Republic of the Philippines Department of Education Region IV - A CALABARZ! Cit" #chools Di$ision of Dasmari%as Dasmari %as CONGRESSIONAL NATIONAL HIGH SCHOOL Via Verde Village& #an Agustin II& Cit" of Dasmari%as
FACTORS THAT AFFECT THE POPULARITY OF TRADITIONAL FILIPINO GAMES FOR THE SELECTED STUDENTS OF STEM STRAND IN CONGRESSIONAL NATIONAL HIGH SCHOOL
PREPARED B'( #)E* ++-, ALVAREZ& .! E**A!/EL 01 2AB!& RA0AEL *1 AB!ER& 3AD'*AR# 21 *A!LA!2I) *A!LA!2I )& *A' *A' A!! .1
*R1 *ARVI! A1 *ELE!DRE# /nderstanding Culture& #ociet" and Politics )eacher ++
CHAPTER I INTRODUCTION Background of t! Stud"
)he culture of the Philippines is a big reflection of the countr"4s comple5 histor"1 Despite Despite the influen influences ces of the other other superi superior or countri countries es that that resulte resulted d to coloni coloni6ati 6ation& on& Philippine culture still distinct from their colonial rulers4 culture that has been retained and is clearl" seen in their 7a" of life& beliefs and customs1 0ilipino culture is $er" e$ident and has largel" been appreciated and e$en applauded in man" parts of the 7orld1 )radi )raditio tional nal 0ilipi 0ilipino no 2ames 2ames or traditio traditional nal games games in the Philip Philippin pines es are games games comm common onl" l" pla" pla"ed ed b" chil childre dren& n& usua usuall ll" " usin using g nati$ nati$ee mate materia rials ls or instr instrum umen ents1 ts1 In the Philippines& Philippines& due to limited resources of to"s of 0ilipino children& 0ilipino children& the" usuall" come up on in$enting games 7ithout the need of an"thing but the pla"ers themsel$es1 8ith the fle5i fle5ibi bili lit" t" of a real real huma human n to thin thin9 9 and and act ma9e ma9ess the the game game more more inter interest estin ing g and and challenging1 )hese games ha$e e$ol$e through man" "ears until such time that onl" children from the rural areas are the ones 7ho 7ere still pla"ing and recogni6ing the traditional street games1 *ost of the children no7ada"s are spending their childhood pla"time on Internet cafes or 7ith their handheld gadget game consoles instead of sociali6ing 7ith other children pla"ing the traditional street games that for "ears is a culture and a norm for a t"pical 0ilipino child1 It seems li9e the" are estranged b" their o7n tradition and ha$e no 9no7ledge of 7hat is the importance of pla"ing this games1 In fact these traditional street games reflect ho7 the children:s 7a" of li$ing helps him;her to de$elop his;her social interaction to7ards others unli9e pla"ing internet games that is more $irtual
and completel" lea$e behind traditional entertainment or tr" to learn the games and simpl" ha$e fun 7ith it1 O#$!ct%&! of t! Stud"
+1 )o determine the demographic profile of the participants in terms of( Age< and #ocio-economic #tatus ,1 )o determine the popularit" of the traditional 0ilipino games in Congressional
!ational .igh #chool1 from +==>-,??@ from ,??-,?+? from ,?++-up to present 1 )o determine the factors that can affect the popularit" of the traditional 0ilipino
games in Congressional !ational .igh #chool1
Stat!'!nt of t! Pro#(!'
)his stud" aims to determine the factors that 7ill affect the popularit" of the +1 Demographic profile games of traditional 0ilipino in Congressional !ational .igh #chool1 #pecificall"& the the participants in terms proponents pursued to ans7er the follo7ing uestions( of( +1 8hat is the demographic profile of the participants in terms of( - Age< and Data 2athering A1 Age< and -#ocioeconomic status
#ur$e"
Determine the 0actors that
B1 #ocio-economic #tatus ,1 Popularit" of the
Affect the Popularit" of Collection of Data ,1 .o7 popular the traditional 0ilipino games 7ith the gi$en timeframe for the )raditional 0ilipino 2ames in traditional 0ilipino Anal"sis and Interpretation of selected #enior .igh #chool students of Congressional !ational .igh #chool Congressional !ational .igh Data games
1 8hat are the factors that 7ill affect the popularit" of the traditional 0ilipino #chool -from +==>-,??@ games -from ,??-,?+? T!or!t%ca() Conc!*tua( Parad%g' -from ,?++-up to present 1 0actorsINPUT that affects the
PROCESSS S
popularit" traditional games
of
the 0ilipino
OUTPUT
Figure 1: )he frame7or9 0igure +F sho7s the input& process and output of the stud"1 )he input is basicall" the needed information for the stud"< +F the demographic profile of the participants< ,F popularit" of the traditional 0ilipino games1 F the factors that affects the popularit" of the traditional 0ilipino games< )he processes are the sur$e"& collection of other data and anal"sis and interpretation of data1 )hus& the output is the factors that affect the popularit" of traditional 0ilipino games in Congressional !ational .igh #chool1 Sco*! and D!(%'%tat%on
)his stud" aims to determine the factors that affect the popularit" of traditional 0ilipino games in Congressional !ational .igh #chool1 Data 7ill be gathered specificall" in selected #enior .igh #chool students #1'1 ,?+G-,?+H located at Via Verde& #an Agustin
II& Dasmari%as Cit"1 )he researchers 7ill conduct a sur$e" focusing on the #)E* strand to complete the ? respondents needed1
S%gn%f%canc! of t! Stud"
)his proposed stud" 7ould be of great importance to the follo7ing persons and organi6ations( Magna +u(tura Foundat%on, )his proposed stud" could create a report for them
regarding the factors that 7ill affect the popularit" of traditional 0ilipino games that can be used b" this !2 in assessing their performance and thus& could be utili6ed in ma9ing their strateg" to preser$e these traditional 0ilipino games1 Congr!--%ona( Nat%ona( H%g Scoo(, )his proposed stud" 7ill ser$e as a guide
in e5ecuting future plans for the school4s acti$ities1 Stud!nt-, )his proposed stud" 7ill inspire them to recall and indulge themsel$es
again to these ignored recreational acti$ities1 Loca( Co''un%t", )his stud" can ma9e them a7are of the continuous
disremembering of the traditional 0ilipino games and its effect to their children1 R!-!arc!r-, )his stud" 7ill help the researchers understand real-life aspects in
the Philippine culture1 )his can also be a basis for other researchers stud"ing about traditional 0ilipino games1 Futur! R!-!arc!r-, )his stud" can be a reference for their studies on the same
subect1 CHAPTER II RE.IE/ OF RELATED LITERATURE Ga'!
