CO5034 – Characteri Characterisatio sation n and AI for Interactive Interactive Environ Environments ments Lee Beever Beever 2016201
!"i#e$ !"i#e$ %"ite - &&O !"ic' ("ide Contents Introd"ction))))))))))))))) Introd"ction)))))))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))))))))))))))))))))) ))))))))))))))))))))))))))))) 1 *avi+ation)))))))))))))))))) *avi+ation))))))))))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))))))))))))))))))))))))))))))) )))))))))))))))))))))))))))))))))))))) 2 ,esh re.aration))))))))))))))))) re.aration))))))))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) )))))))))))))))))))))))))))))) ))))))))))))))))))) 3 Co$o"r I&s))))))))))))))))))) I&s)))))))))))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) )))))))))))))))))))))))))))))))))))))) )))))))))))))))))))))))))))) 4 %et /.)))))))))))))))))))) /.))))))))))))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))))))))))))) )))))))))))))))))))) 10 Assi+nin+ a ne smart materia$)))))))))))))))))))))))))))) materia$)))))))))))))))))))))))))))))))))))))) ))))))))))))))))))))))))))))))))))))))))))) )))))))))))))))))))))))))))))))))))) )))14 14 Basic Editin+))))))))))))))))))) Editin+))))))))))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) )))))))))))))))))))))))))))))) ))))))))))))))))))) 16 Editin+ a &namas'))))))))))))))))))) &namas')))))))))))))))))))))))))))))) )))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))))))))))))) )))))))))))))))))))))1 1 aintin+ on the mesh ith &namas')))))))))))))))))))) &namas'))))))))))))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) )))))))))))) 1 Addin+ a ne materia$ m ateria$ or .aintin+))))))))))))))))))))) .aintin+)))))))))))))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) )))))))))))))))))))))))))))))22 ))))))))))))))))))22 E#.ortin+ ma.s)))))))))))))))))))) ma.s)))))))))))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))))))) ))))))))))))))))) ))))))) 24 %avin+ and movin+ the .roect))))))))))))))))))))))))))))) .roect)))))))))))))))))))))))))))))))))))))))) ))))))))))))))))))))) )))))))))))))))))))))))))))))))))))) ))))))))))))))))))))))))))25 25
Introd"ction his +"ide covers the asics of "sin+ &&O hich can e fo"nd as .art of the !"i#e$ %"ite) his .iece of softare or's in tandem ith hotosho. and a$$os o" to create7 edit and assi+n materia$s to a mesh) he softare a$$os o" to create B8 ma.s for o"r meshes) It i$$ a$$o o" to e#.ort o"r ma.s read for /E47 /nit 9%.ec"$ar:7 /nit 9,eta$$ic: and vario"s other .ieces of softare) I o"$d a$so recommend atchin+ the fo$$oin+ f o$$oin+ videos s.eci;ca$$ on &&O in order of im.ortance< htt.<==>"i#e$)se=t"toria$=>"i#e$-s"ite-2-0= htt.<==>"i#e$)se=t"toria$=ddo-.ainter-for htt.<==>"i#e$)se=t"toria$=ddo-.ainter -for-e+inners-a?o+-rea'don= -e+inners-a?o+-rea'don= htt.<==>"i#e$)se=t"toria$=ddo-.ainter-co$or htt.<==>"i#e$)se=t"toria$=ddo-.ainter -co$or-id-.rimer-.art-1= -id-.rimer-.art-1= htt.<==>"i#e$)se=t"toria$=ddo-.ainter-co$or htt.<==>"i#e$)se=t"toria$=ddo-.ainter -co$or-id-.rimer-.art-2= -id-.rimer-.art-2= htt.<==>"i#e$)se=t"toria$=ddo-.ainter-for-characters=
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CO5034 – Characteri Characterisatio sation n and AI for Interactive Interactive Environ Environments ments Lee Beever Beever 2016201
*avi+ation *avi+ation in &&O is ver simi$ar to hotosho.) @hen or'in+ on the mas's or ima+e ma.s and not on the mesh these shortc"ts mi+ht e "sef"$<
Navigation Pan Zoom Scroll Move Tool Free Transform
Shortcut %.ace Left mo"se "tton dra+ 9hen ?oomed in: i n: A$t ,idd$e mo"se "tton 9in and o"t: ,idd$e mo"se "tton 9in and o"t: i$$ se$ect the move too$ C8L i$$ start free transform) ,ove7 sca$e and rotate $aer)
@hen .aintin+ direct$ on the mesh these shortc"ts mi+ht e "sef"$<
Navigation Rotate Pan Zoom Rotate light source Rotate light source fully Increase brush size Rotate brush Opacity Select olour I!
