Savage Moon: The Hera Campaign A guide for Savage Moon on the PSP by FluffyLogic For more on the game see: http://www.fluffylogic.net/savage-moon-support Hints & Tips Here's a few pointers that you might find of use if you are struggling with the game or just want to improve your score: • •
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Machine Gun Towers & Sniper Towers can attack both ground and air units. Death Blossom Insectocytes evolved to respond to the threats the Imoons has faced. The towers the Insectocytes Insectocytes have faced the most were were the Machine Gun Tower and the Mortar Towers, Towers, so they are the ones that trigger the beautiful, but deathly deathl y, blossoms. Whereas, towers like Maser Towers Towers are more recent technologies, so the Insectocytes don't see them as much of a threat (there is a clue to this in i n the Tech Tech & Creature Library). Blocking Towers are very useful – they can take lots of punishment. punishment. As well as blocking routes you can build build other towers on them. Another good trick is to use them defensively; when a unit (such as a Tank Tank or Stinger Insectocyte) is attacking you they will tend to target the closest unit. If you make that unit a Blocking Blocking Tower Tower you can protect other more vulnerable ones. Juggle 'em! You can choose to block a route, forcing the Insectocytes to re-route, then open it again, forcing another re-route. As they will always go for the shortest route, you can 'juggle' them around whilst you pick them off. Combinations of towers work best – best – a single single repair tower is still vulnerable,. vulnerable,. If either the tower itself takes damage, or the damage inflicted on the towers it is protecting increases, it can get overwhelmed. overwhelmed. Amp towers are a great way of boosting the power of groups of towers. Regenerators behave just as they sound; they heal as soon as they take damage. You need to heap a barrage of fire power down on them to win. Iron Skin Insectocytes are altogether tougher and immune to non-upgraded towers. Drainers shut-down towers within their range – so you need to upgrade towers to hit them before they get into range. Using the range option on the Tactical Skills menu really helps with this. Create Kill-zones; Kill-zones; these are areas of the Imoon where you concentrate towers, normally with Amp and Repair towers to back them them up. When you can hit the Insectocytes with lots of fire from seveal towers at the same time is a great way to stop them. Death-Blossoms are the exception to this in that they look for concentrations of towers to attack – however they have bit of a blind spot for Masers and if the towers are spaced out at intervals, won't register with them so much. The last wave of a mission often contains the most most dangerous Insectocytes. Insectocytes. It is worth preparing for them; if you look at the Advance Advance Wave menu it will show you the next waves. If the last wave's Insectocytes are ground based, then before they appear – and after the last flying units have been dealt with – sell your Anti-Air Towers and build more attack towers. towers. If the last wave's Insectocytes are flying flying creatures, then before they appear – and after the last ground units have been dealt with – sell any towers that can't target air units (e.g Mortar Towers or Maser Towers) Towers) and build more anti-air attack towers. Tactical Skills; Skills; these can give you the edge, so make make use of them. Good places to
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use them include using the base repair option before you repair your damaged base so it costs less credits and using the range boost when faced with Drainers so they can be destroyed before they can shut-down your towers. Boost your income; income; As a mission starts the Insectocytes start weak and grow stronger with each new wave. When you are confident confident with your gameplay use the credit boost from the Command Skills Menu on the early waves to increase your income. Easy difficulty increases the starting resources and also lowers the Insectocyte's health and damage. Campaign/Vengeance – Campaign is the main game game of 20 levels. As you complete each level the same same level is then unlocked in Vengeance Vengeance mode. mode. In this mode the waves of Insectocytes never ends but just gets tougher and tougher – the aim is to see how long you can last!
Quick Start Guide (If you've switched the tutorials off in the option menu!) Tactical Layer This section has been introduced introduced especially for the PSP. PSP. It acts as a level select screen and in campaign mode , it allows you to directly manage the resources you take into battle. Different Imoons uncover different different research strands, for for example, capturing the Imoon 'Ahpuch' gives you the ability to research Anti-Air technology, technology, whilst victory on 'Hunnal-ye' unlocks development development of the new Maser Tower. Tower. The indicator in the bottom left of the screen shows you, as each Imoon is selected, the ratings of overall danger, danger, flying Insectocytes, ranged-weapon Insecocytes and technology technology available available upon capture. This helps you guide you, helping you decide which Imoon to assault, in which order and what resources you should assign.
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Let the Assault Commence... Once you have decided on an Imoon to attack you then assign the amount of drop-pods, block-pods and credits credits they will start each level with. The two types of pod are the transport used to bring a tower from orbit onto the surface surface of the Imoon. You can only build a tower if you have a pod available. available. The game recommends recommends an amount amount for each type (on the right) from the total pool of each resource available (top left and right of the screen). However, However, if you choose to attack an Imoon Imoon further away from the one/s you you have captured there is a loss of resources resources en-route to that battle. You will be assigned additional drop-pods throughout the mission as you completes completes certain waves. You won't be assigned any more block-pods, block-pods, so take all you need in with you at the start.