A game is structured form of pla"& usuall" underta9en for eno"ment and sometimes used as an educational tool1 2ames are distinct from 7or9 & 7hich is usuall"
carried out for remuneration& and from art& 7hich is more often an e5pression of aesthetic or ideological elements1 .o7e$er& the distinction is not clear-cut& and man" games are also considered to be 7or9 such as professional pla"ers of spectator sports or gamesF or art
such
as igsa7
as *ahong& solitaire&
pu66les or or
games
some $ideo
in$ol$ing
gamesF1
3e"
an
artistic
components
la"out of
games
such are
goals& rules& challenge& and interaction1 2ames generall" in$ol$e mental or ph"sical stimulation& and often both1 *an" games help de$elop practical s9ills& ser$e as a form of e5ercise& or other7ise perform an educational& simulation& or ps"chological role 8i9ipedia& ,?+GF1 Trad%t%ona( F%(%*%no Ga'!-
)raditional 0ilipino 2ames or traditional games in the Philippines are games commonl" pla"ed b" children& usuall" using nati$e materials or instruments1 In the Philippines& due to limited resources of to"s of 0ilipino children& the" usuall" come up on in$enting games 7ithout the need of an"thing but the pla"ers themsel$es1 8ith the fle5ibilit" of a real human to thin9 and act ma9es the game more interesting and challenging 8i9ipedia& ,?+GF1 Dic9ie Aguado& E5ecuti$e Director of *agna 3ultura 0oundation a Philippine !2 for Arts and CultureF& confirms that the )raditional 0ilipino 2ames are $er" much ali$e in the Philippines1 It is not true that the 0ilipino #treet 2ames are no longer pla"ed& as some 7ould sa" that it has $anished in Philippine societ" in the age of computers and high-tech gadgets1 In man" urban and rural areas& a great maorit" of 0ilipino children still pla" outdoor street games as most of them are still unable to o7n e5pensi$e high-tech gadgets1 2ames li9e Patintero& )umbangPreso& Pi9o& #ipa& )urumpo& and man" others& are $er" much ali$e and pla"ed dail" in the neighborhood1 ne of the main reasons 7h" some children stop pla"ing the 0ilipino games is because 8estern sports acti$ities i1e1&
bas9etball or $olle"ballF are more prominentl" organi6ed in local Baranga"s and in schools1 8ith lac9 of organi6ed sports acti$ities for 0ilipino street games& children 7ould ust mo$e on lea$ing the games of their childhood in the streets 8i9ipedia& ,?+GF1 )here are o$er thirt" eight >F 9no7n 0ilipino games& and man" of these are as challenging and competiti$e as 8estern games 8i9ipedia& ,?+GF1
Aga7angsulo9 #e9"u Base Ara7-Lilim Baha"-Baha"an Bati-Cobra Bulong-Pari Calaho"o J.ole-inJF Chinese 2arter Declan Ru9i .and clapping games .olen
Iring-Iring ac9 KnK Po" uego de Anillo uego de Prenda 3apitangba9od Langit-Lupa Lagundi La7in at #isi7 Lu9song-tini9 Lu9song-Ba9a Palosebo Pata"pata"an Piti9-Bulag Patintero
Pi9o Presohan #ambunot #a7sa7-#u9a #ipa )aguan )a9ip-#ilim )e9s )en-)7ent" )ini9ling )sato ; #i"ato )umbangPreso /busanLahi
F%(%*%no Ind%g!nou- Ga'!-
)raditional games 7idel" 9no7n as Laro ng Lahi are .ispanic in origin1 It is not onl" pla"ed b" "oungsters but also b" an"bod" 7ho lo$e childish humor1 8hile these games are recreational in nature& the" are also used to test an indi$idual or group4s strength& endurance and de5terit"1 A7areness and 9no7ledge of these J*gaLaro ng LahiJ helps e$er" 0ilipino de$elop a sense of nationalism and the recognition of national identit" as a Philippine culture1 )he games are classified into indi$idual& dual& and team games Proect EA#E& ,?+?F1 According to a research article b" Charita A1 Delos Re"es ,?+?F& maor studies pointed out that traditional& ethnic or indigenous games are s hared communall" 7ithin the Philippine conte5t& )he notion Jtraditional gameJ implies se$eral criteria( +F a game should belong to fol9 traditions& ,F it should demonstrate the spiritual potent of the ethnos& F it should be accepted as non-official structure of non-ruling strata& @F it should not be fi5ed in the form of documents& F the creati$it" of pla"ers should be collecti$e and anon"mous Proect EA#E& ,?+?F1 )he social histor" of traditional childrenKs games in the Philippines reflects a temporal& spatial and cultural conte5t1 )he historical geograph" of traditional games ha$e been limited to rural areas 7here pla"grounds are a lot 7ider& 7here nature abounds in pro$iding the needs for childrenKs to"s& 7here children are healthier because the" can address their need to eno" themsel$es 7hile fle5ing their muscles and de$eloping ph"sical and mental alertness and discipline1 )raditional games during the pre-.ispanic period naturall" engaged in certain forms of ph"sical acti$it" incidental to the 0ilipino peopleKs li$ing1 Bo"s 7ere taught the masculine arts b" their fathers& for 7hich these children e$entuall" became the fighters& farmers& hunters& fishermen& sailors& miners&
