The t ypical ypical post post -Apo -A poca calypt lypt ic cit y: bombed-ou bombed-outt bu build ilding ings, s, r ubble st st r ew ewn n abou aboutt t he st r ee eett s, piles of debr is blocking blocking r oa oads. ds. All t ha hatt once nce wa was civilizat ion as we know know it is useless seless a and nd decaying. decaying. I n t his nuclea nuclearr wa wast st eland, eland, t her e is only only war war and t he cons constt an ant t st r uggle f or sur sur viva vival. For For mon ontt hs now now,, t he Red, Red, Blue, Blue, and and Y Yellow ellow Ar mies have have f ou ought ght over over t he r uins. uins. W hy? Well, t hey' r e not not en entt ir ely sur sur e. The lan land and and eve everr yt hing on it is bur bur ned, bom bombed, or pollut po llut ed, t he herr e' s n not ot hing lef t t o s sp pen end d an any m mo one ney yo on, n, all all nat nat ur al r esou esourr ces ar e imm immediat ediat ely pu put t o us use f or f ight ight ing, ing, an and r eligion eligion'' s lost lost most of it s mea mean ning. ing. At t he mom omen entt , t he mo most logical logical r ea easo son n t o con contt inue inue t he f ight is t he eve everr pop opu ular lar sloga slogan, n, " To win win t he war ", which which mo most of t he soldier oldier s ar ar e f ine ine wit wit h. Af t er all, t he herr e' s no not much le lef t t o do in lif lif e no now ot her t ha han n f ight ight . CH AR ARAC ACT T ER CREATI EAT I ON Attributes All char char act er s have have t hr ee skills: Violen Violence, ce, Surviva Sur vivall and and Hardwa Har dwarr e. Each of t hese hese ski ski lls has f ou ourr specia specialt lt ies. Skill s are bou boug ght by assig assignin ning g t he value values s 5, 3 and 1 t o each each ski ski ll. The T he higher t he sco scor e, t he be bett t er . Special Specialtt ies A char act er is given given 3 specia specialt lt ies and and 3 inept inept it udes t o plac place e unde underr his ski skills. lls. Specia Specialt lt ies give give a +2 t o a cert ain skill, while inept inept it udes give a -2 t o a cer t ain skill. skil l. You You can’ can’tt give a cer cer t ain skill skill mult iple specia specialt lt ies or or inep ineptt it udes, des, and an d you mu must place all all 3 specialt ies and and inep inept it ude des. s. Edge All char char act ers st ar t wit h a sco scor e of of 5 in t he Edg dge e at t r ibut ibut e, which is det ailed belo below w (see (see Edge). Edge). Equipment I n addit addit ion t o a unif or m, helm helmet et , and and ga gas s ma mask, a char char act act er st ar t s pla play y wit wit h it em ems s hande ha nded d t o him by t he GM. GM.
"Do not t ouch anyt anyt hing hing unnecessar ecessarily. ily. Bewar ewar e of of pr et t y girls gir ls in dance dance halls and and par ks who may be spies, spies, as well as bicycles, bicycles, r evolver evolvers s, unif or ms, arm ar ms, dead hor hor ses es,, and and men men lyi lyin ng on r oads ads - - t hey are not not t here acciden accidentt ally ally.. " Sov Soviet inf inf ant ant r y man manu ual, iss issued in in t he 193 0' s
UN I VER UNI VERSAL STAT S These st at ist ics ar ar e univ univer er sal sal t o all all char char act er s, a and nd ca cannot be up upgr aded o orr modif ied in any way. Speed All char char act er s m mov ove e at at t he Speed Speed of Plot . This mea mean ns, t he hey y can can get get as f ar as t he GM GM t hinks is app apprr op oprr iat e. Con onsider sider t he capa capabili bili t ies of of an ar ar mored, hung hungrr y huma human f or aver ver age ges. s. I f ne neces cessa sarr y, Speed Speed of Plot can can be assu assum med t o be abou aboutt 2 met ers er s pe perr secon second d when wa walk lking, ing, or or 10 met er s per per second second when when r un unning. ning. Wound Levels All char char act er s have have t en wou ound nd leve levels. ls. A char act er suf suf f ers er s a pe pen nalt y t o all all di ce rolls equ equal t o hal halff t he nu num mbe berr of wound lev levels he he su suf f er s f r om om.. When When t he char char act er ha has s t aken a num nu mber of wou ound nds s gr gr ea eatt er t ha han n his wou wound nd levels, levels, he' he' s dead. dead. At least least beyon beyond help or or j ust a hindr an ance ce t o t he squad. squad. Fr ee amm ammo o and and spar spare e par par t s, p peop eople! le!
