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S NEW TOOLS!
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CREATE A REALISTIC KNIGHT IN MIXED MEDIA
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HOW NOT TO TAKE IT PERSONALLY OUGHEN UP GETTING AN ART CRIT? HERE’S
Editor’s letter
Wel W elccome to…
EDITOR’S CHOICE picks this month… Three of my top
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Hello friends, how are you? What’s that? Yes, Yes, there’s an ink drawing of a man on the cover. No biggie. We were so taken with the fluidity and intricate intricate line art of Andrew Mar’s work on Instagram that we simply had had to have him create our cover. If you don’t lready follow him on Instagram, take a trip to andrewkmar. Oh, and say hello and give a follow o@imaginefxmagazine o@imaginefxmagazine while you’re there! I’d like to thank you for buying this edition of magineFX. We live in a world of information verload, which which can leave us us frazzled. So, if you an, take a little time to switch off from your usual igital interruptions and sit and read something in hese pages from start to finish. And relax… Finally, and I know bang on about this a lot, but hy don’t you submit your work to us? It’s easy: ust send in up to five images of either traditional r digital art, along with their titles and a short xplanation of how or or why you created created it. Add in a hort biography, a photo of you and then email it to
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[email protected]. Or, Or, if you want to be onsidered for a workshop, send a bio and a link to our website to the email address below. Do it!
The one and only Syd Mead
Is Syd the most famous concept artist – or should I say ght be…
Robot bears and mech whales
Oh, Jake Parker, you had me at robot bears. Thank you for your sketchbook full of kooky mash-ups.
70
Narrative and storytelling
I loved discovering the detailed back story stor y that Jason Rainville gave his characters c haracters for his workshop.
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Con ents Your art
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8 FXPosé We show your gorgeous art to the world.
News and events 18 How to receive art critiques Pro artists reveal how best to receive art criticism, and the benefits it can bring. 22 Syd Mead: Ahead of his time Interview with the legendary artist. 26 Artist in Residence Suzanne Helmigh shows off her art space.
Your questions 32 Artist Q&A Pro artists answer your questions.
Features 38 Interview: Gregory Manches The artist tell us how he came up with th idea for his book, Above the Timberline. 48 Sketchbook: Jake Parker Quirky characters fill the sketchbook of the artist behind the Inktober challenge. 56 Sketchbook: Oksana Kerro The influence of nature is keenly felt in the sketch work of this concept artist.
RE RY MANCHESS
Reference prepared or these figures oday? Wham! unch out a dozen” regory speed-paints a crowd
Reviews 26
92 Software 95 Training 96 Books
18
Regulars 3 6 30 31 36 54 68
4
Editor’s letter Resources Back issues Letters Digital subscriptions Subscriptions Next month
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Artist in Residence: Suzanne Helmigh
The benefits of critiques
Issue 155 Christmas 2017 22
48
Workshops 62 Draw and ink with confidence Discover how Andrew Mar uses traditional media to illustrate a moody warrior. 70 Building up narrative and character in your art Create a clear story and memorable character designs with Jason Rainville.
Interview: Syd Mead
Sketchbook: Jake Parker
70
76 Core Skills: ZBrushCore Add intricate details to a 3D model. Pablo Muñoz Gómez shows you how it’s done. 78 16 ways to drawing better creatures Bobby Rebholz explains the importance of designing creatures with purpose. 84 Draw a dramatic female figure Tatiana Svistunova explores some of the new amazing features in Procreate 4 as she takes us through her painting process.
62
Building up narrative and character
78
104 Inking with confidence
Traditional Artist 100 Traditional art FXPosé We showcase the best art created using traditional methods, sent in by you. 104 Create a realistic fantasy knight Discover how Chris Casciano combines traditional and digital art tools. 110 Core Skills: gouache Laura Bifano takes you the pros and cons of three different frisket options. Get better at creatures
Realistic fantasy knight
114 First Impressions The stars are Rob Rey’s destination.
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Resources
e ources Getting hold of all of this issue’s videos and custom brushes is quick and easy. Just visit our dedicated web page at http://ifxm.ag/drawing155skills
OV ER 3 HOURS of v ide o t ut or ials f ro m pr o ar ti st s t o w at ch and le ar n f ro m!
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Develop your narrative skills Jason Rainville packs in plenty of story beats into his art. Learn how by turning to page 70 and watch his video, too. PLUS 3 CUSTOM BRUSHES
Find out what’s new in Procreate 4 In her figure workshop on page 84, Tatiana Svistunova goes through some of Procreate’s new features. Watch her video to see the art app in action.
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THE PLACE TO SHARE YOUR DIGITAL ART
1
1 “Our little hero is nothing on dry land, but DIVER DOWN
always finds adventure beneath the waves. Venturing deeper yet, a watery meddling most foul is found: a mermaid in distress!”
8
Christmas 2017
Email your submissions to
[email protected]
Jude Godin LOCATION: Canada MEDIA:
Photoshop WEB: www.judegodin.com
“Our family was moving constantly looking for ‘Paradise’ and I found it as a 10 year old in Hawaii, on a sun-lit table in a hairdressers’ salon: It was a copy of Heavy Metal,” says Jude. 4
2
3
2 “Concept art for a personal project. 3 “This illustration of a futuristic lady
4 “This snapshot of a post-
This scene shows the dawn patrol on
holding her defensive feline was just a
apocalyptic family was a commission for
their way to the air station Zebra – the
quick test of my workflow, but it’s
a friend. I laid down a minimal palette of
outermost station of the crumbling
become a favourite for its simple lines,
rusts and blues to make these wasteland
airborne empire.”
comical storytelling and bright colours.”
warriors pop in their faded outfits.”
AIR STATION ZEBRA
Email your submissions to
[email protected]
CAT LADY
FALLOUT FAMILY
Christmas 2017
9
1
1 “This child has been removed from the MASTER OF CEREMONIES
real world by psychological damage and must either face herself and become human again, or turn into a wild creature that transforms into a raven.”
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Christmas 2017
Email your submissions to
[email protected]
Jeszika Le Vye LOCATION: US MEDIA:
Photoshop WEB: www.jeszika.com
Jeszika describes herself as an “imaginative realist painter”, and her work explores themes of psychology and philosophy. “In my art, I explore what gives a thing its substance, its soul,” she explains. 2
2 “This painting appeared almost PETER PAN
fully realised in my mind. The piercing eyes brought to mind Peter Pan; an ageless child living away from reality, in his own world.”
3 “This explores child mortality. PIED PIPER
I imagined a grim reaper-figure leading the child away from the known world. The little girl, not able to fully understand, is caught between wonder, curiosity and fear.”
4 “When we become injured, there’s COCOON
a choice of whether we want to heal ourselves or not. Do we drown ourselves in the pain, or do we regrow damaged parts – like an octopus that’s able to regenerate its limbs?”
3
4
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1
1 “For this otherworldly being, GUARDIAN
I started off with a DAZ Studio 3D model. I modelled it and added the staff in ZBrush, then painted over the character in Photoshop.”
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Christmas 2017
Email your submissions to
[email protected]
Lauren Covarrubias LOCATION: US MEDIA:
Photoshop, ZBrush, DAZ Studio, Blender
WEB: laurencovarrubias.wixsite.com/illustrator
Lauren studied illustration at California State University, and has since been honing her skills in digital art and illustration through exploring new techniques based around her passion for sci-fi and fantasy. 2
3
2 “Here, I mixed Photoshop
3 “I created the statue in this
with a little bit of 3D. I wanted to
image in ZBrush, then painted
capture and freeze a moment of
the environment in Photoshop.
mystery, and enable the viewer to
I wanted to capture a shrine in
create their own story.”
the early morning sunlight.”
CLAIRVOYANCE
PRAISE ON THE PATH
4
4 “For this painting I wanted the focus to be on props and items on SECRET STUDY
show. These would tell the narrative of a mage’s desk.”
Christmas 2017
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1
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Christmas 2017
Email your submissions to
[email protected]
Ona Naumaviciute LOCATION: Lithuania MEDIA:
Photoshop
WEB: www.artstation.com/artist/angevere
Also known as Angevere, Ona started out in traditional art before getting her first tablet in 2009. “It served me faithfully for several years and helped me enter the world of digital illustration,” she says.
2
1 “As a big fan of Terry Pratchett’s Discworld, 2 “A character I drew for a VeniceTHE GREAT A’TUIN
ONE WITH MANY FACES
I wanted to illustrate the great turtle as
themed character design challenge.
I imagined it while reading the books. I tried
I wanted her to have a mysterious persona
to give the character more of a magical look.”
with its own motives and secrets.”
Email your submissions to
[email protected]
Christmas 2017
15
1
1 “This is a good example of how I love THE SWEET DELUSION
to mix human figures with nature and
fantasy. Overall, I’m most concerned with the simple beauty of it all.”
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Christmas 2017
Email your submissions to
[email protected]
Sandra Winther LOCATION: Norway MEDIA:
Photoshop WEB: www.sandramalie.deviantart.com
Sandra taught herself digital art, with the help of free tutorials available online. “Being from Norway, snow, water, cold and dark skies are close to my heart,” she says. 2
2 “For this artwork I played with strong MAGICAL FOREST
3
4
colours, fantasy creatures and nature. There’s a warm feeling to this painting, in contrast to the coldness in most of my artwork.”
3 “I made up a story for this character: THE ENSLAVED RANGER
she’s an enslaved warrior bound by magical chains. The cold feeling in the artwork makes me feel at home.”
4 “A recurring subject for me the past year NORTHERNER
is the female warrior. I’ve experimented with different styles, but Northern-looking warriors – inspired by Game of Thrones – are a favourite of mine.”
Do you want to see your art on these pages? Then email five pieces of your work and a short explanation about each artwork, along with a photo and a few details about yourself, to
[email protected]
Email your submissions to
[email protected]
Christmas 2017
17
ARTIST NEWS, SOFTWARE
EVENTS
AT THE CORE OF THE DIGITAL ART COMMUNITY “Passion projects are where you can shine, and getting them critiqued is vital to making them better,” says Loïc Zimmerman.
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Christmas 2017
MAPPING OUT THE FUTURE Syd Mead’s design work on Blade Runner is the stuff of concept art legend. We talk to the visual futurist about his film work, and his latest gorgeous book.
Page 22
EDGY ARTIST Suzanne Helmigh surrounds herself with weapons for reference purposes. She also has a cat but we think this is just her pet, rather than inspiration for drawing mythical beasts.
Page 26
WELDING WONDER Pro artists pass on their knowledge – you’ll discover how to use texture to enhance the lighting and focal point, develop bold colour palettes, and more.
Page 32
“Don’t ask for crits too early on,” says Daniel Warren, “or it might become less your own work and more someone else’s.”
When you take issue with a critique, how should you respond?
“I try not to get overly attached to client work because it was never really mine to begin with,” says Drew Whitmore.
How to receive art critiques Part one We all want praise, but a critique can be more useful for personal development, as leading artists tell Tom May One of the most important ways to
perspective on their own work – both in general and on each piece as they
improve as an artist is by having your work critiqued. Sometimes you have
work on it,” says Drew
no choice: as a student, you’re
Whitmore, a principal
critiqued by your tutor; as an
artist at Atomhawk.
employee, by your creative director. At other times, you’ll seek out a
“Getting that outside context gives you a route
critique. Either way, it’s a great way
to seeing your work with clearer eyes.”
to get insight into how to improve.
Loïc agrees. “Learning to accept
There’s just one problem. We’re all
criticism will make you a better
human and no one likes to be
artist; you just have to learn not to
criticised. “Working as an illustrator
take it personally,” he stresses.
and concept artist, you always dread the moment where you show the
“Nobody’s going to hire someone who throws a tantrum
work,” admits Loïc Zimmerman,
each time points are raised,
who’s an art director at
however talented they are.”
MPC and a teacher at
So what can you to do if
Gnomon. “We all want
critiques make you overemotional? In
the tap on the back.” But hiding would be a
that case, you actually need to get critiqued more often, Drew suggests.
big mistake. “Peer feedback for both personal and professional work is invaluable, because everyone loses
Art by Hugh Pindur for Paizo’s RPG Starfinder, which was art directed by Sarah Robinson.
“If you’re too precious about your artwork and don’t get a lot of feedback, that feedback is going to
How do you go about processing a critique of your work? I find it’s best to look at it from two categories: the f undamental and the stylistic. Fundamental crits involving problems in anatomy, colour, light and so on are flaws that one can find and correct in almost any piece, so take them seriously. These are academic flaws that can’t be hidden behind the ‘it’s my style’ defence. Stylistic crits, on the other hand, are critiques based on your style of painting, such as cartoony, hyperrealistic or sketchy. So these can be trickier to absorb. Try to honestly see where the person is coming from, and if they understand where you’re trying to take the piece. What if you disagree? Ask yourself: does the person understand what you are going for? Critique doesn’t have to be a one-way process, so discuss what you’re going for in the piece with the person you’re getting a crit from, so they can understand what works and doesn’t. Any other tips? Ask for a paint-over from the person critiquing you so that they can show you exactly what they mean. Often, you don’t understand the weight of a problem until you can actually see the differences in the ‘before’ and ‘after’. Not everyone always has time to give paint-overs, but they can be immensely helpful, and some of the best, informative crits that one can receive! Daniel’s recently been working on a series of crowdfunded comic books, Steve Lichman, with Dave Rapoza. http://ifxm.ag/s-lichman
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ImagineNation News
hurt if it’s something you feel strongly about,” he reasons. “You have to build up those calluses.”
SEE THE CRIT FOR WHAT IT IS
“Be open to suggestions,” says Daniel Warren. “But don’t sacrifice your own style for someone else’s just to get a thumbs up.”
enough to help you grow. So see this for what it is: help from a person who’s probably dealing with the same things that you are.” In short, while a critique can often
It’s also important to take a step back
feel like criticism, they’re not the same
and empathise with the person giving
thing. Criticism is often purely based
the critique. “Getting a rough crit can
on subjective, personal opinion –
feel like a personal attack, simply because you’d put so much of your
whether someone likes your work or not. In contrast, a critique should be
time, energy, and emotion into
purely objective and address one
creating the work,” says US artist
central question: does the piece
Daniel Warren. “But if someone cares
achieve what the artist has set out
enough to give you a well thought-out critique in the first place, then it means they’re invested in your improvement and care
to create? “Your art may be exciting to the eye, but totally off topic,” says Loïc Zimmerman. “That’s what a critique is all about.”
“Lots of artists tend to mix up criticism with an opinion on the quality of their work and their value as an artist,” says French art director and freelancer Pascal Blanché. “But a critique isn’t about you. It’s
“Don’t take a critique too personally,” says Pascal Blanché. “In the end, everybody has an opinion.”
a process that aims to improve the final version
creative director for Paizo in Seattle,
of your art. Once you
approaches receiving a critique. “I
recognise this, you can
usually let them happen calmly,” she
start to help and guide the person who
says. “I may not agree with them, but
is critiquing your work by discussing
in that case I’ll just go ahead and make
the issue and keeping an open mind.” And note that ‘discussing’ doesn’t
the requested changes to let them see how it would look, and explain to them
mean ‘arguing’: this is not a zero-sum debate, but a
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Christmas 2017
why it wouldn’t work.” Above all, you should never feel
process of constructive
singled out, because receiving a
dialogue. That’s the spirit
critique is something every artist has
in which Sarah Robinson,
to go through. “All visual medium is
Artist news, software & events “Art director or freelancer, we all get exposed to critique,” says Pascal Blanche. “It’s about exposing your work to others’ eyes and opinions.”
open for criticism,” Sarah stresses. “It’s going to happen, so if you can’t take it then maybe you’re in the wrong business.” And the pay-off is that you can use the feedback positively, to improve your art.
