www.games-workshop.com
Introduction
Games Workshop Group PLC, a London Stock Exchange quoted company which was listed in 1994, has been in business for 30 years. At the core is a niche business – Games Workshop. This business designs, manufactures and markets a hobby based upon collecting, modelling, painting and tabletop gaming with model soldiers (the “Hobby”). The Games Workshop business makes the vast majority of the sales and profits of the Group.
Games Workshop markets a Hobby. We make and sell the best model soldiers in the world. The Games Workshop Hobby involves collecting, modelling, painting and tabletop gaming with whole armies of these soldiers. Our strategy is to establish and develop the Games Workshop Hobby in each of the world’s major economies. Sales are made through independent retailers, Games Workshop Hobby Centres and direct.
CONTENTS Introduction
1
Games Workshop The History The Hobby Warhammer Warhammer 40,000 The Lord of the Rings Beyond Warhammer & Warhammer 40,000 The Community How We Do It
2 4 6 9 12 14 15 18
Supporting Other Hobbyists
20
Contact Us
21
Games Workshop is the largest and the most successful tabletop fantasy wargames company in the world. Our major brands are Warhammer and Warhammer 40,000. In addition, we hold a licence for The Lord of the Rings tabletop battle game. At the heart of the Hobby are the millions of gamers, who spend their time collecting, creating, painting and building up the armies which they go on to command on a carefully prepared tabletop battlefield. Who We Are Games Workshop began its life in the UK but now has direct sales operations in the UK, the United States, Canada, France, Germany, Spain, Australia, Japan, New Zealand, Belgium, Holland, Denmark, Sweden and Italy. With around 70% of sales coming from outside of the UK, we are truly international.
What We Do We design, make and sell miniature soldiers. To that end we also design, make and sell game systems and accessories of extraordinary variety. Our vast range of plastic and metal soldiers and rulebooks is the foundation of an almost infinite hobby. Our design centre is in Nottingham and we have manufacturing and distribution facilities in Nottingham and Memphis, TN.
Games Workshop is a vertically integrated business, retaining control over every aspect of design, manufacture and distribution of our models and rulebooks. Products are sold through our own chain of over 300 Hobby Centres and more than 4,000 other toy and hobby shops around the world. These outlets are complemented by our mail order and online sales businesses.
How It All Began Games Workshop was founded more than 30 years ago by three game fanatics who began selling handmade, classic wooden games from their homes in London. They went on to develop a chain of general games shops. In 1981 Games Workshop helped to found Citadel Miniatures Limited, a manufacturer of metal miniatures based at Newark-on-Trent, in Nottinghamshire.
A few years later the company moved closer to Nottingham and began to develop and expand, producing wargame systems under the Games Workshop name.
special events. Today Lenton is a vibrant and exciting Hobby base and has become a place of pilgrimage for gamers from around the world.
Tom Kirby, the Group's Chairman and Chief Executive, joined us in 1986 as General Manager. In December 1991 Tom led a management buy-out and in October 1994 the company was floated on the London Stock Exchange.
Tabletop Wargaming Wargames are not board games - for there is no board! A wargame is a battle with model warriors played out on any convenient surface such as a tabletop, desk, or even the floor. Tape measures and rulers are used to gauge the movement of troops and the ranges of their weapons. Dice are employed to resolve the effectiveness of shooting and hand-to-hand fighting - but ultimately a wargame is a game of strategy in which generals must balance caution and daring in pursuit of victory.
In October 1997, all UK based operations were relocated to the current HQ in Lenton, Nottingham. As well as helping to consolidate our UK businesses, the move provided Games Workshop with space to create Warhammer World, the premier wargaming arena. These new facilities have allowed the UK business to stage increasing numbers of gaming tournaments and
“I have been an avid colle ctor of Games Work shop produc ts for some time n ow. I love Cit adel Miniatures a nd they truly are the highest qua lity miniature s in the wargaming w orld.” Peter Sims, P etershagan, Germany
The Games Workshop Hobby provides hours of enjoyment and a healthy amount of good plain fun! Like all good hobbies it requires specialist knowledge and a commitment to building expertise and relationships with fellow hobbyists. Collecting As soon as you buy your first model soldier you’re a collector. Some hobbyists like owning a wide variety of miniatures to paint and display, but most assemble them into a mighty army of warriors to defeat their friends in tabletop battles. A constant stream of new product releases means there’s always something else for the hobbyist to add to his army.
