Autodesk Crispin ShoeMaker 2016 R1
Tutorials Manual Designing a sport shoe
Autodesk Crispin ShoeMaker Copyright © 2008 - 2015 Delcam Ltd. All rights reserved. Powered by PowerSHAPE, copyright © 1982 - 2015 Delcam Ltd. All rights reserved. Delcam Ltd has no control over the use made of the software described in this manual and cannot accept responsibility for any loss or damage howsoever caused as a result of using the software. Users are advised that all the results from the software should be checked by a competent person, in accordance with good quality control procedures. procedures. The functionality and user interface in this manual is subject to change without notice in future revisions of the software. The software described in this manual is furnished under licence agreement and may be used or copied solely in accordance with the terms of such licence. Delcam Ltd grants permission for licensed users to print copies of this manual or portions of this manual for personal use only. Schools, colleges and universities that are licensed to use the software may make copies of this manual or portions of this manual for students currently registered for classes where the software is used. Acknowledgements
This documentation references a number of registered trademarks and these are the property of their respective owners. For example, Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States. Patent Information
Emboss functionality is subject to patent number GB 2389764 and patent applications US 10/174524 and GB 2410351. Morphing functionality is subject to patent application GB 2401213. ShoeMaker 2016 R1. Published on 10 September 2015
Autodesk Crispin ShoeMaker Copyright © 2008 - 2015 Delcam Ltd. All rights reserved. Powered by PowerSHAPE, copyright © 1982 - 2015 Delcam Ltd. All rights reserved. Delcam Ltd has no control over the use made of the software described in this manual and cannot accept responsibility for any loss or damage howsoever caused as a result of using the software. Users are advised that all the results from the software should be checked by a competent person, in accordance with good quality control procedures. procedures. The functionality and user interface in this manual is subject to change without notice in future revisions of the software. The software described in this manual is furnished under licence agreement and may be used or copied solely in accordance with the terms of such licence. Delcam Ltd grants permission for licensed users to print copies of this manual or portions of this manual for personal use only. Schools, colleges and universities that are licensed to use the software may make copies of this manual or portions of this manual for students currently registered for classes where the software is used. Acknowledgements
This documentation references a number of registered trademarks and these are the property of their respective owners. For example, Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States. Patent Information
Emboss functionality is subject to patent number GB 2389764 and patent applications US 10/174524 and GB 2410351. Morphing functionality is subject to patent application GB 2401213. ShoeMaker 2016 R1. Published on 10 September 2015
Contents Designing a sport shoe
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Adding a last to library and mean the flattening flattening ........................... ............. ........................... ....................... .......... 1 1. Add last to library ......................... ............ ........................... ........................... .......................... .......................... ................... ...... 1 2. Mean last feather lines ........................................................................... 3 Sketching the style lines ..................................................................................... 5 3. Create stencils ........................................................................................ 5 4. Sketch style lines ......................... ............ ........................... ........................... .......................... .......................... ................... ...... 9 5. Export flatten lines to t o Engineer .......................... ............. .......................... ........................... ...................... ........ 15 6. Sketch style lines in Engineer.......................... ............. .......................... .......................... ........................ ........... 16 7. Import style lines and wrap on last ....................................................... 26 8. Edit style lines ...................................................................................... 32 9. Add material to library .......................................................................... 34 Creating pieces ................................................................................................. 35 10. Create upper pieces - 1 ........................... ............. ........................... .......................... .......................... ................. .... 35 11. Create upper pieces - 2 ........................... ............. ........................... .......................... .......................... ................. .... 41 12. Create upper pieces - 3 ........................... ............. ........................... .......................... .......................... ................. .... 50 13. Create upper pieces - 4 ........................... ............. ........................... .......................... .......................... ................. .... 59 14. Create lining pieces ............................................................................ 67 Creating padding .............................................................................................. 71 15. Create padding on pieces.......................... ............. .......................... .......................... .......................... ............... .. 71 16. Create edge stitches - 1 ..................................................................... 