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new dawn for the galaxy The galaxy has been a peaceful place for many years. Aer the ruthless Terran–Hegemony War (30.027–33.364), much eort has been employed by all major spacefaring species to prevent the terrifying events from repeang themselves. The Galacc Council was formed to enforce precious peace and it has taken many courageous eorts to prevent the escalaon of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Coun cil itself. Old alliances are shaering and hasty diplomac treaes are made in secrecy. A conconfrontaon of the superpowers seems inevitable – only the outcome of the galacc conict remains to be seen. Which facon will emerge victorious and lead the galaxy under its rule? The shadows of the great civilizaons are about to eclipse the galaxy. Lead your people to victory!
credits Game design Touko Tahkokallio Tahkokalli o Development, graphic design and rule book Development, Sampo Sikiö >>> samposdesign.com Game box cover and species illustra illustraons ons Ossi Hiekkala >>> archipictor.com archipictor.com
Extra Special Thank You for your help An Auo, Petri Savola, Ae Moilanen, Stefan E
Thank You for playtests and advice An Mentula, Jouni Heinänen, Olli-Pekka Vai Puurunen, Sally Londesborough, Oo Kataja, Tiin Sign up to vote on this title koski, Albert Kaikkonen, Matleena Muhonen, Iina UsefulSalohalme, senmäki, Susanna Louhesto, J Teemu Not useful Louhesto, Mikko Karvonen, Reko Nokkanen, Ilar kallio, Anoni Huhtala, Arto Klami, Veli-Ma J
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new dawn for the galaxy The galaxy has been a peaceful place for many years. Aer the ruthless Terran–Hegemony War (30.027–33.364), much eort has been employed by all major spacefaring species to prevent the terrifying events from repeang themselves. The Galacc Council was formed to enforce precious peace and it has taken many courageous eorts to prevent the escalaon of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Coun cil itself. Old alliances are shaering and hasty diplomac treaes are made in secrecy. A conconfrontaon of the superpowers seems inevitable – only the outcome of the galacc conict remains to be seen. Which facon will emerge victorious and lead the galaxy under its rule? The shadows of the great civilizaons are about to eclipse the galaxy. Lead your people to victory!
credits Game design Touko Tahkokallio Tahkokalli o Development, graphic design and rule book Development, Sampo Sikiö >>> samposdesign.com Game box cover and species illustra illustraons ons Ossi Hiekkala >>> archipictor.com archipictor.com
Extra Special Thank You for your help An Auo, Petri Savola, Ae Moilanen, Stefan E
Thank You for playtests and advice An Mentula, Jouni Heinänen, Olli-Pekka Vai Puurunen, Sally Londesborough, Oo Kataja, Tiin Sign up to vote on this title koski, Albert Kaikkonen, Matleena Muhonen, Iina UsefulSalohalme, senmäki, Susanna Louhesto, J Teemu Not useful Louhesto, Mikko Karvonen, Reko Nokkanen, Ilar kallio, Anoni Huhtala, Arto Klami, Veli-Ma J
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idea of th
A game of Eclipse places you in control of terstellar civilizaon, compeng for succes rivals.
On each game round you expand your c by exploring and colonizing new areas, re technologies and building spaceships to w with. The game ends aer 9 rounds, and t with most Victory Points wins. Victory P gained from controlling galacc sectors bales, forming diplomac relaons, re technologies, making discoveries and co Monoliths.
There are many potenal potenal paths to victor need to plan your strategy according to the and weaknesses of your species while p tenon to the other civilizaons' endeavor
game comp
x8
x4
x2
x4
x33
x16
x3
player materials In 6 player col
in six player colors
red, green, yellow, black, white), for each player: 14 plasc spacesh tures (8 Interceptors, 4 Cruisers, noughts), 4 Starbase Tiles, 33 P Cubes, 16 Inuence Discs, 3 Am Tiles
hexes 37 Sector hexes: 8 Inner x37
x1
bered 101–108), 11 Middle hexe 211), 18 Outer hexes (#301–318); Center hex (#001), 6 Starng Sec (#221–232)
x6
Player Boards (two-sided boards Sign up to vote6on this title
ply Board
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tiles 96 Technology Tiles (24 die x6
x1
Ship Part Tiles (17 dierent), 21
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9
2 6
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p r e p a r a t i o n s
4
5
7
8
1
3
12
You're Reading a Preview 14
Unlock full access with a free trial.
[1] Ship Part Tiles [2] Round Marker [3] Supply Board [4] Research track [5] Discovery Tiles [6] Ancient Ship Tiles [7] Orbital and Monolith Tiles [8] Damage Cubes [9]Trial Traitor Card Download With Free [10] Galacc Center hex [11] Galacc Center Defense System Tile [12] Sector hex stacks [13] Player Board [14] Pl ayer starng hex [15] Ships [16] Ambassador Tiles [17 ] Inuence Discs [18] Populaon Cubes [19] Colony Ships [20 ] Summary Card [21] Storage Markers [22] Storage Track [23] Technology Track [24] Reputaon Track [25] Interceptor 13
blue player’s play area 20
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game tech Tiles 2 players: 12 3 players: 14 4 players: 16 5 players: 18 6 players: 20
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outer sectors 2 players: 5 3 players: 10 4 players: 14 5 players: 16 6 players: 18
Set the Ship Part Tiles [1] and the Round Marker [2] on th Board [3]. Put the Technology Tiles in the bag and shue the random Technology Tiles (according to the number of play the bag and set them on their spots [4] on the Research Tr similar les on top of each other. Put the Reputaon Tiles bag and shue them. Shue the Discovery Tiles [5] and set t down on their spot on the Supply Board. Set the Ancient Ship Orbital and Monolith [7] Tiles, Damage Cubes [8] and the [9] likewise on the Supply Board.
Set the Galacc Center [10] hex in the middle of the table. Pl covery Tile face down on the Galac c Center hex and the Gala ter Defense System Tile [11] on top of it. Pla ce the Sector hex down in three stacks, Inner (I), Middle (II) and Outer (III) sec (according to the number of players) in separate stacks [12]. Starng Player Marker to the player who has spent the leas planet Terra, in the Sol system.
Beginning from the starng player and moving clockwise, e er chooses a starng hex and the accompanying Player Bo He then places his Starng Sector hex [14] in one of the si spots in the Middle sector area (two hexes away from the Ce the illustraon on le shows a three player setup). Place yo the starng spot closest to you. Put the rest of the starng h boards back in the box – they a re not used in the game.
