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COMPONENT LIST
B a
1 C C : U
v ac ac t i i v ad ad ja to t o m L i m W a
h a l t t h H e a l
1 1 1 T e f t t S a s k a T e r e r n e n e e n g i i E n g ia n t t E r i l l l i l a n B r i
10 Plastic Figures (2 Heroes, 4 Heavy Stormtroopers, 4 Tusken Raiders)
12 Map Tiles
3 Heavy Stormtrooper
6
3
Saska Teft Brilliant Engineer
2 Hero Shee
P U UR R S S U U I I T O T O F T F T H HEE E E NN EE M M Y Y
PURSUIT OF THE ENEMY
Trooper- HeavyWeapon
e E n d u r a n c
DeathMark
F
B: +1H
+2 Accuracy
B: Blast1H CompositePlating: Whiledefending, ifthe attackeris 4 ormorespacesaway, apply +1G to thedefenseresults.
i ir r e i e i n t n t h he S Be itthe Huttsor the Empire, e S k ky y D e e e ep S p S p anyone withthe resourcestoput pa a c c a e - e - I I m m p pe e r r i i a a l l price on someone’shead shead will attract some of the fiercestwarriorsin A S t ta a the r r D D e e s st r t r o o y e galaxyto their cause. er o r o r f o r re r b e s bi s h a i t h t i a d o i n g n d o w s s a t w s s t to o o t oi r r i n e o o g o n t n n o p e h h e g e R e Placethis card in a hero’s R e eb e r b e ra e ls a t l s . T e r t i io o n s a n s a e r e g a ec ai S l l av e I c e i n s e n n nt a st t e I h a play area. t a r r r r i as m iv v a s m a a l o l o f ad e a d e a R a g a a R e i i n n eb b e s s t t t e l m t l m i h h Whileattackingthis hero, W i is s s s h is s s s i hi i o i p a o n n a l l m mo o s s t i i m P l la y t t m y t hi s c figuresapply +1 H to theirattack p e e r r a at s c ar d a t i i v v e e … d as s s s i id “ F Fwhen i i r d e m r e i e i n t he S e mi s results. Discard thiscard s s s 5 e i i o o S k n ky y ” ( ” ( p ag e 1 1 thishero isdefeated. S had o ow s e 18 , T : w s ) ). d w wi i n Af e er t r t he h e he r r o oe e s r s r e S i id d e M es s o e M i is ol l v ve a e any o s s s i io o n , d i is y o t t he r r e s c ec ce c ar d t r e i iv d t hi s c v e t e t he r s c ar d a e r e e w wa r d l d and d l i is s t te e d b d b e e l lo o w . w
6
S pe pe e d
D eeff en en se se
3 I I N NFF L U E EN C N C E E
A t a ck
3
i o r e P e i m T
Resolve Mission: “HuntedDown”
(page8, Twin Shadows).
©LFL ©FFG
6 Agenda Cards
Field Ofcer
When an adjacent hostile figureisdefeated, you may interrupt to place yourfigurein oneofthe spacesthat thedefeated figureocc upied.
ATTACHMENT
©LFL ©FFG
18 Hero Class Cards (2 decks, 9 in each) Weakened Harmful
Whileattacking, apply -1 B to theattack results. Whiledefending, apply -1F tothe defenseresults.
Pierce1 B:
e m i T
Deadlyin all direc 200 CREDITS
©LFL ©FFG
Advance
“Holdinggroundisn’tnearly asimportantas gaining it.”
4 2 : d o i r e P
Reward:“HanSolo(Scoundrel)” ally
© LF L © F FF G G
2 INFLUENCE
11 Deployment Cards (3 decks)
1 XP
In response toa growing Imperial threaton Tatooine,Han Solorecently tookon amission toinvestigate the Rimplanet.But now that communicationwithSolo hasbeen lostfor weeks,Command hasbecome concerned thathispastmayhave finallycaughtup with him…
R e ew ar d w d: “ : “ B Bo unt y o y” R ” R e e w wa r d C d C ar d d
©LFL ©FFG
H ea lt h
HuntedDown Tatooine- Outskirts
4 Side Mission Cards
S u ur r v v e ei i l l l l a an n c c e e O O p pe er r a a t ti i v v e es s
Tech Goggles
D e e p l le e t t e t e t hi s c s c ar d any a d d d ur i in y ac t g ti i v v a t i io o n t o c o c ho o u p t p t o 3 o 3 os s e e
INSPIRING LEADERSHIP ©LFL ©FFG
9 Im Imperial Cl Class Ca Cards
Chance Cubes
T � � � � �� � � � � o � r L � � �� � � � r �� fi g � gu
r e es s . E ac h t he c e c ho s o f se f e n fi g gu r e i nt e es m s may er r r r u p t t t t o o p p e er r f mo v f o or r m a ve e .
