Presentation With new update enchanter DPS DPS no longer average but high DPS, even enchanter DPS can be comparable to pure DPS class such as sk, assasins, and zero ray hw. With nowday equip enchanter can dish out 300k-500k dps outside special status, and 500k-1m dps during special status per normal attack especially against boss that has melee barrier. That damage not including damage from dual blow which can double enchanter dps. Enchanter can become hybrid between dps and tank via auto attack because more autoskill will attract more hate new, this theory is proved at s400, mamonea, and most boss in Iruna. As for survival, enchanter survival and soloing capability are high since we dont rely too much on poition also has good survival thanks to stoneskin and skills that make damage disable set proc more often than another class in Iruna. However enchanter suffers in mob killing rate since they had no AoE skills, also enchanter is buff reliant class which means you will take more time to kill buff delete delet e boss.
Profit / Cons Profit High DPS High survival Low pots consumption Dealt more damage at Melee Barrier boss (hidden skill??) Cons No AoE Buff reliant Outperformed by some dps class at low HP boss Need Right equipment to dealt high high damage
Ps: also please remove expensive equipment (except for most advanced equip such as FAW, Cherose, and Gram) since you can get full equip for damage set around 300m-500m (not most advanced gear, but at least can dealt 200k-300k dps per attack).
Build Nowdays Mainstream Auto Attack Build INT>DEX>AGI (at least 300 AGI)>VIT>GLB This is DPS build that more focused at evasion: Make your AGI to 256 and VIT to 170 first for survival and solo MQ, also dont forget add INT and DEX at early level (at least 100 INT and 70 DEX). After AGI reach 256 its up to your preferance. This build has good survival also can dealt high damage and this is my current build. This build can use hiereus full effect.
INT>DEX>>VIT> AGI (at least 256 AGI)>GLB This is DPS build that more focused at evasion: Make your AGI to 256 and VIT to 170 first for survival and solo MQ, also dont forget add INT and DEX at early level (at least 100 INT and 70 DEX). After AGI reach 256 its up to your preferance. This build has more HP than previous build also can dealt high damage. This build cant use hiereus full effect.
AL Crysta I found that 6 purple line only give 2% autoskill rate (4% if you had full glb & rlb) so I recomend Cyan apos
Recommended AL Crysta ▲ Ouvel ATK +6% MATK +6% MaxHP -10% MaxMP -10% ▲ Halios (Recommended) Autoskill +5% Hate rise +20% ASPD +20% ▲ Vatendeth (Recommended) Melee R +10%, Magic R +10%, Hate rise -20%, Melee pierce +15%, Magic pierce +15% ▲ Gatekeeper If the status had more than 350, is obtained by adding the Effect corresponding to the relevant Status ▲ Spikeleon Ailment R + 10% Magic evasion + 10%. Melee & Magic power increase of an element depending on the week day ▲ Sauro II (Recommended) Melee +3% to all elements, All magic +3%, Delay -0.5 sec, Autoskill +2%
Equipment I will add newest gear aslo rank equipment at this section since each gear has effect. I dont give stats to all gear, I only give stats to some gear that tr y before. Notes A B C High (potentially Normal (60k-80k, Low (30k-60k) Damage (D) over 100K) B+ 80k-100k) High Normal Low Proc Rate (P) Has good survival Has survival stats No Survival Stats Survival (Sr) stats Good Stats Fair stats Normal stats Stats (St) Ps: NA means it has no autokills, but still relevant for enchanter
different autoskill D Ver low (bellow 30k) Very low Has negatives
Moderate stats