10
11
Each player takes the following and puts them next to his boa You're a PreviewTiles, discs and cubes [15, 16, 17, 1 • allReading Ships, Ambassador color Unlock access Ship with aTiles free trial. • full 3 Colony [19] • a Summary Card, Acon Phase overview side up [20]
Download With Free Trial
extra discs? Note that you have three extra discs that are only used if you Research the Advanced Robocs or Quantum Grid Technologies.
starting layouTS
Each player places on his Player Board: • one Inuence Disc on each circle of the Inuence Track [17 • one Populaon Cube on each square of the three Popula (Money, Science and Materials) [18]; the rightmost square track (marked with a lighter background) is le empty. • one Storage marker of each color [21] on his Storage Tr Money marker at "2", Science marker at "3" and Materials
Each player then moves onto his starng hex: • one Interceptor Ship miniature [25] Sign up to vote on this title • one Populaon Cube on each of the Populaon Squares ( Useful with useful marked a Not Advanced squares, star), taken from the cor ing Populaon Track [26] • one Inuence Disc on the Inuence circle, taken from his
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game concepts
g a m e
c o n c e p t s
population Cubes Your civilizaon's
Technology Researching Technologies gives
populaon is represented by the small wooden Populaon Cubes in your player color. When your civilizaon expands to a new sector, it may be colonized by moving the Populaon Cubes on your Player Board to the squares on the sector hex. The more cubes you move to the hexes, the more Resources ( Money, Science, Materials) you produce. The lemost visible square on each Populaon Track shows how many units you will produce in each round (in the picture above, 12 Money, 21 Science, 15 Materials).
your civilizaon advantages. Some Tech nologies are required for upgrading certain parts of your Ships or building new Ships and Structures, while others make your civi lizaon more ecient (e.g. increasing your producon or giving you more Inuence Disc nologies are divided in three categories: Milita Nano Technologies. Researching a Technology gives you discount in further research of that searched Technologies are placed on your Play
resources Your hexes produce three kinds of Resources: Money, Science and Materials. Money is needed for using Inuence: controlling hexes and taking acons requires that you pay Money at the end of the round. Science is needed for Research: researching new Technologies requires that you pay Science. Materials are needed for Building: building new Ships and Structures requires that you pay Materials.
Ships Ships are used for ghting against other players and the non-player Ancients, as well as occasional exploring. There are four kinds of Ships: • Interceptors ; 8 available for each player • Cruisers; 4 available • Dreadnoughts; 2 available • Starbases; 4 available
interceptor
D re ad n
Bigger Ships cost more to build but have mo Ship Parts. Starbases are immobile.
The amount of each Resource you have is marked ship parts Each kind of Ship has its name with a Storage Marker on the Storage Track. The StorYou're Reading aown Preview blueprint on your Player Board. age size is unlimited. Players can customize their Ships Unlock full access with a free trial. during the game: the Ship Parts (preinfluence discs Your civiliprinted or gained with the Upgrade zaon's inuence is repreacon) on the blueprint give the Ship sented by the wooden InDownload With Free Trial its abilies. There are several dieruence Discs in your player cons ent types of parts: color. Inuence Discs are used to mark the hexes your • Cannons are used on each comcivilizaon controls. Also, bat round to aack enemy Ships. taking an acon requires you to move an Inuence Disc on Dierent Cannons make dierent the corresponding acon space. The lemost visible circle amounts of damage: each star is on the Inuence Track shows how much Money you have one point of damage. to pay at the end of the round to keep your civilizaon func• Missiles are like Cannons, but used oning (in the picture above, 2 Money). Thus, the more onlySign in the beginning of the hexes you control and more acons you take, the more up to vote on this titlecombat. Money you need to pay. Useful Not useful absorbs • Hull damage. Hull’s ability to absorb damage is marked with component limitations There is a limited amount of Ships, stars: each Hull symbol absorbs Populaon Cubes, Inuence Discs, Technology Tiles, Dis -
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Structures Structures are co-
wormholes Due to the galacc distances, star
lossal objects built on your controlled hexes. Orbitals provide your populaon a place to live ORBITAL MONOLITH in: each Orbital can hold a single Populaon Cube. Monoliths give you points at the end of the game. Structures are permanent objects which stay on the hex unl the end of the game.
Eclipse may move only using the wormhole netw exploring the galaxy is possible only through a wo
discovery Tiles Some hexes contain a Discovery Tile which is awarded to you when you rst take control of the hex by placing an Inuence Disc there. Each Discovery le is double sided: the face side has a benet (extra Resources, new Technologies, Ancient Ship Parts..) and the back side has a 2 Victory Point value. When receiving a le, you must immediately decide which side you use. The Discovery Tile benets are:
hexes The game board is built from hexagonal
es") during the game. Each hex represents a sect systems and may contain a number of colored P Squares which represent star clusters with world ing Resources.
game board layout example at game end
3x +8 Money, 3x +5 Science, 3x +6 Materials: move your Storage marker and discard the le. 3x Ancient Technology: you may take the cheapest Techcenter nology Tile you don't already have from the Supply Board Tile back ii middle sectors i Inner sectors and place it on your Player You're Reading a Preview Board for free. Discard the ii start sectors iii outer sectors Discovery Tile. Unlock full access with a free trial. 3x Ancient Cruiser: place one Each sector (Inner, Middle and Outer) has i ts own h of your unused Cruisers in In the of the game, only the Center the hex and discard the le. Download With Freebeginning Trial players' start sectors are placed on the table. The 6x Ancient Ship Part: you placed during the game. The Inner and Middle se may place this part in any of laid out in concentric circles around the Center h your Ships (returning an existsectors may branch freely outwards. ing part if needed); you may a lso keep the part next to your board and place it later with the Upgrade acon; if you later Inner sectors are numbered 101–108, Middle sec want to replace an Ancient Ship Part, it is discarded. 211, Outer sectors 301–318, Starng sectors 221 the Galacc Center is 001. Discovery Tiles kept as Victory Points are placed next to your Player Board back side up unl the end of the game.
3
reputation Tiles You receive Reputaon Tiles from combat. They are worth Victory Points at the end of the game.
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contents of a hex Useful
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6
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game round The game round consists of these four phases:
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action phase combat phase a c t i o n p h a s e
upkeep phase cleanup phase
Players take acons clockwise, one acon at a me Bales are resolved and sectors conquered Civilizaon Upkeep costs are paid and Resources produced Players move Inuence Discs from the acon spaces back to their Inuence Track and new Technology Tiles are drawn
action phase Starng from the player with the Starng Player Marker and moving clockwise, each player may take one acon or pass. This connues around unl all players have passed. The rst player to pass gets the Starng Player Marker for the next round. When taking an acon, move the rightmost Inuence Disc from your Inuence Track to your Acon Track. You may choose an Acon you have already taken. The more acons you take, the more Upkeep you have to pay at the end of the round, so remember to pass i n me! The possible acons are:
∑xplore ∏n∫luence r∑ search upgrade bu∏ld move
example! There is an example of a You're Reading a Preview full Acon Phase on pages 16–17. Unlock full access with a free trial.