"The best best t ank ank t err ain is t hat witho wit hou ut ant ant i- t ank ank weapo eapons. " - Russ ssian ian milit ary ar y do doctr ct r ine. ine.
VI OLE OLEN CE Violenc Violence e is use used d to c ca ause use dam damag age, e, an and lit li t t le else. else. The skill skill r ep eprr esen esentt s t he abil abilit it y t o dest r oy, maim maim,, m mu ut ila il at e, r uin, br ea eak k and and ann annihi ihilat lat e t hings in any any num number ber of inhuman inhumane, e, basic, and and down-t down-t o ea ear t h ways. ways. H eavy W eapon eapons The Th e use use of big bi g weap weapon ons s such such as machine gu guns or r ocket launcher launcher s. Weapons Weapons t hat might not alwa always be ava available, ilable, but you sur sur e as as hell want want t he biggest biggest ba ban ng f or your your buck buck on once ce you' you' ve got got som some.
Melee Combat The no noble ar ar t of clubbe clubberr ing som someo eone ne t o dea deatt h wit wit h t he bu butt t -end -end of of you your r if le, kicking his br ains ou outt , a an nd ot her wise wise ma making ki ng pe peop ople' le' s lives miser miser able while not not able t o do so f r om a saf saf e dist dist ance. nce. Small Arm Ar ms How t o shoot shoot peo eople. ple. Pr ef erably in t he hea head d or or in an any ot her way way t ha hatt r esu esult s in t he hem m dying. dying. Or per ha hap ps n not ot , if you ar e r ea eally lly bor ed, have have no no mo mor als, als, and and not not hing bet t er t o do t han wa watt ch someon someone e die. Throwing How Ho w t o hu hur t peop ople le by hur hur ling st uf f at t he hem m, be it st one nes, s, r ocks, cks, r ubble, deb debrr is, is, chun chunks of concr concr et e or or anyt hing else at at ha hand. nd. Per ha haps ps a knif e, or or even even a gr en enade ade.. J ust ust r em emem ember ber t o pu pull t he pin. Or not . "Ju "J ust drive dr ive dow down t hat r oad, until nt il you get blown blown up" - General ener al George George Pat Pat t on, abou about r econ econnaiss aissan ance ce tr t r oop oops SURVI VA SURVI VAL L This is t he ar ar t of st aying alive, alive, and and – possibly – keepin keeping g ot ot he herr s alive alive wit wit ho hou ut t he use use of Violenc Violence. e. While it i t might sou sound bor bor ing, ing, it will let you make it t hr ou ough gh t he day, day, laughin laughing g at at your your clumsy clumsy com compa panion nions sa as s t hey f all over an and d br ea eak k t heir legs. Fir Fir st Aid Ina addi dditt ion t o pa pat ching your your self up, you can can count count er act po poison isoning, ing, dise di sea ase, se, r adia di at ion an and d all sor t s o off st uf f . Yo You uc ca an do t his t o y you ourr squa squad d ma matt es t oo oo,, ma making eve everr yon yone else wa want nt t o keep you ali ali ve.
Per cept cept ion ion The ar ar t of not wa walking lking ont o a land land m mine, ine, a live bom bomb, b, an an un unst able t en entt h-st ory f loor loor , a killi ki lli ng zone, zone, t oxi c w wa ast e, or or anyt hing else. else. Also helps you f ind t hings hings such such as as dinner dinner and enemy en emy sniper sniper s. Stealth How t o st ay hi dden, how how t o hide st uf f , and and how t o snea sneak k up on on som someo eone ne so so you you can can st ab t hem t o dea deatt h wit wit ho hou ut anyone yone no not icing. icing. Ve Verr y use useff ul f or moving ar ou oun nd wit wit hou houtt get t ing shot shot at , or or r unning nning awa away. y. Tact ics ics Car ef ul st udy of of t he com compo posit sit ion of t er r ain an and d milit ar y ass asset et s which which let s you you know know you your chanc chances es of of sur sur vival vival and/ and/ or killing ki lling t he enem enemy. y. Peo People ple wit h high Tact Tact ics scor scor es of of t en suf suf f er f r om de depres pressi sio on.
