MUTANTS AND MASTERMINDS CH Issue 16 By Simpson, 3/7/0 simpson!""#y$%oo&'om %p2//&ey4ium&ne %p2//5.oups&y$%oo&'om/5.oup/mnm!%$!o!%e.oes
(HAT)S (HAT)S NE( Stat Block addition BAB 1:1, 3:1 bug fx Moved "Protection types" "Attack types" to Po!ers tab Added S # Metric conversion Module cleanup
UNITS *+ MEASUREMENT 1
U.S
$S Metric
TUT*RIAL/+A %veryone is &ree to use t'is c'aracter s'eet as t'ey see ft$ (eel &ree to )odi&y t'ings as you
-e.son$ - 'is is t'e starting starting section section !'ere you enter all kinds o& personal personal c'aracter c'aracter in&or)ation, in&or)ation, starting starting P-, .P a
0 0
0
-ERS*NAL IN+* o 'e Secret *2#Public *2 toggle c'anges c'anges !'at appears appears on t'e t'e 'aracter S -*(ER LEEL -o %nter your Starting P-$ 6our base PP are are calculated calculated based based on your startin startin o As you are are a!ard a!arded ed .P, enter enter t'e t'e total total in t'e .P .P a!ards a!ards section section$$ 6our 6our ba o 6our 6our e8ective PP- is auto calculated, calculated, going going up a level level every 19 po!er po!er poin o 6ou 6ou can ad7ust ad7ust t'e )axi)u) )axi)u) ranks &or your attack, de&ense, po!ers, po!ers, and HER* -*INTS
o
*& you 'ave a &eat or po!er t'at ad7usts your de&ault ero points, enter it
A8iiies Com8$ 'is ab ab includes includes your base abilities, saving saving t'ro!s, t'ro!s, co)bat values, and and initiative$ initiative$ /ote t'e & 0 ABILITIES o %nter your abilities in t'e Base colu)n$ o *& you 'ave a Super;Stat po!er, enter it in t'e Super Stat colu)n$ 'ere Noe 'ese Noe 'ese Super;Stats aren=t fgured into your Base Attack Bonuses, o 'e ost o& your abilities is listed under t'is t'is section$ 0 SAES o 6our 6our saves are are calculated calculated based based on your ability ability )odifers$ o *& you 'ave 'ave an A)a>ing A)a>ing Save, Save, enter enter it in in t'e A)a>ing A)a>ing Save Save colu)n$ colu)n$ ?t' 0 ATTAC> o %nter your Base Attack Attack Bonus Bonus in t'e Base cell$ *& you 'ave ad7ust)ents ad7ust)ents t o 6ou 6ou can individually individually a8ect a8ect your Melee, Melee, @anged, @anged, and Mental Mental base attack v 0 *& you 'ave a (eat or ot'er )odifer, enter t'e value in one o& t'e 0 DE+ENSE o %nter your Base 2e&ense 2e&ense Bonus in t'e Base cell$ cell$ *& you 'ave ad7ust)ent ad7ust)ent o 6ou 6ou can individually individually a8ect a8ect your 2e&ense 2e&ense and Mental Mental de&ense values$ values$
S9is 0
S>ILLS o 'is section is dedicated dedicated solely to skills$ skills$ (irst, select your your skill point cost o 6our 6our skill rank rank )ax is listed$ listed$ Any skill rank rank t'at surpasses surpasses t'is nu)ber !i o (or Cno! Cno!le ledg dge, e, scie scienc nce, e, or ot'e ot'err ski skill lls, s, ente enterr t'e t'e na)e na)e t'e t'e ski skill ll$$ (or exa exa o Add ranks to your skills in t'e @anks colu)n$ o *& you 'ave a &eat t'at a8ects a skill 4suc' as alented or skill &ocus, add o Synergy Synergy bonuse bonuses s )ust )ust be added added in t'e syner synergy gy colu)n$ colu)n$ *& you are are eligi eligib b o *& you use use t'e Pro&ession Pro&ession#?ccupation #?ccupation 'ouse rule, t'ere=s a colu)n &or t'a o Any ot'er skill value ad7ust)ent can be added to t'e Po!er or Misc colu
+e$s (e$9 0
0
+EATS SU-ER +EATS o 'is is !'ere !'ere you add add in your (eats (eats Super Super (eats$ (eats$ o By de&ault de&ault all (eats (eats cost points$ *& you 'ave a &eat t'at=s t'at=s part o& a po!e (EA>NESSES o Add any c'aracter !eaknesses 'ere$ By de&ault, all !eaknesses are ;1E
-oe.s Mo: 0
-*(ERS o ?kay, t'is can be a little tricky$ tricky$ Fe=ll take t'is slo!ly$ slo!ly$ o (irst, type in t'e po!er na)e in t'e P?F%@ cell, adding it=s source$ (or ;.o%
G stunt:
o o o o o
C*ST
G Da!: %nter in t'e @anks o& t'e Po!er in t'e @A/CS cell %nter %nter "attac "attack" k" in in t'e t'e Attac Attack# 5 to t'e ?AG % ?S ?( A/6 A/6 P?F%@ MS AA-FA FA6S 6S B% A A -%AS ?/%+ ?/%+ ' 'e G *& you 'ave any extra, t'at po!er rank cannot exceed t'e po!er G ere are a &e! exa)ples: -*(ER RAN> DC Type DC
?0 @ 3 ?
Super Strengt' H)utationI
1? 6 6
*ncorporeal Hsuper;trainingI
extra: A)a>ing A)a>ing Save, 2M< extra: -eaping -eaping 419J5 419J5 stunt: Super -eap 4EE=5
@ @ 3 ?
attack general general
?@ 1@ 13 1?
