Power and Privilege
T h e
Rosicrusian Covenant Sourcebook for CCJJ Carella’s for Carella’s Witc hCraf hCr af t t WitchCraf WitchCr
Power and Privilege
T h e
Rosicrusian Covenant Sourcebook for CCJJ Carella’s for Carella’s Witc hCraf hCr af t t WitchCraf WitchCr
Eden Studios 3426 Keystone Avenue #3, Los Angeles, Ca. 90034
Writing David Chart
Development CJ Carella
Project Managing, Editing and Indexing M. Alexander Jurkat
Editing Wayne Shaw
CJ Carella’s WitchCraft ™ , Power and Privilege™, The Unisystem™, specific game terms, icons and personalities are copyright © 2001 CJ Carella. Carella. All All Art © 2001 Eden Studios. Studios. All Rights reserved. Produced and published by Eden Studios, Inc. under exclusive license.
Proofing Darren Evans, Wayne Shaw
Art Direction, Layout Layout and Graphics George Vasilakos
Cover Art Jason Felix
Interior Art Ginger Kubic, Cary Polkavitz, George Vasilakos
Playtesting Nathan Bowerbank, Tim Clay and the Friday Knighters, Keith Darr, Trevor Freutel, Derek Guder, Thom Marrion, Andrew Ross, Ali Samiian, Mike Wallace
A Word to the Wise The WitchCraft RPG is, first and foremost, a work of fiction meant to entertain. entertain. A number of facts have been mixed with a liberal dose of fantasy in the pages of this WitchCraft supplement, and people who seek information, spiritual guidance, or an excuse to do stupid things should look elsewhere. The magicians in this game are as unrealistic as the wizards in Tolkien's tales; none of the secret organizations and conspiracies in this book are meant to be exact replicas of real world groups. Having said that, I would like to point out a few real facts. The Rosicrucians was (and may still be) a real world movement, and was very influencial in Europe for a time. Wicca is a real world religion, based on ancient folk beliefs and practices from Europe. Both the Rosicrucians and the "Wicce" in this book (Wicce is nothing but the female form of the ancient Anglo-Saxon
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No part of this book may be reproduced without written permission from the publisher, except for review purposes. Any similarity to characters, situations, institutions, corporations, etc. (without satirical intent) is strictly fictional or coincidental. This book uses settings, characters and themes of a supernatural nature. All elements, mystical and supernatural, are fiction and intended for entertainment purposes. Reader discretion is advised. Comments and questions can be directed via the Internet at www.edenstudios.net/witchcraft, via e-mail at
[email protected] or via letter with a self-addressed stamped envelope. First Printing, October 2001 Stock EDN4007 ISBN 1-891153-47-1 Printed in the U.S.
word Wicca, or Wise One) are portrayed as having some of the features of their real world counterparts, but are as fantastic as the Christian-orie Christian-oriented nted Sentinels and other associations also depicted in this game. Finally, anybody who has problems distinguishing fantasy from reality, or who thinks this or any other game depicts actual occult practices should stay away from this and similar books. They should also stay away from television, books of all kind, and most forms of mass media; in fact, they should probably not leave their homes. Any off-beat soft drink commercial may prompt them to jump off a tall building. Parents of minor children should, of course, exercise their judgment as to whether this and other roleplaying games are appropriate for their children. Everyone else, I hope you enjoy this supplement to the WitchCraft RPG.
-- Carlos J. Martijena-Car Martijena-Carella ella
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