Painting Painting miniatures is an intrinsic part of the Games Workshop Hobby. Our hobbyists invest a significant amount of time and effort personalising their models, which goes some way to explain why there is only a relatively small second hand market in our miniatures. Practice makes perfect and many hobbyists become highly skilled painters. By following one of our painting guides, even a beginner can produce a miniature he can be proud of.
“It is not o ften in this world that you get ex ceptional c u s service bu tomer t I have re ceived it from your company s inc came into contact wit e I first h Games Workshop .” Keith Kerrig an, Coventry
Modelling The look of the battlefield is almost as important as the miniatures themselves. Scenery plays a huge part in any tabletop battle game, both tactically and visually. Modelling includes everything from making simple hills, to constructing lavishly detailed centrepieces for commanders to fight battles over.
Gaming Tabletop gaming can be anything from small scale skirmishes between opposing warbands to epic conflicts involving huge armies of hundreds of Citadel Miniatures. New gamers can begin playing straight away. Painting miniatures needn’t hold a beginner up. The important thing is to get those troops on the battlefield and start learning. After a few games hobbyists soon want to expand and paint their collection to fight larger and more varied battles.
Warhammer is a high fantasy world of dark magic and powerful gods, populated by mighty heroes and foul monsters. Proud men stand shoulder-to-shoulder with noble Elves and grim Dwarfs against the unending attacks of their countless enemies. Vile rat-like Skaven crawl beneath every city, the restless dead stir in their graves, and daemons lead the mutated hordes of the Chaos Gods into war. This is the Warhammer World, a realm of grim adventure, where only the strongest survive. Building a Warhammer army There are many nations and armies in the Warhammer world. Each of these fights in a different way: some races are masters of magic, others rely on their natural strength, yet others recruit ferocious monsters. Even two armies of the same race can be quite different because there are many kinds of warriors, wizards, war machines and monsters to choose from. The Warhammer rulebook is supplemented by individual books outlining the background history for each of the individual races, along with army lists, special weapons, magical items and spells.
nd a g to fi to be n i h s refre inely really ems genu er s i t I e “ m hich s custo firm w ed about rn nings, conce tion.” al Jen ool V c a Liverp satisf
Armies of the Warhammer World A proud and noble race, the High Elves have refined their martial skills and magical prowess over the centuries. They have watched empires rise and fall and ferociously repel all who seek to conquer their homeland, fabled Ulthuan. The Empire is the most powerful nation of Men in the Old World. Protected by fine steel armour and the blessing of their gods, and supported by the cannon of the Empire’s Gunnery School and proud Orders of Templar Knights, the Empire army marching to war is a splendid sight.
Bitter and defiant, the Dwarfs of the World’s Edge Mountains are the last survivors of a prosperous kingdom who seldom venture far from their mountain keeps, preferring the surroundings of their ancestral strongholds and the memory of their former glories.
Deep within the steaming jungles of the south, the mighty temple-cities of the Lizardmen rise amid ancient trees and cloying swamps. At the heart of the Lizardman armies are the powerful Saurus, hulking reptilian warriors spawned solely for the purpose of war.
The knights of feudal Bretonnia are famed across the Old World, known as much for their chivalry and honour as for their devastating charges.
The Wood Elves dwell in the enchanted forest of Athel Loren, having tamed the wild beasts and befriended the strange creatures of that realm. Far to the east of the Old World lie the savage Ogre Kingdoms. A single Ogre has enough brute strength to destroy a farmstead or village, whereas the armies that march west from the Ogre homelands are powerful enough to destroy empires.
In the cold wastes of the north, the followers of the gods of Chaos gather in their thousands. Hosts of barbaric marauders and armour-clad warriors, the Hordes of Chaos, pour forth from the bleak wastelands to wage war against the soft-bellied wastrels who inhabit the rich lands of the south.
Orcs and Goblins are ferocious green-skinned raiders and relentless warriors, whose ceaseless attacks are always threatening to engulf the entire Old World in eternal warfare.