Shortcut A$t Left mo"se "tton dra+ ,idd$e mo"se "tton dra+ ,idd$e mo"se "tton 9in and o"t: or A$t 8i+ht "tton dra+) %hift 8i+ht mo"se "tton dra+ 9hori?onta$ on$: %hift C8L 8i+ht mo"se "tton dra+ vertica$ and hori?onta$: B 8i+ht mo"se "tton dra+ B Left mo"se "tton dra+ B Left and 8i+ht mo"se "tton dra+ %hift C then c$ic' on the mesh
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
,esh re.aration Before "sin+ *&O or &&O o" sho"$d ens"re o" .re.are o"r mesh and /s) In order to "se &&O o"r mesh m"st have een /@ "nra..ed) If it isnt "nra..ed then it sim.$ ont or') If o" ish to create "ni>"e te#t"re detai$s on a$$ s"rfaces then o" m"st have "ni>"e / s.ace for a$$ faces) In order to "se o"r mesh in &&O o" ;rst need to e#.ort it as an DB) 1) 2) 3) 4)
%e$ect the mesh o" ish to e#.ort in 3&% ,a#) (o to Di$e 9,a# $o+o: F E#.ort F E#.ort %e$ected) ic' a s"ita$e $ocation and ens"re )DB is se$ected as the e#.ort t.e) /se the fo$$oin+ settin+s<
5) hats it for the mesh)
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
Co$o"r I&s &&O i$$ ma. the materia$s sece$ected to s.eci;c .arts of the mesh thro"+h the "se of a co$o"r I& ma.) his ma. de;nes areas of the /s that re>"ire s.eci;c materia$s) he co$o"rs themse$ves dont matter too m"ch 9"n$ess o"re "sin+ the a"to matchin+ feat"re: hoever each diGerent materia$ needs a diGerent co$o"r)
Heres the co$o"r I& ma. for the 8oot character "sed in .revio"s sessions) A$$ common materia$s are +ro".ed to+ether "sin+ the same co$o"r) @hen materia$s are assi+ned &&O i$$ read this co$o"r I& ma. and re.$ace the s.eci;c co$o"r ith the materia$)
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
Here o" can see the co$o"r I& for the ?omie character) o" can see the s'in has een mar'ed ith the .in' s'in co$o"r7 the shorts ith the ."r.$e7 the e$t ith a ron7 ees ith $ac'7 teeth ith cream and the s'"$$ ith the $i+ht ron) his co"$d e created in hotosho. man"a$$ im.ortin+ the / ma. and then .aintin+ over the to.) Hoever7 !"i#e$ have .rovided a ,A%cri.t .$"+in that i$$ ma'e this o m"ch easier for "s) o "se the scri.t o" need to fo$$o the +"ide e$o< 1) O.en ". o"r mesh in 3&% ,a#) 2) Ens"re it is ;nished and the /s have een "nra..ed and ;na$ised) 3) (o to the /ti$ities ta F ,a#%cri.t "tton F 8"n %cri.t<
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
4) *avi+ate to the !"i#e$ %"ite fo$der in ro+ram Di$es then ;nd the co$ors fo$der) %e$ect the ,a#8"n scri.t<
5) he director i$$ $oo' somethin+ $i'e this < C
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
) Here o" can se$ect and assi+n co$o"rs to o"r mesh) ) Dirst set the reso$"tion to match the reso$"tion of the ima+e ma.s o"r ish to create) 406 is a +ood defa"$t to +o for) ) %e$ect the Do$der icon and choose a render .ath) %et it to the same $ocation as o"r mesh and=or *&O .roect) 10)*o o" can start to assi+n some co$o"rs) 11)/se o"r standard se$ection too$s to se$ect the s.eci;c .o$+ons o" ant and then search for a materia$ t.e that matches the materia$ as c$ose as .ossi$e) Here Ive se$ected the shorts and searched for cotton)
12)&o"$e c$ic' the name of the materia$ to assi+n it<
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
13)Aove o" can see it has no een assi+ned) 14)&o this for the rest of the mesh) !"ic' ti.< If o" cant ;nd a materia$ name to match "st assi+n it somethin+ "ni>"e) As I stated .revio"s$7 the co$o"r doesnt matter 9"n$ess "sin+ the a"to-+enerate o.tion: and therefore o" "st ant "ni>"e co$o"rs that &&O can assi+n the materia$ to) 15)If o" have simi$ar materia$s on a mesh7 $i'e to t.es of cotton7 then a+ain "st se$ect a diGerent materia$) 16)Ens"re the ho$e mesh has een co$o"red<