77 17. Create edge stitches - 2 ..................................................................... 83 18. Create stitches around cut-outs .......................... ............ ........................... .......................... ................... ...... 88 Creating pipes........................... .............. .......................... .......................... .......................... ........................... ........................... ................... ...... 93 19. Create pipes ....................................................................................... 93 Creating punches.......................... ............. ........................... ........................... .......................... .......................... .......................... ............... .. 96 20. Create punches on pieces ........................... .............. .......................... .......................... .......................... ............. 96 Creating custom accessories .......................... ............. .......................... .......................... .......................... ...................... ......... 100 21. Sketch wireframes ............................................................................ 100 22. Create accessory solid ..................................................................... 105 23. Add accessory to library ................................................................... 114 24. Place and align accessory ........................... .............. .......................... .......................... ........................ ........... 117 25. Place loop......................... ............ ........................... ........................... .......................... .......................... ........................ ........... 121 26. Place eyelets .................................................................................... 124 Creating laces ................................................................................................. 127 27. Create lace ....................................................................................... 127 28. Edit lace ............................................................................................ 130 29. Add lace ends ................................................................................... 133 Creating a sole ................................................................................................ 136 30. Import surfaces for sole .................................................................... 136 31. Wrap tread on sole surface .............................................................. 139
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Contents
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Summary ................................................................................................ 147
ii Contents •
Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
Designing a sport shoe
Adding a last to library and mean the flattening 1. Add last to library If you are using ShoeMaker-e or do not have the licence required for the commands in this step of the tutorial*, go to the next step in the tutorial and click Import Data.
The model will then be provided with the correct data and you will be able to complete the tutorial. You can view the AVI for this step to see how the commands would work. *In most cases selecting an icon will inform you that the necessary licence is missing. In some modules of ShoeMaker the icon(s) may be missing entirely.
1 Click Manage Last Libraries
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The Manage Last Libraries dialog is displayed:
2 Click Add a Last Library
.
3 Browse to the drive and folder where the tutorial files are stored: *\PS-TutorialsXXXXX\common_files\ dcshoe\sport\dgk
(where * is
XXXXX is
the version number of the Tutorials and
the drive and path in which the Tutorials are installed.)
4 Click the folder Sport_last. 5 Click OK. 6 Click OK.
A new library is added and displayed in the Library window. 7 Click on the tab Sport_last.
8 Double-click Sport_Last.
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9 Click View ISO 4
2. Mean last feather lines If you are using ShoeMaker-e or do not have the licence required for the commands in this step of the tutorial*, go to the next step in the tutorial and click Import Data.
The model will then be provided with the correct data and you will be able to complete the tutorial. You can view the AVI for this step to see how the commands would work. *In most cases selecting an icon will inform you that the necessary licence is missing. In some modules of ShoeMaker the icon(s) may be missing entirely.
1 Click Last
.
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2 Click Mean flattening
.
The Mean flattening toolbar is displayed:
3 Click Feather line mean
.
The 2D flattening window in folded view is displayed:
4 Drag the Toe and Heel markers into position, as shown:
5 Click Feather line mean
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The 2D outer and inner feather lines are meaned. 6 Click Shoe modelling
.
The 3D modelling window is displayed:
Sketching the style lines 3. Create stencils 1 Click Style line
.
2 Click View from right
.
3 Click Display Stencil Toolbar
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The Stencil toolbar is displayed:
4 Click Open image
.
The Load Image File dialog is displayed. 5 Browse to the drive and folder where the tutorial files are stored: *\PS-TutorialsXXXXX\common_files\ dcshoe\sport\dgk
(where * is
XXXXX is
the version number of the Tutorials and
the drive and path in which the Tutorials are installed.)
6 From the Files of type list, select JPEG (*.jpg). 7 Select the following file:
SportOuter.jpg. 8 Click Open.
The stencil image is drawn over the last:
Instrumentation nodes enable you to graphically transform the stencil. 9 Move the cursor over the bottom left node of the stencil, until the
Scale
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cursor is displayed.
Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
key and click with the left mouse 10 Press and hold the Shift button and drag the cursor to enlarge the image to match the last.