The Tomb Kings of Nehekhara have commanded their Undead legions for thousands of years, protecting their ancient pyramids from thieves and their domains from the impudent young races of the world.
Spiteful and hate-filled, the Dark Elves are raiders who drag unfortunate wretches from across the world back to their evil home: Naggaroth, the Land of Chill.
Malevolent Skaven, horrific mutant rat-men, lurk in the sewers and tunnels beneath every city. Guided by the prophets of their dark god, they devise terrifying weapons in their quest to overthrow the world.
The Vampire Counts are immortal rulers of the evil Undead. When they go to war, entire graveyards give up their dead as the spirits of the fallen take up arms to fight once more.
The dark forests of the Warhammer world are infested with nightmarish, misshapen beasts. These Beasts of Chaos surge from the wild places to burn and destroy all before them.
Warhammer 40,000 is a game of strategy and skill set in the far distant future. The 41st millennium is a dark, forbidding place, ravaged by thousands of years of conflict. Across this gothic universe armies struggle for victory in a battle to the death. Foremost among Humanity’s defenders are the fearless Space Marines: genetically engineered super-warriors who are armed with the best weapons available. Supporting them are the vast armies of the Emperor, made up of legions of men and the tanks of the Imperial Guard. Against these loyal troops are ranged the alien armies of the Tau, savage Orks, enigmatic Eldar and unfathomable Tyranids. And always, lurking in the shadows, is the unholy taint of Chaos: once-loyal Space Marines now turned traitor and in the service of the unspeakable Daemon Lords of Chaos. Building a Warhammer 40,000 Army The Warhammer 40,000 rulebook is supplemented by individual Codex books outlining the background history for each of the individual races, along with army lists and special weapons. These troops can be supported and backed up by a vast range of military hardware. Gigantic starships, huge rumbling tanks, mechanical war machines and aircraft all help the tabletop commander to steer his army to victory.
Armies of the 41st Millennium
The Space Marines are humanity’s elite, superhuman soldiers protected by the mightiest weapons and armour in the galaxy. For their unswerving devotion to the Emperor and the destruction they bring to His enemies they are known as the Angels of Death.
Ten thousand years ago, half the Space Marine Legions betrayed their oaths to the Emperor and turned to the dark Gods of Chaos. These same Chaos Space Marines live on in the Eye of Terror, protected by their daemonic masters, launching raids upon the hated Imperium.
The Eldar are an ancient race whose civilisation once spanned the galaxy. Now they battle the younger races of the universe for their very survival, guided by their mystic seers and defended by dedicated Aspect Warriors.
The Necrons have awakened from their sixty million-year dormancy to plague the living once more. Although the Imperium of Mankind has only recently acknowledged the Necrons’ reappearance, their monstrous gods feasted upon colossal stars before the planets themselves were born.
The Tyranids are an utterly alien horror from a distant galaxy, driven by the implacable will of the Hive Mind. Swarms of bio-organisms strip entire planets bare in their endless hunger.
The Emperor’s Inquisition commands numerous diverse forces, specially trained to counter foes whom the numbers of the Imperial Guard and even the training of the Space Marines cannot overcome. The Daemonhunters of the Grey Knights Space Marine Chapter, the witchhunting Sisters of Battle and the Kill-Teams of the Ordo Xenos all fight their own wars against the enemies of Mankind – the daemon, the mutant and the alien.
The Imperial Guard is Mankind’s primary and most numerous defence, numbering billions upon billions of soldiers from all the worlds of the Imperium. The Guard fights at every level, from platoons assigned to defend a small frontier colony to massive army groups fighting wars that stretch across dozens of star systems.
Young and dynamic, the Tau seek to bring enlightenment to those who will join them. Unfettered by Mankind’s superstitions and fear of technology, its armed forces are superbly equipped with weapons of immense power and battlesuits that can withstand the fiercest attacks.
Striking without warning, the piratical Dark Eldar ravage colonies and even entire planets in their search for fresh prey. It is rumoured that being captured by these twisted aliens is a fate worse than death as they feed upon the very souls of their victims.
Orks are the most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. Should they ever organize and unify, they would quickly overwhelm and crush all opposition.