"They cou couldn ldn' t hit hit an ele elep phan hant at t his dis dist . . . . " - Maj or - Gener eneral al J ohn Sedg Sedgwick, ick, 9 May 186 4. Killed by a snipe sniperr dur dur ing ing the t he bat t le of Spot Spot sylv sylvan ania. ia. HARDWARE The use use of any and and all sor sor t s of of t echnica echnicall gadg gadget et s not not asso ssociat ciat ed wit wit h Violen Violence o orr St ea ealt lt h, Ha Harr dw dwa ar e is nif t y f or big explo explosio sion ns an and f ast , f ur ious ious f un (of (of t en ending in mo mor e big explo explosio sion ns) an and f or f ix ing st uf f so you you c ca an ha have mo mor e f un wit wit h it . Artillery How t o s shell hell t he living * * * * ou outt of anyon nyone e you you don don'' t like, assu assum ming you ha have ve t he r ight
weapo wea pon n on h ha and. Also can can be used used when spo spott t ing f or ar t il ler y, assu assumin ming g you ar e lucky enou en ough gh t o have have 1 1)) A r adio and and 2) A llies lli es n nea earr by. Use Use Ar t iller y t o shoot shoot mort ar s, cann canno ons and an any ot ot he herr kind kind of indirect , explo explosiv sive e f ir e. Demolit Demolit ions ions The power power t o ma make and and plant plant chemical chemical compo compou unds t hat t ea earr apa parr t building buildi ngs, s, people, people, and and t anks ali ali ke. Also Al so handy handy t o avo avoii d bl blow owing ing your your self up whe when n plant plant ing a bom bomb, b, a land land mine or or a claymor claymor e. Driving Making t he t r acked, acked, wheeled, wheeled, f lying lyi ng,, sail sailing ing t hings hings mov move e abou aboutt wit ho hout ut caus causing ing dam damag age e to you you an and your your f r iends. iends. Used Used t o ope operr at e an any and and all kin ki nds of of vehicles, vehicles, r eg ega ar dless of of t ype. ype. Repair The r ep epa air skill is used used t o f ix anyt hing hing, be it r upt ur ed ga gas ma masks, j ammed guns guns,, f lat lat t ir es or f lash lashlig light ht s wit h dea dead d bat bat t er ies. ies. I t can can also lso be us used t o j ur y-r ig st uf f so t ha hatt it wor ks when wh en it shou shouldn' ldn' t . Hand Handy! y! "Gent "Gent lemen, lemen, we ar e being killed on t he beaches. beaches. Let s go go inland inland and and be killed. " ener al No N or man Cot a: Omaha Omaha Beach Beach,, 19 1944 44 Gener
EDGE Edge Edge is a special special at at t r ibut e, ava available ilable in i n equ equal am amou oun nt s t o all all player s. A player player ' s Edge Edge st ar t s a att 5, and and can can be incr incr ea ease sed d t hr ou ough gh pr pr oviding oviding en entt er t ainm ainmen entt value value t o t he ga game. Humo Hum or pr ovided in-gam in-game by t he char char act er should should be r ew ewa ar ded mo mor e t ha han n out out of ga gam me hum hu mor pr ovided vided by t he pla playe yerr . Not Not e t ha hatt Edg dge e is t ied t o t he pla playe yerr , not his cha char act er , and f ollow ollows t he play player er t o his ne next xt char char act er shou should t he f ir st one die. Edg dge e can can be used sed in a var iet y of of wa ways: ys: Extra Action One One poin pointt of Edg dge e can can be sp spen entt t o t ake an an ex ex t r a act act ion in a com comba batt t ur n. This can be done do ne on only ly once once per per t ur n, an and t he act act ion is t aken on t he char char act er' s t ur n. A player player doe does s
