A collection of White Dwarf articles for the 2nd Edition Rules of Epic
A collection of White Dwarf articles for the 2nd Edition Rules of Epic
Statis Pro BB 2nd edition, rules.
lotfp house rules for 5e extras
Space combat in the 41st milennium
Home rules for AH Runequest II borrows from many online sourxes
Player Hound-out and a revamp of my original house rules for warriors and combat in Dragon Warriors RPG, adapted for the new edition of Dragon Warriors. This document is intended to be a work of n...
Space combat in the 41st milennium
Space combat in the 41st milennium
The following pages are my house rules for dealing with intelligent humanoid non-human characters, with additional information about the rest of Ellesland, including Albion, Ereworn, Glissom, Cornu...
More house rules for Dragon Warriors RPG, this time dealing with sorcerers, Mystics, Elementalists, and Warlocks. It also introduces the profession of 'Paragon' and provides additional notes on soc...
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dragon quets
Roleplaying in modern horror as a protector of humanity.Description complète
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Cyberpunk 2020 - 2nd Edition
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Shannon's AD&D House Rules—2 nd Edition Creating Character 1. Players roll 4d !dro""ing !dro""ing the lo#est lo#est die roll$. %hey ay "ut the scores scores in in any order they #ish. 2. Aility Score Score Ad(ustents Ad(ustents !)$* !)$* it is "ossile to raise one+s score score in a "rie re,uisite y lo#ering the scores o- soe o- the other ailities. %his ad(ustent sho#s that a character ay "ractice hard and learn ho# to ght or reason #ell/ ut at the cost o- not de0elo"ing another aility. hen ad(usting ailities/ no score ay e lo#ered elo# . hen an ad(ustent is ade/ a "rie re,uisite re,uisite aility #ill e raised 1 "oint -or e0ery 2 "oints that the ad(usted aility is lo#ered. a. Strength ay Strength ay e lo#ered agic3users in order to raise ntelligence/ and y clerics in order to raise isdo. b. Intelligence ay Intelligence ay e lo#ered y ghters/ d#ar0es/ hal5ings/ thie0es/ and clerics in order to raise a "rie re,uisite o- their class. c. Wisdom ay e lo#ered y agic3users/ ghters/ d#ar0es/ el0es/ hal5ings/ and thie0es in order to raise a "rie re,uisite -or their class. d. Dexterity ay Dexterity ay not e lo#ered/ though it can e raised i- it is a "rie re,uisite. Constitution and Charisma ay Charisma ay not e raised or lo#ered. e. Constitution and 6. 7irst3le0e irst3le0ell characte characters rs get their their -ull hit hit "oint total. total. 4. %here are no no #ea"on restrictions restrictions -or clerics clerics or agic3users/ agic3users/ e8ce"t e8ce"t -or the the -ollo#ing. Clerics ay only use the #ea"on associated #ith their gods. - their god is not associated #ith a #ea"on/ then the cleric should use a lunt #ea"on. 9agic3users can use any #ea"on they #ish. Clerics and agic3users can only aster one #ea"on/ unli:e other classes. ;. ecti0ely #ith a Sall #ea"on in his ?o>3hand.? Strong characters ay use @ne3Handed #ea"ons in their o>3hand. @n a success-ul attac: roll/ the "layer ay roll daage dice -or oth #ea"ons/ and choose the est result o- the t#o. 7or e8a"le/ a ghter using a s#ord and dagger ay roll a d and a d4 on a success-ul hit/ and use the etter othe t#o dice rolls -or his daage. - a character has a daage onus -ro a high strength/ the daage is added to #hiche0er dice is chosen !i.e. it doesn't atter #hether or not the character character is using an o>3hand #ea"on to in5ict daage/ the strength onus in elee is due to the character's ight allo#ing -or etter usclingBaneu0ering usclingBaneu0ering in addition to a stronger lo#$. 2. Shields Shall be Splintered!* Splintered! * shields #ill reduce your Arour Class y one !unless a character is using the De-ensi0e 9o0eent o- Retreat !)24$. Ho#e0er/ any tie a character ta:es daage/ the "layer can o"t instead to ha0e his character+s shield asor the -orce o- the lo#. %he shield is shattered and ust e discarded/ ut the character does not ta:e any daage -ro the hit. 7or agic shields/ each 1 gi0es the shield a 1 chance to sur0i0e the lo#.