6
general
16
6
general
16
6
general
16
Da!: tiring extra: *))unity 4'eat, cold, pressure, su8ocation, ex'austion, starvation5
6
extra: scra)ble scra)ble electronics electronics
0
M*EMENT o %nter your Base speed in t'e Base cell o %nter your sprint )ultiplier in t'e @anks in Super;Move)ent cell$ 'is is o ?t'er )et'ods o& )ove)ent 4Dig't, leaping, etc5 and t'eir values can be
CHARACTER SHEET ypically, ypically, * do t'e &ollo!ing: &ollo!ing: 0 se Ford Art &eature to replace t'e 'aracter /a)e$ 0 *nsert a 'aracter Portrait$ 0 'ese ite)s 4along 4along !it' Printing Printing issues5 issues5 are discussed in in t'e (A (A 4see belo!5$ belo!5$
+A : o! can * get get t'e s'eet s'eet to print on a single single pageN pageN 'ere=s 'ere=s a ro! or colu)n colu)n t'at=s t'at=s extend extendii A: Set t'e page to scaling to 1 page !ide by 1 page tall: 1$ (ro) t'e +ie Menu, +ie Menu, select -$5e Seup $ *n t'e -$5e T$8, T$8, c'eck +i o2 1 p$5es ie 8y 1 $ 3$ Print t'e page : o! do * add )y c'aracter=s picture to t'e c'aracter s'eetN A: 2o t'e &ollo!ing: 1$ Select t'e A@A%@ S%% tab $ (ro) t'e Inse. Menu, Inse. Menu, c'oose Inse. -i'u.e, -i'u.e, t'en +.om +ie$ +ie$
3$ O$ 9$
Bro!se to your c'aracter portrait$ lick Inse.$ Inse.$ 6ou 6ou can )ove t'e t'e picture around t'e s'eet$ Move it up to t'e space &or &or t'e c'ar a$ Select one o& t'e corner nodes o& t'e i)age and 'old do!n t'e s'i&t key$ b$ Si>e t'e i)age as appropriate$
: o! do * use F?@2 A@ to create a cool looking c'aracter na)e N A: 2o t'e &ollo!ing: 1$ Select t'e A@A%@ S%% tab $ (ro) t'e Inse. Menu, Inse. Menu, c'oose -i'u.e, -i'u.e, t'en (o. A.$ A.$ 3$ (ro) t'e Ford Art
ARACTER BUILDER Bi5 %$n9s 5o o2 +$en.i, M$ CB Tese. Demon55, (i ;M CB Tese. Bi >$., Supe. T%u.s$y)s +ines E.i' M$eson, EF'e ;enius
ould pre&er to see t'e)$ *& you do so)et'ing you t'ink is really cool, let )e kno!+
ards, and suc'$ *t s'ould be &airly straig't&or!ard$ /ote t'e &ollo!ing:
eet 4Secret *2 or Public *25$ g P-$ e PP is ad7usted appropriately$ ts$ skills$ 'e de&ault is based on your P-$ %nter any ad7ust)ents in t'e Misc cells 4you can u
in t'e Bonus ero Points cell$
llo!ing:
are t!o colu)ns because di8erent po!ers so)eti)es cover t'e sa)e stat 4Super Strengt' 'o!ever any additions to t'e Misc colu)n (ILL be &actored into your Base Attack Bonus$
r po!ers or &eats t'at ad7ust your de&ault saves can be entered in t'e Misc colu)n$ o )ake to your BAB, you can enter t'e) in one o& t'e ot'er cells$ alues$ ot'er cells$
to )ake to your B2B, enter it in one o& t'e ot'er cells$ 4Super;speed, &or exa)ple, adds t
&ro) t'e drop;do!n list$ ypically t'is is 1:1, but various 'ouse rules 'ave instituted 1: a ll be )arked in red$ ple, Cno!ledge: ar %ngines, or Science: P'ysics$ 'e value in t'e (eat colu)n$ le &or a Synergy, it is listed in t'e Blue olu)n on t'e rig't $ /ote t'e Pro&ession "total" at t'e botto) o& t'e colu)n to 'elp you keep track o& points ns$
r, or !ant to )ake so)e ot'er cost ad7ust)ent, you can edit t'e de&ault cost o& t'e &eat by points$ o ad7ust t'e cost, add t'e appropriate value to t'e ost Ad7$ ell$
xa)ple: :
ack po!er$ 'is c'anges t'e de&ault 2 o& t'e po!er &ro) 1E to 19$ k po!er$ 7$ cell$ (or exa)ple, you add your base S@ ability )odifer to your Super;S@ 2$ t be sure to leave t'e ?S and @A/C cells blank$ 'e cells don=t line;!rap, so you 'ave t ost o& t'e po!er$ ption5, add 41L 5 to t'e ?A- cell ;15 5 to t'e ?A- cell
ell$ ck your )at'+ rank o& t'e base po!er$ AG DC 9
sed &or speedsters &or calculating super;speed$ added in t'e cells belo! t'e base )ove)ent$
g beyond t'e print boundaries$
acter portrait$ 6ou )ay need to scale it as !ell$ o scale t'e picture,
or 1EE1&ree&onts$co)$ see t'e %xcel elp$
$
se positive or negative values to increase or decrease t'ese )ax levels5$
and
your 2e&ense Bonus5$
d 1:3 41 po!er point 3 skill points5$
pent on pro&ession$
entering t'e )odifcation in t'e ost Ad7$ cells$ (or exa)ple, i& you 'ave *)proved
o space out your descriptions evenly$
e t'at can only be used !it' t'e
ould be 1 point, t'ere&ore you s'ould add ;1 to t'e ost ad7$ cell$
CHARACTER IN+* 'aracter=s /a)e oncept#Arc'etype uote
@eal /a)e Secret
secret *2
1
Public
Si>e Medium
'aracter /otes
eig't Feig't air %yes ?ccupation ea) /a)e Base o& ?ps a)paign /a)e
-*(ER LEEL -Starting P 6our starting PP is:
0
.P A!ards:
otal PP Available:
0
6our %8ective P-:
0 B$se
Mis'
Max Base Attack
0
E
R
Max Base 2e&ense
0
E
R
Max Skill @ank
3
3
R
Max Po!er @ank
0
E
R
HER* -*INTS ero Points
0
Bonus ero Points ero Point otal
0
0
UNS-ENT --
*& you don=t !ant to use t'e c'aracter portrait area, t'is section !ill replace t'e "portrait" area o& t'e c'aracter s'eet s'eet$
C%$.$'e. Type2
Standard P P
onstruct
1 Standard
P-
E
ABILITIES Cos 0 0 0 0 0 0 0 0
STR DEJ C*N INT (IS CHA
B$se 1E 1E 1E 1E 1E 1E
To$
0 0 0 0 0 0
Moie.
0 0 0 0 0 0
Supe. 1 R R R R R R
Supe. ? R R R R R R
Mis' R R R R R R
ABILITIES C*ST UNS-ENT --
SAES To$ DAMA;E +*RTITUDE RE+LEJ (ILL-*(ER 0
A8iiy Mo
0 0
0 0
Am$4in5 1
Am$4in5 ?
Mis'
0 0
ï
?/
R
R
R
R
ï
?/
R
R
R
R
0 0
ï
2%.