Roberto Pitturru’s Laser Battle, as art directed by Sarah Robinson. She advises that, “being too aggressive when getting a crit may not get you more work”.
JUMPING BOARD How you do that will vary in different situations, says Drew. “But generally, you can either implement the suggestions, or use their critique as a jumping board for being analytical about your image,” he says. “Even if there are bits of a critique that I don’t agree with, there’s probably still something there to resolve. So I try to see if there are other routes to solving those issues, other than the suggested one, that will still retain
Environment art from the RPG Starfinder as painted by Sebastien Hue and art directed by Sarah Robinson.
what I liked previously.” have passionate people coming in,
know ask for opinions,” Loïc points
for critiques, because without them, your art is likely to stagnate, says Loïc.
Most importantly, never stop asking
fresh out of school, who join and slowly fade over the years,” he says. “It
out. “You wouldn’t expect Jeremy Mann to tell you, ‘Hey, what do you
“I’ve done this job long enough that I
seems like there’s a layer of dust on
think of that painting?’, but he does,
them, and the flame, the fire in the
because he’s curious. The most
eyes, just fades. And this is why you
established people, the strongest
need to keep a critical thinking on your
ones, still want to know.”
All visual medium is open for criticism, so if you can’t take it then maybe you’re in the wrong business.
own work, and show it to the people who’ll help you get better.” And there’s no such thing as an artist who’s too successful to ask for a critique. “Some of the best people I
In NEXT MONTH
part two, our art experts discuss the techniques you can use to give a c ritique of another artist’s work in a positive, constructive way that both of you can learn from.
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21
ImagineNation News
Syd Mead:
Ahead of his time Forward thinker The film concept art legend tells Tom May how he’s gathered the best of his iconic work together in a new book
The term ‘legend’ is
first movie I worked on all the way
such as Ford and Philips. Everything
bandied about a lot, but
through,” says Syd. “And it ends with
he learned in that profession, he’s
Syd Mead is someone
the very latest thing that I’ve done:
applied to his concept art work.
who deserves the title. The self-described visual
concepts for Blade Runner 2049. So it
futurist, now 84, has defined the look and feel some of cinema’s most
Concept art of the USS Sulaco from Aliens. Syd designed it on a modular basis, to give the impression of a highly engineered warship.
22
covers my entire movie career to date. It’s a nice bracketing.” From Aliens and TRON through to
THE PRETENCE OF REALISM Take the Spinner from Blade Runner. “I imagined it was an aerodyne; an
iconic sci-fi films. And now his design
Elysium and Mission: Impossible III,
internal lift vehicle much like the
work has been brought together in
seeing all this work in one place makes
Harrier Jump Jet,” he says. “You’d
The Movie Art of Syd Mead: Visual Futurist, published by Titan Books.
you realise what’s special about Syd.
need a robust source of power to take
“The book begins with Star Trek:
His art may be futuristic and fantastical, but it’s also grounded in
off from a dead standstill with a ton and a half of car, so it’s a pretence. But
The Motion Picture, which I worked on
reality. And that’s no coincidence –
it follows a valid engineering principle,
in post-production, designing the
before his film career, Syd worked as
so you don’t need wings coming out,
V’ger entity, and Blade Runner – the
an industrial designer for companies
blades turning or fans.”
Christmas 2017
© 1 9 8 6 T w e n t i e t h C e n t u r y F o x .A l l r i g h t s r e s e r v e d
nts
Syd worked on the 1995 cyberpunk film Johnny Mnemonic. Here’s his concept art of a dolphin fitted with advanced surveillance equipment.
Vehicle design from Lunar Scout Commandos. Syd created a range of concepts for the project before there was even a finalised story line.
TM & © 1995 TriStar Pictures Industries , Inc. All rights reserved
Christmas 2017
23
ImagineNation News Syd used colour to help convey the scale and different functional areas of this environment concept for Lunar Scout Commandos.
For his project Topeka, Syd developed an “exoskeletal costume” that was based on his extensive engineering experience of servos, valves and hydraulics.
right track,” he reasons. “My
his latest film, Blade Runner 2049.
everything he’s created for the silver
Syd’s taken a similar approach to
involvement always starts with the
Syd explains how they came about:
screen. “When I design vehicles and
script – that’s the Bible – and talking
“The director, Denis Villeneuve, was a
things – even costumes for that
to the director, that’s God. And then
fan of my movie work,” he says. “So
matter – I think about the logic of the problem and how to solve it,” he says.
you go from there.” Syd’s artistic process begins with
he came to the house, we had a nice conversation, and he had me doing
“Everything should look like it belongs
hand-drawn sketches. “I’ll then shade
concept sketches for the scenes set
in that particular time period, that
the drawing in with felt-tip markers,
in Las Vegas.”
technobase, that socio-economic
then scan that into the computer,” he
structure. And stylistically, I overlay
says. “After that, I colour the image
MAKING THE MOST OF THE VIEW
my thinking process over the demands of the script.”
digitally, print out a copy to give to the director, and send over digital versions
As ever, Syd grounded his Blade Runner 2049 work in reality, using
of the sketches, too.”
Google Street View as a reference
He adds that he only ever works with directors one-to-one. “Then I’ll know straight away if I’m on the
The closing pages of the book feature two of the sketches he did for
source. “The two prominent features of the area are the pyramid and then the Stratosphere hotel at the end of
d e v r e s e r s t h g i r l l A . p i h s r e n t r a P r e n n u R e d a l B e h T 2 8 9 1
the Strip,” he notes. “So I thought: let’s use the pyramid because that’s iconic. And I just made a bigger pyramid over the top of it in the form
©
The concept of ‘retro-fitting’ runs through much of Syd’s work for Blade Runner. This taxi was the first concept he painted for the film.
24
Christmas 2017
One of the replicants from Blade Runner is an exotic club dancer. Syd explored hair and mask ideas for the character, which were ultimately discarded.
Artist news, software & events Remember what you see. You’re going to be using your own private catalogue of things you remember all through your life
of a tripod, which would have suites and things. And that appears in the final segment of the movie, just before the finale.” Looking back on a long and successful career, what’s Syd’s advice to the next generation of artists? “Remember what you see,” he stresses. “Because you’re going to
d e v r e s e r s t h g i r l l A . s e r u t c i P t n u o m a r a P ©
For his eco-city project Ektopia, Syd envisaged a futuristic urban habitat that worked with nature rather than against it.
be using your own private catalogue of things you remember all through your life. So I encourage people to notice everything. “Why does the shadow from a tree not have as sharp edges as the shadow from you standing on the ground? It’s because the light
Asked to produce concepts of the vehicle from 2003’s The Core, Syd corrected the original drill-based idea from the script and created a machine fitted with a laser that liquefied rock as it passed through the Earth.
disperses as it travels through the air. It’s a very simple thing. But you have to notice these things.”
The Movie Art of Syd Mead: Visual Futurist is published by Titan Books. Turn to page 96 to read our review of the book.
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25
ImagineNation News
Suzanne Helmigh
My home office is littered with Dragon Age art and books – I’m quite the fan. The world that BioWare created is so rich, I simply can’t shut up about it.
Tools of the trade This fantasy artist likes to wield a sword and axe as much as her Wacom stylus and paint brush… This home office of mine is pretty small, but the high ceiling, tall windows and the
Gustav Klimt is one of my favourite artists. His work has something that I highly aspire to one day possess myself: a unique voice.
open wall towards the hallway all succeed in giving it a spacious feel. I love that it’s a light, bright space, but dislike the glare that appears on my screens. So most of the time I pull all the curtains shut and avoid the sun like a vampire. Without having too much clutter around my studio, I really like having plenty of reference material within easy reach. The weaponry, coffers, pelts and leathers go hand in hand with both what I paint and my secondary hobby, which involves being a HEMA (historical European martial arts) fighter and re-enactor. I believe that it’s important to have another passion next to art, to get me out of that chair and stay fit. That’s
What’s a home office without a pet? This is Shiva – she’s quite an old cat and has moved countries with me a fair few times. Music is a big part of my creative flow, although my singing is way better than my guitar playin
My fiancé’s mother is also an artist and creates the most wonderful things, from bird paintings to these cool decorations. These ones were especially made for my birthday.
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This shows a small fraction of the books that I own. Most are about historical clothing, artists I admire, or contain advice on storytelling.
Artist news, software & events Most of these are replicas, but the rapier and the plastic bastard-sword are the ones that I practise and duel with. An identical plastic bastard-sword broke my nose a few weeks ago! Even though I’ve had surgery to fix it, I will henceforth always sport a crooked nose.
Here are some items that are of some importance in my book. Having real-world reference of them is incredibly handy and inspiring to keep around.
I’ve got my webcam and microphone set up for my daily hangouts with art buddies, but also for my Twitch streams. The three screens have become a necessity. This top screen shows a sneak peak of the InDesign document of m novel.
This fur comes from the Scottish hills and keeps my seat soft and warm. I always make sure that all my animal products come from good farms and are ethically sourced.
I mainly live on the dark side as a digital artist, but I occasionally turn to the traditional side by working in oil paints and going to my monthly life-drawing sessions.
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ImagineNation News
I don’t only work as an illustrator on Magic: the Gathering – I enjoy playing it, too, as well as D&D and other RPGs. In my concept designs I like to combine a historical feeling with modern-looking shapes, such as those seen in the hexagonal wooden tray and the many-sided dice.
These two Caldyra characters have been dancing quite the metaphorical tango with one another, and are now at the point of dealing with the consequences.
also why I have a few pieces of gym equipment in my home office. As well as my freelance concept art
wizard, a wild beast or weary soldier, but knowing how to hold a sword and having hiked through some rough
and illustration work, I have my own
mountains really helps to give my
illustrated novel series in the making
ideas a real-world grounding.
called Caldyra. Whenever I find weapons or items (sometimes even
Working from home can turn you into a hermit – otherwise known as a
just fabrics) that match my story, I purchase them as reference. The writer in me firmly believes that
greasy-haired pyjama monster! To avoid that, I spend my days hanging out with artist friends while we work,
we should write or draw what we
sharing each other’s screens and
know. I’m aware I can never be an evil
talking over the mic. I’ve also got my
Working from home can turn you into a hermit – otherwise known as a greasy-haired pyjama monster! 28
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These maps were handpainted by Francesca Baerald, an awesome traditional artist based in Italy. They are the world and city map for my Caldyra novel. I love the old look and feel she’s managed to replicate, as if they’re real maps made a few centuries ago.
fellow artist (and fiancé) just upstairs for the occasional hug or gutwrenching criticism. Comparing this to my previous studio-based jobs proves that I get much more and better work done from my own little art den.
Suzanne is an illustrator for Magic: the Gathering and Artifact, the newly announced card game for Dota. She created character concepts for Horizon Zero Dawn, and is also working on her own illustrated novel series called Caldyra. You can see more of her art at www.caldyra.com.
Artist news, software & events
This Caldyra painting, Call for Bravery, is a story-mirror moment. It’s a writing technique where two similar events play out with two different people, and encourages the reader to subconsciously compare and judge the characters.
My Hanwei rapier has a green rubber tip to reduce the chance of hurting my friends at HEMA training. It also serves as a reference for the weapon of choice of Rotgar, who’s one of my book’s main characters.
This is my wooden rowing machine – shown here stored against the wall to save space. The rings are hanging from a sturdy ceiling beam and are great for some upper body training and stretching.
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Learn how to succeed in the animation industry: paint colourful characters, generate strong poses and silhouettes, vis dev advice and more. We talk to Pascal Campion, and help you escape from an art bubble!
Discover how to paint distinctive characters. Case in point: Ramón Nuñez’s arch-looking figure on the cover. Plus, sketch artists share their secrets, Greg Ruth on why he loves/hates the ballpoint pen, and clay sculpting advice.
Break into the concept art industry with the help of our pro artists who work in films and video games. We talk to Paul Scott Canavan, visit vis dev powerhouse Volta, and see how artists are preventing art theft.
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Christmas 2017
Letters
New works that have grabbed our attention
YOUR FEEDBACK & OPINIONS Contact the editor on claire@imagine x.com or wr e to ImagineFX, Future Publishing, Quay House, The Ambury, Bath, BA1 1UA, England Follow us on Twitter: www.twitter.com/imaginefx Tell us your thoughts on Facebook: www.facebook.com/imaginefx Post your art or photos on Instagram: www.instagram.com/imaginefxmagazine
Tree of knowledge I subscribed two months ago aft I found a copy of ImagineFX while taking traditional and digital painting classes, and I’m pleasantly surprised by everything I find in the magazine. I’m planning to stud 3D modelling at university in Montreal, and I’m slowly puttin together a portfolio between my work shifts for my admission in March 2018. Reading and looking at the great work from artists around the world has given me so many fantastic idea so I want to thank you for all the excellent articles you produce. I’m sending you Merlin, my most recent digital painting. It depicts a magical tree that grows whatever its surroundings. The tree is protected by a temple and because it holds great knowledge and wisdom, only the most powerful mages know of its location. Catherine Morin-Laporte, Canada Claire replies Thanks so much for sending in your work, Catherine. The detailing on the leaves – all highlighted from the light source above – is fantastic. I wish you all the best for your application to university. It’s great that you’re already planning to work towards your goal – it’s a good sign of your enthusiasm and work ethic. Please keep us informed of your progress.
Where to start? I bought my first issue of ImagineFX (issue 153) and was amazed by the artwork the artists had created. I’m new to digital art and would like to
New reader Catherine’s original take on the tree of knowledge. She plans to study 3D art at university next year.
are plenty of alternative painting programs available.
know what software would be best for a beginner like myself? In addition, I was wondering if I should buy a Mac or Windows computer, or doesn’t it make a difference for the software? Any help would be fantastic. Daniel O’Mara, via email Claire replies Daniel, answering this email is a little tricky because these are big questions! What you buy will depend on your budget and personal preference. I don’t think a Mac or PC will make a difference, but the industry standard for many professional artists is a Mac, which costs a lot more than an equivalent-spec PC. As for software, there are many affordable options to start with. You could use a free 3D building program called SketchUp or check out 2D options ArtRage or Rebelle, before you sign up for a costly monthly subscription to the industry standard software, which is Photoshop. If you have an iPad, I’d recommend Procreate. I wish you the best on your journey of exploration into digital art.
Take a tablet or two First off, I’d like to say thank you for providing such an amazing magazine. I may be an amateur artist, but looking at all the beautiful work created is so inspiring, and even though I can’t fully appreciate all the tutorials, they always get me thinking. I was wondering – and apologies if this was done before and I missed it – if it’s possible to run a series of articles for drawing tablets aimed at beginners? From selecting an appropriate tablet, to choosing software and how to go from there. I’d love to get into it, but all the options make it a little daunting! Ashley Morris, England
DID YOU MISS Claire replies Hello Ashley, I love that THE PREVIOUS our magazine gets you thinking! We’ve PACKED ISSUE? compared a few drawing tablets in the Don’t worry – you past, but that was a little while back. can still get hold When a new tablet gets released, I’ll see of it. Visit http:// if I can do a round-up of other offerings ifxm.ag/154-ifx at different price points for you. for details.
