RU L ES & QUESTS
MASSI VE DA RKN ESS - RUL ES
CHA PTERS GAM E COMPON ENTS . . . . . . . . . . . . . . . . . . . 3 STORY: TH E LIGH TBRI NGE RS’ LEGACY. . . . . . . . . 5 SETU P .. .. .. .. .. .. .. .. .. .. .. .. .. ..6 GAM E OV ERV I EW . . . . . . . . . . . . . . . . . . . . . 11 BASIC RULES . . . . . . . . . . . . . . . . . . . . . . . 12 ACTORS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 2 ZONES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 SHA DOW MODE . . . . . . . . . . . . . . . . . . . . . . . . . . 13 LINE OF SIGHT . . . . . . . . . . . . . . . . . . . . . . . . . .14 MOVING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 LEVE LS AND LEVE L TOKENS . . . . . . . . . . . . . . . . . .15 COM BAT DICE . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
ENEMI ES’ PHASE. . . . . . . . . . . . . . . . . . . . . . . . 28 S S S S
–A –M –A –M
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ... .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ... .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
EXPE RIENCE PH ASE . . . . . . . . . . . . . . . . . . . . . . . 31 EVENT PH ASE . . . . . . . . . . . . . . . . . . . . . . . . . . 32 END PHA SE . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
COMBAT . . .. . . .. . . .. . .. . . .. . .. . . .. 33 COMBAT ROLL . . . . . . . . . . . . . . . . . . . . . . . . . 33 S S S
–R –R –I
D . . .. . .. .. . .. . .. . .. .. . .. . .. . .. T E . ............ P !. . .. . .. .. . .. . .. . .. .. . .. . .. . ..
MOB RULES . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
HE ROES . . . . . . . . . . . . . . . . . . . . . . . . . . .17
ADDITIONAL R UL ES . . . . . . . . . . . . . . . . . . . 37
HERO CA RD . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 HERO DASH BOARD . . . . . . . . . . . . . . . . . . . . . . . . 17 CLASS SH E ET. . . . . . . . . . . . . . . . . . . . . . . . . . . 18
ARTI FACTS. . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 OBJ ECT I V E AND P I LLA R TOK ENS . . . . . . . . . . . . . . 37 ST UN ... .. ... ... ... ... ... ... ... ... .. 37 STOR Y MODE . . . . . . . . . . . . . . . . . . . . . . . . . . 38
EQUIPM ENT CAR DS . . . . . . . . . . . . . . . . . . . 19 COMBAT EQUI PM ENT. . . . . . . . . . . . . . . . . . . . . . 19 ITEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 CONSUM ABLES . . . . . . . . . . . . . . . . . . . . . . . . . 20 CA RD SY MBOLS . . . . . . . . . . . . . . . . . . . . . . . . 20
E E I C T
C
M
A L ........................... ... ... ... ... ... ... ... ... ... .. ... ... .. ... ... ... ... ... ... .. ... ... ... .. ... ... .. A ........................ P .. .. .. .. .. .. .. .. .. .. .. .. .. ..
ENEM IES . . . . . . . . . . . . . . . . . . . . . . . . . 20
QU ESTS . . .. . . .. . . .. . .. . . .. . .. . . .. 40
ENEM Y CARDS . . . . . . . . . . . . . . . . . . . . . . . . . 20
T UTORI A L: WA LKING IN THE DA RK . . . . . . . . . . . . . 40 QUEST 1: SCORCH ED EA RT H . . . . . . . . . . . . . . . . . . 41 QUEST 2: BLACK W I DOW. . . . . . . . . . . . . . . . . . . 42 QUEST 3: T H E CHOSEN ON E . . . . . . . . . . . . . . . . . 43 QUEST 4: GOBLIN WA R DRUMS . . . . . . . . . . . . . . . 44 QUEST 5: T HE IM MORTAL'S D OWNFAL L. . . . . . . . . . 45 QUEST 6: T H E FIE ND'S T REASUR E . . . . . . . . . . . . . 46 QUEST 7: SPA RKS IN T H E DA RK. . . . . . . . . . . . . . . 47 QUEST 8: BIG GAM E H UNT ING. . . . . . . . . . . . . . . . 48 QUEST 9: M A ZE OF DA RKN ESS . . . . . . . . . . . . . . . 49 QUEST 10: T HE HE AR T OF DAR KN ESS . . . . . . . . . . . 50
M H E E D
A ................................. . .... .... .... .... .... .... .... .... .... .... . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. C T .. .. .. .. .. .. .. .. .. .. .. .. .. .. . D ..... .......... ......... .......... ...
ENEM Y ROLES . . . . . . . . . . . . . . . . . . . . . . . . . 23 M A R G
............................................. ........................................... M .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .......................................
PLA YI NG A GAM E ROUND . . . . . . . . . . . . . . . 25 HEROES’ PHASE . . . . . . . . . . . . . . . . . . . . . . . . . 25 C A ................................. D N ... ... ... .. ... ... ... ... .. ... ... ... ... . G U .. .... .... .... .... .... .... .... .... .... .... . M .......................................
Move . . . . ... . . . ... . . . ... . . . ... . ... . . . ... . . . ... . . . ... . . . ... . . . ... . ... . . . ... . . . ... . . . ... . . . . Open ADoor PickUp .... .... .... .... ... .... ... .... ... .... ... .... R /T .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. S ... ... ... ... ... ... ... .. ... ... ... ... .. .. T .... .. ... .. ... ... ... ... .. ... ... ... ... . C -A .................................
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SKI L LS .. .. .. .. .. .. .. .. .. .. .. .. .. . 52 COMBAT SKIL LS AN D ENCHA NTME NTS . . . . . . . . . . 53 E E
... .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . ..........................................
CONDIT IONS.. . . . . . . . . . . . . . . . . . . . . . . . . . 54 G LOSSA R Y. .. .. .. .. .. .. .. .. .. .. .. .. .. . 54
INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 CREDITS . . .. . . .. . . .. . .. . . .. . .. . . .. 55 RUL ES SUMMA RY . . . . . . . . . . . . . . . . . . . . 56
MASSI VE DA RKN ESS - RUL ES
GA M E COMPONENTS 9 GAME TILES (DOUBLE-SIDED)
120 CLASS SHEETS
6 HERO MINIATURES AND HERO CARDS
Bale Wizard x , Bloodmoon Nighrunner x , Nighshade Ranger x , Paladin O Fur x , Pi Figher Berserker x , Shadow Barbarian x .
6 HERO DASHBOARDS
Sibyl
Bjorn
6 HERO COLOR BASES
Siegried
18 COLOR PEGS
106 TOKENS
Le vel Token s x Owen
Elias
Whisper
12 COMBAT DICE Yellow Aack Dice x
Red Aack Dice x
Door Tokens x Firs Player Token x
Treasure Tokens (Normal x & Special x )
Pillar Tokens x
x x Wound Tokens
Exi Token x
Lair Tokens x
Blue Deense Dice x
Green Deense Dice x
Saring Zone Token x
Dark Bridge x
Ariac Tokens x
Librar Token x
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MASSI VE DA RKN ESS - RUL ES 69 ENEMY MINIATURES
Dwar Deender Minions x
Orc Flayer Minions x
High Troll x
Dwar Dwar Deender Warrior Boss x Minions x
Orc Flayer Boss x
Dwar Warrior Boss x
Orc Enorcer Minions x
Gian Spiderx
Goblin Archer Minions x
Orc Enorcer Boss x
Goblin Archer Boss x
Dwar Agen x
Hellhound x
Ogre Mage x
231 MINI-CARDS
Door Cards (D o D )
Equipmen (SE o SECards )
Ariac Cards (A o A )
Level
Level
50 GUARD CARDS (G1 TO G50)
Level
4
Level
Level
Goblin Agen x
Goblin Warrior Boss x
Orc Agen x
Abyssal Demon x
Liliarch x
Treasure Cards
Saring Even (E o ECards )
Goblin Warrior Minions x
(T o T
) Level
Level
Level
12 ROAMING MONSTER CARDS (RM1 TO RM12)
L e ve l
Level
Lesser Roaming Monser
Greaer Roaming Monser
MASSI VE DA RKN ESS - RUL ES
STORY: T H E L IGHTBR ING ERS’ L EGACY Our grea-grandparens won, no because hey were sronger, bu hanks o dedicaion, cooperaion, and lore. The bes blacksmihs allied wih he bes enchaners o creae superior weapons and armor. Then, he bes warriors led he final charge agains he Darkness. These champions were nicknamed he Lighbringers, as hey brough hope, ligh, and a burning jusice o he world. Their savage oes could do nohing agains he combined migh o crasmanship and magic. The Lighbringers slew he Agens and he monsers borne o he deeper pis. Then, hey wen beyond he wild
Once upon a ime… Uh? Wai. No, i was no so long ago. Three generaions, roughly six years. I’ve seen records o i and heard my grandmoher’s ales. Bu you, you may be oo young. So, no so long ago, here were more people on he surace o our world. Humans, Elves, Dwar es, you know hem, bu he Goblins, Orcs, Ralings, and Repisaurians were here, oo. You may have seen a couple o hem, bu in ha ime, hey used o orm enire naions. The rules weren’ he same. Things were simpler, ye deah was par o ever day lie. Ever one knew he border beteen civilizaion and he unexplored, savage lands. You could be aacked during ravel and had o keep weapons by your side. I was a wild ime. And he hen… a myserious or he somehing, unie so-called “barbaric”someone, olks agains res o us.managed Our oes o called heir new leader “he Darkness”. Is dreaded e missaries, he Agens, came alongside monsers o a long-los age. They showed, hen augh, he power o Darkness o hese people. They firmly believed in he rule o naure over civilizaion, o migh over law, o nigh over day. A brual war began wih he clash o royal ar mies. I ended seven years laer wih ever one, rom he peasans o he kings, fighing or sur ival.
borders… and spared no one. The remaining warriors, he women, and even heir offspring were chased down. The dark olks nearly disappeared, and heir homelands became our new kingdoms. As peace was finally resored, he Lighbringers quickly became symbol s o a horrible war. As soon as possible, he kings and queens pu hem aside and scaered heir ousanding weapons ou o sigh o he rabble. The bloody hands were washed, and bad memories were shu. Order was resored or ever one’s benefi, and people grew blissfl in ignorance. The vicors expanded during si x years. And here we are. Hey lisen, young one. You may have heard he rumors abou he desrucion o remoe villages, he disappearing people, he chilling noises he shepherds hear in he mounains. Our leaders have spies, and have cerainly heard hem oo. Bu hey are alking and r ing o ge ohers o do he job. And you? Do hese rumors ring any bells? I’m sure hey do. You have *ha* fire in your eyes. The same spark ha ignied he Lighbringers’ gaze. I have i, oo, and he we’rebeginning no he only ones. My riends are sure hese evens herald o somehing bigger. Can you eel i? The Darkness reurns. I’m no one o he silen and happy lambs and neiher are you. I wan o find ou by mysel. I don’ wan he war o sar again. I need proo or all o see. I need glor . I need gold. Claim your legacy, and join us on he br ink o Darkness.
Massive Darkness is a cooperaive board game or one o six players, age and up. As a eam, players agree on a anasy ques o underake. Each o hem chooses a hero, hen he whole par descends ino underground lairs and corridors. Prowling in he darkness, he heroes figh guards and monsrosiies, claim legendar weapons , and earn experience unil hey deser e o be called Lighbringers.
The basic goal is o achieve he objecives se by he chosen ques. Players can eiher play each Ques as a sandalone advenure or hey can choose o play in Sor Mode and wach heir heroes gradually evolve hroughou he campaign.
Enemies o all kinds, rom goblin war paries o roaming monsers, are conrolled by he game isel, using a simple se o rules. Your heroes can bale hem in hand-o-hand, ranged, or even magic comba. Explore he dungeon, deea your enemies, and claim heir poen weapons o sur ive he nex challenge!
Darkness is boh a myserious anagonis and an environmenal ally in he game, and i shows on he iles. Darkness plays a major role in he game: sooner or laer, even he heirs o he Lighbringers have o hide in he shadows o play deadly hide-and-seek wih heir dreadl oes.
WH Y SO DARK?
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MASSI VE DA RKN ESS - RUL ES
SETUP
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Choose a Ques. I his is your firs game, we recommend choosing he uorial (P. ), hen playing he Quess in he indicaed order o ollow he sor . Experienced players can play a pas Ques again wih differen condiions or creae a Ques on
Sor he game cards by tpe and Level. Each card bears is pe name on he back, as well as a dedicaed color. Once sored by pe (and Level, i relevan), each pile is shuffled and placed acedown near he board.
heir own using he modular i les and various okens.
• Se aside he Saring Equipmen cards. Your Heroes will quickly ge rid o hese basic iems o ge much more poen oys!
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Place he iles and okens as indicaed by he Q ues.
Many iems help ideni your game cards. They can prove usel in soring your cards and applying specific game effecs.
Box logo. All cards eaured in Massive Darkness’ core box bear his symbol. Each expansion bears is own symbol. All cards have a code wih heir pe and number. This clarifies any doub on he pe and les you know immediaely any card you may miss. A: Ariac D: Door E: Even G: Guard
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RM: Roaming Monser SE: Saring Equipmen T: Treasure
• Se aside he Ariac cards. Ariacs are legendar magical iems. They are usually Ques objecives. In he righ h ands, hey are game changers.