G�������,L�����,�� T����������
Exhaust thiscard. You gain: A Order: Choosea friendly figurew ithin 2 spaces. Tat figuremay interrupt to performa move.
6 Item Car (3 decks, 2 in
Accessory
Exhaust thiscard when a friendly figurein yourlineofsight discards a devicetoken to claima device token. R E E W “Everyproblemhasa WA R D D solution.” REWARD
Valuable
At theend ofa mission, youmay discard 1 cratetoken to roll1 blue die. Iftheaccuracy result is4 or higher, theheroes receive20 0 credits. © LF L © F FF G F G
©LFL ©FFG
©LFL ©FFG
5 Re Reward Cards
2 Su Supply Cards
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INSIDE THIS EXPANSION
EXPANSION ICON
Te Twin Shadows expansion Shadows expansion includes new content to expand all elements o your Imperial Assault experience. experience. Tere are new heroes, classes, items, figures, and much more to enhance your campaigns and skirmishes. In addition, this expansion contains six new side missions, which can either be incorporated into any ull campaign, or played in a sequence as the Twin Shadows mini campaign.
All cards, sheets, and map tiles ound in this expansion are marked with the Twin Shadows expansion Shadows expansion icon to distinguish these components rom those ound in the core game and other expansions.
BEFORE YOU PLAY
Twin Shadows eatures Shadows eatures six new campaign mis two new skirmish missions or Imperial or Imperial Assa
I you are new to Imperial Assault , make sure to read the Learn to Play guide ound in the core game. Tere you will find a tutorial mission and all the inormation needed to begin playing both Imperial Assault and Twin Shadows. Shadows. EXPANSION SETUP Each Imperial Assault expansion expansion is designed to seamlessly integrate into your collection. Beore using this expansion or the first time, careully punch out all tokens and map tiles rom the cardboard rames. ra mes. Ten, perorm the ollowing steps:
MISSIONS CAMPAIGN MISSIONS
Te new campaign missions can be used in o two ways.
• Each mission corresponds to a Side Missi or Agenda card and can be incorporated incorporated i campaign.
• Te missions can be played in a specific o the Twin Shadows mini Shadows mini campaign (see “T Campaign” on page 6). 6). SKIRMISH MISSIONS
• Add the Agenda, Command, Side Mission, and Skirmish Mission cards to their respective supplies. Players may choose these cards when building each o these respective decks when playing a campaign or a skirmish. • Add the Condition, Class, Deployment, Item, Reward, and Supply cards to their respective decks. • Add the Hero sheets, plastic figures, tokens,
Twin Shadows contains Shadows contains two new missions to be shuffled into you Mission deck. Tese mission “Mos Eisley Cantina” map, included Skirmish Map Sign up to vote on this title
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EXPANSION RULES
CLASS CARDS
Te ollowing sections describe the new rules eatured eatured in the components o Twin Shadows. Shadows.
Some heroes, such as Biv Bodhrik, have a Cla includes Item cards with an XP cost. Tese ca purchased with XP like any other Class card like other items o the same type. I a player w sell any o these items afer purchasing them, so or 50 credits like any other Item card with credit cost.
DEPLOYMENT CARD RESTRICTIONS Some Deployment cards can be used in only one style o play in Imperial Assault . A Deployment card marked with a Campaign Deployment Icon Icon can be used only in a campaign, while a Deployment card marked with a Skirmish Deployment Deployment Icon can be used only in a skirmish.
Campaign Deployment Icon
Skirmish Deployment Icon
TILE TYPES Each map tile in Imperial Assault has has one or more ���� ����� corresponding to the environment that tile represents. Tese types have no direct gameplay effect but may be reerred to by other components. Te primary tile type distinction is between interior interior and exterior (see “Interior Spaces” on page 15 o the Rules Reerence Guide in the core game). Other tile types include orest orest and desert tiles. Te tile types or the tiles ound in the core game and those introduced in Twin Shadows are Shadows are as ollows: • Forest: - Core game game tiles tiles 01A01A-18A, 18A, 37A, 37A, 38B, and and 39A • Desert: - Core game tiles 01B-18B, 01B-18B, 37A, 37A, 38A, and and 39B - Twin Shadows tiles Shadows tiles 04B-07B
DEVICE TOKENS
Te hero Saska ef uses device tokens to gran both hersel and her ellow Rebels powerul abilities. Tese tokens have no inherent unction and only interact with abilities ound on Saska ef’s Hero sheet and Class ca
During campaign setup, when Saska ef is ch a hero, place the device tokens in a supply ne play area. During a mission, Saska’s abilities m riendly figures to claim and discard these tok beneficial effects.