Małgorzata Kmiec @mkmiec.art
Lindsey Deets @LindseyDeets
Brettsch Windt @brettschwindt Just finished something that you want us to shout about? Then tag us on Twitter or Instagram, or find us on Facebook!
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ImagineNation Artist Q&A
STRUGGLING WITH A PAINTING TECHNIQUE OR TOPIC? EMAIL
[email protected] TODAY! In my drawing on traditional paper, most of the shading consists of radial lines that point to the powerful welding torch as the light source.
John Petersen John studied biological illustration, and is now an animator and technical illustrator for Engineering Systems, Inc., and a freelance illustrator for tabletop game companies. www.petersenart.com
Chris Rathbone Chris is a vectorbased artist who specialises in sport and comic book illustration. He’s worked with Sky Sports, NBC Sports, and many personalities within the motorsport industry. www.chrisrathbone.com
Need our advice? Email
[email protected] with your art questions and we’ll provide all the answers!
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GET YOUR RESOURCES See page 6 now!
Your questions answered... Question
Any ideas for boosting the lighting and focal point of an image? Rodney Hallem, England
Answer
John replies Using elements of your pencil underdrawing is a great way to capture the viewer’s attention within a piece. Furthermore, your pencil lines can emphasise light sources in the scene. Even when I create a digital piece I usually tend to start out with traditional media such as pencils. I like the feeling of textured paper as I make my marks, and it also means I have an original piece of process art that I’m able to sell. Simulated texture in a digital art program is all well and good, but there’s nothing quite like the feel of pencil on cold press board or watercolour paper. My philosophy lately has become one of focus on draftsmanship. The more time I spend on working up a detailed drawing, the less I’ll have to paint over it later. Colouring becomes a breeze, because the values and texture are already there, but more
Sometimes it’s good to mix it up a little bit. I use contour lines that follow the curve of the main body of the welding device.
importantly I’m able to switch the colour theme with minimal effort. Red/yellow colour scheme too aggressive? I can work up a blue/green environment in just a few minutes. The main takeaway, however, is to let the paper texture a nd pencil lines guide your eye to where you need it.
s sec r e t t is t’ A r s S pecial r uler d en i r f ar e your
f ul set wer Cli p St udio Paint ha s a po cil or pen e eat o f guide s t hat hel p you cr a f ect ly ali gned t o br u sh st ro ke s per Line y o f sha pe s. U se t he Focu s var iet n g adi l sh r uler t o gener at e addit iona t . poin in gle line s t hat r adiat e f ro m a s
Step-by-step: Use shading and values to emphasise the focal point
1
y best work always happens when have a good reference for clothing,
2
he detailed pencil drawing is where ’s at. I generate almost all of my
3
I use Clip Studio Paint to add colour nd other drawing refinements.
rials and lighting. I set up a shot in m studio with a light source that’ll be
h ing and value work by aligning pencil st okes to the light source. I really take my
e’s not much detail in this layer that’s in the drawing: just a lot of simple colour
radiating from the focal point. I wear funky
time and concentrate on unifying the
shapes and gradients. This stage is a lot of
goggles and work gloves, and kit-bash a
drawing. I’ll add some refinements in Clip
fun because you can experiment with
welding gizmo for added authenticity.
Studio Paint after I scan the drawing.
colour schemes without too much effort.
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ImagineNation Artist Q&A Step-by-step: Creating dynamic movement in a composition
Capturing and exaggerating movement can give a dynamic look to your illustrations and help to inject a sense of speed and direction.
ketch out different ideas for angles and
1
ovements to see which one will give you the t exciting composition. You want to find a
balance between a natural-looking pose, but also an exaggerated one to make it as dynamic a s possible.
2
nce you’ve got your pose and angle of
ovement, flesh out your character or object. i k about how the surroundings will be af fected
Question
b the movement. Here, the character’s clothing
Help me capture motion in an image
needs to reflect the chosen angle of movement.
Ruth Dalish, US
Answer
Chris replies
Before starting your drawing it’s important to decide what type of movement you want to capture. Try to keep it simple and dynamic so you can emphasise it, rather than have a composition with lots of different angles and direct ions, which can be busy on the eye. Once you’ve decided on the main movement for your composition you can then start to f lesh out the illustration and add smaller, more
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local areas of movement if it adds and supports the main movement. I always prefer to keep the angles and direction of movement to a minimum, which means I can then exaggerate it to make the image as dynamic as possible. It’s also important to not only think about the movement of the character or object, but also how that movement might affect the surroundings. This will help your image to feel more ‘real’.
3
o really exaggerate the movement, I like to xtend some of the colours and details to create
i
of movement. This gives a real sense of speed
a d direction of travel, which all adds to the movement that we’re trying to capture.
Your questions answered... Question
How can I draw a character in an environment without reference? Dawn Ng, Canada
Answer
John replies
Always use a real-life reference if you can, but if you can’t, Clip Studio Paint has some wonderful tools that enable artists to craf t entire environments in accurate perspective, and characters with correct proportions, all without the need for setting up a complex photo shoot. The Perspective Ruler gives you the ability to draw perfectly straight lines in three-point perspective, so you can be sure your environment follows those visual rules. Clip Studio Paint also comes with 3D male a nd female Drawing Dolls that can be shaped and manipulated into any pose or body type you need. The workflow consists of establishing your perspective grid, importing three-dimensional figures into the scene, and drawing rig ht over the top of everyt hing, without having to do endless thumbnails. The wonderful thing about drawing in the perspective grid is that your line
s sec r e t t is t’ A r
ine s Follo w the contour l p St udio T he po seable model s in Cli s line Paint come wit h cont our f ace sur t e xt ur e-ma p ped ont o t heir d t he or m in ke y
Figures are seamlessly integrated, with accurate perspective and foreshortening. The Perspective Ruler and Drawing Dolls in CSP make it easy to quickly compose a scene.
direction will snap to and stay perfectly aligned with one of the three planes (based on the direction of your pen stroke) while enabling you to vary pen pressure on your tablet to achieve a nice variation in your line thickness.
Step-by-step: Eliminate the guesswork from your composition
tart by establishing your three-point erspective. In Clip Studio Paint, el t Layer>Ruler - Frame>Create P rspective Ruler... and choose threepoint perspective. With the Operation/ Object tool you can adjust your vanishing points and horizon line.
1
lect Window>Material>Material D], and under the 3D tab select Type. Drag either the male or female dr wing doll onto the canvas. The model should enter the canvas oriented with your perspective grid. You can move, rotate and pose the doll.
2
nce you’ve got your scene set up, art blocking in your environment s the perspective grid. Create a new la er to start pencilling in your figures, using your 3D drawing dolls as a reference. Make use of Clip Studio Paint’s Figure rulers to draw perfect ellipses.
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ESSENTIAL ART RESOURCES Videos, brushes and more are available with your digital editions!
i P a d i s a t r a d e m a r k o f A p p l e I n c ,.r e g i s t e r e d i n t h e U . S . a n d o t h e r c o u n t r i e s .A p p S t o r e i s a s e r v i c e m a r k o f A p p l e I n c .
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Your questions answered... Question
Any tips for creating a bold colour palette ideal for screen printing? Lucy Randal, England
Answer
By using a minimal colour palette, you can create bold and stylised illustrations. This is a great way to complement digital work for all you vector artists out there!
Chris replies
I love screen printing. All of my work is vector based and the art of screen printing really complements the vector style because it gives such a strong, bold and crisp printed finish, which enhances the style of vector illustration. Even if you’re not planning on having your work physically screen printed, you can still create a very stylised illustration using a minimal colour palette. Using a minimal colour palette enables you to pick three or four colours that really work in harmony with each other, and using a minimal colour palette isn’t as restrictive as you might think. Whether you’re planing to screen print your work or not, you can use transparencies and opacities to create a much wider palette of colours, while still only having the core of your base colours. This means that your image can be much more interesting for the eye to look at, because the colours work well with each other. Furthermore, if you’re planning to screen print your work, then using as few colours as possible helps to reduce the cost. Something all artists working to a budget should bear in mind!
Limiting your colour palette in an illustration can help you to create a feel for an image. Using colour harmonies (as shown above) can enhance the feel or emotion of an illustration.
s sec r e t t is t’ A r A void u sin g black
an y I t r y t o never u se black in it ’s o f m y wor k becau se I f ind sh on t he e ye. In st ead, har r k I like t o pick a dar k r ed, da , blue or br o wn f or e xam ple p which st ill give s t he shar t hen s i but d, out line s you nee in e r t onall y so f te r and mo kee pin g wit h your ima ge.
Step-by-step: Don’t be limited by a limited palette
1
I you haven’t used it before, Adobe’s uler (http://ifxm.ag/kuler-colour) is
2
imiting your colour palette to omewhere around two to four
3
ou can use half-tones and overprint olours to create a stylised look to
wesome tool. It’s a colour scheme g nerator that enables you to create
plementary colours will give you much m re scope than you realise. I went for
illustrations, and this also means that y u can combine your core colours to
colour themes using your smart phone or
three colours for this retro Formula One
create other colours. Just look at all the
browser. You can then save these themes
poster, and overlapping the colours can
colours and tones that are made by mixing
and use them in Illustrator or Photoshop.
give you even more colours to play with.
the red and teal!
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Legend
regory Manchess For this award-winning illustrator, painting is all about creating an emotional connection with the viewer, discovers Nick Carson
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Christmas 2017
Interview Gregory Manchess
G
regory Manchess started his He has a particular flair for figurative career as a studio-based work, treading the line between illustrator, which instilled compelling realism and stylised, versatility by necessity: “We painterly technique. Ultimately, he needed to be accomplished at whatever says, the better your understanding of was put in front of us,” he says. “I’ve the human form as an artist, the easier worked in watercolour, pastels, acrylics, it is to express it in an understated way. airbrush, gouache…. The style and “Accuracy isn’t necessarily important, concepts are my own, the medium is as long as the expression of the form merely the transfer process.” succeeds in describing it to the
THE SKY PEOPLE “I made about 20 different sketches for this piece. The story takes place on Venus and has dinosaurs, saber-toothed cats, wrecked ships, jungles and bizarre flora.”
FILE Gregory Manchess Location: US Gregory has worked as a freelance artist for nearly 40 years. His illustrated novel, Above the Timberline, came out in October. www.manchess.com
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Legend 20,000 LEAGUES: THE HARVEST Part of a show at Gallerie Daniel Maghen, 2014, this evocative underwater painting was based on the classic Jules Verne novel.
viewer,” says Gregory. “Once one has learned a lot about capturing a figure well, it’s much easier and fascinating to push and pull the expression to depict a feeling.” Creating that meaningful emotional connection with the viewer is critical to his work: a simple goal that, the artist admits, has taken decades to master. “A painting is a still moment, but a perception of movement creates curiosity in the viewer’s mind, and can hold them in that moment,” Gregory says. “And the viewer brings their own information to the canvas.” As viewers, familiarity with different human postures, movements and expressions – drawn from our own life experiences – feed into that moment, and provide a visual shorthand to help us make that emotional connection.
HUMAN HISTORY “Body language projects attitudes and emotions,” adds Gregory. “It’s like detecting danger in the environment m u R around us. It’s a primitive aspect that n a g r we’ve learned over thousands of years. o M n i If we know how these things work for a t p a the brain, we can use t hem to engage C r o the viewer.” f s s e While figurative work h c n a Mis his forte, he believes y r o much of the skill of g e r G creating that
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CAPTAIN MORGAN “The client needed to revamp the painting of the Captain, and had seen my Nat Geographic work, but didn’t know it was me,” says Gregory.
all-important ’moment’ comes down to the wider composition of the piece – creating tension across the canvas. “This is achieved by careful study of how a frame is divided up: left to right, top to bottom, foreground to background,” he explains. “An artist can tap into the basic knowledge of how a viewer looks at a painting. They already understand intuitively what visual space represents.” Clients such as the National Geographic Society and the History Channel have also enabled Gregory to indulge his love of history, and again it’s a balancing act between accuracy and creative interpretation. “Our job as
Interview Gregory Manchess AMBUSH Also shown at the Galerie Daniel Maghen in 2014, this was based on Gregory’s idea for a story about future conflicts on the Moon.
FLIGHT LINE “This is based on a story idea of mine, about a world where technology and mythology clash,” explains Gregory. It was also part of the 2014 Galerie Daniel Maghen show.
A painting is a still moment, but a perception of movement creates curiosity in the viewer’s mind
TELESCOPE One of the illustrations from Gregory’s new novel Above The Timberline, this is a set piece to show off the foreground character, and is based on a real-life telescope.
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Legend MURAL MADNESS Gregory had just eight weeks to draw and paint 10 pirate-themed murals… Gregory picked his Pirates project as a portfolio highlight for three reasons: the dramatic subject matter, the reputation of the client, and the physical size of the work. It was a series of murals, painted for a National Geographic travelling exhibition. The scenes depicted included slave capture, ship capture, a pirate battle, a ship in a storm, criminals on trial, and four full-figure portraits. “It was based on the fate of an actual pirate ship, discovered off Cape Cod,” recalls the ar tist, who was inspired by the Golden Age illustrators of the 1930s. The demands of the project were tough: 10 murals in eight weeks, each digitally enlarged to fill a 16x20foot canvas. “I had no idea if I could paint large enough to have each piece blown up thousands of per cent to achieve a mural-like look,” admits Gregory. “In eight weeks, it had to be sketched, approved, references gathered, painted and shot.” While the end result was a triumph – he hit the deadline several days early – Gregory recalls the whole process being a scheduling nightmare. “It demanded a strict sleeping, eating, research and painting schedule,” he explains. “Up and eat by 8am, sketch ’til midday, wait for approvals while shooting reference, painting ’til late afternoon, one-hour break for dinner, paint ’til midnight, relax, repeat.” It paid off, of course. “I was extremely happy that I could paint dramatic scenes of people a nd ships I hadn’t attempted before, keep everything accurate to National Geographic standards, and tell a story with dynamic composition,” Gregory says.
DOOM “This portrays the freak storm off the coast of Cape Cod in April 1717 that caused the Whydah to capsize, killing all but nine of her crew,” says Gregory.
CAPTURE “This is the moment Captain Black, Sam Bellamy, commandeered the slave ship, Whydah, for his own pirate ship, and offered the slaves aboard to join his crew.”
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Christmas 2017
Interview Gregory Manchess
I was extremely happy that I could paint dramatic scenes of people and ships I hadn’t attempted before Christmas 2017
43
Legend Our job as artists is to inspire in the viewer the curiosity to learn more; to hold them in the moment
artists is to inspire in the viewer the curiosity to learn more; to hold them in the moment, and fascinate them. That goes beyond correct information. Accuracy is important, but is it more important to depict exactly how a costume looks, if the character wearing it doesn’t inspire you? If all the rigging is correct in a ship painting, but t he motion of the vessel fails to incite more study, then how compelling is that? ” He may love history, but for Gregory large swathes of the past decade have been dedicated to imagining an alternate future for Above The Timberline, his ambitious book set in a harsh, frozen landscape.
