Tier 1
Tier 2
Tier 3
Community well
Production(Thisishalf oftotalproduction,whenplotproducesit placesthisammountbothinstockpileandworkbench).Level3 placedirectlyinworkbench,valueindicateddoesnotdouble Dirty water (3-5)
Brewery
Power Water Defense -1
10
Happiness
-3
25
-7
10
-5
50
-7
10
-5
-20 (Dangerous)
Dirty water, purified water (3-5 dirty water, 3 purified water)
-5
30
-3
0
Hydration research lab Filtration plant
Nuka Cola Melon (Once quest is complete) Ultra-pure water (2-8)
Unlocks
Secret
Brewingcustombeers
Recipesforbrewingfoundin wildandvia experimentation
-7
30
-5
-7
50
-5
0
-2 -2
-10 (noise)
3 -
- 15 (noise)
-10 0
Quest Coal pit
Water valve iflls empty bottles with ultra-pure water (3x pe per day)
-1 -5
0
New Bugle
-4
0
-5
50
Unlocks newspaper stand; slightly higher tax( 3.5/period)
Magazine press
New perkm agazines
-5
0
-5
-15
Magazines
Coal lumps (6-10)
-2
0
-3
-15 (stench)
Coal power plant
-
50
0
-5
-30
Flare factory
Flares (2-6)
-7
0
-5
-15
Common scrap (5 common scrap) Scrap processing
Uncommon scrap (3-6 uncommon scrap)
-1
0
-2
Rare scrap; ASAMs (8 rare scrap)
-3
0
Weapon, armor, and power armor mods, and explosives (10 tiems)
-3
0
Scrap components
(3 common scrap, 7 uncommon scrap)
-2
H a z m a tp o r c es sin g
N u c el a rm rma et ira ls c r ap (6 (6- 10 sc sc a r p co con at ni i n g nu nuc el a rm rma et ira )l -
-10
0
Oil (3-5) Refinery Fuel depot Microfusion garage Plastics and polymers Medical-grade plastics Advancedweapons facility
Iron mine
- 5
0
Steel Mill Munitions factory Tooland die shop Nuclear enrichment facility Nuclear power plant Nuclear arms factory Excavation Pit Ceramics Kiln
-10 (noise)
- 3
0
-5
-20 -7 -10
0 0 0
-
Operable crane, Can climb out of hopper, Radroach N u c el a r en en irc hme nt a f ci ilyt
-5
-15 (dangerous)
-3
-10 (noise/stench)
-5
20
0
-5
-15(dangerous)
0
-2
-10 d ( angerous)
-4
0
-3
-10 (dangerous)
-7
0
-5
-15
Tools (10)
-7
0
-5
0
Tier 3n 3nuclear
Advanced weapons a f cility
Tier 4 farms (22 food, 0/-5/-5)
-10
-3
-30 (Dangerous) H azmat processing
-5
-30
Microfusion garage
Fat Man, MIRV, and mini nukes
-20
-20
-5
-50
Microfusion garage
Terraformer Materials (15-25 each)
-1
0
-2
-10
-3 0 0
-3 -5 -5
0
-3
Reactor door opens Decontamination arch,
Quest:Weapons ResearchAssistant Can afst rtavel out of mine
-10 (dangerous)
0
-5
20
Solar Tower
-
40
Beer Recipe, 1st floor
Molten steel hazard
400
Not 2mm EC or DLC ammo
-
Intense radiation
160 -
Dirt is not used for upgrading
750 combined clay/gravel/sand
Potter's wheel and appropriate music.
0
-3
-
Discovery: Farmers use new tools
Can climb ladder
-10 (stench)
Tons of Settlers
Quest: Microfusion Research Assistant Quest: Medical Research Assistant
Buttonfires sky laserafterquestiscompleted Can enter mine, Something glinting
Encrypted Holotape.