not ha have ve t o declar declar e in adva advance nce t hat he is spen spending Edge Edge t his way. way. I ncr ncr ease Chan Chance ce of of S uccess ccess One One poin pointt of Edg dge e can can be sp spen entt t o dou double ble a char char act er ' s bonu bonus s t o an any r oll. I f t he char char act er suf suf f ers a pen ena alt y t o t ha hatt pa parr t icula icularr r oll, Edg Edge e can can be s spe pen nt t o ha halve lve t he pena pe nalt lt y. Only Only one one point point of Edge Edge ma may be spen spentt t his way way per per dice di ce r oll. Weird Stuff When Wh enev ever er som somet hing com comes up t ha hatt isn' isn' t r ea eally lly cover cover ed in t he r ules, but but a pla player yer want s t o t ake a shot shot at it , he he can can us use his Edg Edge e at at t r ibut ibut e t o t r y it . To do so, he r olls a dice against ag ainst a TN as usua usuall (see ( see Rolli Rolli ng Dice, below bel ow), ), adding his Edge scor scor e as as a bonu bonus s t o t he dice di ce r oll. This Thi s does not spen spend d Edge Edge in any any wa way, but Edge ma may be used used t o modif modif y t he dice roll. Not e t ha hatt som some st st uf f may be decla declarr ed impo impossible ssible by t he GM. GM.
"Yo "You r eall eally y can' can' t blame blame t he milit milit ary ar y f or want ant ing ing to go go to t o war. ar . T hey' hey' ve go got all t hes hese new t oys and and t hey wan wantt t o kn know whet her t hey wo wor k or or not . "
— Andy Rooney ROLL OLLI NG DI DI CE When Wh enev ever er som someo eon ne at at t em emp pt s t o do so somet hing wh which ich is i s cove coverr ed in t he skill skill s, t he char char act er r olls olls a dice an and adds adds t he bon bonus o off his skill skill t o t he dice r oll. I f he sco scorr es high highe er t ha han n a Tar Tar get Num Numbe berr (TN) set by t he GM, GM, he su succee cceeds at at his t ask. I f he r olls low lower , he f ails. I f he r olls lowe lowerr by a pa par t icular icular ly large lar ge am amou ount nt , som somet hing goe oes s wr wr on ong. g. The lower lower t he num number ber , t he worse worse t he r esu esult . TNs shou should be b e det er mined ined by conside considerr ing t he cha chance nce t he char char act er ha has s of of com complet ing ing it . Dice Type
Any t ype of of dice di ce can can be u used sed t o play, play, depe depending nding on t he playing playing gr ou oup' p' s desir desir e f or r ando ndom mne ness ss.. The mor mor e sides t he dice ha h ave, ve, t he higher t he r andom domne ness. ss. Also Al so,, TN s shou should ld be higher in gam games using using dice wit h ma many ny sides t han in gam games wit wit h f ew ewer er - sided dice. di ce. Unles Un less s t he GM GM want want s t hings hings t o be r ea eally lly ha harr d – o orr ea easy sy – of cou cour se Dist r ac Dist actt ion ions Dist r act ions ar e an anyt hing ann annoying oying,, unc uncom omff or t able or even even f unn nny y happen happening ing t o divide t he char char act er ' s a att t en entt ion ion. Exam Examp ples inclu include de a air ir st r ikes, ikes, ear ear t hq hqu uakes, kes, get get t ing sho shot at , or or being in a moving oving vehicle. vehicle. De Depe pen nding on t he int en ensit sit y of t he dist r act ion, ion, sho shoo ot ers er s suf suf f er som somew ewhe herr e bet we ween en a -1 and -5 pe pena nalt lt y. This Thi s p pen enalt alt y ap applies plies t o all all skill sk ill r olls, not not only Rule of One W hen henev ever er a cha char act er ' s dice t ur ns up up a “1”, “1”, som somet hing f unn nny, y, but anno noying, ying, happ happen ens. s. Guns j am, cov cover f alls aw away, r ecoil ecoil sma smacks t he char char act er in t he f ace. W hile not not t ied t o any ga game mecha mechanics nics,, t he hese se gli glitt ches cau cause ot ot her char char act er