Weapon Dim Sword IV – D=A+, P=D, Sr=C, St=D, O=B (Dark Magic, Highest autoskill damage) Recommend Dia Espada – D=D, P=A, Sr=C, St=C, O=D (Netural magic, No longer relevant for enchanter) Kutune Sirka II ( Matk buff) Giblekening – D=B, P=B, Sr=C, St=B, O=B (Water Magic) Etincelle – D=B, P=B, Sr=D, St=B, O=B- (Fire magic, has hidden minus melee resistance) Nilm – D=B-, P=B, Sr=C, St=C, O=C (Netural Magic) Sinbad IV (Evasion buff) Hiereus II – D= NA, P= NA, Sr=A, St=A+, O=A (place magic autoskill xtall here) Gram – D=B, P=B, Sr=C, St=A+, O=A- (Dark magic, Best spellbrust weapon) Recommend
Caliburn – D=B-, P=B, Sr=A, St=A, O=B (Light magic, For semi-survival) Earthquake Bell – D=A, P=B, Sr=C, St=A, O=A+ (Earth magic, Best damage set so far) Recommend
Armor Bellow of Order (Damage set if you use nail or bow) Add gear Sage Hat re up – D= NA, P= NA, Sr=C, St=A, O=A (Place magic autoskill xtall here) Recommend Doggy ears reup – D= NA, P= NA, Sr=A, St=A, O=A (Place magic autoskill xtall here) Recommend Magia Hood II – D=B, P=B, Sr=C, St=C, O=B ( Random magic autoskill, inconsistent damage) Fallen Angel Wing – D=B, P=B, Sr=C, St=A, O=B (Dark Magic, boost 20% matk) Recommend Angel Ring – D=B, P=B, Sr=C, St=A, O=B (Light Magic, boost light magic) Cataract Helm – D=B+, P=B, Sr=C, St=B, O=B+ (Water magic, outdamage gible damage) Special Javali Bangle (Reduce attack Interval buff) Recommend Ring of Illusion (Evasion Buff) Festan Ring – D=A+, P=B, Sr=C, St=C, O=A (Magic autoskill depend on day, damage comparable with dajarte if you had correct origin level) Recommend Spell King Ring (Only use if Slot) Craft Guide Book (Only use if Slot) Crysta Dajarte – D=A+, P=D, Sr=D-, St=C, O=B (Dark magic, highest autoskill damage) Cherose – D=B+, P=B, Sr=C, St=C, O=A (Earth magic, 2nd highest autoskill xtall damage) Pretortoise – D=B-, P=B, Sr=C, St=C, O=B ( Wind magic, cannot paralyze enemies) Leviathan – D=B, P=B, Sr=C, St=C, O=B (Water magic, lower damage than gible) Ifrit – D=B, P=B, Sr=C, St=C, O=B (Fire magic) Gewalt – D=C, P=A, Sr=C, St=C, O=B+ (Light magic) Enfar – D=D, P=A, Sr=C, St=C, O=D (Dark magic, Lowest damage) Frederico (Put to weapon that has autoskill) Sauro II (Put to weapon that has autoskill) Praldy (Put to weapon that has autoskill) Pole (Put to Add gear that has autoskill) Agirajarma (Put to Special gear that has autoskill)
Gerust (Put to Weapon that has autoskill) Mezzaluna
Before you play as enchanter, I really recomended you learn about phrase system. This strategy utilize multiple gear change at once. Qadal play important role for enchanter DPS. Qadal is level 240 skill which add magic overheat gauge each time you use it (max 100%) and at level 260 you will got Limit Break. What is Qadal? Qadal is a neutral magic attack followed by buffs Increase MATK&ATK, DEF&MDEF, and autoskill rate. Its duration is Increased or decreased by number skill delay at your gear. Power increases as Magic Overheat increases. Reduce attack interval if Magic Overheat is 90~99%. If you cast this skill and Magic Overheat is ≥60%, HP is reduced to 0. However this effect replaced with cast this skill and Magic Overheat is ≥70% (sometimes ≥60%), Magic Overheat become 30% and you lose all Buff. This skill is nice, but because its limitation, enchanter cannot reach its full potential until you unlock Limit Break at level 260. What is Limit Break? Limit Break is skill to prevent Qadal negatives when you cast it at Magic Overheat ≥70%. After this skill duration over, you will gain autoskill buff (which replace enchanter Draw skill buff) for 2 minute. This skill will not overwrite with Limit Break buff from bishop, so dont worry if you party with bishop.