Download With Free Trial gray squares The gray planets rep-
reaction (upgrade, build or move) Players who have passed may not take any other acons than Reacons, which are weaker versions of Build, Upgrade and Move acons (see Reacons on page 14). When passing, ip your Summary Card so that the dark, game round overview side is face up. This will help other players to see who have already passed.
resent worlds that are suitable for any producon. The gray Populaon Squares may receive a Populaon Cube from any of the three Populaon Trac remove a cube from a gray Populaon Squ may place it to any Populaon Track (ie. y have to remember which track it came from
advanced squares Sign up to vote onPlanets this titlewith a star
symbol represent harsher worlds that Useful Not useful are dicult to colonize. You may only place cubes in the squares marked with a star if you have researched the related
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explore acon lets your civilizaon explore the uncharted regions of the galaxy.
d c
explore
Choose one of the unexplored spaces next to a h you have a Ship or an Inuence Disc and turn from the corresponding stack (I, II or III) in it. If yo from a hex with only a Ship, it must not be "pinn Move on page 14).
b
A
A Game of Thrones 2nd Ed.
E
Show the hex le and choose to either place or d If you discard the le, your turn ends immediately are placed face up. If you decide to place the le lowing restricons apply:
Wormhole Generator If you have the Wormhole Generator Technology, you may place the hex so that there is only a half Wormhole connecng the placed hex and the hex you Explored from. In the diagram above, when using the Wormhole Generator, placements A, B, C and D would be legal, but E would not.
• the hex can be placed only to the spot that you • the hex must be oriented so that at least on Wormholes on the hex connects with a Worm one of the hexes where you have a disc or a Shi
In the diagram on the le, hexes marked with would be legal placements.
Hexes in Inner and Middle sectors are laid in circle the central hex; hexes in Outer sectors may bra wards (see layout example on page 7).
If the hex contains a Discovery symbol, put a Disco on it face down.
You're Reading a Preview
discovery symbol
the hex contains Ancient symbols, put that man ancient symbolUnlock full accessIfwith a free trial. Ship les on it, on top of the Discovery Tile.
Aer placing Download With Free Trialthe hex, you may take control of th
discovery tile back
ancient Ship
placing an Inuence Disc from your Inuence Tra hex. If the hex contains a Discovery Tile, you m when placing the Inuence Disc. All Discovery Tiles ble sided: the le back has a 2 VP value, and the has a bonus (see page 7). Show the face side of th ery, and immediately decide which side to use. are used as Victory Points are placed next to yo Board with the side showing the Victory Point v up.
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Important! Ancient Ships must be destroyed (see Not useful Useful the Inuence Disc may b Phase, page 18) before and the Discovery Tile taken. If there are Ships o players compeng for the same hex, the player w
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influence acon lets your civilizaon conquer vacant hexes or withdraw from hexes.
By selecng the Inuence acon, you may move up to two Inuence Discs. These moves may be: a c t i o n
s
Wormhole Generator
• from your Inuence Track, or • from a hex where you have an Inuence Disc
If you have the Wormhole Generator Technology, you may Inuence through a hex edge that has a Wormhole on just one side.
• to a hex that does not contain an Inuence Disc or an enemy Ship and is adjacent to a hex where you have a disc or a Ship, or • to a hex where only you have a Ship, or • back to your Inuence Track.
In the example below, Blue could Inuence hexes A, B, C, D and G, but not E or F.
d
G
The hex Inuenced has to have a Wormhole connecon to the hex where you have a disc or a Ship. In the example on the right, you could Inuence hexes A, B and G.
f A
Aer placing an Inuence Disc, you may acvate your Colony Ships to place Populaon Cubes on the Populaon Squares on the hex.
E
During the Inuence acon, you may turn two of your used Colony Ships face up, even if you choose to move no Inuence Discs.
important! Remember that You're Reading a Preview full access with a free trial. an Inuence removing a disc from a hex If you removeUnlock
Disc from a hex, you must also return all cubes from the hex to their respecve Populaon Tracks on your board. If With a Download Free Trial cube is returned from a gray (wil d) square, you may choose which Track it goes to. Similarly, if a cube is returned from an Orbital, you may return it to either the Money or Science Track.
you may use your Colony Ships at any me during your turn.
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diplomatic relations increase your producon and grant Victory Points.
dipl
Players can form Diplomac relaons when th connect. Diplomacy rules are not used in the two a player games.
diplomatic relations example In the example below, Green and Red may form Diplomac relaons with each other. Blue and Red may not, since Red's Interceptor is in a hex with Blue's Inuence Disc. Blue and Green may not form Diplomac relaons either, since their Interceptors are in the same hex.
diplomatic relations If one of the hexes where
an Inuence Disc gets connected through a Wor a hex where another player has a Disc, you and player may agree on forming Diplomac relaons w other. Diplomac relaons can be formed at any m of your turns. The connecon may happen either b or Inuence acons, or at the end of the Combat P page 21). There must be a full Wormhole conneco cannot use the Wormhole Generator Technology nect through a half Wormhole. You may not form Diplomac relaons if your Ship is in a hex with an opposing player's Ship or Inuence Disc, or vice versa.
If you both agree, give the other player one of your Ambassador Tiles and place one of your Populaambassa on Cubes on top of it. The cube may come from any of the three Populaon tracks. The Tile is placed on one of the free spaces on the other player’s Reputaon Track. The other player also gives you an Ambassador You're Reading a Preview Tile and a Populaon Cube. Place them on an empty space on your Reputaon Track.
Unlock full access with a free trial.
Ambassador Tiles on your Reputaon Track areFree worth 1 Victory Point at the end of the Download With Trial game. Note that your Reputaon Track also May hold either an Ambassador holds your Reputaon Tiles (see Combat on or a Reputaon Tile page 18) . If the board is full when taking an Ambassador Tile, you may discard Reputaon Tiles, returning them to the Reputaon Tile bag. May hold only an Ambassador Tile You may not have more than one Ambassador each player. You may rearrange the les on your Re Track at any maytitle not discard Am Signme, up tobut voteyou on this the Terrans have one space on Tiles. Note that Useful Not useful that may only hold an Ambassador Til e. May hold only a Reputaon Tile
breaking diplomatic relations Your Diplomac
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research acon lets your civilizaon develop new Technologies.