s t o la laug ugh, h, and and may may r eq equir uir e t he char char act er who glit glit ched ched t o t ake som some kind of of unwa want nt ed act act ion. ion. The cha char act er who glit ched ched ma may com come up up wit wit h som somet hing f unny himself himself , and and if t he GM GM likes li kes it , it ha happ ppen ens s and t he pla playe yerr will il l be r ew ewa ar ded wit wit h Edg Edge. e. I f t he GM GM comes comes up wit wit h som somet hing f unnier nier , t ha hatt ha hap ppe pen ns inst ea ead. d. "War is much t oo serio er iou us a mat t er t o be ent ent r ust ed to t he milit milit ary. ar y. " eor ges Clemenceau Clemenceau — Georges COMBAT RULES Whenev Whenever er one or or mor e char char act er s a att t em empt pt t o mu mur de derr any ot he herr s, an and t he ot he herr side side is awar e of t he heir ir at t em emp pt s, t he hes se r ules ar e use used. d. I f t he ot he herr side is una unaw war e, t he hey' y' r e st at ic t ar get s, an and pr pr ob oba ably j ust ust going oing t o die. die.
I nit iat iat ive ive When co comba batt st ar t s, all all char char act er s imm immed edia iatt ely ely declar declar e t he heir ir act ion ions. Along Along wit wit h t heir act ion ions, t he hey y pr ovide ovide me me wit wit h an an app apprr opr iat iat e skill skill r oll f or t ha hatt act ion ion, an and an an init init iat ive r oll. This init iat iat ive r oll will will det er mine ine whe when n t he hey y t ake t he heir ir act ion ions. When at t acked, cked, t he GM r olls olls you your char char act er ' s de deff ense nse r olls t o det det ermine ermine whe whett he herr you your char char act er s ha hav ve been bee n hit or no nott (at (at t ack and and def def en ense se r ules ules det ailed below). below). Player layer s m mu ust declar declar e on on t heir act ion wh whet et her t hey wa want nt t o use Edge t o dodg dodge e at at t acks t ha hatt t ur n or not . Edge spen spentt in t his wa way will will be app applied lied on on all def en ense-r se-r elat elat ed Sur Sur vival/ vival/ Melee Com omba batt r olls unt unt il t he playe layerr ' s ne next xt t ur n. So, t o boil boil down down the t he new com combat bat sequ sequence: ence: 1. GM GM declar es t he beginning of a com combat 2. Player Players s declar declar e act act ions 3. Pla Players yers r oll dice t o det det er mine ho how w well well t he hey y pe perr f or m t heir act ions ions 4. Pla Player yer s r oll init iat ive t o det er mine wh when en t heir individua individual act act ions ions t ake place place 5. Pla Players yers declar declar e whe whett he herr or not t o use use Edg dge e f or any def ense rolls t ha hatt t ur n. 6. GM GM per f or ms st eps 2 t o 5 f or any enem enemies ies and and alli alli es (NPC (NPCs) 7. GM GM det er mines ines chang changes es t o t he bat bat t lescape lescape base based d on Playe Playerr and NPC NPCs act act ions, ions, t heir succe success ss or f ailure, and and cir cir cum cumst ant ial st st uf f . 8. Rep Repea eatt st ep eps s 2 t o 7 un untt il com comba batt en ends. ds. Combat T ur ns A comba combatt t ur n is som somew ewhe herr e bet bet we ween en t wo and and f ive seco seconds nds long. long. Du Durr ing t his t ime, ime, ea each char char act er ge gett s t o do do one one t hing. hing. Things Th ings include shoot shoot i ng a gu gun, n, st st abbi ng someon someone, e, t hr ow owing ing a gr gr en enade, ade, or r un unning ning f or cove coverr . Cha Charr act act ers er s can can spen spend d one point po int of Edge t o do do t wo t hings hings in one t ur n, but no mor e t ha han n one one point may be spent spent t