0
Recruitment Station
200
Chemical plant Microfusiongarage
-20
-2
100
-9
-8
Mi dl ra rad ai it on
50
150
-3
D e c ont ami na it o n ar ar ch, Ele vat or un un d eg r r ou n d ,s hr o m s ,GH OU L S
Increases Production by 15%
-
-5
-
Can melt scrap with 2-3 processed fuel into components at 150% efficiency
Nuclear material (5-8)
Balistic Fiber
-
Defective n I stitute Beacon
-10 (dangerous)
Ballistic ammo
Crystals (4-7)
-
140 uncommon + 60 common
-10
Steel (10-20)
Circuits (4-20)
200
Explodes during construction
- 30 -20 (noise/stench)
-2
0
Ceramics and Ceramic Scrap Circuitry Lab Body Armor Technology
Crystal Cavern
- 5 -5
0
-5
Filtration plant
-
200 Quest: Computer Research Assistant Hilda Terminal
I ron Mine Secret
Can enter cavern
100
-50
0
-5
-30
-3
0
-3
-10 (dangerous)
On sheet of tempered glass inside that respawns 400
Sense off pride and accomplishment (∞)
-3
0
-5
50
Glitchy Terminal
Fiber Optics Factory
Fiber Optics (8-14)
-20
0
-5
0
Solar Panels (Power, no maintanance) Tapes
-
Glass and Glass Scrap
Lystraeus'scheatsheetfor kinggath'sSimSettlements
Tech Salvage, Advanced Weapons
-
Can fast travel out of cavern Increases Recruitment of settlers
Observatory
Glass Blowers
Bones Ceramic Cloth Concerete Glass Leather Plastic Rubber Steel Wood
120 uncommon scrap (eg: springs) A dhesive Aluminum Copper Cork Fiberglass Gears Lead Oil Screws Springs
-5
Sterilezed plastic( misc. item) (6-10)
200 200
Refreshes in about 2 ingame weeks
100 common scrap
-7
Microfusion cells and u f sion cores
-
New Buggle newspaper relates curent events
MicroTranspoder
-1
Plastic (7-10)
-
Saw blade hazard
-10 (noise)
Processed fuel (2 oil) (3-5)
Energy weaponmods,energy explosives,rareenergyammo
Refill with Coal ul mps for extra ultra-pure water
0 0 -10 (noise)
-3
Processed fuel; improved city production
Mined ore s( teel/concrete +l +lead/gold/copper/nuclear material)(2-4 ores) -1 -1
Researchquest.SHAUUUN
0
-3 -5 -5 0
Remelting facility Oil well
-2
0
Tech salvage Military salvage Crusher
100 dirty, 100 purified
Wood (10-20)
Scrapyard
140beers
Quest: Don' t drink the bath water
-
Paper (cloth) (6-10)
Coal pit
Stockpile to upgrade 30 dirty water
Unlocksbrewing
Drinkable booze tub; drunken worker Medical-grade plastics
Local newspaper
Papermill
Note
Tame Mirelurk hatchling
10
Refined alcohol (e.g. rum, whiskey, 2 bottle/cycle) Combat-grade chems (2)
Lumber Yard
Requires
0
-5
Distillery Chemical plant Pumping station
UpdatedbyChiruadr
-2
Beer, small amounts of other alcohol (6 beers)
Terminal (Read everything)
-
Magazine
Perk
AfterGlow #1
You learned how to taxidermize your Glowing One kills
AfterGlow #2
You learned how to taxidermize your Glowing Deathclaw kills
AfterGlow #3
You learned how to taxidermize your Glowing Yao Guay kills
AfterGlow #4
You learned how to taxidermize your Glowing Mirelurk kills
Bottlecap Cavalier #1
You'll now earn more caps from completing quests
Bottlecap Cavalier #2
The time-slowing effect of taking Jet is increased
Follower #1
Do +10% damage with Gamma Guns
Follower #2
Take 5% less damage while wearing Children of Atom attire
Gun show #1
Increase explosives radius by 10%
Gun show #2
Do 5% damage against Synths
Meet Stew Issue #1
You learned a new recipe for Brahmin on a Stick
Meet Stew Issue #2
You learned a new recipe for Boston Baked Prok'n'Beans
Modern Ghul #1
Gain +5 radiation resistance
Modern Ghul #2
Gain +5 radiation resistance
Mutant #1
Permanently swim 10% faster
Mutant #2
Permanently jump 10% higher
Popular Robotics #1
Your robot companions take less damage
Popular Robotics #2
Your robot companions will now slowly repair themselves during battle
Scavver #1
Find more food in containers
Scavver #2
Find more water in containers
Scribe Guides #1
Your Fusion Cores will now last 10% longer
Scribe Guides #2
You now do more damage with ballistic rifles and pistols
Wastelander's Almanac #1 Wastelander's Almanac #2
Age
Settlers
Typical plots
Agricultural Age
Outpost 2
Mud farm, sawmill
This is my general idea of how settlements progress. You can use it as a guide, or for your own ideas. As Dirt Farm
4-5
Farms, coal mine, scrapheap/community well
settlements develop, they can specialise. Perhaps as a shopping city, scrap gen, loot gen, benevolent leader, fortress, tier 2 feeder, research lab?