By taking the Research acTechnology name on, you may choose one available Technology Tile from the Supply Board, pay its Science cost (move the Storage Marker back y r wards on the Storage Track) o g e and put the le on your t a c Player Board on the track of its category (Military, Grid type cost or Nano). For each TechnolMINIMUM cost ogy of that category you already have, you get a discount shown on the lemost exposed space on the Technology Track. However, note that for each Technology there is a minimum cost you have to pay regardless of t he discount you have. There are three special types of Technologies:
Military Technologies
Neutron Bombs: If you have the Neutro Technology, you may destroy all the P Cubes from the hex aer the combat witho any dice (see Combat Phase on page 18) Starbase: You may Build Starbases. Plasma Cannon: You may Upgrade plasma Ca Parts. Phase Shield: You may Upgrade phase sh Parts. Advanced Mining: You may place Popula Cubes in the Advanced Materials squar with your Colony Ships. Tachyon Source: You may Upgrade Tachyon S Parts. Plasma Missile: You may Upgrade plasma Mi Parts. Gluon Computer: You may Upgrade gluo Ship Parts.
Ship Part: gives the ability to Upgrade this Ship Part.
grid Technologies
Build: gives the ability to Build this Ship or Structure.
Gauss Shield: You may Upgrade gauss shield Improved Hull: You may Upgrade Improved Instant: gives a one-me eect when it is Researched. Parts. You're Reading a Preview Fusion Source: You may Upgrade Fusion So Parts. Unlock full access with a free trial. Example: You already have Monolith Positron Computer: You may Upgrade and Orbital Technologies and you recomputer Ship Parts. search Fusion Drive. Your Nano TechnolDownload With Free Trial Advanced Economy: You may pla ogy discount is –2, but you sll have to Populaon Cubes in the Advanced Mon pay 3 Science, since it is the minimum cost squares with your Colony Ships. for Fusion Drive. Tachyon Drive: You may Upgrade tachyon Parts. Anmaer Cannon: You may Upgrade Cannon Ship Parts. Quantum Grid: You receive two addional Discs, placed immediately in the lemo circles on your Inuence Track.
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upgrade acon lets your civilizaon modify their Ships.
Upgrade
When choosing the Upgrade acon, you may mo Ships’ blueprints by placing new Ship Parts there your Ships funcons according to its blueprint des your Player Board. If you upgrade the Ship's bluep new Ship Parts, all the Ships already built are cons be instantly upgraded.
name
cannons + Missiles: For each colored square in your Ship, roll the corresponding colored die. The damage a hit inicts is represented by the star symbols: each star is one point of damage. Computers: Make hing easier by adding bonuses to your die rolls: your combined Computer value is added to your die rolls to hit. Shields: target’s combined Shield value is subtracted from your die roll to hit. Hull: each Hull symbol absorbs one point of damage received. drives: each hex pictured increases the Ship’s Movement Value by one.
requires a tech initiative bonus
symbol energy consumption
With the Upgrade acon, return as many Ship to the Supply Board as you want. Then take u les from the Supply Board and place them on squares on your Ship blueprints. When placing you may place the les on top of any of the printe Ship Parts on your Ship blueprints, but not on top Ship Part les.
The following restricons apply: • most Ship Parts (marked with the Technology sy quire that you have researched the corresponding ogy (see Research on page 12) before they can be • the total Energy Consumpon of the Ship’s p be higher than its total Energy Producon; and • Interceptors, Cruisers and Dreadnoughts mus Drive, Starbases are not allowed to have a Drive Taking and returning Ship Parts costs nothing.
You're Reading Preview Allavalues from the Ship Parts are cumulave.
ple, if the Ship has two Fusion Drives, they will give ment Value 4, Iniave 4 and Energy Consumpo
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energy sources: provide energy for other Ship Parts.
Sign up to vote on this title Useful your build acon lets civilizaon build new Ships and Structures.
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move acon lets your civilizaon move its Ships.
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s
The Move acon allows you to move your Ships. By choosing the Move acon, you may do up to three Ship movements. You may use the movements to move the same Ship consecuvely. With each move, the Ship may move as many hexes as its Movement Value allows. Movement Value depends on its Drives (each hex pictured increases the Ship’s Movement Value by one; in the case of mulple Drives, the Drive values are cumulave; see Upgrade on page 13). Starbases are not allowed to have Drives and therefore cannot move. Note the restricon on Movement! The Ships may only move through a hex edge that has a Wormhole on both sides. In the example on the right, movement A would be legal.
Wormhole Generator If you have the Wormhole Generator Technology, you may move your Ships through a hex edge that has a Wormhole on just one side. In the example below, movements A, B and C would be legal.
C b A
green
You may only move to Explored hexes, not to empty space. If your Ships move into a hex, or out from a hex, containing other players’ or Ancient Ships, at least one Ship per each opposing Ship must stay (the Ship is said to be "pinned") and engage in combat in the Combat Phase (see pages re d 18–21). The Ships exceeding the number of opponents may move. If you later on move or build more Ships to the hex, you may change which Ships are pinned. The original Ships You're a Preview may move, as long as one Ship per each opposing ShipReading stays pinned.
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movement example The Galacc Center Defense System ("GCDS") engages all the Ships in the central hex. The hex cannot be moved Download With Free Trial Red’s Interceptor has a Movement Value o through before the GCDS is destroyed. (two Nuclear Drives combined) and Cruis Movement Value of 3. Red has a total of t He moves the Interceptor two mes and th one me.
reaction
reactions can be taken aer you have passed.
Green’s Interceptors also have a Moveme of 2, and Green has three moves. When m rst Interceptor is pinned by the Red the he TheSign second may move through up toone vote on this title Green decides not to use his third move.
Aer passing, you may only take a Reacon acon when it is your turn in the player order. A Reacon is essenally a
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You're Reading a Preview Unlock full access with a free trial.
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This example uses some alien species. Th abilies are presented in more detail on p
action phase example Alastair (Terran), Ken (Planta), Iain (Mechanema) and Vernor (Progress) have already played a few rounds, taking control of sectors and developing their civilizaons. Ala stair is the starng player for this Acon Phase.
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a c t i o n p h a s e
Alastair decides to BUILD. He moves the rightmost disc from his Inuence Track to the Build space on his Acon Track [1]. Alastair then builds one Cruiser and one Orbital. The cost is 10 Materials, so he moves the Materials marker 10 spaces backwards on his Storage Track. Alastair was allowed to build the Orbital since he has researched the Orbital Technology. He places the Cruiser and the Orbital on his hexes [2]. Alastair’s turn is over, and it is Ken’s turn, as he sits clockwise next to Alastair.
