COMPONENT LIST
a n c i a n n i c h n i e c h e T e c l l e T
a t t t r i ng B a t u r yo u r ng yo n io n f r e v a t io g u re ac ac t i i v ly fig n d ly fi ie nd r ie t f r n. jace n t f to k e n. ad ad jac ic i ce to n . m 1 de v acc t iv a io io n. a i m to t o c l a r iv a t pe r a nc nce pe o t o t i m m i L
u Use d u r r a n 1 C C : Us r yoo u o r a foo r y
n s o n s u t i i o o l o l u
S re a l S c a l a c t i i c a a res P r P r a c u ree dec l c a rd g u r fig n a fi he n a is rd W he it m a y d is ac k , it m y l y n a t t t ac a n a n too a p p s u l ts to k e n t ice to r e ts. 1 de v ic ac k re he a t t t ac t o t he +1B to
F G L © F © L F
Battle Technician
1C: Useduringyour activation foryou oran adjacent friendly figure to claim1 devicetoken. Limit onceperactivation.
Practical Solutions Whenafiguredeclares anattack,it maydiscard 1devicetoken toapply +1B tothe attackresults. Whileperformingan attributetest, a figuremay
T e f t t S a s k a T e r e r n e n e e n g i i E n g ia n t t E r i l l l i l a n B r i
10 Plastic Figures (2 Heroes, 4 Heavy Stormtroopers, 4 Tusken Raiders)
12 Map Tiles
3 Heavy Stormtrooper
6
©LFL ©FFG
H ea tl h
E nd ur an ce
Speed
11
4
5
Saska Teft
D ef en se se
Brilliant Engineer
2 Hero Sheets
P U UR R S S U U I I T O T O F T F T H HEE E E NN EE M M Y Y
PURSUIT OF THE ENEMY
Trooper- HeavyWeapon
reroll1 die.
4
3
1 11
s e discard 1 devicetoken to e n s e D e f e
e e d S p e e
e E n d u r a n c
h a l t t h H e a l
DeathMark
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B: +1H
+2 Accuracy
B: Blast1H CompositePlating: Whiledefending, ifthe attackeris 4 ormorespacesaway, apply +1G to thedefenseresults.
i ir r e i e i n t n t h he S Be itthe Huttsor the Empire, e S k ky y D e e e ep S p S p anyone withthe resourcestoput pa a c c a e - e - I I m m p pe e r r i i a a l l price on someone’shead shead will attract some of the fiercestwarriorsin A S t ta a the r r D D e e s s t t r r o o y e galaxyto their cause. er o r o r f o r re r b e s bi s h a i t h t i a d o i n g n d o w s s a t w s to o o s t t oi r r o i n e o n g o n n o p e he R e g e R e Placethis card in a hero’st h eb e r b e ra e ls a t l s . T e r t i io o n s a n s a e r g a e ec ai S l l c e i n s a e n n nt a st v e I t e I h a play area. t a r r r r i as m iv v a s m a a l o l o f ad e a d e a R a g ai R e i n s n eb b e s t t t t h e l m l m i hi Whileattackingthis hero, a W i s s s s h is s s s i hi i o i p a o n n a l l m m o o s s P t i t l l i a m m p e y t y t hi s c figuresapply +1 H to theirattack er r a a t s c ar d a t i i v v e e … d as s s s i id “ F Fwhen i i r d e m r e i e i n t he S e results. Discard thiscard m i s s s si i o 5 e S k o n ky y ” ( ” ( p ag e 1 1 thishero isdefeated. S had o ow s e : w 1 s ) 8 ). , T d w wi i n Af e er t r t he h e he r r o oe e s r s r e S i id d e M es s o e M i is ol l v ve a e any o s s s i io o n , d i is y o t t he r r e s c ec ce c ar d t r e i iv d t hi s c v e t e t he r s c ar d a e r e e w wa r d l d and d l i is s t te e d b d b e e l lo o w . w
3 I I N NFF L U E EN C N C
6
S pe pe e d
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E E
A t a ck
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In response toa growing Imperial threaton Tatooine,Han Solorecently tookon amission toinvestigate the Rimplanet.But now that communicationwithSolo hasbeen lostfor weeks,Command hasbecome concerned thathispastmayhave finallycaughtup with him…
i o r e P e i m T
Resolve Mission: “HuntedDown”
(page8, Twin Shadows).