6. FighterDwar"al#ing Feats: 7ighters/ d#ar0es/ and hal5ings can select one -eat e0ery 4 le0els !starting at 4th$ to e8"and their coat ailities. D#ar0es are liited to a a8iu o- three -eats/ and hal5ings are liited to t#o. Soe -eats are liited to s"ecic classes. FI$"T%&DW'&F"'(F(I)$ F%'TS 1. Freat Clea0e* hene0er the character dro"s an eney in elee coat/ he gets an iediate/ onus attac:. %his ay result in other/ e8tra attac:s. 2. Freat 7ortitude* %he character gains a 4 onus to sa0es against "oison/ disease/ and death agic. 6. Freat Strength* %he character adds 2 to Strength.
n soe cases/ an action is a straight test o- one's aility #ith no luc: in0ol0ed. Kust as you #ouldn't a:e a height chec: to see #ho is taller/ you don't a:e a Strength chec: to see #ho is stronger. 'bility
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9agic Syste* S"ell Points )umber o Spell 3oints %arned per (e*el: Each s"ell slot is #orth a nuer o- s"ell "oints e,ual to the s"ell le0el it #ould e used to cast. A 1st le0el s"ell is #orth 1 s"ell "oint. A ;th le0el s"ell is #orth ; s"ell "oints. Lero le0el s"ells !cantri"s$ are #orth a hal- "oint under this ethod. %hus/ a ;th le0el agic3user or el- could eorie 2 1st le0el s"ells !2 s"ell "oints$/ 2 2nd le0el s"ells !4 s"ell "oints$/ and 1 6rd le0el s"ell !6 s"ell "oints$ #ould get s"ell "oints to cast s"ells #ith. A ;th le0el cleric could cast 2 1st le0el s"ells !2 s"ell "oints$ and 2 2nd le0el s"ells !4 "oints$/ so she #ould ha0e s"ell "oints to s"end. See chart at the end o- the section. Spell 3oint Cost to Cast:
Cleric 1 2 4 16 21 2 6 46 ;1 ; G1
Cantrips %he cantri" is a tiny s"ell created y "racticing students o- the agical arts during their a""renticeshi" and #hile a inor d#eoer they still ha0e soe uses to the ad0enturing 9agic3=ser. El0es do not otain cantri"s at rst le0el as they don+t learn such in their youth/ though a -riendly 9agic =ser ay teach the at a later date.
A 1st le0el 9agic =ser starts out #ith 1d4 ntelligence odier o- cantri"s :no#n and #ritten in their s"ell oo:. @thers ay e otained during ad0entures (ust as any other s"ell. CAQ%RPS <S% 1. Anatoics 2. )ug 6. Clean 4. Enrich ;. E8terinate . 7irenger G. Hairy . Haunting . ect* @ne "erson Duration* 1 action Sa0ing %hro#* Qone hen this cantri" is cast/ the su(ect #ill in0oluntarily eit a ody noise or reaction o- the casters choosing. Such si"le reactions can e a elch/ lin:/ nod/ ya#n/ etcM ut nothing so"histicated. )ug !Suoning$ ect* 1 -eet Duration* Peranent Sa0ing %hro#* Qone hen this cantri" is used/ the caster suons an insect -ro soe"lace — #here is o- no i"ortance/ -or the creature a""ears in seconds. %he ug #ill a""ear in #hate0er s"ot the caster is gaing at/ u" to a 1 -oot distance -ro hi or her. %he ug is/ o- course/ annoyed/ and it is li:ely to sting or ite !i- "ossile$ any li0ing creature it nds itsel- u"on. !%his #ill certainly cause the su(ect to react 0iolently i- it #ould other#ise e so a>ected y such$. Clean !A(uration$ ect* 4 s,. yards Duration* Peranent Sa0ing %hro#* Qone %his cantri" enales the caster to reo0e hea0y soil/ dirt/ and li:e -oreign o(ects -ro 5oors/ #alls/ dishes/ #indo#s/ clothing/ etc. %he su(ect sur-aces are then s"otless/ ut care ust e ta:en in reo0al o- "igents and the li:e/ so usually only one ty"e o- aterial #ill e treated in a single a""lication. %he re0erse o- this cantri" dirties and e-ouls any sur-ace e,ual to the area o- e>ect. Enrich !Enchantent$ ect* @ne o(ect Duration* u" to turns
Sa0ing %hro#* Qone %his cantri" enales the caster to gi0e the su(ect a su"erior or etter or di>erent as"ect o- its to the sensesM e they sight/ sell/ sound/ touch or taste. %hus/ ush can e ade to taste as i- it #ere loster is,ue/ ut the d#eoer #ill not actually a>ect ,uality or #holesoeness. t can also e used to restore -aded hues or to tinge those already colored #ith a di>erent hue. A rough can0as garent can e ade to -eel li:e sil: or 0el0et. A rotten egg can sell li:e -resh daisies/ and an irritating sound can e ade to sound li:e a canary+s song. Ho#e0er/ the cantri" ay only a>ect one sense "er casting. E8terinate !A(uration$ ect* @ne sall creature Duration* Peranent Sa0ing %hro#* See elo# hen this cantri" is used/ the caster ay :ill a sall "est such as a 5y/ ouse/ !non3 giant$ rat/ eetle/ or the li:e. t is use-ul -or indoor and outdoor a""lications. - the su(ect is 0ery sall/ an area o- u" to 1B2 cuic -oot can e rid o- "ests. %his cantri" is e>ecti0e against agical creations and noral3sied creatures agically shrun: to insect3sie/ #ith a sa0ing thro# a""licale to negate. %he d#eoer ho#e0er has no e>ect on "olyor"hed creatures and siilarly enchanted eings. 