1
Ken explore s and moves a disc to the corresponding acon space. He chooses an empty space he wishes to explore and then turns the top hex le from the corresponding stack -- in this case, Middle Sectors (II). He decides whether to place the hex or discard it, and chooses to place [3]. He places the hex so that there is at least one full Wormhole connecng the new hex and one of his hexes. There is a Discovery symbol on the hex, so he also places a random Discovery Tile face down on it. Ken chooses to immediately place an Inuence Disc on the hex, moving the rightmost disc from his Inuence Track to the hex [4]. Placing the disc allows him to collect the Discovery Tile. He looks at the le and decides to keep it as Victory Points, so he places the You'retoReading a Preview le VP side up next to his boards. Ken also decides colonize the Money and Science squares on the newly placed Unlock full access with a free trial. hex. He ips two Colony Ships face down and moves one cube from both Money and Science Populaon Tracks to the Populaon Squares on the hex [4]. PlantaDownload has a special With Free Trial ability which allows the player to explore two hexes with one acon. Ken thus Explores another empty area [5], this me in Outer Sectors (III). The hex he turns from the stack isn’t to his liking, so he discards it, placing it face up next to the pile. When the Outer Sectors stack runs out, its discards will be shued into a new Outer Sectors stack.
It’s now Iain’s turn, and he decides to upgrade his Ships, moving a disc to the Upgrade acon space. Mechanema’s special ability allows him to take three Ship Part Tiles instead of the regular two. He rst returns a Electron Computer le from the Interceptor blueprint on his Player Board [6] and then takes an Plasma Missile le, a Positron Computer le and an Ion Cannon le. He places the Plasma
4
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It is Alastair’s turn again. He explore s in Outer Sectors and turns a hex with two Ancient symbols. Aer placing the hex, he places a random Discovery Tile face down on the hex and two Ancient Ship Tiles on top of it [12]. An inuence disc may not be placed in the hex before the Ancient Ships are destroyed. Ken explore s again. This me he goes for the Outer Sectors and decides to place the two hexes on the board [13]. He ips his remaining two Colony Ships face down and places a cube from the Money track and a cube from the Materials track on the rst hex. He is allowed to place a cube on the the Advanced Mining square [14], since he has researched the Advanced Mining Technology [15]. The remaining Populaon Squares on the hexes remain empty, since he has no more Colony Ships available. Ken now also has a direct Wormhole connecon from one of his hexes to one of Alastair’s hexes [16]. He is thus able to propose Diplomac Relaons to Alastair. Alastair agrees, so they both give each other one of their Ambassador Tiles, along with one freely chosen Populaon Cube. The les are placed on their Di plomacy Tracks. Alastair’s track is already full of Reputaon Tiles, so he removes one of them [17] and puts it back to the bag.
14 16
13
15 17
Iain passes, turning his Summary Card over, showing the darker game overview side up [18]. Since he is the rst player to pass on this round, he gets the starng player marker 18 You're Reading a Preview and will be the rst to act in the Acon Phase on the next round. Unlock full access with a free trial.
23
Vernor chooses move and sets out to aack his neighbor Download Iain. He moves his two Interceptors to one of Iain's hexes With Free Trial and containing three Interceptors [19]. Vernor’s Ships are It is Alastair's turn. He passes and ips his Summ allowed to move through a half Wormhole, since he has the over. Wormhole Generator Technology. Vernor and Iain had earlier established Diplomac Relaons, now broken by VerKen chooses influence . He is allowed to move t nor’s aack. Both return the Ambassador Tile to the owner. ence Discs, and he decides to take back the discs The cube on the le is placed on any of the owner ’s Populatwo "empty" hexes (the hexes without Populaon on tracks. Vernor also takes the Traitor Card. No-one may have lile use besides their VP value). One disc establish Diplomac Relaons with him as long as he holds to the uncontrolled hex with two Populaon Squ it. Also, if he retains the card unl the end of the game, he Aer th the other [21] back to his Inuence Track. Sign up to vote on this title will be given a –2 Victory Point penalty. two Colony Ships face up. He immediately uses useful Useful Not again, ipping them face down and placing two P Cubes to his hexes [22]. 25
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combat phase In the Combat Phase, bales are resolved. A bale will take place if a hex is occupied by more than one party (a party being either a player, the Ancients or the GCDS). If there is a bale in more than one hex, the bales are resolved in descending numerical order of the hexes (printed on one corner of each hex). The Center hex has the lowest number and will thus always be resolved last.
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If a hex contains more than two pares, bales are rst resolved among the players' Ships with the sole surviving player then engaging the Ancients or the GCDS in bale. c o m b a t
p h a s e
If the hex contains more than two players' Ships, bales between players are resolved two players at a me, in reverse order of entry into the hex. Therefore, the two players who last entered the hex will bale each other rst and the surviving player will then bale the player who entered before the two. The survivor of that bale will ght the next player in reverse order of entry and so forth. The last surviving player will bale the Ancients, if any. In the example on the right, the Red player is already in the hex. Green moves there rst, and then Blue. Green and Blue will bale rst, and Red will then bale the survivor. 1
2
If the hex already has an Inuence Disc and is thus con You'rethe Reading a Preview trolled by a player, that player is always considered defender and will ght l ast regardless of the entry order, even Unlock full access with a free trial. if his Ships actually moved there last.
main concept Each
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Ship type (Interceptor, Cruiser...) of each player are acvated in Iniave order. The Ship type with the highest Iniave goes rst. All Iniave es are resolved in the defender’s favor. The defender is always the player who has an Inuence Disc on the hex. In the case of a hex with no disc, or a hex with more than two players, the defender is the player who moved there rst.
In the example on the right, the Red Interceptor's Iniave is 6: 2 for the Ship's default Iniave, +2 for the Computer and +2 for the Drive. The Blue Dreadnought's Iniave is 3: 0 for the Ship's default Iniave +1 +1 +1 for the three Drives.
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hitting Rolling a 6 is always a hit and rolling an
a miss, regardless of any bonuses the Ships may other die results, add the value of your Comput die roll and subtract the value of the target’s Shie end up with a value equal or greater to 6, the di
hit
damage Dierent weapons do a dierent amoun
age when they hit. Ion Cannon (yellow die) inic age, Plasma Cannon and Plasma Missile (oran damage and Anmaer Cannon (red die) 4 dam amount of damage a weapon inicts is presented symbols on the weapon le.
By default, one point of damage will destroy a S Hull symbol on Ship Parts will absorb one poi age. So, if a Ship has two Improved Hull parts, destroyed by the h point of damage. Damage die (eg. Plasma or Anmaer Cannons) may not several targets.