R
R
R
R
ï
F*S
R
R
R
R
Const. HARDNESS When you are uil!in" a construct# you you uy u$ its HARDNESS# %hich is use! as its DM& sa'e. A!!iti A!!itionally onally )se the *o%er , Mo'* Ta to !enote your your construct*s $rotection ran-s. Construct NCs ty$ically ty$ically ha'e N
ATTAC> BAB boug' boug'tt a Attack Purc'ase ype Individual BAB attack types bought separately *ndividual *ndivid ual BAB attack types types Cost 0
Total BASE ATTACK
0
Base =
E
Misc +
E
B$se
To$
Cost 0
MELEE
0
RAN;ED
0
MENTAL
0 0 0
A8iiy Mo
Mis'
Si4e
R
0
ï
S@
R
R
0
R
0
ï
2%.
R
R
0
R
0
ï
F*S
R
R
0
0
0 0
ATTAC> C*ST UNS-ENT --
DE+ENSE Cos 0
To$ BASE DE+ENSE
0
Mis'
B$se
R
0 To$
A8iiy Mo
B$se
Mis'
DE+ENSE
10
10
R
0
ï
2%.
R
MENTAL
10
10
R
0
ï
F*S
R
To$ +LAT
10
Mis'
B$se
10
R
Com8$ Sense
R
Si4e R
0
R
Si4e 0
o)bat Sense exceeds 2exRMiscR2odge+
0 0
DE+ENSE C*ST UNS-ENT --
INITIATIE DeF INITIATIE
0
0
Mis' R
R
0
*)proved *nitiativeE
E
EF.$ Liin5
%nter Base Ability values$ Super;Abilities are entered into t'e Super;Stat Super;Stat olu)ns$ 'ese Super;stats are &actored into 2e&ense, Saves, but L/?L Attack Attack values$ Any value in t'e Misc olu) is &actored into LA--L c'aracteristics, including Attack$ are&ul !'at goes into t'e Misc colu)n$
+e$
0
oug'ness oug'nessE
0
0
-ig'tning E @eDexes
0
*ron Fill
E
%nter any A)a>ing Save values in t'e Am$4in5 S$:e colu)n$ S$:e colu)n$ 6ou can use t'e Mis' Mis' colu)n colu)n &or bonuses &ro) &eats and suc' 'eck t'e (eats you 'ave t'at a8ect Saves$
# you can uy u$ le'els o( $rotect $rotection. ion. N.
Select !'et'er to purc'ase BAB individually 4at 3pp # 1 BAB rank5, or purc'ase eac' individual attack type 41pp #)elee, 1pp #ranged, etc$5 Attack (inesse
E
%nter your Base Attack Talue$ Super;Stats are /? &actored into your attack values$ o c'ange a specifc attack value, enter a nu)ber in t'e Mis' Mis' colu)n$ colu)n$
E E E E E E E
E E E E
Do5e 0
2odge
E
%nter your Base 2e&ense Talue$ Add a value to t'e Misc colu)n to propagate it across all 2e&ense values 4Dat; &ooted, )ental5$ Super;Stats A@% &actored into t'e base de&ense value$ 'eck Do5e i& you 'ave t'e 2odge &eat$ 'is is represented as a R1 to 2e&ense, not &actored into your de&ense value;; 7ust so)et'ing t'at can easily be re&erenced$ Add a value to t'e Mis' colu)ns to a8ect a specifc de&ense value$ *& you 'ave o)bat Sense, add t'at rank to t'e Com8$ Sense cell$ 6our o)bat Senses A//? exceed t'e total o& your 42ex bonus R MiscU2e&ense R 2odge5$
E E
O
o! )any skill points do you receive per po!er pointN Skill @ank Max:
1 3
3
S>ILLS Cos 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0 0&0
A8iiy
To$ dex dex c'a str int !is int
A'.o8$i's B$$n'e BuK Cim8 Compue.s Con'en.$ion C.$
int int int c'a int c'a dex dex int c'a c'a dex c'a c'a str int
Demoiions Dipom$'y Dis$8e De: Dis5uise D.i:e Es'$pe A.is +o.5e.y ;$%e. Ino H$ne Anim$ Hie Innueno Inimi$e ump >noe5e2
int int int int int int int !is !is dex dex c'a dex !is
Lisen Mei'ine Mo:e Sien *pen Lo'9 -e.o.m -io -.oession2
!is int int dex
Re$ Lips Rep$i. Rie
dex int
S'ien'e2
int int int int int int int !is dex !is !is str c'a
Se$.'% Sense Moi:e Sei5%/H$n Spo Su.:i:$ Sim T$un
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E
R$n9
R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R
+e$
R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R
Syne.5y
R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R
R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R
-oe.
-.o&
R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R
Mis'
R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R
E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E
0&0
INT
0
E
R
R
R
R
R
R
E
0&0
INT
0
E
R
R
R
R
R
R
E
0&0
INT
0
E
R
R
R
R
R
R
E
0&0
INT
0
E
R
R R R R Points spent on Pro&ession:
R
E
cost
0&0 0
L$n5u$5es2 %nglis'
S>ILLS C*ST UNS-ENT --
E
I you %$:e @ o. mo.e .$n9s in %e ise s9i, %e ooin5 syne.5y 8onuses $ppy2 +2 Balance, +2 Jump, +3 Dodge bonus (fighting defensivel y), +6 (fighting ! total defense) +2 Diplomacy, Disguise, "nnuendo, "ntimidate, #leight of $and, %aunt +2 Disable Device(comp), &pen 'ocs(comp), Demolitions(comp)
+2 epai* (if applicable), +2 Disable Device (if appliacable) +2 epai* (if applicable), +2 Disable Device (if appliacable)
+2 ide
+2 c*obatics
+2 Disguise
+2 Diplomacy in that a*ea of epe*tise, +2 -edicine (if docto*), +2 epai* (if applicable)
+2 "nnuendo, Diplomacy
O +o. Cusom / EF.$ S9is
O O O
+EATS SU-ER +EATS +EAT EJAM-LE
? 1
C*ST AD
oug'ness *)proved
;1
Cu..eny See'e +e$s2
Cos
See' you. +e$ -----------------------------------------------------
0 0
+EAT C*ST UNS-ENT --
(EA>NESSES
*., ype in $ 'usom e$ o. ei you. see'ion
Cos AG
(e$9ness Des'.ipion -------
0 0
(EA>NESS B*NUS UNS-ENT --
Cos AG
ï
se t'e ?S A2V colu)n to c'ange t'e de&ault cost o& a &eat$ By de&ault, all &eats cost points$ *& a &eat is part o& a po!er, you can a8ect t'e &eat cost by adding in t'e appropriate
1
-$5e
+e$ -.e.euisies
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1
1 1 1
-*(ERS CURRENT ABILITIES S$
Cu..en
-*(ER L**>U-
Supe. 1, ?