7irenger !Alteration$ ect* 1B6 line Duration* 1 round Sa0ing %hro#* Qone %he renger cantri" enales the caster to cause a (et o- 5ae u" to one3hal- -oot in length to shoot -orth -ro his or her nger. %he 5ae is 0ery hot and #ill ignite coustile aterials such as "archent/ t#igs/ :indling/ and the li:e #ithout diIculty/ "ro0iding the aterials are relati0ely dry. %he 5ae "ersists -or u" to 1 round. %he re0erse o- this Cantri" e8tinguishes a sall 5ae such as used in a lantern or candle. A torch is too large a 5ae to e e>ected #ith this cantri". ′
Hairy !Alteration$ ect* @ne o(ect Duration* "eranent Sa0ing %hro#* none hile this cantri" is not actually one o- the standard use-ul ones #hich a""rentices re0erse -or ischie0ousness/ it is one #hich is generally used -or no good "ur"ose. t causes hair/ -ur/ or hairli:e gro#th to thic:en and lengthen. %hus/ a head o- hair/ a "each/ a eard/ a cat/ or #hate0er could e a>ected. %he gro#th #ill cause the su(ect aterial to increase -ro 2312 inches in length. %he su(ect aterial ust e tried or cut to reo0e the cantri"+s e>ect. %his cantri" can e re0ersed to shorten gro#th or e>ecti0ely sha0e/ ut since the e>ect on short aterial !gro#th under 1 inch in length$ is co"lete asence o- gro#th -or 2312 days/ it is not o-ten used. Haunting !llusion$ ect* S"ecial Duration* See elo# Sa0ing %hro#* yes %his cantri" creates the illusion o- any nuer o- ghostly sounds such as a -aint groan/ crea:/ -oot-alls/ etc. Qaturally/ those creatures #ithin hearing distance are
allo#ed a sa0ing thro# 0ersus s"ells/ and i- it succeeds/ the indi0idual #ill hear no such noise. %he sound only lasts -ro 132 9agic =ser+s le0el in seconds. ect* @ne sall ite Duration* 1 round Sa0ing %hro#* nil %his cantri" enales the caster to secret or cause to a""ear a sall o(ect in his hand #ithout seeing to do so. %he ite created to a""ear -ro no#here is illusory/ and #ill disa""ear in 1 round. Re"air !Alteration$ ect* @ne o(ect Duration* Peranent Sa0ing %hro#* Qone %his cantri" re"airs sall rea:s in o(ects. t #ill #eld a ro:en ring/ chain lin:/ edallion or ri""ed aterial/ "ro0iding ut one rea: e8ists. Ceraic or #ooden o(ects #ith ulti"le rea:s can e in0isily re(oined to e as strong as ne#. A hole in a leather sac: or #ines:in is co"letely healed o0er y a Re"air cantri". %his cantri" #ill not re"air agic ites o- any :ind. %e"erature !E0ocation$ ect* 1 cue Duration* s"ecial Sa0ing %hro#* none A cantri" o- this nature allo#s the caster to cause non3li0ing li,uid or solid aterial to ecoe aout 47 !4C$ #arer or cooler than it #as/ su(ect to a iniu te"erature o- -reeing. %he #aring or chilling e>ect lasts -or ut an instant/ a-ter #hich the su(ect returns slo#ly ac: to aient te"erature as noral -or the current cliate. ′
%ransogri-y !Alteration$ ect* @ne creatureBite Duration* Sa0ing %hro#* See elo# )y eans o- a transogri-y cantri"/ the caster alters one sall o(ect to another/ although the change ust e #ithin the sae :ingdo/ and only anial and 0egetale o(ects are a>ected. %hus/ a "iece o- "archent can e changed to a rightly colored cloth s,uare/ then the cloth can e changed to a rose y another use o- the cantri". ect #ill last -or a ase tie o- 1 turn. - the change is radical/ then the tie #ill e reduced accordinglyM i.e./ changing a dead o(ect to a li0e one is a radical change and #ill last only 1 round. @n the other hand/ a 0ery slight alteration such as color change or the li:e #ill last -or 1 or ore days. A sa0ing thro# against this agic does not a""ly as long as sall/ anial3 intelligence/ non3agical creatures o- noral sort are concerned. =nseen Hand !Con(uration$
Area o- E>ect* @ne creatureBite Duration* 1 action Sa0ing %hro#* Sa0e 0s. 9agic to a0oid a 1 round distraction. )y eans o- this cantri"/ the caster causes an unseen hand to "er-or si"le actions such as o"enBclose a door/ li-t a sall o(ect and carry it !1 ls. liit$ #ithin 1 -eet radius o- the caster/ and "o:e or "inch a target as desired. - this cantri" is used on a s"ellcaster/ the target ust a:e a sa0ing thro# 0s. agic/ #ith success eaning that the target is not distracted. 7ailure causes a 1 round distraction and ay interru"t s"ell casting at D9+s discretion.