RIFTS CHARACTER SHEET The following is intended to help players organize characters as much as possible. It is intended that you type in the information to each blank spot (starting with the character name), and then print it out for a clean, neat referance. Just hit your TAB key to move from one field to the next. SOME NOTES ABOUT FILLING IN THE FORM There are a number of “extra” blank spots. These are for you to add information that you might consider necesary, that I may have omitted. I have been asked about a space for adding in combat bonuses that apply with armor and robots. Well, when I add stats in the “Combat Skills” section (on page 2) I’ll put both stats (e.g.: Initiative: 4 / 5. 4 is outside of the armor, 5 is inside the armor) On page 4, you’ll see a column called “Inventory/Miscellaneous/Notes”. This is intended to jot down most of the items your character has, as well as anything pertinent to him/her/it. On page 6 (Psionics) you’ll see the heading “Master Psionic” “Major Psionic” and “Lesser Psionic”. This is to remind you which your character has, since it’s possible that your character rolled for psionic ability at creation.. and it’s easy to forget which he might be. With Adobe Acrobat, you can print out which ever page(s) you’ve filled in, although unless you have the full version of the program, you’ll be unable to save it. If you are able to save it, I recommend using “Save As” and giving your new character sheet a different file name.
A very big THANK YOU to Kevin Siembieda for his wonderful system. Thanks to the folks at the Palladium “Forums of the Megaverse” for advise and opinions! (http://www.palladium-megaverse.com/forum/index.php)
Okay, now for the legal stuff! "Rifts®, Palladium Books®, Mechanoids® The Mechanoid Invasion®, Rifts®, Megaverse®, RECON®, Palladium Fantasy RPG®, and After the Bomb® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc." “Cyber-Knight TM, Coalition States TM, Triax TM NightbaneTM, NightlandsTM, Heroes UnlimitedTM, Villains UnlimitedTM, Beyond the SupernaturalTM, Boxed NightmaresTM, Ninjas & SuperspiesTM, Mystic ChinaTM, TriaxTM, MindwerksTM, Vampire KingdomsTM, The Juicer UprisingTM, Phase WorldTM, WormwoodTM, PsyscapeTM, Mega-DamageTM, S.D.C.TM, I.S.P.TM, P.P.E.TM, SAMASTM, SplugorthTM, Cyber-KnightTM, Glitter BoyTM, JuicerTM, Mind MelterTM, Psi-StalkerTM, Coalition StatesTM, Northern GunTM, Erin TarnTM, NaruniTM, ... and other names and titles are trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc." © 1983, 1987, 1988, 1990 Kevin Siembieda; © 2004 Palladium Books, All rights reserved world wide.
Visit Palladium Books’ website at: http://www.palladiumbooks.com
RIFTS CHARACTER SHEET NAME: ALIGNMENT: HIT POINTS AND SDC: MDC: LEVEL: SAVINGS: O.C.C./R.C.C.: Statistics:. 8 9 10 23 9 15 9 14
IQ: ME: MA: PS: PP: PE: PB: SPD:
q Supernatural Lift: PPE:
Saving Throws +20
/
+203
HF: XP: NEXT LEVEL:
Skill Bonus (1x per skill): + Save vs. Psionics / Insanity: + Trust / Intimidate: Damage Bonus: + Strike / Parry / Dodge Bonus: + Save vs. Coma / Death: + Save vs. Poison / Magic + Charm / Impress: Running (mph/kmph): ( / Flying (mph/kmph): ( / Carry: Throw: ISP: CHI:
Race: Diety: Sex: Height: Physical Description: Place of Origin: Disposition: Allies:
Weight:
Age:
Enemies: Natural/Special Abilities, Powers & Vulnerabilities:.