MASSI VE DA RKN ESS - RUL ES • Sor he Guard cards by Level and shuffle each Guard deck. Guards orm he numerous war bands your Heroes bale in he underground unnels. They’re made up o eiher Mob groups, wih a Boss leading several Minions, or he errible Agens. Deea hem all o ge Treasure cards!
• Sor and shuffle he Treasure cards in he same way as he Guard cards. The evil olks have solen, orged, and gahered a grea amoun o reasures or heir nearious goals. Claim hese weapons and urn hem agains your enemies!
• Sor, shuffle, and place he Door, Even, and Roaming Monser decks nex o he board. - Door cards are drawn when he Heroes open a door o explore dangerous rooms.
- Event cards are drawn to know what fate has in store for your Heroes.
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MASSI VE DA RKN ESS - RUL ES - Roaming Monser cards are divided ino to decks, Lesser and Greaer, and eaure gian monsers your Heroes will come across during heir journey. Yup, your childhood’s nighmare jus go ou o he c lose!
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Each player chooses a Hero Card. This is he named characer you will play. Take he maching miniaure. Take a Hero Dashboard and a se o pegs o your avorie color. Aach he colored plasic base o he maching color o your Hero’s miniaure o help ideni i.
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Each player chooses a Hero Class or his Hero and places a maching Class Shee nex o heir Hero Dashboard in ron o him. The Hero Class is your characer’s job. New players should selec he recommended Hero Class indicaed on heir Hero Card. Experienced players may selec among he various Hero Classes o explore variaions and combinaions. Wha i Siegried was a Bale Wizard? NOTE: Heroes can’ change heir chosen Hero Class during a campaign. The selecion is permanen unil he nex campaign. Here are shor descripions o each Hero Class eaured in Massive Darkness’ core box.
• BATTLE WIZARD EXH AUSTING AN D RESHU FFLI NG DECKS Cards are drawn, played, and discarded during he game. Discarded cards are se in discard pi les near heir respecive decks. Once a deck is exhaused, shuffle is discard pile o creae a new deck o draw rom. Guard and Treasure card piles, rom Level o , are no reshuffled. I a player has o draw rom such an exhaused pile, he draws rom he pile o he nex-higher Level insead. Level Guard and Treasure piles are reshuffled normally when exhaused, as players can’ draw rom a higher Level.
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Se aside he ollowing iems.
Primar : Magic Secondar : Melee Bes used as a second line figher, he Bale Wizard cass enchanmens wih ease and deals a lo o damage a medium range. While hey can join melees in a pinch and figh raher well, hey’re no as heavily proeced as heir eammaes. Make sure he Bale Wizard ges he Equipmen wih make cards he bes usehe o mos hem.powerl Enchanmens, as hey
• BLOODMOON NIGHTRUNNER Primar : Melee Secondar : Ranged The Bloodmoon Nighrunner is an assassin, hiding in he shadows o deal powerl blows a all ranges. This Hero excels a surprising enemies and execues he bigges monsers as a hobby. Beware, hough, as he Bloodmoon Nighrunner is all abou offense, melee or ranged, bu no deense. Shadows are heir bes proecion.
• NIGHTSHADE RANGER
8
Comba dice
Firs Player oken
Treasure okens
Wound okens
Primar : Ranged Secondar : Melee As heir name i mplies, he Nighshade Ranger is a consummae huner, dealing high damage o heir arges rom aar. They’re bes a conrolling corridors and crossroads, firing arrows in all direcions o cover heir eammaes. The Ranger's accuracy is mos advanageous when hey are kep a a sae disance.
MASSI VE DA RKN ESS - RUL ES
• PALADIN OF FURY Primar : Deense Secondar : Melee A ronline figher, he Paladin O Fur was born wearing armor and loves nohing more han jumping ino heray wih a melee weapon and a shield. Trading raw power or susained damage, hey can use couner-aacks agains anyone hey aun ino esing heir empered seel. Make sure he Paladin wields a proper melee weapon o deal wih he mobs and he bes armor o ake advanage o heir naural endurance.
• PIT FIGHTER BERSERKER Primar : Melee Secondar : Deense The Pi Figher Berserker is a hardcore scrapper, looking heir oes square in he eye as hey swing he mos brual melee weapons available. They’re even more dangerous when wounded, as pain heighens heir srengh and damage resilience. They may no be he ases, bu hey’re cerainly a ough oe o deal wih!
• SHADOW BARBARIAN Primar : Melee Secondar : Ranged The Shadow Barbarian is a predaor, lurking in he dark o ambush heir prey in a savage way. Wielding melee weapons, hey move around silenly unil hey suddenly charge, dealing an enormous amoun o damage o heir enemies in he blink o an eye. Neiher large mobs nor hulking monsers make a difference o hem when hey prepare or he kill!
Massive Darknesscomes wih pads eauring shees or he six basic Hero Classes. They can also be reely downloaded on Guilloine Games’ official websie:www.guilloinegames.com
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Deal Saring Equipmen cards o each Hero: a Weapon o your choosing and a Leaher Armor. Massive Darkness is a cooperaive game, so choose and disribue as a eam!
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Place he Hero miniaures in he Hero Saring Zone indicaed by he Ques.
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Seup he Liebringer by placing is card wihin view o all players and placing Wound okens on i. This is how many dead Heroes can be brough back beore he game is los. You may adjus he difficul by changing he number o okens he Liebringer has.
The Liebringer will bring dead Heroes back o lie, bu is power is limied.
This is he Hero Saring Zone.
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Decide who will be he Firs Player, and give him he Firs Player oken. Place all unused maerials back in he game box. You’re now ready o play!
Unlimied power! Well, almos. This is he Firs Player oken.
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MASSI VE DA RKN ESS - RUL ES
HERO SE TUP EXAMP LE The Micro-Experience Poin secion is used in Sor Mode only (see P. ). I you play wih his mode, place a peg on he “ ” slo.
Choose a Hero Card, and se i here on your Hero Dashboard. Mee Owen!
Your Hero sars
Place he Leaher Armor in he “Body” slo.
The Experience Poins your Hero gains are noed here. Place a peg in he “ ” slo
he game Healh . Placewih a peg in he Healh slo. Place your Hero's weapon card in an “Equipped” slo (wih a Hand symbol) on your Hero Dashboard, righ here.
Ge your Hero’s miniaure, give i he color base maching he pegs on your Hero Dashboard, and se i on he Hero Saring Zone marked on he Ques’s map. Owen is now ready o venure ino he Darkness!
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Choose a Class or your Hero, and se a corresponding Class Shee here.
MASSI VE DA RKN ESS - RUL ES
GAME OVERVI EW Massive Darkness is played over a series o Game Rounds, which go as ollows:
HE ROES’ PHASE The Firs Player akes his Turn, acivaing hi s Hero. A Hero can iniial ly perorm up o Acions per Acivaion. Each can be used o execue various asks oward he Ques’s compleion: moving around he board, baling Enemies in various ways, aki ng game objecives, finding reasure, or excha nging equipmen wih ellow Heroes. Afer he Hero has finished all o his Acions, any Enemies he aacked (and are sill lef sanding) may immediaely r o couner-aack h im! Once a player has resolved his Hero’s Acivaion (and any possible Couner-Aacks), he player o his lef akes his Turn, acivaing his Hero in he same manner. The Heroes’ Phase ends when all players have compleed heir Turn. The Heroes’ Phase is explained on P. .
ENEMI ES’ PHASE Enemies come in all shapes and sizes, rom he lower Min ions o he horriing Roaming Monsers. Their behavior on he board is governed by a couple o rules used o resolve he Enemies’ Acions during his Phase. Enemies move around he board, parolling or acively looking or he heroic inerlopers. O course, hey also figh, using bows, claws, swords, and even magic, o make he Heroes’ lives harder. Good news: he sronges Enemies carr he precious Treasures he Heroes seek o complee heir Ques. Bad news: hose Enemies ofen know how o use hem. So, o ge your abled enchaned sword, you’ll firs have o deea a brue poining i a you! The Enemies’ Phase is explained on P. .
EXPERI ENCE PHASE Heroes can spend heir hard-earned Experience Poins (reerred o as “XP”) o ge new Skills. Their effecs are applied as soon as he corresponding Level is reached in he game. In Sandard Mode, unspen Experience Poins are los, and acquired Skills rese or he nex Ques. I you wish o keep hem rom one Ques o he nex, allowing players o see heir Hero par evolve hroughou heir own epic saga, you mus play in Sor Mode (see page ). The Experience Phase is explained on P. .
EVENT PHASE As he Round draws o a close, he Firs Player draws an Even card. I is read aloud and he relaed game effecs are applied. The Even Phase is explained on P. .
END PHASE The End Phase marks he end o he Game Round. Many game effecs sop during his Phase. The Firs Player hands he Firs Player oken o he player on his lef. The laer w ill be he Firs Player or he nex Game Round. Anoher Game Round can hen begin. The End Phase is explained on P. .
WI NNING AND LOSING
Massive Darkness is a cooperaive game, so players win or lose as a eam. The game is won when he Ques objecives are me. The game is los when he Ques objecives can no longer be me or when a Hero needs o be resurreced bu he Liebringer has no okens lef (see P. ).
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MASSI VE DA RKN ESS - RUL ES
BASIC RU LES
Agens are no only earsome oes hemselves, bu also pose a grea hrea by call ing in waves o reinorcemen s ever Round.
Massive Darkness eaures many keywords o help players resolve game effecs in he easies manner, ocusing on acion and cooperaion. Here are some key conceps:
Deeaing an Agen earns all Heroes XP.
ACTORS All characers in he game are Acors . A Hero is defined by he combinaion o a Hero Card, Hero Dashboard, and Class Shee. Their game behavior is defined by he Acions chosen by he players. An Enemy is any anagonis o he Heroes whose behavior is defined by he game's rules (see Enemies on P. and Enemies’ Phase on P. ). An Ally is anoher Acor o he same pe as you. For a Hero, i’s anoher Hero. For an Enemy, i’s anoher Enemy. A Mob is composed o aBoss and is Minions . A Boss is he leader o a Minions’ group, sharing he same characerisics. A Minion is a henchman, he lowes Enemy pe. The number o Minions in a Mob varies according o he amoun o Heroes saring he game. Deeaing a Minion earns a Hero XP. Deeaing a Boss earns all Heroes XP.
I le unchecked, Agens will fill he dungeon wih reinorcemens (see P. .) Roaming Monsers are single, dangerous creaures o superior power. They are he Lighbringers’ rue nighmare! Deeaing a Roaming Monser earns all Heroes XP.
Goblin Warrior Minions gaher around a Goblin Warrior Boss o orm a Mob.
This value is used o deermine he amoun o Minions. I scales wih he number o Heroes (see P. ). This is an Enchanmen (see P. ) which benefis he Mob as a whole.
“Will you walk ino my parlour?” Guardians spawn Equipped wih a Treasure card hey are mean o keep a all coss. I hey know how o use i, hey will! This keyword applies o Agens, Bosses, and Roaming Monsers alike.
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MASSI VE DA RKN ESS - RUL ES
ZONES
SH ADOW MODE
A Zone is an area beteen to linear markings or a linear marking and a i le’s edge. These linear markings can eiher be ground marks or walls.
Zones are either in Light or in Shadow. Light Zones have a light source (most of the time a fire or torch). Shadow Zones are in the dark.
The game eaures Room Zones. A Chamber is an area creaed by one or several Room Zones conneced by openings or Open Door okens and delimied by walls. Rooms separaed by Closed Door okens are considered o be differen Chambers. All oher Zones are Corridor Zones .
When an Acor is in a Shadow Zone, he is considered o be in Shadow Mode. This may affec to hings: • Shadow Mode Skills: Any Skill ha sars wih [Shadow Mode] is only in effec as long as he Acor who has i is sanding in a Shadow Zone. • Enemy Acivaion: A Hero ha is ou o Line o Sigh and sanding in a Shadow Zone is compleely ignored by Enemies
The ourZone. wallsThere mark a Room is no ligh source: i is also a Shadow Zone.
when deermining heir arge (see Couner-Aack on page and Enemies’ Phase on page ).
This Room Zone eaures a ligh source: i is a Ligh Zone.
Here is a Corridor Zone. The orch and lighing mark i as a Ligh Zone.
The lack o ligh marks his as a Shadow Corridor Zone.
These Room Zones are linked by an opening and surrounded by walls, orming a Chamber.
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MASSI VE DA RKN ESS - RUL ES
LINE OF SIGHT Elias’s Line O Sigh expands rom a Zone o he nex in a sraigh line, parallel o he board’s edges.
Lines o Sigh are sraigh lines running parallel o he edges o he board. Acors canno see diagonally. Lines o Sigh run rom a Zone o he nex unil hey mee a closed door, a wall, or he board's edge. Line o Sigh is no aeced by Shadow Zones.
No diagonal Line O Sigh! The Line O Sigh expands rom a Zone o he nex, in a sraigh line, as long as here are openings.
The Line O Sigh is blocked by he closed door.
The Line O Sigh is blocked by he wall.
Here are Elias's Lines O Sigh.
Lines O Sighs run parallel o he board’s edge. They are blocked by walls, closed doors, and he board’s edges.
Sibyl’s Line O Sigh runs his ar, hrough several Chambers and Corridors.