6 Agenda Cards
Field Ofcer
When an adjacent hostile figureisdefeated, you may interrupt to place yourfigurein oneofthe spacesthat thedefeated figureocc upied.
ATTACHMENT
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Accessory
S u ur r v v e ei i l l l l a an n c c e e O O p p e er r a a t ti i v v e es s
Deadlyin all directions.
R E E W “Everyproblemhasa WA R D D solution.” REWARD
©LFL ©FFG
9 Im Imperial Cl Class Ca Cards
©LFL ©FFG
6 Item Cards (3 decks, 2 in each) Chance Cubes
D e e p l le e t t e t e t hi s c s c ar d any a d d d ur i in y ac t g ti i v v a t i io o n t o c o c ho o u p t p t o 3 o 3 T � � os s e e � � �� � � � � o � r L � � �� � � � r �� fi g � gu r e es s . E ac h t he c e c ho s o f se f e n fi g g u r i nt e e e s m s may er r r r u p t t t t o o p p e e r r mo v f f o o r r ma ve e .
Stay Down
Valuable
Exhaust thiscard when a friendly figurein yourlineofsight discards a devicetoken to claima device token.
INSPIRING LEADERSHIP
©LFL ©FFG
18 Hero Class Cards (2 decks, 9 in each)
Tech Goggles
Weaken
200 CREDITS
4 Side Mission Cards
Exhaust thiscard. You gain: A Order: Choosea friendly figurew ithin 2 spaces. Tat figuremay interrupt to performa move.
“Holdinggroundisn’tnearly asimportantas gaining it.”
B:
e m i T
©LFL ©FFG
Advance
1 XP
Pierce1
Reward:“HanSolo(Scoundrel)” ally
© LF L © F FF G G
©LFL ©FFG
2 INFLUENCE
11 Deployment Cards (3 decks)
Attack
Club
4 2 : d o i r e P
R e ew ar d w d: “ : “ B Bo unt y o y” R ” R e e w wa r d C d C ar d d
©LFL ©FFG
H ea lt h
Gaf Stick
HuntedDown Tatooine- Outskirts
µ BivBodhrik
At theend ofa mission, youmay discard 1 cratetoken to roll1 blue die. Iftheaccuracy result is4 or higher, theheroes receive20 0 credits.
Useaferresolving“Close and Personal.”Ith e target wasnot deeated, perorman additional attackwith thesame target. Ten, youbecome Stunned.
© LF L © F FF G F G
©LFL ©FFG
2
©LFL ©FFG
5 Re Reward Cards
2 Su Supply Cards
©LFL ©FFG
3 Command Cards
Weakened Harmful
Whileattacking, apply -1 B to theattack results. Whiledefending, apply -1F tothe defenseresults. Discard thiscondition at theend ofyouractivation. i on. “Youwantthe impossible.” ” -LukeSkywalker, TeEmpireStrikes Back ©LFL ©FFG
4 Condition Cards
5 Condition Tokens
8 Device Tokens
10 Damage Tokens (6 1’s and 4 5’s)
6 Strain Tokens
SKIRMISHMAPSHEET TwinShadowsincludesa Shadows includesa new skirmish mapto expandyour optionsforImperial optionsforImperialAssault skirmishes. Assault skirmishes.Te“MosEisley Cantina ”map(seebelow) correspondstothe“Drinksand Dealings”and“Battlefield Engineerin g”Skirmish g”SkirmishMission cardsfoundinthisexpansion. Formoreinformationonplayingaskirmish, playersshould consult theSkirmish Guideand RulesReferenceGuide, both of which arefound in thecoregame.