%
Calm (Zenjoriki) (16): Coma/Death: Disease: (14): Electrocution (18): Extreme Temp. (14): Harmful Drugs (15): Horror Factor (varies): Insanity (12): Knockout (15): Magic: Circles (16): Magic: Faeries (16): Magic: Fumes (14):
% %
) )
+
Magic: Ritual (16): Magic: Spell (12): Magic: Wards (14): Pain (16): Psionics (15, 12 or 10): Soul Drinking (14): Toxins: Lethal (14): Toxins: Non-Lethal (16):
+
Mind Control
+
+20 % + + + +8 +
+ +
+ +4 + +8 +8 +6 + + +
Combat Skill Style: # of Attacks: + Damage: + Parry: q AUTO PARRY +5 Roll: q BACKFLIP: q BREAKFALL: q CARTWHEEL: q DISARM:
3
+4 Initiative: + Strike: +1 Dodge: ✔ AUTO DODGE q Pull Punch: + 2 q ENTANGLE: + q KNOCK OUT: + q MAINTAIN
+ + + + 2
BALANCE : . +
q BODY BLOCK / TACKLE: 1D4 + PS BONUS q BODY FLIP / THROW (AUTOMATIC): 1D6 + PS BONUS q BODY FLIP / THROW (CRITICAL ): 2D6 + PS BONUS q CRITICAL (18-20): 2X DMG + PS BONUS q DEATHBLOW (18-20): 2X DMG + PS BON (DIRECT TO HP OR MDC) q HOLDS (ARM HOLD, BODY HOLD, LEG HOLD, NECK HOLD) Ft. á Ft. à q LEAP: + q q q q q q Hand Strikes
q q q q q q q q q
Backhand Body Flip Elbow/Forearm Karate Strike Knife Hand Palm Strike Punch Power (=2 a.p.m.)
Supernatural Damage
q q q q
Backward Sweep Jump Kick Flying Jump Kick Flying Reverse Turning Kick Kick Karate Kick Roundhouse Snap Kick Trip/Leg Hook Wheel Kick Power (=2 a.p.m.)
1D6 1D6 1D6 2D4 2D4 2D4 1D4 x2
Foot Strikes Notes:.
+ +
: : : :
+
(Add PS Bonus to dmg)
Bonuses:.
+
q q q q q q q q q
KD 3D6 4D6 5D6 2D4 2D6 3D6 1D6 KD 2D6 x2
q q q q q q q q q q q q q q q q q q q q q q q q
Restrained (<15ps) Normal Power (=2 a.p.m.) Restrained (16-20ps) Normal Power (=2 a.p.m.) Restrained (21-25ps) Normal Power (=2 a.p.m.) Restrained (26-30ps) Normal Power (=2 a.p.m.) Restrained (31-35ps) Normal Power (=2 a.p.m.) Restrained (36-40ps) Normal Power (=2 a.p.m.) Restrained (41-50ps) Normal Power (=2 a.p.m.)
1D6sdc 4D6sdc 1D4mdc 3D6sdc 1D6mdc 2D6mdc 4D6sdc 2D6mdc 4D6mdc 5D6sdc 3D6mdc 6D6mdc 5D6sdc 4D6mdc 1D4x10md 6D6sdc 5D6mdc 1D6x10md 1D6x10sdc 6D6mdc 2D4x10md
RIFTS CHARACTER SHEET Ancient Weapons / W.P.’s
Strike
Parry
Damage
Throw
W.P. Archery & Targeting
Strike
Damage
Range
Rate of Fire
Modern Weapons / W.P.s
Strike
Damage
Range
Payload
Note: Don’t forget to add in your one time skill bonus (+ Base O.C.C. Skills:
) from page 1 (If any)! Level O.C.C. RELATED SKILLS (Cont’d):
/Lvl
1: Language Native Russian
92
1
15:
2: Language English
60
2
16:
3: Language Arabic
60
2
17:
5: Climbing
75
5
19:
6: Land Navigation
41
4
20:
7: Jet Fighter
50
4
21:
8: Automobile
70
2
22:
9: Radio Basic
55
5
23:
35
5
24:
60
5
4: Acrobatics +15%
10: Recognize Weapon Quality
/Lvl
Level
Base
/Lvl
Level
18:
11: Running 12: Swimming
Base
25: 26:
13: WP Knife
27:
14: WP Energy Pistol
28:
15: WP Energy Rifle 16: WP Military Flame Throwers
SECONDARY SKILLS:
17: WP Polearm
1:
18: First Aid
45
5
19: Breaking Horse
20
5
20: Detect Ambush
35
5
21: Detect Concealment
30
5
22: Prowl
45
5
5:
24: Parachuting
50
5
7:
25: Play Electric Guitar
