Descripción: Quiz incluye correccion de las respuestas
Section 2 - Quiz 1 L1-L7
(Answer all questions in this section) 1. In Alice, when two objects are synchronized and move together, this
means that one object is:
Mark or !eview (") #oints
An instance o another An object o another A class o another A vehicle o another 2. $hich o the ollowing actions would require a control statement to
control animation timing%
Mark or !eview (") #oints
(&hoose all correct answers) A rock object turning' A sh swimming' A bird ying' A bi*ed object walking' 3. $hat does a visual storyboard hel* the reader understand%
Mark or !eview (") #oints
(&hoose all correct answers) +ow the initial scene will be set u*' he code that is debugged' debugged' he com*onents com*onents o the scene' he actions that will take take *lace' 4. An animation gives the scenario a *ur*ose' rue or alse%
Mark or !eview (") #oints
rue rue -alse 5. In Alice, objects inherit the characteristics o their:
Mark or !eview (") #oints
#rogram #roject &ode &lass
6. All objects in
Mark or !eview
Alice have three dimensional coordinates on which a.es%
(") #oints
(&hoose all correct answers) . y z w All o the above 7. -rom your Alice lessons, where on an object do an
object/s a.es intersect%
Mark or !eview (") #oints
At the object/s bottom At the object/s chest At the object/s center *oint At the object/s head 8. $hich o the ollowing would not be an argument in an
Alice *rogramming instruction that commands a *erson object to move orward 0 meters% 1istance to move orward 1irection to move
Mark or !eview (") #oints
2umber o seconds to e.ecute the *rogramming instruction #erson/s height 9. In Alice the -unctions tab will dis*lay the *re3dened
unctions or the selected instance' rue or alse%
Mark or !eview (") #oints
rue -alse 10. he #rocedures tab and the -unctions tab are the two
tabs available in the Alice methods *anel' rue or alse%
Mark or !eview (") #oints
rue -alse
Section 2 - Quiz 1 L1-L7
(Answer all questions in this section) 11. &reating multi*le versions o your Alice *roject saves time' rue or
alse%
Mark or !eview (") #oints
rue -alse 12. In Alice, what unction would you use to get a wholenumber rom the
user%
Mark or !eview (") #oints
getInteger-rom4ser get5tring-rom4ser get6oolean-rom4ser get1ouble-rom4ser 13. -rom your Alice lessons, which *rogramming instruction re*resents the
ollowing movement: A cat moves orward double (or twice) the distance to the tree'
Mark or !eview (") #oints
this'&at move -orward this'&at get1istanceo this'tree 7 0'8 this'&at move -orward this'&at get1istanceo this'tree 3 0'8 this'&at move -orward this'&at get1istanceo this'tree 9 0'8 this'&at move orward this'&at get1istanceo this'tree 0'8 14. A com*lete Alice instruction includes which o the ollowing
Mark or
com*onents%
!eview (") #oints (&hoose all correct answers) #rocedure 1irection &lass Amount Image 15. -rom your Alice lessons, the 1o In ;rder control statement is also
reerred to by what other name%
Mark or !eview (") #oints
5equential control ;rder control 5equence control &ontrol order
#revious
#age < o <
5ummary
-inish est
Section 2 - Quiz 1 L1-L7
(Answer all questions in this section) 1. In Alice, when two objects are synchronized and move together, this
means that one object is:
Mark or !eview (") #oints
An instance o another An object o another A class o another A vehicle o another (7) Incorrect' !eer to 5ection 0 =esson >'
2. $hich o the ollowing actions would require a control statement to
control animation timing%
Mark or !eview (") #oints
(&hoose all correct answers) A rock object turning' A sh swimming' (7) A bird ying' (7) A bi*ed object walking' (7) Incorrect' !eer to 5ection 0 =esson >' 3. $hat does a visual storyboard hel* the reader understand%
Mark or !eview (") #oints
(&hoose all correct answers) +ow the initial scene will be set u*' (7) he code that is debugged' he com*onents o the scene' (7) he actions that will take *lace' (7) Incorrect' !eer to 5ection 0 =esson ?' 4. An animation gives the scenario a *ur*ose' rue or alse%
Mark or !eview (") #oints
rue -alse (7) &orrect 5. In Alice, objects inherit the characteristics o their:
Mark or !eview (") #oints
#rogram #roject &ode &lass (7)
&orrect
6. All objects in
Alice have three dimensional coordinates on which a.es%
Mark or !eview (") #oints
(&hoose all correct answers) . (7) y (7) z (7) w All o the above &orrect 7. -rom your Alice
lessons, where on an object do an object/s a.es intersect%
Mark or !eview (") #oints
At the object/s bottom At the object/s chest At the object/s center *oint (7) At the object/s head &orrect 8. $hich o the
ollowing would not be an argument in an Alice *rogramming instruction that commands a *erson object to move orward 0 meters%
Mark or !eview (") #oints
1istance to move orward 1irection to move 2umber o seconds to e.ecute the *rogrammin g instruction #erson/s height (7) Incorrect' !eer to 5ection 0 =esson <' 9. In Alice the
-unctions tab will dis*lay the *re3 dened unctions or the selected instance' rue or alse%
Mark or !eview (") #oints
rue (7) -alse &orrect 10. he #rocedures
tab and the -unctions tab are the two tabs available in the Alice methods *anel' rue or alse% rue (7) -alse &orrect