Here are Bjorn, Elias, Owen, and Sibyl’s Lines O Sigh.
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MASSI VE DA RKN ESS - RUL ES
MOVING Acors can move rom one Zone o he nex as long as he firs Zone shares a leas one edge wih he desinaion Zone. Corners do no coun (no diagonal movemens!). Moving rom a Zone o anoher has no resricions, oher han ha Heroes can’ leave a Zone conaining an Enemy and vice-versa. Acors mus go hrough an open door o ener or exi a Chamber.
Siegried is on his way o reach he
The Dwar moves firs o his Zone,
Objecive oken.
going hrough he open door…
…hen o his Zone, wih a second move...
Using hese values and colors, Level okens are spread across he board’s various iles according o he Ques map. Each game begi ns a Leve l as Heroes are placed on he Hero Sar in g Zone. The game Levels up as soon as an Acion or Phase ends wih a He ro san din g o n a il e w ih a h igher Level value or i a door is opened leading o a higher Level ile (beore drawing he Door card). The game is hen se o he corresponding Level. Flip his oken o is Acive side (as well as any oher o he same Level), and flip he okens o he previous Level o heir Inacive side. So, he Curren game Level is defined by he Acive Leve l Token!
Whisper sared he game on his ile. The Level oken was on is Acive side rom he sar.
No diagonal movemen!
...and a hird move leads him o he desinaion hrough he open door.
LEV ELS AND LEVE L TOKENS The Level defines he evoluion o Heroes, Enemies, and Equipmen cards as he game progresses. The higher, he deadlier! I ranges in Levels and colors.
The Level oken is on is Inacive side. However, Whisper is abou o move rom he Level o he Level ile.
The Level okens mark he danger rising along he game.
The Level oken is on is Inacive side. Here is a Level oken on is Acive side, hen on is Inacive side.
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MASSI VE DA RKN ESS - RUL ES • Roaming Monsers (P. ). Roaming Monsers spawn on he Zone indicaed by he card ha spawned hem. They don’ have o , Levels per se, only caegories: I he Curren level is spawn a Lesser Roaming Monser; i i’s or , spawn a Greaer Roaming Monser. • Treasure Tokens (P. ). When a Treasure oken is Picked Up, draw a Treasure card o he Level maching he ile where he Treasure oken was ound (regardless o wha he Curren Level is). I i’s a Special Treasure oken, draw a Treasure card o he nex highes Level (or cards a Level ). • Guardian Equipmen (P. ). When Guardians spawn (Agen, Boss, or Roaming Monser) hey draw a Treasure card o he Curren Level or hemselves.
Whisper moves ono he ile holding he Level oken. The laer is flipped o is Acive side. T he Level oken is no longer acive and is flipped o is Inacive side.
NOTE: Ariacs and Treasures can be used regardless o he Curren Level. Heroes can use hem as soon as hey find hem! This r ule doesn’ apply in Sor Mode (see P. ).
COMBAT DICE The game is now a Level , exering an influence over numerous game effecs. Should Whisper choose o go back o he Level ile, he game would sill be a Level , he highes he Heroes reached so ar.
Hazardous siuaions, especially Comba, are resolved using unique Comba dice. Aack dice come in red and yellow. They eaure Hi symbols
.
Here are red and yellow Aack dice. Red is beer! Defense dicecome in green and blue. They feature Shieldsymbols
The Level oken is Inacive unil a Hero reaches is ile.
The Curren Level and Level okens exer heir influence on: • Hero Skills (P. ). Heroes can only use Skills o he Curren Level and below. • Guard s (P. .) Guards (Mobs or Agens) are always spawned a he Curren Level. • Parols. Spawned by Even cards (P. ), Parols are always spawned a he Curren Level , bu are placed on he Zone holding he Level oken maching he Curren game Level plus orminus (depending on he Even). I several Zones have a Level oken o he corresponding value, players choose on which one he Parol appears.
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.
Here are green and blue Deense dice. Green is beer! Alongside His or Shields, Comba dice also eaure Bam and Diamond symbols. Bams and Diamonds are used o rigger specific game effecs called Enchanmens , added o he indicaed Hi or Shield value. Bams and Diamonds are usually lin ked o a dice pe (Aack or Deense), o deermine he momen heir relaed game effecs are riggered (see P. ). Aack : A Bam obained wih a yellow or red Aack die. Aack : A Diamond obained wih a red Aack die. Deense : A Bam obained wih a blue or green Deense die. Deense : A Diamond obained wih a green Deense die.
MASSI VE DA RKN ESS - RUL ES
HERO CARD
THREE DICE OF EACH COLOR
Shadow Mode Skill: The Hero can only use his Skill i sanding in a Shadow Zone.
A dice roll can include up o dice o each color. Any exceeding amoun is los. Any dice penal is applied aer he dice cap is reached.
Special Skill: The Hero can reely use his Skill.
HE ROES Recommended Class: The Hero has naural synergies wih he indicaed Hero Class. I is a good choice or saring players. Experienced players may ignore his and r wild combinaions!
A Hero is defined by he combinaion o a Hero Card, eauring his name and Special Skil ls, a Hero Dashboard racking his curren invenor and saus, and a Class Shee, lisi ng he Skill s he can acquire during his career as an advenurer .
Healh. Your Hero’s Healh is racked here. All Heroes sarowih a max Healh .
Pu your Hero Card here.
HERO DASHBOARD Use he pegs aached o your Hero Dashboard o rack your Hero’s curren Healh and Experience!
Body slo. Used o Equip Armor o deend yoursel.
Micro-Experience. Used only in Sor Mode (see P. ), he Micro-Experience rack helps build progressing campaigns.
Experience. Keep rack o your Hero’s Experience here.
Hand slos. One-handed and Two-Handed Equipped Weapons are placed here. Your Hero can hold eiher One-Handed Weapons or T wo-Handed Weapon a any ime!
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MASSI VE DA RKN ESS - RUL ES Healh and Resurrecion: This secion is used o keep rack o he Hero’s Healh value. I sars a and can only be raised up o by spending Experience Poins in he Enhance Healh Class Skill Line. The Healh amoun is lowered by or each Wound he Hero suffers, wih a minimum value o . A Healh , he Hero is killed: lay his mini aure down. • Unil he is Resurreced, a Hero is ignored or all game effecs. He canno be ineraced wih in any way, excep ha oher Heroes can Trade wih him.
Micro-Experience Poins: Reser ed or Sor Mode, MicroExperience Poins are shards o acual Experience your Hero collecs o build he Ex perience rack. I lenghens he power cur e o your Hero and helps wih creaing exended game campaigns. Creae your own saga (see P. )! Equipmen cards: Equipped cards are placed in he corresponding areas. Unequipped cards are placed nex o he Hero Dashboard. Severa l mehods can be used o sor hem hroughou he game: by pe, by uselness, or by Level o ease he Transmue Acion (see P. ). Use your avorie mehod!
CLASS SHEET Signaure: The Signaure is a special abili ha mus be riggered by spending Experience Poin (see P. ). I can be called upon righ rom he sar, bu he Signaure can only be used once per Acivaion.
• A he sar o ever Round, players resurrec all killed Heroes by using he power o he Liebringer. For each Hero ha is resurreced, remove one oken rom he Liebringer’s card. The Hero’s miniaure sands up in he same Zone where i was, and heir Healh is se o is cu rren Maximum. I a Hero needs o be resurrec ed and here are no more okens lef on he Liebringer, he game is i mmediaely los. Experience Poins: Use his area o keep rack o he Experience Poins he Hero earns during he game. Adjus his amoun accordingly as XP is earned and spen. Signature A unique maneuver ha can be acivaed by spending Experience Poins.
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Level: During he game, he Hero can use all he Skills he acquired, as long as hey are equal o or below he game’s Curren Level. I means your Hero can use he Level Skil ls he acquired, righ rom he sar o he game. The game has o reach Level o use he Level Skills your hero acquired . Skill Line: Each Cl ass possesses various Skill Li nes represening he Class specialies. Skil ls mus be acquired in he reading order shown on he line. Each acquired Skill replaces he previous one
in is own Line. Levels A Hero can use he Skills he acquired as soon as he game reaches he corresponding Level.
Skill Line Skills are acquired ollowing he line’s order.
Skill A powerfl abili o unlock using Experience Poins.
Free Class Skill: Each Class offers a ree Skill he Hero can always use righ rom he sar.
Experience cost Spend his number o Experience Poins o acquire he Skill!
Free Class Skill A unique Skill he Hero can use reely.
MASSI VE DA RKN ESS - RUL ES EXAMPLE: Using he “Shadow Huner” Skill Line, a Nighshade Ranger mus firs acquire he "[Shadow Mode] Aack: Deender Deense die” Skill a Level . Then, he Hero can acquire he "[Shadow Mode] Aack: Deender - Deense die” a Level . Upon reaching Level and up, he acquired Skills eaured in he Level spo replace hose eaured in he Level spo. Skill: The new abiliies and powers your Hero can acquire by spending Experience Poins. See Skills on P. or heir game effecs. Skill Cos: The Hero has o spend his ma ny Experience Poins o acquire he Skill. I can hen be used or he res o his career (and across muliple games in Sor Mode).
EQUIPM ENT CARDS
Massive Darkness eaures many differen kinds o Equipmen cards, all creaed or he same purpose: comba! A Hero can acquire an unli mied amoun o Equipmen cards, bu hey are all discarded a he end o each game. Equipmen cards wih he Body , Hand ,or Two-Handed symbols need o be Equipped o be used: a Hero can only Equip Body Equipmen card and up o Hand (or TwoHanded) Equipmen cards a a ime. Swapping hem requires a Reorganize/Trade Acion (see Heroes’ Phase P. ). Equipmen cards wihou hese symbols (such as Iems and Consumables) are always considered Equipped and can be used whenever he Hero needs hem.
• Melee weapons display Comba dice allocaed o he Melee symbol . Being close-comba weapons by naure, Melee weapons can only hi Acors in heir owner’s Zone (Range ). They are used wih Melee Acions (P. ).
The Mace is a Melee weapon.
• Ranged weapons display Comba dice allocaed o he Ranged symbol . They can fire a any Acor ouside o heir owner’s Zone , no maer how ar, as long as heir owner has a Line o Sigh o i (Range +). They are used wih Ranged Acions (P. ).
• Magic weapons display Comba dice allocaed o he . They can Magic symbol fire a any Acor ouside o heir owner’s Zone , bu only up o Zones away, as long as heir owner has a Line o Sigh o i (Range - ). They are used wih Magic Acions (P.
The Shor Bow is a Ranged weapon.
The Saff is a Magic weapon.
).
• Deensive Equipmen has Comba dice allocaed o he Deense symbol . When Equipped, hey can be used o cancel incoming His (P. ). Their effec is passive: here is no need o spend Acions o use hem.
The Leaher Armor is a Deensive Equipmen.
REMEMBER: Equipmen cards can be used as soon as hey are ound, regardless o he Curren Level (excep in Sor Mode).
Equipmen cards all ino Consumables.
caegories: Comba, Iems and
COMBAT E QUIPM ENT Comba Equipmen cards eaure a row o symbols linked o Comba Acions and resoluion, as well as he amoun and pe o Comba dice o use. The keywords used, along wih he way he dice are allocaed, show heir caegor : Melee, Ranged, Magic, or Deense. In urn, he caegor deermines he Ra nge he weapon can be used.
A Comba Equipmen card can belong o several subcaegories a once!
Feauring dice in boh Melee and Deense, he Long Sword is boh a Melee weapon and a Deensive Equipmen.
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MASSI VE DA RKN ESS - RUL ES
ITEMS
Body The Chainmail Armor needs o be pu on he Body o be used. An Acor can Equip only o hem a any ime.
Iem cards don’ display Comba symbols, bu have game effecs o heir own. They come in various shapes, rom pagan rinkes o bewiched clohes and even precious magic rings. Their descripion explains how o use hem.
CONSUMABLES
Consumable cards have a single-use effec. To use i, apply he effec hen discard he card.
ENEMI ES ENEMY CARDS
CARD SY MBOLS Hand The Ice Sword needs o be Equipped in Hand o be used. An Acor can Equip up o One-Handed Equipmen cards a any ime (even i he miniaure shows more “hands” or none a all!).
Two-Handed Two-Handed Equipmen cards occupy a single slo, bu ake up boh o a Hero’s hands, so he canno use he oher Hand slo. They canno be paired wih an Equipmen bearing he Hand or Two-Handed o add ogeher heir Comba dice. See Comba P. .
Level This Ice Sword is Level .
Enchantment (Bam/Diamond) This is an Enchaned Equipmen. I may rigger he
describedwhen gamehe effecs i aacks he corresponding symbol is obained Acor wih i. I he symbol is spen on his Enchanmen, apply he relaed game effec. Some Equipmen cards rigger Enchanmen when he Acor uses i or Deense. See Comba P. .
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Enemy cards look similar o Equipmen cards in many aspecs. They bear Comba symbols paired wih Comba dice amouns. Some Enemies even use Enchanmens o heir own!
MASSI VE DA RKN ESS - RUL ES
Minions: Spawn a Goblin Archer Boss, plus Goblin Archer Minions per Hero who began he Ques.