11 Move the cursor over the middle of the stencil, until the Move
cursor is displayed. 12 Click with the left mouse button and drag the cursor to move the image to match the last.
If you haven't got the image in this position. Try a few more edits. To rotate the stencil, click and drag on a line when the Rotate
cursor is displayed.
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13 Click Wrap
.
The image is wrapped around the last:
14 Click Open image
.
The Load Image File dialog is displayed. 15 Browse to the drive and folder where the tutorial files are stored: *\PS-TutorialsXXXXX\common_files\ dcshoe\sport\dgk
(where * is
XXXXX is
the version number of the Tutorials and
the drive and path in which the Tutorials are installed.)
16 From the Files of type list, select JPEG (*.jpg). 17 Select the following file:
SportTop.jpg. 18 Click Open. 19 Click View from top
.
20 Repeat the Stencil edit options described in steps 9 - 12, to match the Stencil image to the last.
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21 Click Hide Stencil Toolbar
.
4. Sketch style lines 1 Right-click Stencil
on the View toolbar.
2 Select SportOuter_1 from the flyout. 3 Click Sketch style line 4 Press and hold the Shift position shown:
Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
. key and click on the model in the
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Use Shift+click when inserting a point to make a style line perpendicular to a line. 5 Click to create more points of the style line, as shown:
6 Right-click Stencil
on the View toolbar.
7 Select SportTop_1 from the flyout. 8 Click the final point on the centre line, as shown:
9 Click Select
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10 Repeat steps 3–7 to create 10 more style lines, as shown:
If you have trouble creating the objects you can click Import Data on the next step to open a model with the correct objects in it.
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11 Right-click Stencil
on the View toolbar.
12 Select SportOuter_1 from the flyout. 13 Click Sketch style line
.
14 Click to create the first point, as shown:
15 Click more points to create the style line, tracing the stencil image:
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16 Click the final point on the first point:
Clicking the last point on the start point creates a closed curve. 17 Repeat steps 13 –16 to create five more style lines:
18 Click Select
.
19 Click and drag points to smooth the curve out:
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20 Click the style line shown:
21 Click Cut
.
22 Click the style line just above where it says intersection.
The style line is divided into two pieces.
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23 Right-click to clear the selection.
If you have trouble creating the objects you can click Import Data on the next step to open a model with the correct objects in it.
5. Export flatten lines to Engineer If you are using ShoeMaker-e or do not have the licence required for the commands in this step of the tutorial*, go to the next step in the tutorial and click Import Data.
The model will then be provided with the correct data and you will be able to complete the tutorial. You can view the AVI for this step to see how the commands would work. *In most cases selecting an icon will inform you that the necessary licence is missing. In some modules of ShoeMaker the icon(s) may be missing entirely.
1 Click Export data file
.
2 Click Export 2D Pattern from model
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The Export pattern data dialog is displayed.
3 In the Save in list, select the path to a temporary folder.
The typical path might be: C:\temp\ where C is the drive on which you store your working files. 4 In the File name text box, enter:
Sport 5 Click Save.
6. Sketch style lines in Engineer If you haven't got Crispin Engineer installed go to the next step: 7. Import lines and wrap on last. 1 Double-click the Engineer icon on the desktop to start Crispin Engineer . 2 Click Open
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The Open dialog is displayed:
3 Browse to the path of the temporary folder, for example:
C:\temp\ where C is the drive on which you store your working files. 4 Select the following file:
Sport.pat. (There is a copy of the file required stored in *\PS-TutorialsXXXXX\common_files\ dcshoe\sport\dgk\Sport.pat) 5 Click Open.
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6 Drag a box around all of the lines in the pattern.
7 Press and hold the Ctrl
8 Press the Delete 9 Click Reset view
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key and click the lines shown:
key on the keyboard. .
Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
10 Click the line shown:
11 Click Draw
on the main toolbar.
12 Click Margin
.
The Margin toolbar is displayed:
13 Enter an Offset Distance
14 Click Apply
of 5.0.
.
A Margin line is created 5 mm from the parent style-line:
15 Click Partial
.
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16 Drag the start and end points to shorten the line:
17 Right-click to finish the command. 18 Click Margin
.