A
MOSEISLEYCANTINA
DrinksandDealings
Inbattle,knowledgecanbe justaspowerful as weaponryandinformants can be just as valuable as soldiers. Andyou can say what you wantabouttheclienteleinMos Eisleycantinas, buttheyare excellentinformantswithlotsof knowledgetoshare. You move towarda favorit e local waterin ghole hopingtomake contact with some ofyour most valuedinformantstogainnewinformationon your enemy. This is not just a recon mission, however.Yousuitupfor battle,knowingyour enemywill be just as interestedas you are in someofthisinformation,orat leaststopping youfromattainingit.
SkirmishMap
B
BattlefeldEngineering
Superiortechnologyisessentialtoanymilitaryorganization,but sometimestherejustisn’tthetime orresourcesrequiredtest thingsoutinthe labandperfectthem.Sometimessoldiersjust have tothinkon the fly. You hadenteredMos Eisley ho pingtoclaim a valuable pie ce of equipmentwhenyouencounteredyourenemypursuingthesame goal.Theresultingfirefightblewaparttheequipment,butthe pieces are still salvageable. You sprint tosave what you can and even try toput it to use, while alsocontinuingtoengage the enemy squadthat’spressinginonyourlocation.
B Battlefeld Engineering Mos EisleyCantina E�� �� ����R����:
Ifa playercontrolsa vital component, oneofhis figuresadjacent to that vital component may retrieveit. Each figurecan only carry 1 vitalcomponent at a time.
CONTACT
A V ITAL COMPONENT
B
01 B , 06 B 02B , 03 B , 04 B , 05 B , 07 B , 10 B , 12 B , 15 B , 17 B , 39 B (3)
TWINSHADOWS
SKIRMISHMISSION
1 Skirmish Map Sheet
8
A figurecarryinga vitalcomponent can interact with anotherfriendly figurecarryinga vitalcomponent. Each figurediscardsitsvital component, and those figures’playergains10 VPs.
TWINSHADOWS
8
8
8
9
9
9
8
8
9
9
9
8
8
8
9
9
9
8
8
8
9
9
9
©LFL ©FFG
2 Skirmish Mission Cards
4 Ally and Villain Tokens Tokens
8 ID Tokens with 24 ID Stickers
INSIDE THIS EXPANSION
EXPANSION ICON
Te Twin Shadows expansion Shadows expansion includes new content to expand all elements o your Imperial Assault experience. experience. Tere are new heroes, classes, items, figures, and much more to enhance your campaigns and skirmishes. In addition, this expansion contains six new side missions, which can either be incorporated into any ull campaign, or played in a sequence as the Twin Shadows mini campaign.
All cards, sheets, and map tiles ound in this expansion are marked with the Twin Shadows expansion Shadows expansion icon to distinguish these components rom those ound in the core game and other expansions.
BEFORE YOU PLAY
Twin Shadows eatures Shadows eatures six new campaign missions and two new skirmish missions or Imperial or Imperial Assault.
I you are new to Imperial Assault , make sure to read the Learn to Play guide ound in the core game. Tere you will find a tutorial mission and all the inormation needed to begin playing both Imperial Assault and Twin Shadows. Shadows. EXPANSION SETUP Each Imperial Assault expansion expansion is designed to seamlessly integrate into your collection. Beore using this expansion or the first time, careully punch out all tokens and map tiles rom the cardboard rames. ra mes. Ten, perorm the ollowing steps: • Add the Agenda, Command, Side Mission, and Skirmish Mission cards to their respective supplies. Players may choose these cards when building each o these respective decks when playing a campaign or a skirmish. • Add the Condition, Class, Deployment, Item, Reward, and Supply cards to their respective decks. • Add the Hero sheets, plastic figures, tokens, and map tiles rom this expansion to their respective supplies. Players should finish any active campaigns beore incorporating the components rom Twin Shadows into the core game. Note: In a campaign, players are limited to the number o figures included in this expansion. For example, the Imperial player is limited to two regular and two elite usken Raider figures, even i he owns multiple copies o this expansion.