Level: These Goblin Archers are Level . Health: A Goblin Archer can endure a single Wound beore eliminaion. Enchantment: Apply his effec
Defense: Use he Deense dice o preven Wounds infliced o he Goblin Archers.
whenever he Goblin Archers ge he indicaed symbols when hey Aack a Hero.
Melee Combat: Use his dice pe when he Goblin Archers Aack in Melee Comba.
Magic Combat: Goblin Archers don’ use Magic. I hey did, his par would show he relaed dice. Ranged Combat: Use his dice pe when he Goblin Archers Aack in Ranged Comba.
M
A
Agens and Roaming Monsers: The Healh o Agens and Roaming Monsers direcly depends on he amoun o Heroes who began he Ques. Muliply he indicaed value by he number o saring Heroes o deermine heir ll Healh. To easily rack his, place ha number o Wound okens on he Enemy’s card and remove hem as i akes Wounds.
Mos Enemies roam he board as Mobs: a Boss along wih is Minion escor (he whole Mob couns as one Enemy). The amoun o Minion miniaures spawning alongside he Boss direcly depends on he amoun o Heroes who began he Ques. Use he indicaed value as a muliplier: x : Spawn Minions per saring Hero. x : Spawn Minion per saring Hero.
H Healh defines he Wound amoun he Enemy figure can endure beore eliminaion. Each Wound lessens his oal by . The Enemy is eliminaed upon reaching (or below), and is miniaure is removed rom he board.
These values are linked o he amoun o Heroes saring he game: killed Heroes coun!
Each member o a Mob (Boss and Minions) ges is own Healh amoun, managed on an individual basis.
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MASSI VE DA RKN ESS - RUL ES E
• Ranged Enemies also possess a highlighed Ranged secion . When hey acivae, hey’ ll r o fire as soon as possible a heir arge, rom he sae o Ranged Comba. They will only resor o Melee Comba i hey find hemselves engaged in a close brawl wih heir arge.
The described game effec is applied whenever he Enemy ges he indicaed symbol(s) (Bam or Diamond) on a Comba roll, including eiher is A ack dice (riggering Aack Enchanmens) or Deense dice (riggering Deense Enchanmens). The effec is applied only once, no maer how many symbols are rolled (unless i has he Repea key word, which allows exra symbols o rigger he Encha nmen more imes, up o he indicaed Repea number). These Enchanmens are cumulaive wih Enchanmens riggered on an Equipmen card he Enemy may have. Enchanmens on he Enemy’s card ake precedence over Enchanmens on is Equipmen. Some Enchanmens don’ require dice resuls and are acive as soon as he Enemy spawns. Read he card o know which game effecs o apply.
E
C
T
Goblin Archers use heir bows o harass he Heroes. Coward acics! • Magic Enemies show a highlighed Magic secion . When hey acivae, hey r o fire on heir arge as soon as possible. Magic range is shor (rom o Zones away) bu ofen riggers debiliaing Enchanmens! Like Ranged Enemies, Melee Comba is a las resor when hey find hemselves pinned down by heir arge.
The Comba secion o an Enemy card shows he dice pe and amoun used have whenever he Enemy ino bale. The Aack opions hey available defines goes he Enemy’s Behavior when hey’re Acivaed. • Melee Enemies only have a highlighed Melee secion . When hey acivae, hey move as close as possible o heir arge’s Zone and engage i in Melee Comba i able.
Never underesimae ogres as being supid. Some o hem are smar enough o use magic.
D
Orc Flayers are Melee Enemies. Obviously!
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D
Enemies use he indicaed Deense dice o deflec incoming aacks and avoid Wounds. See Comba P. .
MASSI VE DA RKN ESS - RUL ES
ENEMY ROLES
A
Massive Darkness eaures many Enemy Roles, wih various abiliies and characerisics. Whaever heir srci n, all Enemies share ses o common rules, defined by heir Role.
M
This symbol indicaes how many Minions o spawn per saring Hero.
A Mob is ormed by a Boss surrounded by a variable amoun o Minion escors. • A Mob couns as one Enemy (see also Mob Rules P. ). • When a Mob is spawned, is Level always maches he game’s Curren Level. • Upon spawning a Mob, check he Minion value o he card and place ha many Minions per sar ing Hero. • A Boss and is Minions share he same characerisics and Enchanmens, as shown on heir Enemy card. The Healh o each o hem is ma naged on an individual basis. • A Mob can never be spli up ino smaller groups. Ignore any game effec ha would spli hem. • A Boss canno be Wounded as long as a leas o is Minion escors sands beside i in he same Zone. Game effecs affecing all Acors or Enemies in he Zone affec hem as well. Sunning effecs (see P. ) can overcome his rule by emporarily neuralizing Minions. Some game effecs (like some magical spears and Enchanmens) allow you o srike he Boss despie is Minion escors. • Bosses are Guardians (see nex page). • Killing a Minion earns Experience Poin o he Hero dealing he kill ing blow. • Kill ing a Boss earns Experience Poins o all Heroes.
• When an Agen is spawned, is Level always maches he game’s Curren Level. • I hey’re no eliminaed, Agens ca ll or reinorcemens ever Round. I an Agen is on he board a he end o he Enemies’ Phase, draw a Guard card o he Agen’s Level and place he indicaed Enemy on he same ile as he Agen, in he Zone wih he Level oken. • Agens are Guardians (see nex page). • Kill ing an Agen earns Experience Poins o all Heroes.
R
M
• When a Roaming Monser is spawned, draw a Lesser Roaming Monser card i he Curren Level is - or a Greaer Roaming Monser card i he Curren Level is - . • Roaming Monsers are Guardians (see nex page). • Killing a Roaming Monser earns Experience Poins o all Heroes.
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MASSI VE DA RKN ESS - RUL ES G
EXAMPLE: Opening a door o a Chamber, a par made o Elias, Owen, and Sibyl finds a Level Goblin Warriors Mob. Players place a Goblin Warrior Boss miniaure in he Zone, as well as is Goblin Warrior Minions, and draw a Level Treasure or he Boss.
Guardians proec and ofen use poen reasures on he Darkness’ behal. Whenever a Guardian (Agen, Boss, or Roaming Monser) spawns, players draw a Treasure card o he Curren Level and equip he Guardian wih i . NOTE: Discard wih no effec any Treasure card wih he Trap keyword, and draw anoher. • Guardians can use Comba Equipmen: he Equipmen’s Comba dice are added o any Comba caegor (Melee, Ranged, Magic, or Deense) he Guardian already has dice in. In oher words, Guardians canno use Comba dice displayed in Comba caegories hey don’ already have. • Guardians also may use he Enchanmen(s) o any Comba caegories hey ge dice rom: Melee, Ranged, or Magic or Aack Enchanmens; Deense even or Deense Enchanmens. ThesebyEnchanmens are graned, i some or all he dice graned he Equipmen go unused due o he “ dice o each pe” limi. Rolled Bams and Diamonds mus firs be spen on he Guardian’s naural Enchanmens. I any remain, hey are hen used o rigger he Enchanmens in he Guardian’s Equipme n.
The Goblin Mob’s card, along wih heir Boss's Treasure. The Goblin Warrior Boss (Level ) receives a Level Treasure card: a Long Sword is drawn!
The Goblin Warriors Enemy card shows a Minion value o x , meaning Minionminiaures per Hero.are Since his wih gamehe hasGoblin Heroes, Goblin Minion placed Warrior Boss.Warrior
• A Guardi an is considered as he Hero using he Equ ipmen cards i wields and, in reurn, he Heroes are considered as Enemies or Enchanmen purposes. Whaever he game effecs described on i, an Equipmen held by a Guardian canno inflic Wounds, eliminaion, or penalies o is All ies. Only posiive effecs apply. • Guardians canno use Iems and Consumables, bu hey carr hem normally. • The Guardian’s Equipmen card is given o he Hero dealing i he killing blow, whaever he disance separaing hem. The Hero can eiher keep i or hemselves or give i o anoher Hero sanding in hi s Zone. The benefiing Hero can hen reorganize his Invenor or ree (see P. ). REMEMBER: Equipmen cards can be used regardless o he Curren Level.
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The Long Sword Melee Weapon eaures Comba dice in boh he Melee and Deense secions. The Goblin Warriors already have Comba dice in hese secions as well: he Long Sword’s dice are added o heir own. I he Equipmen had any Enchanmen, he Goblins would also be able o use hem. The figh begins: he Heroes have o kill all Goblin Warrior Minions beore being able o wound heir Boss. The figh ends as Elias kills he Goblin Warrior Boss. Despie being Zones away, Elias immediaely receives he Long Sword Equipmen card. He can reorganize his Invenor or ree.
MASSI VE DA RKN ESS - RUL ES C
A
Melee Acion, R anged Acion, Magic Acion Acion Cos: Prerequisies: Mus have an Equipped weapon o he corresponding pe (Melee, Ranged, or Magic). The Hero perorms a Comba Acion wih an Equipped weapon. Comba Acions use all pes o comba-oriened Equipmen cards. There are pes o Comba Acions: Melee, Ranged, or Magic. Comba Equipmen is deailed on P. . Comba rules are explained on P. .
PLAY ING A GA M E ROUND
A Game Round is spli ino Phases, resolved in he order below: – Heroes’ Phase – Enemies’ Phase – Experience Phase – Even Phase – End Phase
HE ROES’ PHASE Each player acivaes his Hero, saring wih he Firs Player and going clockwise. Once a player has resolved his Hero’s Acivaion, any sur iving Enemies he aacked are able o Couner-Aack him. Once ha’s resolved, he player o his lef akes his Turn, acivaing his Hero in he same manner. The Heroes’ Phase ends when all players have compleed heir Hero’s Acivaion. Each Hero can perorm up o Acions during his Acivaion, no couning any addiional Acions he may gain rom special effecs. The possible Acions are lised below, in alphabeical order. Mos Acions have prerequ isies o be me in order o be resolved. Some Acions are ree and can be per ormed an unlimied amoun o imes per Acivaion. A Hero canno normally perorm Acions o any kind ouside his Acivaion.
• Melee Acion: The Hero uses an Equipped Melee weapon o aack Enemies sanding in hi s own Zone (Range ). • Ranged Acion: The Hero uses an Equipped Ranged weapon o aack Enemies wihin Line O Sigh and a leas Zone away (Range +) . • Magic Acion: The Hero uses an Equipped Magic weapon o aack Enemies wihin Line O Sigh and sanding o Zones away (Range - ).
D N Cos: All remaini ng Acions. Acion Prerequisie: None. The Hero does nohing and premaurely ends his Acivaion. All remaining Acions are los. G
U
Acion Cos: Prerequisies: The Hero is Sunned (see P. ). A Sunned Hero can spend Acion o shake off he Sun effec. Pu he miniau re uprigh and resume his Acivaion.
M Acion Cos: When a Hero perorms a Movemen Acion, he can spend Movemen Poins o Move, Open A Door, or Pick Up Treasures and oher Objecives (in any combinaion). The Movemen Acion mus be lly resolved beore he Hero perorms a differen Acion, bu he Hero may choose o only spend Movemen Poin, losing he second one. EXAMPLE: Whisper uses Movemen Acion o Move tice, hen uses anoher Movemen Acion o Open A Door and Move ino he chamber. She hen uses her hird Acion o Pick Up he Treasures in he room and decides o wase her remaining Movemen Poin and say here.
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MASSI VE DA RKN ESS - RUL ES MOVE Movemen Poin Cos: Prerequisie: No Enemy in he saring Zone. The Hero moves rom a Zone o he nex, bu canno move hrough closed doors or walls. Moving is no allowed i an Enemy is in he Zone he Hero sands in. OPEN A DOOR
REMEMBER: A Chamber is an area creaed by or several Room Zones conneced by openings and delimied by walls. Rooms separaed by Closed Door okens are considered o be differen Chambers, while Chambers linked by an Open Door oken are considered o be a single Chamber. The acive player draws a single Door card or he enire Chamber ha has jus been opened. The Door card is divided ino blocks, indicaing wha happens in he firs Zones o he Chamber. Zone is he firs Room, conneced o he opened Door. Zone is he nex Room, and Zone is he Room beyond ha. • I he Chamber has less han Rooms, jus ignore he exra blocks on he Door card. • I he Chamber has more han Rooms, nohing happens in he Rooms beyond he hird (unless oher ise indicaed by he Ques). • I here is more han Room ha could be considered he second or hird, he acive player decides which o use.
Door cards are used when he Heroes explore Chambers. Movemen Poin Cos: Prerequisie: None. The Hero opens a door in his own Zone. Opening a closed Chamber or he firs ime reveals who – and wha – lies inside each o is Rooms. Once opened, doors can’ be closed. Don’ draw Door cards or Chambers ha are opened a he sar o he game. Some Quess may speci special effecs or specific Zones when a Door leading o hem is opened.
Each Zone block on he Door card indicaes hings: wheher an Enemy is spawned and wha Treasure is in ha Room: • Spawn. Spawn a Guard card o he Curren Level in his Zone. Some Ambush! Cards may indicae ha he Enemy is acually placed direcly in he Zone occupied by he acive Hero. • Treasure. The r igh side o he card indicaes he quani and pe o Treasure okens o be placed in his Zone.
Zone spawns a Guard card (he player draws a Dwar Agen!) and Treasure okens. Zone conains no Enemies and Treasure okens. Boh o hese Rooms could be considered Zone , so he player decides o place he Treasures in he upper Room.
