WARNING: READ BEFORE USING YOUR PLAYSTATION ®2 COMPUTER ENTERTAINMENT SYSTEM. A very small percentage percentage of individuals may experience experience epileptic seizures seizures when exposed to certain certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, games, including games games played on the PlayStation PlayStation 2 console, may induce an epileptic epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game – dizziness, dizziness, altered vision, vision, eye or muscle twitches, loss of awareness, awareness, disorientation disorientation,, any involuntary movement, or convulsions – IMMEDIA IMMEDIATEL TELY Y discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, TV, unless it is of the LCD type. Otherwise,it may permanently damage your TV screen. USE OF UNAUTHORIZED PRODUCT: The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots. HANDLING YOUR PLAYSTATION 2 FORMAT DISC: • This disc is intended for use only only with PlayStation 2 consoles consoles with the NTSC U/C U/C designation. • Do not bend it, crush it or submerge submerge it in liquids. • Do not leave it in direct sunlight sunlight or near a radiator or or other source of heat. • Be sure to take an an occasional rest break break during extended play. play. • Keep this compact disc disc clean. Always hold hold the disc by the edges and keep keep it in its protective case when not in use. Clean the disc with a lint-free, lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. edge. • Never use use solvents or abrasive abrasive cleaners. cleaners. Unauthorized copying, copying, reproduction reproduction,, rental, public performance performance or broadcast of this game game is a violation of applicable laws. All All rights to make copies of any portion of the game for subsequent redistribution redistributi on is retained by the copyright holder. holder. Please contact SCEA at 1-800-345-7669, if you are unwilling to except the terms of this license. Intr oduc ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Getti ng S 2 Sttar ted . . . . . . Spec i ia l A . . . . . . . . . . . . . . . . . . . . Ac c ti on I Ic c ons . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 C ontr ols . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Usi ng W eap . . . . . . . . . . . . . . . . . . . . 24 4 ons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Sw i im mi ng . . . . . . . 5 . . . . . . . 2 Si ngle P lay 25 . . . . . . . . . . . . . . . . . . . . 5 er M Mi ssi on . . . . . . . . . . . . . . . . . . . . Suc c Usi ng t . . . 6 ce ss a 6 th he H an nd F ai lur e . He eadset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 8 SOC OM 3 T he C omma 27 7 8 3 O On nli ne . . . . . . . . . . . nds ( Si ngle . . . . . . . . . . . . . . . . . . . . P lay er ) . . . . . . . . . . . . . 2 . . . . . . . 1 Onli ne C om Issui ng C om 28 10 8 0 muni c mands ca ti on . . . . . . . . . . Usi ng B . . . . . . . . . . . . . . . . . 3 Bu utton C ontr Usi ng t 30 0 th he H ols . . . . . . . . . . . . . . He e a d s e t O On . . . . . . . . . . . . . 1 nli ne . . . . . . . . . . . Star ti ng U 10 0 . . . . . . . . . . . 3 Up p . . . . . . . . . . . . . . . . G e 30 t 0 C o nnec ted t . . . . . . . . . . . . . . . . . . . . to o . . . . . . . . . 1 SOC OM 3 Sav e C hec k 13 3 3:: U U..S. N kp oi nt S Na av y Sttatus . . . . . . . y S E A L . . . . s . . . . . . . . . . . . . . . 1 On O nli ne . . . . . . . . . . Mai n M 13 3 Me . . . . . . . . . . . . . . . . . . . . enu . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . P l a 311 y i i n g t . . . . . . . . . . . . . . . 1 th he O On Si ngle P lay nli ne G 14 4 Ga ame . . . . . . . . . . . . . er T T e a m . . . . . . . . . . . 3 C onnec ti ng Str uc tur e a 32 2 an to t nd Mov eme o a an n nt . . . . . . . . . . . . . . . . . Onli ne G Ga a m . . e . . Mi ssi on B . . . . . . . . 1 17 . . 7 . . . . . . . . . . . . . . . . . . . . Br r i ie f i in g . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 T he O . . . . . . . . . . . . . . . . . . . . 34 4 On nli ne G Ga ame S T he S . . . 1 18 8 Si i ngle P lay e Sc c r r e e n . . . . . . . . . . . . . . . . . . . . . . . 3 r V Game S e 34 h i c 4 cl es . . . . . . . . . . . . . Sc c r re en. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 Bec ome a V T ac Map a 36 20 6 0 an nd T r e r i i r f f i ie d U ac k ki i n Usser g r .. . . . . . . . . . . . . . . . . . Mi ssi on O Ob . . . . . . . 3 b j ec ti v C r re di ts . . . . . . . . . . 37 ve s . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spec i ia . 2 22 2 l A Ac c ti ons . . . . . . . . . . E . . . 4 U 40 LA . . . . . . . . . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 24 4 Li mi ted W a . 4 46 6 r r ra nty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 48 8
THE ULTIMATE E VOLUTION IN COMBAT
al operations force Na val Special Warfare is the Na v y’s speci nited States Special and a lso the maritime component of the U 1987 in Coronado, Operations Command. Established in April ersees all aspects of Calif., Na val Special Warfare Command o v peration Forces. the a ctive dut y and reser ve Na v y Special O 200 S EALs (SEa, Air, and NS W is composed of a pproximately 2, l Warfare C ombatantLand commandos), 600 S WCCs (Specia support personnel. O n craft Cre wmen), a nd 3,200 te chnicians/ members from this an y gi ven d a y, about 2 5 percent o f the yed to almost 3 0 small communit y of o nly 5,000 a re deplo countries around the world. re needed for During World War II, extreme warriors we lant ), to p Under water Demolition Teams (UDT water nder lear u ould c hat w rges t explosi ve cha he obstructions so U.S. forces could storm t the en set frogm These and y. Norm beaches of standard for the ultimate warrior, and became the p ool from which th e Nav y SEALs gre w in 1962. Primar y mission areas for NS W include special reconnaissance and direct action; and operators are also proficient in uncon ventional w arfare, combating terrorism, foreign internal defense, information w arfare, security assistance, personnel reco ver y, counter-drug operations, and h ydrographic reconnaissance. NS W forces can operate independentl y, integrate with other U.S. Special Operations Forces, or deplo y with U.S. Na v y aircraft carriers and amphibious ships.
SEAL Teams are able to conduct a wide range of special missions in all environments and threat conditions. They infiltrate their objective areas by plane, helicopter, ship, boat, or submarine, and operate in small groups, increasing their ability to conduct clandestine, high-risk missions and provide real-time intelligence. Faced with rapidly changing wartime situations, the SEALs’ “eyes on target” capability offers decision makers immediate and virtually unlimited options. Since Sept. 11, 2001, NSW has proven to be America’s force of choice to combat terrorism by gathering perishable intelligence, providing positive identification of the enemy, exploiting tactical intelligence, and conducting timely operations to either kill or capture the enemy. Whether they’re conducting on-ground special reconnaissance/direct action missions in the snow-capped mountains of Afghanistan; boarding ships in the Arabian Gulf that are carrying terrorists or contraband cargo; performing the first POW rescue since World War II; or securing vital port cities in Iraq to prevent sabotage and environmental catastrophe, NSW forces demonstrate the versatility that makes them uniquely suited to prevail in unconventional environments.
NSW employs a 2-year, 4-phase deployment schedule, which means that after a year of individual and unit-level training, a SEAL Team forms with other units into a Squadron which spends the next six months training for the six-month deployment which follows that interoperability training. The NSW Squadron also includes senior leaders, SEAL Vehicle Delivery Teams and Special Boat Teams, Mobile Communications Teams, Tactical Cryptologic Support, and Explosive Ordinance Disposal. The composite resources of the NSW Squadron provides commanders in each region with tactical forces that are completely trained, operationally focused, and integrated with command and control forward. Dependable and deadly, NSW provides the best of the best — anytime, anywhere.
Check out www.seal.navy.mil or www.swcc.navy.mil for more information, or contact the NSW Motivators at 1-888-USN-SEAL or
[email protected]
2 3
THE ULTIMATE E VOLUTION IN COMBAT
al operations force Na val Special Warfare is the Na v y’s speci nited States Special and a lso the maritime component of the U 1987 in Coronado, Operations Command. Established in April ersees all aspects of Calif., Na val Special Warfare Command o v peration Forces. the a ctive dut y and reser ve Na v y Special O 200 S EALs (SEa, Air, and NS W is composed of a pproximately 2, l Warfare C ombatantLand commandos), 600 S WCCs (Specia support personnel. O n craft Cre wmen), a nd 3,200 te chnicians/ members from this an y gi ven d a y, about 2 5 percent o f the yed to almost 3 0 small communit y of o nly 5,000 a re deplo countries around the world. re needed for During World War II, extreme warriors we lant ), to p Under water Demolition Teams (UDT water nder lear u ould c hat w rges t explosi ve cha he obstructions so U.S. forces could storm t the en set frogm These and y. Norm beaches of standard for the ultimate warrior, and became the p ool from which th e Nav y SEALs gre w in 1962. Primar y mission areas for NS W include special reconnaissance and direct action; and operators are also proficient in uncon ventional w arfare, combating terrorism, foreign internal defense, information w arfare, security assistance, personnel reco ver y, counter-drug operations, and h ydrographic reconnaissance. NS W forces can operate independentl y, integrate with other U.S. Special Operations Forces, or deplo y with U.S. Na v y aircraft carriers and amphibious ships.
SEAL Teams are able to conduct a wide range of special missions in all environments and threat conditions. They infiltrate their objective areas by plane, helicopter, ship, boat, or submarine, and operate in small groups, increasing their ability to conduct clandestine, high-risk missions and provide real-time intelligence. Faced with rapidly changing wartime situations, the SEALs’ “eyes on target” capability offers decision makers immediate and virtually unlimited options. Since Sept. 11, 2001, NSW has proven to be America’s force of choice to combat terrorism by gathering perishable intelligence, providing positive identification of the enemy, exploiting tactical intelligence, and conducting timely operations to either kill or capture the enemy. Whether they’re conducting on-ground special reconnaissance/direct action missions in the snow-capped mountains of Afghanistan; boarding ships in the Arabian Gulf that are carrying terrorists or contraband cargo; performing the first POW rescue since World War II; or securing vital port cities in Iraq to prevent sabotage and environmental catastrophe, NSW forces demonstrate the versatility that makes them uniquely suited to prevail in unconventional environments.
NSW employs a 2-year, 4-phase deployment schedule, which means that after a year of individual and unit-level training, a SEAL Team forms with other units into a Squadron which spends the next six months training for the six-month deployment which follows that interoperability training. The NSW Squadron also includes senior leaders, SEAL Vehicle Delivery Teams and Special Boat Teams, Mobile Communications Teams, Tactical Cryptologic Support, and Explosive Ordinance Disposal. The composite resources of the NSW Squadron provides commanders in each region with tactical forces that are completely trained, operationally focused, and integrated with command and control forward. Dependable and deadly, NSW provides the best of the best — anytime, anywhere.
Check out www.seal.navy.mil or www.swcc.navy.mil for more information, or contact the NSW Motivators at 1-888-USN-SEAL or
[email protected]
2 3
GETTING STARTED
CONTROLS
OPEN BUTTON MEMORY CARD SLOT 2 MEMORY CARD SLOT 1
DISC COVER ON/STANDBY/ RESET BUTTON IR RECEIVER USB CONNECTORS
CONTROLLER PORT 1 CONTROLLER PORT 2
SETTING UP YOUR PLAYSTATION®2 CONSOLE Set up your PlayStation®2 console according to the instructions in the manual. Make sure the MAIN POWER switch (located in the back of the console) is turned ON. Press the [RESET] button. When the 3 indicator turns green, press the 4 button and the disc tray will open. Place the SOCOM 3: U.S. Navy SEALs disc on the disc tray with the label side facing up. Press the 4 button again and the disc tray will close. Attach a DUALSHOCK 2 analog controller and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
I
S N O I T A R U G I F N O C R E L L O R T N O C G O L A N A 2 ® K C O H S L A U D
CONTROLLER DIAGRAM L2 BUTTON
R2 BUTTON
L1 BUTTON
R1 BUTTON
I
I DIRECTIONAL BUTTONS
I
BUTTON
LEFT ANALOG STICK (L3 button w hen pushed dow n)
BUTTON
SELECT BUTTON ANALOG MODE BUTTON START BUTTON I RIGHT ANALOG STICK (R3 BUTTON W HEN PUSHED DOW N)
BUTTON BUTTON
MENU CONTROLS
NETWORK ADAPTOR (ETHERNET MODEM) (FOR PLAYSTATION®2)
Online play requires internet connection, Network Adaptor (for PlayStation 2) or PlayStation 2 with internal network connector, and Memory Card (8MB) (for PlayStation 2) (each sold separately). For PlayStation 2 systems that do not include the internal network connector, set up your Network Adaptor according to the instructions included in its packaging.
N ot e: S O M 3: U .S. N CO av m ust b y SE ALs e p lay ed o ve r a b a d ba nd inter n ro et c on nec t io ( DS L, c n a o r hig b le m od e m , her sp eed s).
Caution: Unplug the power cord on your PlayStation ®2 computer entertainment system before adding any networking equipment to the system.
Nav igate menu / Highlight menu item Select highlighted menu item Prev ious s cr een / Retur n to Main M enu Open Star t Menu / Pause Game TacMap V oice Chat (w ith USB headset) Access team command menu (v ia contr oller ) Open team command sub-menu Highlight tactical command o n su b-menus
MEMORY CARD (8MB) (FOR PLAYSTATION 2) ®
To save game settings and progress, insert a memory card into MEMORY CARD slot 1 or 2 of your PlayStation 2 system. You can load saved game data from the same card or any memory containing previously saved games.
Execute command Cy cle thr ough W eapons / Equi pment
Before playing online, a valid network configuration must be saved to the memory card using either the Network Startup Disc or the SOCOM 3: U.S. Navy SEALs Network Configuration Utility.
Select W eapon / Equipment Execute Team Command Action Player statistics (online) In-Game Communications Menu (o
SETTING UP THE USB HEADSET (FOR PLAYSTATION 2) (OPTIONAL) ®
SOCOM 3: U.S. Navy SEALs is compatible with both the SOCOM headset and USB headset.
nline)
dir ectional buttons or left a nalog stick
x t w q hold c + v oice c (tap) + directional
buttons or left analog stick
x dir ectional buttons or left analog stick 1 / 2
x d + dir ectional buttons 1 / 2 x , (tap) q c (tap) + dir ectional
buttons o r left analog stick
The headset connects to either one of the USB (Universal Serial Bus) connectors located on the front of your PlayStation 2 system. With the USB symbol facing UP, insert the cable into one of the USB connectors. 5 4
GETTING STARTED
CONTROLS
OPEN BUTTON MEMORY CARD SLOT 2 MEMORY CARD SLOT 1
DISC COVER ON/STANDBY/ RESET BUTTON IR RECEIVER USB CONNECTORS
CONTROLLER PORT 1 CONTROLLER PORT 2
SETTING UP YOUR PLAYSTATION®2 CONSOLE Set up your PlayStation®2 console according to the instructions in the manual. Make sure the MAIN POWER switch (located in the back of the console) is turned ON. Press the [RESET] button. When the 3 indicator turns green, press the 4 button and the disc tray will open. Place the SOCOM 3: U.S. Navy SEALs disc on the disc tray with the label side facing up. Press the 4 button again and the disc tray will close. Attach a DUALSHOCK 2 analog controller and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
I
S N O I T A R U G I F N O C R E L L O R T N O C G O L A N A 2 ® K C O H S L A U D
CONTROLLER DIAGRAM L2 BUTTON
R2 BUTTON
L1 BUTTON
R1 BUTTON
I
I DIRECTIONAL BUTTONS
I
BUTTON
LEFT ANALOG STICK (L3 button w hen pushed dow n)
BUTTON
SELECT BUTTON ANALOG MODE BUTTON START BUTTON I RIGHT ANALOG STICK (R3 BUTTON W HEN PUSHED DOW N)
BUTTON BUTTON
MENU CONTROLS
NETWORK ADAPTOR (ETHERNET MODEM) (FOR PLAYSTATION®2)
Online play requires internet connection, Network Adaptor (for PlayStation 2) or PlayStation 2 with internal network connector, and Memory Card (8MB) (for PlayStation 2) (each sold separately). For PlayStation 2 systems that do not include the internal network connector, set up your Network Adaptor according to the instructions included in its packaging.
N ot e: S O M 3: U .S. N CO av m ust b y SE ALs e p lay ed o ve r a b a d ba nd inter n ro et c on nec t io ( DS L, c n a o r hig b le m od e m , her sp eed s).
Caution: Unplug the power cord on your PlayStation ®2 computer entertainment system before adding any networking equipment to the system.