Gear Set DPS set This set is main enchanter damage source. You need 4 gear with “autoskill” stats (please differ this with “autoskill rate”) to maximize your DPS. However, remember that “Dont put any gear with autoskill with Xtall that consume autoskill” (example: Iniliba, Dajarte, Cherose, etc) becasue it will kill autoskill from your gear that placed with unless for certain cases (such as put any magic autoskill xtall to Bellow of Order because you want it stats instead its auto). Gear set Example: Gram-Frederico Struggler Up- Dajarte Fallen Angel Wing-Pole Festan Ring-Agirajarma Or Earthquake Bell-Frederico Struggler up-Cherose Sage Hat reup-Cherose Festan Ring-Agirajarma Mpcost+Low Aspd Set Combination between low aspd gear with Mpcost gear. If you dont have Spellboost pet skill, you can put one Spellbost on any gear instead. Here list low aspd gear that you can use Example: Amber Sail IV (Nail) Muramasa/Masamune series (Sword) Kotetsu (Sword) Lud Shield (Additional Gear) Any Special Nail (such as Stake Knuckle etc)
Gear set Example: Amber Sail IV-Kagan Deceiver up-Rossam Hydrangea Hat-Rossam Cratura Talisman-Rossam
Buff set Contains gear with buff autoskill such as kutune sirka etc. Gear set Example: Kutune Sirka Dragon Mail reup-Praldy Ghost Ring up Ring of Illusion (only use this if you dont have Quick Turn pet skill) Resistance Set Not different with most class Resistance set. Mainly used to pervent death after got buff delete. Gear set Example: Genius-Morbeelzem Bellow of Order-Iniliba Sieger Plate/Lucioscudo-Iniliba Cratura Tailsman-Iniliba
About Enchanter Playstyle Before you learn about enchanter playstyle, here some basic information that you must know as enchanter: 1. If you cast Qadal when magic overheat more than 70% without Limit Break you will lose all your buff also magic overheat become 30%. 2. Limit break duration is 20 second and only be actived if you reach over than 30%. Limit Break allow you to reach 100% magic overheat with Qadal. 3. By casting qadal when your magic overheat reach over than 95%, you can get special status which give huge matk and autoskill boost also reduce attack interval. 4. Special duration based on your skill delay, more skill delay more duration you had (cap 20 seconds). With +6 skill delay you can get 20 second special status durati on. 5. Why you need Low aspd + Mp Cost set? Low aspd + Mp Cost set main purpose is to prevent auto attacking when you fill Magic Overheat gauge. After you knew about basic Qadal+Limit Break Combo, lets move to enchanter playstyle strategy: 1. Spam Qadal until magic overheat reach at least 59% with mpcost+low aspd set. 2. If my magic overheat reach >59%, active Limit break then continue spam Qadal until you reach at least 75% magic overheat, active Spellboost at this moment before you launch your last Qadal (this cast will make your magic overheat become 95%-100%). 3. Before you launch your last Qadal (before magic overheat reach over 95%), you can switch to +skill delay set, buff set, or damage set up to your preference. 4. Cast Qadal to make your Magic Overheat gauge become 100%. 5. Switch to buff set before start dealing damage to enemies (optional) 6. Change to Full damage set once special status buff appear, cast Qadal again if there are any time left from Limit Break. 7. Change special equip to Javali if you run out special status, repeat step 1 if your magic overheat bellow 95%. Personally, I pefer switch to buff set that has no – Skill delay rather than using +Skill delay set
because it lower your survival also Limit Break duration is 20 second which mean you had time to cast Qadal twice before you run out Limit Break buff. So here enchanter DPS flowchart:
Skill changes Due to new update, some skills effect is changed Enchant Weapon Autoskill damage is increased Origin Affect Magic Blade element, for example if you use Origin Lv1 Magic Blade become “Ignis Blade” which has Fire Element Magic and has Melee to Earth. Affect Enchant weapon proc rate, for example if you use Origin Lv1 Fire Lance will proc more than other Magic. Magic Blade You can use Origin to change Magic Blade Element (explained above) which means Dia Espada no longer relevant to Enchanter Qadal Limit magic overheat changed from 40%-60% to 50%-70% (Qadal negative if you active it more than its Limit), also remove instant die negative to remove all buff and magic overheat become 30%. Limit Break Increase duration from 10 second to 20 second
Enchanter Hidden??? When boss has melee barrier, enchanter autoskill damage become higher than usual. For example, normaly I can dealt 70k-90k each auto at Inliba, but when he active his melee barrier (when my normal attack damage become 1) my autoskill damage become 100k-120k each auto. This condition always happend even at other boss such as Kagan, Grapagos, Meelis, etc. During this condition, Gram and Fallen Angel Wing damage can be comparable to Cherose even at Meelis (Wind type boss). I dont know what skill that make Enchanter can do such damage (Enchant weapon or Qadal magic overheat??). So, with this you can kill some boss faster than Sk or sin :3
Dim Sword IV [Swords] [url=https://postimages.org/][img]https://s7.postimg.org/653rb0btn/Dim-sword-iv.png[/img][/url] Description: ATK: 235 Magic Sword, All stats +5 Hidden: When attacking, chance of magic attack Complete: STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Autoskill Review: Dark element magic autoskill sword. For now, this weapon deal highest raw autoskill damage, as high as Dajarte but without negatives. However this sword has mediocre s tats and low autoskill proc rate. This sword will be shine in Special Status condition.