A second margin is created. If the margin is created on the wrong side click Switch side . 19 Click the point shown:
20 Enter an Offset Distance
of 2.0.
You may need to select the point at the other end first to get a variable offset. 21 Click Apply
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22 Press and hold the Shift
key and click both Margin lines:
23 Right-click and select Convert.
The Margin lines are converted to Base lines. 24 Click Draw
.
25 Zoom in and click points to create a base line as shown:
26 Right-click to finish the command. 27 Create another base line at the other end of the line. 28 Right-click to finish the command.
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29 Press and hold the Shift
30 Click Duplicate
key and click all four base lines.
.
31 Drag the duplicate lines to the position shown:
32 Right-click to finish the command. 33 Right-click and select Rotate. 34 Click at the centre of the base lines. 35 Click and drag to rotate the base lines into the position shown:
36 Click to set the rotation.
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37 Right-click to finish the command. 38 Right-click and select Scale. 39 Click at the centre of the base lines.
The Factor dialog is displayed:
40 Select XY. 41 Click and drag to scale the Base lines to the size shown:
42 Right-click to finish the command. 43 Repeat the previous steps to create the Base lines shown:
You may need to move the baselines to get them into the correct position. 44 Click anywhere in the graphics area to deselect
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45 Press and hold the Shift
46 Press Delete
47 Click Export
key and click the original lines:
on the keyboard.
.
The Data Outputs dialog is displayed. 48 Click Opt 1 tab. 49 Deselect Use default name.
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50 Click DXF.
51 The Save As dialog is displayed.
52 In the Save in list, select the path to a temporary folder.
The typical path might be:
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C:\temp\ where C is the drive on which you store your working files. 53 For the File name, enter:
Sport 54 Click Save. 55 You can now Exit out of Engineer.
7. Import style lines and wrap on last If you are using ShoeMaker-e or do not have the licence required for the commands in this step of the tutorial*, go to the next step in the tutorial and click Import Data.
The model will then be provided with the correct data and you will be able to complete the tutorial. You can view the AVI for this step to see how the commands would work. *In most cases selecting an icon will inform you that the necessary licence is missing. In some modules of ShoeMaker the icon(s) may be missing entirely. 1 Return to ShoeMaker . 2 On the Views toolbar, deselect Stencil.
The stencil image is removed from the last.
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3 Click Upper flattening
.
The 2D flattening window is displayed. 4 Click Import data file
.
5 Click Import 2D curve shapes in flattening window
.
The Import File dialog is displayed:
6 Browse to the path of the temporary folder.
The typical path might be: C:\temp\ where C is the drive on which you store your working files. 7 From the Files of type list, select AutoCAD Files (*.dwg;*.dxf). 8 Select the following file:
Sport.dxf . (There is a copy of the file required stored in *\PS-TutorialsXXXXX\common_files\
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dcshoe\sport\dgk\Sport.dxf ) 9 Click Open. 10 Click OK.
If there is text imported. Press and hold the Shift and click the text shown below:
Click Delete
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key
.
Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
key and click the imported style 11 Press and hold the Shift lines, if not already selected, as shown:
The Style-lines toolbar is displayed. 12 Click Wrap the selected curve
.
The Wrap Wireframe Geometry dialog is displayed:
If the style lines aren't correctly positioned then click the Transform Object tab and move and rotate the style lines into position. 13 Click Wrap. 14 Click Yes.
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The style lines are wrapped onto the last. 15 Click Shoe modelling
.
The 3D modelling window is displayed: 16 Click View from right
17 Click Resize to fit
.
.
18 Click the style line shown:
19 If it is one curve go to step 23, otherwise complete steps 20 and 21 to join the curves. 20 Click Join
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21 Click on the style lines, as shown below:
This joins the four style lines into a single style line. (The picture shows a zoomed view so that the correct curves can be selected.) 22 Right-click to finish the command. 23 Right-click on the style line and select Smooth.
Click Smooth on individual points. 24 Right-click to clear the selection.