Nav igate menu / Highlight menu item Select highlighted menu item Prev ious s cr een / Retur n to Main M enu Open Star t Menu / Pause Game TacMap V oice Chat (w ith USB headset) Access team command menu (v ia contr oller ) Open team command sub-menu Highlight tactical command o n su b-menus
MEMORY CARD (8MB) (FOR PLAYSTATION 2) ®
To save game settings and progress, insert a memory card into MEMORY CARD slot 1 or 2 of your PlayStation 2 system. You can load saved game data from the same card or any memory containing previously saved games.
Execute command Cy cle thr ough W eapons / Equi pment
Before playing online, a valid network configuration must be saved to the memory card using either the Network Startup Disc or the SOCOM 3: U.S. Navy SEALs Network Configuration Utility.
Select W eapon / Equipment Execute Team Command Action Player statistics (online) In-Game Communications Menu (o
SETTING UP THE USB HEADSET (FOR PLAYSTATION 2) (OPTIONAL) ®
nline)
dir ectional buttons or left a nalog stick
x t w q hold c + v oice c (tap) + directional
buttons or left analog stick
x dir ectional buttons or left analog stick 1 / 2
x d + dir ectional buttons 1 / 2 x , (tap) q c (tap) + dir ectional
buttons o r left analog stick
SOCOM 3: U.S. Navy SEALs is compatible with both the SOCOM headset and USB headset.
The headset connects to either one of the USB (Universal Serial Bus) connectors located on the front of your PlayStation 2 system. With the USB symbol facing UP, insert the cable into one of the USB connectors. 5 4
Note: These are the default Precision Shooter controls. You can change controls in the Options menu.
C HA R AC T E
R M OV E M ov e c h M E NT ar ac te AN D r AC TI O Ai m w ea NS pon / look C hange pos t ur e le f t analo ( pr one , g s ti ck J ump c ro uc h, r i ght an s ta nd ) alog s t i c D iv e k P ee k ar ou nd c or n e r F i re / t h r ow / d e ploy w ea T oggle p pon r i mar y / s ec o nd ar y T oggle w w ea pon ea pon t o s em i / f u R el oad ll aut o w ea pon Ac t iv a t e S pe ci al A c t io n i c T oggle S ons pe ci al A c t io n i co ns T oggle p e r e ct iv e: 3 rd 1s t pe rs sp on, w ea n, pon s pe rs o co pe S wi m S ubme r ge / R es ur fa c e ( wh i le s w i mmi ng N ot e: W ) hile
t s
R un + t ( f i rm ly ) d i re c t io nal but t ons 4 / r 3
l ( ta p ) hold . hold f
C hange / C us t om i z e w ea pon d ur in g o nli n e play
6
icle Mount / Dismount Veh
Accelerate Re verse Brake Steer Aim weapon
x
hold x + but to ns d ir e c t io nal 4 or 3, t he n r el e as e d i re c t i o nal but t ons 1 / 2 ( m ult i ple t aps ) le f t ana log ( wh i le s u s ti ck bme rg e d ) t ( ta p)
sw im mi using w e s. A ng o r sub me to the ap on r d lso , w , c har hile s ge c har ac c har ac ter 's ac ub me r ge ter w i d , a ter s ar e r ll aut nam e. W hen t o ma he air n air m ete estr ic ted f tic a r w ro m lly r e m eter sur fa C yc l e t h is d ep ill ap pe ar ne c e. leted , r ough t e x t the ammat
es d ur i n g onli ne play
ND AC TIONS VEHICLE CON TROLS A
Look Fire weapon member Change s eats with team
x (standing next to vehicle and Special Action icon appears) r ( when dri ving) l ( when d ri ving) t ( when dri ving) left analog stick ( when d ri ving) right analog stick ( when operating mounted weapon) right analog stick ( when dri ving) r ( when o perating mounted weapon) directional buttons 4/3 f (press)
Reset Camera
d ir e c t io n
4 / 3 ( aal but to ns
r y ou of ac ti on f te , or as a ar e o ut s pe ct a t o d ( af te r ) out of a r y ou ar e c ti on)
7
Note: These are the default Precision Shooter controls. You can change controls in the Options menu.
C HA R AC T E
R M OV E M ov e c h M E NT ar ac te AN D r AC TI O Ai m w ea NS pon / look C hange pos t ur e le f t analo ( pr one , g s ti ck J ump c ro uc h, r i ght an s ta nd ) alog s t i c D iv e k P ee k ar ou nd c or n e r F i re / t h r ow / d e ploy w ea T oggle p pon r i mar y / s ec o nd ar y T oggle w w ea pon ea pon t o s em i / f u R el oad ll aut o w ea pon Ac t iv a t e S pe ci al A c t io n i c T oggle S ons pe ci al A c t io n i co ns T oggle p e r e ct iv e: 3 rd 1s t pe rs sp on, w ea n, pon s pe rs o co pe S wi m S ubme r ge / R es ur fa c e ( wh i le s w i mmi ng N ot e: W ) hile
t s
R un + t ( f i rm ly ) d i re c t io nal but t ons 4 / r 3
l ( ta p ) hold . hold f
ND AC TIONS VEHICLE CON TROLS A icle Mount / Dismount Veh
Accelerate Re verse Brake Steer Aim weapon
x
hold x + but to ns d ir e c t io nal 4 or 3, t he n r el e as e d i re c t i o nal but t ons 1 / 2 ( m ult i ple t aps ) le f t ana log ( wh i le s u s ti ck bme rg e d ) t ( ta p)
Look Fire weapon member Change s eats with team Reset Camera
sw im mi using w e s. A ng o r sub me to the ap on r d lso , w , c har hile s ge c har ac c har ac ter 's ac ub me r ge ter w i d , a ter s ar e r ll aut nam e. W hen t o ma he air n air m ete estr ic ted f tic a r w ro m lly r e m eter sur fa C yc l e t h is d ep ill ap pe ar ne c e. leted , r ough t e x t the ammat
es d ur i n g onli ne play
C hange / C us t om i z e w ea pon d ur in g o nli n e play
x (standing next to vehicle and Special Action icon appears) r ( when dri ving) l ( when d ri ving) t ( when dri ving) left analog stick ( when d ri ving) right analog stick ( when operating mounted weapon) right analog stick ( when dri ving) r ( when o perating mounted weapon) directional buttons 4/3 f (press)
d ir e c t io n
4 / 3 ( aal but to ns
r y ou of ac ti on f te , or as a ar e o ut s pe ct a t o d ( af te r ) out of a r y ou ar e c ti on)
6
7
ISSUING VOICE COMMANDS (SINGLE PLAYER) Voice commands can be given without bringing up the Team Command Menu. To send a voice command to your team, press and hold c until you hear the mic turn on in the headset, say the command, and then release c. When executed correctly, the command issued appears at the top of the screen, and the receiver of the command sounds off to you. A command consists of three basic components spoken with a normal voice into your headset microphone. 1.
SAY WHO YOU ARE COMMANDING. This is the first part of a command and the first menu displayed onscreen. her : O t N o te w i l l s Say “FIRETEAM” if you are directing an order to all n a me r f or a three members. a p pe us a t o v ar i c ters t h t h Say “BRAVO” if you intend to issue an order to only a i r w a h c e l m tr a v the two members of Bravo Element. c a n S EA L te a r u y o r Say “ABLE” if you want only Jester to take action. e a t i n l o ns. i Say “FRIENDLY” if you want to direct an order m iss to a civilian. Say “ESCORTEE” to direct an order to someone traveling with your team. Say “SUPPORT” to call in for an air strike or other support from SOCOM.
2.
SAY WHAT YOU WANT DONE. This is the second part of the command. The menu will appear to prompt you. SAY WHERE OR HOW YOU WANT THE ORDER CARRIED OUT. In some cases, you need to further define your order. It may be a map location or a type of explosive you want deployed. See Commands, pg. 10 to view all the commands you can issue to your team.
T (FOR PLA YS TA TION 2) USING THE USB H EADSE ®
USE THE HEADSE T TO: o your SEAL team during • Issue voice commands t s. single pla yer mission ntel • Receive Commands a nd I ing dur OM SOC updates from single pla yer missions. sations with other Note: SO CO • Conduct 2 - wa y con ver M 3: mes. See Online e Ga nlin U.S. Nav y SEALs pla yers during O tion rma info issues voice Communication, pg. 30, for commands via the on h eadset usage. SOCOM headset or USB headset. How ever, the headset is optional. Y ou can also issue commands using button controls.
3.
LISTENING You will hear three types of communication during single player games. •
• •
Team member communications including acknowledgement of orders or situation reports including kills, warnings and personal status. Objective status reports and new Intel. Warnings if you drift out of the mission area.
9 8
ISSUING VOICE COMMANDS (SINGLE PLAYER) Voice commands can be given without bringing up the Team Command Menu. To send a voice command to your team, press and hold c until you hear the mic turn on in the headset, say the command, and then release c. When executed correctly, the command issued appears at the top of the screen, and the receiver of the command sounds off to you. A command consists of three basic components spoken with a normal voice into your headset microphone. 1.
SAY WHO YOU ARE COMMANDING. This is the first part of a command and the first menu displayed onscreen. her : O t N o te w i l l s Say “FIRETEAM” if you are directing an order to all n a me r f or a three members. a p pe us a t o v ar i c ters t h t h Say “BRAVO” if you intend to issue an order to only a i r w a h c e l m tr a v the two members of Bravo Element. c a n S EA L te a r u y o r Say “ABLE” if you want only Jester to take action. e a t i n l o ns. i Say “FRIENDLY” if you want to direct an order m iss to a civilian. Say “ESCORTEE” to direct an order to someone traveling with your team. Say “SUPPORT” to call in for an air strike or other support from SOCOM.
2.
SAY WHAT YOU WANT DONE. This is the second part of the command. The menu will appear to prompt you. SAY WHERE OR HOW YOU WANT THE ORDER CARRIED OUT. In some cases, you need to further define your order. It may be a map location or a type of explosive you want deployed. See Commands, pg. 10 to view all the commands you can issue to your team.
T (FOR PLA YS TA TION 2) USING THE USB H EADSE ®
USE THE HEADSE T TO: o your SEAL team during • Issue voice commands t s. single pla yer mission ntel • Receive Commands a nd I ing dur OM SOC updates from single pla yer missions. sations with other Note: SO CO • Conduct 2 - wa y con ver M 3: mes. See Online e Ga nlin U.S. Nav y SEALs pla yers during O tion rma info issues voice Communication, pg. 30, for commands via the on h eadset usage. SOCOM headset or USB headset. How ever, the headset is optional. Y ou can also issue commands using button controls.
3.
LISTENING You will hear three types of communication during single player games. •
• •
Team member communications including acknowledgement of orders or situation reports including kills, warnings and personal status. Objective status reports and new Intel. Warnings if you drift out of the mission area.
9 8
THE COMMANDS (SINGLE PLAYER) ISSUING COMMANDS USING BUTTON CONTROLS You can also issue commands using buttons. 1. 2. 3.
Press c to open the team command menu. Designate WHO will receive the order. Highlight your choice using the left analog stick or directional buttons. Press x to open the command sub-menu for the highlighted command; highlight your choice using the left analog stick or directional buttons, then press x again to execute the command.
MOVEMENT AND POSITION COMMANDS
You can use movement and position commands to specify exact positions or map coor dinates.
TEAM COMMAND ACTIONS Team Command Actions (TCAs) are one-button commands for the Fireteam or depending on the TCA, just to Bravo. Located near the bottom of the screen, these commands appear in blue and are executed by pressing ,. These actions cannot be used everywhere in the game. Since TCAs are unique Special Actions, they appear only when you point the crosshairs at certain objects (i.e. vehicles) or buildings and places in the environment (i.e. open doorways). Some default commands are available at anytime when no other TCA is available: Give Bravo a MOVE TO CROSSHAIRS command Give the Fireteam a FOLLOW command Give the Fireteam a GET DOWN command
, (tap) hold , ho ld , (when the Fireteam is already following)
USING THE CROSSHAIRS AS A POINTER Use the cr osshair s to send team member s to a position or aler t them to something at a specific location. Position the cr osshair s on the po int of inter est and issue y our command finishing with the word “C r osshair s.” For example, position y our cr osshair s to point towar d a location and iss ue the command “BRAV O…MOV E TO…CROSSHAIRS.” Bravo will move into the position at which y our cr osshair s ar e positioned. USING NAV POINTS Nav Points ar e map coordinates mar king key positions in y our op area and ar e cr eated prior to inser tion. They have names such as Char lie, Delta, Echo, Foxtr ot, Juliet, Romeo, Whiskey , X-Ray and Zulu, but can include other s. Y ou can view them on the Tactical Map display by pr essing q and using the analog sticks to navigate and zoom the map. See Tac Map and Mission Ob jectives, pg 22, for instr uctions on the Tactical Map .
11
10
THE COMMANDS (SINGLE PLAYER) ISSUING COMMANDS USING BUTTON CONTROLS You can also issue commands using buttons. 1. 2. 3.
Press c to open the team command menu. Designate WHO will receive the order. Highlight your choice using the left analog stick or directional buttons. Press x to open the command sub-menu for the highlighted command; highlight your choice using the left analog stick or directional buttons, then press x again to execute the command.
MOVEMENT AND POSITION COMMANDS
You can use movement and position commands to specify exact positions or map coor dinates.
TEAM COMMAND ACTIONS Team Command Actions (TCAs) are one-button commands for the Fireteam or depending on the TCA, just to Bravo. Located near the bottom of the screen, these commands appear in blue and are executed by pressing ,. These actions cannot be used everywhere in the game. Since TCAs are unique Special Actions, they appear only when you point the crosshairs at certain objects (i.e. vehicles) or buildings and places in the environment (i.e. open doorways). Some default commands are available at anytime when no other TCA is available: Give Bravo a MOVE TO CROSSHAIRS command Give the Fireteam a FOLLOW command Give the Fireteam a GET DOWN command
, (tap) hold , ho ld , (when the Fireteam is already following)
USING THE CROSSHAIRS AS A POINTER Use the cr osshair s to send team member s to a position or aler t them to something at a specific location. Position the cr osshair s on the po int of inter est and issue y our command finishing with the word “C r osshair s.” For example, position y our cr osshair s to point towar d a location and iss ue the command “BRAV O…MOV E TO…CROSSHAIRS.” Bravo will move into the position at which y our cr osshair s ar e positioned. USING NAV POINTS Nav Points ar e map coordinates mar king key positions in y our op area and ar e cr eated prior to inser tion. They have names such as Char lie, Delta, Echo, Foxtr ot, Juliet, Romeo, Whiskey , X-Ray and Zulu, but can include other s. Y ou can view them on the Tactical Map display by pr essing q and using the analog sticks to navigate and zoom the map. See Tac Map and Mission Ob jectives, pg 22, for instr uctions on the Tactical Map .
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10
M AI N M EN U A
f te r s el e c g M is s O C N M a ti n io n B ri e i n f i n g and u. U hi ghli gh M en g y our t an opt i se t he le ft analo load in on. P re s or d ir pr of il e , y ou w il l s x t o c g s ti c k g o t onf ir m nal b ut y our ec ti o C AM PA to ns t o o t he c hoi ce I GN .
N E W C A M PA I GN B eg i n a s i ngle p lay er g ame . R E SU M E C A M PA I GN R es u me a g ame f ro m y our mo s t r ec e n t s av e M I SS I ON f i le . R E D E P LO Y R ep lay a p r ev i o us ly pla y ed mi ss i on. LO AD S AV E D G A M E Load a S OC O M
O NL I NE
3 : U .S .
N a vy S EA Ls g ame
.
O NL I NE C onne ct t o br oad ba t he I nt er n e t t o p nd s er v i lay O nli n ce ( ei t h play onli e . Y ou m e r D SL ne . S ee us t be c , P lay in g t he O c able mod em d v ia or hi onne ct e nli ne Ga ghe r s LAN me , pg. s) i n o 2 8 , f or m pe ed r d er t o or e i nf or P lay ov e mat i on. r a loc al a E ac h pla r ea ne tw o r y e ( fo r P lay S r mus t hav e i ns t k t hr ough an E t he r alle d a N ta t io ® n 2 P lay St a t ) e o r k Ad ne t c onne ct i o n. io n 2 w it on t he ir P lay St a tw h i nt er n t io n 2 s y s apt or ( Et h a c opy o e rn e a t / mod em l f S OC t N e et w m O o r k A M ) 3 : U d apt or , a , or us e t he .S . N av y S EA s w el l as Ls . hav e
PROFILE RE TURN TO LOGIN
creen. Return to the Login S
CAREER S TA TS
yer Vie w your single pla
career stats.