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
1)Once com.$ete o" can hit 8E*&E8 to render the ima+e to a ;$e) o" m"st ens"re the mesh is se$ected hen o" hit 8E*&E8)
1)hats it) o"re no read for &&O)
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
%et /. In this +"ide e i$$ foc"s on settin+ ". &&O read for te#t"re ma. creation) 1) Boot ". hotosho. and then o.en ". !"i#e$ %"ite) 2) o" i$$ e .resented ith severa$ "tton o.tions) o o.en &&O o" need to c$ic' the icon ith the &<
3) his i$$ $a"nch the .roect indo<
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
4) If o" are ret"rnin+ to a .roect then o" can c$ic' Load roect and ;nd the .roect fo$der o" ere .revio"s$ or'in+ on) 5) If this is a ne .roect then o" need to .o."$ate the in."ts) 6) Dirst7 c$ic' ,esh and then navi+ate to the $ocation of o"r mesh in DB format) ) If o" have m"$ti.$e oects in the e#.ort then the i$$ sho here in the dro. don) o"$$ need to .o."$ate the ma.s se.arate$ for each oect) ) *e#t7 c$ic' ,ateria$ I& and se$ect the $ocation of o"r Co$o"r I& .revio"s$ created) %ee .revio"s section for he$.)
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201 ) *e#t7 if o" have a norma$ ma. .revio"s$ created 9s"ch as one from *&O: then c$ic' *orma$ and $ocate o"r norma$ ma.) 10)Dina$$7 tic' the Ba'e in 3&O for the C"rvat"re o.tion) his i$$ he$. hen "sin+ the mas' editor) 11)Leave the I& .reset em.t and then choose the a..ro.riate E#.ort ar+et) Dor o"r assi+nment o" i$$ ant to "se /nit 5 9,eta$ness @or'Ko:) 12)Dina$$ the %ave In o.tion sho"$d e .o."$ated7 hoever o" can chan+e the save $ocation if necessar) 13)Hit Create) 14)It ma ta'e a moment to create a$$ of the ma.s7 etc) 15)Once com.$ete o"$$ see an em.t ,a.s indo and an em.t a$edo ma.)
16)*e#t7 start ". 3&O c$ic'in+ the $"e 3 icon) his i$$ .resent o"r mesh in 3&) 1)o" sho"$d no see o"r mesh in 3& and if o" inc$"ded a norma$ ma. o" sho"$d see this in eGect<
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
1)%ee the .revio"s navi+ation section for contro$s hen or'in+ in 3&O) 1)hats it) o"re read to start addin+ materia$s to o"r mesh)
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
Assi+nin+ a ne smart materia$ his section i$$ cover ho to add a smart materia$ to o"r mesh and then some asic editin+ o" can a..$ to the materia$) 1) Ens"re 3&O is o.en and in foc"s) o add a ne materia$ o" i$$ need to "se the Co$o"r I& ma. to se$ect hich area of the mesh o" ish to assi+n a materia$ to) 2) In 3&O .ress %hift C7 this i$$ dis.$a o"r Co$o"r I& ma. on o"r mesh<
3) @ith %hift C he$d don o" need to c$ic' on one of the co$o"red areas on the mesh "sin+ $eft mo"se "tton) 4) his i$$ .rom.t the %mart ,ateria$ $irar to a..ear)
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
5) %earch or rose the materia$ $irar for the materia$ o" re>"ire) If o" cant ;nd one then o" either need to create a ne materia$ 9htt.<==>"i#e$)se=t"toria$=ddo-.ainter-materia$-.rimer= : or ;nd one that is simi$ar and or' ith that) An e#am.$e of this is the ees for the ?omie character "sed in $ect"res) I "sed the $ate# materia$ for this to +et the hi+h$ reKective s"rface data and then im.orted m on ee ima+e onto the a$edo ma.) 6) Once o"ve fo"nd the ri+ht materia$7 se$ect Create) ) he materia$ i$$ no e a..$ied to the area covered that Co$o"r I&<