his way way ea each ch t ur n. Melee At t ac Melee acks ks To at at t ack som someo eone ne in melee melee,, a c cha harr act er r olls t he Melee Com omba batt skill. I f he is aw awar e of of t he at t ack, ack, t he def def en ender der r olls his Melee Com omba batt skill t o avo avoid id get get t ing pu punc nche hed, d, kicked, clubbe clubbed, d, st st abbe bbed, d, et et c. The at at t acker ker must be bea at t he de def ende derr ' s r oll in or or de derr t o hit hit him. him. I f he hit hi t s, he deals dama damage. Ranged anged At t acks W hen shoot shoot ing at som someon eone e or or som somet hing, a char char act er r olls a dice, di ce, addi addin ng his skil skil l wit h t he wea weap pon t ype ype being being us used as a bo bon nus. I f he at at t em empt pt s t o hit hit a t ar ge gett t ha hatt can cannot dodg do dge, e, t he GM set set s a f lat lat TN t ha hatt he must be bea at . I f t he t ar get is aw awar e of of t he sho shoot er ,
he ma may at at t em empt pt t o dog doge by r olling olling Sur Sur viva vival aga against inst a TN equa equall t o t he at at t acker cker ' s r oll. The t ar get may also also cho chos se t o f or f eit his next next act ion t o r oll Violen Violence ce + Su Surr viva vival t o avo avoid id get t ing shot shot . I f he scores scores high higher er t ha han n t he at t acker cker , t he sho shot misses isses.. I f he sco scor es low lower , t he sho shot hit s. A couple couple of t hing hings can can ma make sho shoot ing ing a lit t le mo mor e dif f icult icult . Range: Rang nges es ar ar e divided di vided int o P Point oint -Blank, Close, Close, Medium Medi um,, and and Long. Long. Point Point - Blank Blank shot s ar e so close close and and easy easy t he char char act er s ga gains a +2 bonus bonus t o his at at t ack r olls. All Al l point - blank blank shot shot s, r eg ega ar dless of gu gun n t ype, ype, ar ar e wit wit hin 5 met met er s or or so. so. Close lose shot shot s ar ar e wit wit hin t he wea we apo pon' n' s close close r ang nge, e, and suf suf f er no mo modif ier s. Medium shot shot s ar ar e f ur t he herr ou outt , and and suf suf f er a -2 pena penalt lt y. L Lo ong shot shot s su suf f er a -5 pen penalt y. Cover Cover:: Cover over is anyt anyt hing t ha hatt makes a shot shot ha harr der . Smo Smoke, dar dar kness, kness, r ubble, bbl e, or or scr een eens s of t er r if ied civil ians ians act act ing as as hum human wa walls lls all all count count as cov cover er . Dep Depen ending ding on on t he densit densit y of t he cove coverr , it can can cau cause a -1 t o -5 penalt penalt y on any at t acks. acks. W ounding ounding When Wh en a char char act er ha has s hit , he he r olls a di ce, a add dding ing his weapon weapon'' s damage damage scor scor e t o t he dama damage ge.. He also adds adds half ha lf t he am amount by which which t he at t ack r oll beat beat t he def def en ens se r oll t o dam damage ge.. The vict im t hen t akes t his am amou oun nt of damag dam age, e, and and suf suf f er s pen penalt alt ies depending on his wound. Healing A char act er wit h t he Fir st Aid skill can hea heall up wou woun nds he – or anyone yone else, else, if he wa want s t o – ha has s t aken. ken. To do so, so, he r olls a dice and and adds his Fir st Aid skill. For For ever ever y mult mult iplier of f ive t he dice t ur n up, up, he he hea als on one wou wound nd level. level. Any cha char act er can can on only ly benef benef it f r om Fir st Aid Ai d once once per per scene scene,, so once on one e at at t em empt pt ha has s been been ma made, he has has t o wa wait it f or t he GM GM t o let anyone nyone wor