Imoon Conflict Once the battle starts you need to build towers to stop the Insectocytes getting into your base. The top left HUD shows shows you the block-pods/drop block-pods/drop pods pods available. To build a tower simply press X and the build menu will appear – use the d-pad to select the tower type and press X to exit the menu and and then X to build. The cost will be deducted from your credits (top right of the HUD) and cost you a drop-pod (for most towers) or a block-pod in the case
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completed, the tower type is available in the build menu.
You can advance waves by pressing X and using the d-pad to navigate to the Advance Wave Wave menu. When the icon icon is active – you you can advance the wave. This brings out the next group of Insectocytes. Insectocytes. You get extra points and credits for advancing advancing waves.
Fundamental to the gameplay gameplay is the idea of upgrading towers. towers. All towers (except Blocking Towers) have 5 levels of upgrade. upgrade. The first two are always available (except (except a tiny bit within the tutorial on the first mission), the next stages (3 & 4 then 5) are accessed by researching the technologies. To upgrade a tower simply select the tower by moving the cursor over it and pressing X, then press X to select the upgrade option.
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Other menu options of note are are the Command Skills. These allow you to change change the power of your tower's health, damage damage and/or the income from killing Insectocytes. Insectocytes. If you increase one the others dip a little, if you increase two of them the remaining one will drop a lot. These can be changed changed any time and you are encouraged encouraged to use these to nudge nudge the battle in your favour. favour.
Also new for PSP is the Tactical Tactical Skills menu – unlocked after completing 'Ekchuah'. Similar to Command Skills it allows the relative manipulation of the cost of base health, score gained and tower range.
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Post-Battle Results If you capture an Imoon you will then be awarded credits, drop-pods and block-pods, depending on how well well you did in the battle. You are always guaranteed to get back at least what you put in if you win. These resources are added added to your pool ready for the next mission. Once a level has been captured captured you can replay it as many times as you wish, though the ability to acquire more more resources drops off off with each replay. replay. If you fail a mission you will still recover some of the resources you took in with you originally. In addition, if you fail in the mission, depending on how the battle went, the emboldened Insectocytes may mount mount a counter attack in the nebula and and re-take another Imoon. The strength of their forces depends on how how badly your forces performed. performed. So, for example, if fighting for control of the Imoon 'Kauil' you lost with around 3000 points then you would loose control of a different Imoon already captured, say 'Dzahui', 'Dzahui', as well as any any technology it had unlocked unlocked for you. You would need to re-capture the lost level by launching another full attack, having to replay the whole level level again. If you had lost with around 15,000 points you would still have to recapture 'Dzahui' but the Insectocyte forces are weaker and you would would only have to fight off 3 waves of bugs. bugs. If you had lost with about 18,000 points the Insectocytes would not have the resources or courage to attempt to re-capture 'Dhazui' and it would stay under under your dominion. With all of these scenarios you would have lost 'Kauil' and you would still have to try to capture i t again.
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to the base area so that the Insecoctyes can only spawn in from the south and have to go down to the bottom of the Imoon and back up – giving the towers lots more time to attack.
Level 2 - Bacab A good strategy is to make the Insecoctyes come in from the north-east – this means they are all funnelled in via one main route and you can then line this route with towers to kill them off. The exception to this is the Flying Flying Soldiers who follow their own route – use Select to toggle on the flying fl ying paths and line this with Anti-Air Towers. Towers.
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Level 4 - Dzahui Block the south-most route that connects the spawn areas on the west to the base on the east. Then create a chicane for the Insectocytes Insectocytes to follow through the centre by then then blocking the north route. Don't forget to get some Anti-Air towers early on too. Also the spawn to the south-east is sneaky but not too dangerous, so a blocking tower or two to funnel the Insectocytes into a killing zone is of help. When the Tank Tank Insectocytes spawn at wave 7, build a blocking tower or two to the west of all the other towers so they focus on these, giving your other towers plenty plenty of time to pummel them. Use the Command Skills Skills to boost your towers if you are feeling under pressure.
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Level 6 - Fext Block the middle and southern routes to the mining base by building Blocking Towers between the two large raised areas just to the east of the base and at the south too. too. Then create a killing ground to the north entrance entrance of this route in you've just created. The Tank Tank Insectocytes spawn in early (wave 2) so prepare with a couple of Blocking Towers Towers positioned as the eastern most towers to soak up their shots while you use Mortar Towers Towers to pound them. As the mission progresses progresses reinforce your position – especially especially in the centre as when the Gargantuans spawn (wave 6) they often like to try and punch through your defences here. Put Machine Gun Towers Towers opposite the mining base base to hit any Insecoctyes that get though – but not too close, else you'll block the route in you created for them. Also use Select to bring up the flying routes and keep Anti-Air Towers Towers on those routes ready.
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wave.