E X TRAS
as that you h Vie w a nd select extr
e. a ve unlocked in the gam
CROSS TALK
een S ynchronize data bet w v y S EALs and SOCOM 3: U.S. N a EALs SOCOM: U.S. Na v y S ™ Fireteam Bra® vo for PSP B y le). tab Por on (Pla yStati completing Crosstalk ame a nd ob jecti ves in either g r sa ved you then s ynchronizing t ha ct w affe can data, you r team’s happens on the othe missions. Unlock ne w r) and ons (in single p la ye ob jecti ves, ne w weap h g ames! bot for er) la y (in multip ne w character skins
OP TIONS
Set game options.
AUDIO OP TIONS
ound B Y PRO LOGIC I I S urr REO, MONO or DOL ystem. tele vision or sound s Sound to match your ground music. the le vel of the b ack MUSIC VOLUME—Set nd effects. et the le vel of the sou SOUND VOLUME—S oken words. et the le vel of the sp DIALOG VOLUME—S dset. et the le vel of the hea HEADSE T VOLUME—S scenes. et the le vel of the c ut MO VIE VOLUME—S original settings. eset Audio Options to —R TS UL EFA E D TOR RES . tions to memor y card GES—Sa ve your op
et S TE SOUND OU TPU T—S
SA VE CHAN
14
15
M AI N M EN U A
f te r s el e c g M is s O C N M a ti n io n B ri e i n f i n g and u. U hi ghli gh M en g y our t an opt i se t he le ft analo load in on. P re s or d ir pr of il e , y ou w il l s x t o c g s ti c k g o t onf ir m nal b ut y our ec ti o C AM PA to ns t o o t he c hoi ce I GN .
N E W C A M PA I GN B eg i n a s i ngle p lay er g ame . R E SU M E C A M PA I GN R es u me a g ame f ro m y our mo s t r ec e n t s av e M I SS I ON f i le . R E D E P LO Y R ep lay a p r ev i o us ly pla y ed mi ss i on. LO AD S AV E D G A M E Load a S OC O M
O NL I NE
3 : U .S .
N a vy S EA Ls g ame
.
O NL I NE C onne ct t o br oad ba t he I nt er n e t t o p nd s er v i lay O nli n ce ( ei t h play onli e . Y ou m e r D SL ne . S ee us t be c , P lay in g t he O c able mod em d v ia or hi onne ct e nli ne Ga ghe r s LAN me , pg. s) i n o 2 8 , f or m pe ed r d er t o or e i nf or P lay ov e mat i on. r a loc al a E ac h pla r ea ne tw o r y e ( fo r P lay S r mus t hav e i ns t k t hr ough an E t he r alle d a N ta t io ® n 2 P lay St a t ) e o r k Ad ne t c onne ct i o n. io n 2 w it on t he ir P lay St a tw h i nt er n t io n 2 s y s apt or ( Et h a c opy o e rn e a t / mod em l f S OC t N e et w m O o r k A M ) 3 : U d apt or , a , or us e t he .S . N av y S EA s w el l as Ls . hav e
PROFILE RE TURN TO LOGIN
creen. Return to the Login S
CAREER S TA TS
yer Vie w your single pla
career stats.
E X TRAS
as that you h Vie w a nd select extr
a ve unlocked in the
game.
CROSS TALK
een S ynchronize data bet w EALs and SOCOM 3: U.S. N a v y S EALs SOCOM: U.S. Na v y S ™ Fireteam Bra® vo for PSP B y le). tab Por on (Pla yStati completing Crosstalk ame a nd ob jecti ves in either g r sa ved you then s ynchronizing t ha ct w affe can data, you r team’s happens on the othe missions. Unlock ne w r) and ons (in single p la ye ob jecti ves, ne w weap h g ames! bot for er) la y (in multip ne w character skins
OP TIONS
Set game options.
AUDIO OP TIONS
ound B Y PRO LOGIC I I S urr REO, MONO or DOL ystem. tele vision or sound s Sound to match your ground music. the le vel of the b ack MUSIC VOLUME—Set nd effects. et the le vel of the sou SOUND VOLUME—S oken words. et the le vel of the sp DIALOG VOLUME—S dset. et the le vel of the hea HEADSE T VOLUME—S scenes. et the le vel of the c ut MO VIE VOLUME—S original settings. eset Audio Options to —R TS UL EFA E D TOR RES . tions to memor y card GES—Sa ve your op
et S TE SOUND OU TPU T—S
SA VE CHAN
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15
SINGLE PLAYER TEAM STRUCTURE AND MOVEMENT FIRETEAM The SEAL team you command is called Fireteam consisting of two elements: Able and Bravo.
ABLE ELEMENT
VIDEO OP TIONS
e. ightness of the screen imag BRIGH TNESS—Set the br AN (480p) to match E SC SIV LACED or P ROGRES VIDEO MODE—Set to IN TER your tele vision. EEN to match your LL SCREEN or WIDE SCR DISPLA Y MODE—Set to FU tele vision. windo ws ON / OFF. HELP W INDO WS— Turn help ON / OFF. HEAD BOB— Turn head bob ft analog stick or t screen position. Use the le SCREEN POSI TION—Ad jus onfirm. to c x s pres ve the screen a nd directional buttons to mo ngs. etti t Video Options to original s RES TORE DEFAUL TS—Rese . r options to a memor y card SA VE CHANGES—Sa ve you n function O N / OFF. VIBRA TION— Turn vibratio ist ON / OFF. AIM ASSIS T— Turn aim ass ra control. RMAL and IN VER T came PI TCH—Select bet ween NO control presets.
SPECTER A Chicago native, Commander Dimone Freehold has an Expert Marksman rating and specializes in Military Ops in the Urban Terrain. JESTER Born and raised in Clyde, Texas, Chief Petty Officer Bailey Ivarsen specializes in Night Fighting and Close Quarters Combat.
You can send Jester a short distance from you to execute some orders, but his primary job is to cover you, so he will never travel too far from your position. If you move away from his position, Jester always joins up with you.
BRAVO ELEMENT
CON TROL OP TIONS
n R ECRUI T PRESE TS—Select bet wee
Specter (You) and Jester are Able Element.
TOM , SAILOR, S EAL and CUS
a. Note: this can onl y be e look speed of the camer LOOK S PEED—Ad just th he CUS TOM preset. ad justed b y first choosing t celerate from w quickl y the crosshairs ac ACCELERA TION—Ad just ho b y f irst choosing sted Note: this can only be a d ju ed. spe full r y to iona stat the CUS TOM preset. t analog stick ount of mo vement the righ DEAD ZONE—Ad just th e am s can only be : thi ote e. N mo v irs begin to requires before the crossha e CUS TOM preset. ad justed b y f irst choosing th inal settings. eset Control Options to orig RES TORE DEFAUL TS—R . r options to a memor y card SA VE CHANGES—Sa ve you
Killjoy and Simple are Bravo Element. KILLJOY A native of Queens, New York, Petty Officer First Class Darrell Nguyen Flowers specializes in Demolitions and Diving. SIMPLE From Peoria, Illinois, Petty Officer Third Class Davoud Ali Khazai has an Expert Marksman rating and specializes in Foreign Languages.
The SEALs in Bravo operate close together and execute your orders as a pair. You can send them almost anywhere in the op area, giving you flexibility in suppression of enemy forces, ambushes and extraction of personnel.
1 7 1 6
SINGLE PLAYER TEAM STRUCTURE AND MOVEMENT FIRETEAM The SEAL team you command is called Fireteam consisting of two elements: Able and Bravo.
ABLE ELEMENT
VIDEO OP TIONS
e. ightness of the screen imag BRIGH TNESS—Set the br AN (480p) to match E SC SIV LACED or P ROGRES VIDEO MODE—Set to IN TER your tele vision. EEN to match your LL SCREEN or WIDE SCR DISPLA Y MODE—Set to FU tele vision. windo ws ON / OFF. HELP W INDO WS— Turn help ON / OFF. HEAD BOB— Turn head bob ft analog stick or t screen position. Use the le SCREEN POSI TION—Ad jus onfirm. to c x s pres ve the screen a nd directional buttons to mo ngs. etti t Video Options to original s RES TORE DEFAUL TS—Rese . r options to a memor y card SA VE CHANGES—Sa ve you
SPECTER A Chicago native, Commander Dimone Freehold has an Expert Marksman rating and specializes in Military Ops in the Urban Terrain. JESTER Born and raised in Clyde, Texas, Chief Petty Officer Bailey Ivarsen specializes in Night Fighting and Close Quarters Combat.
You can send Jester a short distance from you to execute some orders, but his primary job is to cover you, so he will never travel too far from your position. If you move away from his position, Jester always joins up with you.
BRAVO ELEMENT
CON TROL OP TIONS
n function O N / OFF. VIBRA TION— Turn vibratio ist ON / OFF. AIM ASSIS T— Turn aim ass ra control. RMAL and IN VER T came PI TCH—Select bet ween NO n R ECRUI T PRESE TS—Select bet wee
Specter (You) and Jester are Able Element.
Killjoy and Simple are Bravo Element. KILLJOY A native of Queens, New York, Petty Officer First Class Darrell Nguyen Flowers specializes in Demolitions and Diving.
TOM , SAILOR, S EAL and CUS
control presets.
a. Note: this can onl y be e look speed of the camer LOOK S PEED—Ad just th he CUS TOM preset. ad justed b y first choosing t celerate from w quickl y the crosshairs ac ACCELERA TION—Ad just ho b y f irst choosing sted Note: this can only be a d ju ed. spe full r y to iona stat the CUS TOM preset. t analog stick ount of mo vement the righ DEAD ZONE—Ad just th e am s can only be : thi ote e. N mo v irs begin to requires before the crossha e CUS TOM preset. ad justed b y f irst choosing th inal settings. eset Control Options to orig RES TORE DEFAUL TS—R . r options to a memor y card SA VE CHANGES—Sa ve you
SIMPLE From Peoria, Illinois, Petty Officer Third Class Davoud Ali Khazai has an Expert Marksman rating and specializes in Foreign Languages.
The SEALs in Bravo operate close together and execute your orders as a pair. You can send them almost anywhere in the op area, giving you flexibility in suppression of enemy forces, ambushes and extraction of personnel.
1 7 1 6
MISSION BRIEFING MISSION BRIEFING MENU On the Mission Briefing Menu, you can view an overview briefing, mission details and objectives, view intel dossier information, arm your team, and start your mission from here.
OVERVIEW BRIEFING This summarizes your orders with a general mission description, including important intelligence, target specifics and diplomatic concerns.
MISSION DETAILS Read this for additional intel gathered by intelligence agencies or people at the mission location. You may learn of informants or agents within the op area who can help your fireteam. Listings of primary mission objectives are also displayed here. Objectives appear in the order they should be executed. You will be notified of additional objectives by SOCOM while in the field.
INTEL DATABASE Intel includes satellite imagery, weapon schematics, terrorist and V.I.P. profiles, and maps of the op area.
ARMORY
Y our team is alr eady ar m ed w ith d ef ault w eapons. How ev er , y ou c an r ev iew or change w eaponr y and equipment f or any f ir eteam member her e. Change w eapons and items f or a single SEAL element or the entir e team. 1. Select a SEAL. 2. Select y our pr imar y w eapons ( r if les, machine guns, shotguns of SMGs), secondar y w eapo ns ( pistols) and equipment (includes g r enades, ammo, mines, ex plosiv es and r ocket launcher s). 3. Highlight a w eapon or equipment slot us ing the lef t analog stick or dir ectional buttons and pr ess x to select it. Onc e selected, 4 / 3 to d isplay w eapo n / equipment choices. Pr e ss x to select the display ed w eapon / equi pment. Note: Y ou can pr ess w to toggle W EAPON INFO a nd lear n mor e about each w eapon / equipment’s f u nctionality . 4. Pr ess t to s av e y our selections and r etur n to the Ar mor y char acter selection. 5. Select FIRETEA M to r ev iew the load out of the entir e f ir eteam.
DEPLOY W hen y ou’r e r eady to star t the mission, highlight DEPLOY and pr ess x.
i n g r e s s : P e t o N h e n s w c t i n g a e l s e w i l l e S EA L o r e t h r e s t u l t d e f a o n s. w e a p
18
1 9
MISSION BRIEFING MISSION BRIEFING MENU On the Mission Briefing Menu, you can view an overview briefing, mission details and objectives, view intel dossier information, arm your team, and start your mission from here.
OVERVIEW BRIEFING This summarizes your orders with a general mission description, including important intelligence, target specifics and diplomatic concerns.
MISSION DETAILS Read this for additional intel gathered by intelligence agencies or people at the mission location. You may learn of informants or agents within the op area who can help your fireteam. Listings of primary mission objectives are also displayed here. Objectives appear in the order they should be executed. You will be notified of additional objectives by SOCOM while in the field.
INTEL DATABASE Intel includes satellite imagery, weapon schematics, terrorist and V.I.P. profiles, and maps of the op area.
ARMORY
Y our team is alr eady ar m ed w ith d ef ault w eapons. How ev er , y ou c an r ev iew or change w eaponr y and equipment f or any f ir eteam member her e. Change w eapons and items f or a single SEAL element or the entir e team. 1. Select a SEAL. 2. Select y our pr imar y w eapons ( r if les, machine guns, shotgun s of SMGs), secondar y w eapons ( pistols) and equipment (includes g r enades, ammo, mines, ex plosiv es and r ocket launcher s). 3. Highlight a w eapon or equipment slo t using the lef t analog stic or dir ectional buttons and k pr ess x to select it. Once s 4 / 3 to d isplay w eapon / elected, equipment choices. Pr e ss x to select the display ed w eapon / equi pment. Note: Y ou can pr ess w to toggle W EAPON INFO a nd lear n mor e about each w eapon / equipment’s f uncti onality . 4. Pr ess t to s av e y our selections and r etur n to the Ar mor y char acter selection. 5. Select FIRETEA M to r ev iew the load out of the entir e f ir eteam.
DEPLOY W hen y ou’r e r eady to star t the mission, highlight DEPLOY and pr ess x.
i n g r e s s : P e t o N h e n s w c t i n g a e l s e w i l l e S EA L o r e t h r e s t u l t d e f a o n s. w e a p
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THE SINGLE PLAYER GAME SCREEN SPECIAL ACTION I CON
THE GAME SCREEN
Located along the bottom of the scr een, when an immediate task or item close by needs attention, a Special Action icon a ppear s. For mor e infor mation, see Special Actions, pg. 24. TEAM MEMBER STATUS
Located in the bottom-r ight cor ner of the screen, the status infor mation includes cur rent activity and health of each team member. An icon shows which command your teammate is executing next to his name. The gr een bar under neath their name shows team member s’ health. When a SEAL is in jured, the bar decr eases and becomes red. The SEAL is incapacitated when the bar is completely red. W EAPON
Y our cur rently equipped weapon and ammo info are displayed in the bottom left cor ner of the screen; including the amount of loaded a mmo, the fire mode, number of reser ve magazines, and satchel, if equipped.
CROSSHAIRS/WEAPON RETICLE Aim weapons with the crosshairs or other sights. The crosshairs appear whenever you hold a firearm, including rocket-propelled grenades or rockets. A grenade sight appears when you equip with a grenade. •
•
Crosshairs is a “WHERE” option when sending your team to positions. It is the most precise way to position your team or pointing to something of tactical interest. The weapon reticle is at the center of the screen. The lines around the reticle show bullet spread. When stationary, crouching or in the prone position, the lines will move closer together indicating that your shots will be more accurate.
COMPASS Located in the top right corner of the screen, use the compass to keep your bearings and for navigating the environment. • •
You are always in the center of the compass. North is indicated by the letter “N” on the compass
VEHICLE POSITION If you are in a vehicle, an image appears on the left side of the screen displaying you and your teammates’ seating positions.
2 0
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THE SINGLE PLAYER GAME SCREEN SPECIAL ACTION I CON
THE GAME SCREEN
Located along the bottom of the scr een, when an immediate task or item close by needs attention, a Special Action icon a ppear s. For mor e infor mation, see Special Actions, pg. 24. TEAM MEMBER STATUS
Located in the bottom-r ight cor ner of the screen, the status infor mation includes cur rent activity and health of each team member. An icon shows which command your teammate is executing next to his name. The gr een bar under neath their name shows team member s’ health. When a SEAL is in jured, the bar decr eases and becomes red. The SEAL is incapacitated when the bar is completely red. W EAPON
Y our cur rently equipped weapon and ammo info are displayed in the bottom left cor ner of the screen; including the amount of loaded a mmo, the fire mode, number of reser ve magazines, and satchel, if equipped.