Zone conains no Enemies and Treasure okens.
Whisper opens his Door and draws a Door card or he revealed Chamber.
Nohing happens in hese to las Zones (unless he Ques indicaed somehing special or one o hese Rooms).
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MASSI VE DA RKN ESS - RUL ES PICK UP Movemen Poin Cos: Prerequisie: No Enemy in he Zone. The Hero akes all Treasure and Objecive okens in his own Zone. Using a single Movemen Poin allows he Hero o collec ever hing i n his Zone, as long as here are no Ene mies in i. • Taking a normal Treasure oken immediaely ges he Hero a Treasure card o he same Level as he Level oken presen on he ile where he Treasure oken was coleced. • Taking a Special Treasure oken immediaely ges he Hero a Treasure card Level higher han he Level oken presen on he ile where he Treasure oken was colleced. I he Special Treasure is in he ile wih he Level oken, he Hero draws Level Treasure cards insead. • In boh cases, he Hero may choose o auomaically give any o he Equipmen he jus colleced o anoher Hero sanding in he same Zone. Any Heroes receiving Equipmen can reorganize heir Invenor or ree, and he Treasure can be used immediaely, regardless o he Curren Level.
S Acion Cos: . I’s ree! Prerequisie: Spend Experience Poin and ollow he insrucions. Signaures are power moves used o perorm specacular Acions. They can be used once per urn, righ rom Level . Using hem requires spending Experience Poin. Read he Signaure’s descripion o know he condiion and game effecs o apply. Signaures can only be used once per Ac ivaion.
T Acion Cos: . I’s ree! Prerequisie: The Hero owns a leas
Equipmen cards o
Transmue. Discard Equipmen cards, hen draw a Treasure card Level higher han ha o he lowes-Level card discarded. For example, i he Hero discards Level and Level cards, he hen draws a Level Treasure card. The Hero can hen reorganize his Invenor or ree. The Treasure can be used immediaely, regardless o he Curren Level. Transmue can be done in he middle o a Trade Acion, wihou inerruping he Trade. NOTE: Heroes can ransmue Saring Equipmen cards o ge a Level Treasure card, since Saring Equipmen cards are considered Level .
COUNTER-ATTACK • Objecive okens are linked o Ques achievemens. The game effecs are explained in he Ques’s descripion. The Pick Up Acion can also be used in condiions described by he Ques, like ineracing wih he environmen. In ha case, ollow he Ques’s descripion.
R
/T
Acion Cos: Prerequisie: None. The Hero Reorganizes he cards in his Invenor . This is especially imporan as i allows you o cha nge he Equipmen cards he Hero has Equipped. In he same Acion, all Heroes in he same Zone may reely exchange any number o Equipmen cards among hemselves (even killed Heroes may paricipae). The Heroes involved in he rade can Reorganize heir Invenor or ree. A Trade Acion doesn’ have o be air: a Hero can rade ever hi ng or nohing, i boh paries agree!
Any Enemies ha he Hero aacks during his Acivaion (wheher he Wound hem or no), and which are sill alive afer he’s perormed all his Acions, will r o CounerAack. A he end o a Hero’s Acivaion, all Enemies ha were aacked by him are Acivaed o r o aack ha Hero. This Enemy Acivaion is perormed he same way as in he Enemy Phase (see nex chaper), wih one excepion: he acivaed Enemies will only arge he Hero who aacked hem. They may aemp o move owards him unil hey are able o aack him, bu i hey don’ manage o ge wihin Range or heir aack (wheher because he Hero is oo ar or because hey are prevened rom moving by anoher Hero), hey will no aack any Hero. Imporan: Heroes can avoid a Couner-Aack i hey hide away in he shadows. I he Hero is ou o Line o Sigh o he Enemy he aacked and in a Shadow Zone, he Enemy will no be acivaed o Couner-Aack.
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MASSI VE DA RKN ESS - RUL ES
ENEMI ES’ PHASE Heroes have done all hey could, bu now i’s ime or fiends o come ou. Enemies play by heir own rules. When hey are Acivaed, hey ac as ollows: Sep Sep Sep Sep Sep Sep
- Tr o Aack a Hero. I hey’re unable o, hey coninue o
. - Move Zone owards heir arge. - Tr o Aack a Hero. I hey’re unable o, hey coninue o
. - Move Zone owards heir arge.
All Enemies on he board are acivaed, one afer he oher, in whaever order he players decide.
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I he Enemy was unable o Aack (because here were no Heroes in Range o any o is Comba Acions), i will hen Move Zone owards is arge in he same way as Heroes Move (see P. .)The Enemy’s arge is deermined in h is order:
. The Enemy Moves o ge wihin Range o he Hero in Line o Sigh wih he h ighes amoun o unspen Experience Poins. . I here are no Heroes in Line o Sigh, he Enemy Moves owards he Hero on he board wih he highes amoun o unspen Experience Poins who is sanding in a Ligh Zone. . I here are no Heroes in Line o Sigh and all Heroes are in Shadow Zones, he Enemy Moves owards he Hero Saring Zone. • Remember ha Enemies canno leave a Zone i here’s a Hero in i. • I several Heroes share he highes amoun o unspen Experience Poins, players choose (regardless o disance). • The Enemy always ollows he shores pah owards is arge. I here are several roues o he same lengh, players choose. • I an Enemy reaches he Hero Saring Zone (or i i can’ ge any closer o i) i will hen sar o Move owards he Exi Zone. I i laer reaches he Exi Zone (or can’ ge any closer o i), i will Move owards he Saring Zone again, and so on, as long as all Heroes remain ou o sigh and in Shadow Mode. Afer he Enemy has Moved Zone, hey coninue heir Acivaion o he nex Sep.
SThe firs hing – A an Enemy does is aemp o Aack a Hero. Check i any Heroes are in Line o Sigh and wihin Range o any o he Enemy’s Comba Acions. • Melee Comba. I he Enemy has Melee Comba highlighed, i can arge Heroes in is own Zone. • Ranged Comba. I he Enemy has Ranged Comba highlighed, i can use i o arge any Hero in is Line o Sigh, bu no in is own Zone. • Magic Comba. I he Enemy has Magic Comba highlighed, i can use i o arge any Hero in is Line o Sigh wihin Range - . • I here is a Hero wihin Range o any o he Comba pes available o he Enemy, i will use i o Aack ha Hero (see Comba on page ). The Enemy only uses he dice and oher characerisics o he Comba pe ha has he Range capable o argeing he Hero. • I here are muliple Heroes he Enemy could arge, i will aack he Hero among hose who has he highes amoun o unspen Experience Poins (in case o a ie, players decide). I he Enemy manages o perorm is Aack, is Acivaion immediaely ends. I i’s no able o Aack (because here are no Heroes in Range o any o is Comba opions), i coninues is Acivaion o he nex Sep.
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S
–A
Jus like Sep , he Enemy again aemps o Aack a Hero i here is now in Line o Sigh and wihin Range o any o is Comba Acions. Follow he same rules as in Sep o deermine wheher an Aack is possible a nd which Hero o arge, in case here are several in Range now. Again, i he Enemy manages o perorm is Aack, is Acivaion immediaely ends. I no, hey coninue heir Ac ivaion o he las Sep.
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–M
I he Enemy was again unable o Aack, i will Move more Zone owards is arge. Follow he same rules as in Sep o deermine he direcion o he Enemy’s Move. Afer his second Move, he Enemy does no Aack , and is Acivaion ends. The Enemies’ Phase ends as soon as all Enemy Acivaions have been resolved.
MASSI VE DA RKN ESS - RUL ES
BJORN XP
ELIAS ELIAS XP
WHISPER XP
XP BJORN XP
The High Troll and he Dwar Agen only have Melee Comba so hey can only arge Heroes in heir own Zone. • The High Troll acivaes and looks or a arge. Even hough Bjorn has he mos XP, he Troll immediaely aacks Elias, since he’s in is Zone. The High Troll’s Acivaion is over. • The Dwar Agen acivaes and finds he’s unable o Aack anybody since his Zone is emp. He has Line o Sigh on hree Heroes, so he Moves Zone owards he one wih he mos XP, Bjorn. He hen proceeds o Aack Bjorn and end s his Acivaion.
BJORN XP
WHISPER XP
The Orc Flayers also only have M elee Comba . • They acivae and are unable o Aack any Hero. They hen Move owards Whisper, since she’s he only Hero hey can see (even hough Bjorn has more XP). Aer heir Move, hey’re sill in an emp Zone so hey can’ Aack anybody. They’ll Move one las ime. Now hey can also see Bjorn, so hey Move ino his Zone since he has more XP han Whisper. Their Acivaion is over. Even hough hey’re now in he same Zone as Bjorn, hey can’ Aack him a his ime.
WHISPER XP
The Goblin Archers and he Gian Spider have Ranged Comba as well as Melee Comba so hey can arge any Hero hey see. • The Goblin Archers acivae and look or a arge. They could use Melee Comba agains Elias orRanged Comba agains Whisper. Since Whisper has more XP han Elias, hey firea her, ending heir Acivaion. • The Gian Spider acivaes and has no arges in Line o Sigh, so i Moves Zone owards Bjorn, he only Hero sanding in a Ligh Zone. The Spider can now see Elias and Whisper, aacking Whisper who has more XP.
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MASSI VE DA RKN ESS - RUL ES ELIAS XP SIBYL XP
WHISPER XP
The Ogre-Mage, Hellhound, and Abyssal Demon all have Magic Comba as well as Melee Comba so hey can arge any Hero up o Zones away. • The Ogre-Mage acivaes and looks or arges. I could Aack Sibyl wih a Melee Acion or Elias wih a Magic Acion. Even hough he Ogre-Mage’s Magic Comba is much sronger han is Melee Comba, i has o engage Sibyl in Melee since she has more XP han Elias. • The Hellhound acivaes and can’ see any Heroes, so i Moves Zone owards Whisper, he Hero wih he mos XP who’s in a Ligh Zone. I can now see Bjorn, bu a Range , he's oo ar or he Hellhound’s Magic Aack, so i moves Zone owards him. Even hough Bjorn is now in Range, he Hellhound’s Acivaion is over, and i doesn’ aack. • The Abyssal Demon acivaes and aacks Whisper (he only Hero in Line o Sigh) wih a Magic Acion.
BJORN XP SIBYL XP
BJORN XP
The Dwar Warriors Mob acivaes and can’ see any Heroes. While Bjorn has he mos XP, he’s hiding in a Shadow Zone, so he Dwar es Move tice owards Sibyl, who’s in a Ligh Zone.
BJORN XP WHISPER XP
SIBYL XP
ELIAS XP
The Liliarch acivaes and can’ see any Heroes, since hey are all in Shadow Mode. The Liliarch Moves tice owards he Saring Zone.
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MASSI VE DA RKN ESS - RUL ES
EXPERI ENCE PHASE
Heroes earn Experience Poins by deeaing Enemies or picking up Objecive okens (he amoun can var ). Experience can be spen during he Experience Phase o acquire new Skill s and ge your par sep closer o greaness!
• Skills are acquired ollowing each Skil l Line’s progress . A Hero acquires he firs, hen goes on unil he can acquire he l as. Mark he squares o rack he Skills your Hero acquires!
All Classes have he Enhance Healh Line. As always, he earlies Level mus be acquired beore acquiring a more advanced Level. • Purchased Skills unlock and can be used as soon as he game reaches he corresponding Level.
I’D KILL TH AT FOR 1 XP! • Killing a Minion earns XP o he Hero who deals he killi ng blow. The oher Enemies are considered a group effor! • Kill ing a Boss earns XP or all Heroes. • Kill ing an Agen earns XP or all Heroes. • Kill ing a Roaming Monser earns XP or all Heroes. A Hero can sock up o Experience Poins a a ime. Any excess amoun is los. I you hink your Hero has oo much Experience o spend, use his Signaure (P. )!
A Class Shee shows various Skill Lines represening he experise fields linked o he chosen Class. Each Skill is li nked o a Skill Line and can spread across several Levels.
These Skills can be used when he game reaches Level . • Skills may improve during he game: a Hero always uses he highes available Skill in each Skill Line.
A Level , he Hero ges Charge . As he game reaches Level , he Charge is mainained, and Melee: + Re-roll is added o i. Finally, Melee: + kicks in a Level , improving rom he previous sep. • Heroes can only use Skills hey have acquired. I he game reaches a Level ha would unlock a new version o a Skill, bu he Hero has only bough he previous version, he keeps on using ha lower-level version. • In Sor Mode, Experience and Skills are kep rom one game o he nex. Keep your Hero and creae a sor o your own (page )!
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MASSI VE DA RKN ESS - RUL ES
All o hese Skills are available rom he ver sar, hough he Signaure requires XP o be spen each ime i’s used.
This Class Skill is bough or Experience Poins and can be used a Level and higher. This Class Skill is bough or Experience Poins and can be used a Level and higher.