Level 8 - Hun-nal-ye Early on develop Anti-Air and Blocking Blocki ng Towers. Towers. You are aiming to make sure there is only one way in to the base – the east east route in. Also develop Maser early early on and use these as your main attack towers for land-based Insecoctyes as there are lots of Death-Blossom Insecoctyes on this level and and they tend not to target these towers as much. much. This especially helps with wave 11. 11. The last wave (12) features tough Stinger Insecoctyes Insecoctyes – so sell any non-anti-air towers just prior to advancing this wave.
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Level 10 - Jentil Develop Blocking Towers Towers then block the southern-most route into the base (coming from the east) and also block the route directly directly to the east and west of the base itself. Flying Swarmers come in from the spawn-pod to the west of the base in wave 2 so be ready for them as it is a short route for them from spawn to base. Also get ready for Tank Tank Insecoctyes on wave 8 by developing and building Repair Towers Towers (also site them well so they also cover your Anti-Air as there are Stingers on waves waves 12 and 13!). By Wave Wave 12 look to develop and deploy Amp towers to and it can get tough so use Command Skills and Tactical Tactical Skills to tip the balance. The last wave is a tough group of Stinger Stinger Insecoctyes – so sell any non-anti-air towers just prior to advancing this wave and build more Anti-Air and Repair Towers.
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other way, way, then sell it, so they come back – juggle them in this way until your towers finish them off.
Level 12 - Lubaantun Develop Blocking technology and block from the east-side of the base, down in a straight line to the raised area with the two chimneys. This forces the Insecoctyes Insecoctyes to go round the bottom of it to get to the base. Build towers on this raised area and make make it a kill-zone. There are lots of waves of regenerators on this level – Insectocytes that heal – so make sure your towers are clustered in groups and have Masers ready for the Death Blossoms on wave 7. From wave 10 onwards this gets gets tougher – more Gargantuans Gargantuans and Death Blossoms, so use the Command Skills and Tactical Skills to boost the damage and range of your towers. The final wave is three very tough regenerator regenerator Gargantuans – so sell any anti-air towers and bolster your ground-to-ground defences.
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tough Gargantuans – so sell any anti-air anti- air towers and bolster your ground-to-ground defences.
Level 14 - Nohochacyum The first wave is Flying Solider – so develop anti-air and upgrade them ready for the regenerator Flying Soldiers that follow. follow. Then as the waves progress, progress, build a ring of defences around the base base so the only entrance for the Insectocytes Insectocytes is to the east. Build mortar and Maser towers out-lying this defensive formation to weaken the Insecoctyes before they approach the base. base. The small mound to the South-East of the map is good for this. The last wave sees bigger Flying Flying Soldiers and Gargantuans so so make sure your defences are ready for them.
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Level 16 - Patecatl Develop Blocking Tower technology and build a line of Blocking Towers to block the western approach to the base. base. Then develop Anti-Air technology and mortars and and then over the first few waves, build more and more towers to also block the direct approach to the base from the south so that the Insecoctyes have to go round the blockage to enter via the east. Make this your your kill zone. While the first wave of Flying Soldiers comes from the east, don't forget to also bolster the defences on the west as later on i n the mission flying waves will spawn from there (especially ( especially wave 10 which is Stingers and can make a mess of your defences if not planned for!). for!). Keep bolstering your defences defences and keep up a mass of fire.
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Level 18 - Rougarou A good strategy for this level is to force the Insecoctyes to go the long way round – so block the south and western approaches and force them to march down to the south and around and up the eastern edge edge of the Imoon and in from the north. north. The Tanks Tanks Insecoctyes (waves 4 and 12) on this level can cause havoc with your plans so the trick of using Blocking Towers Towers to soak up their fire is a helpful one here. here. The last wave see a tough mix of both flying fl ying and ground based attackers so use the Command Skills and Tactical Skills to boost your attack towers.
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Level 20 - Tepeu The final battle! A solid strategy is to ensure there is only one one entrance to the base – from the east along the southern edge edge of the Imoon. This makes all the Insecoctyes Insecoctyes (except the flying ones) move clockwise clockwise around the map. This gives lots of places to create killkillzones. Note that there is only one flying route to the base, however however,, it is a short path so you need to be hammering hammering them hard as they approach. approach. This level needs a good mix mix of towers, but use Masers and repair towers on the outer edges to protect against DeathBlossoms and Machine Gun Towers Towers on the inner edges to stop the waves of Sprinters. Don't forget to use the Command Skills and Tactical Tactical Skills!
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Additional Resources That you may be interested in... •
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http://bit.ly/savagehelp is the 'Savage Moon Support Page' that collects all the links of note from help videos to background narratives. There are some free MP3 remixes of the music from Savage Moon for download here; http://bit.ly/savageremix Signup to the FluffyLogic mailing list (to stay up-do-date on Savage Moon and other Fluffylogic games). Facebook page links - the offical page and the unoffical group. group. Savage Moon: In the beginning... a bit of the background story of the Savage Moon universe.
Thanks, Tomas - Designer on Savage Moon (follow me and Ana on Twitter)