Pitting the Free Peoples against the evil hordes of the Dark Lord Sauron, The Lord of the Rings Strategy Battle Game gives players control of noble heroes such as Aragorn or evil creatures like the foul Uruk-hai to see who will win in the struggle for Middle-earth. The Lord of the Rings Strategy Battle Game is a great introductory gaming system, giving those new to tabletop wargaming easy access to the basic elements of the Hobby while still maintaining sufficient strategic levels to appeal to existing gamers as well.
The skirmish-based system allows players to re-create the key battle scenarios from the New Line Cinema film trilogy and also from The Lord of the Rings novels written by J.R.R. Tolkien.
Copyright © Games Workshop Limited 2005 excepting all materials pertaining to the New Line theatrical productions: The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMV New Line Productions, Inc. All Rights Reserved. The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved.
Over the years Games Workshop has produced many other miniatures for Warhammer and Warhammer 40,000 as well as other tabletop wargames and their complementary miniature ranges based on our extensive intellectual property. These products take a deeper look at particular aspects of the worlds we have created and are of great appeal to our passionate community of veteran hobbyists.
Games like Necromunda focus on the actions of a small gang of fighters whose abilities develop over time, while Epic uses miniatures far smaller than the other games to allow for massed battles with hundreds or thousands of troops and mighty war machines. These games, along with many models from our back catalogue, continue to be available through our online and mail order services. We also continue to provide support for older games, primarily through their own dedicated websites.
Blood Bowl Ogre
Mordheim Elf Mage
Veterans looking to further their hobby experience will also look to the extensive Forge World range of specialist, highly detailed resin models from the worlds of Warhammer and Warhammer 40,000. Designed to be compatible with and complementary to Games Workshop's games, Forge World products include gigantic war machines and creatures, vehicle and aircraft kits, various scenery items and smaller specialist models designed to appeal to the most discerning gamer and modeller. The models, along with a growing range of supporting books, are designed, marketed and sold exclusively by Forge World.
Forge World's Chaos Bloodthirster
es of Gam ery s e e y p lo re v the em ause they a ou tips e k i l I y “ ec hop b d also give t your s k r o n W an to pai o you kind t ice on how dv blin and a .” es, Du y a H ls A a ro n mode
One of the deepest and most striking aspects of the Games Workshop Hobby is the camaraderie of sharing the experience with others. Around the world hundreds of thousands of players meet in our Games Workshop Hobby Centres, in their homes and at clubs to hone and test their skills as military commanders. Hobby Centres and Battle Bunkers Games Workshop Hobby Centres are special places! Staffed and run by teams of enthusiastic Games Workshop gamers they are totally dedicated to the Hobby. Beginners are welcomed and given the chance to try out a game of Warhammer, Warhammer 40,000 or The Lord of the Rings to see if it’s for them, whilst veteran gamers use the special Battle Bunkers and Gaming Rooms as a place to meet, paint and model and to challenge each other’s armies. Website Our website is a must for anyone passionate about the Hobby. With a fan base aged 12 and upwards the web is an ideal place to buy everything needed for the Hobby or keep up to date on new
releases, rules and events and get hobby tips from the experts. Games Workshop also moderates specialist forums giving gamers the chance to ask questions and discuss what sort of things they would like to see produced. White Dwarf White Dwarf is Games Workshop's very own monthly Hobby magazine, published in 5 different languages and seven different editions around the world. It’s one of the business' most effective marketing tools. Every issue is packed with new rules, hobby tips and details of the latest Citadel Miniatures to be released as well as exciting articles and features that keep gamers upto-date with what's going on in the Hobby in their part of the world.
Tournament, USA
Events and Tournaments Putting on huge Hobby events is one of Games Workshop’s major community building activities. In 2004 Paris, Cologne, Toronto, Atlanta, Baltimore, Chicago, Barcelona, Milan, Birmingham and Sydney all played host to Games Day and the Golden Demon modelling competition - the biggest events in the Hobby calendar. These, combined with Tournaments and Open Days at Warhammer World - the massive Nottingham based gaming arena give thousands of gamers the opportunity to immerse themselves totally in their Hobby.