Te number o device tokens that figures can collectively claim is limited by the provided supply o eight tokens. A figure can individually claim any number o these tokens.
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RULES REFERENCE ADDITIONS “When I lef you I was but the learner; now I am the master.” – Darth Vader , A New Hope Tis section introduces new combinations and clarifications o existing rules that are not included in the Rules Reerence Guide in the core game, particularly with relation to new components ound in Twin Shadows. Shadows. I an entry in this section has the same title as an entry in the Rules Reerence Guide, treat the inormation in this section as augmenting augmenting that entry in the Rules Reerence Guide. Like in the core game, i a rule in this section contradicts a rule in the core game Learn to Play booklet or Skirmish Guide, the rule in this section takes priority. Additionally, i a rule in this section should contradict a rule ound the core game’s Rules Reerence Guide, the rule in this section takes priority.
ATTACKS • Some abilities allow a figure to perorm an attack with a different attack type t ype and attack pool than their normal attack.
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ATTRIBUTE TESTS
• Many attribute tests required required by mission the figure perorming the test to interact w object (such as a mission token, terminal, Tese are reerred to as attribute tests on o
• Some missions allow any Rebel figure to attribute tests on objects, instead o only h I this occurs, allies can interact to perorm tests in the same way a hero would. Elite fi automatically receive 1 success when they attribute tests. Regular figures automatica
“YOU”
Many cards use the word “you” to reer to a fi instead o the player. For example, i a Deploy reads “While attacking, you may reroll 1 attac figure belonging to that card’s group may rero while it is attacking.
• I an effect corresponding to a figure instr to claim a token, gain VPs, or manipulate reers to “your” army or figures, “you” re figure’s player.
- When a hero perorms perorms an attack using an attack pool unrelated to his weapons (such as the melee attack rom “Close and Personal” on Biv Bodhrik’s Hero Sheet), he cannot use any abilities rom his weapons during that attack. - When When a figure corresp correspondi onding ng to a Deploymen Deploymentt card perorms an attack using an alternate attack pool (such as the melee attack rom “Close and Personal” on Biv Bodhrik’s Deployment card), they
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THE MINI CAMPAIGN
EPILOGUES
In addition to being usable in a ull campaign, the missions included in Twin Shadows can Shadows can be played in succession to orm a narrative mini campaign that requires only 6-8 hours to complete.
When playing the mini campaign, each missi “End o Mission” text will direct players to re an additional event. Tese events are reerred epilogues (see “Te Epilogues” on page 20 provide additional narrative text as well as re specific to mini campaign progression.
MINI CAMPAIGN SETUP Beore starting a new mini campaign, perorm only steps 1-3 o “Campaign Setup” as outlined on page 7 o the Rules Reerence Guide in the core game. Ten, perorm the ollowing steps: 1. Build the Agenda Deck: Te Imperial player builds his deck o Agenda cards ollowing the guidelines in “Building the Agenda Deck” on page 4 o the Rules Reerence Guide in the core game. Ten, he returns all cards in his Agenda deck that are played as side or orced missions to the game box. 2. Upgrade Heroes: Each hero receives 3 XP and heroes collectively receive 400 credits per hero. Ten, heroes resolve a Rebel Upgrade Stage. When purchasing Item cards during this Rebel Upgrade Stage, Rebel players draw cards rom the ier 1 Item deck and draw ten cards instead o six. 3. Upgrade Imperial Player: Te Imperial player receives 3 XP. Ten, he perorms an Imperial Upgrade Stage but skips purchasing Agenda cards. 4. Set Up Introductory Mission: Players are then ready to set up and play the Introductory mission or the mini campaign. For Twin Shadows, Shadows, the Introductory Introductory mission is “Hunted Down” (see page 8).
PLAYING THE MINI CAMPAIGN
Additionally, the epilogue indicates the next a mission the players will resolve. When this ha players should record the name and page num mission in the next mission entry o the camp (see “Te Campaign Log” below).
Afer resolving the epilogue, players progress “Post-Mission Cleanup” portion o the Missio THE CAMPAIGN LOG
Like in a ull campaign, players utilize a camp track and record inormation relevant to the o the mini campaign.
Te campaign log or the Twin Shadows min Shadows mini is ound on the back o this rulebook and is u ashion identical to the campaign log in the c
Players can print out additional campaign lo www.FantasyFlightGames.com
STOP!
Only the Imperial player is allowed to read inormation contained in the campaign po the this rulebook. players can ask Sign up toRebel vote on this title player toUseful repeat any Not rulesuseful previously read, b are never allowed to look at or read any o mission inormation beyond this page.
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