1 Absorption
STR2 10
0
,
DEJ2 10
0
,
C*N2 10
0
,
EJTRA
INT2 10
0
,
Area e8ect 9x rank in &eet
(IS2 10
0
,
+LA(
CHA2 10
0
,
@educe rank by 1 eac' use o& po!er
DM;
0
,
+*RT
0
,
RE+
0
,
(ILL
0
,
Com8$ Sense
0
Cos pe. .$n9
A'ion
R$n5e
3
/one
Personal
Du.$ ontin
Area
Degrades
Suns O EF.$s bot' types, increased capacity +$s one energy type, energy control
UIC> CALCULAT
6ou can copy t'e contents o& t'is cell and paste in in t'e Po!ers area$ @ig't click and opy t'e ell$ @ig't;click on t'e cell to paste into and select Paste Special, t'en Paste Talues$
R$n9 3
H/oneI HPersonalI HontinuousI Hsave:/#AI
Dou8e
ui'
P
9
2
Mis' DC AG
.
;o o )A8iiies Com8$)
T*TAL C*ST
ENTER )B) o. B$se -oe.
Sou.'e
-*(ERS / EUI-MENT
RAN>S
ENTER $$'9 , 5ene.$, o. none
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
0 0
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
none
R
-*(ERS C*ST UNS-ENT --
M*EMENT Mo:emen -oe. R$n9
Mo:emen Types
Speed
6
+ee 30
Mee.s "
B$se
Run
Sp.in
3E
E
1E
R$n9s in Mo:em
-R*TECTI*N N$me
R$n9s
N$me
R$n9s
'is section is s'o 'aracter s'eet unde type$ So)e exa)ple A.mo. @ Men$
Protection ype 1 Protection ype
ATTAC> TQ-ES Attack ype 1 Attack ype Attack ype 3
S/L
'ese are displaye 'aracter s'eet unde type$ So)e exa)ple So., L +i.e Men$ B$s ", S
on
S$:e
ous
/#A
Muipie.
Base 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
E
yes
general
MAJ -*(ER RAN>
RS 13
-$5e DC Type E..$$
R R R R R R R R R R R R R R R R R R R R R R R R R R R
6@
Po!er @ank 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0 0 0 0 0 0 0 0 0
R R R R R R R R R
Supe. en
0 0 0 0 0 0 0 0 0
Supe. Mo: Muipe 1 1 1
n on t'e r eac' 2e&ense : -.o&
on t'e r eac' attack : $s 6, S
0
-*(ER LEEL secret *2
'eig't
gender age si>e Mediu)
occupation tea) na)e
!eig't 'air
base o& ops
eyes
STR
DEJ
C*N
INT
(IS
CHA
1E
1E
1E
1E
1E
1E
0
0
0
0
0
0
DM;
+*RT
RE+
(ILL
INIT
S-EED
0
0
0
0
0
30 60/1?0
BASE DE+ENSE
0
BASE ATTAC>
0
DE+ENSE
+LAT
MENTAL
MELEE
RAN;ED
MENTAL
/0
10
10
0
0
0
HER*
0 -*(ERS
RAN>
+EATS
DC
S>ILLS AcrobaticsL Balance Blu8 li)b o)putersL
-isten MedicineL Move Silent ?pen -ockL Per&or) PilotL Pro&ession:
ncentration
ra&t
@ead -ipsL @epairL @ideL
2e)olitionsL
2iplo)acy 2isable 2evL
2isguise 2riveL
Science:
scape Artist
(orgery
ide *nnuendoL *nti)idate Vu)p Cno!ledge:
Searc' ense Motive
leig't#andL
Spot Survival S!i) aunt
(EA>NESS
langs: %nglis'
LI+T AND L*AD lig't 33 lbs )ed lbs 'eavy 1EE lbs HITS
;1
R*LL +AIL +AIL @ +AIL 10
;
;3
STUN BRUISED STUNNED UNC*N
;O
;9
LETHAL INURED STUNNED DISABLED
; o o o o o o
;W
;X
;Y
;1E
;11
M*EMENT 8$se/.un/sp.in
over'ead o8 ground pus'#drag
1EE lbs EE lbs 1EEE lbs
;1
;1O
;13
STUNNED Hstunned &or 1 round, lose dex bonus, R to 'itI DISABLED H1# action per round$ strenuous actions dyingI DQIN; H&ort save dc:1E or die$ R1 dc to save per 'ourI +ATI;UED Hno run or c'arge, ; str, ; dexI EJHAUSTED H1# speed, ; str, ; dexI UNC*NSCI*US Hknocked out, addt=l attacks are let'alI
;19
Speed
;1
;1W
;1X
3E # E # 1E
;1Y
;E
;1
-*(ER -*INTS 0 abilities E skills E co)bat E po!ers E &eats E !eakness E S-ENT UNS-ENT NEJT -L 0 0 1@
'aracter builder issue 16
!!!$ely>iu)$net
1
PL:
Size: Medium
ABILITIES STR
10
0
DEX
10
0
CON
10
0
INT
10
0
WIS
10
0
CHA
10
0
SAVES DM
0
!ORT
0
RE!
0
WILL
0
MOVEMENT INIT SPEED
0 "0/#0/1$0
COMBAT BASE DE!
0
DE!
10
!LAT
10
MENTAL
10
BASE ATT
0
MELEE
0
RANED
0
MENTAL
0
S%ILLS A&'()*+i&,B*.*&e B.u C.im) C(mu+e',C(&e+'*+i( C'*+
Dem(.i+i(,Di.(m*&2 Di,*).e De3Di,4ui,e D'i3eE,&*e A'+i,+ !('4e'2 *+5e' I( H*d.e Aim*.Hide Iued(I+imid*+e 6um %(7.ed4e:
Li,+e Medi&ieM(3e Si.e+ Oe L(&8Pe'('m Pi.(+P'(e,,i(:
Re*d Li,Re*i'Ride-
S&ie&e:
Se*'&5 Se,e M(+i3e S.ei45+/H*dS(+ Su'3i3*. S7im T*u+
!EATS
POWERS
WEA%NESS
COST *)i.i+ie,
90
)*,e *++
90
)*,e de
90
,8i..,
90
e*+,
90
(7e',
90
7e*8e,,
90
+(+*.