shipbuilders& and smiths1 2irls& on the other hand& 7ere tutored in the household crafts b" their mothers& such as coo9ing& se7ing& 7ea$ing& and stoc9 raising1 During the period of coloni6ation& childrenKs games 7ere used as propaganda tools1 #uch is in the case of the #panish regime& 7here games 7ere used to propagate Christianit" and the .ispanic culture1 2ames had to be appropriate for the catechi6ed& saniti6ed and sanctified bodies of bo"s and girls Proect EA#E& ,?+?F1 G!n!rat%on 0
Also 9no7n as Post-*illennials& the i2eneration& or the .omeland 2eneration is the demographic cohort follo7ing the *illennials1 )here are no precise dates for 7hen this cohort starts or ends< demographers and researchers t"picall" use starting birth "ears ranging from the mid-+==?s to earl" ,???s and ending birth "ears ranging from the late ,???s to earl" ,?+?s1 A significant aspect of this generation is its 7idespread usage of the Internet from a "oung age1 *embers of 2eneration Z are t"picall" thought of as being comfortable 7ith technolog"& and interacting on social media 7ebsites for a significant portion of their sociali6ing1 #ome commentators ha$e suggested that gro7ing up through the 2reat Recession has gi$en the cohort a feeling of unsettlement and insecurit"1 8i9ipedia1,?+GF Magna +u(tura Foundat%on
*agna 3ultura 0oundation is an education ‐for ‐de$elopment !2 implementing educational& cultural& and socio‐ci$ic programs at the grassroots of societ"< an arts and cultural organi6ation !2 implementing programs at the grassroots of societ" 7ith social entrepreneurial s9ills and capabilities& 7ith the aim to impro$e the 7ell-being 0ilipino citi6ens and communities )hesis B*& ,?+,F1 *agna 3ultura speciali6es in de$eloping communit" engagement campaigns that connects 7ith $arious sector organi6ations& li9e $illage-communit" associations& school
and uni$ersities& transport organi6ations& and ci$ic organi6ations1
)he 0oundation
conducts cultural programs in engaging sector-communities& such as( art acti$ities& theater performances& indigenous sports e$ents& and other socio-cultural acti$ities *agna 3ultura 0oundation& ,??GF1 #ocial and cultural entrepreneurship embodies the organi6ationK programs1 )he ad$ocacies implemented b" *agna 3ultura transform people and communities1 In all areas of operation& it influences citi6ens to become ad$ocates for communit" de$elopment and social progress1 *agna 3ultura harnesses the talents of local people& building their capacit" to sustain proects& to create a more lasting legac" *agna 3ultura 0oundation& ,??GF1 )ransforming people and societ" is 7hat *agna 3ulturaKs 7or9 is all about1 )he 0oundation pro$ides nets for citi6ens to harness possibilities for dri$ing a creati$e communit"1 *agna 3ultura creates ad$ocates in communities& train them to de$elop and build ecos"stems for transformation1 It goes be"ond implementing Jdo 7ell for the peopleJ proects1
)he 0oundation 7or9 in partnership 7ith local organi6ations
in de$eloping programs beneficial to societ"( from cultural and educational acti$ities& to li$elihood social enterprise1
*agna 3ultura uses arts and culture combined 7ith
social enterprise acti$ities to e5tend the benefits of the acti$ities 7ith li$elihood returns for participants of the programs and for local citi6ens in the communities *agna 3ultura 0oundation& ,??GF1 *agna 3ultura is an arts and cultural organi6ation !2 implementing educational& cultural& and socio-ci$ic programs at the grassroots of societ"< supporting local ci$ic groups and organi6ations 7ith social entrepreneurial s9ills and capabilities to
organi6e proects that 7ill impro$e the 7ell-being fello7-0ilipinos in communities *agna 3ultura 0oundation& ,??GF1 *agna 3ultura 0oundation is a non-stoc9& non-profit corporation< a nongo$ernment
organi6ation& registered
7ith
the
#ecurities
E5change
Commission
7ith #1E1C1 !o1 C!,??+,@,>1 Created as an Education-0or-De$elopment organi6ation& *agna 3ultura 0oundation is geared to7ards supporting arts and culture in Philippine societ"& 7hile impro$ing the li$es of 0ilipino communities b" pro$iding cultural& educational and social entrepreneurial s9ills1 *agna 3ultura 0oundation engages communities 7ith social mar9eting programs( organi6ing leadership training& li$elihood programs& socio-ci$ic acti$ities< as 7ell& as corporate social responsibilit" C#RF efforts at the grassroots of Philippine societ" *agna 3ultura 0oundation& ,??GF1 *agna 3ultura implements cultural acti$ities as an Jeconomic engineJ to enrich communities 7ith programs that deli$ers educational $alues& at the same time& pro$iding possible acti$ities 7ith li$elihood opportunities for citi6ens in the cit"-district of operation1 *agna 3ultura speciali6es in de$eloping communit" engagement programs< 7or9ing in collaboration 7ith $arious sector organi6ations& Baranga" and $illage associations& schools and uni$ersities& and other ci$ic organi6ations *agna 3ultura 0oundation& ,??GF1 In implementing& *agna 3ultura de$elops local citi6en-ad$ocates& 7hile creating an ecos"stem for transformation1 )o date& *agna 3ultura operates nation7ide 7ith $olunteer support of o$er +&?? artists and educators< along 7ith a data-base net7or9;lin9age 7ith o$er >?