Arforth Male Elf Wizard 3 - CR 2 Neutral Good Humanoid (Elf); Deity: Nethys; Age: 124; Height: 6' 1"; Weight: 117lb.; Eyes: Blue; Hair: White; Skin: Fair Ability
STR STRENGTH
DEX DEXTERITY
CON CONSTITUTION
INT INTELLIGENCE
WIS WISDOM
CHA CHARISMA
Saving Throw
Modifier
10
0
17
+3
12
+1
18
+4
13
+1
12
+1
Total
FORTITUDE (CONSTITUTION)
Score
+2 =
Base
Ability
+1
+1
Resist
Temporary
Misc
Temp
Notes
Elven Immunities: +2 vs. enchantments
REFLEX
+4 =
(DEXTERITY)
+1
+3
Elven Immunities: +2 vs. enchantments
WILL
(WISDOM)
+4 =
+3
Elven Immunities: +2 vs. enchantments
Damage Resistance, Fire (5) Elven Immunities Total
AC
13
Touch AC
CM Bonus CM Defense
Elven Immunities - Sleep
Armor Shield Dex
= 10
Size Natur Deflec Dodge Misc
+3 13
+1 14
Flat-Footed AC
= = 10
Total
HP
Skill Name
+1
10
BAB
Strength
Size
Misc
+1
0
-
-
BAB
Strength
Dexterity
Size
+1
0
+3
-
Damage / Current HP
16
Base Attack
+1
Initiative
+3
Speed
30 ft
Dagger
Mainhand: +1, 1d4 Ranged: +4, 1d4
Crit: 19-20/x2 Rng: 10' Light, P/S
Total
Ability
Ranks
+4 +8 +1 +3 +1 +1 +4 +3 +1 +1 +6 +3 +1 +10 +6 +1 +3
DEX (3)
1 1 3 1 3 3 3 3
INT (4) CHA (1) STR (0) CHA (1) CHA (1) DEX (3) DEX (3) WIS (1) CHA (1) WIS (1) DEX (3) WIS (1) INT (4) DEX (3) WIS (1) STR (0)
Temp
Feats, Traits & Flaws Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Weapon Proficiencies
Light crossbow
Ranged: +2, 1d8 Ranged, Both Hands: +4, 1d8
Acrobatics Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Heal Intimidate Perception Ride Sense Motive Spellcraft Stealth Survival Swim
Crit: 19-20/x2 Rng: 80' 2-Hand, P
You are proficient with the Longsword, Rapier, Longbow (including Composite Longbow) and Shortbow (including Composite Shortbow).
Scribe Scroll You can create magic scrolls.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Wizard Weapon Proficiencies You are proficient with the Dagger, Crossbow (Light and Heavy) and Quarterstaff. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Gear
Experience & Wealth
Total Weight Carried: 54/100lbs, Medium Load (Light: 33lbs, Medium: 66lbs, Heavy: 100lbs) Assorted Gems (worth 300 gp) Backpack (empty) Bedroll Crossbow bolts x30 Dagger Flint and steel Light crossbow Oil x3 Spell component pouch Spellbook Staff Staff of frost Wizard's kit
2 lbs 5 lbs 0.1 lbs 1 lb 4 lbs 1 lb 2 lbs 3 lbs 5 lbs 5 lbs 21 lbs
Special Abilities Bonded Object (Staff) (1/day) (Sp) Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the Elven object Magic is an amulet or ring, it must be worn to have effect, while staves, wands, +2 bonus on caster checks towizard overcome spell to resistance. +2 without to spellcraft andracial weapons must be wielded. If a attempts cast a spell his checks determine theinproperties of a magic bonded to object worn or hand, he must make item. a concentration check or lose the spell. The(1d6+1) DC for this (8/day) check is equal 20 + the spell's level. If the object is a Fire Jet (DCto 15) (Su) ring amulet, action, it occupies the ring necka slot accordingly. As aor standard you can sendorforth 20-foot line of fire. Anyone in this line takes 1d6 points of fire damage + 1 point for every two wizard levels you possess. A bonded object can be used once per day to cast one spell that the wizard A successful Reflex save halves this damage. The any DC of this save is equal to 10 has his spellbook and+ is capable of casting, even Creatures if the spellthat is not + 1/2inyour wizard level your Intelligence modifier. failprepared. their saving Fire Supremacy (Fire damage 1) This spell is treated like any other spell cast by the wizard, including casting throw catch fire and take 1d6 points of fire damage on the following round. time, You gain and resistance 5fire to can fire. At 10th level, this resistance 10. Attobe 20th duration, dependent on the wizard's level. This spelltoaction cannot Creatures thatother catcheffects avoid this damage by taking aincreases full-round level, youby gain immunity to fireordamage. addition, whenever youthe areground within 5 modified metamagic other The bonded object cannot be used extinguish the flames byfeats making a DCabilities. 15InReflex save. Rolling on gives feet of aspells source of flame atonleast as large as a campfire, you with canschool). draw to cast from the wizard's schools arcane a +2 circumstance bonus theopposition save. Dousing the(see creature waterthe fire around you forextinguishes 1 round as athe swift action. Anyone striking you with a melee automatically flame. You can use this ability a number of times Low-Light Vision weapon or unarmed strikeIntelligence takes anabilities amount firebonded damage equalastoif1/2 A wizard can add additional magic toofhis object he your has the per day equal to 3 + your modifier. See twice as(minimum far as a human in low light, distinguishing color and detail. wizard level 1). Weapons with reach this damage. required item creation feats and if he meets the avoid level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic Water abilities the daggerschool (see the Classicaltoopposition for:Craft FireMagic Arms and Armor feat in Chapter 5). If the bonded object is a wand, it loses its wand abilities when its last charge is Five-Element opposition school for: Fire consumed, but it is not destroyed and it retains all of its bonded object properties and used 2toslots crafttoa cast new spells wand. from The magic properties You can mustbespend the Water school.of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.
Current Cash: 300 GP of Valuables
Spells & Powers Wizard Spell DC: 14 + spell level CL: 3 (vs. SR: +5, Concentration: +7) Melee Touch +1 Ranged Touch +4 Maximum Wizard spells per day: 4/*x0; 3x1; 2x2 Wizard 0: Detect Poison, Read Magic, Flare (DC 15), Detect Magic Wizard 1: Magic Missile, Ray of Enfeeblement (DC 15), Burning Hands (DC 16), Burning Hands (DC 16) Wizard 2: Burning Gaze, Burning Gaze, Burning Gaze
Background On Retainer to Isabella. - 8gp per day, 6 days a week, with one day off rest UNLESS on adventure then all 7 days must be paid. This amount must be paid at the end of each week. - 50% of EQUAL share of treasure found. - Half XP earned. Current XP: 5466 Next Level: 9000 GP: 85 SP: 20
Tracked Resources
Bonded Object (Staff) (1/day) (Sp)
If a bonded object is damaged, it is restored to full hit points the next time the
Cone of Coldhis spells. If the object of an arcane bond is lost or destroyed, it wizard prepares can be replaced after 1 week in a special ritual that costs 200 gp per wizard level
Crossbow plus the cost ofbolts the masterwork item. This ritual takes 8 hours to complete. Items
replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item. Dagger Note: If your bonded object does not have any other powers or properties yet, Fire Jet (1d6+1) (8/day) (DC 15) (Su) there are power-less versions of the wand, staff, ring, and amulet available on the magic tab. Ice Storm
Staff of frost Wall of Ice
Languages Celestial Common Draconic
Elven Gnoll Sylvan
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.