MISSIONS CAMPAIGN MISSIONS Te new campaign missions can be used in one o two ways. • Each mission corresponds to a Side Mission card or Agenda card and can be incorporated incorporated into a ull campaign. • Te missions can be played in a specific order to orm the Twin Shadows mini Shadows mini campaign (see “Te Mini Campaign” on page 6). 6). SKIRMISH MISSIONS Twin Shadows contains Shadows contains two new skirmish missions to be shuffled into your Skirmish Mission deck. Tese missions use the “Mos Eisley Cantina” map, ound on the included Skirmish Map Sheet.
EXPANSION RULES
CLASS CARDS
Te ollowing sections describe the new rules eatured eatured in the components o Twin Shadows. Shadows.
Some heroes, such as Biv Bodhrik, have a Class deck that includes Item cards with an XP cost. Tese cards can be purchased with XP like any other Class card and are used like other items o the same type. I a player wishes to sell any o these items afer purchasing them, he may do so or 50 credits like any other Item card without a listed credit cost.
DEPLOYMENT CARD RESTRICTIONS Some Deployment cards can be used in only one style o play in Imperial Assault . A Deployment card marked with a Campaign Deployment Icon Icon can be used only in a campaign, while a Deployment card marked with a Skirmish Deployment Deployment Icon can be used only in a skirmish.
Campaign Deployment Icon
Skirmish Deployment Icon
TILE TYPES Each map tile in Imperial Assault has has one or more ���� ����� corresponding to the environment that tile represents. Tese types have no direct gameplay effect but may be reerred to by other components. Te primary tile type distinction is between interior interior and exterior (see “Interior Spaces” on page 15 o the Rules Reerence Guide in the core game). Other tile types include orest orest and desert tiles. Te tile types or the tiles ound in the core game and those introduced in Twin Shadows are Shadows are as ollows: • Forest: - Core game game tiles tiles 01A01A-18A, 18A, 37A, 37A, 38B, and and 39A • Desert: - Core game tiles 01B-18B, 01B-18B, 37A, 37A, 38A, and and 39B - Twin Shadows tiles Shadows tiles 04B-07B • Interior: - Twin Shadows tiles Shadows tiles 01A-07A and 01B-03B
HABITAT H������ is a keyword ound on certain Deployment cards. During a campaign, when the Imperial player is selecting open groups or a mission, he can choose a Deployment card with the Habitat keyword only i there is at least one tile in that mission’s map whose type matches the listed Habitat. Note: During a skirmish, Habitat has no effect.
DEVICE TOKENS Te hero Saska ef uses device tokens to grant both hersel and her ellow Rebels powerul abilities. Tese tokens have no inherent unction and only interact with abilities ound on Saska ef’s Hero sheet and Class cards. During campaign setup, when Saska ef is chosen as a hero, place the device tokens in a supply near her play area. During a mission, Saska’s abilities may allow riendly figures to claim and discard these tokens or beneficial effects. Te number o device tokens that figures can collectively claim is limited by the provided supply o eight tokens. A figure can individually claim any number o these tokens.
RULES REFERENCE ADDITIONS “When I lef you I was but the learner; now I am the master.” – Darth Vader , A New Hope Tis section introduces new combinations and clarifications o existing rules that are not included in the Rules Reerence Guide in the core game, particularly with relation to new components ound in Twin Shadows. Shadows. I an entry in this section has the same title as an entry in the Rules Reerence Guide, treat the inormation in this section as augmenting augmenting that entry in the Rules Reerence Guide. Like in the core game, i a rule in this section contradicts a rule in the core game Learn to Play booklet or Skirmish Guide, the rule in this section takes priority. Additionally, i a rule in this section should contradict a rule ound the core game’s Rules Reerence Guide, the rule in this section takes priority.
ATTACKS • Some abilities allow a figure to perorm an attack with a different attack type t ype and attack pool than their normal attack. - When a hero perorms perorms an attack using an attack pool unrelated to his weapons (such as the melee attack rom “Close and Personal” on Biv Bodhrik’s Hero Sheet), he cannot use any abilities rom his weapons during that attack. - When When a figure corresp correspondi onding ng to a Deploymen Deploymentt card perorms an attack using an alternate attack pool (such as the melee attack rom “Close and Personal” on Biv Bodhrik’s Deployment card), they may still trigger their surge abilities, abilities, unless the ability triggering the attack states otherwise.