wor k on him aga again. in. A player may spen spend d Edge t o I ncr ease ease Chan Chance ce of Success Success on any any Fir st Aid Ai d r oll ma made on on him, him, even even if he he'' s no not t he one one r olling t he dice. Run Running Out of Ammo Ammo Occasio Occasion nally, when when t he GM GM deems deems it app pprr op oprr iat e or or t he char char act act er r olls a “1” “1” on a sho shoot ing-r ing-r elat elat ed r oll, t ha hatt char char act er r uns ou out of ammo. Aside f r om t r acking cking clips, clips, t he herr e is no mor more e advance advanced d amm ammunit ion t r acki ackin ng syst em em.. Basic Gear
All char char act er s st ar t wit h a unif unif orm, a ga gas s ma mask, and and a helmet helmet . The unif unif or m and and helmet helmet pr ot ect ect t he soldie soldierr s f r om t he ho host st ile env envir ir onm nmen entt and se ser ve t o ident ident if y f r iend iend and and f oe. The gas mask ask pr ot ect s aga against inst t he ho host st ile en envir vir on onm men entt an and d cause causes s peop people le a gr gr ea eatt dea deall of conf usion an and d mix -ups. "We "W e are ar e no not r et r eat ing— ing—we ar e advan advancin cing g in ano anot her dir ect ion ion. "
— General ener al Douglas Douglas M acArt acAr t hur hur
WEAPONS HEAVY WEAPONS Gun uns s kill kil l people people by shoo shoott ing met al pellet s at at t hem unt il t hey die. Be Becau cause se keep keeping ing t r ack of ammo is bor bor ing and r ules f or f ir e mo modes com complica plicatt ed, t his is not not include included. d. Cha Charr act er s occasio occasiona nally lly r un out out of am amm mo when when a dice r oll associa associatt ed wit h t he gun gun t ur ns up up as as a “1”, “1”, or when wh en t he GM GM says so. so. All t hese wea weap pon ons s ar ar e used used wit wit h t he Heavy Heavy Wea W eapo pon ns skill skil l specialt y. Light Light M G: Shor t 100 m; Mediu Medi um 250 m; Lo Long 500 m; Dam Damag age e 7; - 2 at t ack pen pena alt y if no nott set set up proper proper ly. Medium MG: Shor Shor t 160 m; Medium 400 m; Long Lo ng 80 800 0 m; Dam Damage 8; -4 at t ack pena penalt lt y if not set set up pr pr oper ly. Heavy MG: Shor Shor t 200 m; Medium Medium 500 m; Long Lo ng 90 900 0 m; Dam Damage 9; C Can an no nott be f ir ed if not set set up pr pr op oper er ly; Req Requ uir es a t ea eam m of 2 t o oper op er at e an and d car car r y.
Gr enade Launc Launcher her : Shor t 40 m; Medium M edium 100 m; Long Long 200 20 0 m; Da Dam mage as as gr gr en ena ade t ype Rocket Rocket Laun Launcher: cher : Minimum Mi nimum 15 m; Shor t 40 m; Medi um 100 100 m; Lon Long g 200m; 20 0m; Against inf ant r y, gr gr ou oups ps et c dam damag age e is as as a Gr en enade ade,, but it also also can can dam dama age ar mor ed t ar get s well. Flame Thrower: Shor t 10 m; Medium Medi um 25 m; Long Long 50 m; Da Dam mag age e 4; T ar get usually sually ign i gnit it ed, Can ignor ignor e cover in most most cases. cases. MELEE WEAPONS Dang Da nger erou ous s st st uf f used t o ki ll people people t he goo good d old wa way. Also Al so know known n as em emer er ge gency ncy combat combat solut solut ions f or desper desper at e soldi soldier er s wit wit h no no r eal wea weapo pons ns.. All Al l t hese hese wea we apo pons ns ar ar e em emplo ployed yed wit h t he Melee Com Combat bat skill skil l specia specialt lt y. Body (Self ): Damage 1 Body (Ot her her ): Damage 2 Knif e: Damage 3 Close Close Com Combat bat W eapo eapon: n: Damage 4 Debr is (anyt (anyt hing hing else): else): Dam Damag age e 1-5 1-5 , depending on on ma matt er ial an and d size si ze