PASSIVE POLAR BEARS “I did a couple of thumbnails, picturing a guy heading up a mountain, and realised that he needed pack animals for his gear,” Gregory recalls of the project that first gave him the idea. “Polar bears provided that, even though they would likely have eaten him. So that was the anomaly, and spark of curiosity that I required for the image.”
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Depicting just the right amount of tension in the scene was crucial. The bears were still ferocious wild animals, so it was important not to depict them as overly friendly or cuddly. “Once the painting was finished, it created so much curiosity that friends were practically demanding to know why I had painted it. Who is that guy? Where’s he going? Why? So I sat down and drew a few more thumbnails, and then started to write.” Gregory initially worked on Above The Timberline for three years,
AIRSHIP Another illustration from Above The Timberline, this establishing shot was based on references of actual airships, but “slightly over-built”, as Gregory puts it.
sometimes daily. After attracting interest from a literary agent, it took another two years to sell the concept, then another two to refine and finish it. Staying focused throughout such an incredibly labour-extensive and demanding project required an incredible amount of self-discipline. “Awake, eat, research, plan, sketch, paint, rest, eat, paint again, sleep,” he chuckles. “Next day, all over again. When I started, I panicked and knocked out 49 pieces in three months. Two weeks later I stalled a
Interview Gregory Manchess
PURSUIT TO THE ARCTIC Created for Smithsonian Magazine in 2008, this piece is based on a true story. “Detectives were trying to piece together the reason for the deaths of two explorers by an Inuit tribe,” says Gregory.
MAKING FACES Tasked with expressing mental illness through art, Gregory developed his loosest ever painting style… For his Faces project, Gregory set
with a frenzied piece, and they
himself a challenge: to paint as loosely as possible, while still
bought it. And then commissioned 23 more.”
depicting a recognisable face.
expressive style consistently across
experiencing bipolar and
all 24 portraits was challenging, but
schizophrenia episodes, and achieve
Gregory found a methodical
this feeling through the expression
solution: “I kept a mental note of
of the paint,” he reveals.
how I built the layers for the first few
“Inspiration came from the many
ADAM This portrait was part of Juice Advertising’s Faces campaign in 2011. “A pharmaceutical company wanted to show how their drug could help sufferers of schizophrenia and borderline personality disorder.”
Maintaining such as loose and
“I had to paint faces of people
paintings, then repeated this with
abstract artists I love, and from
variations in colour,” he explains.
spending decades moving paint
“Each piece came out dif ferently,
around and knowing what I could
depending on the combination of
get away with. Very fun.” It wasn’t all smooth sailing, however: the
palette knife versus brush usage.” Despite almost missing out on the
test painting Gregory created to win
commission, Gregory’s drive and
the commission, despite being one
determination turned it into a
of his loosest pieces ever, just wasn’t
portfolio highlight, with one of the
loose enough.
portraits going on to grace the
“I went back and forth for t wo more rounds, until they finally said,
cover of Communication Arts’ Illustration Annual. “It also changed
‘Maybe this just isn’t for you,’” he
the way I approach pa inting now,”
recalls. “Oh yeah? Bang! I hit them
the artist adds.
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Legend
STAGES OF RESOLUTION 2 This formed part of a show at Arte Verissima Gallery in Oakland, California in 2015. “The theme of the images was about floating figures in dream-like stages,” says Gregory.
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Interview Gregory Manchess SNOW ATTACK Another painting from Above The Timberline, depicting one of polar bears that sparked off the idea for Gregory’s book in the first place.
CONQUERING SWORD OF CONAN “I wanted a Conan that was more lithe and panther-like, as Howard actually wrote about him in the stories,” says Gregory.
A beautiful mountain painting is suddenly graphically powerful when a swatch of snow graces one of its faces bit, because I needed to focus on some complicated images.” Gregory’s pace slowed, and the deadline looked worryingly close, so he tried a radical solution: working on 23 paintings at once. “They were pinned to the walls around me, and each day I chose which parts to finish,” he recalls. “Feeling good about skies today? Pow! Knock out four of them. Reference prepared for these figures today? Wham! Punch out a dozen.”
THE APPEAL OF SNOW Snow has always fascinated him, and as Gregory hit the final intensive strait, it started f inding its way into his dreams as well as his painting. “Snow looks different in different types of light, and it turns t he environment into instant graphic appeal,” he says. “A beautiful mountain painting is suddenly graphically powerful when a swatch of snow graces one of its faces.”
Nevertheless, despite 124 paintings set in a snow-covered landscape, he very rarely painted it actually snowing. Again, the viewer’s prior experience comes into play: “We understand different lighting conditions: overcast clouds about to rain, or snow; sunlight after the rain. If we can capture those lighting conditions in the paint, then the viewer feels it.” All the paintings began life as tiny rectangular sketches on a piece of bond paper, with a visual through-line: “It was like stacking panels from a graphic novel, but aligned horizontally across the page,” he explains. “From there came dialogue and character. Rearrange images; more dialogue; less description; drawing for impact; capturing a moment; driving a narrative visually… I loved the process of building it.” For Gregory, the discipline of repetition was an invaluable tool for
ABOVE THE TIMBERLINE (COVER) More than seven years in the making, Gregory’s labour of love was finally released in October 2017, and features a staggering 124 full-colour paintings.
developing his technique, and it’s something he’d recommend to any fellow artist. “I learned so much about how I build an image,” he says. “Repeating a process over 124 paintings can bring realisation rushing to mind about how one works.” And he concludes: “There’s a difference between that and simple practice. Practice is just repeating; focused repetition is growth.”
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FILE Jake Parker LOCATION: US
h i ng no t t c e p x e ’d – b u t yo u e r e i ve h ia t y t n i n i t le r p e a b s o r t e k t c n I a r r i na l c ha e po p u la h t d y o r ig n i h e K oo k b is t he a r t ro m t less f
BALLBOT “I drew this guy for the cover of a collection of robot illustrations that I put together.”
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Perhaps best known as the creator of the month-long art challenge, Inktober, Jake has worked in animation, video games, comic books and children’s books. He was the artist on Rocket Raccoon for Marvel comics, the creator of the Missile Mouse graphic novel series, and is currently working on SkyHeart, his latest graphic novel. www.mrjakeparker.com
Sketchbook Jake Parker
Little Bot found a tired-looking old man, working on machines
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I ask opposite somethi
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Sketchbook Jake Parker
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I was bored o
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Sketchbook Jake Parker
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FILE Oksana Kerro LOCATION: Russia
ue nced b y l f n i s a , s r e d c ha rac t t e t c h boo k n k a s s ’s t r s a o t e a b r l s ica ss ia n i l lu f a n t as t f u o R s is g h n t i f w o a D r he pag es l l t i f , e r u t a N he r o t BUTTERFLY “I drew this sketch for Inktober 2016. This elegant lady knows how to handle a sword, but loves the beautiful butterflies, too.”
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THE STOLEN BOOK “I wanted to draw a crazy pixie, but it turned out to be a peaceful little man, quite friendly. He’s stolen a book and has hid himself in the grass, gazing with rapture at the scribbles and beautiful pictures.”
This artist has loved nature since childhood and often takes walks in the forests for inspiration. She paints digitally as a concept artist and illustrator in the video games industry, but also likes using traditional media . The portability of a sketchbook and pencil is especially appealing to Oksana. www.artstation.com/kueshka
Sketchbook Oksana Sketchbook Oksana Kerro RETURNING “This creature is like the avatar of the forest, its soul. She pulls the memories and pain from human bones, which will become part of the land. I’d like people to remember that they’re part of something more, something bigger.”
DRUID “Despite his frighteningappearance, this guy is kind and gentle. He’s a witch doctor who lives in the forest, collecting herbs and cooking medicinal broths with them.”
TROLLKILLER “At first I wanted to paint a sleeping troll, but suddenly the plot of the picture changed when I added the outline of this little fragile girl. Sorry, troll, but she turned out to be more sly and cleverer than you.”
I’d I’d like people to remember that they’ they ’re part of something more, something bigger Christmas 2017
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I love dragons very very much and and often draw these f lying beasts beasts SUMMER “I often draw humanised plants or animals. I saw beautiful spikelets filled with grain, and I immediately imagined the Goddess of Summer. And she has the same spikelets in her hands.”
MY HEAD “I drew this sketch in the Metro and the thoughts in my head were confused as branches. All these little leaves and twigs, flickering and meaningless as an uncontrollable uncontrollable stream of thoughts, are so hard to stop.”
THE DRAGON “What could be nicer than drawing dragons? A beautiful myth about intelligent creatures with the ability to fly. I love them very much and often draw these beasts.”
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CALLAS “Slavs believe that calla is a funerary flower. This overgrowth is like the burial of one’s feelings, one’s desires. It’s stupor or sleep of trees in winter, rather than death.”
Sketchbook Oksana Sketchbook Oksana Kerro
THE HIDE
“This girl had to flee to the remote forests to hide her beautiful dragon from others, who’s too small to defend himself. In the same way we hide our cherished dreams and desires, fearing that they’ll be destroyed.”
Do you want to share share your sketches with your fellow ImagineFX ImagineF X readers? Send readers? Send us an email with a selection of your art, captions for each piece and a photo and bio of yourself to
[email protected]
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GET YOUR RESOURCES See page 6 now!
Workshops assets are available… Download each workshop’s WIPs, final image and brushes by turning to page 6. And if you see the video workshop badge, you can watch the artist in actio n, too.
Advice from the world’s best artists 62
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This issue: 62 Drawing and inking with confidence
Discover how Andrew Mar uses traditional media to illustrate a moody warrior. 70 Build narrative & character in your art
Create a clear story and memorable character designs with Jason Rainville. 76 Core Skills: ZBrushCore
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Add intricate details to a 3D model. Pablo Muñoz Gómez shows you how it’s done. 78 16 ways to draw better creatures
Bobby Rebholz explains the importance of designing creatures with purpose. 84 Draw a dramatic female figure
Tatiana Svistunova explores some of the new amazing features in Procreate 4. Christmas 2017
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In depth Drawing & inking
Traditional media & Photoshop
DRAWING & INKING WITH CONFIDENCE Andrew Mar takes you through his creative process from initial roughs to
the final inking steps, as he uses pen and inks to create a moody warrior Artist
PROFILE Andrew Mar LOCATION: US
Andrew began taking lessons in Chinese calligraphy at the age of five and studied it through high school before starting college. This, in part, explains his confidence in working with the medium of ink. www.andrewkmar.com
Ink is my passion. I love its unforgiving nature and its demand for attention against the blank page. Ink is black, paper is white. Yet even on opposite sides of of the spectrum, spectr um, these two can work together to create something soft, subtle and delicate. Since working at game studios, I’ve forgotten most traditional mediums, but ink always calls back to me. After Af ter a day of staring into monitors, I want nothing more than to sit down with my sketchbook without an undo button to have my back.
I believe any artist looking to create fantastic and mythical characters and environments grounded in reality should put in the hours to study from life. Figure-drawing Figure-draw ing workshops, using friends and family as models or the park down the street are all perfect to study from. The constant sponging of information, no matter how seemingly insignificant or unconscious, adds to your evergrowing visual library. As I work work pretty pretty organicall organically, y, there will be be no no grids, grids, no no measurem measurements, ents, to perfectly scale from loose pencil scribbles to a tight finished drawing.
I let the drawings breathe a bit. They inform me as much as I guide them. t hem. If he wants to shift his weight to one leg a bit, I’ll shift his shoulder to compensate. For a medium as permanent as ink, I find it helps to not get too married to the pencil drawing. Instead, I set important landmarks, lock down a strong gesture, and dial in i n on things I’m not as confident in, such as fingers and legs. Once I’m I’m hopeful that the final piece could be cool, I switch out the pencil for the pen and hope for the best. And if it falls fa lls short, well… it’s only ink and paper.
PAPER
For this piece I’m using Strathmore 9x12 Bristol, but I usually carry around a Moleskine sketchbook for drawing on the go. PENS
A variety of Pilot HiTec-C ink pens in different sizes and colours. I also use a Molotow white paint pen. BRUSH PENS
I use a variety of Pentel brush pens in different sizes and colours.
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Create loose thumbnails
When doing doing thumbn thumbnails, ails, I’m never too concerned concerned with anatom anatomyy or or costumes. costumes. I aim for a gesture, gesture, a stance, stance, a feeling. I keep these vague as things will inevitably shift and change a bit as I go along. I like to use a thick brush pen to see how shadows might fall into place for the final.
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Draw a tighter thumbnail
Since the first thumbnails are so vague, I want to have a better idea of what I want the final fi nal piece to be, so I expand on it while keeping it small. Here, I can star t to think about what the face and armour could look like, all without without being being forced forced to lock lock anything anything down.
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Wo Workshops
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Dressing and costuming ideas
I make notes to myself separately so t hings don’t get too muddled. muddled. I jot down details I want to include, such as a claw necklace and tassels on his cape, identif identifying ying scars… anything anyt hing to make him feel more more like an individual. These mostly solidify my final t houghts so I don’t spend spend too much time erasing on my final paper.
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Introduce focal points
I want to focus on the face, hands and sword so I’ll spe nd a little more time clearing those up for myself. I like to keep the rest of the pencils as a s loose as possible to preserve a little spontaneous energy as I start sta rt to ink.
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Produce a pencil sketch
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Anatomy under the armour
From the thumbnail I start sketching out the final image on my Bristol with a 2H pencil so t hat the image remains light for best inking conditions. Here, I’m just making sure all t he major elements elements are in the correct position before I start narrowing in on details.
I step back and give the t he final image a look over to check my proportions. I take into account his muscle structure underneath the armour to make sure everything is believable. I have to make small adjustments to give him the bulk I want him to feel.
In depth Drawing & inking
Observational drawing I find it important to maintain a regular amount of observational drawing from life. This keeps your eye trained on specific details that might help ground your art, or even better, give your art individual flair.
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Facial expression
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Plan for the shadows
Since the face is naturally the most important important focal point, I spend most of my time getting it before I star t lining. He’s a warrior prince; he should look a little worn and weary, while retaining a regal feel. If I have to, I’ll pull up portrait reference to make sure it looks just r ight.
The last step before before I make irreparable irreparable changes changes in ink is to plan out where I want to add shadows using Xs for solid blacks. I take into i nto consideration consideration where I want to lead the eye, so creating a lot of contrast around my focal points – the face, hands, the sword – is in my best interest.
Lining with ink
9 Take Take a shot shot of of whiskey whiskey,, because because there’s no no secon second d guessing guessing yourself here. here. If If something can be done with one stroke, never use two. Too often I see an art ist who’s who’s new to ink use 10 10 with with what what can be accom accomplish plished ed with with one. one. Practise the route route in the air above your art, and then execute per fectly.
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Adding clarity to the materials on the character
10 I have a few different materials I want to convey here, such as fur, metal and cloth. All of these can be dist illed down with specific details. Fur can be shown through large clumps and individual strands, metal with nicks a nd dents, and cloth with weave patterns.
Blending and hatching
Spotting blacks
11 With the Pentel brush pen, I start filling in large spots and hitting small dabs of ink in areas that I identify won’t receive light in a manner similar to ambient occlusion on a 3D model. These shadows start to give weight and dimension to the character, and help pop him out.