Games Day, UK
Tournament, Germany
Golden Demon, UK
Tournament, Italy
Gaming Club, UK
Clubs and Outriders The Games Workshop Club network is a collaboration between Games Workshop and a group of dedicated enthusiasts that aims to help Games Workshop hobbyists to find independent gaming clubs near them and new opponents to play. Outriders are committed Games Workshop enthusiasts who donate their time, effort and imagination to help further the Games Workshop Hobby all over North America and as well as in some of our other territories. Both groups are as passionate about growing the Hobby as the company’s staff.
Games Workshop is a vertically integrated business. This is important on several levels. It means we retain complete control over quality - essential for niche products, we are able to use unique manufacturing technologies and to ensure that our obsession with detail and getting the Hobby right is shared by those people who make the miniatures. Our staff are passionate about the way we create miniatures, design games and manufacture and sell the resulting product. Quality is key to everything we do; it is our obsession. Designing the Product There are thousands of miniatures in the Games Workshop range and getting new models and rules just right is crucial to satisfy the demanding, indeed fastidious, requirements of Hobbyists throughout the world. To do this the Nottingham Design Studio employs more than 100 full time staff, all of whom are committed Hobbyists. Highly skilled artists work in acrylics, inks and other media to create the outstanding pieces of atmospheric fantasy art, which grace the rulebooks, army books and boxes. The minutely detailed master
miniatures are hand crafted out of resin putty on a simple wire frame using dental tools by sculptors. Meanwhile games developers work to create and refine the rules that will allow the new troops to venture into battle. These design processes take many months and sometimes years of hard work and dedication. Making Fantasy a Reality! Once the final design of a miniature is approved the master models are handled in one of two different ways. Miniatures to be cast in metal are sent to the master mould makers in the UK and US who use them to make precise silicon rubber moulds. These moulds are then used by casting teams based in Nottingham and the US who make some 500 tons of pewter
miniatures a year. Those to be made in plastic begin their journey through a long pattern making process in Wisbech, UK. There our tool makers use a combination of modern technology utilising dibital scanning and high speed engravers alongside the traditional skills of the pantograph to carve the steel tools which, when passed onto our plastics factory, will manufacture the hundreds of tons of plastic injection moulded miniatures we make each year. Once completed all our products are passed to our packers who prepare the troops for their journeys around the globe. Getting Product to the Hobbyist Customer service is the key to Games Workshop’s existence, and the warehouse and distribution teams in Nottingham, and Memphis, TN, are dedicated to getting product to all customers, be they our own Hobby stores, individuals or independent retailers as swiftly as possible. While our sales teams around the world work hard to help independent retailers to build the Hobby, our store teams work to ensure our own Hobby Centres offer gamers the very best Hobby experience we can provide.
The rich background that makes up the worlds of Warhammer and Warhammer 40,000 lends itself well to other forms of media, and so the Games Workshop Group of companies includes other businesses which utilise this distinctive intellectual property to the best effect, or else operate in niche markets similar to Games Workshop's own.
Novels set in the grim Warhammer world and the war-torn future universe of Warhammer 40,000 can be found in Games Workshop Hobby Centres, leading bookstores worldwide and the Black Library online store. These books, as well as devoted background books, further explore the rich background of these settings, while graphic novels and books of collected art add more visual inspiration.
Those fans looking to explore these worlds in greater depth will be rewarded with roleplaying games such as Warhammer Fantasy Roleplay, which replaces tabletop miniatures with paper and imagination and is supported by a wealth of background information.
Fantasy wargaming grew out of the much older hobby of historical wargaming. Warhammer Historical provides gamers with rules and ideas for re-enacting great battles from all periods of history, from Classical Antiquity through to the Old West.
The strong visual imagery of Warhammer and Warhammer 40,000 is also used in a range of card games, introducing collectors of other niche hobbies to the worlds and imagery of Games Workshop.