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If a Ship sustains damage but is not destroyed,
Unlock full access with a freeby trial. damage placing Damage Cubes next to the Sh
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ancient Ships Each Ancient Ship has: 2 x Ion Cannon Electron Computer Hull Iniave 2
has: galacticSign center defense system The GCDS up to vote on this title
Useful 4 x Ion Cannon Electron Computer 7 x Hull
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course of battle Every bale begins with Ships ring their Missiles (if any) once and connues with repeated Engagement rounds unl only one of the sides remains in the hex.
missiles All Ship types of each player equipped with Missiles re their Missiles in Iniave order. You roll two orange dice for each Plasma Missile Ship Part. c o m b a t
p h a s e
Engagement round Each Ship type of each player is acvated in Iniave order. Each of your Ship types may on its turn decide to either aack or retreat.
retreat example The Green Interceptor d
retreat from hex A. It may retreat to hex B own disc) but not to C (only his own Ship), D or E (contains an enemy Ship). Red canno anywhere.
The Engagement round is repeated unl one of the sides has been completely removed from the hex. Then the play ers return the destroyed Ships to their owners.
b
c
retreat When you decide to retreat your Ships, move them to the edge of a neighboring hex to show that they are retreang. The hex to which you retreat must contain your Inuence Disc and must not contain enemy Ships. The normal Wormhole movement rules must be followed (see the example on the right). If you have the Wormhole Generator Technology, you may retreat through a hex edge that has a Wormhole on just one side.
d
A
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While the ships are on the edge of the hex, they are retreating and can sll be shot at. The next me it isUnlock the retreang full access with a free trial. Ships' turn, all of them must move to the neighboring hex. They have now fully retreated and can no longer be shot at. attacking
population example The Red Download With Freetors Trial aack Blue's populaon once with
stalemate If a bale ends in a situaon where it's not possi-
ble for either player to destroy the other (this may only happen when none of the Ships in a bale are armed with a cannon), the aacker may retreat (following the requirements for the hex he is retreang to). If not, his Ships are destroyed.
Cannons, rolling three yellow dice. Two dic always a hit, and 3+3=6), but the third on Red removes two of Blue's cubes, but sinc one of the cubes stays on the hex, so does ence Disc.
attacking population Aer all bales have been resolved, the remaining Ships may attack the populaon in the hex. Each Ship may aack once with all of its Cannons (Missiles may not be used), using the normal rules to hit. Populaon is considered not to have any shields. Each point of damage destroys one Populaon Cube of your choosing. If you have the Neutron Bombs Technology, you
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reputation Tiles Aer all bales in a hex have
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solved, each involved player draws Reputaon the bag as follows:
reputation tiles
• 1 le for taking part in one or more bales • 1 le for each opposing Interceptor, Starbase and Ancient Ship destroyed • 2 les for each opposing Cruiser destroyed • 3 les for each opposing Dreadnought destroyed • 3 les for the Galacc Center Defense System destroyed
battle interceptor starbase cruiser dreadnought
You may not draw more than ve les. Choose one of the les and place it face down on your Reputaon Track. Put the rest of the les back in the bag. If the track is full, you may return any of your Reputaon Tiles (including the one you just drew or one from the track) in the bag. The les are drawn in the order the players entered the hex, so that the player who rst entered the hex will draw all his les rst.
ancient gcds max
retreat penalty If all of your remaining Ships re reputation tile distribution
the hex, you get no Reputaon Tiles for taking p bale, but you sll get les from destroyed enem
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x4 x7 x9
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influencing hexes At the end of the Combat Ph
have at least one Ship in a hex that has no popu move previous controller’s Inuence Disc Download With Freethe Trial it to his Inuence Track). Aer this, you may p own Inuence Disc there. Also, if at the end of th Phase your Ship is in a hex without an Inuence may place a disc there.
repair damage At the
x12
end of the Combat Phas Damage Cubes are removed from the Ships.
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player elimination In the unlikely event that yo
and Ships from the game b of your Inuence Discs may no longer place Inuence Discs on hexes. Y nue to produce Resources each round (note tha Useful
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combat example Iain and Vernor are engaged in bale. Iain is the defender.
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The combat begins with the plasma
Missiles .
Iain will roll two orange dice for the Plasma Missiles in each Interceptor, hing with a roll of 6. Vernor will roll two orange dice for the Plasma Missiles in each Interceptor, hing with a 6, and two orange dice for the Plasma Missiles in the Cr uiser, hing with a 6. c o m b a t
p h a s e
iain
The Iniave order is: • Vernor's Interceptors Iniave 4 (Ship default 2 + Fusion Dri ve 2 = 4) • Iain’s Interceptors Iniave 3 (Ship default 2 + Nuclear Drive 1 = 3; defender rst) • Vernor’s Cruiser Iniave 3 (Ship default 1 + Fusion Dri ve 2 = 3) [1]: Vernor rolls 6, 6, 5, 4, 3 and 2 for the Plasma Missiles in his Interceptors. He decides to assign the 6's to Iain’s two Interceptors. The rest of the rolls are misses. Iain’s Interceptors both receive two points of damage from the Plasma Missile and are destroyed. Vernor takes the Ships and puts them next to his Player Board.
vernor
[2]: Iain rolls 6 and 6 for the Plasma Missiles in his remainYou're Reading a Preview ing Interceptor. He assigns one 6 to one of the Intercep tors and the other 6 to the Cruiser. Vernor’s Interceptor Unlock full access with a free trial. receives two points of damage and is destroyed. Iain takes the Ship and puts it next to his Player Board. Vernor’s Cruiser receives two points of damage,Download which is notWith Free Trial enough to destroy it. Vernor places two damage markers next to the Cruiser.
1
[3]: Vernor then rolls 3 and 2 for the Plasma Missiles in his Cruiser, which result in misses. 2
The bale connues with engagement
rounds .
Iain now has one Interceptor and one Cruiser le. Vernor has two Interceptors and one Cruiser. In the combat, Iain's Interceptor aacks with one yellow die that hits either type of Vernor’s Ships with a roll of
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The Iniave order is: • Vernor's Interceptors Iniave 4 (Ship default 2 + Fusion Drive 2 = 4) • Iain's Interceptor Iniave 3 (Ship default 2 + Nuclear Drive 1 = 3; rst) • Iain's Cruiser Iniave 3 (Ship default 1 + Nuclear Drive 1 + Computer 1 = 3; defender rst) • Vernor's Cruiser Iniave 3 (Ship default 1 + Fusion Drive 2 = 3)
[4]: Vernor decides to retreat the Interceptors them between the current hex and the hex he wa treat to.
[5]: Iain aacks with his Interceptor and rolls fo Cannon: 3, a miss.