) o"$$ see a ne entr has een added to the ma.s indo) As this is a smart materia$ o"$$ see it has m"$ti.$e $aers)
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
) Here o" can ma'e chan+es to individ"a$ $aers or sim.$ t"rn them on or oG) 10)Once o"re ha.. ith the chan+es o" need to ac' o"t of the c"rrent materia$ efore addin+ a ne materia$) 11)&o this c$ic'in+ a$$) his i$$ ta'e o" to the root of the $aers<
12)C$ic'in+ the fo$der icon ne#t to the $aer i$$ a$$o o" to ret"rn and edit the $aer) 13)here are severa$ as o" can edit the individ"a$ $aers in a materia$) here are asic edits and mas' edits) he asic edits are covered e$o)
Basic Editin+ here are severa$ diGerent as o" can edit a materia$ or $aer in a materia$ itho"t editin+ the mas') hese are<
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
N o" #
Tool
!escription
,ateria$ ,a.
$
&namas'
%
8eKectance
&
%ca$e
'
Intensit
( )
O.acit B$end modes
*
%ave %mart ,ateria$
his i$$ a$$o o" to chan+e the materia$ ma. associated ith this $aer) o" can sa. this o"t ith an materia$ from the materia$ $irar) his is the mas' that de;nes hat .arts of the materia$ sho"$d e visi$e) &o"$e c$ic' this to $a"nch the dnamas' editor) his is the +enera$ co$o"r of the $aer) /se this to chan+e the co$o"r of the materia$) A$most a$$ smart materia$s a$$o for the co$o"r to e chan+ed) his is the sca$e of the materia$) &ecreasin+ the n"mer i$$ increase the n"mer of times the materia$ is ti$ed) Essentia$$ ma'e the detai$s $ar+er or sma$$er) Ho intense sho"$d the materia$ e Increasin+ the n"mer i$$ ma'e the ma. more .rominent) Ho o.a>"e or trans.arent the materia$ is) his a$$os o" to "se the "i$d in $end modes7 s"ch as m"$ti.$7 over$a7 $inear $i+ht7 etc) his is ho the c"rrent $aer $ends ith the $aer e$o it) A$$os o" to save the c"rrent materia$ as a ne smart materia$) his is "sef"$ for hen o"re ma'in+ $ots of chan+es to a smart materia$ and ish to "se it on diGerent meshes) o" can save it as a ne .re-set in the $irar)
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201 @ith those o.tions o" can tea' a materia$ >"ite it) Hoever7 for f"$$ contro$ o" i$$ need to edit the dnamas')
Editin+ a &namas' he .oer of &&O is driven a feat"re ca$$ed &namas's) ,as's in hotosho. a$$o o" to de;ne areas of trans.arenc on a $aer) he same idea a..$ies to &namas's) he de;ne areas of trans.arenc for a materia$ or materia$ $aer) his is "sef"$ for $aers $i'e scratch $aers7 or dirt $aers7 here o" on$ ant .arts of the materia$ to sho dirt or scratches) &&O a$so has severa$ "i$t in dnamas' .resets that o" can choose from) hese .resets cover "se cases s"ch as antin+ dirt to sho in crevices7 or ear and tear on ed+es or areas that sho"$d sho as ein+ dama+ed) his is h e as' &&O to a'e the c"rvat"re d"rin+ the creation .rocess as it is "sed to ;nd the ed+es on the mesh and a..$ eGects a..ro.riate$) o edit a dnamas' o" need to do"$e c$ic' the dnamas' icon on the $aer<
he icon +ives o" a .revie of the $aer mas') he @ood Base is f"$$ hite as e ant it to a$as dis.$a as it is at the ottom of the $aer stac') Ed+e @ear has a mi#t"re and is main$ foc"sed on shoin+ as o.a>"e 9ish: on the ed+es and trans.arent on the main s"rfaces) he cavit dirt is most$ $ac' "t does have some hite and this is on$ on areas that have amient occ$"sion and therefore are seen as crevices) &o"$e c$ic'in+ the icon i$$ o.en the editor) It i$$ +ive o" the o.tion of o.enin+ in f"$$ shaded mode) his is eca"se e can edit the mas' direct$ on the mesh) D"$$ shaded mode i$$ sho the te#t"re7 non-shaded mode i$$ sho on$ the $ac' and hite mas' on the mode$ "t it is m"ch etter for .erformance)