90
u,e+
90
STAT BLOC%
; PL: ; ; ; ; Size: Medium INIT: 0; DE! 10/10 SPEED "0 MELEE 0; RANED 0; MENTAL 0; SV: DM 0; !ORT 0; RE! 0; WILL 0 STR 10; DEX 10; CON 10; INT 10; WIS 10; CHA 10= COST: *)i.i+ie, 0; &(m)*+ 0; ,8i.., 0; e*+, 0; (7e', 0; 7e*8e,, 0; +(+*. 0=
se ZB[ tags se HBI tags
LI+T/L*AD arry 1 3 O 9 W X Y 1E 11 1 13 1O 19 1 1W 1X 1Y E
STR2 3 1E 13 1 E 3 3E 33 3X O3 9E 9X W X 1EE 11 133
1E 13 E 33 OE O 93 E W X 1EE 11 133 193 1W3 EE 33
-- C*ST E E E E E E E E E
AB*-**%S BAS% A BAS% 2%( SC*--S (%AS P?F%@S F%AC/%SS ?A/SP%/
-*(ERS Enume.$ion 1 3 O 9 W X Y 1E 11 1 13 1O 19 1 1W 1X 1Y E 1
-*(ER NAME Absorption Alternate (or) A)a>ing Save Ani)ation Ar)or Astral Pro7ection Blending Boost linging o)bat Sense o)pre'end orrosion os)ic Po!er reate ?b7ect 2atalink 2a>>le 2eDection 2ensity ontrol 2i)ensional ravel 2isintegration 2rain
Cos/.$n9 3 9 1 1 9 1 1 1 1 X
A'ion /one (ree /one al& /one al& (ree al& al& /one @eaction al& al& al& al& al& @eaction (ree al& al& /#A
3 O 9 W X Y 3E 31 3 33 3O 39 3 3W 3X 3Y OE O1 O O3 OO O9 O OW OX OY 9E 91 9 93 9O 99 9 9W 9X 9Y E 1 3 O 9 W X Y WE W1 W W3 WO W9 W WW WX WY XE X1 X
2uplication %lasticity %le)ent ontrol %nergy Blast %nergy ontrol %nergy (ield %SP (atigue (lig't (orce (ield e ?bscure Paralysis Plant ontrol Posession Postcognition Precognition Protection @egeneration @eincarnate @unning Sensory Protection S'ape Matter S'apes'i&t S'rinking Slick Slo! Snare Sorcery Space;(lig't Spinning Strike Stun Su8ocate Super;'aris)a Super;onstitution Super;2exterity Super;*ntelligence Super;Senses Super;Skill Super;Speed Super;Strengt' Super;Fisdo) S!i))ing S!inging elekinesis
O 1 3 1 1 9 3 1 3 3 3 O 1 W 3 O O 1 O 3 1
al& al& al& al& al& (ree al& al& al& (ree al& (ree al& al& /one (ree (ree al& /one al& /one al& al& al& al& al& al& al& al& al& (ull (ull /one /one (ull al& /one al& (ree (ree al& al& al& Taries (ull al& al& al& al& /one /one /one /one /one /one al& /one /one al& al& al&
X3 XO X9 X XW XX XY YE Y1 Y Y3 YO Y9 Y YW YX YY 1EE 1E1 1E 1E3 1EO 1E9 1E 1EW 1EX 1EY 11E 111 11 113 11O 119 11 11W
elepat'y eleportation elescopic Sense i)e ontrol i)e ravel rans&er rans&or)ation rans)utation unneling Feapon Feat'er ontrol ;;;;@??CS P?F%@S;;;; Tariable %8ect ;;;;S?M P?F%@S;;;; custo)1 custo) custo)3 custo)O custo)9 custo) custo)W custo)X custo)Y custo)1E custo)11 custo)1 custo)13 custo)1O custo)19 custo)1 custo)1W custo)1X custo)1Y custo)E custo)1
1 Y 3 3 3 1
al& al& (ree al& al& al& al& al& al& al& al&
al&
SIE M*DI+IER 1 3 O 9 W X Y 1E 11
Si4e Miniscule (ine 2i)inutive iny S)all Mediu) -arge uge
A$'9/Deense Moie. 1 X O 1 E ;1 ; ;O ;X ;1
S*\% E A#2%( M?2
+EATS Enume.$ion 1 3 O 9
+EAT Accurate Attack Aerial o)bat All;Around Sig't 4Super5 All;?ut Attack
DESC 4; d)g bonus5, 4R attack roll5, 9 )ax R1 attack or de& !'en in air RO vs surprise, an=t be Danked 4;dodge5, 4Rattack5, 9 )ax
Mediu)
-.e.e 2ex 13R, BAB 1R 2ex 13R, BAB 1R /one 2odge 1R
W X Y 1E 11 1 13 1O 19 1 1W 1X 1Y E 1 3 O 9 W X Y 3E 31 3 33 3O 39 3 3W 3X 3Y OE O1 O O3 OO O9 O OW OX OY 9E 91 9 93 9O 99 9 9W 9X 9Y E 1 3 O 9
A)bidexterity A)p'ibious 4Super5 Assess)ent Attack (inesse Attack (ocus Attractive Blind (ig't Blind Sig't 4Super5 'oke'old onnected 2arkvision 4Super5 2etect 4Super5 2odge 2urability 4Super5 %ndurance %vasion %xpertise %xtra -i)b 4Super5 (a)e (ar S'ot
ignores o8;'and penalty 4;O5 2ex 19R survive in !ater 4s!i) ]3E5 /one 1# action, assess 3 abilities o& target Fis 13R use dex )od$ &or )elee attacks 2ex 13R, BAB 1R R1 attack 4unar)ed, !eapon, etc5 BAB 1R R3 blu8#diplo)acy 'a 13R re;roll a )iss i& target is concealed /one an use anot'er sense as sig't 3R, Blind;(ig't, or Super s F'en grappling, can su8ocate BAB OR Cno!s people !'o can 'elp 'a 13R, 2iplo)acy OR rank an see in total darkness /one 2etect specifc, spot 4;1 per 1E &t5 R1 de&, or R de& to one opponent 2ex 13R -et'al d)g Z to d)g save is stun 2M< save 1R RO to endurance;related actions /one se @e& save instead o& 2)g save 2ex 13R, 2odge 4; attack5, 4R de&5, 9 )ax *nt 13R %xtra li)b, tail, or ot'er appendage /one R3 'a i& &a)e is a beneft, ;3 i& not /one *ncrease range incre)ent by 1# Point Blank S'ot R (ort save /one Base o& operations /one %xtra 1# action once per day#O P-s /one R1 ero point /one an s!itc' to 'ero &or) /one *))unity to specifc conditions /one 2ouble crit range &or specifc attack BAB XR arget cannot disar) you *nt 13R, %xpertise an grapple one;'anded BAB 3R RO to *nitiative /one ;O to escape your grapple#pin BAB 3R F'en tripping, can i))ediately attac *nt 13R, %xpertise nd attack !it' o8;'and !eapon on (ig'ting, A)bidexterity, an re;roll &ailed Fill a&ter 1 round Fis 13R R3 'a i& in&a)y is a beneft, ;3 i& not /one an inspire allies by spending 'ero pta 19R, -eaders'ip, 1Et' -e Standing up is a &ree action 2ex 13R R Fill Saves /one R1 to all rolls directing ot'ers 'a 13R R @e& Saves /one an co))unicate !it' anot'er /one Mooks to do your bidding t' -evel )ove be&ore a&ter attack 2ex 13R )ultifre penalty ;, autofre ;O 3R, Point blank s'ot, @apid 'oose attack, reduce protection by /one an see t'roug' solid ob7ects /one @ecall anyt'ing seen#read#experience *nt 19R R1 to 'it#d)g ranged attacks in 3E &t /one 4; attack5, 4R d)g bonus5, 9 )ax BAB 1R *))une to e8ects o& your po!er /one /o penalty attacking targets in )elee Point Blank S'ot 2etect psionics 4sense )otiv, 2 1E, /one an dra! !eapon as a &ree action BAB 1R an trans)it radio signals Fis 13R, @adio earing an 'ear radio signals /one re)ove addtl stun let'al 'it !'en r on 13R %xtra ranged attack ] ; 2ex 13R, Point blank s'ot %xtra )elee attack ] ; 2ex 13R, BAB 3R /o li)it to takedo!ns !er Attack, akedo!n Atta Bounce ranged attacks, ; per 2ex 13R, Point Blank S'ot an detect people, &oes, etc$ 42 1E5 Fis 13R, or super senses
W X Y WE W1 W W3 WO W9 W WW WX WY XE X1 X X3 XO X9 X XW XX XY YE Y1 Y Y3 YO Y9 Y YW YX YY 1EE 1E1 1E 1E3 1EO 1E9 1E 1EW 1EX 1EY 11E 111 11 113 11O 119 11 11W 11X 11Y 1E 11 1 13 1O
See *nvisible 4Super5 Sidekick Skill (ocus Startle Stunning Attack Surprise Strike akedo!n Attack alented 'ro!ing Mastery oug'ness rack rance rue Sig't 4Super5 !o;Feapon (ig'ting ltra earing 4Super5 nder!ater o)bat F'irl!ind Attack ;;;;@??CS (%AS;;;; Above t'e -a! Ani)al AQnity Arc';/e)esis Body -anguage o)bat 2river o)bat Pilot 2iplo)atic *))unity %valuate 4Super5 %xtend @eac' er ns'akable (ait' Tillain=s -uck ;;;;S?M (%AS;;;; ig' lass Mutation custo) custo)3 custo)O custo)9 custo) custo)W custo)X custo)Y custo)1E custo)11 custo)1 custo)13 custo)1O custo)19 custo)1
(EA>NESS (e$9nesses
an see invisible targets /one /P &ollo!er t' -evel R3 to any one skill 1R rank in t'e skill *nti)idate target, loses dodge bonus *nti)idate OR 'ange 'it to stun 2ex 13R, BAB 9R R1 d)g# P-s i& target Dat *nit R1, BAB 1R Make add=tl attack i& you stun Po!er attack, BAB R R to t!o related skills ranks in skill Anyt'ing a ranged !eapon, 2M<de 2ex 13R, BAB 9R R to 2a)age Saves /one an track target across terrain /one an enter deat';like trance Fis 13R na8ected by illusions Fis 13R, or super senses !eapon fg'ting penalty to ;, ; /one an 'ear lo! and 'ig' pitc'ed noises /one R1 att or de& !'en fg'ting under!at 13R, A)p'ibious, or 9R s Attack all !#in 9 &t$ xpertise, @apid Strike, Mov RO to rial Modifer R ani)al reaction c'ecks R attacks saves vs$ /e)esis Send )essage to one untrained in in R1 attack or de& !it' 1 ve'icle type R1 attack or de& !it' 1 ve'icle type Protection &ro) prosecution (ull round action, learn !eakness R9= reac' R3 Dank bonus S'en grappling, retain dodge bonus Body vanis'es !'en you die *ncrease degree o& cover by 1 rank R1 attack, save, skill !rt t'e)e Sense )otive 4dc 1E5 to detect )ysti 1# ti)e to )ake escape artist c'eck *ncrease conceal)ent by one rank RO sense )otive#taunt vs$ aunt 2eny connected &eat to anot'er Bear brunt o& attack &ocused on anot *ncrease )ov$ Penalty )odifer by 1#O R !ill saves vs$ &ear, can use 'oly i R1 villain point /o P- li)it on one po!er
none none none 'a 13R, 3R *nnuendo 2ex 13R, 2rive 1R 2ex 13R, Pilot 1R none Fis 13R none none none none none none none %scape Artist 3R none none onnected 2ex 13R none none none
1 3 O 9 W X Y 1E 11 1 13 1O 19 1 1W 1X 1Y E 1 3 O 9
Addiction Berserker Bruiser 2isabled 2isturbing -ig't!eig't /a^ve ?verconfdent uirk uirk 4braggart5 uirk 4&anatical5 uirk 4P'obic5 Susceptible rans&or)ative riggered Po!erless ncreative nlucky Tulnerable ;;;;S?M F%AC/%SS%S;;;;
Fill save 2 E or &atigued Fill save 2 E or go berserk ;X2%., Apply 2ex to all attack bonuse -acks a sense or )eans o& )ove)ent /o Bonus to Blu8 # 2iplo)acy /o Str bonus to 2a)age4reK$ 1Str5 /o bonus to Sense Motive c'ecks annot use ero Points or criticals un Strong personality Kuirk o)pulsivley reveals actions Fill save to resist direct orders Must run in &ear upon contact Tulnerable to non;'ar)&ul substance Fill save 2 19 4R1#round5 or trans&o All po!ers and Super;(eats nullifed May only attack as a reaction nluck at
HrI 11 1E Saga 1E 1EW Saga 1EW Saga 1EW HrI 11 HrI 11 Saga 1EW 1EW Saga Saga 1EW 1EW
BAC>;R*UND UESTI*NS E 1 3 O 9 W X Y 1E 11 1 13 1O 19 1 1W 1X 1Y E 1 3 O 9 W X Y
...