6
[6]: Iain aacks with his Cruiser and rolls for the nons: 4 and 2. He assigns the 4 to one of the retr terceptors, destroying it. He places the destroyed to his Player Board. The roll of 2 is a miss.
[7]: Vernor aacks with his Cruiser and rolls for th Cannon: 6, which he assigns to one of the Intercep destroyed and Vernor puts it next to his Player Bo
The rst Engagement round ends and next begin 7
[8]:aVernor’s You're Reading Previewremaining Interceptor retreats, mov
neighbouring hex. Iain aacks with his Cruiser an
Unlock full accessthe withIon a free trial. 1 and 2, misses. Cannons:
[9]: Vernor aacks with his Cruiser and rolls a 6. H it to the Cruiser, which receives two points of dam is destroyed. Vernor places the destroyed Ship n Player Board.
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8
9
[10]:The bale ends, as Iain's nal Ship is destr there are no more enemy Ships in the hex, now aack Iain's Populaon Cubes. He rolls a 6 fo Cannon in his Cruiser, destroying Iain's Money P Cube. The cube goes to Iain's Graveyard. As this w last cube on the hex, he also has to remove his Sign up to vote on this title Disc, returning it to his Inuence Track. Vernor Useful Notinuseful Disc place his own Inuence the hex and does so removes the Damage Cubes from his Cruiser.
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upkeep phase Colony Ships First, you may acvate one or
more of your remaining Colony Ships (see Colony Ships on page 8) and move Populaon Cubes to hexes. Contrary to the Acon Phase, you may not move cubes to hexes containing enemy Ships .
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Civilization Upkeep Collect your Income and pay your Civi-
u p k e e p p h a s e
c l e a n u p p h a s e
lizaon Upkeep cost. This is done by comparing your posive Money Income (the highest exposed number on your Money Populaon Track) with your Inuence Cost for that turn (the highest exposed number on your Inuence Track). The adjust your Money Storage marker on the Storage Track by this net amount (upwards by any excess Income and downwards by any decit).
bankruptcy? The Money Storage Marker may not move below zero; if that would happen, you must trade other Resources (Science and Materials) for Money, or give up control of some of your sectors by removing Inuence Discs from the hexes and returning them on your Inuence Track unl the Inuence Cost is small enough. All Populaon Cubes from these hexes are moved to their respecve Populaon tracks on your Player Board. C ubes from gray (wild) squares may go on any track, and cubes from Orbitals may go to either the Money or Science track. Note that if you have to return Money cubes from the hex, they return to the Money Populaon track, reducing the Income as well.
Trade At any me, you may convert 2 units of one Resource (Money, Science or Materials) to 1 unit of any other. Note that only Terrans have a 2:1 Trade rate. The rate depends on the species you play.
You're Reading a Preview In the unlikely event that you do not have enough Inuence Discs to remove, your civilizaon has collapsed and your Unlock full access with a free trial. game ends here. Count your score and return all your game components to the game box. Download With Free Trial
In the example on the right, the Blue player's Income is 4 and Upkeep is –5. As the sum of these is 4–5 = –1, he must pay 1 Money from his Storage. If he doesn't have Money in the Storage, he must either trade other resources to Mon ey or return one Inuence Disc from his hexes to the Inu ence Track. Returning a disc would bring the Upkeep to –3, which would bring the sum to 4–3=1. He would then add 1 Money to his Storage.
science and materials production Aer paying the Civilizaon Upkeep cost, collect the Science and Materials Producon and move the Storage Markers on the Storage Track accordingly. In the example on the right, Blue would collect 6 Science and 3 Materials.
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The game ends aer the 9th round. The player most Victory Points is the winner.
Victory Points are gained from:
• Reputaon Tiles (1–4 VP per le) • Ambassador Tiles (1 VP per le) • Hexes with an Inuence Disc (1–4 VP per he • Discovery Tiles (2 VP per le that was kept V • Monoliths on own hexes (3 VP per Monolith • Progress on the Technology Tracks: 4 Technology Tiles on a track = 1 VP, 5 les = 2 VP, 6 les = 3 VP, 7 les = 5 VP • Traitor Card (–2 VP!) • Species bonuses
In case of a e, the total amount of Resource Science and Materials) in each ed player’s Sto e breaker.
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two playe Sign up to vote on this title
The two player game is strategically slightly dier Not useful Useful the mulplayer game. Players should also be adv the Descendants and Planta benet from their spe cic fast expansion capabilies and are thus stron
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alien species
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Excerpts from the Archive of History, Library of the Ga
difference from terrans Epsilon Eridani, the capital system of the Empire in its heyday, was a sight yet unrivalled: whole moons – some records claim even planets – were shaped to celebrate the might and wisdom of the Forever Emperor. Their wealth was beyond anything ever documented. Yet, aer surviv ing through what they call the Silent Era, the Empire has been reduced to rubble. The resources of the capital system have been depleted and most of their power disintegrated, yet the Heirs have not given up hope. The new dawn may rise in the uncharted systems.
Draws two random Tiles in the beginnin
With the Move aco up to two Ships, or
Two Inuence Discs less (leave most Inuence Track circles em
Reputaon Dierent Ship blueprints Inial Technologies: Gauss Drive, Plasma Cannon Trade rate 3 : 1 Starng Storage:
26
2
4
22 2 Starng Sector number
Never sased, never complete – the Progress are ever striving further. The Hydrans have long since embraced technology as their main interest, constantly evolving augmenng You're Reading a and Preview their society and even themselves with full newaccess invenons. The trial. speed of Unlock with a free their technological progress is unpar alleled among the Seven. Although very dicultWith to access by the layman, Download Free Trial the universies and laboratories of Beta Hydri are held in very high es teem by the sciensts species-wide.
With the Research a buy two Technologi
With the Move aco up to two Ships, or
During game setup, also place Cube in the Advanced Science Square on the Starng System
Reputaon
Inial Technologies: Advanced Trade rate 3 : 1 Starng Storage:
2 5 2 Sign up to vote this titleSector number 22 on 4 Starng
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Even though they are by far the most dierent species of the Seven, the
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With the Explore aco two hexes, one aer a
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species' abilities The species' abili-
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es are marked on the Player Boards with the symbols below.
difference from terrans
May have Ships in hex ing Ancients, but may the Ancients; may plac Discs in those hexes; m collect Discovery Tiles containing Ancients.
The Descendants are rumoured to be directly related to the Ancients. While there is no concrete proof on this, the stascs show that the survival rao in the Descendant-Ancient contact is sig nicantly higher for the Descendants than the other Seven. Hailing from the Draco system, the Descendants are a somewhat elusive species. While they are a fully recognized member of the Galacc Council, their Ambassadors sll oen cause discomfort among the other species.