Gram [Swords] [url=https://postimages.org/][img]https://s7.postimg.org/c7be15d0r/Gram.png[/img][/url] Description: ATK: 300 Magic Sword, Dark Element, Spell Burst +10%, ATK +16%, MATK +16%, Autoskill +3%, Magic attack chance. Complete: Melee to Light +20% ATK +16% MATK +16% Autoskill +3% Spellburst +10% Autoskill Review: Dark element magic autoskill sword. This sword stats is perfect for enchanter. ATK & MATK +16% with +10% Spell Burst will make you dealt high damage on boss. But its autoskill damage just rank B which quite average for Magic autoskill damage, even tough Gram autoskill damage can be reach rank A if you against melee barrier boss/mob. Earthquake Bell [Canes] [url=https://postimages.org/][img]https://s7.postimg.org/cwu6dldl7/Eqbell.png[/img][/url] Description: ATK: 277-283 DEF: 15 Earth magic +20% MATK +8% Autoskills +5%, Magic attack chance by attack Complete: Earth Magic +20% MATK +8% Autoskill +5% Autoskill Review: One of most balanced enchanter weapon with high autoskill damage. EQ autoskill damage almost as high as dajarte, but no negatives. This rod will be shine at Earth autoskill magic set (which means you need cherose). This rod almost had no negatives. Caliburn [Swords] [url=https://postimages.org/][img]https://s7.postimg.org/9d88nvim3/Caliburn.png[/img][/url] Description: ATK: 275-290-305 Magic Sword, Light Element, MATK +15%, Melee R +10%, Magic R +10%, Magic Attack Chance by Attack Complete: Melee to Dark +20% MATK +15% Melee R +10% Magic R +10% Autoskill MaxHP +30% Review: This sword function is for defensive purpose, however this sword can become Light element autoskill damage set for enchanter. In my opinion, this sword is great for semi-defensive set since you can use this sword with Wizard Crysta for more magic resistance and Light magic boost purpose. Giblekening [Swords] [url=https://postimages.org/][img]https://s7.postimg.org/9ei6h9a57/iblekening.png[/img][/url] Description: ATK: 250 Magic Sword, ASPD +20%, MATK +6%, Magic attack chance by attack, Small ATK up by Lv, Small MATK up by Lv Complete: ASPD +20% MATK +6% Autoskill [X = 0.40 * Lv] [ATK up by X] [X = 0.50 * Lv] [MATK up by X] Review: Magic sword with Water element magic autoskill. Nothing special with this weapon unless you pair this sword with Cataract Helm. This sword autoskill damage is lower than Cherose but higher than Leviathan. Etincelle [Swords] [url=https://postimages.org/][img]https://s7.postimg.org/ylxnvfi4b/Etin.png[/img][/url] Description: ATK: 240 Flame element, fire magic up by STR, Burn rate +5%, Magic pierce +16%, MATK +7%, Magic Sword Complete: Melee to Earth +20% Melee to Fire +10% MATK +7% Burn +5% Magic Pierce +16% [X = 0.02 * STR] [X + 5] [Fire Magic up by X] Autoskill Melee R -15% If [Mage] then Autoskill +5% Review: Magic sword with Fire element magic autoskill. Etincelle autoskill damage is similar with Gible damage, but has inferior stats than gible. Als o, this sword has hidden -15% Melee resist so be careful if you fight Melee damage orientated enemies. Good for beginner since its price is cheap.
Dia Espada (Strengthened 1) [Swords] [url=https://postimages.org/][img]https://s7.postimg.org/mmgqit95n/Dia-_Espada.png[/img][/url] Description: ATK: 195 magic sword MATK +5% probability magic attack no magic +20% Complete: MATK +5% Neutral Magic +20% Autoskill Notes: Trade × Review: An infamous old day enchanter weapon. This weapon proc rate is very high, however its damage is very low. After enchanter Origin skill update, this weapon isnt re levant again either for Auto Attack or Magic Blade enchanter.