&??? retail sari-sari stores in *etro-*anila& 7hich the 0oundation supports as #*Es *agna 3ultura 0oundation& ,??GF1
CHAPTER III METHODOLOGY
)his chapter presents the methodolog" of the research as embodied b" research setting& sampling techniue and the preparation and $alidation of the instrument used in gathering the data needed b" the researchers1 It also includes the data gathering procedure and statistical treatment 7hich helped to anal"6e the data1 S!tt%ng
)he stud" 7as conducted 7ithin the Congressional !ational .igh #chool& Dasmari%as Cit" using the sur$e" uestionnaire method1 Respondents 7ere the participants of selected students of Congressional !ational .igh #chool specificall" the #enior .igh #chool at #)E* #trand1 Sa'*(%ng M!tod
)his stud" utili6ed the #imple Random #ampling method1 #imple random sampling often called an #R# 7hich *oore and *cCabe define as follo7s( JA simple random sample #R#F of si6e n consists of n indi$iduals from the population chosen in such a 7a" that e$er" set of n indi$iduals has an eual chance to be the sample actuall" selected1J
)he design is not supposed to influence the subect4s beha$ior in an" 7a"1 *ost t"pes of simple random sampling methods include sur$e"s& anal"ses& case studies& obser$ations and re$ie7 of published reports or results1 0or this stud"& factors that affect the popularit" of traditional 0ilipino games 7ere determined using a sur$e" uestionnaire1 8ith the nature of the present stud"& simple random sampling design 7as used1 R!-!arc %n-tru'!nt
)he researchers designed a self-administered uestionnaire for the data-gathering process to get factors that affect the popularit" of the traditional 0ilipino games in Congressional !ational .igh #chool1 )he sur$e" uestionnaire 7as $alidated b" the research ad$iser1 )his 7as used because it gathers data faster than an" method1 Besides& the participants 7ere the #enior .igh #chool students particularl" the #)E* #trand and the" are $er" literate& the" could read and ans7er 7ith ease1 )he uestionnaire contains the follo7ing parts1 )he first part is the demographic profile of the participants1 )he remaining part of the uestionnaire is based on 9no7ledge gi$en and created b" the researchers1 A scale of -+ 7ill also be used 7ith being highest rate of popularit" and + as the lo7est rate of popularit"1 Data Gat!r%ng Proc!dur!
Prior to data gathering& permission to conduct the stud" 7as secured from the Research Ad$iser and 7as being $alidated1 )hen& permission to conduct the sur$e" 7as secured from the #)E* strand of the selected #enior .igh #chool students1 Muestionnaires 7ere personall" distributed b" the researchers1 Collection of the uestionnaire 7as done after the participants ans7ered the set of uestions1 Stat%-t%ca( too(
Descripti$e statistical procedures 7ere used to present the freuenc" distribution< mean& range& percentage& and ran9ing 7ere used to ans7er the obecti$es of this stud"1 )o present the profile of the participants& the statistical tools that 7ere used are freuenc" distribution& percent and cumulati$e percent1 )o present the sources of information regarding the factors that affect the popularit" of traditional 0ilipino games -+ scale used simple ran9ing to e$aluate1 )o determine the factors that affect the popularit" of traditional 0ilipino games in Congressional !ational .igh #chool& the statistical tools that 7ere used are freuenc" distribution& range and 7eighted mean1 )he data gathered from the participants 7ere recorded& tallied& classified& tabulated& and interpreted using descripti$e statistics1 Percentage 7as used to describe the respondent4s demographic profile in terms of age and socioeconomic status1 )he formula 7as presented belo71 Percentage NF O
f 05+??
8here( N O Percentage Distribution f Othe sum of freuenc" 0 O )otal number of
0reuenc"
)hus& 7eighted mean 7ill be used to determine the le$el that could lead to find the factors that affect the popularit" of traditional 0ilipino games for the selected #enior .igh #chool students in #)E* strand in Congressional !ational .igh #chool1 7 O
8 !