EXAMPLE: Sibyl chose he Nighshade Ranger Class. The game begins
EVENT PHASE
a and, righ rom he Skill. sar,Her she can hergrans Shadow Skill andLevel her “Eagle-Eyed” Special classuse also herMode he “Find Weakness” Signaure or XP and he “Slipper ” Free Class Skill or ree. Sill a Level , Sibyl kills Minions and hus earns Experience Poins. During an Experience Phase, he player spends hem all o acquire he “Ranged: + Re-roll Aack” Skill (Level ). The Skill can be used rom now on, as he game sars a Level . The game progresses o Level . Sibyl earned anoher Experience Poins. The player chooses o spend hem all during an Experience Phase o acquire boh he “+ Max Healh” Skill (Level ) and “Ranged: + Re-roll Aack or Deense” Skill (Level ). The game is sill a Level , however, so he Level Skill can’ be used ye. The game reaches Level . Sibyl can now use her Level , and Skills! - The “+ Max Healh” Skill can sill be used (Level ). - The “Ranged: + Re-roll Aack or Deense” Skill (Level ) replaces he “Ranged: + Re-roll Aack” Skill (Level ) se a a previous Level in he same Skill Line.
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During he Even Phase o each Game Round, he Firs Player draws an Even card. I is read aloud and he relaed game effecs are applied, in reading order. There are several differen kinds o Evens, bu he mos common are: • Parols. Roaming Monsers and oher Enemies may spawn eiher on he Curren Level oken, on he Level oken below ha, or on he Level oken above ha, depending on he kind o Parol. I several Zones hold a Level oken o he corresponding value, players choose in which one he Parol appears. • Blessings. These are Evens o good omen. Enjoy!
MASSI VE DA RKN ESS - RUL ES
COMBAT
RUNNI NG OUT OF MIN IATU RES Even cards, as well as opening doors (see P. ) ofen lead o spawning Enemies across he board. In case here aren' be enough corresponding Enemy miniaures, ignore and discard he Enemy card you’ve jus drawn (don’ place any Acivae any Enemies board miniaures), maching hehen tpe ha was drawn (jus likeon hehe Enemies’ Phase Acivaion).
END PHASE
COMBAT ROLL
Comba rules apply when an Acor, called he Aacker, perorms an Aack on anoher, called he Deender. A Comba roll is resolved ollowing hese seps, in order:
S
The End Phase marks he end o he Game Round. Many game effecs las unil he End Phase: hey end i n any order o he players’ choosing. The Firs Player hands he Firs Pl ayer oken o he player o his lef. The laer wil l be he Firs Player or he nex Game Round. Anoher Game Round can now begin!
GAME END The game ends as a vicor when all he Ques’s objecives are me, and as a deea i hey can no longer be me or i, a he sar o a Round, here is a dead Hero and no okens lef in he Liebringer o resurrec him.Remember, Massive Darknessis a cooperaive game: players win and lose as aeam.
–R
D
Take he Aack dice o he Aacker, hen he Deense dice o he Deender. Group boh he Aack and Deense dice in a single roll. REMEMBER: A dice roll can only include up o dice o each color (yellow, red, blue, or green). Any exceeding amoun is los. To deermine he dice a given Hero ges in a specific Comba pe (Melee, Ranged, Magic, or Deense), simply add ogeher he dice o he relaed Comba pe among he Equipped cards he possesses. Add any bonus dice he Hero may ge hrough Skills, Signaures, Iems, or Consumables. The process works he same way or Enemies: check he relaed Comba pe’s indicaed dice on he Enemy card. Guardians (Agens, Bosses, and Roaming Monsers) may ge addiional dice and Enchanmens i he Equipmen card hey possess is a Comba Equipmen eauring dice in he relaed Comba pe.
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MASSI VE DA RKN ESS - RUL ES REMEMBER: Any e ffecs ha subrac dice beore rolling should be applied aer any effecs ha add dice have been applied (respecing he dice o each pe cap).
TWO HANDS!
EXAMPLE : The game is a Level . Bjorn is abou o perorm a Melee Aack agains a Level Orc Enorcers Mob.
Acors are considered as having hands, whaever he model may show. This has an impac on he way Comba dice are added or Comba rolls. Hand. Acors can add ogeher he dice o up o Equipped cards bearing he Hand symbol, as long as hey have he same Comba pe. Two-Handed. Since Acors canno Equip anoher card in he oher Hand slo, dice rom Equipped cards bearing he Two-Handed symbol canno be added o dice rom Equipmen cards bearing he Hand and Two-Handed symbols. Comba dice gained rom oher sources (Skills, Signaures, Iems or Consumables) are added normally.
Bjorn ges hese Aack dice: • red die or his Equipped Fire Sword (Melee weapon held in Hand) • yellow dice or hisEquipped Hammer (Melee weapon held in Hand) For a oal to yellow dice and a red die.
RE-ROLLS Many game effecs allow Re-rolls. They sack wih each oher, allowing muliple Re-rolls in a row. Only he final resul is kep. Game effecs allowing dice Re-rolls are resolved beore hose allowing Re-rolls o blank resuls only.
S
The Orc Enorcers ges hese Deense d ice: • blue die or heir Deense value. • blue dice or he Boss’s Equipped Treasure card, a Level Armor, or a oal o hree blue dice.
E
Firs, resolve he game effecs relaed o he Deense’s Enchanmens . Then, resolve he game effecs relaed o he Aack’s Enchanmens .
Plae
Bjorn’s player hen gahers red, yellow, and blue dice o resolve Bjorn’s Melee Aack. EXAMPLE : Siegried is being aacked. The player gahers heir Deense dice. Siegried has he ollowing Deenses: • A Level Cold Iron Armor ( green dice) Equipped on Body. • A Level Long Sword ( blue die) Equipped in Hand. • A Level Dwar en Shield ( green die) Equipped in Hand. The oal is blue and green dice.
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–R
and obained on he Comba roll can be spen o rigger he Enchanmens on he Acors’ equipped Equipmen and Skills. Some special Equipmen, Skil ls, and Signaures may also add exra symbols or he Acors o spend. Aack Enchanmens are riggered by symbols on he Aack dice when he Acor is he Aacker. Deense Enchanmens are riggered by Deense dice when he Acor is he Deender. Each Enchanmen may only be riggered once per Comba. Even i he Aacker Acor obains on he Aack dice, he may only acivae each Aack Enchanmen o his once in ha figh. The excepion o ha are Enchanmens wih (Repea X) on hem, in which case muliple symbols can be spen o r igger hem up o X imes.
MASSI VE DA RKN ESS - RUL ES The Hero decides which o his Enchanmens he wans o rigger, spending he symbols he obained. Always remember ha he Aacker can only rigger his Aack Enchanmens, using symbols obained on he Aack dice, while he Deender can only rigger his Deense Enchanmens, using symbols obained on he Deense dice. Furhermore, he Enchanmen mus mach he Comba pe used by he Hero. So a Melee Enchanmen can only be riggered i he Hero is perorming a Melee Aack, ec. Enemies rigger heir Enchanmens auomaically i hey roll he necessar or . These symbols mus firs be used o rigger heir naural Enchanmens, eaured on heir card. I here are any symbols remaining on heir roll, hey are used o rigger any Enchanmens hey migh have on Equ ipmen hey’re using . Keep in mind ha Enchanmens can only be riggered i hey mach he Comba pe used by he Enemy. EXAMPLE : From an adjacen Shadow Zone, Elias perorms a Magic Acion wih Saff o Deense agains he Dwar Warriors. Elias rolls a on he Aack dice and ges anoher rom his Shadow Mode Skill. The Dwar Warriors obain on he Deense dice. However since hey only have Aack Enchanmens, hey go o wase. Elias spends one on his King’s Crown Enchanmen, removing rom he Deender. His oher goes o wase since he doesn’ have anoher Aack Enchanmen o use i on.
EXAMPLE : A he end o he Turn, he Dwar Warriors CounerAack by moving ino Elias’s Zone and perorming a Melee Acion agains him wih heir Ice Sword. The Dwar Warriors obain on he Aack dice, while Elias obains on he Deense dice (his Shadow Mode Skill doesn’ work on Deense). Elias’ s Deense Enchanmens are resolved firs. He chooses no o use his Armor o Lie’s Enchanmen, insead spending boh he and he on his Saff o Deense’s Enchanmens. This grans him + . The Dwar Warriors mus spend heir on heir naural Enchanmen (since i has Repea ), dealing + Wounds. They can’ choose o rigger he Ice Sword’s Enchanmen firs. Their goes o wase as here’s nohing o spend i on.
S
–I
P
!
Add ogeher all His on he Aack dice, hen subrac all Shields on he Deense dice (plus any more rom Skills and riggered Enchanmens). The Deender suffers Wounds equal o he final resul (min. ). Place he corresponding amoun o Wound okens nex o he mini aure o mark he Acor’s remaining Healh. Use he peg on your Dashboard o rack your hero’s Healh! The Deender is deeaed when is Healh drops o or below. I i was a Guardian (Agen, Boss, or Roaming Monser), he Aacking hero ges is Equipmen card. The Hero can eiher ge i or himsel or give i o anoher Hero sanding in his Zone. The benefiing Hero can reorganize his Invenor or ree. The Treasure can be used immediaely, regardless o he Curren Level.
EXAMPLE: Equipped wih a Fire Sword and in Shadow Mode, Whisper execues a Melee Acion agains he Dwar Deenders. The Comba roll ges: • For he Aack dice: and a . The adds His rom he Fire Sword. oal. • For he Deense dice: and a . The riggers he Dwar Deender’s Enchanmen or an addiional . oal. However, Whisper’s Shadow Mode Skill inflics on he Deender. The oal is . The Dwar Deenders endure Wounds ( – ). Since heir Healh is , Minion is killed and anoher akes Wound.
35
MASSI VE DA RKN ESS - RUL ES M
D
Hero Aacks affec all Minions represened by a single Enemy card and sanding in he argeed Zone. Use he Deense dice indicaed on he Enemy card o resolve Comba rolls agains he whole Mob, no maer he number o Minions in i. I he Boss is carr ing an Equipmen ha grans exra Deense, is dice are added o he Mob’s Deense dice. Each figure in a Mob has he same Healh, as indicaed on he Enemy card. Players deal he Wounds o each o he argeed Minions, a a ime, eliminaing beore dealing Wounds o he nex. Only afer al l Minions have been elimin aed can he Heroes arge he Boss. Even i he Aack ha ki lls he la s Minion could sill deal more Wounds, hose are ignored and a new Aack mus be made o kill he Boss. When he Boss is ki lled, he Hero who deal he killing blow ges is Treasure card (and may choose o insanly give i o anoher Hero sanding in his Zone).
MOB RULES REMEMBER : Under mos circumsances, a Boss canno be Wounded as long as a leas o is Minion escors sands along i in he same Zone. Game effecs affecing all Acors or Enemies in he Zone hey sand affec hem as well.
M
A
When a Mob aacks use he Aack dice indicaed on he Enemy card o resolve Comba rolls, no maer he number o Minions in i. I he Boss is carr ing a Weapon ha maches he Aack pe being by ocuses he Mob, dice are oarge. he Mob’s Aack. Theperormed enire Mob isis Aack on added a single
EXAMPLE: Bjorn execues a Charge in a Zone wih our Level Dwar Warrior Minions led by a Dwar Warrior Boss. The Comba roll is done wih Bjorn’s Aack dice agains he Deense value o he Dwar Warriors: , plus he Boss’ Chainmail Armor’s . Obaining agains , Bjorn inflics Wounds o he Dwar Warriors Mob. The Boss can’ be seleced, as his Minions sill sand in he Zone. A firs Minion receives Wounds, which is enough o kill i (Healh ). A second Minion endures he las Wound: a Wound oken is placed near is miniaure. On a second Melee Aack, Bjorn inflics more Wounds and kills more Minions. Only a wounded Minion remains, along wih he Boss. On a hird Melee Aack, Bjorn inflic more Wounds. is enough o kill he las Minion. The oher are overkill and los, as he Boss canno be argeed. On he oher hand, he Boss can now be Aacked!
EXAMPLE: Sibyl is aacked a range by a Goblin Archers Mob consising o a Boss and six Minions. The number o Minions doesn’ affec he Aack dice rolled, and he Boss’ Long Sword doesn’ affec his Ranged Aack since i’s no a Ranged Weapon. The Comba roll is resolved wih agains Sibyl’s Deense dice.
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MASSI VE DA RKN ESS - RUL ES
ADDITIO NAL RU LES
STUN
A RTIFACTS
The Sun effec emporarily disables an Acor. Lay down his miniaure o keep rack o he effec. - A Sunned Hero mus spend an Ac ion o ge up (see P. ) beore
Ariacs are ancien iems o remendous power and are he reason why Heroes go agains he Darkness o claim he Lighbringers’ legac y. Such reasures canno be ound on your average Guardian or Treasure ches and are usually linked o a Ques achievemen (Ariac oken or Ques objecive).
hey can perorm a ny oher Acion. I he can’, he does nohing and keeps on being Sunned. - A Sunned Enemy spends is nex Acivaion geing up. I doesn’ do anyhing else during ha Acivaion, neiher moving nor aacking. - Sunned Enemies are ignored o deermine wheher or no a Hero can leave a Zone. Likewise, Enemies are able o move ou o a Zone wih a Sunned Hero ( hough hey can sil l Aack him). - I a Mob is Sunned, all members o i are Sunned. When aacking a sunned Mob, he Hero is able o assign Wounds o he Boss, since he Sunned Minions canno proec i. - Sunned arges sill roll heir Deense dice normally and can’ be Sunned again.
OBJEC TIV E AND PI LLAR TOKEN S Ariacs, Lair, and Librar okens are key componens o a Quess’ creaion.
