This is the documentation of the mini project, hangman, a word guessing game programmed in C++.
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Try out Hangman game in C++Full description
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hangman C++ procject CBSE
Once a Jolly Hangman
Working code of game, just include words.txt of 4000 words and compile it..
Full description
HAngman report http://home.iitk.ac.in/~pratikm/content/projects/ta201/msc/report.pdf http://www.programering.com/a/MTOwgjMwATM.html http://www.cse.msu.edu/~cse231/PracticeOfComputingUsingPython/03_Strings/Hangman/Proj ect_04.pdf how to play
The goal of this project was to write a graphically based game of hangman using Matlab. The computer program opens a figure window, sets the axes properly and then draws the "hangman" gallows. The computer loads a dictionary of words that have been previously generated and saved as a text file. The computer then selects any of those words randomly and puts the correct number of dashes in the figure window. The player can then start guessing letters. If the letter appears in the word then the computer puts the letter in its proper pro per location. If not then the computer adds o ne more body part to the hangman. I used 6 body parts (e.g. head-neck, body, arms, legs, feet and hands). If the entire body is completed then the player loses. If the player guesses the word before the body is completed then the player wins. After guessing a letter the letter should be removed from t he available alphabet so that it is not guessed again. The user should be alerted if they try to guess the same letter more than once. •
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Introduction Hangman is a popular word guessing game where the player attempts to build a missing word by guessing one letter at a time. After a certain number of incorrect guesses, the game ends and the player loses. The game also ends if the player correctly identifies all the lette rs of the missing word.
PROBLEM
For Hangman, we need to store stor e 3 pieces of information: secret word: The word they are trying to guess (string).
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letters guessed: The letters that t hat they have guessed so far (list).
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mistakes made: The number of incorrect guesses t hey’ve made so far (int).
You can name these something else if y ou’d like, but use a descriptive name. For now, set
secret word to be “claptrap”. Once we’ve finished our program and got it working, then we’ll change the secret word = ’claptrap’ to be get word(), a function that pulls a random
word from the file words.txt. This function is already defined for you. (This is c alled incremental programming - instead of trying to get everything right the first time, we’ll get the basic program working then incrementally add small portions of code.) “ claptrap” was selected because it’s reasonably long and has duplicate letters – hopefully that will allow us
to catch any bugs we might make. Question – why can’t we use len(letters guessed) for mistakes made? Note the constant variable underneath the helper code: MAX_GUESSES = 6
Constant just means that we won’t c hange it. This isn’t enforced by the compiler, so be
careful not to accidentally change the value o f MAX GUESSES. My style is to put variables that I don’t plan to change in all capital lette rs – other people do different things (some would
have written Max guesses, for example.) Any way works. We can decide what to do with this at the end (for example, should we have an “easy”, “medium”, “hard” mode with different numbers of guesses? As a programmer it’s up to you to decide!)
Idea: At the end of the program, we should test our code with another word, one that has more than 6 distinct letters, to make sure that the program doesn’t accidentally increment