8here( 8 O 7eighs & ,& +F O number of participants per factor and popularit" ! O the total number of participants
CHAPTER I. PRESENTATION1 ANALYSIS AND INTERPRETATION OF RESULTS
)his chapter sought to discuss and present the anal"sis of the results of this stud"1 )ables 7ere used to easil" identif" differences bet7een results1 A legend of interpretations 7as used to determinethe 0actors that Affect the Popularit" of )raditional 0ilipino 2ames1 )he legend interpretations are as follo7s( Scale, Range and Verbal Interpretations of the Scales Sca(! 2 3 4
Rang! ,1?-1?? +1?-,1@= +-+1@=
.!r#a( Int!r*r!tat%on .ighest rate of Popularit" A$erage rate of popularit" Lo7est rate of Popularit"
)he researchers conducted data gathering procedures last #eptember ,H& ,?+G1 Muestionnaires 7ere distributed using simple random sampling1 0rom total participants of ?& the follo7ing results 7ere obtained( +1 8hat is the demographic profile of the participants in terms of age< D!'ogra*%c Prof%(! of t! Part%c%*ant-
)able + Age of the Participants Ag!
Fro'
Fr!5u!nc" Fro'
Fro'
TOTAL
P!rc!ntag!
+G +H +> Tota(
46678399: ,>? + ? :<;
399;83949 G, ,, ++ 6;
39448394< ,G @? +@ 79
G> +=H H <:9
H1N ?1>N ++1HN 499=
Ta#(! 4,#ho7s the different ages of the participants1 *aorit" of the ans7ers 7as
from +==>-,??@ 7ith the total number of @G due to the fact that their childhood falls from that age1 According to 8i9ipedia ,?+G& in man" urban and rural areas& a great maorit" of 0ilipino children still pla" outdoor street games as most of them are still unable to o7n e5pensi$e high-tech gadget due to limited resources of to"s of 0ilipino children& the" usuall" come up on in$enting games 7ithout the need of an"thing but the pla"ers themsel$es1 )hen from ,??-,?+? 7ith the total number of = 7hich is according to 8i9ipedia ,?+G& some 7ould sa" that it has $anished in Philippine societ" in the age of computers and high-tech gadgets1 ne of the main reasons 7h" some children stop pla"ing the 0ilipino games is because 8estern sports acti$ities i1e1& bas9etball or $olle"ballF are more prominentl" organi6ed in local Baranga"s and in schools1 8ith lac9 of organi6ed sports acti$ities for 0ilipino street games& children 7ould ust mo$e on lea$ing the games of their childhood in the streets1 Lastl" from ,?++ up to present 7ith the total number of >?7hich got the lo7est limit 7hich is according to !e7 'or9 )imes ,?+GFQ8hen I thin9 of 2eneration Z& technolog" is the first thing that comes to mind& said Emil" Citarella& a +G-"ear-old high school student in Atlanta1 QI 9no7 people 7ho ha$e made their closest relationships from )umblr& Instagram and 0aceboo91 2eneration Z is the first generation to be raised in the era of smartphones1 *an" do not remember a time before social media1 As a result& the" tend to li$e much more of their entire li$es from interacting 7ith friends and famil" to ma9ing maor purchases online and $ia their
smart phones1 )his could ha$e profound implications for e$er"thing from their relationships and ho7 the" learn to $irtual realit" training and problem-sol$ing1 In fact members of 2eneration Z are t"picall" thought of as being comfortable 7ith technolog"& and interacting on social media 7ebsites for a significant portion of their sociali6ing1 #ome commentators ha$e suggested that gro7ing up through the 2reat Recession has gi$en the cohort a feeling of unsettlement and insecurit" 8i9ipedia ,?+GF
,1 8hat is the demographic profile of the participants in terms of socioeconomic status< Ta#(! 3
Socioeconomic Status of the Participants Po-%t%on
/pper Class *iddle Class Lo7er Class Tota(
Fro' 46678399: ? +? ,+= 23:
Tota( Fro' 399;83949 ? == +? 39:
Fro' 39448394< ? >= , 443
TOTAL
P!rc!ntag!