CROSSHAIRS/WEAPON RETICLE Aim weapons with the crosshairs or other sights. The crosshairs appear whenever you hold a firearm, including rocket-propelled grenades or rockets. A grenade sight appears when you equip with a grenade. •
Crosshairs is a “WHERE” option when sending your team to positions. It is the most precise way to position your team or pointing to something of tactical interest. The weapon reticle is at the center of the screen. The lines around the reticle show bullet spread. When stationary, crouching or in the prone position, the lines will move closer together indicating that your shots will be more accurate.
•
COMPASS Located in the top right corner of the screen, use the compass to keep your bearings and for navigating the environment. • •
You are always in the center of the compass. North is indicated by the letter “N” on the compass
VEHICLE POSITION If you are in a vehicle, an image appears on the left side of the screen displaying you and your teammates’ seating positions.
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TACMAP AND TRACKING MISSION OBJECTIVES TACMAP Use the TacMap to navigate the environment and track the mission specifics. To access the TacMap/Mission Objectives screen, press q. The Tactical Map and Mission Objectives contain all the current objectives and intelligence about the operational area.
USING THE TACMAP • • • • •
Press the left analog stick to move the map view. Press the right analog stick 1 and 2 to zoom the map. Press s to snap the TacMap to the player. Press c to snap the TacMap to the current objective. Press x to get more information on a highlighted objective.
YOUR POSITIONS Specter’s position appears as a small orange square with a white view cone extending in the direction he is facing. Jester and Bravo Element appear as blue squares.
MISSION PATH The Mission Path appears as a green line with arrows, pointing you toward your current objective. You can follow the green line, or make your own path to the objective. Mission paths are not always available.
NAV POINTS Nav Points mark key locations within the op area. Use these points to issue commands.
STRUCTURES
ese a Mo ve through the o p area using th
s na vigational aids.
MISSION OBJECTI VES
s of tablished b y SOCOM. Track the statu Each mission has ob jecti ves pre-es ft of the map. the le yed to ispla t is d he lis mission o b jecti ves o n the TacMap. T ission. dded during the course of the m The additional o b jecti ves ma y be a nd hold x to vie w a b rief • Select an ob jecti ve and press a e. jectiv he ob description of t b y their color: • Ob jecti ve status i s distinguished
d ob jecti ves. Green . . . . . . . . . Current/highlighte mpleted. White . . . . . . . . . Ob jecti ves to be co ves. Yello w . . . . . . . . . Completed ob jecti ves. ti b jec Red . . . . . . . . . . . Failed o ctives completed. Blue . . . . . . . . . . Bonus/hidden ob je 2 3
22
TACMAP AND TRACKING MISSION OBJECTIVES TACMAP Use the TacMap to navigate the environment and track the mission specifics. To access the TacMap/Mission Objectives screen, press q. The Tactical Map and Mission Objectives contain all the current objectives and intelligence about the operational area.
USING THE TACMAP • • • • •
Press the left analog stick to move the map view. Press the right analog stick 1 and 2 to zoom the map. Press s to snap the TacMap to the player. Press c to snap the TacMap to the current objective. Press x to get more information on a highlighted objective.
YOUR POSITIONS Specter’s position appears as a small orange square with a white view cone extending in the direction he is facing. Jester and Bravo Element appear as blue squares.
STRUCTURES
ese a Mo ve through the o p area using th
s na vigational aids.
MISSION OBJECTI VES
s of tablished b y SOCOM. Track the statu Each mission has ob jecti ves pre-es ft of the map. the le yed to ispla t is d he lis mission o b jecti ves o n the TacMap. T ission. dded during the course of the m The additional o b jecti ves ma y be a nd hold x to vie w a b rief • Select an ob jecti ve and press a e. jectiv he ob description of t b y their color: • Ob jecti ve status i s distinguished
MISSION PATH
d ob jecti ves. Green . . . . . . . . . Current/highlighte mpleted. White . . . . . . . . . Ob jecti ves to be co ves. Yello w . . . . . . . . . Completed ob jecti ves. ti b jec Red . . . . . . . . . . . Failed o ctives completed. Blue . . . . . . . . . . Bonus/hidden ob je
The Mission Path appears as a green line with arrows, pointing you toward your current objective. You can follow the green line, or make your own path to the objective. Mission paths are not always available.
NAV POINTS Nav Points mark key locations within the op area. Use these points to issue commands.
2 3
22
SPECIAL ACTIONS Special Action icons appear at the bottom of the scr een w hen an immediate task or item is close by . For example, if a r ifle is next to a fallen enemy , a Special Action icon appear s to giv e y ou the option to p ick it up. • Pr ess x to execute th e highlighted special action . • Pr ess and h old x, then pr ess the d ir ectional butt ons 4 / 3 w hen ar ro w s appear next to the Spe cial Action icon. Release x to per for m the action.
SPECIAL ACTION ICONS PICK -UP W EAPONS
Dow ned e nemies may hav e useful w eapons or ammo. Use S pecial Action icons to exchange y our cur re nt w eapon for the one y ou pick up. A Rifle Icon appea r s for pr imar y w eapons a nd t he Pistol Icon appear s for secondar y w eapons. PICK -UP ITEMS
Point the cr osshair s at items of inter est. T hey may be v ital t o y our mission and y ou may hav e the option o f picking them up. MOUNT / DISMOUNT
This icon is u sed to moun t and dismount v ehicles and statio nar y gun tur re ts. OPEN / CLOSE DOOR
This icon appear s w hen y ou face a door that is u nlocked. BODY CARRY
Av oid d iscov er y by hiding e nemy bodies o r dow ned t eammat es. CLIMB UP / DOW N
Cer tain i tems, such as sm all ledges and ladder s can be c limb ed w hen this Special Action ic on a ppear s.
24
USING WEAPONS WEAPONS SEALs are exceptionally well-trained, tactical students of warfare, masters of hand-to-hand combat, and experts with any weapon from knives to heavy machine guns.
FIRE WEAPONS LADDER SLIDE
Slide dow n a ladder for quick descent. CLOSE QUARTERS COM BAT
This option appear s w hen a n enemy is a t ar m’s length , giv ing y ou the oppor tunity to n ail h im w ith the butt of y our w eapo n. PLACE BOMB
This icon appear s w hen the mission r equir es y ou to posi tion a satchel char ge for demoliti on. PLACE C-4 CHARGE
Place a C-4 char ge and se t detonator . RESTRAIN HOSTAGE
An enemy may sur re nder or a r escued h ostage might need to be tied up for tr anspor t. FOLLOW / HOLD POSITION / GET DOW N
These icons appear w hen y ou aim y our cr osshair s at a per son under y our pr otection. Pr ess x to giv e the per son the selected command.
Press r to fire an equipped weapon. Your accuracy improves if you are stationary or in the crouch and prone positions.
CHANGE WEAPONS Press l to toggle between your primary and secondary weapons. To select an item from the inventory, press d and press the directional buttons 1 and 2 to highlight an item. Press l to assign the item to the l button quick select function or press x to equip it.
SET WEAPON FIRE MODE Many assault weapons have multiple firing modes ranging from semiautomatic single shot to a three shot burst or more: to switch firing modes, press and hold . (press the left analog stick in like a button). The Bullet Icons located underneath your Weapon Icon onscreen increase or decrease depending on the setting.
RELOADING Reloading is automatic as long as you have ammo for the weapon in hand. You can manually reload your weapon by pressing f (press the right analog stick in like a button).
AIMING A WEAPON Use the right analog stick to aim your weapon.
USE A RIFLE SCOPE Press the directional button 1 to zoom in the scope on a rifle and 2 to zoom out or exit the scope. Scope performance and power varies depending on the weapon in hand.
25
SPECIAL ACTIONS Special Action icons appear at the bottom of the scr een w hen an immediate task or item is close by . For example, if a r ifle is next to a fallen enemy , a Special Action icon appear s to giv e y ou the option to p ick it up. • Pr ess x to execute th e highlighted special action . • Pr ess and h old x, then pr ess the d ir ectional butt ons 4 / 3 w hen ar ro w s appear next to the Spe cial Action icon. Release x to per for m the action.
SPECIAL ACTION ICONS PICK -UP W EAPONS
Dow ned e nemies may hav e useful w eapons or ammo. Use S pecial Action icons to exchange y our cur re nt w eapon for the one y ou pick up. A Rifle Icon appea r s for pr imar y w eapons a nd t he Pistol Icon appear s for secondar y w eapons. PICK -UP ITEMS
Point the cr osshair s at items of inter est. T hey may be v ital t o y our mission and y ou may hav e the option o f picking them up. MOUNT / DISMOUNT
This icon is u sed to moun t and dismount v ehicles and statio nar y gun tur re ts. OPEN / CLOSE DOOR
This icon appear s w hen y ou face a door that is u nlocked. BODY CARRY
Av oid d iscov er y by hiding e nemy bodies o r dow ned t eammat es. CLIMB UP / DOW N
Cer tain i tems, such as sm all ledges and ladder s can be c limb ed w hen this Special Action ic on a ppear s.
USING WEAPONS WEAPONS SEALs are exceptionally well-trained, tactical students of warfare, masters of hand-to-hand combat, and experts with any weapon from knives to heavy machine guns.
FIRE WEAPONS LADDER SLIDE
Slide dow n a ladder for quick descent. CLOSE QUARTERS COM BAT
This option appear s w hen a n enemy is a t ar m’s length , giv ing y ou the oppor tunity to n ail h im w ith the butt of y our w eapo n. PLACE BOMB
This icon appear s w hen the mission r equir es y ou to posi tion a satchel char ge for demoliti on. PLACE C-4 CHARGE
Place a C-4 char ge and se t detonator . RESTRAIN HOSTAGE
An enemy may sur re nder or a r escued h ostage might need to be tied up for tr anspor t. FOLLOW / HOLD POSITION / GET DOW N
These icons appear w hen y ou aim y our cr osshair s at a per son under y our pr otection. Pr ess x to giv e the per son the selected command.
Press r to fire an equipped weapon. Your accuracy improves if you are stationary or in the crouch and prone positions.
CHANGE WEAPONS Press l to toggle between your primary and secondary weapons. To select an item from the inventory, press d and press the directional buttons 1 and 2 to highlight an item. Press l to assign the item to the l button quick select function or press x to equip it.
SET WEAPON FIRE MODE Many assault weapons have multiple firing modes ranging from semiautomatic single shot to a three shot burst or more: to switch firing modes, press and hold . (press the left analog stick in like a button). The Bullet Icons located underneath your Weapon Icon onscreen increase or decrease depending on the setting.
RELOADING Reloading is automatic as long as you have ammo for the weapon in hand. You can manually reload your weapon by pressing f (press the right analog stick in like a button).
AIMING A WEAPON Use the right analog stick to aim your weapon.
USE A RIFLE SCOPE Press the directional button 1 to zoom in the scope on a rifle and 2 to zoom out or exit the scope. Scope performance and power varies depending on the weapon in hand.
24
25
SINGLE PLAYER MISSION SUCCESS AND FAILURE THRO W A GRENADE
ct a the in ventor y, s ele Press d to open t. O nce ip i qu to e x s grenade and p res la y nd hold r to d isp equipped, press a analog ht rig he y. T tor the grenade tra jec tra jector y. Release stick controls the nade. P ressing r to thro w t he gre reases the harder o n r inc . distance of the lob
INE SE T A CLA YMORE M
Select it from your weapons cache b y 2. Place the mine pressing r. detonate the 3. Press r to ote control rem The ne. mi ars in your acti ve ppe detonator a weapon slot. can be planted 4. Multiple mines before detonation. etonate a ll To simultaneousl y d e mines, select th r in ventor y detonator from you and p ress r.
1.
RE MINE PLAN T A PRESSU
Select it from your weapons cache. lace the mine. 2. Press r to p a p la yer It w ill detonate when it. steps on
1.
Several factors determine success of your mission. Perfection for any factor is 100% for completing all objectives. You are graded from A to F.
MISSION SUCCESS STEALTH
Each time your team is discovered and the enemy communicates your p resence to others, you lose points for stealth. ACCURACY
Hitting targets increases your accuracy ratings, while missed shots lower it. The accuracy of your teammates are also counted. TEAMWORK
Use your team for cooperative engagements. The more you use your teammates during the course of a mission, the higher your Teamwork rating. MISSION COMPLETION
Primary ob jectives are the most important Mission Ob jectives and have the largest impact on mission success. Primary objectives must be completed. You can fail a secondary ob jective and still succeed at the overall mission.
MISSION FAILURE Your mission will be considered a failure under the following conditions: •
You are incapacitated.
•
A mission critical character, such as a hostage or escortee, is killed.
• •
A mission critical target escapes. You abort a mission.
•
All three of your SEAL teammates are incapacitated.
2 7 2 6
SINGLE PLAYER MISSION SUCCESS AND FAILURE THRO W A GRENADE
Several factors determine success of your mission. Perfection for any factor is 100% for completing all objectives. You are graded from A to F.
ct a the in ventor y, s ele Press d to open t. O nce ip i qu to e x s grenade and p res la y nd hold r to d isp equipped, press a analog ht rig he y. T tor the grenade tra jec tra jector y. Release stick controls the nade. P ressing r to thro w t he gre reases the harder o n r inc . distance of the lob
MISSION SUCCESS STEALTH
Each time your team is discovered and the enemy communicates your p resence to others, you lose points for stealth.
INE SE T A CLA YMORE M
Select it from your weapons cache b y 2. Place the mine pressing r. detonate the 3. Press r to ote control rem The ne. mi ars in your acti ve ppe detonator a weapon slot. can be planted 4. Multiple mines before detonation. etonate a ll To simultaneousl y d e mines, select th r in ventor y detonator from you and p ress r.
ACCURACY
1.
Hitting targets increases your accuracy ratings, while missed shots lower it. The accuracy of your teammates are also counted. TEAMWORK
Use your team for cooperative engagements. The more you use your teammates during the course of a mission, the higher your Teamwork rating. MISSION COMPLETION
Primary ob jectives are the most important Mission Ob jectives and have the largest impact on mission success. Primary objectives must be completed. You can fail a secondary ob jective and still succeed at the overall mission.
RE MINE PLAN T A PRESSU
MISSION FAILURE
Select it from your weapons cache. lace the mine. 2. Press r to p a p la yer It w ill detonate when it. steps on
1.
Your mission will be considered a failure under the following conditions: •
You are incapacitated.
•
A mission critical character, such as a hostage or escortee, is killed.
• •
A mission critical target escapes. You abort a mission.
•
All three of your SEAL teammates are incapacitated.
2 7 2 6
SOCOM 3 ONLINE For more intense combat, select ONLINE from the Main Menu. Team up with other SOCOM 3: U.S. Navy SEALs players and compete as a SEAL unit or Terrorist force. •
•
•
•
A memory card (8MB)(for PlayStation®2) with a valid network configuration is required to play online. See Creating a Network Configuration below for detailed instructions. The online game is broadband only. You must connect through a DSL, cable modem, higher speed internet connection or a Local Area Network (LAN). To talk directly to teammates during games, use the optional SOCOM headset or USB headset (for PlayStation®2). See Getting Started, pg. 4, for more information. A network adaptor (Ethernet/modem)(for PlayStation 2) or a PlayStation 2 with internal network connector is required to play online.
CREATING A NETWORK CONFIGURATION N o te : Before you can play SOCOM 3: U.S. Navy SEALs online, you v al i d I f y ou n w h av must have a valid network configuration saved to a memory c on a fi or k e g u et ti h a ve card. If you have already created and saved a network on t ra a c a rd n d c h e m em o configuration using the PlayStation 2 Network Adaptor ry o n t ha t t a in Start-Up Disk, you are good to go. If not, you can use the f g i g in s ki p c on ti s u ra o Network Configuration application on your SOCOM 3: U.S. a n d t hi n, s e r ev i o ew n r e ma c ti Navy SEALs disc. i ni ng s t h e e ct i on To Create a Network Configuration using the application on the s .
SOCOM 3: U.S. Navy SEALs, have your Internet Settings ready for reference and follow the steps below:
1.
2.
Make sure a memory card is inserted into a MEMORY CARD slot on your PlayStation 2 console. On the Main Menu, select Note: For ONLINE. If no suitable network more detailed configuration is saved to your inf ormation on creating a memory card, highlight EDIT Netw ork CONFIGURATION, and press Conf iguration, see x to launch the Network the PlayStation 2 Configuration Utility. Netw ork Adaptor
Start-Up Disc Instruction Manual.
28
3.