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25 Repeat steps 16-22 for the two style lines shown below:
8. Edit style lines 1 Drag a box around the last. All the style lines are selected:
2 Click Unlinked mirror 3 Click View from left
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Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
4 Right-click on the style line shown and select Smooth.
5 Click and drag the end point to move it slightly, to make it straight.
Move points on other style lines to make them smooth. 6 Right-click to clear the selection.
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9. Add material to library If you are using ShoeMaker-e or do not have the licence required for the commands in this step of the tutorial*, go to the next step in the tutorial and click Import Data.
The model will then be provided with the correct data and you will be able to complete the tutorial. You can view the AVI for this step to see how the commands would work. *In most cases selecting an icon will inform you that the necessary licence is missing. In some modules of ShoeMaker the icon(s) may be missing entirely.
1 Click View from right 2 Click Piece
.
.
3 In the library, click Open material 4 Click Manage Material Libraries
. .
The Manage Materials Libraries dialog is displayed.
5 Click Add a Material Library
.
6 Browse to the drive and folder where the tutorial files are stored:
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*\PS-TutorialsXXXXX\common_files\ dcshoe\sport\dgk
(where * is
XXXXX is
the version number of the Tutorials and
the drive and path in which the Tutorials are installed.)
7 Select the following folder:
Sport_material. 8 Click OK. 9 Click OK. 10 Click Sport_material tab.
Creating pieces 10. Create upper pieces - 1 1 Click View ISO 4 2 Click Piece
.
3 Click Create shoe piece
.
4 Click Increase offset
once the value is now 1.
5 Click Decrease thickness
once the value is now 1.
6 Click Sport_material on the library window.
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7 Click Synthetic tab. 8 Click SynDarkGrey.mat.
9 Click the style line shown:
This starts to trace the outline of the piece
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10 Complete tracing the outline, by clicking in the positions, as shown:
After clicking position 7 the shoe piece is automatically created.
11 Click Append/remove regions of shoe piece
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The piece is displayed transparent.
12 Press and hold the Shift shown:
key and click the style lines, as
13 Right-click to finish the command.
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Clicking the style lines removes their shape from the piece.
14 Click Create shoe piece
.
15 Click Increase offset
once the value is now 1.
Use Increase and Decrease offset until the value is 1. 16 Click Decrease thickness
twice the value is now 0.5.
Use Increase and Decrease thickness until the value is 0.5.
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17 Click in the positions shown:
After clicking position 3 the shoe piece is automatically created.
18 Click Samples tab on the library window. 19 Click Mesh tab.
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20 Click 5031.
21 Click Edit the texture orientation
.
The Material Editor toolbar is displayed.
22 Click Scale by maintaining aspect ratio
.
23 Click and drag the cursor over the shoe piece to scale the texture down.
24 Click Edit the texture orientation 25 Click Select
.
.
11. Create upper pieces - 2 1 Click View ISO 4 2 Click Style line
. .
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3 Press and hold the Shift shown:
4 Click Blank selected
5 Click Piece
.
.
6 Click Create shoe piece
.
7 Click Increase offset
once the value is now 1.
8 Click Decrease thickness
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key and click the style lines, as
twice the value is now 0.5.
Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
9 Click the positions shown:
Pieces are created.
10 Click Select
.
11 Click the piece shown:
12 Click Paste attributes from Clipboard
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The Attribute Selection dialog is displayed.
13 Click on all the unselected boxes.
14 Click the pieces shown:
All the attributes are copied to the pieces.
15 Click Select
16 Click Create shoe piece
.
17 Click Increase offset
once the value is now 1.
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Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
18 Click Sport_material tab on the library window.
19 Click Synthetic tab. 20 Click SynDarkGrey.mat.
21 Click the position shown:
If the piece isn't automatically created, trace the region, shown.
22 Click Select
.
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23 Click View from right
.
24 Click Create shoe piece
.
25 Click Sport_material tab on the library window.
26 Click Mesh tab. 27 Click MeshDots.
28 Click the positions shown:
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Pieces are created
29 Click Select
.
30 Double-click on the piece shown:
The Shoe Piece Editor dialog is displayed. 31 Enter 1 for the Offset.