The characteristic darkness and excitement of these worlds has made them attractive to computer games developers over the years, and as a result several titles have been produced under license from Games Workshop. Recent hits include Fire Warrior and Warhammer 40,000: Dawn of War, with a selection of Warhammer titles in development. Copyright © Games Workshop Limited 2005 excepting all materials pertaining to the New Line theatrical productions: The Fellowship of the Ring; The Two Towers; and The Return of The King, © MMIV New Line Productions, Inc. All Rights Reserved. The Lord of The Rings and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions. Games Workshop, the Games Workshop logo, Warhammer, Warhammer 40,000 Device, 40K, Games Day, Golden Demon, GW, Slayer Sword, ‘Eavy Metal, White Dwarf, Citadel, Citadel Device, Dark Future, Warhammer 40,000: Dawn of War, Winter Assault, Sunfang, Gaming Club Network, GCN, the Gaming Club device, Battlefleet Gothic, Epic, Epic: Armageddon, the Epic logo, the Epic: Armageddon logo, Necromunda, Necromunda Plate logo, Necromunda stencil logo, Blood Bowl, the Blood Bowl logo, Fanatic, Fanatic II logo, Specialist Games Range logo, Mordheim, the Mordheim logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Warmaster, Dawn of War, Warhammer Online, the Double-Headed/Imperial Eagle device, Battle for Macragge, the Chaos factions, the Chaos faction logos, Ogre Kingdoms, Storm of Chaos, Space Marine, Space Marine chapters, Space Marine chapter logos, Codex, Necron, Eldar, Eldar symbol devices, Eye of Terror, Tomb Kings, Ork, Ork devices, Skaven, the Skaven symbol devices, Tyranid, the Tau caste designations, the 'In the grim darkness...' tagline, Forge World, the Forge World logo, Black Industries, Warhammer Fantasy Roleplay, BL Publishing, Sabertooth Games, Black Library, the Black Library logo, Warhammer Online, Twin Tailed Comet Logo, Warhammer Historical logo, Warp Artefacts, Slayer of Kings, and all associated marks, logos, names, races and race insignia, vehicles, locations, units, characters, illustrations and images from the Warhammer and Warhammer 40,000 universes are either ®, TM and/or © Games Workshop Ltd 20002005, variably registered in the UK and other countries around the world. All Rights Reserved.
www.games-workshop.com
Games Workshop Group PLC, Willow Road, Lenton, Nottingham, NG7 2WS, UK Tel: +44 (0)115 900 4001 Fax: +44 (0)115 900 4042
Sales Companies Games Workshop Australia, 23 Liverpool Street, Ingleburn, NSW 2565, AUSTRALIA Tel: +612 98296000 Games Workshop Canada, 2679 Bristol Circle Units 2&3, Oakville, Ontario L6H 6Z8, CANADA Tel: +1 905 829 9829 Games Workshop France, Europarc de Pichaury, 1330, Avenue J. G. G. de la Lauziere, 13855 Aix en Provence, FRANCE Tel: +33 149 085 210 Games Workshop Germany, Tonhallenstrasse, 14/15 40211, Dusseldorf, GERMANY Tel: +49 211 5402 100 Games Workshop Italy, Via Dei Settemetri 11, 00040 Morena (Roma), ITALY Tel: +39 06 452 113 00 Games Workshop Japan, Sanko-do Bldg. 4F, 1-7, Kanda Jinbo-cho, Chiyoda-ku, Tokyo 101-0051, JAPAN Tel: +81 03 3296 2722 Games Workshop Northern Europe, Willow Road, Lenton, Nottingham, NG7 2WS, UK Tel: +44 (0)115 9168210 Games Workshop Spain, C/Consell de Cent 334-336, 089009 – Barcelona, SPAIN Tel: +34 93 492 17 00 Games Workshop UK, Willow Road, Lenton, Nottingham, NG7 2WS, UK Tel: + 44 (0)115 9168000 Games Workshop USA, 6721 Baymeadow Drive, Glen Burnie, Maryland 21060-6401, USA Tel: +1 410 590 1400 Forge World, Games Workshop, Willow Road, Lenton, Nottingham, NG7 2WS, UK Tel: +44 (0)115 916 8177
Other Games Workshop Contacts Games Workshop Group Manufacturing, Willow Road, Lenton, Nottingham, NG7 2WS UK Tel: +44 (0)115 916 8000 BL Publishing, Games Workshop, Willow Road, Lenton, Nottingham, NG7 2WS UK Tel: +44 (0)115 9004144 Sabertooth Games, 6211 East Holmes Road, Suite 102 Memphis, TN 38141, USA Tel: +1 (901) 368 7300
Games Workshop Group PLC Willow Road, Lenton, Nottingham NG7 2WS, UK Tel +44 (0)115 900 4001 Fax +44 (0)115 900 4042
www.games-workshop.com