35
5
26: Backflip (Acrobatics)
60
5
27: Climb Rope (Acrobatics)
80
2
28: Walk tightrope/wire (Acrobatics)
60
3
1
2: 3: 4:
6:
23: Combat Driving
8: 9: 10: 11: 12: 13:
O.C.C. Related Skills:
Base
/Lvl
Level
14:
1:
15:
2:
16:
3:
17:
4:
18:
5:
19:
6:
20:
7:
21:
8:
22:
9:
23:
10:
24:
11:
25:
12:
26:
13:
27:
14:
28:
RIFTS CHARACTER SHEET Robot/Power Armor. Type:
Robot/Power Armor. Type:
MDC by Location Main: Head: Shoulders (2): Weapon: Arms (2): Legs (2): Shield:
0 0 0 0 0 0 0
MDC by Location Main: Head: Shoulders (2): Weapon: Arms (2): Legs (2): Shield:
Speed Running: Flying: Space: Range:
0 0 0 0
Height: Width: P.S.: Power:
0 0 0
Speed Running: Flying: Space: Range:
0 0 0 0
Height: Width: P.S.: Power:
0 0 0
Statistics
Statistics
Weapons #1: Dmg: RoF: Range: #2: Dmg: RoF: Range: #3: Dmg: RoF: Range: #4: Dmg: RoF: Range: #5: Dmg: RoF: Range: #6: Dmg: RoF: Range: #7: Dmg: RoF: Range:
0 0 0 0 0 0 0
Weapons #1: Dmg: RoF: Range: #2: Dmg: RoF: Range: #3: Dmg: RoF: Range: #4: Dmg: RoF: Range: #5: Dmg: RoF: Range: #6: Dmg: RoF: Range: #7: Dmg: RoF: Range:
Sensors
Sensors
Bonuses
Bonuses
Damage Punch: Pwr Punch: Kick: Body flip/Throw: Body block/Tackle:
Notes
Damage Punch: Pwr Punch: Kick: Body flip/Throw: Body block/Tackle:
Notes
Miscellaneous/Notes.
RIFTS CHARACTER SHEET Ship / Vehicle. Type: Name: Maker:
Ship / Vehicle. Type: Name: Maker:
MDC by Location Main: Pilot: Other: Shields:
0 0 0 0
Type: Name: Maker:
MDC by Location Main: Pilot: Other: Shields:
0 0 0 0
Speed Cruising: 0 Maximum: 0 0 Range: 0 Other:
Statistics
Weight:
Cruising: Maximum: Range: Other:
0 0 0 0
0 0 0 0
Cruising: Maximum: Range: Other:
0 0 0 0
Speed
Statistics
Statistics Crew:
Weight:
Weight:
Weapons #1: Dmg: Rng: RoF: Notes: #2: Dmg: Rng: RoF: Notes: #3: Dmg: Rng: RoF: Notes: #4: Dmg: Rng: RoF: Notes: #5: Dmg: Rng: Notes: #6: Dmg: Rng: Notes: #7: Dmg: Rng: Notes:
Ship Notes
MDC by Location Main: Pilot: Other: Shields:
Speed
Weapons #1: Dmg: Rng: RoF: Notes: #2: Dmg: Rng: RoF: Notes: #3: Dmg: Rng: RoF: Notes: #4: Dmg: Rng: RoF: Notes: #5: Dmg: Rng: Notes: #6: Dmg: Rng: Notes: #7: Dmg: Rng: Notes:
Ship Notes
0 0 0 0
Crew:
Weight:
Weapons #1: Dmg: Rng: RoF: Notes: #2: Dmg: Rng: RoF: Notes: #3: Dmg: Rng: RoF: Notes: #4: Dmg: Rng: RoF: Notes: #5: Dmg: Rng: Notes: #6: Dmg: Rng: Notes: #7: Dmg: Rng: Notes:
MDC by Location Main: Pilot: Other: Shields:
Statistics Crew:
Ship / Vehicle. Type: Name: Maker:
Speed Cruising: 0 Maximum: 0 0 Range: 0 Other:
Crew:
Ship / Vehicle.
Weapons #1: Dmg: Rng: RoF: Notes: #2: Dmg: Rng: RoF: Notes: #3: Dmg: Rng: RoF: Notes: #4: Dmg: Rng: RoF: Notes: #5: Dmg: Rng: Notes: #6: Dmg: Rng: Notes: #7: Dmg: Rng: Notes:
Ship Notes
Ship Notes
RIFTS CHARACTER SHEET PSIONICS / CHI . q Master Psionic POWER
RANGE
q Major Psionic
DURATION
ISP
SAVE
q Lesser Psionic DESCRIPTION
RIFTS CHARACTER SHEET SPELLS . q Spell Strength Bonus: +_____ (This is added to a spell’s normal save, based on level.) SPELL
LVL
RANGE
DURATION
PPE
SAVE
DESCRIPTION