a+e 1
CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
In the ima+e aove o" can see the &namas' editor) o" can see the .resets that o" can rose thro"+h or search) It is common to start ith one of these and then tea' as necessar) Be$o this o" can see f"rther o.tions) he te#t"re o.tions a$$o o" to $oad +r"n+e and te#t"re eGects from the $irar) o" can see a sc"G te#t"re has een a..$ied to this one) Amient occ$"sion is "sed to ;nd the crevices) C"rvat"re is "sed to ;nd the ed+es of a mesh) &is.$acement "ses the norma$ ma. of the materia$ to ;nd areas here it sho"$d e hi+h$i+hted on the mas') here are a$so severa$ "sef"$ .ost-.rocess o.tions7 s"ch as $ac'-hite a$ance7 ri+htness7 ti+htness and contrast) I o"$d recommend trin+ to +et the $oo' o" are +oin+ for ith the main o.tions ;rst then tea' ith the .ost .rocess o.tions) Once o" are ha.. ith the mas' then o" m"st hit ACCE ,A%M to save it) o" can ;nd more information on "sin+ the aove o.tions here< htt.<==>"i#e$)se=t"toria$=ddo-.ainter-materia$-.rimer=
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
aintin+ on the mesh ith &namas' o" can a$so .aint direct$ onto the mesh hi$st "sin+ the dnamas' editor) his i$$ a$$o o" to "se vario"s r"sh eGects to have m"ch more man"a$ contro$ over the $aer mas') o" can start .aintin+ on the mesh an time o" are in the &namas' editor) I o"$d recommend t"rnin+ on /ndo) o" can ;nd this "nder erformance F /ndo<
his mi+ht ca"se some s$o don on $ess .oerf"$ machines "t i$$ or' ;ne on the +ames $a machines) he main r"sh and .aintin+ o.tions are as fo$$os<
Option ,rush
-raser
+se his i$$ se$ect the r"sh too$) his a$$os o" to .aint detai$ onto the mesh) It i$$ "se the r"sh c"rrent$ hi+h$i+hted on the r"sh t.e icon) Erases detai$ from a mesh) /sef"$ if o" have r"n o"t of "ndo ste.s)
,rush Type
his i$$ dis.$a hich r"sh t.e is c"rrent$ se$ected) Hit the dro. don for more o.tions) %ee section e$o for more detai$s
Opacity
his sets ho o.a>"e the norma$ sho"$d e) I tend to $eave this on 1)00) @hen editin+ mas's rememer7 hite is f"$$ o.a>"e and $ac' f"$$ trans.arent) /se +res to +et somethin+ in eteen)
,rush colour
o"$$ notice that hen or'in+ on the mesh direct$ o" can on$ "se the r"sh too$) If o" ant to "se more com.$e# too$s o"$$ need to .aint direct$ onto the mas' ima+e in hotosho.) Be$o o" can see some of the r"sh o.tions)
a+e 20
CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
Here o" can see the diGerent sha.ed r"shes +ro".ed and the a re se$ected c$ic'in+ a ta) In each +ro". o" i$$ ;nd a se$ection of r"shes) o "se one7 sim.$ se$ect it and then tea' the settin+s) o" can chan+e the si?e7 rotation 9an+$e: and s.acin+) &ecreasin+ the s.acin+ i$$ create a smooth $ine hen c$ic'in+ and dra++in+) Increasin+ the s.acin+ i$$ +ive o" a $ar+er s.ace eteen each r"sh .$acement and is "sef"$ for creatin+ dotted $ines etc<
o"$$ ;nd a $ot of r"shes that a +reat for addin+ scratches7 ear and tear7 dama+e7 etc) to the mas')
a+e 21
CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