Fallen Angel Wing [Additional] [url=https://postimages.org/][img]https://s7.postimg.org/tdemkyxhn/Faw.png[/img][/url] Description: DEF: 5-11-25 MATK +20%, MaxMP +20%, Melee to Light +10%, Magic Attack Chance by Attack. Complete: MATK +20% MaxMP +20% Melee to Light +10% Autoskill Angel Ring [Additional] [url=https://postimages.org/][img]https://s7.postimg.org/tdemkyxhn/Faw.png[/img][/url] Description: DEF: 18 Light magic +3% MATK +15% Heal recovery +10% Magic attack chance by attack Complete: Light Magic +3% MATK +15% Heal Recovery +10% Autoskill Cataract Helm [Additional] [url=https://postimages.org/][img]https://s7.postimg.org/7fi5qoxrf/Cataract.png[/img][/url] Description: DEF: 16-22 when ATK · MATK +5% Heal reward +10% attack, magic attack with probability (hidden correction: water magic +10%?) Complete: ATK +5% MATK +5% Heal Reward +10% Autoskill If [Lv > 250] then Water Magic +10% Magia Hood (Strengthened 1) [Additional] [url=https://postimages.org/][img]https://s7.postimg.org/9616souvf/Mhood.png[/img][/url] Description: DEF: 13-15 when MaxHP · MP increases MP cost -15% attack as Lv, magic attack with probability Complete: [MaxHP up by Lv] [MaxMP up by Lv] MP Cost -15% Critical rate -15% [Adventurer] Autoskill Autoskill Autoskill Autoskill Autoskill Autoskill
Festan Ring [Special] [url=https://postimages.org/][img]https://s7.postimg.org/wayrzc63v/Festan.png[/img][/url] Description: DEF: 0 A token of appreciation from Nixe, Magic attack chance b y attack
Mission Reward:【King of the Sun 】 Notes: Magic attack element changes depending on the day of the week: Monday: Neutral (Qadal). At MATK 6000, ~16000 damage. Tuesday: Fire (Meteor storm). At MATK 6000, ~16000 damage. Wednesday: Water (Blizzard). At MATK 6000, ~16000 damage. Thursday: Wind (Thor Hammer). At MATK 6000, ~16000 damage. Friday: Earth ( Earthquake). At MATK 6000, ~16000 damage. Saturday: Light (Nemesis). At MATK 6000, ~13000 damage. Sunday: Dark (Bandit). At MATK 6000, ~13000 damage. Slot Review: Magic autoskill depending on the day (see Notes). This spec damage do low damage, however it will be different story if equipped to enchanter. With correct Origin level, this spec damage can be comparable with Dajarte, even better if you use it against appropriate mob. Another
great side from this spec, this spec is MQ reward and always slot. Only use this spec during special status condition for more DPS.
Magic Attack Crysta Ifrit, Leviathan, and Pretortoise These crystal has same aspect, so I compile these three xtall. Both Ifrit, Leviathan, and Pretortoise has same stats, damage output, and autoskill proc rate. The only aspect that make each xtall different is their element, Ifrit is Fire element, Leviathan is Water element, and Pretortoise is Wind element. However, Pretortoise has more advantage for some enchanter because you can use Origin lv 3 to increase its damage, which means more Thunderbolt autoskill will be proc. Please note that Pretortoise cant paralyze enemy, paralyze status comes from Thunderbolt autoskill. Cherose Earth element magic autoskill xtall. Different from default Magic elemental xtall, Cherose damage is surpisingly high. Cherose damage only lose to Dajarte in term of higest autoskill damage from xtall. After Earthquake Bell released, Cherose damage become more powerful. Moreover, you can use Origin lv 4 to increase Cherose damage which means more chance to stun enemies via Earth Pike autoskill. Cherose is one reason why Earth magic autoskill become as powerful as Dark magic autoskill. Gewalt Light element magic autoskill xtall. I believe that someone in this forum has test Gewalt. Gewalt damage is inferior compared to other magic autoskill xtall, it because ench has no skill to increase Light elemental magic damage. Fortunately, with right equipment, Light magic set can dealt 60k80k damage/auto (no spellbrust). But, you need some expensive stuff to make Gewalt become effective (see my Angel ring and Caliburn review). Dajarte Dark element magic autoskill xtall. Highest autoskill damage so far with poor autoskill proc rate. Dajarte damage is based on ATK & MATK which suitable with ench stats. But please remember that Dajarte has -11% Magic Evasion & Magic Resistance which will hurt your survivalbiliy. For safe play against high level boss, use only 2 Dajarte. Weapon Eve Pramia Fire magic autoskill nail. This is another infamous old day enchanter weapon. Its stats is inferior compared to other nowday famous ench weapon. But with correct gear setup, its damage can be equal with Dajarte that fully buffed with Ghost Ring up autoskill + Pauk al (but no struggler MATK steroid). Sadly, you will not have high MATK if use this weapon because this is claw weapon (which means no struggler) and no magic weapon attribute (which means you will not get extra ATK & MATK from enchant skill). However, maybe this weapon will get huge benefit when new add gear from lv400 Flammel released. Golden Kite Bow Wind magic autoskill bow. Same case with Eve Pramia, inferior stats, not magic weapon, and incompetible with struggler which make this add gear potential become limited but has high autoskill damage that can be compared to Dajarte (without struggler). Probably this weapon is outdamaged by Jupiter.
Mage Fighter Cloak Fire magic autoskill additional gear. Nothing special with this add gear except that this gear has higher autoskill damage compared to ifrit. However, because this gear stats is bad, you need good MATK xtall to cover it.
Non Autoskill Gear