Scrap Age
Rust Town 5-8
Coal power plant, tier 2 farms, scrap processing/pumphouse, martial Iron Age Hillfort
8-10
Coal power, iron mine, tier 2 defense, tier 3 farms, pumphouse, oil well, tech salvage
10+
Coal power x2, tool & die shop, filtration plant, tier 3 defense, shops/brewery, recreation
12+
Coal/fusion power, tier 2 industry, hazmat/tech salvage, refinery/fuel depot, remelting facility
14+
Coal/fusion power, filtration plant, flare factory, military salvage, munitions factory, chemical plant, shops
14+
Nuclear power, 6+ shops, distillery, magazine press, local newspaper, MF garage
14+
Fusion power, nuclear arms factory, MF garage, advanced weapons facility, military salvage, munitions factory
Urbanization
Nuclear Age
Supply Depot
Loot City
Megaton
Raven Rock
Upd atin g...
Reward
Quest:MicrofusionResearchAssistant
Sp oile s r : Cop yth si o rloo ki nthe formu al bar ab ove, wo k r fro mrig ht to left if you want to av oid sp oile s r
usionCoreCharger Startthereactor . Plac e h T he a b li i yt t o c h anP ut Lh a se r p sih t o rl i n w ea
Quest:HydrationResearchAssistant[2]
Abilityt ocraft NukReadtheterminal - l l n , then r n ill nh inri→ n
Quest:MedicalResearc hAssistant[3]
V ar io u se l xi i s r ( c uFusebox. r i i n Go, i n upstairs r t
Quest: Computer Research Assistant Quest:Don'tdrinkthebathwater
Fis r t U se ↓ . . .S ec o nd U s e → O nl y O nc e
→
Hack the 4terminals in h
rr →
Sterilized
B un s en B u n r er Browned
im
n i
r
k →r
h
Getwasted. Dr ni ka f e
M or ta r a nd P e st e l S t ea m P a l te
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Quest:WeaponsResearchAssistant (buggy,seenote)[1]
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Crushed
Flaked
Steam Plate
Steamed
Mashed
Wilted
Seared
Broth
Bunsen Burner
Toasted
Powdered
Reduced
Burnt
Dissolved
Sink
Soaked
Pureed
Tea
Boiled
Infused Water
r i
r
n
h Searchthebodies. Re
S in k
Mortar and Pestel
r
Steeped
→l
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Supplies. Make sure y
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Plasma?Explos i r m r m h ion? l. .
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[1] Most credit goes to Rhn for help https://simsettlements.com/site/index.php?members/rhn.4547/ This quests seems to be a a bit bugged. https://simsettlements.com/site/index.php?threads/weapon-research-quest-sequence-bugged-spoilers. 6196/ Objectives may not activate in order or may not activate at all, but once all 4 tapes are colected and inserted it should work properly. If you are in doubt you can refresh the plot. Hints for the Energy Signature come in form of Newspapers but you need the Newspaper Plot for that
[2] If it doesn't work when it ask you to make sure you have enough resources, you can brute force it by placing the resources in the stockpile (50+) and sleep for 24 hours
[3] If at any point you get the Save yourself or you get some kind of side effect from bad recipes, use the shower, or emergency meds, or the Decontamination Arc etc