Addin+ a ne materia$ or .aintin+ o" can add additiona$ materia$s to a smart materia$ or materia$ $aer) his means o" can start to create o"r on materia$s that i$$ e "ni>"e to o"r character or asset) &&O has a se$ection of standard materia$s o" can add or o" can add another smart materia$) o" can add materia$ or ne $aer an time o" are on a materia$ +ro". ith the fo$$oin+ "ttons<
Option .// Smart Material
.// Material
.// lean 0ayer
.// olour Paint 0ayer
+se A$$os o" to add a ne smart materia$ to the c"rrent materia$ +ro".) he ne smart materia$ i$$ e nested in the c"rrent materia$ and i$$ +ive o" a$$ the same o.tions) A$$os o" to add a sin+$e materia$ $aer to the c"rrent materia$ +ro".) %in+$e materia$s consist of a sin+$e $aer and therefore are not as com.$e# as a smart materia$) Adds a ne em.t $aer to the materia$ +ro".) Can e "sed to add a materia$ man"a$$ or for sim.$ ma'in+ a ne co$o"r over$a as seen aove) his +ives o" a $aer that foc"ses on ."re$ .aintin+ direct$ onto the mesh) hin' of it $i'e .aintin+ in ,"do# ith "st asic co$o"rs and not a te#t"re) @or's e$$ ith com.$e# r"shes and addin+ hi+h$i+hts or ear and tear to a mesh) %ee the dnamas' section on ho to .aint on a mesh)
a+e 22
CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201 he ;rst to o.tions are the ones o" are most $i'e$ to "se) Be$o is an e#am.$e of here it co"$d e "sed<
In the ima+e aove o" can see man diGerent $aers in "se to create the head) he ase $aer is the +reen a$ien s'in I then added the one smart materia$) he act"a$ one $aer as t"rned oG "t the dirt $aer as $eft on to create the dirt eGect aro"nd the ta$es and scar) he dnamas' as edited to ens"re it on$ covered this .art of the s'"$$) he &"st %tee$ asic materia$ as then added) A+ain the dnamas' as man"a$$ edited revertin+ it to $ac' 9f"$$ trans.arent: and then .aintin+ direct$ on the mesh to s.ecif hich .arts sho"$d e o.a>"e)
he rain eGect as a c"stom materia$ I created and as added inside the Bone $aer) Aove o" can see the one ase has een t"rned oG "t the other eGects are sti$$ in "se to add some dirt to the rain)
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CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
a+e 24
CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
E#.ortin+ ma.s Once o" are ha.. ith o"r materia$s o" i$$ need to e#.ort them in the correct format for the en+ine o" are "sin+) L"c'i$ &&O has man "i$t in .re-sets for .o."$ar en+ines) o e#.ort o" ima+es o" need to c$ic' the fo$$oin+ "tton<
his i$$ rin+ ". the e#.orter indo<
Chec' that a$$ the detai$s are correct) o" can edit the $ocation of the ma.s7 defa"$t the i$$ e in the .roect fo$der in the D$ats fo$der) o" can a$so tea' the namin+ conventions +ivin+ it a defa"$t name and then chan+in+ the a the ma. t.e is a..ended) o" can a$so se$ect the ;$e t.e here) Dina$$7 se$ect the E#.ort ar+et) In o"r case e ant /nit 5 9,eta$ness @or'Ko:) hen hit EO8 ALL ,AE8IAL%) hats it) o"re materia$s sho"$d no e read to e added to the en+ine)
a+e 25
CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
%avin+ and movin+ the .roect Once o" are ;nished ith the .roect o" m"st save it) o save it sim.$ c$ic' the save icon<
his i$$ save a$$ of the ma.s) o" can then c$ose don hotosho.) o" ma e .rom.ted to save additiona$ ima+es7 so ens"re o" save these as a..ro.riate) o move o"r .roect o" i$$ need to co. the ho$e .roect fo$der to an e#terna$ so"rce or c$o"d stora+e service) *ote< &&O .roects can e >"ite $ar+e in si?e d"e to the %&s and or'in+ at $ar+e reso$"tions)
a+e 26
CO5034 – Characterisation and AI for Interactive Environments Lee Beever 2016201
a+e 2