SMALL ARMS Guns kil l people people by shoot shoot ing met al pe pellet llet s at at t hem unt il t hey die. Beca Becau use keeping keeping t r ack of am amm mo is bor ing and and r ules f or f ir e mo modes co complicat plicat ed, t his is no not inclu included. ded. Cha harr act er s occas occasion ionally ally r un out out of ammo when when a dice di ce r oll asso associat ciat ed wit wit h t he gun gun t ur ns up a as s a “1”, “1”, or whe when n t he GM says says so. All Al l t hese weap weapon ons s ar ar e used used wit h t he Small Small Ar ms skill specia specialt lt y. Pist ol: Shor t 10 m; Medium Medi um 25 m; Lo Long ng 50 m; Dama Damage 4 Revolver: Shor t 12 m; Medi Me dium um 3 0 m; Long Long 60 m; Dama Damage ge 5 SMG SM G/ Carbin ar bine: e: Shor t 40 m; Medium Medi um 100 m; Long Long 20 0 m; Dama Damage 4 Shot gun: gun: Shor t 2 0 m; Medi um 50 m; Long Long 100 m; Dam Dama age 6; - 1 dam dama age at at Medium Medi um r ang nge, e, -2 dam damag age e at Lon Long g r an ange ge Assau Ass ault lt Rif Rif le: Shor t 6 0 m; Medium Med ium 150 m; Long Long 30 300 0 m; Dam Damag age e5 Bat t le R Rif if le: le: Shor t 80 m; Medium 200 m; Long Long 400 m; Dam Damag age e 5; -2 at t ack ack pena penalt y if not st at ion ionar y Snip Sniper er Rif le: Shor t 20 200 0 m; Medium 500 m; Lo Lon ng 100 1000 0 m; Dam Damag age e 6; -2 at t ack ack pena penalt lt y if not set set up pr pr op oper er ly; - 4 pena penalt lt y if no nott set up an and mo moving. ving.
TH ROWI N G WEAP WEAPONS Unlike ot her r ang nged ed wea weap pon ons, s, t hr ow own n wea weap pon ons sa arr e one one-shot -shot t hings, hings, which which don' t r un out out of am amm mo only only when you have have a bad bad dice d ice r oll. Once used, used, t hr ow own n wea weapo pons ns must must be r et r ieved bef or e you you can can use use t hem aga gain. in. Of t en an impo impossible ssible t ask, ask, since t hey blow up. All t hese wea eapo pons ns use t he Thr owing skill skil l specialt specialt y. Knif e: Shor t 6 m, Medium 15 m; Long Long 30 m; Dama Damage 3; no poin pointt -bl ank r ang nge e Gr enade: enade: Shor t 10 m; Medium Medi um 25 m; Lon Long g 50 m; Damag Damage e 7; damage damage not not incr ea eased sed f or accur ccur acy, acy, can can t arg ar get grou gr ound, nd, no nott ene enem my, dam damage incr incr ea ease sed d in t ight condi conditt ions N apalm Gr enade: enade: Shor t 10 m; Medium Med ium 25 m; Long 50 m; Damage Damage 2; damage damage not not increased increased f or accur ccur acy, can can t ar ge gett gr ou oun nd, not not en enem emy, y, bur bur ns f or f ive r ou oun nds unle unless ss choked. St un Gr enade: enade: Shor t 10 m; Mediu Medi um 25 m; Lo Long ng 50 m; Damag Damage e 0; 0 ; Usually Usually does no no act ua uall damag dam age, e, but disor ient s a and nd dist r act s op opp pon onen entt s and and c ca an give an an adva advant age. OTHER WEAPONS Ther e ar ar e ma many ot ot he herr we wea apo pons ns t ha han n t he on ones on on t his list li st , when when ap app pr op oprr iat e t he hey’ y’llll be be cr ea eatt ed an and put put int o t he gam game, e, an and per per ha haps ps ad added ded t o t he list . OTHE OTH ER EQUI PMENT Ther Ther e is ot ot he herr st uf f in t he cit y, w wa ait ing t o be u use sed d – and t o ma malf unct ion ion s spe pect ct acula cularr ly! Ther e is no ne need ed t o deve develop lop specif specif ic st at s or or r ules f or it . The GM GM will develo develop p r ules ules f or t hese hese t hings hings as as nece necess ssa ar y. J ust r oll t he dice an and apply apply t he corr corr ect modif ier s whe when n and and how ho w t he GM GM t ells you you t o.