32 Click OK. 33 Click View ISO 3
.
34 Click Create shoe piece
.
35 Click Increase offset
once the value is now 1.
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36 Click Increase thickness
once the value is now 2.
37 Click Synthetic tab. 38 Click SynGrey.
39 Click the position shown:
Piece is created.
40 Click Select
41 Click Create shoe piece
.
42 Click Increase offset
once the value is now 1.
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Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
43 Click PUBlue.
44 Click the position shown:
Piece is created.
45 Click Select
.
46 Click Create shoe piece
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47 Click Blue.
48 Click the position shown:
Piece is created.
If only half of the heel piece is created: Click Append/remove regions of shoe piece
.
Click the other half of the heel piece. 49 Click Select
.
12. Create upper pieces - 3 1 Click View ISO 4
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2 Click Create shoe piece
.
3 Click Increase offset
once the value is now 1.
4 Click Decrease thickness
twice the value is now 0.5.
5 Click the position shown:
Piece is created.
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6 Click Samples tab on the library window. 7 Click Textiles2 tab. 8 Click 3086.
9 Drag and drop the material into the graphics area.
10 Click Edit the texture orientation
.
The Material Editor toolbar is displayed.
11 Click Scale by maintaining aspect ratio
.
12 Click and drag the cursor so that the texture scales down. 13 Click Option to rotate the texture
.
14 Click and drag the cursor so that the texture rotates, release when the texture is in a horizontal position. 15 Click Edit the texture orientation
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Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
16 Click Select
.
17 Click Unblank
.
18 Click Create shoe piece
.
19 Click Increase offset
once the value is now 1.
20 Click Decrease thickness
twice the value is now 0.5.
21 Click Sport_material tab on the library window. 22 Click Mesh tab. 23 Click MeshDots.mat.
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24 Click the style line shown:
25 Click to trace the region, as shown:
26 Click View ISO 1
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27 Click the positions to finish tracing the shoe piece, as shown:
After clicking position 8 the shoe piece is automatically created.
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28 Click the style line to start tracing the next piece, as shown:
29 Click the positions shown:
30 Click View ISO 4
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31 Click the positions shown, to finish tracing the shoe piece:
After clicking position 6 the shoe piece is automatically created.
32 Click SynGrey from the Synthetics tab.
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33 Drag and drop the material into the graphics area.
34 Click Select
.
35 Double-click on the piece shown:
36 Shoe Piece Editor dialog is displayed. 37 Enter -1.2 for the Offset. 38 Enter 1 for the Thickness. 39 Click OK.
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Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
When a shoe piece has a negative offset the last turns transparent. 40 Drag a box around all of the pieces. 41 Click Edit the texture orientation 42 Click Add/Remove Bump
.
.
43 Right-click to clear the selection.
13. Create upper pieces - 4 1 Click View from right 2 Click Levels
.
.
Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
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The Level dialog is displayed.
Upper in level 5. 3 Enter Piece : Upper in Lining in level 6. 4 Enter Piece : Lining in
5 Click OK.
The group is added to the Levels toolbar:
6 Ensure you are in Piece creation mode.
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Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
7 Drag a box around all the shoe pieces:
8 Right-click on Level 5. 9 Click Add Selection.
The pieces are moved to level 5, and are no longer displayed on the screen. 10 Click View ISO 4
.
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11 Click the style line shown:
12 Click Blank selected 13 Click Piece
.
.
14 Click Create shoe piece
.
15 Click Increase offset
twice the value is now 1.5.
16 Click Decrease thickness
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once the value is now 1.0 1.0..
Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
17 Click the style line shown:
Piece is created.
Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
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18 Click the style lines shown:
Two more pieces are created.
19 Click Select
64 Designing a sport shoe •
.
Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
20 Press and hold the Shift shown:
21 Click Outer material
key and click the three pieces
.
22 Click Samples tab on the library window. 23 Click Autumn tab.
24 Click Autumn_27 .
Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual
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The material of the three pieces is updated.
25 Right-click on Level 5. 26 Click Add Selection.
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Autodesk Crispin ShoeMaker 2016 R1 Tutorials Manual