These are Objecive okens: Ariac, Lair, and Map, respecively. Pillar okens are usually described as being srucural flaws he Heroes can use o heir advanage and win he game.
This is a Pillar oken. In boh cases, he Ques’s descripion d eails he special rules o use whenever such a oken is used.
EXAMPLE: Using an Ice Mace, Owen Suns an enire Dwar Deenders Mob, hen proceeds o kill he Boss and leaves he Zone harmlessly, sealing is Equipmen. The Dwar Deender Minions hen Couner-Aack, bu mus spend heir enire Couner-Aack Acivaion geing up; hey can’ aack Owen during heir Acivaion and no longer have he Bos s’ Equipmen o help hem.
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MASSI VE DA RKN ESS - RUL ES
STORY MODE The Sor Mode is a game modifier specifically creaed o slow he experience gain and allow he Heroes o keep heir Equipmen and Skills rom one game o he nex. Like in roleplaying games, he Heroes evolve quie slowly, bu in a permanen way, during immersive campaigns. You can hen play your own epic sagas, aking an acive par in he desiny o daring beginners urning ino legendar heroes as hey go figh hrough several advenures. The Sor Mode is play ed wih he normal r ules, wih he ollowing excepions and specifics.
E
L
Missing Level Tokens: I a Hero’s Level is Higher han he Highes Level oken presen on he Ques being se up, you’ll need o add he m issing okens up o and includi ng he Level o ha Hero. These okens are added o he same Zone ha holds he highes Level oken currenly on he Ques and ollow he normal rules.
Use his o rack he Micro-Experience Poins your Hero gains in Sor Mode. • The Sor Mode uses he Micro-Experience rack o he Hero Dashboard. Ever ime a Hero should gain an Experience Poin
EXAMPLE: Elias has a Level Skill, bu he highes Level oken on he Ques he’s abou o embark on is Level . A Level oken and a Level oken are added o he Zone where he Level oken is.
using normal r ules, he gains aPoins Micro-Experience PoinExperiinsead. Spending Micro-Experience earns a sandard ence Poin. This h appens auomaically once he Micro-Experience rack reaches .
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NOTES: Signaures may be used by s pending Micro-Experience Poins. Whenever to Heroes or more have he same amoun o Experience Poins, use heir Micro-Experience Poins amoun o decide which one has he mos Experience on he board.
In Sor Mode, when an Even card reerences he Curren Le vel, his is considered he highes Level oken in a Tile occupied by a Hero. For any oher pur pose ollow he normal rules or “Curren Level”.
• A Hero’s Level is se by he h ighes Skill he has acquired. Thi s is used or several acors in Sor Mode.
EXAMPLE: Elias (who has a Level Skill) has reached he Tile wih he Level oken while all oher par members are sill on he Tile wih he Level oken. During he Even Phase, players draw an Even card ha says, “Spawn a Guard card in he Zone holding he Token o he Curren Level + ”. This Guard will Spawn on he Zone conaining he Level oken, since Elias is he Hero on he arhes ile.
• Each Ques sars a he Level corresponding o he highes Level among Heroes. Flip down he lower Level okens. EXAMPLE: Whisper acquired a Level Skill. From now on, she is considered a Level Hero. Any Ques she akes par in as he highes Level Hero sars a Level .
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• While each Ques sars a he Level o he highes Ski ll acquired by a Hero, afer i sars you ollow he normal rules or deermining he Curren Level. Once a Hero explores a ile wih a Level oken ha is higher han ha, ha becomes he Curren Level, and so on.
• Heroes can only Equip and use Equipmen cards maching he Ques’s Curren Level or below. Equipmen cards o superior Levels can be sored in he Invenor , bu canno be used unil he Ques reaches he Equipmen’s Level. Ariacs are considered o be Level .
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• Heroes receive Saring Equipmen on heir firs Ques only.
MASSI VE DA RKN ESS - RUL ES • A Hero can carr an unlimied amoun o Equipmen cards during a Ques, and some Equipmen may be kep rom a Ques o he nex. However, a Hero’s Invenor is limied o Equipmen cards a he sar o any Ques (including no more han Ariac), afer he Town Marke phase.
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In Sor Mode, players play hrough he whole campaign in order, Ques afer Ques (or randomly, i hey preer). • I hey win a Ques, hey advance o he nex one, going hrough a Town Marke Phase in beteen.
EXAMPLE : Ariel wans a Level Equipmen. She discards Level card and Level card and akes a Level Equipmen card rom he Town Marke. EXAMPLE : Carl wans a Level Weapon and a Level Healing Poion rom he Town Marke. A Level card would be enough o rade or ha, bu he doesn’ have , so he discards his Level Equipmen and akes boh cards rom he Town Marke. IMPORTANT:During he Town Marke phase, Heroes may discuss and reely rade iems beteen hem, beore rading wih he Town Marke. GET READY
• I hey lose a Ques, each Hero loses any Micro-XP he migh have, A he end o he Town Marke Phase, perorm he ollowing: and mus immediaely discard his Invenor down o no more - All Heroes are lly healed. han cards (including no more han Ari ac). Players may hen - Heroes can rade and reorganize heir Invenor or ree. choose o r he ai led Ques again or move on o he nex: - Each Hero mus leave he Town Marke wih no more han - I hey redo he Ques, heydo no go hrough a Town Marke cards in his invenor , including no more han Ariac. Phase. Heroes may choose o replace any o heir Equipmen wih Any excess cards are discarded. Saring Equipmen cards beore saring he Ques again. - In case a Hero only has high-Level cards, which migh no be - I hey move on o he nex Q ues, hey go hrough he Town usable a he sar o he nex Ques, he may reely rade any Marke Phase normally beore underaking he nex Ques. o his cards or Sari ng Equipmen cards.
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Your par is ready o sar he nex Ques on a resh noe!
Beteen a Ques and he nex, your par comes back o own o ge some res, heal wounds, share inormaion, and enjoy he spoils o war. Your Heroes can also buy and sell Equipmen a he own marke! The Town Marke Phase is resolved a he beginning o each Ques, saring rom he second. SETUP To- prepare Town Marke, ollow hose seps: Draw as he many Level Treasure cards as he number o Heroes. - Draw as many cards as he number o Heroes, rom he Treasure deck o he same Level as he lowes-Level Hero. - Draw one card or each Hero equal o heir respecive Level. All o hese cards make up he Town Marke, which is available o all Heroes. (I a Trap or Luck card is drawn, di scard i and draw anoher card). TRADE Each Hero can perorm each o he ollowing rades once : Trading Equipment for XP: Discard Equipmen card rom your Invenor o ge hal o is Level (rounded up) in Experience Poins (no Micro-XP). EXAMPLE: Josh discards Level Equipmen card and gains XP. Trading Equ ipment for other Equ ipment: Discard Equipmen card rom your Invenor o ge card rom he Town Marke, OR discard Equipmen cards rom your Invenor o ge card rom he Town Marke, OR discard Equipmen card rom your Invenor o ge cards rom he Town Marke, as long as he combined Level o he cards discarded is equal o or greaer han he combined Level o he cards acquired.
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MASSI VE DA RKN ESS - RUL ES
QUEST 4: GOBLIN WA R DRUMS Goblin drums can be heard in the distance as your party travels to another quest. These war drums give away an unusual concentration of dark forces. Maybe you should pay them a visit and make sure they won’t b other anyone anymore. Did anyone else notice debris falling from the ceiling every time these drums sound?
Level (Level to )
Tiles needed: V, R,V & R.
QUEST OB JECTIV ES Complee he objecives in his order o win he game. Escape he Crumbling Dungeon! – Kil l he Monser Senr . – Escape hrough he Exi wih all Heroes beore he dungeon caves in.
QUEST SPECIAL RULES
• Seup. Place he ollowing number o Wound okens on each Tile: R: Wound okens V: Wound okens R: Wound okens V: Wound okens • Crumbling Dungeon. Ever ime a player passes he Firs Player oken, also remove Wound oken rom he Lowes Level Tile. When a Tile has no Wound okens, remove i rom he map and kill ever Acor sanding here. No XP is gained rom hose deahs. • Leave no man behind. I any Hero is killed by he crumbling Tiles, players lose he game. • Monser Senr . When any Hero firs moves hrough he Pillars, spawn a Greaer Roaming Monser in he Zone holding he Level oken. This Enemy doesn’ coun as a Roaming Monser or Even cards.
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1V 8R 7V 6R
Closed Door
Pillar
Hero Starting Zone
Exit
MASSI VE DA RKN ESS - RUL ES
QUEST 5: THE IMMORTAL’S DOWNFALL The Immortal stands apart from the Darkness's lieutenants for being an invincible warrior. It simply can’t die, whatever you throw at him. Even if you can't kill the monster, you can still send it back to the Darkness from whence it came and even deeper. The Immortal’s downfall will be your first major victory as the new Lightbringer generation.
• Fireworks. Use a acedown Treasure oken o represen a Firework Iem. The Hero keeps i as i i were a normal Iem. Heroes may rade i normally. Fireworks may be placed in your Zone by spending Movemen Poin. A he end o each Round, discard any Fireworks on he board. • Immoral. The High Troll ha sars on he board is he Immoral. Heroes can’ aack he Immoral or Wound i in
• Immoral Acivaion.During he Enemies’ Phase, insead o he normal Acivaion, he Immoral moves to Zones owards he Hero Saring Zone. However, i here are any Fireworks in is Line o Sigh, i moves owards hose insead (players choose in case he Immoral sees more han Firework). During he Immoral’s Acivaion, use he ollowing rules: - I here are any Heroes in is Zone, killhem
Tiles needed: R, V, V & R.
any way. I doesn’ coun as a Roaming Monser or Even cards.
and end is Acivaion. - I here are any oher Enemies in is Zone, kill hem. No XP is graned, and he Immoral coninues is Acivaion normally. - I here’s a Firework in is Zone, desroy i and end is Acivaion. Afer ha, i here’s anoher Firework in is Line o Sigh, Acivae he Immoral one more ime normally (repea his ever ime i desroys a Firework). • Pillars. Pillars have Healh, no Deense and can be aacked as i hey were Enemies. Once boh Pillars are desroyed, he Dark Bridges are removed and any Acors sanding on hem are killed. • The Immoral escapes. I he Immoral reaches he Hero Saring Zone, players lose he game.
QUEST OB JECTIV ES Complee he objecives in his order o win he game. Send he Immoral o he abyss! – Arac he Immoral o he Bridge using Fireworks. – Desroy he Pil lars holding he Bridge while he Immoral is sa nding on i.
6V 1 R 2V 7R
QUEST SPECIAL RULES • Seup.Spawn a Level Goblin Archers Mob on he Librar Token. Spawn a High Troll Greaer Roaming Monser on he indicaed Zone, buGuards. don’ give i any Equipmen. • Goblin The Goblin Archers ha sar a he Librar Token do no Move during heir Acivaions. I hey can’ Aack, hey do nohing. • Firework Caches. When an Ariac or Librar Token is picked up, discard i and give he Hero a number o Fireworks based on he oken pe: -Ariac Token: Firework -Librar Token: Fireworks
Level (Level to )
Hero Starting Zone
Librar
Pillar
Open Door
Exit
Closed Door
Artifact
High Troll
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MASSI VE DA RKN ESS - RUL ES
SKILLS
Command – Once per Acivaion, he Hero can spend an Acion o allow anoher Hero o immediaely perorm a ree Acion o his owner’s choice. (I his is used o Aack, i doesn' rigger a Couner-Aack.) Payback X – When he hero is he Deender on a Comba roll, is greaer han he number o , inflic X i he number o Wounds o he Aacker. Regeneraion X – A he beginning o he Hero’s Acivaion, heal X Wounds rom him. Sae Sho – Spend Comba Acion wih he Hero. He moves Zone as i he had Slipper , hen perorms a ree Ranged Acion. I here are Comba effecs in parenheses aer he Sae Sho abili, hey are only acive or he R anged Acion graned by Sae Sho. Slipper – The Hero can leave Zones wih Enemies while moving. Sword and Spell – The Hero can use Magic Acions o Aack wih Melee Weapons as i hey were Magic Weapons, bu a Range . Taun – The Hero is always considered as having he mos Experience Poins on he board. I or more Heroes have Taun, players choose o be considered he highes. Telepor X – Spend Acion wih he Hero. Move up o X Zones as i he had Slipper .
Being par o Skill Lines o growing power, Skills define and enhance he Heroes. Their effecs are described in his secion. •priori. In case o conflic w ih he general rules, Skil l ru les have • Similar o Enchanmens, Skil ls affecing Deense are resolved beore Skills affecing Aack. • Any Enemy possessing a Skill described below is considered as he Hero in he Skill’s descripion, and he Heroes are hen considered he Enemies. • The effecs o he ollowing Skills are immediae and can be used on he Game Round hey are acquired. + /+ Max Healh – The Hero’s maximum Healh value becomes / insead o . Acquiring his Skill also raises he Hero’s curren Healh, healing or accordingly. +X Acions – The Hero has X ree Acions each Acivaion. I a specific pe o Acion is indicaed, he ree Acions can only be used o perorm his Ac ion. +X Movemen Poins perMovemen Acion– The Hero has X exra Movemen Poins o use during each o his Movemen Acions. Charge – Spend Comba Acion wih he Hero. He moves or Zones, o a Zone conaininga leas one Enemy, hen perorms a ree Melee Acion.I here are Comba effecs in parenheses aer he Charge abili, hey are only acive or he Melee Acion graned by Charge.