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12 Cast shadows can remain harsh, but form shadows need to be softened, so I go back to the Hi-Tec-C and start hatching. I use my whole gamut of pens ranging from 0.25 to 0.4, and grey to achieve my desired level of smoothness between the brush pen and the thinner ink lines.
In depth Drawing & inking
Surrounded by Inspiration I keep comics, artbooks and reference material within reach around my workspace, so that my mind is never bored.
Keep a worklife balance
Introducing white to the image
13 With the Molotow white paint pen, I can pick out details from spots previously covered in black such as stray hairs. I use this sparingly to keep the surface of the piece as clean as I can get, while also providing a nice, finished look. I can also use the pen to fix minor accidents.
A lesson that I learned through college is that one can’t live and breathe art without risking heavily burning out. Taking breaks for other activities is healthy for art growth.
Bringing in a grey tone
14 The theory behind the use of my grey wash is to reinforce my focal points and materials, namely anyt hing reflective such as polished metal. The absence of the wash in this case leaves behind the blank white page, picking out a highlight and effectively communicating what the armour is made of.
Finishing the painting in Photoshop
15 After scanning, I make a few minor tweaks in Photoshop and mask out the character from the negative space using the Magic Wand tool. I contract the selection by a few pixels and fill it with white, and on a separate layer, fill the background with a bold red to finish it of f.
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Maria Poliako v a
sho w s ho w t o use dif fe r ent c olour s t o c re at e y . unique imager
© Hex Entertainment 2016
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Next month
Get better at colour Freshen up your colour techniques and learn how to embrace different hues!
All this and more! 15 ways to paint dragons Artist Alex Stone reveals how he creates snarky dragons and more!
Take your art skills outside bodybuilding and more with the Canadian artist.
Christopher Moeller kick-starts his new series on plein air painting.
visualises Mephisto, the demonic figure of Faustian legend.
ISSUE 156 ON SALE IN THE UK Friday 1 December Christmas 2017
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Workshops
Photoshop
BUILDING UP NARRATIVE & CHARACTER Discover the design tricks you can use to create a clear story and memorable character designs with Jason Rainville
GET YOUR RESOURCES See page 6 now!
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In depth Narrative & character Artist
PROFILE Jason Rainville LOCATION: Canada Jason’s a freelance fantasy and science fiction artist who strives to incorporate myth and history into his work. www.jasonrainville.com
I’ve always loved a good story, and I’ve come to appreciate just how enjoyable, important and difficult storytelling can be in visual art. I think it connects to the viewer more than something that may simply be beautiful. A glamour shot of your favourite fictional character is fun, but an illustration with a story
enables you to journey through the image, to live in the space it creates. I’m also a strong proponent of clear and memorable design. So much design today tends towards clutter – packing as much detail into a design regardless of whether it serves a purpose or not. We can measure this, too: if I asked you to draw an Imperial TIE fighter or the Starship Enterprise, chances are even if you’re
not a sci-fi fan you’d be able to doodle a semi-accurate outline. A ship from some of the games/films of today? That might be more difficult. Both of these ideas – narrative and memorable design – are important things for artists to remember so that their images have a lasting impact with their audience. In the following workshop, I’ll go through how I tackle these key concepts.
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Workshops
Storytelling advice Molly Bang’s book, Picture This: How Pictures Work, is essential reading for anyone in the visual arts. It’s efficiently breaks down all the elements of a picture and how to tell a story with the simplest elements. The entire book is brilliantly illustrated using only cut-out pieces of construction paper. If she can tell a story with those basic tools, imagine what you can do with all of yours!
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Concept possibilities
Coming up with ideas is difficult, especially for narrative-heavy illustrations, but there are a few guidelines you can use, such as including an action and a reaction. I explore some ideas on the page, such as an older official giving her badge of office to a younger woman. The action is the giving of the badge; the reaction would be the sad look on the older woman’s face.
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Thumbnail exploration
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Character design
I settle on a scene where a girl refuses to kill a sharkperson as a rite of passage. I sketch out simple thumbnails in pencil while trying to reinforce this narrative. Visual closeness creates relationships; visual distance also creates emotional distance. So placing the girl close to the shark and away from her parents shows us whose side she’s on.
RESOURCES
PHOTOSHOP CUSTOM BRUSHES: FLAT CHALK
I used this to create the clouds. It’s best used for softer subjects. RECTANGLE TEXTURED
I like using this brush for rocks and hard, textured surfaces. OVAL BRUSH
Used for wide variety of subjects, including figures and environment.
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Contrast and consistency
When trying to create a memorable design, think about large flat shapes not only for a silhouette, but also within the character. Bright shapes contrast against dark shapes; areas of detail contrast with flat areas of colour. Think about consistency, too. All of these things add up to something that someone can draw roughly from memory.
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I’m using large simple shapes that are consistent over each person (triangles on chest and jutting from limbs) and areas of contained detail (within their torso clothing) to make these designs memorable. As these are a sea people expected to hunt sharks, their clothing contains details for swimming and repelling shark attacks.
In depth Narrative & character
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Sketching from the concept
Whether for a client or myself, I produce a sketch of the scene (usually quickly and without reference) to give an idea of how it might look. I also take time to solidify ideas about the image: I come up with the idea that the girl would throw a knife given to her into the sand. To reinforce this, one of her mother’s knives is missing.
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Rough colour sketch
I set the lines layer to Multiply and begin painting colours directly underneath. You can see how even now the design is clear and memorable: tan cloth surrounded by their dark skin; then at the outer edge the grey shark and (for the girl who hasn’t completed her rite) green plant limb coverings. The tall c loud behind the girl helps frame her and represents her spirit and determination.
Time for a rough resketch
After I gather and shoot some reference, I create a second line drawing over my work. The first was for gesture, while this one is for form and anatomy. I try to wrap lines over the form of the subjects so that I can tr y to perceive them in three-dimensional space better. I carr y out this stage while observing my reference shots, using them to guide my decisions.
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Workshops
Memory game A challenge: pick some of your favourite fictional characters, ships or items and put them in a list. Then start an exercise where you have 10 seconds to draw each one. The more efficient designs will likely be the most memorable, and be the better of the doodles you create. Then take a critical look at those designs to figure out how they use shapes and detail efficiently.
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Tight resketch helps to sum up my ideas
This last digital sketch focuses on simply crystallising what’s there. Here we can see more clearly the girl’s outfit compared to her parents. This rite involves killing a shark person in order to get the more sleek and durable shark skin coverings. She’s refusing to do this, and her straight pose versus her parents’ comparatively f limsy poses makes her seem more strong and stable. Action and reaction.
Clouds and waves
Produce a new underpainting
9 The image looks to be nearly done after this stage. I’ve coloured underneath the tight sketch using my gathered references. Now I’m just sorting out the overall colours and lighting, making every thing harmonious. Notice how the parents overlap with similar values, and the girl and shark overlap? This creates two key groups in this narrative. The distance and knife between them means they ’re at odds.
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10 I decide to be more painterly with the clouds and sea. I like the nice chunky details of the waves and surf in the bottom left that I create with my oval brush, and the clouds are a treat to render with a flat chalk y brush. While these are invented, all the while I’m keeping my eye on my references to guide the shapes and colours.
In depth Narrative & character
Try out new processes My process works for me, but it might not for you. I spent a long time trying different approaches and I’ve settled on this one for my purposes. I love how specific I can get with line, so that I can be more free when applying colour. I like using direct colour rather than greyscale and overlays, because I feel it’s easier to control. Experiment!
A shark’s tale
11 The shark presents a unique challenge, because its counter-change colouring (dark on top and light underneath) meant that it’s harder to shade realistically when the light source is from above. Again, reference helps. Depicting this creature as sympathetic rather than fearsome supports the story in the scene. While the girl might try to save a scary monster as well, it’s easier to hammer home the narrative if it’s more docile.
A determined daughter
12 The daughter has her face toward the viewer and illuminated by light, which are more signals that she’s the heroine here. The motifs on her clothing are plant based, but she retains the shark-tooth patterns along the edges. There’s still a lot of detail to be had here – the tan and ochre patterns, the g reen woven plants – but they’re contained within unified shapes.
Meet the parents
13 The parents’ design is similar to their daughters, which links them to her despite the positioning of the characters. They differ in their arm and leg protection mainly, but also in more subtle ways: for ex ample, the design on the mother’s back is of a shark and the father has a shark tooth necklace. Their looks and body language of surprise are essential for telling this story.
Adding the final touches
14 With some tweaks to the values (making the parents’ legs darker as well as more contrast in the girl’s face) the rendering of the reed mat with some tools (another narrative element, implying what’s to be done to the shark) and the addition of an ensnaring net on the shark, we have a final image that tells a clear story and some characters with interesting and memorable designs.
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Workshops
Core Skills: Part 4
ZBRUSHCORE’S ALPHAS & STROKES Combine Alphas and modified brush strokes in ZBrushCore to add intricate details to a 3D model. Pablo Muñoz Gómez shows you how ZBrushCore’s default brushes act as the backbone of the software. They are the tools that enable you to pull, push and adjust the surface of your model in a controlled fashion. Each brush has a different effect when the stroke is applied, and each
Artist
PROFILE Pablo Muñoz Gómez LOCATION: Australia Pablo is a concept artist and animator. He’s also a instructor who knows the ins and outs of 3D sculpting, and enjoys passing this knowledge on to his students.
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www.zbrushguides.com
effect is the result of two variables: the Alpha and the Stroke type. Put simply, an Alpha will determine the tip or shape of your brush, while the Stroke type takes care of how the brush is applied. An Alpha is a flat image that ZBrushCore interprets as a depth map. This means that the different greyscale
values will be associated with different depths when the brush with the Alpha is applied. Any black and white image can be used as an Alpha. The brightest parts (whites) of the image represent the highest points and the dark areas (blacks) indicate elements that are further away from the viewer.
Creating alphas
To build an Alpha, create a square document in an image-editing program such as Photoshop or Krita. Start by setting the size to 512 by 512 pixels and the background to pure black. Use any tool you want to create a shape with white colour – I’m creating something simple like a white circle in the centre of the document – and save it as a PNG.
If you want to pack more details in the Alpha, you can create a 1,024 pixels document instead of 512 pixels.
Balloon art The Inflate Balloon slider from the Deformation palette enables you to tighten areas between the details generated with the Alpha, creating interesting effects.
When creating the square document, choose 16-bit mode for better results.
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DragRect gives you much more control than any other Stroke type to place the Alpha on the surfaces.
Click Import and select the exported PNG image.
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You can use layers or any other tool that helps you to create the alpha. At the end, it will end up as an image.
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You can add the Alpha to any brush, but the Standard brush gives you the simplest effect.
Loading and using Alphas
Moving back into ZBrushCore, we need to choose a brush to attach our new Alpha to. Go ahead and select the Standard brush from the bottom of the user interface, then from the Alpha menu at the top, click Import and select the PNG image that’s just been created. In addition, click the Stroke type and select the DragRect. Click and drag to apply the Alpha to any 3D object you have, which in this case is a simple sphere.
Core Skills ZBrushCore
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Modifying Alphas
If you end up with jagged lines around the border then you might need more resolution (subdivision levels) in your model. Furthermore, the transition between the whites and blacks in the image might be too harsh. Go into Photoshop and blur one side of the white circle to create more grey values. Open the image in ZBrushCore and drag it again. It should now look more like a scale.
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Stroke type
A smoother gradient in the image gives you a gradual change in height.
You could also achieve smoother edges by softening the transition between black and white in the image.
Hard transition in the images create well-defined shapes in the model.
The Z Intensity can be controlled with pressure if you’re using a tablet.
With our Alpha looking better, change the Stroke type to Spray. This turns the brush into a spray can when clicking and dragging over the surface. At the top of the interface, you have two important sliders: Z Intensity to control depth; and the Focal Shift that enables you to fade the intensity from the centre of the brush stroke.
Remember you can always invert the effect of any brush by holding down Alt.
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If you like the effect of a brush you can save it from the Brush menu and the Alpha will be saved with it.
Same Alpha, multiple effects
Once you’re happy with the Alpha you’ve created, you can experiment not only with different Stroke types, but with different brushes. Choose the ClayBuildup brush and select the Alpha we’ve been working on. The effect is similar to a tube or rope. To simulate the look of rough clay for instance, you can use hPolish with the same Alpha and hold down Alt while applying the brush strokes to invert the effect.
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Artist insight
16 WAYS TO DRAW BETTER CREATURES Bobby Rebholz wants you to design fantasy creatures with purpose, and presents a range of techniques for making them look as real as possible Artist
PROFILE
Bobby Rebholz LOCATION: US Bobby shifted from industrial design to freelance creature design and is currently teaching creature design for film and video games for CGMA.
http://ifxm.ag/bobby-r
Creatures have always been a part of my artistic journey. Ever since I was four years old, I can remember drawing creatures that I saw in films and on television. I spent hours trying to draw little plastic dinosaurs. As I grew older, my passion wasn’t just drawing creatures, it was drawing
It’s vital that your creatures be believable because people are watching and studying what you create. In my experience, no matter how crazy your designs seem to get, just remember that they all must be grounded in some way. Here, I’ll explain some tips I’ve learned about making creatures believable and how you can achieve this goal.
THUMBNAIL CREATION step t at s o ten s ppe
nt e
design process – as well as in portfolios – is the thumbnail creation process. Chances are that you won’t land on your best design right out of the gate. This is where thumbnail exploration comes into play with the addition of studying real-world reference. Don’t worry about details at this stage. Instead, focus on shape language and just having fun with the shapes you’re creating. By doing so, your final design will be that much more thought out and believable, and it’ll have your passion for the creation process shining through.
You can never o too many thumbnail sketches. This stage is vital and ensures that you’re exploring as many avenues as possible. A lot of times, we’ll get a specific idea in our head and think that design is the final. Although this does happen on rare occasions, chances are you’re far from landing that awesome final design. Thumbnail creation will ease the process and surprise you at the same time. That’s why it’s so fun!
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in general. I quickly realised that this was going to be my profession in life. After going to school for industrial design and applying those skills to freelancing and to creature creation, I’ve been fortunate to not only teach for CGMA, but to learn new things along the way that have helped shape my design sense when it comes to creature design.
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Artist insight Draw better creatures NARROWING DOWN YOUR CHOICES 3 LOOK BEYOND THE NORM FOR IDEAS
The first thumbnail that interests me is number 16 (seen in the image from tip one). One of the important aspects about choosing thumbnails is finding an interesting silhouette. In this case, a multi-legged creature with a strange torso excites me and I go with it. I try to find silhouettes that don’t follow standard shapes, which verge on the cliché. For instance, it’s common to see creatures with hulking shoulders with small heads. There’s nothing wrong with that; however, I’m aiming for a non-traditional design.
16
21
Number 21 (also seen in tip one) intrigues me, specifically because I never intended for my creature to look like fungus. The silhouette is working because we have a familiar shape while it still looks unexpected. Whenever I sketch creatures, I try to ensure there’s a uniqueness with a touch of familiarity. But I’ll go into more detail about familiarity in a later tip. With this thumbnail, I explore plant shapes and try to imagine how this creature will move and eat. Let’s see what the third choice brings!