? ,= @H <:9
?N @N @N 499=
Ta#(! 3 Indicates the percentage of the di$ision of the participants into t7o
socioeconomic class particularl" lo7er class and middle class1 )his is in accordance 7ith the reuirements of the stud"1 According to *agna 3ultura 0oundation ,??G& the 0oundation conducts cultural programs in engaging sector-communities& such as( art acti$ities& theater performances& indigenous sports e$ents& and other socio-cultural acti$ities1 In all areas of operation& it influences citi6ens to become ad$ocates for communit" de$elopment and social progress despite of social status the" belong1 It 7as $isible that more than half of the rate from the lo7er class pla"ed traditional 0ilipino games than middle class because according to !ational Commission for Culture and he
Arts ,?+& traditional and high-tech games are simultaneousl" pla"ed around the countr"1 As part of 0ilipino pastime& especiall" in the rural areas and during moonlit nights& the neighbourhood gathers and shares games in the pla6as& open areas& and main roads& tr"ing different sets of games and interacting 7ith each other as part of their recreation& sociali6ation& and rela5ation after a hard da"4s 7or91
1 .o7 popular the traditional 0ilipino games from +==>-,??@ for the selected #enior .igh #chool students of Congressional !ational .igh #chool Ta#(! 2
Popularity of the time frame from 199!"##$ Stat!'!nt 4 3 2 : ; < > 7 6 49 44 43 tota(
/!%gt!d M!an ,1H ,1@G ,1,> ,1+G ,1@G ,1@G ,1,> ,1@G +1=> ,1,, ,1+ ,1@G 3,2:
Int!r*r!tat%on .ighest rate of Popularit" .ighest rate of Popularit" A$erage rate of Popularit" A$erage rate of Popularit" .ighest rate of Popularit" .ighest rate of Popularit" A$erage rate of Popularit" .ighest rate of Popularit" A$erage rate of Popularit" A$erage rate of Popularit" A$erage rate of Popularit" .ighest rate of Popularit" H%g!-t rat! of Po*u(ar%t"
Ta#(! 2, Indicates that le$el of popularit" in the time frame from +==>-,??@ is in the
Q.ighest rate Popularit" 7ith the total 7eighted mean of ,1@1 #tatement number + got the highest 7eighted mean of ,1H and interpreted as highest rate of popularit"1 )he second leading 7eighted mean 7hich ,1@G are the statement numbers ,&&G&> and +, 7hich also interpreted as highest rate of popularit"1 )he remaining statements got the interpretation
of a$erage rate of popularit"1 !one of the statements in this time frame got the interpretation of lo7est rate of popularit"1 )herefore in this time frame the le$el of popularit" is in the highest rate 7hich means no factors 7as being affect the popularit" of the traditional 0ilipino games from the "ear +==>-,??@1 @1 .o7 popular the traditional 0ilipino games from ,??-,?+? for the selected #enior .igh #chool students of Congressional !ational .igh #chool Ta#(! :
Popularity of the time frame from "##%!"#1# Stat!'!nt 4 3 2 : ; < > 7 6 49 44 43 tota(
/!%gt!d M!an ?1@, ?1G ?1@> ?1G ?1@> ?1G ?1,@ ?1> ?1@, ?1+> ?1@ ?1>@ 9,:6
Int!r*r!tat%on Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo?!-t rat! of Po*u(ar%t"
Ta#(! :, Indicates that le$el of popularit" in the time frame from ,??-,?+? is in the
QLo7est rate of Popularit" 7ith the total 7eighted mean of ?1@=1 All of the statement got the interpretation of lo7est rate popularit" therefore in this time frame the le$el of popularit" is in the lo7est rate 7hich means there are no7 factors 7ere being affect the popularit" of the traditional 0ilipino games from the "ear ,??-,?+?1 1 .o7 popular the traditional 0ilipino games from ,?++-up to present for the selected #enior .igh #chool students of Congressional !ational .igh #chool Ta#(! ;
Popularity of the time frame from "#11!up to present
Stat!'!nt 4 3 2 : ; < > 7 6 49 44 43 tota(
/!%gt!d M!an ?1?G ?1@ ?1G ?1@ ?1G ?1@> ?1H> ?1@ ?1G ?1G ?1GG ?1 9,:7;
Int!r*r!tat%on Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo?!-t rat! of Po*u(ar%t"
Ta#(! ;, Indicates that le$el of popularit" in the time frame from ,?++-up to present is in
the QLo7est rate of Popularit"7ith the total 7eighted mean of ?1@>1 All of the statements got the interpretation of lo7est rate popularit" therefore in this time frame the le$el of popularit" is in the lo7est rate 7hich means there are also factors that 7ere being affect the popularit" of the traditional 0ilipino games from the "ear ,?++-up to present Ta#(! < &'erall (e'el of Popularity of the traditional Filipino games in )ongressional *ational +igh School of the selected Senior +igh School students
+1 )raditional 0ilipino games are popular1 ,1 )raditional 0ilipino games are highl" fa$oured than gadgets1 1 )raditional 0ilipino games gi$e pleasure during leisure time1 @1 )raditional 0ilipino games are 7orth e5erting time than $ideo games1 1 )raditional 0ilipino games are more interacting and sociali6ing
0rom +==> to ,??@
0rom ,?? to ,?+?