F'at is your nationalityN F'at is your religionN custo)3 custo)O custo)9 custo) /hat motivates you /hat a*e you* ambitions /hat ind of distinctive featu*es do you have Do you have any compulsive manne*isms
Are you plagued by a recurring drea), !'at is itN o! did you obtain your cosu)eN o! do you &eel about t'e la!s o& your countryN F'at e)otions do you not reveal in publicN F'at are your turn;ons turn;o8sN o! do you get your laundry doneN /hat is you* style of d*ess /hat1s you* most valuable asset /hat as you* life lie g*oing up /ho had the biggest impact in you* life /hy Do you have any hobbies o* othe* inte*ests /hat is you* favo*ite ind of music /hat is you* favo*ite boo o* movie Do you have tatoos, sca*s, o* identifiable eel*y Do you have any *eligious!philosophical beliefs $o do you spend you* f*ee time Do you have any pet peeves $ave you had any t*aumatic epe*iences Do you have any past epe*iences you *eg*et $o do you define a he*o
3E 31 3 33 3O 39 3 3W
/hat does you* *oom!house!apt loo lie /hat inds of fans folloe*s do you have /hat ould you do if you illed someone
F'at guidance !ould you give a rookie 'eroN o! !ould your &a)ily describe youN 2escribe your frst super 'ero battle o! &ar !ould you go to protect your Secret *2N o! do you relaxN F'ere do you goN
CALLIN; urrently Selected: 1 3 O 9 W X Y 1E 11 1 13 1O 19 1 1W 1X 1Y E 1 3 O 9 W X
1 ;;; Adventurer Ani)al /ature 2e)o is er %xe)plar %xplorer
;;;
seeks to recapture a spirit o& adventure 'as a savage side t'at )ust be kept in c'eck causes estruction or estruction=s sa e sy)boli>es a group t'at needs greater visibility devoted to t'e discovery o& ne! ideas and environ)ents seeks publicity &or personal acco)plis')ents over!'el)ed by desire &or !ealt'$ desires to protect beloved persons or places$ stands &or a specifc cause &or !'ic' t'ey !ould gladly die$ oves to unrave )ysteries$ leads a people and acts as t'e preserver o& t'eir interests$ encourages responsi i ity co)petence a)ong stu ents$ is 'ated or &eared &or so)e reason$ seeks sel&;per&ection or &reedo) &ro) inner de)ons$ protects innocents ro) ar), regar ess o ! o t ey are$ acts to gain rede)ption &or past sins$ ur ene !it un esire po!ers, ut ee s t ey )ust act se ess &ollo!s or gives orders unless it conDicts !it' t'eir )oral code$ acts ecause o a e onistic esire or anger an ris $ seeks to learn control o& t'eir po!ers$ seeks revenge against so)eone$ envies t'e e)otion 'u)anity o& ot'ers$ !ants do)inion over as )any people as possible$ pursues t e i e o a super; eing !it t e 7oy o yout $
Supe. STR2 1E E 3E OE 9E E WE XE YE 1EE 119 13E 19E 1W9 EE 3E E 3EE 39E OEE
E E OE E XE 1EE 1E 1OE 1E 1XE EE 3E E 3EE 39E OEE OE 9E EE WEE XEE
R$n5e Personal Personal Personal /or)al Personal Personal Personal Personal Personal Personal Personal ouc' /or)al /or)al /or)al /or)al Personal Personal Personal /or)al ouc'
Du.$ion ontinuous Sustained ontinuous Sustained ontinuous ontinuous ontinuous *nstant Sustained ontinuous ontinuous *nstant Sustained Sustained Sustained *nstant *nstant Sustained *nstant *nstant *nstant
Me.i' 1 80&@3@"? 95
U&S
19 3E O9 Y1
33 1EE EE
-ig't Med eavy Max Super Multipl
19 3E O9 Y1
kg kg kg kg
33 lbs lbs 1EE lbs EE lbs
-ig't Med eavy Max
O9 kg Y1 kg O9O kg
1EE lbs EE lbs 1EEE lbs
?ver'ead ?8ground Pus'#2rag
S$:e /#A /#A /#A /#A /#A /#A /#A /#A /#A /#A /#A /#A /#A /#A /#A @%( /#A /#A /#A /#A F*--
-$5e E 1 1 3 3 3 3 3 3 O O O O 9 9 9
DC Type general general none general none general none general none general general general varies general general general general general none general general
Personal Personal /or)al /or)al /or)al ouc' Special *nstant Personal Personal By Po!er Personal ouc' Sig't Personal Personal Personal Personal Personal Sig't Personal Special ouc' Sig't ouc' /or)al /or)al /or)al /or)al Sig't Personal Personal Personal Personal Personal Personal Personal /or)al Personal Personal /or)al /or)al /or)al Taries Personal Personal Personal /or)al /or)al Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal /or)al
Sustained Sustained Sustained *nstant Sustained Sustained oncentratio /or)al Sustained Sustained By Po!er Sustained *nstant Sustained ontinuous Sustained Sustained *nstant *nstant *nstant ontinuous Sustained Sustained Sustained ontinuous *nstant Sustained Sustained Sustained Sustained *nstant *nstant ontinuous ontinuous *nstant *nstant ontinuous Sustained Sustained Sustained Sustained Sustained *nstant Taries Sustained Sustained *nstant *nstant oncentratio ontinuous ontinuous ontinuous ontinuous ontinuous ontinuous Sustained ontinuous ontinuous Sustained Sustained Sustained
/#A /#A Taries 2M< Taries 2M< /#A (?@ /#A /#A Po!er /#A /#A F*-/A /#A /#A /#A /#A 2M<#F*-/#A /#A F*-F*-2M< F*-- or @ank /#A F*-/#A F*-/#A /#A /#A /#A /#A /#A /#A @%( /#A /#A @%( F*-@%( Taries /#A /#A 2M< (?@ (?@ /#A /#A /#A /#A /#A /#A /#A /#A /#A /#A /#A /#A
W X X Y Y WE WE W1 W1 W W W W W3 W3 W3 WO WO WO W9 W9 W9 W9 W WW WW WW WX WX WX WX WY WY WY XE XE XE XE XE X1 X1 X1 X X XO XO XO XO XO XO X9 X9 X9 X9 X9 X9 X XW XW XW XW