I try to find silhouettes that don’t follow standard shapes, which verge on the cliché
5 REAL-WORLD INSECTS COMBINED
This thumbnail intrigues me because it’s a mix of insect shapes. Insects have been a major influence in my creature designs. In this particular case, I use shapes from crickets and spiders. The rear legs offer a unique shape, with them bowing outward and able to support the creature’s weight as well as aiding in jumping. I’m also choosing this as the third thumbnail to develop because something about it says ‘other worldly’ to me. It’s a shape that’s not common and should offer fun possibilities. Using unexpected shapes can turn into awesome designs down the road. Christmas 2017
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Workshops HEAD EXPLORATION ne o
e mos en oya e s ages in
the creature design process is head exploration. Here, I’m exploring the first round of head designs. I know
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2
3
that I want something insect-like and creepy. So, I begin looking at references of Earth insects and arachnids. Whenever you’re stuck and don’t know where to go next in the design process, just take a good look at real-world animals! They offer all of the answers and give you clarity when coming up with new designs.
4
5
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s mpor an no o m yourself when exploring with thumbnails. So I’m doing a second round of head studies just so I have a good number of ideas. It’s easy to get carried away with random shapes and not-so-believable features. With these head studies, I make sure that all of the shapes stay within a unified shape language. For instance, number 5 (above left) looks like a combination of an earthworm’s head and bark from a tree. I make sure that all of the shapes taper like a worm’s head and the ends look like broken bark.
Refining the head is so much fun. This is where you can really bring the creature’s personality out. Here, you can see that I go into detail about the creature’s face, functions and overall aesthetic. I go into the importance of call-outs in tip 12, but here you can see they’re useful for describing a functional feature. And make sure that your creature has personality. This doesn’t necessarily mean facial expressions, but the skull design, eyes, mouth, muscles and overall shape are very important.
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Artist insight Draw better creatures 9 ESTABLISHING ANATOMY Apply these three stages of anatomy design to your development process, and see how far you can push the believability of your imaginary creature… A
Muscles and tissue When thinking about your creature’s
anatomy, consider the bone structure first. This stage is often forgotten because we want to jump right into the cool skin textures and muscles. I sketch the creature’s skeleton on the left followed by what the muscles will look like attached to the bones on the right. Now we have a clear indication of the muscle structure in front view. The skull should be drawn before any other bones because even the skull can show personality, which dictates the facial structure later on.
Rear three-quarter views are just as crucial as front views in selling your design…
C
Combining anatomy elements Now, I go into detail about the tendons and muscles
of the arms and then juxtapose that on to my original pencil
B
Putting the legs on show
sketch. I’m choosing the arm for the close-up because it’s a
Next, I’m painting a rear view with lots of energy so that I can see this
complex array of tendons, ligaments and muscles. If you
creature in action and what muscles are helping it push off the ground, as if
have a certain area of your creature that needs clarification,
it were running or attacking. Rear three-quarter views are just as important as front views in selling your design, because we’re not limited to just one
this becomes your chance to go into detail and ramp up the believability to your design. Because I’ve juxtaposed the
angle. I’m fading the arms off because they aren’t the focal point here –
muscle rendering on top of the pencil sketch, we can now
the legs are. I want to make sure the legs get the attention they deserve.
see underlying anatomy.
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Workshops FINAL DESIGN ut of the three sketches I developed earlier, I’m choosing the hird ideation because of the uniqueness of the silhouette. Proportions are key because it helps solidify a design. Its arms, legs, torso and head aren’t too long or too short. The shapes re just the right size so we don’t question something being ut of place. This creature has unique proportions so I must make sure it remains believable using real-world reference.
Skin texture is extremely important because it adds realism to your creation. It also gives the viewer a close look at your creature’s environment, eating habits and evolution. With skin texture, I’m figuring out what type of environment my creature lives in. And with this information, I can begin to tell its story.
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Artist insight Draw better creatures ow ng energy and movement gives a real sense of how your creatures moves as if it were standing in front of you. Conveying that type of realism will be helpful when you’re sending your sketches off to the art director and modelling department. They need to get a real sense of how your creation will behave as a living, breathing creation. Energy bring your design to life.
Throughout my years of designing creatures, one aspect that I can’t stress enough is developing good anatomy to support your creature design. Without accurate and believable Establishing familiarity means you’re bringing recognisable shapes into your creature design. Indeed, this approach should be applied throughout the
anatomy, you might as well stop sketching your creature until you learn to study this one crucial element. Earlier in my
design process. These fantasy insect sketches are based on mood boards that
Establishing Anatomy tip section, you can see the depths I go
feature images of different insect species, because my creature is heavily
into when designing a creature. One thing I tell my students is
influenced by bugs. The more I paint these fantastical extrapolations of real-
by studying the skeletal and muscular structure of today’s
world creatures, the more familiar I’ll be with what actually exists on Earth.
animals, you can bring a wonderful sense of familiarity and
This will help me create a believable creature in the end.
believability to your creations all at once.
com ne a o e s ages of my design process into a single sketch. A side view keeps things simple and can show enough of the creature to get a sense of its proportions, textures, and build. Don’t limit yourself to just doing a side view, though. A front threequarter view is also effective and can show anatomy as well. When making your final sketch, think about what story you want to tell the audience. Is your creature believable? If so, you’ve done your job as a creature concept artist. Christmas 2017
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Workshops
Procreate
DRAW A DRAMATIC FEMALE FIGURE Tatiana Svistunova walks you through her workflow and explores some of the new amazing features in Procreate 4 Artist
PROFILE
Tatiana Svistunova LOCATION: Russia Tatiana is a concept artist and illustrator who’s worked on animated features. She’s passionate about the film and game industries.
http://tatiana-sta.com
I’ve spent most of my life as a traditional artist, working with techniques that range from fine arts to various printing techniques. Moving into digital art was a huge step for me, mostly because using a tablet gives you a different experience compared to pencils and paper. When I first discovered Procreate I was stunned by the idea of having a
portable device that enabled me to paint digitally. Over the years Procreate has transformed from a great drawing app to a professional tool. Nowadays, I do most of my work in Procreate, using an iPad Pro and Apple Pencil. Yet there are a few things I still do in Photoshop, such as cropping, resizing and preparing the image for publishing. In this workshop, I’ll be drawing a Roman-inspired woman in her
garden accompanied by three ravens. I’ll show you the full process of how I produce paintings using an iPad and Procreate. We’ll also try some of the interesting new features introduced in Procreate 4, such as Wet Mix. I believe this workshop will be of interest for people who have moved from traditional to digital art, but also for those artists who are keen to see what can you achieve using modern tablets.
GET YOUR RESOURCES See page 6 now!
1
Sketching an idea
I create a few rough sketches, tr ying out different ideas, compositions and poses of the character. Once I produce a sketch I’m happy with, I set up a new canvas filled with medium-dark grey and copy the sketch on to it. Then I resize it slightly to ensure that t he proportions work better on the canvas.
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2
Putting in the solid lines
I start the painting by drawing solid lines on top of the chosen sketch. Then I create a new layer and draw the outlines using a standard Procreate 6B pencil brush. I don’t think about any details – I’m only drawing on the character and main objects in the painting.
In depth Dramatic figure
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Workshops
Spot mistakes Flip your canvas (click Adjustments>Canvas> Flip Canvas Horizontally) to highlight anatomy or perspective mistakes early on. It’s even simpler to do if you’re working traditionally – just put a mirror in front of your work-in-progress.
PROCREATE DEFAULT BRUSHES: NIKKO RULL
NIKKO RULL (WET MIX)
I use these brushes most of the time. The first is a default Procreate brush; the second is the same brush with Wet Mix – a new feature in version 4 – turned on.
3
Introducing a local colour
I want to apply local colour – the real colour of objects not affected by lighting or shadows. Having a local colour will help me to correctly apply light and shadows later on, while retaining my intended colour of all objects. I create a new layer for each group of objects (main character, ravens, tree and the background) and add colour in each layer.
5
4
Setting up a Wet Mix in Procreate 4
Most of the time, I only use two or three brushes. Procreate 4 has introduced a new feature called Wet Mix that makes any brush look like it was used on a real wet painting. I think that using it will make the painting look soft and more realistic, especially in the background,. To enable Wet Mix I tap on the brush and in the Settings menu select Dynamics and Wet Mix.
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Light and shadows
I want to have two light sources: a cold blue as the main light and warm light as a secondary. This will help me to show off the shape and structure of all my objects. I enable alpha lock on each of layers that I’ve painted a local colour on, then start quickly drawing the light and shadows without too many details. Using alpha lock prevents me from drawing outside of the layer’s content.
In depth Dramatic figure
6
Anatomy considerations
I move on to the main character and start drawing her face and clothes. I mirror the picture so t hat I can control the proportions of her face and correct any early anatomy mistakes. Always try to take advantage of your digital art tools. For example, instead of drawing the character’s second eye from scratch, I just copy the first one and use it as a base.
8
7
Adding a pattern to the character’s clothes
I create a new layer and star t drawing the pattern without light and shadows. After I’m happy with the pattern’s look, I tap on the layer, choose Select and create a new layer with the selection preserved. Now I start to paint over the selection, bearing in mind light and shadow. When working with the patterns, you should always keep in mind that a patter n will follow all folds and creases on the fabric.
Moving on to the ravens
All three ravens are on the same layer, so I need to move each one on to separate layers. I select them using the Selection Tool, open the Transformation toolbar, and cut and paste the selection to a new layer. I move and resize them until I’m happy with the composition.
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Workshops
Viewing your references It’s handy that Procreate enables you to create reference boards in the same app that you use for drawing. However, you can also open a web browser in the iPad’s Split View mode and drag and drop images from the browser on to your Procreate canvas. You can also use this when drawing patterns or matte painting.
9
Making use of raven references
I assemble some raven reference photos into a single image, open the reference board image i n Photos and keep it open using the iPad’s Slide Over mode. Previously, you could only put a secondary app on the right-hand side, which was uncomfortable for right-handed users. iOS 11 enables you to rearrange the position of the secondary app.
Developing background depth
11 The background is a forest in the golden light with Adjusting curves
10 I zoom out of the picture to check I’m happy with the progress I’ve made. I think that the main character is too bright for this ty pe of lighting and her skin tone is too pink. I tap a Magic Wand icon on the top-left corner of the screen a nd choose Curves. I select Red channel and slide the curve down to reduce the red.
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no sharp edges but only a silhouettes of trees. I think it’s the perfect part of the painting to use the new wet brushes. First I draw the background. Then I add a few branches between the background and the main tree to create a mid-ground and give the image even more depth. I use lighter values for the mid-ground to show the distance.
In depth Dramatic figure
Rendering the tree
12 The last part of the illustration is the tree that the main character leans on. After rendering the tree, I feel that it looks too cold compared to other objects in the scene, so I duplicate the layer with the tree and reduce the blue colour cast using Curves. The tree tr unks in the midground should be lighter than the main tree, so I remove all changes made to mid-ground trees from this layer.
Finishing with the lighting
13 Now I want to make the light more intense. I create two layers and switching them to use Hard Light mode by tapping the “N” character near t he right-hand side of the layer, then choose Contrast. Using a soft Airbrush I add a few rays of light. I then lower the opacity of these two layers to enhance the realism.
Control your tonal values
Adding final details
14 After I’ve finished my painting, I leave it for a few hours before I add any final touches. This helps me to look at it with fresh eyes. It’s even better to come back to it the following day. I decide to add a few strokes to the main character’s tiara, bring in more details on the tree and make the background a litt le bit less saturated and bright.
Christmas 2017
Sometimes it becomes difficult to choose the correct tones of colours, so consider tonal values instead. Create a new layer filled with black and place it at the top. Tap on the “N” letter next to the name of the layer and choose Color mode. Now you can simply display and hide this layer to see tonal values in your image.
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Artist’s Choice Award Art resources with a five-star rating receives the ImagineFX Artist’s Choice award!
The latest art resources are put to the test by the ImagineFX team…
5
P RO D U CT S O N T ES T
SOFTWARE
If you have an iPad and Apple Pencil, then it makes sense to purchase the latest version of this painting app… or does it? RAINING
In Matthew Savage’s instructional video, the concept artist uses 3D and 2D tools to develop a futuristic truck design.
Key rames rom P xar s ent re lm output are organised according to their dominant colours, for your viewing pleasure.
BOOKS
Pore over cinematic visions of the future – from Blade Runner, to Aliens and more – as imagined by the concept art legend. RATINGS EXPLAINED
Magnificent
Great
See some of Disney’s familiar – and unfamiliar – characters in a new light, and read about how the studio artists worked.
Good
Poor
Christmas 2017
Atrocious 91
Reviews
The redesigned Adjustments menu enables you to easily change complex colour modes. You can also now zoom in and out while tweaking things.
The Gallery menu makes it straightforward to manage and organise stacks of your artwork, and you can drag files to export them to other programs.
Procreate 4
iPad
NEW GO-TO Procreate is back with a new paint engine that make it a must-have app, says artist Chrissie Zullo
New layer options are also now available, including Layer Mask and Alpha Lock.
Price £7.50 or free for existing users Company Savage Interactive Web www.procreate.art rocreate is a powerful digital
you’ll soon forget whether they’d been
brush settings can be changed from
sketching and painting
there all along. Most noticeably
Normal to Glazed or Wet Mix mode for
application created for the
different is the Brush interface:
a different painting experience.
iPad, giving amateur and
brushes are now selected from a new
professional artists alike a creative
organised navigation menu. There are
never been easier: simply drag your
app that’s comparable to high-end competitors. The new Silica M
also new brush customisation options
brush files into the Procreate app.
painting engine has been engineered
and blending modes. For example, brushes can be set to Multiply instead
Indeed, the app’s Drag and Drop feature makes it especially easy to pull
specifically to utilise the power of the
of opening a new Multiply layer, and
other files too, such as simply dragging
P
iPad and the sensitivity of the Apple Pencil, giving artists an incredibly comfortable and responsive life-like drawing and painting experience. Built for iOS 11, Procreate 4 is back with a familiar-but-new interface that expands from previous versions. The changes feel accommodating, and
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Uploading new brushes has also
an image from the web browser or a
Procreate’s changes feel accommodating, and you’ll soon forget whether they’d been there all along
palette from an email and dropping it into Procreate, without having to save the file first. The new wet paint feature allows for mixing and blending different colours right on the canvas, and the colours react in a realistic manner. Choosing
Art tools Software ARTIST INTERVIEW
The illustrator talks about her experience with Procreate 4
New brush blend modes can be applied to any brush, enabling you to Multiply or Color Dodge paint on the same layer.