0rom ,?++ up to prese nt
*ean
,1H
?1@,
?1?G
+1?G
,1@G
?1G
?1@
+1+,
,1,>
?1@>
?1G
+1?@
,1+G
?1G
?1@
+1+
,1@G
?1@>
?1G
+1+
Verbal Interpretatio n Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit" Lo7est rate of Popularit"
than internet games1 G1 )raditional 0ilipino games 7ere li9e to pla" b" the teenagers outside their house1 H1 )raditional 0ilipino games are more rela5ing than using gadget;de$ices1 >1 )raditional 0ilipino games are usuall" pla"ed b" the teenagers after class1 =1 )raditional 0ilipino games encompass personal de$elopment than high-tech games1 +?1 )raditional 0ilipino games particularl" street games are more indulging to the teenagers than computer games1 ++1 )raditional 0ilipino games are more prominentl" organi6ed in communit" than 7estern sports acti$ities1 +,1 )raditional 0ilipino games are as challenging and competiti$e as 7estern games1 O.ERALL
,1@G
?1G
?1@>
+1+>
Lo7est rate of Popularit"
,1,>
?1,@
?1H>
+1+
Lo7est rate of Popularit"
,1@G
?1>
?1@
+1+G
Lo7est rate of Popularit"
+1=>
?1@,
?1G
+
Lo7est rate of Popularit"
,1,,
?1+>
?1G
+1?@
Lo7est rate of Popularit"
,1+
?1@
?1GG
+1+
Lo7est rate of Popularit"
,1@G
?1>@
?1
+1,
Lo7est rate of Popularit"
3,2:
9,:6
9,:7;
4,4
Lo?!-t rat! of Po*u(ar%t"
Ta#(! < indicates that the gi$en time frame got an o$erall mean of +1+ 7hich indicates
that their rate of popularit" is onl" on the QLo7est rate of Popularit"1 )ime frame from +==>-,??@ got the highest mean score of ,1H and the lo7est mean of +1=>1 )ime frame from ,??- ,?+? got the highest mean of ?1+> and lo7 means of ?1>@18hile the time frame from ,?++ up to present got the highest mean of ?1 and the lo7est mean of ?1GG1 )he three timeframe got the lo7est o$erall mean score of +1+1 )heir total mean scores are ,1& ?1@= and ?1@>1 )he indicator number = got the lo7est mean of + 7hich pertains to the )echnolog" 0actor as the uestion stated Q)raditional 0ilipino games encompasses personal de$elopment than high-tech games1 )he second lo7est mean score of +1?@ 7as the indicator number +? that also pertains to )echnolog" 0actor and the indicator number 7hich pertains to
)ime 0actor1 According to !ila Eslit in her article QBringing Bac9 0ilipino games ,?+ that the ad$ent of computer games has dramaticall" o$ershado7ed traditional 0ilipino games1 Children of the present generation tend to prefer sitting in front of the computer and immersing themsel$es in a different Qpla"ground& instead of interacting 7ith actual pla"mates1 ther 0actors that 7ere being hidden in the uestions 7ere popularit" factor 7hich contains the numbers of +& & and ++& generation factor 7hich contains the numbers of G& > and lastl" the foreign games factor 7hich contains the numbers ++& +,1 )he rest falls under technolog" and time factors1 )he essence of traditional 0ilipino games is something that man" children of the present generation fail to eno"1
G1 8hat are the factors that affect the popularit" of the traditional 0ilipino games Ta#(! >
Factor-
)echnolog" 0actor Popularit" 0actor )ime 0actor Tota(
Factors -hat Affect the Popularity of -raditional Filipino .ames in )ongressional *ational +igh School Fr!5u!nc" TOTAL P!rc!ntag! Fro' Fro' Fro' 46678399: 399;83949 39448394< ,>?
G,
,G
G>
H1N
+
,,
@?
+=H
?1>N
?
++
+@
H
++1HN
:<;
6;
79
<:9
499=
Ta#(! <,Indicates the factors that affect the Popularit" of traditional 0ilipino games in
Congressional !ational .igh #chool1 As "ou can see abo$e the )echnolog" 0actor has the highest percentage of H1 N follo7ed b" Popularit" factor 7ith the percentage of ?1>N and )ime factor that got the lo7est percentage of ++1H N1
)he technolog" has its impact on people of all fields and ages1 It has impacts on children as 7ell1 As "ou 9no7& e$er"thing has its positi$e and negati$e impacts1 #ame is the case 7ith the technolog"4s impacts on children1 0or the proper gro7th of "our children& it is highl" necessar" for "ou to ha$e 9no7ledge of positi$e and negati$e impacts of technolog" on them1
CHAPTER . SUMMARY1 CONCLUSION AND RECOMMENDATION
)his chapter presents the summar" of the findings of the stud"1 )his also presents the conclusion made b" the researchers and also the recommendations to other institutions and for the de$elopment of further studies1 Su''ar"
)his stud" aimed to determine the factors that affect the popularit" of the traditional 0ilipino game in Congressional !ational .igh #chool1 )he researchers conducted data gathering procedures last #eptember ,H& ,?+ inVia Verde& #an Agustin II& Dasmarinas Cit" using simple random sampling techniue1 )o determine the demographic profile of the respondents in terms of age and socioeconomic status the researchers used the percentage formula1 Regarding the factors that affect the popularit" of the 0ilipino traditional games the researchers aligned the stud" 7ith #P number 1 In the le$el of
popularit" of the selected #enior .igh #chool students in the #)E* #trand& the statistical tool used 7as 7eighted mean1 )he summar" of the collected data from the selected students of C!.# 7ere as follo7s( )he three gi$en time frame got an o$erall mean of +1+ 7hich indicates that their rate of popularit" is onl" on the QLo7est rate of Popularit"1 )heir total mean scores are ,1& ?1@= and ?1@>1 Each uestions in the uestionnaire has a corresponding factor hidden and 7as being anal"sed after the data gathering1 Popularit" 7as also a $ariable that 7as measured through the aid of #P number )he le$el of popularit" of the three time frame 7as measured using a scale of + to < being the highest1 )he highest mean scores of the three timeframe are ,1H& ?1+> and ?11)he lo7est mean scores of the three time frame are +1=>& ?1>@ and ?1GG1 )heir o$erall mean scores per time frame are ,1& ?1@= and ?1@>1 )heir o$erall popularit" got a total mean score of +1+ 7hich put them to QLo7est Rate of Popularit"1 In line 7ith the #P number G the data 7as also sho7ed 7hich is the focus of the stud" the factors that affect the popularit" of traditional 0ilipino games1 )echnolog" 0actor has the highest percentage of H1 N follo7ed b" Popularit" factor 7ith the percentage of ?1>N and )ime factor that got the lo7est percentage of ++1H N1 Conc(u-%on