general general general attack general attack general general none general varies general general general general general general none varies attack none general general general attack general general general general general general general none general general none general general general general general general general varies none general attack general general none none none none none none none none none none none general
Sig't Personal Personal /or)al Personal ouc' /or)al /or)al Personal ouc'#/or)a Special
Sustained *nstant Sustained Sustained *nstant *nstant Sustained Sustained Sustained *nstant Sustained
F*-/#A /#A F*-/#A F*-@%( @%( /#A 2M< /#A
XW XX XX XY XY YE Y1 Y Y Y Y
general none none general none general general general none attack general
By Po!er
By Po!er
by Po!er
HrI 119
varies
-$5e O9 O3 9E O3
O3 9E O3 OO OO OO OO 9E OO OO 9E 9E O9 91 O9 O9 O9 91 O9 O9 O9 O9 O9 O9 91 91 O9 O9 O9 O9 O9 O O O O O O O O O 9 OW OW OW 9 9 OW OW OW 9 OW 9 OW 93 93 OX OX OX OX OX 93
93 OX OX OX OY OY OY OY OY OY OY OY 93 9E 93 9E 9E r r r r r r r r r r r r r r r r r r r r r r r
11O 11O 11O 11O 11O 11O 11O 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119
ly$
Spee @ 1&@? Mee.s 33 1EE EE 1 33 1EE EE 1EE EE 1EEE
Sun %xtra &or)
33 lbs lbs 1EE lbs EE lbs E 1EE lbs EE lbs 1EEE lbs
EF.$ Bot' types, *ncreased capacity ontinuous ?t'er save bonus Ani)ate gasses, Ani)ate i)ages, Ani)ate *))unity 2i)ensional ravel A8ects ot'ers, All attributes
Boost, %nergy (ield Ani)ate ob7ect, ontinuous, reate attack, %xtra sense atc', 2eDection bonus
2a>>le burst, @e)ovable, Scra)ble electro Auto)atic, 2eDect ot'ers, @eDection Portal ontinuous, 2isruption, @estoration All attributes, ontagious, 2elay, 2uration,
Bouncing,
Absorption 'ealing, orde, Mental -ink, Sur 2isguise, Protection Additional ele)ent, reate ele)ental, %le) 2eDection, %xplosive blast, Propulsion %nergy Absorption, %nergy feld, %nergy s' %nergy blast, (lig't, *))unity, Protection, *nterdi)ensional @e)ovable
Space Dig't, Super Dig't A8ects ot'ers, 2eDection, (orce Attacks, (o ontinuous @egro!t', @esurrection Area, 2a)aging, Selective
%xtra sense Super leap Besto! luck, ounter luck
)ental link cli)bing, Kuills %xtra Sense P'otosynt'esis
A8ects ot'ers, (loat, <'ost touc', *))unit A8ects ot'ers Bouncing (ortune, Vinx Mental assault, psyc'ic sedation
Addtl attributes, all attributes, ontinuou Mind blank neutrali>ing block, neutrali>ing feld, nullif Selective Susteined plant ele)entals, plant sense, plant stride,
@egro!t', Back &ro) t'e brink /ever say die Super;running
ontinuous, %longation, %xact,
inti)idating presence
*))unity 4'eat5, spinning, !all run, !ater 2eDection, *ncorporeal, Mac' one punc', s -et'al -i&ting -eaping, Protection, S'ock!ave, Super Bre A)p'ibious, 2olp'in leap, super;s!i))ing %nergy Blast, (lig't, (orce (ield,
extended teleport, turnabout, &usilade ti)e &ree>e, ti)e travel
dual da)age, extra attack
Spee @ 1&@? Mee.s
HER* -*INTS ero Pts:
+$ ?ne energy type, %nergy ontrol ouc'
E..$$ 6%S 6%S
-i)ited ; one type Ablative
6%S -i)ited ; one sur&ace -i)ited 4speec' only, !riting only5 Missing e8ect (eedback -i)ited sense -i)ited -i)ited ; 2ensity increase -i)ited ; ?ne di)ension -i)ited ; one )aterial -i)ited 4one attribute, one source5
6%S
E
EJTRAS 1 3 O 9 W X Y 1E 11 1 13 1O 19
Area Area e8ect 9x rank in &e Autofre an attack t'ree ti)es, ontagious Anyone touc'ing target i 2elay an delay !'en po!er o 2uration *)proves duration by on <'ost ouc' A8ects incorporeal *)pervious na8ected by Penetratin Mental se Mental Base Attack Multifre an attack t!ice, but ea Passengers
(eedback, @eal duplicates
6%S
ental absorption, %le)ental blast, %le)en (ull po!er @estricted ; po!er source Per)anent -i)ited 4one area, one sense5
6%S 6%S
-i)ited 4gliding, levitation5, @estricted ; !ings rce s'aping, *))unity, *)penetrable, *nvisi 6%S 6%S 6%S %)pat'etic 'ealing, ?t'ers only, Sel& only -i)ited ; 4only creatures, only )ac'ines, o 6%S Per)anent -i)ited 4only creatures, only )ac'ines5, p
6%S 6%S
Vinx only, ?t'ers only 6%S 6%S backlas', single attribute, tainted )i)icry li)ited 4ani)al control, e)otion control, li)ited 4one po!er, one source5, @ange ou Partial
6%S 6%S 6%S 6%S 6%S
pollen cloud, regeneration -i)ited 4)ind s!itc', )ind trans&er5, A stral pro7ection, @estricted ; e, ouc' -i)ited ; psyc'o)etry, ncontrolled -i)ited ; psyc'o)etry, ncontrolled ?ne type 6%S Serial @eincarnation
-i)ited ; one type -i)ited 4one type, signature5
6%S 6%S
6%S oncentration reKuired, %xcluded group, restricted ; )aterial !ard, rote di>>iness
li)ited li)ited li)ited ; one sense are speed, Sonic boo) t', 'underclap
6%S
-i)it 4o))unication only, e)pat'y5 extended only ot'ers only li)ited 4one direction, one period5 Backlas', single attribute, trans&er !eakness -i)ited ; one type li)ited ; one state
6%S 6%S
6%S 6%S
+LA(S 1 3 O 9 W X Y 1E 11 1 13 1O 19 1
2egrades 2evice 2uration (ull %8ect eroic %8or *ne8ective -i)ited ?bvious ?t'ers ?nly Per)anent @ange @estricted Slo! iring ncontrolle ses
S*URCE
@educe rank by 1 eac' u 1 Po!er resides in external @educes duration by one 3 annot pull a po!er O sing po!er reK=s ero P 9 2oesn=t !ork against par Scope o& po!er is li)ited Po!er dra!s attention A8ects ot'ers, not sel& annot stop po!er @educes range by one level Po!er relies on so)et'ing *ncreases action ti)e by one level (ort save 41ERrank5 or &atigue /o control over po!er sable nu)ber o& ti)es a day
Alien Mystical Mutation Psionic Super;Science raining