Features nA new painting
Why choose Procreate over other painting programs? I was looking for other ways to digitally paint without being tied down to a desktop computer. I fell in love with Procreate because it’s an app that offers everything I need with an artist-friendly interface, and I can take my iPad anywhere, so it’s like drawing in a sketchbook. Coming from a background mostly working in Photoshop, Procreate was an easy transition, and it’s now my first choice for colouring my work. What makes Procreate unique or different? One of my favourite features is the time-lapse replay. This enables you to watch a playback of your process so far, and it even gives you the option of exporting a video so you can share the recording with friends. Another feature that’s uniquely noteworthy is the Apple Pencil’s sensitivity; I feel like it’s the most realistic drawing stylus yet.
engine makes better use of the iPad’s processing power nDrag and Drop
enables you to drag files into the app without saving first nMasking
Sketching with the Apple Pencil has never been easier or felt more natural, and Procreate offers a good selection of customisable brushes.
mode
means parts of a layer can be edited without changing its source nRevamped interface,
with more thorough, organised and descriptive menus
colours has also been better organised
Sketching has also never felt more
nWet painting makes
it possible to mix
into tabs from the Color drop-down
natural, and using methods like tilting
menu, with options like choosing from
the Apple Pencil will create a soft,
a colour wheel, the classic colour box,
shading effect. This makes sketching
and Color interface
a value calculator or a palette menu.
on the iPad a treat for many artists: its
option for using super-
colours on the canvas nRedesigned
Adjustments menu nP3 Wide Color
accessibility and portability gives
saturated colours
enhanced, and now choosing Color Balance, for instance, will offer a more
Procreate a key advantage over other drawing programs. The new P3 Wide
for easily managing all
thorough and descriptive menu to
Color option in the file menu allows
keep you from guessing what range or
for the super saturation of colours,
System Requirements
colour is being shifted and adjusted.
but still noticeably lacking is a CMYK
Layer options have also expanded
colour mode.
Air, iPad Air 2, iPad
when single tapping an individual layer, and most noticeable is the new
Overall, this is Procreate’s biggest overhaul yet, and fans of the app
iPad mini 4, iPad
Mask mode. This enables part of an
should feel more than happy with its
image to be adjusted without
many improvements, and new users
changing its original source or shape.
should consider this a must-buy.
The adjustment options have been
Would you recommend this product to a beginner? Yes. Procreate’s interface is clear and clean and not overwhelming, and invites for exploration of the program without a lengthy newuser tutorial up-front.
nA new Gallery layout
of your artwork
Mac: iOS 11.0 or later.
Compatible with iPad
What’s the one thing you’d change about Procreate? I still want a CMYK mode or maybe a Gamut warning, because I find myself moving files into another program to make sure the colours are ready for print. Having this option would easily make Procreate a one-stop for all my illustration needs. Other than this, I can’t recommend this product enough.
mini 2, iPad mini 3,
Rating
Chrissie is a freelance artist who’s worked for DC, Archie Dynamite Comics, Fandango, and Mattel.
★★★★★
www.instagram.com/chrissiezullo
(fifth generation) or iPad Pro
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Inspiration Training A quick render of Matthew’s initial block model forms the basis of a richer Photoshop sketch of the truck he’s planning.
Basic set building and creative lighting gives the truck model a more industrial context.
A extensive session in Modo sees Matthew add textures and materials, enhanced with a quick trick to bring in decal graphics.
Practical Vehicle Design For Film And Television KEEP ON TRUCKIN’ Concept artist Matthew Savage delves into the functional side of creating artwork, as he designs a sci-fi truck Publisher The Gnomon Workshop Price As part of subscription package (£37/month) Format Streaming
S
o much is written about the artistic side of concept art
Modo with help from Photoshop, and it’ll be a familiar process to anyone
the conceptual side. In
with some 3D software experience. Yet
concept art, you’re presenting a
there are many useful tips for anyone
design, so it has to be able to
looking to explore the more functional
function as well as look good.
side of concept art, such as using
Matthew Savage’s Practical Vehicle
blueprints of the original vehicle as
Design video is a great reminder of
backdrops while you build the revised
this golden rule. He works in films,
version. More seasoned 3D artists will
which could mean that his designs
appreciate other areas Matthew
could be turned into CG animation –
explores, including an effective hack to
but it could equally mean that the
add decal graphics to textures without
Here, Matthew starts with a blueprint of a real-world truck, explaining how the film’s production team could buy up a cheap secondhand model, strip it down and then construct his design over the skeleton. This means some parts of the vehicle design, notably the cabin platform, have to stay fixed in position.
Web http://ifxm.ag/gm-ws
Matthew’s workflow is based around
that it’s easy to overlook
object will be physically built, to be held, worn or used by the actors.
video
Topics covered nBlock modelling nPhotoshop
sketch
nModelling nAdding details nTextures
and decals
nRendering nCompositing
Length 220 minutes
Rating
★★★
resorting to planar UV maps. The further you go into the project, the more the work process reverts to conventional practice, with information on rendering and compositing that, while useful, repeats what’s available elsewhere. But those first chapters offer a distinctive perspective that has the potential to add a new dimension to your concept art, whether you work in 2D or 3D.
Matthew has been a concept artist for the film and television industry for the past 15 years, producing costumes, props and weapons, vehicles and set designs. He’s worked on The Dark Knight, Prince of Persia, Kick-Ass and X-Men: First Class within the art department and Prometheus, Thor: The Dark World and The Martian as part of the costume department. Matthew is now a weapon and prop designer on the Star Wars films. www.mattsavconcept.com
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Reviews
The Movie Art of Syd Mead: Visual Futurist FORWARD THINKING Immerse yourself in this in-depth ride through
the career of the art legend who brought us new visions of the future Author
Syd Mead and Craig Hodgetts Publisher Titan Books Price £35 Web www.titanbooks.com Available Now hether they know it or not,
W
film work will treasure. This 300-page
every concept artist
hardback not only packs in the most
working today has been
extensive collection of the artist’s work
influenced by the 1982 film Blade Runner. Its dystopian
ever to appear in print, it also curates,
scenes of a futuristic LA were like
presents and explains it all quite beautifully. Indeed, there’s wall-to-wall
nothing audiences had ever seen
artwork, much of it previously
before. And that was largely down to
unpublished. From rough sketches
the unique vision of one man:
through to full 3D concept art,
futuristic artist and industrial designer Syd Mead. Syd has become famous for his work on films such as Blade Runner, TRON, Aliens and this year’s Blade Runner 2049. And given the number
Packs in the most extensive collection of the artist’s work ever to appear in print
The darker palette of Syd’s designs for The Jetsons is an unusual take on the cartoon source material.
of productions he’s been a part of, it would have been easy to fill this book
everything included serves to
with overfamiliar film stills and press
illuminate Syd’s process, so it’s not just
smaller movies Syd worked on,
photography. Syd’s name is so
about eye candy but a real way to
including an unfinished reboot of
analyse the way he thinks.
The Jetsons under Rob Minkoff.
influential, it still would have sold well. All credit to Titan Books, then, that it’s created something every fan of his
The colour scheme is the only familiar aspect of Syd’s futuristic, battered taxi design for 1982’s Blade Runner.
The text goes into great detail, but
The book includes some of the
These sections are often the most
is short and snappy enough to be
enlightening, dealing with subject
enjoyable, and constantly punctuated with ‘ah-ha!’ moments. We were
matter that only the most hardcore fans will be familiar with.
fascinated to learn, for example, that
Given the timings, it’s surprising that
Deckard’s apartment in Blade Runner
Titan Books has also managed to get
was inspired by a stainless steel train
Syd’s concept artwork for Blade
toilet. And that while reading the
Runner 2049 included, in the last few
script for 2003’s The Core, the artist realised that the drilling machine
pages at the end. All in all, this is virtually a perfect example of how a
central to its plot had an engineering
movie art book should be done.
flaw. He then fixed the flaw, and Syd’s design solution features in the movie.
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RATING
★★★★★
Inspiration Books
The Color of Pixar PALETTE CLEANSER A book that’s chock–full of individual frames
from Pixar movies, grouped according to their dominant colours Author
Tia Kratter Publisher Chronicle Books Price £22 Web www.chroniclebooks.com Available Now
ver stood in an art gallery and spent ages gazing at a painting? Then consider how, as John Lasseter notes in the foreword, an animation frame typically appears for just 1/24 of a second. “But each one is a work of art in itself,” he points out, and so this 152-page book offers a way to right the balance.
E
Following the brief foreword and introduction, what you get here is a
series of beautiful frames from Pixar’s
according to their dominant colour, so
films: one per page. And beyond the
if you turn the book onto its side, it
name of the film (the likes of WALL-E,
resembles a rainbow
A Bug’s Life, Monsters Inc, Finding Nemo, Cars, Toy Story, Up and Inside
useful this is as an exercise, but that
Out), that’s all the text there is.
hardly matters. What you get is a
What’s unique here is how Tia
This still from Inside Out features – perhaps unsurprisingly – in the book’s blue section.
We’re not entirely convinced how
hundreds of iconic-looking Pixar
Kratter – who works as a shader art
artworks to immerse yourself in, and if
director for Pixar – has picked which
that’s your bag, then you’re certain to
frames to feature. As she explains in
love this book.
her introduction, the images are grouped together not by film but
RATING
★★★
They Drew as They Pleased: The Hidden Art of Disney’s Golden Age: The 1940s – Part Two ROARING FORTIES Some familiar – and unfamiliar – characters appear
in this comprehensive study of a pivotal period in Disney’s history Author
Didier Ghez Publisher Chronicle Books Price £35 Web www.chroniclebooks.com Available Now
ince he was a teenager in the 1980s, Didier Ghez’s been researching and writing everything Disney, from its animations to its merchandise, its politics to its theme parks. That sense of authority pervades this analysis of the company’s third decade.
S
The book’s main focus is the creation of the Character Model
Early character designs for Captain Hook portrayed Peter Pan’s arch-nemesis as a less-threatening figure.
Department. Radically, the artists here were free to use any artistic medium
It all makes for a fascinating read, and the artwork on display is pretty
they wanted and encouraged to
eye-opening too. Sketches, doodles,
indulge in self-expression. What they
drawings and paintings provide a
created wouldn’t appear on screen,
strikingly different take on popular
but would serve as inspiration for the
characters that haves never really
‘working’ animators, such as Frank Thomas and Ollie Johnston. The latter,
been shown in this way before. A thrilling, must-read for Disney
in turn, often complained that the work
enthusiasts everywhere.
done by this new department couldn’t easily be applied to their animations.
RATING
★★★★★
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LIFE...WHERE’S T H E PA U S E B U T T O N ? With so many demands from work, home and family, there never seem to be enough hours in the day for you. Why not press pause once in a while, curl up with your favourite magazine and put a little oasis of ‘you’ in your day?
To fin d out more a bout Pr ess Pause visit:
pauseyourday.co.uk
GET YOUR RESOURCES See page 6 now!
Workshops assets are available… If you see the video workshop badge then you can watch the artist in action. Turn to page 6 to see how you can get hold of the vide o.
Traditional Artist Inspiration and advice from the best pro artists 104
100
This issue: 100 Traditional art FXPosé Artwork from some of the finest traditional artists around today. 104 Workshop: Mix digital and traditional tools Medieval fantasy artist Chris Casciano combines painting techniques to create a realistic knight with an abstract angle.
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110 Core Skills: How to use friskets with gouache Laura Bifano demonstrates three different kinds of friskets and how they can be used with any water-based medium. 114 First Impressions: Rob Rey Discover why the stars are this illustrator’s destination – at least on the canvas. Christmas 2017
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Traditional Artist FXPosé
2
SHOWCASING THE FINEST TRADITIONAL ARTISTS
Tracy Lewis LOCATION: US MEDIA:
Watercolour, gouache WEB: www.tracylewisart.com
Tracy draws inspiration from Art Nouveau, symbolism and the cycle of life and death. She teaches classes at her studio Alchemy and workshops around the world. 1
3
1 “As with most of my paintings, the flowers and MARIPOSA
branches here are less of an adornment, more of a physical manifestation of the figure’s inner desires; a oneness between flora and fauna.”
2 “This represents the lushness of late spring. BLOOMING
The white roses were created using layers of pink, blue and yellow, and I painted the background wet into wet, lifting circles of dapple d light.”
3 “The albino deer and cherry blossoms FLEETING
represent the ephemeral quality of life. I painted this with several glazes of transparent watercolour, and then added acryla gouache for the tiny white blossoms.”
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Inspirational art 4
4 “The compassionate femme fatale. CLANDESTINE
She’s a contradiction of disquiet and harmony, of light and darkness, of love and deception. The peonies act as both an invitation and a veil.”
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Traditional Artist FXPosé
Harry Conway LOCATION: Ireland MEDIA:
Watercolour, acrylic
WEB: http://ifxm.ag/harry-conway
Harry is studying illustration at college. He dabbles in digital art, but prefers getting his hands dirty with paint. He’s inspired by Japanese folklore and history. 1
2
1 “This is a watercolour TOMOE GOZEN
painting created after my first year of college. The character was inspired by a real-life female samurai called Tomoe Gozen, who was a Japanese ‘Joan of Arc’ of sorts.”
2 “I really indulged in my BLOODBATH
(worrying) love of blood and gore for this piece, I had just watched Kill Bill and was inspired by Lucy Liu’s character, O-Ren Ishii. It was an excuse to dig out my crusty old toothbrush and really go to town with some splatter effects!”
3
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Inspirational art 4
3 “Battle-hardened and ONNA-BUGEISHA
5
fierce, this character is patrolling the outskirts of her village and scanning the horizon for any unfortunate bandit to come her way.”
4 “This is my version of a JIGOKU DAYU
character from Japanese folklore called the Jigoku Dayu, which translates as ‘hell concubine’ or ‘lady from hell’.”
5 “A ranger-type character ON THE TRAIL
I created for a personal project. I was just getting the hang of watercolours and I wanted to experiment with a low-key colour palette.”
Fancy sharing your traditional art with your fellow readers? Then email five pieces of your work and a short explanation about each one, along with a photo and a few details about yourself, to
[email protected]
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Traditional Artist Workshop
Photoshop
Watercolour
Acrylics
CREATE A REALISTIC FANTASY KNIGHT See how medieval fantasy artist CHRIS CASCIANO uses a unique digital and traditional painting technique to create realistic knights with an abstract approach
H
ello dear reader! In this workshop, I’ll be taking you through my process on how I create an illustration of a knight as I use Photoshop to guide me through painting with traditional media. I’ve spent the majority of 2017 illustrating these knights. In fact, you’re about to witness my eighth knight this year! In the past, most of my art was freelance work for various board or trading card gaming companies. During this time, my work was almost exclusively digital. It was easier to make changes, fix mistakes and paint faster in order to meet those pesky deadlines. Although I loved what I was doing, something was missing. I didn’t have
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ARTIST INSIGHT BLACK PAINT IS EVIL
So many young artists use black for their shadows. It dulls your colours and makes your painting flat. Instead, mix a few different dark colours together. I usually use a combination of Alizarin crimson, Ultramarine blue and Raw umber. It’ll add interest and give your painting life.
an original work of art to hold onto at the end of a painting. So I took my knowledge of Photoshop and used it to digitally plan out my composition, values and colour as I illustrated medieval knights. I could then refer to this digital study as I worked my way through a traditional painting with acrylic and watercolours. There are specific things you can achieve digitally that you can’t with traditional media, and vice versa. When I work exclusively with Photoshop, I find myself wishing that I was sat in front of the canvas and painting traditionally, but when I painted, I craved to use the many tricks I have come to learn digitally. So I now use both. Let me show you how I do it!
Chris is a medieval fantasy artist and illustrator. He also teaches illustration as a High School art instructor in Syracuse, New York. Outside of art, Chris loves playing basketball, napping and eating french fries. You can see more of his art at www.cascianoart.com.