ATTRIBUTE TESTS • Many attribute tests required required by mission rules require the figure perorming the test to interact with an object (such as a mission token, terminal, or door). Tese are reerred to as attribute tests on objects. • Some missions allow any Rebel figure to perorm attribute tests on objects, instead o only heroes. I this occurs, allies can interact to perorm those tests in the same way a hero would. Elite figures automatically receive 1 success when they perorm attribute tests. Regular figures automatically ail tests.
“YOU” Many cards use the word “you” to reer to a figure instead o the player. For example, i a Deployment card reads “While attacking, you may reroll 1 attack die,” any figure belonging to that card’s group may reroll one die while it is attacking. • I an effect corresponding to a figure instructs “you” to claim a token, gain VPs, or manipulate cards, or reers to “your” army or figures, “you” reers to that figure’s player.
THE MINI CAMPAIGN
EPILOGUES
In addition to being usable in a ull campaign, the missions included in Twin Shadows can Shadows can be played in succession to orm a narrative mini campaign that requires only 6-8 hours to complete.
When playing the mini campaign, each mission’s “End o Mission” text will direct players to resolve an additional event. Tese events are reerred to as epilogues (see “Te Epilogues” on page 20) 20) and provide additional narrative text as well as rewards specific to mini campaign progression.
MINI CAMPAIGN SETUP Beore starting a new mini campaign, perorm only steps 1-3 o “Campaign Setup” as outlined on page 7 o the Rules Reerence Guide in the core game. Ten, perorm the ollowing steps: 1. Build the Agenda Deck: Te Imperial player builds his deck o Agenda cards ollowing the guidelines in “Building the Agenda Deck” on page 4 o the Rules Reerence Guide in the core game. Ten, he returns all cards in his Agenda deck that are played as side or orced missions to the game box. 2. Upgrade Heroes: Each hero receives 3 XP and heroes collectively receive 400 credits per hero. Ten, heroes resolve a Rebel Upgrade Stage. When purchasing Item cards during this Rebel Upgrade Stage, Rebel players draw cards rom the ier 1 Item deck and draw ten cards instead o six. 3. Upgrade Imperial Player: Te Imperial player receives 3 XP. Ten, he perorms an Imperial Upgrade Stage but skips purchasing Agenda cards. 4. Set Up Introductory Mission: Players are then ready to set up and play the Introductory mission or the mini campaign. For Twin Shadows, Shadows, the Introductory Introductory mission is “Hunted Down” (see page 8).
PLAYING THE MINI CAMPAIGN Playing the mini campaign is similar to playing a ull campaign (see “Playing a Campaign” on page 10 o the Learn to Play booklet in the core game). Unlike a ull campaign, missions in the mini campaign are all considered to be story missions and are played in a specific order. Side missions are not played during the mini campaign. During the Mission Stage, Rebel players do not choose the next mission to resolve based upon active Side or Story Mission cards. Instead, each mission’s epilogue will determine the next active mission to be resolved.
Additionally, the epilogue indicates the next active mission the players will resolve. When this happens, players should record the name and page number o that mission in the next mission entry o the campaign log (see “Te Campaign Log” below). Afer resolving the epilogue, players progress to the “Post-Mission Cleanup” portion o the Mission Stage. THE CAMPAIGN LOG Like in a ull campaign, players utilize a campaign log to track and record inormation relevant to the progression o the mini campaign. Te campaign log or the Twin Shadows mini Shadows mini campaign is ound on the back o this rulebook and is used in a ashion identical to the campaign log in the core game. Players can print out additional campaign logs online at: www.FantasyFlightGames.com
STOP! Only the Imperial player is allowed to read inormation contained in the campaign portion o this rulebook. Rebel players can ask the Imperial player to repeat any rules previously read, but they are never allowed to look at or read any o the mission inormation beyond this page.