Select Add Setting, and select MEMORY CARD slot 1 or 2. • Pr ess the d ir ectional b utton 1 / 2 to highlight a m enu option and 3 to accept settings and a dvance to the next screen . • If y ou change y our mind about a setting, pr ess the d ir ectional button 4 to r etur n to the p r evious scr een or c to r etur n to the Networ k Configur ation main menu. 4. On the H ar dwar e Settings scr een, select SCE /E ther net (Networ k Adaptor ). If y ou ar e using a d ifferent ty pe of networ k adapto r , please consult its manual. • Pr ess t to open the Advanced Settings Menu if n ecessar y. It is highly Note: Some ISPs r ecommended y ou leave this setting to require a Auto-Detect unless y ou are sur e of a username and differ ent setting. passw ord f or e-mail, but 5. Select OK at the Pr ompt and pr oceed with allow you to enter ing settings. Ar e a User ID and Password connect to the r equired to connect to the inter net thr ough internet w ithout them. y our ISP (Inter net Service Pr ovider )? Select Requir ed or Not Requir ed. If r equir ed, enter the User ID and Passwor d. 6. Set the IP Addr ess if needed. • The usual setting is Auto and y ou ar e not r equir ed to ente r an IP Address, which is automatically assigned using DHCP (D y namic Host Configur ation Protocol). However , a DHCP host na me may also be r equir ed. If so, pr ess t to open the Advanced S ettings and enter the host name. If y our ISP r equir es a “static IP addr ess”, select Manual and enter the IP Addr ess. In ad dition to the IP Addr ess, y ou must enter the Netmask and pr obably the addr ess of the Default Router . Check with y our ISP if y ou ar e not sur e about any of these number s. 7. Set the DNS Address if needed. The usual setting is Auto and y ou ar e not r equir ed to enter the IP Addr ess of the Domain Name Ser ver . If r equir ed, select Manual and enter pr imar y and secondar y addr esses. 8. On the N ame the Setting scr een, press x to displa y the V ir tual Key boar d if you w ant to give y our network configur ation a sp ecific name. Pr ess the dir ectional button 3 and pr ess x to save y our new setting with the default name. You w ill be pr ompted to “Test the Connection” pr ior to exiting the Setting Guide Mode . This is optional, but r ecommended. Select OK at the pr ompt to r etur n to the N etwor k Settings scr een. Select c to exit the Networ k Configuration Utility . 2 9
SOCOM 3 ONLINE For more intense combat, select ONLINE from the Main Menu. Team up with other SOCOM 3: U.S. Navy SEALs players and compete as a SEAL unit or Terrorist force. •
A memory card (8MB)(for PlayStation®2) with a valid network configuration is required to play online. See Creating a Network Configuration below for detailed instructions. The online game is broadband only. You must connect through a DSL, cable modem, higher speed internet connection or a Local Area Network (LAN). To talk directly to teammates during games, use the optional SOCOM headset or USB headset (for PlayStation®2). See Getting Started, pg. 4, for more information. A network adaptor (Ethernet/modem)(for PlayStation 2) or a PlayStation 2 with internal network connector is required to play online.
•
•
•
CREATING A NETWORK CONFIGURATION N o te : Before you can play SOCOM 3: U.S. Navy SEALs online, you v al i d I f y ou n w h av must have a valid network configuration saved to a memory c on a fi or k e g u et ti h a ve card. If you have already created and saved a network on t ra a c a rd n d c h e m em o configuration using the PlayStation 2 Network Adaptor ry o n t ha t t a in Start-Up Disk, you are good to go. If not, you can use the f g i g in s ki p c on ti s u ra o Network Configuration application on your SOCOM 3: U.S. a n d t hi n, s e r ev i o ew n r e ma c ti Navy SEALs disc. i ni ng s t h e e ct i on To Create a Network Configuration using the application on the s .
SOCOM 3: U.S. Navy SEALs, have your Internet Settings ready for reference and follow the steps below:
1.
Make sure a memory card is inserted into a MEMORY CARD slot on your PlayStation 2 console. On the Main Menu, select Note: For ONLINE. If no suitable network more detailed configuration is saved to your inf ormation on creating a memory card, highlight EDIT Netw ork CONFIGURATION, and press Conf iguration, see x to launch the Network the PlayStation 2 Configuration Utility. Netw ork Adaptor
2.
Start-Up Disc Instruction Manual.
28
ONLINE COMMUNICATION USING THE USB HEADSET (FOR PLAYSTATION 2) ONLINE ®
Communication with your team is essential. Use your headset for voice communication with your team during Online gameplay. Enemy players will not hear your team’s communications.
Note: T his ga conducts 2- me w a conv ersatio y ns w ith other play ers du ring O nline G ame s.
Communicate with online teammates over three channels. Tap c and select RADIO from the Chat Menu, and then select your channel:
3.
Select Add Setting, and select MEMORY CARD slot 1 or 2. • Pr ess the d ir ectional b utton 1 / 2 to highlight a m enu option and 3 to accept settings and a dvance to the next screen . • If y ou change y our mind about a setting, pr ess the d ir ectional button 4 to r etur n to the p r evious scr een or c to r etur n to the Networ k Configur ation main menu. 4. On the H ar dwar e Settings scr een, select SCE /E ther net (Networ k Adaptor ). If y ou ar e using a d ifferent ty pe of networ k adapto r , please consult its manual. • Pr ess t to open the Advanced Settings Menu if n ecessar y. It is highly Note: Some ISPs r ecommended y ou leave this setting to require a Auto-Detect unless y ou are sur e of a username and differ ent setting. passw ord f or e-mail, but 5. Select OK at the Pr ompt and pr oceed with allow you to enter ing settings. Ar e a User ID and Password connect to the r equired to connect to the inter net thr ough internet w ithout them. y our ISP (Inter net Service Pr ovider )? Select Requir ed or Not Requir ed. If r equir ed, enter the User ID and Passwor d. 6. Set the IP Addr ess if needed. • The usual setting is Auto and y ou ar e not r equir ed to ente r an IP Address, which is automatically assigned using DHCP (D y namic Host Configur ation Protocol). However , a DHCP host na me may also be r equir ed. If so, pr ess t to open the Advanced S ettings and enter the host name. If y our ISP r equir es a “static IP addr ess”, select Manual and enter the IP Addr ess. In ad dition to the IP Addr ess, y ou must enter the Netmask and pr obably the addr ess of the Default Router . Check with y our ISP if y ou ar e not sur e about any of these number s. 7. Set the DNS Address if needed. The usual setting is Auto and y ou ar e not r equir ed to enter the IP Addr ess of the Domain Name Ser ver . If r equir ed, select Manual and enter pr imar y and secondar y addr esses. 8. On the N ame the Setting scr een, press x to displa y the V ir tual Key boar d if you w ant to give y our network configur ation a sp ecific name. Pr ess the dir ectional button 3 and pr ess x to save y our new setting with the default name. You w ill be pr ompted to “Test the Connection” pr ior to exiting the Setting Guide Mode . This is optional, but r ecommended. Select OK at the pr ompt to r etur n to the N etwor k Settings scr een. Select c to exit the Networ k Configuration Utility . 2 9
GET CONNECTED TO SOCOM 3: U.S. NAVY SEAL S ONLINE Use of the online portion of this game is subject to the terms and conditions under the Online User Agreement located within the game. A full copy of the Online User Agreement is available at: http://www.us.playstation.com/support/useragreement/ 1.
2. 3.
All Channe l 1 Channe l 2 On / Off
Communicate with the entire team. Communicate with other teammates on Channe l 1. Communicate with other teammates on Channe l 2. Toggle voice chat ON / OFF.
The Who's Talking Icon will appear when someone is communicating.
4.
5. 6.
TO SPEAK: 1. 2.
Press and hold c until you hear the ready tone and the Comm Icon appears at the bottom of the screen. Speak normally and keep it brief—transmit a message of ten seconds or less. (Try to minimize chatter to give everyone a chance to communicate.) Release c when done talking.
7. 8.
On the Main Menu Screen select ONLINE. Note: Once you've created a profile on the OPERATIONS CONTROL NETWORK screen and have saved it to a memory card. Select Login to connect to the Internet (you must have a Network Configuration). On the UNIVERSE SELECTION screen, select a Los t Universe to connect to SOCOM 3 Online. No te: canno t words s s pa Select Player Name. Enter a screen name and ed b y v e i r be re t su mer select ENTER. Select Password, enter a password, on S C EA C . Be sure es then select ENTER. or Ser vic te do wn to wri r u Select Connect. When prompted to write down o y er re me m b . I f you name and password info, press x. rd pass wo our When prompted to save to a memory card, select lose y , crea te rd pass wo a yer Na me YES if you want to save your Player Name and ne w P l a f or Password. This is highly recommended. s word and Pas a y. p l e Please read the ONLINE USER AGREEMENT and on lin select ACCEPT if you agree to the terms. If the Player Name you have selected is available, you will be prompted to register that name. Choose "YES" and press x to register that Name. If you receive an incorrect password error, it means that someone has already registered that Player Note: Y ou mu Name and you must select a new one. st agree to th e terms of th e O nline User Agreement to connect to SO CO M 3: U.S. Nav y SE ALs.
3 0 31
ONLINE COMMUNICATION USING THE USB HEADSET (FOR PLAYSTATION 2) ONLINE ®
Communication with your team is essential. Use your headset for voice communication with your team during Online gameplay. Enemy players will not hear your team’s communications.
Note: T his game conducts 2w ay conv ersatio ns w ith other play ers du ring O nline G ame s.
Communicate with online teammates over three channels. Tap c and select RADIO from the Chat Menu, and then select your channel:
GET CONNECTED TO SOCOM 3: U.S. NAVY SEAL S ONLINE Use of the online portion of this game is subject to the terms and conditions under the Online User Agreement located within the game. A full copy of the Online User Agreement is available at: http://www.us.playstation.com/support/useragreement/ 1.
2. 3.
All Channe l 1 Channe l 2 On / Off
Communicate with the entire team. Communicate with other teammates on Channe l 1. Communicate with other teammates on Channe l 2. Toggle voice chat ON / OFF.
The Who's Talking Icon will appear when someone is communicating.
4.
5. 6.
TO SPEAK:
Press and hold c until you hear the ready tone and the Comm Icon appears at the bottom of the screen. Speak normally and keep it brief—transmit a message of ten seconds or less. (Try to minimize chatter to give everyone a chance to communicate.) Release c when done talking.
1. 2.
7. 8.
On the Main Menu Screen select ONLINE. Note: Once you've created a profile on the OPERATIONS CONTROL NETWORK screen and have saved it to a memory card. Select Login to connect to the Internet (you must have a Network Configuration). On the UNIVERSE SELECTION screen, select a Los t Universe to connect to SOCOM 3 Online. No te: canno t words s s pa Select Player Name. Enter a screen name and ed b y v e i r be re t su mer select ENTER. Select Password, enter a password, on S C EA C . Be sure es then select ENTER. or Ser vic te do wn to wri r u Select Connect. When prompted to write down o y er re me m b . I f you name and password info, press x. rd pass wo our When prompted to save to a memory card, select lose y , crea te rd pass wo a yer Na me YES if you want to save your Player Name and ne w P l a f or Password. This is highly recommended. s word and Pas a y. p l e Please read the ONLINE USER AGREEMENT and on lin select ACCEPT if you agree to the terms. If the Player Name you have selected is available, you will be prompted to register that name. Choose "YES" and press x to register that Name. If you receive an incorrect password error, it means that someone has already registered that Player Note: Y ou mu Name and you must select a new one. st agree to th e terms of th e O nline User Agreement to connect to SO CO M 3: U.S. Nav y SE ALs.
3 0 31
9.
At the SOCOM 3 Operations Control Network Online Menu, select BRIEFING and press x. Press the directional button 1/ 2 or use the left analog stick to select a briefing room you would like to enter and press x. Highlight JOIN GAME, then press x to select a game from the list and enter the Game Lobby. If you receive notification that the game is already in progress, choose YES and press x to enter th e game lobby. Press w to select READY. If the game is already in progress, you will join th e game when you select READY. If you are in between games, selecting READY indicates that you are ready to play.
FAST LOGIN Once a Network Configuration and online profile have been created and saved to a memory card, FAST LOGIN becomes available on the Title Screen. When FAST LOGIN is selected, the most recently used Network Configuration will automatically be selected, logging you directly into the S OCOM Universe Screen. Press c to select FAST LOGIN while on the Title S creen.
PLAYING THE ONLINE GAME ONLINE MISSION TYPES
N ote: F o r P PP o E U ser s: P lease note that F A ST LO GI N uses y our la st ed ite d or cr eated ne connecti tw or k on to a ttem pt to conn ect f or on play . I f y ou la line st cr eated a connecti LAN on, F AST LO GI N w ill f ail to connect. Y ou cor re ct this can issue by cr eatin g or P PP o E conf ed iting a igur ation instead of LAN ; LO GI F AST N w ill then connect cor re ctly .
SEALs win b y eliminating all the hostages to the extraction zone. Terrorists or b y escorting at least t wo SEALs. If the Terrorists eliminate a of the g all Terrorists win b y eliminatin e for the S EALs. If the Terrorists hostage, it counts as a rescued hostag e round results in a t ie. es, th ostag pre vent the extraction of the H e first t territor y and control. You must be th CONTROL: This is all abou area. the op ross nts ac l poi contro f the team to plant a b eacon at e ach o can y also the y, but it a wa y can’t take Once a beacon i s planted, the enem e o plac able t at is am th he te int. T plant a beacon at each control po st, wins. beacons at all o f the control points fir con vo y across enem y territor y uide a am must g CON VO Y: The Terrorist te ve he cargo loading zone. The y will ha and through a series o f blockades to t make it es to ockad t of bl er se anoth to pick up cargo and continue through argo to stop the con vo y. If both of the c out ali ve. It's up to the SEAL team wins. team EAL , the S killed rists Terro vehicles are destro yed, or all of the intact, the rough s it th make icles d veh loade If at least o ne of the cargoTerrorist t eam wins.
ostage situation. E XTRACTION: This is a h
As you cycle through Game Lobbies on the BRIEFING screen, each game's mission appears to the right of the game name under GAME DETAILS. BREACH: SEALs attempt to break through barriers and destroy key targets in a Terrorist stronghold. Terrorists use their fortifications to prevent the SEAL incursion. DEMOLITION: Find the bomb and blow up the opposition headquarters. Get hold of the bomb and become the hunted as enemy troops try to eliminate you and your team before their base is destroyed. Lose the bomb and you're now on the defensive. Plant the bomb in the enemy base and prevent it from being defused by the enemy until it blows up. SUPPRESSION: This is a pure fight to the death between SEALs and Terrorists with a five-minute time limit. The winner has the most teammates left standing. Suppression maps may be set to respawn and players will instantly come back to life after being killed. ESCORT: Key personnel need to be moved to a secure location. SEALs win by getting at least two VIPs to the extraction zone or eliminating all the Terrorists. Terrorists win by eliminating at least two VIPs, preventing the SEALs from extracting the VIPs, or by eliminating all the SEALs. 32
3 3
At the SOCOM 3 Operations Control Network Online Menu, select BRIEFING and press x. Press the directional button 1/ 2 or use the left analog stick to select a briefing room you would like to enter and press x. Highlight JOIN GAME, then press x to select a game from the list and enter the Game Lobby. If you receive notification that the game is already in progress, choose YES and press x to enter th e game lobby. Press w to select READY. If the game is already in progress, you will join th e game when you select READY. If you are in between games, selecting READY indicates that you are ready to play.
9.
FAST LOGIN Once a Network Configuration and online profile have been created and saved to a memory card, FAST LOGIN becomes available on the Title Screen. When FAST LOGIN is selected, the most recently used Network Configuration will automatically be selected, logging you directly into the S OCOM Universe Screen. Press c to select FAST LOGIN while on the Title S creen.
PLAYING THE ONLINE GAME ONLINE MISSION TYPES
N ote: F o r P PP o E U ser s: P lease note that F A ST LO GI N uses y our la st ed ite d or cr eated ne connecti tw or k on to a ttem pt to conn ect f or on play . I f y ou la line st cr eated a connecti LAN on, F AST LO GI N w ill f ail to connect. Y ou cor re ct this can issue by cr eatin g or P PP o E conf ed iting a igur ati instead on of LAN ; LO GI F AST N w ill th en connect cor re ctly .
SEALs win b y eliminating all the hostages to the extraction zone. Terrorists or b y escorting at least t wo SEALs. If the Terrorists eliminate a of the g all Terrorists win b y eliminatin e for the S EALs. If the Terrorists hostage, it counts as a rescued hostag e round results in a t ie. es, th ostag pre vent the extraction of the H e first t territor y and control. You must be th CONTROL: This is all abou area. the op ross nts ac l poi contro f the team to plant a b eacon at e ach o can y also the y, but it a wa y can’t take Once a beacon i s planted, the enem e o plac able t at is am th he te int. T plant a beacon at each control po st, wins. beacons at all o f the control points fir con vo y across enem y territor y uide a am must g CON VO Y: The Terrorist te ve he cargo loading zone. The y will ha and through a series o f blockades to t make it es to ockad t of bl er se anoth to pick up cargo and continue through argo to stop the con vo y. If both of the c out ali ve. It's up to the SEAL team wins. team EAL , the S killed rists Terro vehicles are destro yed, or all of the intact, the rough s it th make icles d veh loade If at least o ne of the cargoTerrorist t eam wins.
ostage situation. E XTRACTION: This is a h
As you cycle through Game Lobbies on the BRIEFING screen, each game's mission appears to the right of the game name under GAME DETAILS. BREACH: SEALs attempt to break through barriers and destroy key targets in a Terrorist stronghold. Terrorists use their fortifications to prevent the SEAL incursion. DEMOLITION: Find the bomb and blow up the opposition headquarters. Get hold of the bomb and become the hunted as enemy troops try to eliminate you and your team before their base is destroyed. Lose the bomb and you're now on the defensive. Plant the bomb in the enemy base and prevent it from being defused by the enemy until it blows up. SUPPRESSION: This is a pure fight to the death between SEALs and Terrorists with a five-minute time limit. The winner has the most teammates left standing. Suppression maps may be set to respawn and players will instantly come back to life after being killed. ESCORT: Key personnel need to be moved to a secure location. SEALs win by getting at least two VIPs to the extraction zone or eliminating all the Terrorists. Terrorists win by eliminating at least two VIPs, preventing the SEALs from extracting the VIPs, or by eliminating all the SEALs.
3 3
32
C ON N E C T I N G T O Af te r y o u A N O N c o n ne c t t o LI NE S ER V E G A R a N EW U n i ve r s e s S s c re M E s ta tu er v e r s en
o f t he , w hi c , y ou S O pr es s i n M 3 s er h li st s a ny c ur w il l be p r es e g x a CO n t ed ve r . Y o u re n w it t i nf o t a ny t im c an r e . e xi t n a bo h a t hi s s cr ma ti o ut t h e e T H E O N en a nd c on t in LI NE ue b y O CN I NT T h e S OC ER O M 3 O A F C E C C o mmu ni ty , C r N O nli ne M en u h as ea t e C la n, s M ap S cr e s ev e n ns en , O pt ec t i o f i io ns a n : B ri e d M y S e ng, Aut op la y, tt i n gs .
AUTOPLA Y AND FILTER T YPES
B RI EF I NG B RI EF I N
G o s a r oo m, : C ho y o u w il l e f ro m r oo ms a ut om a a ti c a w it h J OI N G A lly mo v ct i v e g a me s. M E: J o e t o t h e O nc i n a s pe li st . H ig J OI N h h a GAM e y ou e d g a ga c if i c g a me f ro E me nu ve p i ck d et a il s li gh ti n m t h e me w il l . ( ga me t s h y o f t he ow t he pe , e tc . s cr e ) o n t he en . r ig h t s id e C RE A T E G AM E : C re a t e S PE a c us to C T A T E: m ga me N o t u w a tc h . Y o u c h t he f un. p f o r pla yi n o o se t h e s g? C h et t i n o o s gs ! e F I LT E S p e c RS : S e t a t e t o s im t y o ur p t o j o in p ly s it ba ck . r ef e r e n c es f a nd o r t he t y pe o f ga me s d is p la ye d f o r y o u
34
Autoplay quickly helps you get into the game. It defaults to th e most liberal settings, but you can filter any of the settings to tailor the online experience. is a great way to find MAP NAME: You can ch oose a specific map here. This nt to learn. ap you wa playing a m or to keep orite map a game on your fav Demolition, , Convoy, GAME T YPE: You can c hoose between Breach, Control on. Suppressi Escort, Extraction or you can also SCORE T YPE: SOCOM 3 defaults to Ranked scoring, but n scoring. choose from Open and Respaw any number of NUMBER OF P LA YERS: You can se arch for games with you never ber so that mum num players, or restrict your search to a mini ts. opponen ith too few n a game w get stuck i
35
C ON N E C T I N G T O Af te r y o u A N O N c o n ne c t t o LI NE S ER V E G A R a N EW U n i ve r s e s S s c re M E s ta tu er v e r s en
o f t he , w hi c , y ou S O pr es s i n M 3 s er h li st s a ny c ur w il l be p r es e g x a CO n t ed ve r . Y o u re n w it t i nf o t a ny t im c an r e . e xi t n a bo h a t hi s s cr ma ti o ut t h e e T H E O N en a nd c on t in LI NE ue b y O CN I NT T h e S OC ER O M 3 O A F C E C C o mmu ni ty , C r N O nli ne M en u h as ea t e C la n, s M ap S cr e s ev e n ns en , O pt ec t i o f i io ns a n : B ri e d M y S e ng, Aut op la y, tt i n gs .
AUTOPLA Y AND FILTER T YPES
B RI EF I NG B RI EF I N
G o s a r oo m, : C ho y o u w il l e f ro m r oo ms a ut om a a ti c a w it h J OI N G A lly mo v ct i v e g a me s. M E: J o e t o t h e O nc i n a s pe li st . H ig J OI N h h a GAM e y ou e d g a ga c if i c g a me f ro E me nu ve p i ck d et a il s li gh ti n m t h e me w il l . ( ga me t s h y o f t he ow t he pe , e tc . s cr e ) o n t he en . r ig h t s id e C RE A T E G AM E : C re a t e S PE a c us to C T A T E: m ga me N o t u w a tc h . Y o u c h t he f un. p f o r pla yi n o o se t h e s g? C h et t i n o o s gs ! e F I LT E S p e c RS : S e t a t e t o s im t y o ur p t o j o in p ly s it ba ck . r ef e r e n c es f a nd o r t he t y pe o f ga me s d is p la ye d f o r y o u
34
Autoplay quickly helps you get into the game. It defaults to th e most liberal settings, but you can filter any of the settings to tailor the online experience. is a great way to find MAP NAME: You can ch oose a specific map here. This nt to learn. ap you wa playing a m or to keep orite map a game on your fav Demolition, , Convoy, GAME T YPE: You can c hoose between Breach, Control on. Suppressi Escort, Extraction or you can also SCORE T YPE: SOCOM 3 defaults to Ranked scoring, but n scoring. choose from Open and Respaw any number of NUMBER OF P LA YERS: You can se arch for games with you never ber so that mum num players, or restrict your search to a mini ts. opponen ith too few n a game w get stuck i
35
THE ONLINE GAME SCREEN THE GAME SCREEN
USB HEADSET (FOR P LAY STATION®2) The headset icon appear s when the SOCOM headset or USB he adset is connected to y our Play Station 2 console. A check mark appears within the headset icon if y ou ar e talking.
The headset icon turns red and a red cir cle with a slash through it appears within the headset icon when someone on your team is talking. The name of the play er speaking appear s over the headset icon.
A small h eadset icon appear s over the head of a play er cur re ntly talking on the headset channel (if that play er is within view).
CROSSHAIRS Use the crosshairs to aim your weapon. • •
Crosshairs turn green when aimed at friendlies and hostiles. Crosshairs change depending on the selected weapon.
HEALTH GAUGE
The number to the r ight of the headset icon indicates the number of player s on your team in the same sound channel a s you.
N ot e: d o n I f y ou o t h a a h e ad s e v e t c o nn ec , t he h t ed e a ic on w d s et i n ot a ll p p ea r .
The number to the right of the total number of player s with headsets r epr esents the total number of players currently in the game.
The gauge begins to fill with red each time you are injured. As long as green remains, you can fight.
COUNTDOWN TIMER Counts down to zero in games with a time limit.
CURRENT WEAPONS • •
•
Press l to toggle your primary and secondary weapons. Press and hold d to open the inventory screen and press the directional buttons 1 / 2 to highlight an item. Press x to select the item. Press and hold . to toggle a weapon to semi / full auto.
SHOTS REMAINING View shots remaining and maximum total for the clip. Press f to reload manually. 38
3 9
THE ONLINE GAME SCREEN THE GAME SCREEN
USB HEADSET (FOR P LAY STATION®2) The headset icon appear s when the SOCOM headset or USB he adset is connected to y our Play Station 2 console. A check mark appears within the headset icon if y ou ar e talking.
The headset icon turns red and a red cir cle with a slash through it appears within the headset icon when someone on your team is talking. The name of the play er speaking appear s over the headset icon.
A small h eadset icon appear s over the head of a play er cur re ntly talking on the headset channel (if that play er is within view).
CROSSHAIRS Use the crosshairs to aim your weapon. • •
Crosshairs turn green when aimed at friendlies and hostiles. Crosshairs change depending on the selected weapon.
HEALTH GAUGE
The number to the r ight of the headset icon indicates the number of player s on your team in the same sound channel a s you.
N ot e: d o n I f y ou o t h a a h e ad s e v e t c o nn ec , t he h t ed e a ic on w d s et i n ot a ll p p ea r .
The number to the right of the total number of player s with headsets r epr esents the total number of players currently in the game.
The gauge begins to fill with red each time you are injured. As long as green remains, you can fight.
COUNTDOWN TIMER Counts down to zero in games with a time limit.
CURRENT WEAPONS • •
•
Press l to toggle your primary and secondary weapons. Press and hold d to open the inventory screen and press the directional buttons 1 / 2 to highlight an item. Press x to select the item. Press and hold . to toggle a weapon to semi / full auto.
SHOTS REMAINING View shots remaining and maximum total for the clip. Press f to reload manually. 38
3 9
Rendering/Modeling Sal Arditti Brett Mcconnell Nicke Huai Matte Paintings Paul Fedor Animation Hock Wong David Ong Billy Tai George Castro Jose Lopez Jacob Patrick Ben Bathen Alon Zaslavsky VFX Bill Johnston Marcello Dos Santos CG Artists Ben Norcross Chris Kopotic Thang Pham Suzanna Kilic Nicholas Zeman Roger Cotton Editing Compositing Scott McMahon Gene Strocco Scott Minter Devin Olden Aaron McFarland Photography Supervision Ian O’Roarty Greg Betz Lead Engineer Rick Harding Senior Technical Artist Chris Mayberry
SCE-RT ONLINE TECHNOLOGY GROUP Director Online Technology Glen Van Datta Senior Project Manager Greg Becksted Game Integration Lead Baylor Triplett SCE-RT Associate Producer Doug Damron Senior Programmers Adam Harris Ken Miyaki Russ Patterson Steve Wagner
42
Engineers Juan Arce Aaron Brunstetter Ben Choorut Matt DeVico Brian Fernandes Shawn He Peter Heino Mark Jacob Sunmee Jang Glen Kawano Mohammed Khan Anthony Mai Ed O'Leary Marty Poulin Allen Pouratian Ramana Prakash Steve Schneider Rolando Simeon Mark Vaden Eric Whelpley Production Erika Kato Trang Ho Steve Slover
FIRST PARTY QUALITY ASSURANCE (FPQA) Director Michael Blackledge Senior Manager, Test Operations Ritchard Markelz Game Test Managers Bill Person Sam Bradley Game Test Engineer Christian Low Quality Assurance Analysts Steve Gonzalez Nick Grant-Collins Jarrett Jamilli Chris Lowe Paul McCluskey Dan Pak Jason Ramirez Eric Rossi Charles Yang Contingent Game Test Analysts Edgar Gonzalez Anthony Amos Tim Hackl Micah Mison Olivia Totten Matt Ellison Rick Arroyo Adrian Toler Edward Gardner Eric Kwon Will Voss Wangchen Engels
Van Roberts Jose Venegas Jason Raines Mike Rich Andrew Sonsten Howard Lo Nick Kosmides Eric Lin Bernard Tong Ana Akaosugi Brian Alberson Ayinde Benn J.M. Garcia Mark Kreitzer Kyungsoo Kim Eddie Avakoff Chris Bunag Blake McClaren Amir Bakhshaie Nicholas Dietrich Matt Balaban Edmin Ma Chris Laine Eric Henderson J Martin Jason Philyaw Mike Quiambao Daryl Humdy Tarik Najdawi John Miki Pascal Inthavisay Erol Nugent Steven Johnson Matt Eaton Brian Pfieler Robert String Thomas Bengford Larry Teeney Dan Tambini Lab Technician Ara Demirjian Project Management Supervisor Eric Ippolito Project Coordinator Justin Flores Training Specialist Kevin Seiter QA Support Manager Ken Kribs Test Tool Developer Jie Xu Chris Depuydt Applications Manager Kevin Simmons Applications Admin Christian Davis
INFORMATION TECHNOLOGY GROUP Director Charles Connoy
Online Games Group Monique Fraser, Manager Ron Andres Richard Bennett Matt Miller Krisztian Mizser Madhukar Yedulapuram
Finance Sheldon Fong Diane Aguado
Director of Creative Services Ed DeMasi
Dorner Consulting Slavik Markovich Guy Rinat
Creative Services Manager Jack Siler
Network Operation Specialists James Black Keith Hutchinson Arron Johnston Jose Madrigal Rudy Wiley
USB Mass Storage Device Support Bret Mogilefsky Ben Wiggins Grace Chen Jerry Jessop
Creative Services Specialist TJ Consunji
Infrastructure Tom Perrine, IT Infrastructure Manager Derrell Jenkins, Network Engineering Manager Robert Clark Chris Dudley Tom Guptil Devin Kowatch Andrew Lee Randy Lopez Chris McEniry Sven Nielson Hank Yeomans Paul Zastoupil IT Site Support Rick Rossiter Albert Villarde David Alonzo Chad Sousa Jonathon Rad Jeff Eng Vinh Tran Tracy Siefert R&D Acoustic Analysis Group Ruxin Chen Gustavo Hernandez Abrego Xavier Menendez Pidal
ADDITIONAL SOCOM 3 INFRASTRUCTURE SUPPORT Consumer Services Kenneth Law Yogi Chugh Jean Galli IT Steve Degner Randy Ott Network Platform James Isaac Misako Usui John Phua Guy Livneh Vicky Shum
Legal and Business Affairs Shelly Gayner Jim Williams Kirsten Costello
PRODUCT MARKETING Director of Product and Online Marketing Susan Nourai Senior Product Manager John Koller Product Marketing Specialist Charles Lacson Sr. Director Promotions and Sports Product Marketing Sharon Shapiro Promotions Aimee Duell Bob Johnson Andrew Adams Mary Thomas Jill Grabenkort Sr. Director of Communications and Brand Development Molly Smith Public Relations Manager Patrick Seybold Public Relations Specialist Heather Sorenson Director of Direct and Online Marketing Steve Williams Direct and Online Marketing Jesse Caid Chris Hagedorn Eric Lempel Josh Meighen Jonathan Ries Cyril Tano
Creative Services Alicia Beam Peggy Gallagher Marie Macaspac Ted Jalbert Point of Purchase Josh Bingham Miguel Godinez Packaging and Manual Design Origin Studios, SLC Manual Documentation Offbase Productions
ADDITIONAL CREDITS Voice Over Casting, Recording and Editorial By SOUNDELUX DESIGN MUSIC GROUP Soundelux Executive Producer Becky Allen Voice Over Business Manager William “Chip” Beaman Voice Over Coordinator Jacquie Shriver Voice Over Casting and Directing Kris Zimmerman Additional Voice Over Directing Gordon Hunt Recording Engineers Elliot Anders Chad Bedell Bryan Celano Krandall Crews Glynna Grimala Dutch Hill Justin Langley Voice Over Editors Pam Aranoff Brad Beaumont
4 3
Rendering/Modeling Sal Arditti Brett Mcconnell Nicke Huai Matte Paintings Paul Fedor Animation Hock Wong David Ong Billy Tai George Castro Jose Lopez Jacob Patrick Ben Bathen Alon Zaslavsky VFX Bill Johnston Marcello Dos Santos CG Artists Ben Norcross Chris Kopotic Thang Pham Suzanna Kilic Nicholas Zeman Roger Cotton Editing Compositing Scott McMahon Gene Strocco Scott Minter Devin Olden Aaron McFarland Photography Supervision Ian O’Roarty Greg Betz Lead Engineer Rick Harding Senior Technical Artist Chris Mayberry
SCE-RT ONLINE TECHNOLOGY GROUP Director Online Technology Glen Van Datta Senior Project Manager Greg Becksted Game Integration Lead Baylor Triplett SCE-RT Associate Producer Doug Damron Senior Programmers Adam Harris Ken Miyaki Russ Patterson Steve Wagner
Engineers Juan Arce Aaron Brunstetter Ben Choorut Matt DeVico Brian Fernandes Shawn He Peter Heino Mark Jacob Sunmee Jang Glen Kawano Mohammed Khan Anthony Mai Ed O'Leary Marty Poulin Allen Pouratian Ramana Prakash Steve Schneider Rolando Simeon Mark Vaden Eric Whelpley Production Erika Kato Trang Ho Steve Slover
FIRST PARTY QUALITY ASSURANCE (FPQA) Director Michael Blackledge Senior Manager, Test Operations Ritchard Markelz Game Test Managers Bill Person Sam Bradley Game Test Engineer Christian Low Quality Assurance Analysts Steve Gonzalez Nick Grant-Collins Jarrett Jamilli Chris Lowe Paul McCluskey Dan Pak Jason Ramirez Eric Rossi Charles Yang Contingent Game Test Analysts Edgar Gonzalez Anthony Amos Tim Hackl Micah Mison Olivia Totten Matt Ellison Rick Arroyo Adrian Toler Edward Gardner Eric Kwon Will Voss Wangchen Engels
Van Roberts Jose Venegas Jason Raines Mike Rich Andrew Sonsten Howard Lo Nick Kosmides Eric Lin Bernard Tong Ana Akaosugi Brian Alberson Ayinde Benn J.M. Garcia Mark Kreitzer Kyungsoo Kim Eddie Avakoff Chris Bunag Blake McClaren Amir Bakhshaie Nicholas Dietrich Matt Balaban Edmin Ma Chris Laine Eric Henderson J Martin Jason Philyaw Mike Quiambao Daryl Humdy Tarik Najdawi John Miki Pascal Inthavisay Erol Nugent Steven Johnson Matt Eaton Brian Pfieler Robert String Thomas Bengford Larry Teeney Dan Tambini Lab Technician Ara Demirjian Project Management Supervisor Eric Ippolito Project Coordinator Justin Flores Training Specialist Kevin Seiter QA Support Manager Ken Kribs Test Tool Developer Jie Xu Chris Depuydt Applications Manager Kevin Simmons Applications Admin Christian Davis
INFORMATION TECHNOLOGY GROUP Director Charles Connoy
Online Games Group Monique Fraser, Manager Ron Andres Richard Bennett Matt Miller Krisztian Mizser Madhukar Yedulapuram
Finance Sheldon Fong Diane Aguado
Director of Creative Services Ed DeMasi
Dorner Consulting Slavik Markovich Guy Rinat
Creative Services Manager Jack Siler
Network Operation Specialists James Black Keith Hutchinson Arron Johnston Jose Madrigal Rudy Wiley
USB Mass Storage Device Support Bret Mogilefsky Ben Wiggins Grace Chen Jerry Jessop
Creative Services Specialist TJ Consunji
Infrastructure Tom Perrine, IT Infrastructure Manager Derrell Jenkins, Network Engineering Manager Robert Clark Chris Dudley Tom Guptil Devin Kowatch Andrew Lee Randy Lopez Chris McEniry Sven Nielson Hank Yeomans Paul Zastoupil IT Site Support Rick Rossiter Albert Villarde David Alonzo Chad Sousa Jonathon Rad Jeff Eng Vinh Tran Tracy Siefert
Legal and Business Affairs Shelly Gayner Jim Williams Kirsten Costello
PRODUCT MARKETING Director of Product and Online Marketing Susan Nourai Senior Product Manager John Koller Product Marketing Specialist Charles Lacson Sr. Director Promotions and Sports Product Marketing Sharon Shapiro Promotions Aimee Duell Bob Johnson Andrew Adams Mary Thomas Jill Grabenkort
R&D Acoustic Analysis Group Ruxin Chen Gustavo Hernandez Abrego Xavier Menendez Pidal
ADDITIONAL SOCOM 3 INFRASTRUCTURE SUPPORT Consumer Services Kenneth Law Yogi Chugh Jean Galli
Sr. Director of Communications and Brand Development Molly Smith Public Relations Manager Patrick Seybold Public Relations Specialist Heather Sorenson Director of Direct and Online Marketing Steve Williams Direct and Online Marketing Jesse Caid Chris Hagedorn Eric Lempel Josh Meighen Jonathan Ries Cyril Tano
IT Steve Degner Randy Ott Network Platform James Isaac Misako Usui John Phua Guy Livneh Vicky Shum
Creative Services Alicia Beam Peggy Gallagher Marie Macaspac Ted Jalbert Point of Purchase Josh Bingham Miguel Godinez Packaging and Manual Design Origin Studios, SLC Manual Documentation Offbase Productions
ADDITIONAL CREDITS Voice Over Casting, Recording and Editorial By SOUNDELUX DESIGN MUSIC GROUP Soundelux Executive Producer Becky Allen Voice Over Business Manager William “Chip” Beaman Voice Over Coordinator Jacquie Shriver Voice Over Casting and Directing Kris Zimmerman Additional Voice Over Directing Gordon Hunt Recording Engineers Elliot Anders Chad Bedell Bryan Celano Krandall Crews Glynna Grimala Dutch Hill Justin Langley Voice Over Editors Pam Aranoff Brad Beaumont
4 3
42
Chad Bedell Mark Camperell Bryan Celano Glynna Grimala Dutch Hill Justin Langley Clint Richardson
Bogdan Kurasz Greg Wagrowski
Audio Visual Coordinator James Tabb
Salik Ronnie Barua
Production Assistants Chad Bedell Mark Camperell Justin Langley Interns Jud Lee Sina Mobasser Joe Moeller Nicolas Williams Additional Recording Full House Productions New York HQ Jennifer Hale SPECTER Paul Mercier JESTER Jason Spisak KILLJOY James Mathis SIMPLE Ravi Kapour CHOPPER Greg Ellis FLASH Julian Stone DEADPAN Robin Downs COLDKILL Edita Brychta Mark Tepper Steve Blum General Mahmood Ghassan Mashini Al-Kamil Sarwat Ismail Kanater Krzysztof Gryc Kristof Konrad Basia Mironova Marya Kazakova
44
Jozef Palka Arthur Cybulski Ibrahim Abbas Kevin Mukherji
Music Preparation Assistant Nikki Hayes Orchestral Contracting Isobel Griffiths Ltd. Assistant Orchestra Contractor Charlotte Trinder
Ludmila Zarobska Karolina Dryzner
Music Performed by The London Session Orchestra
Marcy Raines Kim Mai Guest
Orchestra Leader Gavyn Wright
SKYTOP James Horan
Violins Gavyn Wright (Leader) Perry Montague-Mason (Leader of 2nds) Chris Tombling Dermot Crehan Warren Zielinski Simon Fischer Liz Edwards Morven Bryce David Woodcock Lorraine McAslan Fenella Barton Everton Nelson Jackie Shave Jonathan Rees Patrick Kiernan Jim McLeod Boguslaw Kostecki Richard Milone Julian Leaper Eddie Roberts Mark Berrow Jonathan Strange Peter Hanson Cathy Thompson
Additional Morocco AO Voice Actors: Sayed Badreya Phillipe Bergeron Stephen Cox Arthur Cybulski Said Faraj Zuhair Haddad Phil Hayes Endre Hules Ismail Kanater Alex Nesic Al No’mani Additional South Asia AO Voice Actors: Samrat Chakrabarti Bob Joles Kevin Mukherji Dave Fouquette Additional Poland AO Voice Actors: Simon Burzynski Arthur Cybulski Eric Ericson Francoise Gralewski Kristof Konrad Greg Wagrowski Music Composed by James Michael Dooley Music Consultant Tom Trafalski Assistant to the Composer Matthew Margeson Orchestrator, Conductor Tim Davies Additional Orchestration Ceiri Torjusson Music Preparation Mark Cally
Violas Bruce White (1st) Zo Lake Robert Smissen Don McVay Ivo Van Der Werff Rusen Gunes Tim Grant Reiad Chibah Katie Wilkinson Stephen Wright Cello Anthony Pleeth (1st) Caroline Dearnley Ben Chappell Robin Firman Caroline Dale Martin Loveday Anthony Lewis Frank Schaefer David Daniels Gillian Thoday
Basses Mary Scully (1st) Stephen Mair Patrick Lannigan Lynda Houghton Steve McManus David Ayre Allen Walley Leon Bosch
Trombones Peter Davies (1st) Lindsay Shilling Peter Beachill Richard Edwards Roger Argente
Horn Laurence Davies (1st) Paul Gardham Nick Busch Martin Owen Jim Rattigan Peter Blake Huw Jenkins Mark Almond
Music Recorded at Air Lyndhurst, London
Tuba Owen Slade
Trumpet Andy Crowley John Barclay
Recording Engineer Nick Wollage Assistant Engineers Chris Barrett Ian Wood Music Scoring Mixer Dennis Sands
Additional Music Scoring Mixer John Rodd Foley Artists John Roesch Alyson Moore Foley Mixer MaryJo Lang Foley Recordist Scott Morgan Speech compression and decompression technology are licensed from Nellymoser, Inc. USB Headset Audio Driver Provided by Logitech.
eSEALS: TOURNAMENT WINNERS Clan Name: Old School Player Name
City & State
...rex
Brandon, FL
a-hizzle
Traverse City, MI
darkprince
Dorr, MI
deadlygod
Newark, NJ
LosT PropheT
Covina, CA
POSEIDON
Norwood, PA
PREZA
Montebello, CA
Survivor
West Chester, PA
Special Thanks We would like to thank each individual at Sony Computer Entertainment America for their contributions, support and dedication to the success of SOCOM 3: U.S. Navy SEALs with special recognition to the Executive Management team including: Kaz Hirai Andrew House Frank O'Malley Steve Ross Jack Tretton Riley Russell Jim Bass Glenn Nash Shuhei Yoshida Special thanks to the men and women of Naval Special Warfare who helped in the development of this game. The U.S. Navy provided technical support but does not officially endorse this product. 45
Chad Bedell Mark Camperell Bryan Celano Glynna Grimala Dutch Hill Justin Langley Clint Richardson
Bogdan Kurasz Greg Wagrowski
Audio Visual Coordinator James Tabb
Salik Ronnie Barua
Production Assistants Chad Bedell Mark Camperell Justin Langley Interns Jud Lee Sina Mobasser Joe Moeller Nicolas Williams Additional Recording Full House Productions New York HQ Jennifer Hale SPECTER Paul Mercier JESTER Jason Spisak KILLJOY James Mathis SIMPLE Ravi Kapour CHOPPER Greg Ellis FLASH Julian Stone DEADPAN Robin Downs COLDKILL Edita Brychta Mark Tepper Steve Blum General Mahmood Ghassan Mashini Al-Kamil Sarwat Ismail Kanater Krzysztof Gryc Kristof Konrad Basia Mironova Marya Kazakova
Jozef Palka Arthur Cybulski Ibrahim Abbas Kevin Mukherji
Orchestral Contracting Isobel Griffiths Ltd. Assistant Orchestra Contractor Charlotte Trinder
Ludmila Zarobska Karolina Dryzner
Music Performed by The London Session Orchestra
Marcy Raines Kim Mai Guest
Orchestra Leader Gavyn Wright
SKYTOP James Horan
Violins Gavyn Wright (Leader) Perry Montague-Mason (Leader of 2nds) Chris Tombling Dermot Crehan Warren Zielinski Simon Fischer Liz Edwards Morven Bryce David Woodcock Lorraine McAslan Fenella Barton Everton Nelson Jackie Shave Jonathan Rees Patrick Kiernan Jim McLeod Boguslaw Kostecki Richard Milone Julian Leaper Eddie Roberts Mark Berrow Jonathan Strange Peter Hanson Cathy Thompson
Additional Morocco AO Voice Actors: Sayed Badreya Phillipe Bergeron Stephen Cox Arthur Cybulski Said Faraj Zuhair Haddad Phil Hayes Endre Hules Ismail Kanater Alex Nesic Al No’mani Additional South Asia AO Voice Actors: Samrat Chakrabarti Bob Joles Kevin Mukherji Dave Fouquette Additional Poland AO Voice Actors: Simon Burzynski Arthur Cybulski Eric Ericson Francoise Gralewski Kristof Konrad Greg Wagrowski Music Composed by James Michael Dooley Music Consultant Tom Trafalski Assistant to the Composer Matthew Margeson Orchestrator, Conductor Tim Davies Additional Orchestration Ceiri Torjusson Music Preparation Mark Cally
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Music Preparation Assistant Nikki Hayes
Violas Bruce White (1st) Zo Lake Robert Smissen Don McVay Ivo Van Der Werff Rusen Gunes Tim Grant Reiad Chibah Katie Wilkinson Stephen Wright Cello Anthony Pleeth (1st) Caroline Dearnley Ben Chappell Robin Firman Caroline Dale Martin Loveday Anthony Lewis Frank Schaefer David Daniels Gillian Thoday
Basses Mary Scully (1st) Stephen Mair Patrick Lannigan Lynda Houghton Steve McManus David Ayre Allen Walley Leon Bosch
Trombones Peter Davies (1st) Lindsay Shilling Peter Beachill Richard Edwards Roger Argente
Horn Laurence Davies (1st) Paul Gardham Nick Busch Martin Owen Jim Rattigan Peter Blake Huw Jenkins Mark Almond
Music Recorded at Air Lyndhurst, London
Tuba Owen Slade
Trumpet Andy Crowley John Barclay
Recording Engineer Nick Wollage Assistant Engineers Chris Barrett Ian Wood Music Scoring Mixer Dennis Sands
Additional Music Scoring Mixer John Rodd Foley Artists John Roesch Alyson Moore Foley Mixer MaryJo Lang Foley Recordist Scott Morgan Speech compression and decompression technology are licensed from Nellymoser, Inc. USB Headset Audio Driver Provided by Logitech.
eSEALS: TOURNAMENT WINNERS Clan Name: Old School Player Name
City & State
...rex
Brandon, FL
a-hizzle
Traverse City, MI
darkprince
Dorr, MI
deadlygod
Newark, NJ
LosT PropheT
Covina, CA
POSEIDON
Norwood, PA
PREZA
Montebello, CA
Survivor
West Chester, PA
Special Thanks We would like to thank each individual at Sony Computer Entertainment America for their contributions, support and dedication to the success of SOCOM 3: U.S. Navy SEALs with special recognition to the Executive Management team including: Kaz Hirai Andrew House Frank O'Malley Steve Ross Jack Tretton Riley Russell Jim Bass Glenn Nash Shuhei Yoshida Special thanks to the men and women of Naval Special Warfare who helped in the development of this game. The U.S. Navy provided technical support but does not officially endorse this product. 45
GAME EXPERIENCE MAY CHANGE DURING ONLINE PLAY.
ONLINE USER AGREEMENT PLEASE READ THE ENTIRE AGREEMENT AND INDICATE WHETHER OR NOT YOU AGREE TO ITS TERMS BY CLICKING THE "ACCEPT" OR "DECLINE" BUTTON AT THE BOTTOM OF THIS SCREEN. IF YOU CLICK THE "DECLINE" BUTTON YOU WILL NOT BE ABLE TO PLAY THE ONLINE VERSION OF THIS GAME. CHECK WITH SONY COMPUTER ENTERTAINMENT AMERICA INC. ("SCEA") CONSUMER SERVICES AT 1-800-345-7669 WITHIN 30 DAYS OF YOUR PURCHASE FOR REFUND OR RETURN INFORMATION. PLEASE HAVE YOUR PURCHASE RECEIPT AVAILABLE. 1. ACCEPTANCE OF AGREEMENT. This Agreement can be accepted only by an adult 18 years or
older. By clicking the "ACCEPT" button, you affirm that you are an adult 18 years or older and you are accepting this Agreement on your own behalf or on behalf of your minor child (under 18). 2. GRANT OF LICENSE. SCEA grants you a non-exclusive right to use this software for play on a PlayStation®2 computer entertainment system only. You may not (i) rent, lease or sublicense the software, (ii) modify, adapt, translate, reverse engineer, decompile or disassemble the software, (iii) attempt to create the source code from the object code for the software, or (iv) download game content for any purpose other than game play. You may, however, transfer all your rights to use the software to another person provided that you transfer the original product and this Agreement with the software. You have no proprietary rights in any game content including game play statistics. SCEA may modify such content at any time for any reason. 3. AUTHENTICATION. This software uses "DNAS" (Dynamic Network Authentication System), a proprietary authentication system created by Sony Computer E ntertainment Inc. (SCEI). "DNAS" retrieves information about a user's hardware and software for authentication, copy protection, account blocking, system, rules, or game management and other purposes. The information collected does not identify the user personally. SCEI, SCEA and their affiliates cannot guarantee the continuous operation of the "DNAS" servers and shall not be liable for any delay or failure of the "DNAS" servers to perform. If you receive a message during login identifying a "DNAS" authentication error, please contact SCEA Consumer Services at 1-866466-5333. For additional information concerning "DNAS", visit www.us.playstation.com/DNAS. In the event of a systems incompatibility or inoperability with "DNAS", the sole liability of SCEI, SCEA and their affiliates shall be limited to the repair or replacement of the user's affected game software, console, or peripherals at the option of SCEA. SCEI, SCEA and their affiliates shall not be liable for any delays, system failures, authentication failures, or system outages, which may, from time to time, affect online game play or access thereto. 4. COLLECTION OF INFORMATION. Before you can play, you will be asked t o create an account with a user, player or other game name ("game name") and password. You may also be asked to select or provide additional information for a game profile. This information will not identify you personally. You agree that this non-personally identifying information may be provided to any tournament website which is established by SCEA or its partners in connection with this game. Such information will not be displayed on any tournament site without your permission and agreement to participat e in the tournament. 5. PROTECTION OF IDENTITY. When you choose a game name, choose an alias to protect your identity. Avoid using any part of your game name in your password. When you choose a password, choose a unique combination of letters and numbers t hat is unrelated to your game name or to any information you may share with other players in the game. SCEA will not ask you for your password and you should not provide this information to any third party. This game will save your game name, profile and password automatically. If your game name is inactive for an extended period your account may be deactivated. To inquire about a deactivated account, please contact SCEA Consumer Services at 1-800-345-7669. You agree that you have no expectation of p rivacy or confidentiality in the personal information you may intentionally or unintentionally disclose through login, game play and chat. You should avoid saying anything personally identifying in chat. SCEA has no liability for any violation of this Agreement by you or by any other player. 6. ONLINE CONDUCT. When you play, you agree to be respectful of your fellow players and never to engage in any behavior that would be abusive or offensive to other p layers, disruptive of the game experience, fraudulent or otherwise illegal. This includes but is not limited to:
(a) Harassing or intimidating other players while chatting or playing this game online or using information obtained while chatting or playing this game to harass or intimidate fellow players outside of the game;
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(b) Using language, selecting user, character, clan or team names or creating any other content that is racially, ethnically or religiously offensive, sexually abusive, obscene or defamatory; (c) Selecting as a user, character, clan or team name any word, symbol or combination of words and symbols which is identical to or substantially similar to
any character, weapon, vehicle or other intellectual property element owned by SCEA which appears in this game or any other SCEA game; (d) Using content that is commercial in nature such as advertisements, solicitations and promotions for goods or services; (e) Falsely representing that you are an employee of Sony Corporation, Sony Computer Entertainment America, or any other affiliated or related company; (f) Disrupting the normal flow of chat in game chat rooms; (g) Making a false report of user abuse to SCEA Consumer Services (see below); (h) Violating any local, state or national law including but not limited to laws related to copyright, trademark, defamation, invasion of privacy, identity theft, hacking and the distribution of counterfeit software; (i) Using a cheat code, cheat device or any device that modifies the executable game code or data. For a detailed explanation of the SCEA policy on cheating visit www.us.playstation.com/onlinecheating. If you violate this Agreement in any manner, SCEA may at its discretion and without notice to you temporarily or permanently block your account in this game and any related games. In appropriate cases, SCEA may br ing legal action against you or cooperate in any government or private legal action or investigation relating to your conduct within the game. To report violations of this Agreement or to inquire about a blocked account, call SCEA Consumer Services at 1-800-345-7669. SCEA has no liability for any violation of this Agreement by you or by any other player. 7. WARRANTY/DISCLAIMER. SCEA WARRANTS TO THE ORIGINAL PURCHASER OF THE GAME DISC THAT THE DISC IS FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR A PERIOD OF NINETY (90) DAYS FROM THE DATE OF PURCHASE. SEE GAME MANUAL FOR LIMITED WARRANTY DETAILS. EXCEPT AS PROVIDED HEREIN, THE GAME DISC, SOFTWARE AND ALL RELATED SERVICES ARE PROVIDED "AS IS" AND, TO THE MAXIMUM EXTENT PROVIDED UNDER LAW, SCEA DISCLAIMS ALL WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Without limiting the foregoing, SCEA does not promise that this software will work properly with any network adaptor, modem, memory card or other peripheral device that has not been licensed by SCEI or SCEA. To insure compatibility use only PlayStation® or PlayStation® licensed products. Additionally, SCEA does not guarantee that you will be able to play this game at any time you want. From time to time, there may be problems related to access, delay and failure to perform that are beyond the immediate and reasonable control of SCEA. In the event of a dispute regarding the online functionality of this software (except with regard to the operation of "DNAS" explained in paragraph 3 above), you agree that the sole liability of SCEA and its affiliated companies will be limited to repair or replacement of the game software at SCEA's option. SCEA may, at its sole discretion, discontinue hosting of the game server at any time. SCEA has no liability for such discontinuance. 8. MODIFICATION. SCEA at its sole discretion may modify the terms of this Agreement at any time. You are responsible for reviewing the terms of this Agreement each time you login to play. By accepting this Agreement and by playing the game online, you agree t o be bound by all current terms of the Agreement. To print out a current copy of this Agreement using your computer, go to www.us.playstation.com/support/useragreement. 9. GOVERNING LAW. This Agreement shall be construed and interpreted in accordance with the laws of the State of California applying to contracts fully executed and performed within the State of California. Both parties submit to personal jurisdiction in California and further agree that any dispute arising from or relating to this Agreement shall be brought in a court within San Mateo County, California. 10.ENTIRE AGREEMENT. This Agreement constitutes the entire agreement between the parties hereto related to the subject matter hereof and supercedes all prior oral and written and all contemporaneous oral negotiations, commitments and understandings of the parties, all of which are merged herein.
RSA BSAFE® SSL-C and Crypto-C software from RSA security Inc. have been installed. RSA is a registered trademark of RSA Security Inc. BSAFE is a registered trademark of RSA Security Inc. in the United States and other countries. RSA Security Inc. All rights reserved. This software uses “DNAS” (Dynamic Network Authentication System), a proprietary authentication system created by Sony Computer Entertainment Inc., to provide security and to help protect copyrighted content. The unauthorized transfer, exhibition, export, import or transmission of programs and devices circumventing its authentication scheme may be prohibited by law. For additional information see www.us.playstation.com/DNAS.
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GAME EXPERIENCE MAY CHANGE DURING ONLINE PLAY.
ONLINE USER AGREEMENT PLEASE READ THE ENTIRE AGREEMENT AND INDICATE WHETHER OR NOT YOU AGREE TO ITS TERMS BY CLICKING THE "ACCEPT" OR "DECLINE" BUTTON AT THE BOTTOM OF THIS SCREEN. IF YOU CLICK THE "DECLINE" BUTTON YOU WILL NOT BE ABLE TO PLAY THE ONLINE VERSION OF THIS GAME. CHECK WITH SONY COMPUTER ENTERTAINMENT AMERICA INC. ("SCEA") CONSUMER SERVICES AT 1-800-345-7669 WITHIN 30 DAYS OF YOUR PURCHASE FOR REFUND OR RETURN INFORMATION. PLEASE HAVE YOUR PURCHASE RECEIPT AVAILABLE. 1. ACCEPTANCE OF AGREEMENT. This Agreement can be accepted only by an adult 18 years or
older. By clicking the "ACCEPT" button, you affirm that you are an adult 18 years or older and you are accepting this Agreement on your own behalf or on behalf of your minor child (under 18). 2. GRANT OF LICENSE. SCEA grants you a non-exclusive right to use this software for play on a PlayStation®2 computer entertainment system only. You may not (i) rent, lease or sublicense the software, (ii) modify, adapt, translate, reverse engineer, decompile or disassemble the software, (iii) attempt to create the source code from the object code for the software, or (iv) download game content for any purpose other than game play. You may, however, transfer all your rights to use the software to another person provided that you transfer the original product and this Agreement with the software. You have no proprietary rights in any game content including game play statistics. SCEA may modify such content at any time for any reason. 3. AUTHENTICATION. This software uses "DNAS" (Dynamic Network Authentication System), a proprietary authentication system created by Sony Computer E ntertainment Inc. (SCEI). "DNAS" retrieves information about a user's hardware and software for authentication, copy protection, account blocking, system, rules, or game management and other purposes. The information collected does not identify the user personally. SCEI, SCEA and their affiliates cannot guarantee the continuous operation of the "DNAS" servers and shall not be liable for any delay or failure of the "DNAS" servers to perform. If you receive a message during login identifying a "DNAS" authentication error, please contact SCEA Consumer Services at 1-866466-5333. For additional information concerning "DNAS", visit www.us.playstation.com/DNAS. In the event of a systems incompatibility or inoperability with "DNAS", the sole liability of SCEI, SCEA and their affiliates shall be limited to the repair or replacement of the user's affected game software, console, or peripherals at the option of SCEA. SCEI, SCEA and their affiliates shall not be liable for any delays, system failures, authentication failures, or system outages, which may, from time to time, affect online game play or access thereto. 4. COLLECTION OF INFORMATION. Before you can play, you will be asked t o create an account with a user, player or other game name ("game name") and password. You may also be asked to select or provide additional information for a game profile. This information will not identify you personally. You agree that this non-personally identifying information may be provided to any tournament website which is established by SCEA or its partners in connection with this game. Such information will not be displayed on any tournament site without your permission and agreement to participat e in the tournament. 5. PROTECTION OF IDENTITY. When you choose a game name, choose an alias to protect your identity. Avoid using any part of your game name in your password. When you choose a password, choose a unique combination of letters and numbers t hat is unrelated to your game name or to any information you may share with other players in the game. SCEA will not ask you for your password and you should not provide this information to any third party. This game will save your game name, profile and password automatically. If your game name is inactive for an extended period your account may be deactivated. To inquire about a deactivated account, please contact SCEA Consumer Services at 1-800-345-7669. You agree that you have no expectation of p rivacy or confidentiality in the personal information you may intentionally or unintentionally disclose through login, game play and chat. You should avoid saying anything personally identifying in chat. SCEA has no liability for any violation of this Agreement by you or by any other player. 6. ONLINE CONDUCT. When you play, you agree to be respectful of your fellow players and never to engage in any behavior that would be abusive or offensive to other p layers, disruptive of the game experience, fraudulent or otherwise illegal. This includes but is not limited to:
(a) Harassing or intimidating other players while chatting or playing this game online or using information obtained while chatting or playing this game to harass or intimidate fellow players outside of the game;
4 6
(b) Using language, selecting user, character, clan or team names or creating any other content that is racially, ethnically or religiously offensive, sexually abusive, obscene or defamatory; (c) Selecting as a user, character, clan or team name any word, symbol or combination of words and symbols which is identical to or substantially similar to
any character, weapon, vehicle or other intellectual property element owned by SCEA which appears in this game or any other SCEA game; (d) Using content that is commercial in nature such as advertisements, solicitations and promotions for goods or services; (e) Falsely representing that you are an employee of Sony Corporation, Sony Computer Entertainment America, or any other affiliated or related company; (f) Disrupting the normal flow of chat in game chat rooms; (g) Making a false report of user abuse to SCEA Consumer Services (see below); (h) Violating any local, state or national law including but not limited to laws related to copyright, trademark, defamation, invasion of privacy, identity theft, hacking and the distribution of counterfeit software; (i) Using a cheat code, cheat device or any device that modifies the executable game code or data. For a detailed explanation of the SCEA policy on cheating visit www.us.playstation.com/onlinecheating. If you violate this Agreement in any manner, SCEA may at its discretion and without notice to you temporarily or permanently block your account in this game and any related games. In appropriate cases, SCEA may br ing legal action against you or cooperate in any government or private legal action or investigation relating to your conduct within the game. To report violations of this Agreement or to inquire about a blocked account, call SCEA Consumer Services at 1-800-345-7669. SCEA has no liability for any violation of this Agreement by you or by any other player. 7. WARRANTY/DISCLAIMER. SCEA WARRANTS TO THE ORIGINAL PURCHASER OF THE GAME DISC THAT THE DISC IS FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR A PERIOD OF NINETY (90) DAYS FROM THE DATE OF PURCHASE. SEE GAME MANUAL FOR LIMITED WARRANTY DETAILS. EXCEPT AS PROVIDED HEREIN, THE GAME DISC, SOFTWARE AND ALL RELATED SERVICES ARE PROVIDED "AS IS" AND, TO THE MAXIMUM EXTENT PROVIDED UNDER LAW, SCEA DISCLAIMS ALL WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Without limiting the foregoing, SCEA does not promise that this software will work properly with any network adaptor, modem, memory card or other peripheral device that has not been licensed by SCEI or SCEA. To insure compatibility use only PlayStation® or PlayStation® licensed products. Additionally, SCEA does not guarantee that you will be able to play this game at any time you want. From time to time, there may be problems related to access, delay and failure to perform that are beyond the immediate and reasonable control of SCEA. In the event of a dispute regarding the online functionality of this software (except with regard to the operation of "DNAS" explained in paragraph 3 above), you agree that the sole liability of SCEA and its affiliated companies will be limited to repair or replacement of the game software at SCEA's option. SCEA may, at its sole discretion, discontinue hosting of the game server at any time. SCEA has no liability for such discontinuance. 8. MODIFICATION. SCEA at its sole discretion may modify the terms of this Agreement at any time. You are responsible for reviewing the terms of this Agreement each time you login to play. By accepting this Agreement and by playing the game online, you agree t o be bound by all current terms of the Agreement. To print out a current copy of this Agreement using your computer, go to www.us.playstation.com/support/useragreement. 9. GOVERNING LAW. This Agreement shall be construed and interpreted in accordance with the laws of the State of California applying to contracts fully executed and performed within the State of California. Both parties submit to personal jurisdiction in California and further agree that any dispute arising from or relating to this Agreement shall be brought in a court within San Mateo County, California. 10.ENTIRE AGREEMENT. This Agreement constitutes the entire agreement between the parties hereto related to the subject matter hereof and supercedes all prior oral and written and all contemporaneous oral negotiations, commitments and understandings of the parties, all of which are merged herein.
RSA BSAFE® SSL-C and Crypto-C software from RSA security Inc. have been installed. RSA is a registered trademark of RSA Security Inc. BSAFE is a registered trademark of RSA Security Inc. in the United States and other countries. RSA Security Inc. All rights reserved. This software uses “DNAS” (Dynamic Network Authentication System), a proprietary authentication system created by Sony Computer Entertainment Inc., to provide security and to help protect copyrighted content. The unauthorized transfer, exhibition, export, import or transmission of programs and devices circumventing its authentication scheme may be prohibited by law. For additional information see www.us.playstation.com/DNAS.
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LIMITED WARRANT Y original Son y Computer Entertainment America (SCEA) warrants to the cts in purchaser of this SCEA product that this soft ware is free from defe original material and workmanship of a period of ninety (90) da ys from the repair date of purchase. SCEA agrees for a period of ninet y (90) da ys either 45-7669 or replace, at its option, the SCEA product. You must call 1-800-3 to recei ve instructions to obtain repair/replacement ser vices. in the This warranty shall not be applicable and shall be void if the defect tment SCEA product has arisen through abuse, unreasonable use, mistrea AND or neglect. THIS WARRANT Y IS IN LIEU OF ALL OTHER WARRANTIES BE NO OTHER REPRESENTATIONS OR CLAIMS OF AN Y NATURE SHALL BINDING ON OR OBLIGATE SCEA. AN Y IMPLIED WARRANTIES NTIES OF APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRA ARE MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, IN NO LIMITED TO THE NINET Y (90) DA Y PERIOD DESCRIBED ABO VE. L EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIA OF DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION THE SCEA SOFT WARE PRODUCT. warranty Some states do not allow limitations as to ho w long an implied so the lasts and/or exclusions or limitations of consequential damages, you. This above limitations and/or exclusions of liability may not apply to other warrant y gives you specific legal rights, and you ma y also have rights which var y from state to state.
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LIMITED WARRANT Y original Son y Computer Entertainment America (SCEA) warrants to the cts in purchaser of this SCEA product that this soft ware is free from defe the original material and workmanship of a period of ninety (90) da ys from repair date of purchase. SCEA agrees for a period of ninet y (90) da ys either 45-7669 or replace, at its option, the SCEA product. You must call 1-800-3 to recei ve instructions to obtain repair/replacement ser vices. in the This warranty shall not be applicable and shall be void if the defect tment SCEA product has arisen through abuse, unreasonable use, mistrea AND or neglect. THIS WARRANT Y IS IN LIEU OF ALL OTHER WARRANTIES BE NO OTHER REPRESENTATIONS OR CLAIMS OF AN Y NATURE SHALL BINDING ON OR OBLIGATE SCEA. AN Y IMPLIED WARRANTIES NTIES OF APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRA ARE MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, IN NO LIMITED TO THE NINET Y (90) DA Y PERIOD DESCRIBED ABO VE. L EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIA OF DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION THE SCEA SOFT WARE PRODUCT. warranty Some states do not allow limitations as to ho w long an implied so the lasts and/or exclusions or limitations of consequential damages, you. This above limitations and/or exclusions of liability may not apply to other warrant y gives you specific legal rights, and you ma y also have rights which var y from state to state.
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