Fantasy knight
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Traditional Artist Workshop MATERIALS BOARD/PAPER n Crescent Hot Pressed
illustration board n EPSON
Enhanced
matte paper
BRUSHES n Artist’s Loft Flat
sizes 0, 2 and 10 n Dynasty Round
size 000 n Mop brush
WATERCOLOUR PAINT n Prang Watercolor
paint cake (set of eight)
WATERCOLOUR MATERIALS n Fine salt n Sea salt n Rubbing alcohol n Plastic wrap
GOLDEN FLUID ACRYLICS n Alizarin crimson n Burnt sienna n Cobalt turquoise n Naphthol red light n Naples yellow hue n Paynes gray n Permanent violet
dark n Prussian blue n Pyrrole orange
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Obtain photo reference
I’ve been going to local Renaissance festivals every summer for my entire life. Each time I go, I take hundreds of photographs to use as reference for my artwork. I don’t go into it thinking, “I need this exact pose from this knight for my next illustration”. I just make sure I take pictures of everything. I photograph the buildings, the costumes, and of course the armoured joust!
2
Plan the composition in Photoshop
4
More photo reference
I open a 5x7-inch Photoshop document and create a 1/4-inch border. This will be the exact size of my painting. I create a border layer and set it on top, because when I put the final painting into a frame, it crops off about a 1/4-inch of my painting on all sides. Then I drag in my reference underneath the border, and rotate and resize it until the composition is to my liking.
n Raw umber n Titanium white n Ultramarine blue n Yellow ochre
LYRA PENCILS n HB, 2B and 4B
MISCELLANEOUS n Golden moulding
paste n Golden matte
medium n Toothbrush n Blender tool n Kneaded eraser n Foam brush n Q-tip
3
Mask the background
Now I have to get rid of the grassy knoll with all the small children picking their noses and burly men eating turkey legs. I create a mask on the same layer as the photo reference and erase the background with a Photoshop brush that has soft edges. I use a mask rather than an eraser so that I can add or take away things without them being lost forever.
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I now realise that this knight would look a lot cooler with a sword in his right hand. So I steal my brother’s collectible The Lord of the Rings sword and position my hand exactly how it should look if the knight were holding it. Then I create a new layer, resize the sword and mask out the background.
In depth Fantasy knight
5
Choose a focal point
I switch the image over to greyscale and consider the focal point. Which area of the painting should I focus on the most? In this case, it’s the centre of the image (the pauldron/breast plate area). Therefore, no other area should achieve a higher level of contrast or detail. To remind myself of this, I create a transparent and white radial gradient. This fades off the less-important areas.
6
Identify landmarks
Next, I use my computer screen as a make-shift lightbox and tape up my drawing paper. I’m not just tracing the image like a robot – I’m trying to find the most important visual landmarks so that I can effectively draw this knight to accurate proportion and scale.
ACRYLIC TIP SPLATTER!
Water down your paint and use a toothbrush to add some splatter effects. It looks great!
ARTIST INSIGHT YOU’VE GOT YOUR REFERENCE… USE IT!
7
Use pencils to produce a value study
Using the initial landmarked lines as my starting point, I use HB, 2B and 4B pencils with a blender tool to start my drawing. I begin at the top of the page and work my way down. I’m trying to get the values as accurate as possible at this stage. I have my photo reference in front of me as I work and I constantly refer to it while drawing.
Christmas 2017
No matter your style, reference can be extremely informative. Have your photo references in front of you at all times while you work, and look at it! Don’t paint/draw while looking only at your artwork. Your reference will supply you with details that you would have otherwise never noticed. Don’t assume what something looks like. Actually look at it!
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Traditional Artist Workshop ARTIST INSIGHT MAKE TIME TO PAINT WHAT YOU LOVE
Early in my career, I was unhappily stuck painting things for other people. Or I might have created paintings because I thought it would be popular or sell well. Don’t do it! Paint whatever you want. If you’re passionate about your artwork, then others
ACRYLIC TIP
will be, too.
NOT FROM THE TUBE!
Try mixing a colour’s complement to neutralise it. This gives your colours a more realistic hue.
8
Preparing to paint
I scan the drawing and bring it into Photoshop. I go to Filter>Noise>Median. This will smooth out my pencil strokes and make the drawing more aesthetically photographic. Sometimes I even overlay the original photo on top of certain areas because I want the armour to look as realistic and functional as possible. I then produce a Giclée print and mount it to board with a combination of Moulding paste and Matte medium.
10
9
Achieving texture with watercolour
What colours should I use?
I achieve different textures by adding sea salt, table salt, rubbing alcohol and plastic wrap to my
Now I’m ready to paint, but what colours do I use!? The beauty of
watercolour washes. After the first wash is applied, I
Photoshop is that it enables me to try a whole bunch of them out before I paint
apply these techniques in a few specific areas. After it’s
traditionally. First I create a Gradient Map on top of the greyscale image, mess
dried, I add a second wash on top and apply some of
around with different colours, and adjust the sliders until I get them where I want.
these techniques again. The watercolour repels the salt
Then I take the original coloured photo and overlay it in the focal point area.
and alcohol, leaving interesting textures behind.
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In depth Fantasy knight
11
Tilting my watercolours At this stage I don’t really know what will happen
– I just let the watercolour do its thing. I keep the Photoshop colour version in front of me and choose a colour from it. I blob on the colour and tilt the board so
12
Apply acrylic washes I seal the watercolour with Matte medium and use Golden Fluid Acrylics to
that the watercolour flows in the general upper left
paint on top of the watercolour. Golden’s acrylics go on thinner than regular acrylics.
direction (because the knight is moving that way). I apply my watercolour textures, wait until they dry and repeat.
This is why I like them. I don’t paint with opaque gobs – instead I use a number of transparent thin layers so that I don’t lose my value study underneath too quickly.
14 13
Start at the top I begin at the top of the illustration board and work my way down. I know
It’s finished! Towards the end, however, I do work all over the
painting. I look for different colours that might unify the piece together and place them throughout the work.
many artists who simultaneously work all over the painting at once. I’ve been
I never really know when to stop, so I ask my wife. She’s
known to do this as well, but there’s something I like about the feeling of being
the determiner of all things art and non-art. Once she
done with one area before I move on to the next.
gives me the ‘okay’, I’m done.
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Traditional Artist Workshops
Core Skills: Part 5
APPLY FRISKETS TO YOUR GOUACHE ART Painter and illustrator LAURA BIFANO demonstrates her use of three different kinds of friskets and how they can be used with any water-based medium
C
alling something a frisket essentially means that the object or substance prevents paint from going where you don’t want it to go. Because I work mainly in gouache, this month’s instalment will cover the use of friskets with this medium, but these techniques could also be applied when using watercolour and acrylic. When working with any waterbased media it’s sometimes necessary to mask out certain areas of the painting – say, if I wanted to have some brushstrokes continue across a
broken shape. It’s also handy for masking out small details without having to worry about painting around them. One good example is if I were using the white of the paper as specular highlights in an image. While you can paint these effects by hand, using a mask will save a lot of time and effort. I use friskets to preserve an area of the paper for a bright highlight, or to keep a crisp edge on an area of colour. There are three types of friskets I’ll typically use when painting with gouache: liquid frisket, frisket film and good ol’ masking tape.
Liquid frisket is meant specifically for gouache and watercolour, but it does have its limitations. To fill in the gaps, I use painter’s tape and frisket film. Both are meant for industrial painting and airbrush, respectively, but are very useful when used with gouache. These three materials each have their advantages and drawbacks, which I list below, and then explore across the following three pages.
MATERIALS PAINT n Gouache,
acrylics or
watercolour SURFACE n Cotton Rag
watercolour paper MATERIALS n Liquid frisket n Frisket film n Low-tack painter’s
Laura is an illustrator and production artist from Vancouver, BC. She’s worked in film, TV and on children’s books. See more at www.laurabifano.com.
tape MISCELLANEOUS n An old brush n A sharp pen knife
Friskets: Choose wisely before committing to a particular project… MEDIUM
FRISKET FILM
LIQUID FRISKET
PROS
CONS
n Ideal
n Watery
for covering large surface areas
n Transparency
makes it straightforward
to cut a precise design
n Can n If
paint will seep underneath
peel off thicker layers of paint
laid on a damp surface, glue can stay on
n Can be repositioned easily
the painting
n Excellent
n Ruins
for smaller areas of detail
n Can
achieve expressive marks
n Not
n Will
hold up under anything
n Can’t
any brush that comes near it
great for covering large areas be left on the paper for longer than
two weeks
n Paint
PAINTER’S TAPE
n Great
won’t bleed underneath
n Tricky
to mask out detailed shapes
for straight edges
n Not
ideal for covering large areas
n Affordable and widely available
n Can
only be used on higher-quality papers
without tearing
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Core Skills Apply friskets 1
Frisket film Frisket film is an adhesive-
backed plastic that you stick to the surface of your painting. The upside of this stuff is that it’s clear, easy to reposition, and enables you to mask out large areas of an image all at once. I use Grafix’s All Purpose LowTack frisket for working on a smooth paper, and its Extra Tack frisket for working on more toothy surfaces.
Before applying the film, make sure that the surface of your paper is completely dry, otherwise the glue will stick to the surface of the painting. It can be removed with an eraser or a scalpel, but it’s painstaking work and best to be avoided. Lightly score the outline of your mask using a pen knife, taking care not to cut the surface of the painting itself, and then remove the areas of the film where the paint will be applied.
FRISKET TIP CHECK YOUR SURFACE!
When using a frisket film with gouache, I’ve had the best results by applying it directly on top of an unpainted surface or a thin wash. This stuff will lift any thicker applications of paint right off the surface of the paper. It works best when used on top of acrylic, which has a more durable surface.
Apply your frisket to a dry surface, so when you remove the frisket there’s no danger of damaging the paper that it’s stuck to.
DRAWBACKS: The main limitation of this
film is that it doesn’t hold up well under a heavy wash. The best-use scenario is as a mask for thicker, more juicy applications of paint or a drybrush.
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Traditional Artist Workshops 2
Liquid frisket Liquid frisket is a mixture of
natural latex and ammonia. Latex, in its raw form, is a natural rubbery secretion produced by some plants. Liquid frisket can be applied with a brush or crow quill nib, or through a pen applicator. Unlike with frisket paper or tape, you can achieve some expressive, painterly mark-making.
Make sure that the surface of your paper is dry before applying the liquid frisket. If it’s applied to a damp surface then it can bond with the fibres of the paper and become almost impossible to remove.
Take care when applying this stuff with a brush, because it’ll jam up the ferrule and ruin the bristles. Definitely don’t use your sable! It can easily be removed with an eraser, pen knife or even by hand.
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DRAWBACKS: I
wouldn’t recommend using liquid frisket for straight edges because it’s difficult to apply with that much precision. It’s also not great for covering large areas, and can only be left on the paper for between one and two weeks before it discolours the surface.
Core Skills Apply friskets 3
Masking tape I like to use masking tape for
blocking out smaller areas of the painting. The main advantages of using tape are that it’s cheap, widely available, and comes with a straight edge! I use Scotch Low-Tack Painter’s Tape, which can be found in pretty much any hardware store.
If you’re careful you can cut out any desired shape from the tape. As with frisket film, just score it lightly with your pen knife and take care not to cut the painting surface itself. Of course, since it’s an opaque frisket, extra care is needed to make sure you’re cutting the right outline.
brands of tape are more tacky than others and can completely lift up paint applications or layers of paper. Test out a swatch before you begin larger areas of masking. Painter’s tape can be hard on a lot of surfaces, so I wouldn’t recommend using tape on any ‘student’ paper or watercolour paper rated less than 140lb.
DRAWBACKS: Unlike frisket film, most painter’s tape
will keep a clean edge when a heavy wash is applied on top of it. It’s what I use when masking out the edges of my paintings, and I achieve a clean edge every time. The drawback of using tape is that it’s not great for large areas or subsequent applications over the same surface. No matter the brand, each time you pull the tape off, it’ll take a microscopic layer of paint and paper off with it. While this isn’t noticeable the first couple of times, it can degrade your painting surface if overused.
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Traditional Artist Interview
First Impressions Rob Rey The stars are this artist’s destination – at least on the canvas
What’s the last piece you finished, and how do the two differ? A science-inspired allegorical figure. This is an example of my own personal ideas and direction in representing science, rather than simply fulfilling a client’s needs.
Where did you grow up and how has this influenced your art? I grew up in a suburb north of Chicago. I didn’t get much support in my early art endeavours, and I suppose this taught me to be stubborn about pursuing my own interests. What, outside of art, has most influenced your art over the years? Initially, I looked for ways to help my work connect more deeply with viewers. For a while, I was influenced by mythology and the power of these stories. Eventually, I wanted my work to help viewers to connect to the world around them through our awe-inspiring scientific reality. I want my art to be one of these access points to a non-rigid “mythology” of science. What was your next step in art? I’ve always been driven to do something that I feel makes the world a better place. I’ve entertained the idea of becoming a scientist to work on solar panel technology, but I’ve found the idea of creating artistic access points to inspiring scientific
What are your painting rituals? Sketch, gather reference, digital colour study in Photoshop, oil colour study (time permitting), and the final painting in oil, painted section by section to avoid drying and preserve a wet-into-wet look. Music along the lines of The Lumineers and The Head and the Heart keeps me focused. STARDUST GAZING BACK “This piece is inspired by the fact that many of the atoms that make up our bodies were once fused in the cores of old stars that have since exploded and enriched the material that formed new stars and planets.”
ideas fulfilling. I hope to encourage scientific literacy and appreciation, while redirecting the religious impulse to less-divisive pursuits. Does one person stand out as being helpful during your early years? There have been many helpful people along the way. While I was in college at the Rhode Island School of
I want my art to be one of these access points to a nonrigid ‘mythology’ of science Design, illustrator Jon Foster was kind enough to let me into his studio and teach me a few things about paint. Another teacher, Shanth Enjeti, introduced me to the psychology of character design (and shape and colour). Fred Lynch drove home the basics of visual literacy and illustrative communication. REACHING EUROPA “This painting is about our scientific aspirations to explore Jupiter’s moon, Europa, which holds intriguing possibilities for finding life beyond Earth.”
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Opera and its annual brochure cover. The paintings have some good points and some less good, but the printing was a disaster: all greyed-out.
What was your first paid commission, and does it stand as a representation of your talent? My first paid commission was three show posters for the Boston Lyric
Is your art evolving? Always. Everything still feels like an experiment. Colour, edges, stars and more are things I’m trying new things with. In terms of representing science, I’m also looking for ways to extend beyond astrophysics. What character that you’ve painted do you most identify with? Perhaps the portrait in Stardust Gazing Back. In addition to actually using it as an avatar on social media, I feel it’s a good representation of an idea common to many of my works and a quote by Carl Sagan: “We are made of starstuff.” What advice would you give to your younger self to aid you on the way? I worked at a frame shop for several years to pay the bills, but if I hadn’t been such an illustrative/figure art purist I could have subsisted on selling landscapes and still lives in local galleries, gaining painting practice along the way – instead of just selling frames! Rob’s clients include Penguin Books, Wizards of the Coast and Fantasy Flight Games. See his art at www.robreyart.com.