Descent Journey's in the dark second edition reference sheet. Good info for players new to the game.Full description
Descripción: A reference sheet for Only War's combat Actions.
Axes, Hatchets, & Tomahawks
crpcFull description
Reactions IMPORTANT : Officers : Officers and units with more than 3 models roll a D6, units with 3 models or less only roll a D3.
QUICK REFERENCE SHEET ≤0 1 2 3 4 5
Spotting Open Light Cover Dense or Heavy Cover
8’’
12’’
18’’
24’’
48’’
72’’
96’’ 120’’
4’’
6’’
8’’
12’’
18’’
24’’
36’’
48’’
1’’
2’’
4’’
6’’
8’’
12’’
18’’
24’’
6+
Regu Re gula lars rs
Indi In dian anss
Rout Flight
Rout
Irre Ir regu gula lars rs / Provincials Rout
Rout
Flight
Flight
Recoil
Militia / Civilians
Flight
Recoil No Reaction
Recoil
Recoil No Reaction
No Reaction
No Reaction
Modifiers: Modifiers: The model to to spot… +2 +1
... has a Black Powder marker. ... is mounted mounted on a horse or a boat or an artillery gun.
-1
... is an Indian Indian or an Irregular Irregular..
-2
... has a Hidden Movement marker marker..
+1 +1
The unit has an Officer within 6’’ Unit with at least 6 models
+1 +1
Unit forms a Firing Line (see page 32) Unit of Natives entirely within a terrain terrain zone offering Cover (see page 33) Casualties inflicted by a Black Powd Powder er weapon shooting at Point Blank or by a Firing Line or by Artillery.*
-1
Weather and Terrain -1 Rain* -1 -1 The Line of Sight between the spotter and the figure to spot crosses 6’’ or more of Dense Cover Terrain. -2 Dawn or Dusk* -3 Darkness or Mist*
-2
Test from shooting that inflicted at least 3 casualties or Test by a Morale card.
-1
The unit taking the test has no Line of Sight to the unit(s) that provoked the Reaction test.
-1
Unit reduced to a single figure**
All these modifiers are cumulative
-5 Fog* -5
* Only apply this modifier once, even if more than one circumstance applies.
* These modifiers are mutually exclusive.
** This modifier is not applied if the testing unit is an Officer.
Weaponry
Movement Range
Lethality
Special Rules
Musket
24’’
3+
Black Powder
Carbine
16’’
3+
Black Powder
Bow
24’’
5+
-1 to kill over 12’’
Thrown weapon
6’’
4+
One shot weapon
Pistol
8’’
3+
One shot weapon
Rifle
72’’
3+
Black Powder. +1 to hit. Takes 2 Black Powder Takes Powder markers. markers.
Difficult Terrain Movement reduced by 2’’ (except for Scouts)
Very Difficult Terrain Movement reduced by 3’’ (2’’ for Scouts)
Obstacles, doors and windows Movement reduced by 2’’ (except for Scouts)
Moving downstairs/upstairs Movement reduced by 3’’
Modifiers: These modifiers modifiers apply to the die die roll before before checking if you you achieved achieved the target to hit score.
-1
Shooting at Long Range (more than 12’’)
-2 -1 -1 -1
Shooting at Extreme Range (more than 24’’) Fast Target (target has moved 8’’ or more) Pivot Target in/behin in/behind d Light Cover
-2 -2 +1 +1
Target in/behin in/behind d Dense Cover Target in /behind Heavy Cover (see below) Point blank (4’’ or less) Large Target