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MASSI VE DA RKN ESS - RUL ES
COMBAT SKILLS & ENCHANTMENTS Comba Skills and Enchanmens are used during Comba. In case o a iming conflic, Deense Skills and Enchanmens always ake effec beore Aack Skills and Enchanmens. The firs par o a Comba Skill or Enchanmen specifies which comba pe he Hero mus be perorming in order o use i : Aack: Mus be perorming a ny pe o Aack Acion. Melee: Mus be perorming a Melee Aack Acion. Ranged: Mus be perorming a Ra nged Aack Acion. Magic: Mus be perorming a Magic A ack Acion. Deense: Mus be Deending yoursel rom any pe o Aack Acion. Melee Deense: Mus be Deending yoursel rom a Melee Aack Acion. Ranged Deense: Mus be Deending yoursel rom a Ranged Aack Acion. Magic Deense: Mus be Deending yoursel rom a Magic Aack Acion.
E The difference beteen a Comba Skill and an Enchanmen is ha Enchanmens mus be riggered by or symbols obained on he Acor’s dice (or oher Skills). Righ afer he Comba Type, and beore he colon, Enchanmens lis he pe and quani o symbols ha mus be spen o rigger is effec. Enchanmens can only be riggered once per Comba Acion, unless hey have he Repea proper:
+X / +X – Add X Red or Yellow Aack dice o your roll (up o he limi o dice per pe) -X roll.
/ -X
– Subrac X Red or Yellow Aack dice rom your
Aacke r -X / -X – Subrac X Red or Yellow Aack dice rom he Aacker’s roll. +X Aack Dice – Add any combinaion o X Red and/or Yellow Aack dice o your roll (up o he limi o dice per pe) Aacker -X Aack Dice – Subrac any combinaion o X Red and/or Yellow Aack dice rom he Aacker’s roll (aer dice are rolled, i his is an Enchanmen). +X / +X – Add X Green or Blue Deense dice o your roll (up o he limi o dice per pe). -X / -X your roll.
– Subrac X Green or Blue Deense dice rom
Deender -X / -X rom Deender’s roll.
– Subrac X Green or Blue Deense dice
+X Deense Dice - Add any combinaion o X Green and/or Blue Deense dice o your roll (up o he limi o dice per pe).
(Repea X) – This indicaes ha he Enchanmen can be riggered up o X imes per Comba Acion by spending he
Deender -X Deense Dice – Subrac any combinaion o X Green and/or Blue Deense dice rom he Deender’s roll (aer dice are rolled, i his is an Enchanmen).
indicaed symbols each ime.
Deender rolls no dice– Subrac all dice rom he Deender’s roll.
NOTE: Enchanmens ha subrac dice are acivaed aer he roll, so he Hero can choose o remove he dice wih he highes resuls. Skills ha subrac dice do so beore he roll, so hose dice aren’ even rolled.
– You may re-roll all Attackdice one additionaltime. + Re-roll Attack
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+ Re-roll Deense – You may re-roll all Deense dice one addiional ime.
The las par o a Comba Skill or Enchanmen is is Effec. This is wha happens when he Skill is used or he Enchanmen is riggered. + Re-roll Aack or Deense – You may choose he Aack or Deense dice o re-roll one addiional ime. +X / -X – Add or subrac X His o your resul. Cancel an Aack – Subrac a Bam rom he A ack resul. Aacker -X – Subrac X His rom he Aacker’s resul. Cancel an Aack – Subrac a Diamond rom he Aack resul. +X / -X – Add or subrac X Shields o your resul. Cancel a Deense – Subrac a Bam rom he Deense resul. Deender -X – Subrac X Shields rom he Deender’s resul. Cancel a Deense – Subrac a Diamond rom heDeense resul. +X – Add X Bams o your resul. Cancel all Deense and – Subrac all Bams a nd Diamonds +X – Add X Diamonds o your resul. rom he Deense resul. +X Wounds – Auomaically inflic an exra X Wounds o he Deender.
Cancel all Aack and rom he Aack resul.
– Subrac all Bams and Di amonds
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MASSI VE DA RKN ESS - RUL ES
CONDITIONS Skills may be preceded by a Condiion, describing a prerequisie or he Skill o ncion. Condiions are wrien in bold and beteen [brackes] . Anyhing described afer he Condiion is only acive i he Condiion is saisfied. [Bloodlus X] – To acivae his Skil l, he Hero mus volunarily ake X Wounds. [Blood Tribue X] – To acivae his Skill, he Hero or an Ally in Line o Sigh mus volunarily a ke X Wounds. [Dual Wielding] – The Skill is acive i he Hero has equipped.
Weapons
[Mace or Hammer Equipped] – The Skill is acive i he Hero has a Weapon equipped wih Mace or Hammer in is name. [No Armor Equipped] – The Skill is acive i he Hero has no Armor equipped. [Shadow Mode]– The Skill is acive i he Hero is in a Shadow Zone. [Shield Bearer] – The Skill is acive i he Hero has a Shield equipped. [Sword Equipped] – The Skill is acive i he Hero has a Weapon equipped wih Sword in is name. [Two-Handed Weapon] – The Skill is acive i he Hero has a Two-Handed Weapon equipped. [Wounded X] – The Skill i s acive i he Hero has aken X or more Wounds.
Blank Resul – A die resul ha has no symbols. Some abiliies , , may add ,or o blank resuls. Those symbols are added o he final roll. Double he number o – Add His o he roll equal o he number o on he aces rolled. Flip a resul – Flip he die o show he opposie ace, and rea i as he rolled resul. Fully heal – Heal he Hero up o heir Max Healh.
GLOSSARY Here’s an explanaion o some o he erms used in oher Skills’ descripions.
I his Aack does no Wound… – The effec is only applied i, afer considering he , he Aack deals no Wounds o he Enemy.
Insanly Kill – Auomaically deal enough Wounds o an Enemy o kill i. Acive Hero – The Hero who’s acivaing. I i’s ouside o a Hero rolled – Toal number o Acivaion, he acive Hero is he one holding he Firs Player oken. Number o on he roll, beore considering he o calculae he Wounds. Afer a Re-roll… – The effec is only applied i he dice were reRe-Rolls – Roll he dice again, and rea he new roll as he resul. rolled by oher effecs.
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MASSI VE DA RKN ESS - RUL ES
INDEX Acivaion.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. , Acor...... ...... ..... ...... ...... ...... ..... ...... .... Agen... ...... ..... ...... ...... ...... ...... ...... ..... Ally ...... ...... ..... ...... ...... ...... ..... ...... ..... Ariac ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... .. Chamber... ... ... ... ... ... ... ... ... ... ... ... ... ... ... .. Class Shee... .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . , Comba . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Comba Type .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . Consumable...... ... ... ... ... ... ... ... ... ... ... ... ... ..
CREDITS
GAME DESIGNERS: Raphaël Guion, Jean-Bapise Lullien, and Nicolas R aoul EXECUTIVE PROD UCER:
Corridor ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... .. Couner-Aack.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . Deense... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... Dice.... ... ... ... ... ... ... ... ... ... ... ... ... ... ... .. , Door ...... ...... ..... ...... ...... ...... ..... ...... .... Enchanmen.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . , , EndPhase... ... ... ... ... ... ... ... ... ... ... ... ... ... ... . Enemies’Phase.... .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . Enemy........... ..... ...... ...... ...... ..... ...... .... Even Phase .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Experience Phase .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . Experience Poin .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . Guard..... ..... ...... ...... ...... ...... ..... ...... .... Guardian ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... . Healh.... .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . , , Hero ...... ...... ..... ...... ...... ...... ..... ...... .... Heroes’ Phase .... .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Invenor ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... .
Thiago Aranha ART: Edouard Guion, Anonio Mainez, Nicolas Frucus, Eric Nouhau, Mahieu Chow Cheuk, and Giovanna Guimarães
Iem.......... Level....... ............ ................. ............ ............ ........... ..... ...... ......... Liebringer ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... Line o Sigh .... .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . Micro-ExperienceP oins .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Minions .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. , Mob ...... ...... ..... ...... ...... ...... ...... ..... ..... MobRules ..... ... ... ... ... ... ... ... ... ... ... ... ... ... . Move... ... ... ... ... ... ... ... ... ... ... ... ... ... ... .. , Objecive Token .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . , Pillar...... ...... ..... ...... ...... ...... ..... ...... .... Resurrecion .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . Roaming Monser .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Room...... ...... ..... ...... ...... ...... ..... ...... .... Shadow Mode .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Signaure..... ... ... ... ... ... ... ... ... ... ... ... ... ... .. Skills........ ...... ..... ...... ...... ...... ..... ...... .. Saring Equipmen.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Sor Mode... ... ... ... ... ... ... ... ... ... ... ... ... ... ... Sun...... ...... ..... ...... ...... ...... ...... ...... .... Trade...... ...... ..... ...... ...... ...... ..... ...... .... Transmue ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... Treasure... ... ... ... ... ... ... ... ... ... ... ... ... ... ... .. Weapon ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... .. Zone ...... ...... ..... ...... ...... ...... ..... ...... ....
PLAYTEST: Luiz Alvarez, Gabriel Anonini, Eduardo Buffardi, Fabio Casro, Nahuel Dias, David Dous, Rodrigo Esper, Júlia Ferrari, Rodrigo Fock, Parícia Gil, João Gois, Thiago Gonçalves, Fabul Henriques, Isadora Leie, Renao Lopes, Lucas Marini, Bruno Meira, Jared Miller, Diego Moraes, Carolina Negrão, Fernando Nogueira, Flávio Ooa, Luiza Pirajá, Bruno Podolski, Caio Quina, Sergio Roma, Ricardo Senaha, Paulo Shinji, Daniel Silva, Rodrigo Sonnesso, Danilo Sparapani, Livia Sparapani, Eduardo Vilela, and Amanda Wason
GRAPHIC DESIGN: Mahieu Harlau, Louise Combal, and Marc Brouillon SCULPTORS: Juan Navarro Perez, Alex Aragorn Marks, Edgar Ramos, Edgar Skomorowski, and Arnaud Boudoiron WRITING Br an Seele DEVELOPMENT: Alexandru Oleanu (lead), Marco Porugal, Fel Barros, Michael Shinall, and Fabio Tola PUBLISHER: David Prei
© CMON Producions Limied, all righs reser ed. No par o his produc may be reproduced wihou specific permission. Guilloine Games logo is a rademark o Guil loine Games Ld. Massive Darkness, CMON, and he CMON logo are rademarks o CMON Global Limied. Acual componens may var rom hose shown. Figures and plasic componens included are pre-assembled and unpained. Made in China .
THIS PRODUCT IS NOT A TOY. NOT INTEN DED FOR USE OF PERSONS YEARS OF AGE OR YOUNGER.
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GA M E ROUND
COMBAT
Game rules override his Game Round summar rules.
Melee: Range
. PLA YER S’ PHASE: The Firs Player Acivaes his Hero. When he’s done, each player in clockwise order does he same, unil all Heroes have been Acivaed. Each Hero has Acions o spend during his Acivaion, chosen rom he ollowing lis. • Movement: Spend Movemen Poins on: - Move: The Hero moves Zone. - Open a Door: Draw a Door card or he whole Chamber when i’s firs revealed. - Pick Up: Take all okens in hisorZone. • Combat Action: Magic, Melee, Ranged. • Reorganize/Trade: Trade wih all Heroes in his Zone. • Get Up: The Hero recovers rom a Sun effec. • Do Nothing: All remaining Acions are los. The ollowing can be perormed wihou spending any Acions: • Transmute: Discard Equipmen cards and draw one Level higher han he lowes o hem. • Signature: Spend Experience Poin o execue i (once per Acivaion). Couner-Aack: A he end o his Acivaion, all sur iving Enemies he Hero aacked are acivaed and r o Aack him.
. ENEMIES’ PH ASE: All Enemies on he board are acivaed, perorming he ollowing seps: Step - Tr o Aack a Hero. I hey’re unable o, hey coninue o Sep . Step - Move Zone owards heir arge. Step - Tr o Aack a Hero. I hey’re unable o, hey coninue o Sep . Step - Move Zone owards heir arge. Targe priori: : Hero in Range wih mos XP. : Hero in Line o Sigh wih mos XP. : Hero in a Ligh Zone wih he mos XP. : Saring Zone.
. EXPERIENCE PHA SE: Spend Experience Poins o ge new Skills.
. EVENT PHASE: Draw and resolve an Even card.
. EN D PHASE:
The nex player receives he Firs Player oken (in clockwise order).
Ranged: Range + Magic: Range -
. .
Add he Aacker’s dice wih he Deender’s dice o perorm a single roll (up o dice o each pe).
Bam and Diamonds rom he Deense dice may rigger he Deender’s Enchanmens and, rom he Aack dice, may ri gger he Aacker’s Enchanmens. Deense Enchanmens are resolved beore he Aack Enchanmens.
.
Add all His , hen subrac all Shields o deermine how many Wounds he Deender suffers. I is Healh drops o , i is killed. The Hero is rewarded wih he Equipmen he Enemy had, plus some XP: