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N0800 Follow
--------------How to fly
This Plane
AI Aircrafts
SimConnect
Using
Tutorial
Waypoints
For Flight Simulator X
in FSX SDK ---------------
N0800 Tutorial
program. The console output of the program shows what we are doing.
What is this tutorial for? The tutorial is to understand how we send nearby waypoints What do you need to complete this tutorial? MS FSX SDK , which is on the CD to a second aircraft, to fly it smoothly towards the waypoints. We’ll also drop a parachute of “MS FSX Professional”. A compiler, which can be MS Visual Studio C++, C# or VB, at the location of the waypoints, to visualize where is the second aircraft flying to. In the which is available for free at Microsoft. picture below, our aircraft is on top and the second aircraft is controlled by our SimConnect
The result is not good, though for the purpose it’s sufficient. You’ll see the effect when setting the waypoint position at some distance (1/2 NM) and the bearing at 360°. The WP is not created directly ahead, but on a side. Regardless of the bearing set, when your turn your aircraft, the position of the parachute creation will move related to the heading, it will change from left to right or right to left. I’ve no clue about what’s wrong, if you see where is the problem... send me your tested code. Thanks.
( c ) 2009, RWY Ahead You can do whatever you want with this tutorial and its code, it’s public domain. This code is for simulation only, do not use it in nuclear plants without permission.