Pla" is critical for children4s de$elopment because it pro$ides time and space for children to e5plore and gain s9ills needed for adult life1 Children4s pla"time has steadil" decreased due to limited access to pla" spaces& changes in the 7a" children are e5pected to spend their time& parent concerns for safet"& and digital media use1 Pla"ing in the mud& ma9ing dais" chains and climbing trees are simple pleasures that ha$e defined childhood
for generations1 But such "outhful pursuits appear to be d"ing out as an increasing number of children pla" computer games instead1 Researchers sa" do6ens of outdoor acti$ities that 7ere almost uni$ersall" eno"ed a generation ago are falling out of fa$or1 E5perts belie$e the lac9 of outdoor acti$it" is ha$ing a significant impact on children4s health& 7ith e5ercise lo7 in their priorities1 As "ou 9no7& e$er"thing has its positi$e and negati$e impacts1 #ame is the case 7ith the technolog"4s impacts on children1 0or the proper gro7th of "our children& it is highl" necessar" for "ou to ha$e 9no7ledge of positi$e and negati$e impacts of technolog" on them1
R!co''!ndat%on
)he selected #enior .igh #chool #tudents from #)E* strand at Congressional !ational .igh #chool ha$e a significant role in the traditional 0ilipino games because the" 7ere once a child that pla"ed these games and is part of our cultural heritage and treasure1 )hus& the follo7ing recommendations are offered for consideration( )o the generation Z that are trul" the ,+st Centur" generation& 7ith the 7hole of their formati$e "ears li$ed in the midst of the popularit" of these latest game gadgets and non-0ilipino sports& the researchers 7ould recommend to indulge themsel$es to these traditional games in remembering our ancestr"4s contribution that must not la" aside and obliterate1 )o the local communit"& the researchers recommend that the" should implement at least once a "ear team-building Larong Pino" #ports 0ests in ma9ing a part of creating "outhful energ" and fun communit" atmosphere1 )he researchers hope that more children
e$en the "outh participating from the $icinit" 7ould be a huge factor in encouraging other people in bringing it bac9 into the hearts of 0ilipinos& as the" re-disco$ered the fun of pla"ing Larong Pino"1 )o the future researchers& follo7 up is recommended1 )his 7ould in$ol$e the feedbac9 from this stud" as understanding real-life aspect of Philippine culture1 )his can also be a basis for other researchers stud"ing about traditional 0ilipino games and can be a reference for their studies on the same subect1 Another possible research is the guess satisfaction of the popularit" of the traditional 0ilipino games1
.I, REFERENCES AND APPENDE@ES R!f!r!nc!-
Anna Cherna"a& )he 2ame Culture 8ithin the Po7er of )radition& http(;;7771csuchico1edu;9ine;tasp;?Gprespapers;cherna"agameculturepaper1pdf Classical )heories of Pla" and Recreation& http(;;7771hfrr19state1edu;Des9top*odules;Vie7Document1asp5DocumentIDO,+,, Children4s 2ames& http(;;librar"1thin9uest1org;,G@?>;feature;children1shtml ohan *eire& Mualitati$e research on childrenSs pla"( A re$ie7 of recent literature Belgium( Childhood T#ociet" Research CentreF& http(;;iccp-pla"1org;documents;brno;meire1pdf and http(;;77719s1be;docs;LI)ERA)//R#)/DIEN,?#PELE!1pdfp1 +1 Carol"n R1 )omlin& Pla"( A .istorical Re$ie71 http(;;7771earl"childhoodne7s1com;earl"childhood;articleU$ie71asp5ArticleIDOG+>
)heories of Pla"& http(;;7771fas1org;childhood;)h-8;)heories-of-Pla"1html 2ames as Ideological 8orlds& http(;;7771academiccolab1org;resources;documents;edreacher-submitted1pdf )he Effects of 2ames on Children& http(;;forum1efmart1com;inde51php topicO>=1?
Data Ta#(! Ta#(! 4 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Age of the Participants Ta#(! 3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Socioeconomic Status of the Participants Ta#(! 2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Popularity of the time frame from199!"##$ Ta#(! :,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Popularity of the time frame from"##%!"#1# Ta#(! ;,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Popularity of the time frame from"#11!up to present Ta#(! <,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, &'erall (e'el of Popularity of the traditional Filipino games in )ongressional *ational +igh School of the selected Senior +igh School students Ta#(! >,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Factors -hat Affect the Popularity of -raditional Filipino .ames in )ongressional *ational +igh School
CONGRESSIONAL NATIONAL HIGH SCHOOL
Via Verde Village, San Agustin II, City of Dasmariñas
FACTORS THAT AFFECTS THE POPULARITY OF TRADITIONAL FILIPINO GAMES UESTIONNAIRE
!ame optionalF(
Age(
#ocio-economic #tatus(
Date(
DE#CRIP)I!( 2ood Da" Congressionalians )o help us 9no7 the 0actors that reall" affect the popularit" of traditional 0ilipino 2ames& 7e 7ould li9e to ta9e a fe7 minutes of "our time to e$aluate the follo7ing statements gi$en1 )his 7ill assist us in understanding the changes that happens to traditional 0ilipino 2ames on the different time inter$als1 8e appreciate "our participation in this uestionnaire and )han9 'ou for cooperation1 Direction( 8rite the numbers to the blan9 pro$ided corresponds to an" number 7ritten belo7 each item to best e5press "our opinion b" using the follo7ing legendar"( 2- .ighest
3- A$erage
4-Lo7est
0rom +==>
0rom ,??
0rom ,?++