With the Explore aco turn 2 hexes and choo discard both
With the Move acon m up to two Ships, or one
1 VP per Ancient Shi the game board at t the game
Reputaon Tra Trade rate 3 : 1 Starng Storage:
2
4
3
22 8 Starng Sector number
With the Upgrade acon Aer a long and dicult process, take up to 3 Ship Part Ti the Mechanema have only recently the Supply Board been accepted as a full member of the Council. Although they have been proven senent in every legal way You're Reading a Preview With the Build acon, m dened by the other Seven, and the up to three Ships or Auriga has with beenaassigned Unlocksystem full access free trial. as their sovereignty by the Council, there With the Move acon m are sll occasional disputes on the up to two Ships, or one maer. The birthWith of theFree species dates Download Trial back in the early days of the Galacc Cheaper Building costs Center, when the arcial intelligences of various species were allowed to Reputaon Tra integrate. The Mechanema are quite respected for their technological ad - Inial Technologies: Positron Com vancements – in fact, the basic Ship types now commonly used among the Trade rate 3 : 1 spacefaring races were originally de Starng Storage: signed by them.
3 3 3 Sign up to23vote on this Sector title number 0 Starng
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The Hegemony originally hails from the Orion system, but their eets are
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Starts with a Cruiser inst
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terran factions
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Although the species is sll known as the Terrans, its dierent fac since le their home system and now call new, distant systems the the wormhole drive technology was discovered, the six main fac colonize the nearby systems, leaving the ruined and dying home p The Terrans have proven to be a surprisingly adaptable and versale surviving the near-disastrous First Contact and the subsequent war cies they named the Hegemony, they have made rather steady dev are now more or less unanimously regarded as a reliable member o Council. The main drawback of the Terran society, and probably th hibing them to rise to true greatness, is their inherent need to squa miniature facons amongst themselves.
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The Directorate governs the Procyon sector with Terran Federaon consists of numerous state a strong hand. A seat in the Inner Circle is only Unlock full access with a systems free trial.with relavely similar ideals and histo given to the very best, carefully chosen (and ries. The Altair system is considered to be the rumouredly even genecally programmed) to most important of them, and it houses the Fed connue the line of the Directors. While there Download With Free eral Parliament. The state systems enjoy quite a Trial may be power struggles behind the scenes, the lot of freedom in their government, but in me Directorate is determined to lead the rather of need they work eciently together to protect well-o civilizaon toward a great future. the Federaon.
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There are no reliable documents regarding the seclu Ancients. Most theories are based on the relics fou systems believed to have been colonized by them. So discoveries possess qualies previously unknown in c Library, but there is no solid theory on who or wh cients were, nor where they disappeared. Interesng folk tales of several dierent species allude to evil. Recent messages from various sectors report o contacts with something described as "Ships unlike a design, with an unseling feeling of Something hov side your eld of vision" (Interceptor "Delirium of Lambda Serpens system, 43.393)
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Unlike the other Terran facons, the Conglomer ate was originally fully backed by corporaons Unlock full access with a free trial. eager to invest in the deep space colonies. This is sll reected in the society all the way from the Board, the highest governmental body of Download With Free Trial the Conglomerate, to the most mundane details of life in the Tau Ce system. The Conglomer ate is a nancial powerhouse and one of the key players in the Galacc Center business.
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frequently asked questions Q: Where can I get more Resources? A: Place Inuence Discs on sector hexes and use Colony Ships to move your Populaon Cubes on the Populaon Squares. Research the Advanced Technologies to be able to use the Advanced Populaon Squares. Build Orbitals to get more Populaon Squares. Collect Discovery Tiles. Q: What do I need Money for? A: You need Money to pay for the Upkeep of your civiliza on. The more acons you take and more sectors you control, the more you have to pay each round. Q: That's all? A: Yes. Well, you can also trade Money for other Resources, and vice versa. Q: I don't have enough Inuence Discs to do everything I want to. What now? A: You can use the Inuence acon to return up to two discs from the sector hexes to your Inuence Track. You can also research Advanced Robocs and Quantum Grid Technologies, which give you more discs. Finally, you oen can deliberately bankrupt your civilizaon, by using more discs than you can pay for in the Upkeep Phase, and thus be required to return some of the discs from the sectors to your Inu ence Track.
Q: During Upkeep Phase, when may I remo Discs from my hexes? A: Only when you do not have enough Money this Upkeep, plus your Storage) to pay for the U you may remove Discs unl the Upkeep cost is Note that if you remove a disc from a hex, th cubes are immediately returned to your Produ which may also reduce your Money produco
Q: Is it ever possible to voluntarily remove cubes from the board without giving up the c enre hex? A: No. It can be done with the Inuence acon rst removing the disc and the cubes from the returning the disc back to the hex.
Q: My precious ships keep geng blown to can I win more bales? A: You have an advantage if you get to shoot r hit or can take some beang. Buy beer Driv puters to increase your Iniave, and Missi before the close range combat. Buy Shields t opponent's Computers useless. Buy Hull parts more hits. Collect Discovery Tiles to get uniq Ship Parts.
Q: Aren't Interceptors too small to be of any Q: The best Technologies are terribly expensive. How can A: Not really. For example, try upgrading them You're Reading a Preview I ever aord them? energy source and they can pack quite a punch A: Having Technologies of the same category increases the work best when specialized somehow. Unlock full access with a free trial. discount you get when buying more. If you buy the Technologies in increasing price order, you get the maximum Q: Are the Shields of any use if my opponent benet of the discounts. Computers? Download With Free Trial A: No. Then again, if t hey don't have Compute Q: What is the benet of being the rst player? likely won't hit you anyway. Use that to your a A: You get the rst pick on the researching Technologies and exploring empty areas. You also oen get to be the rst Q: If I have the Gluon Computer Technology player in a contested hex, giving you the edge on Iniave Positron Computer Ship Parts? es. A: No. Each Ship Part (apart from the default Cannon, Nuclear Drive, Nuclear Source, Hull Q: What happens if I cannot return a Populaon cube to Computer) requires its own Technology. a track because it is full? This might occur if I return cubes from gray squares to dierent tracks than where they Q: If all ofup my trythis to title retreat but are a Sign toships vote on originally came from. while doing so, do I get the Reputaon Tile fo Useful Not useful A: The track may be l led completely, so that no number is in a bale? visible. This means that you do not have any producon of A: No. Your ships are considered to have retre that Resource. If a track is full and you sll need to return as you decide to retreat them.
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s e i g o l o n h c e T o n a n
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