Fi n~ (comli nk) Diminutive (datapad) Tiny (compu ter) Small (storage bin) Medium (de sk) Larg ~ (bed) Huge (conference table) Gargantuan (small bridge) Colossa l (hou se)
DR'
HIT POINTS
DAMAGE THRESHOLD
2 5 5 10 10 10
I 2 3 5 10 10 20 30
5 5 5 6 10 20 35 55 85
-~---
Computer console Tiny (hold-out blaster) Weapon, Small (blaster pistol) Weapon, Medium (blaster rifle) Weapon, Large (heavy blaster rifle) Weapon, Huge (E-Web)
W~apon,
5 2 5 10 10 20
5 5 5 10 10
STRENGTH (BREAK DC' ) 1 (10) I (10) 1(10) 4 (12) 10 (15) 10 (lS) 20 (20) 40(30) 80 (50)
] ] ] ]
~~ ---
10 10 12 IS 17 30
10 (15) 10(15} 15 (17) 20 (20) 25 (25) 30 (30)
1 Lightsabers ignore on object's damage reduction. 2 The DC of the Strength check to disable the object.
...
:::J ::J ---, ~
HIT POINTS
DR'
OBJECT
DAMAGE THRESHOLD
~
Mesh tape Liquid cable Syntherope Chain Binder cuffs
10 10
1 2 4 S 20
15 19 20 26 25
20 (20) 28 (24) 30 (25) 32 (26) 40 (30)
5 10 20
1 5 10 120 ISO
5 10 IS 30 35
1 (10)
10 (IS)
20 (20) 50 {35} 60 (40)
30 150 150 25 50
25 30
35
10 30
II.oc:b
Cheap Average Good High s~curity Ultrahigh security
r .;!..
Barriers Metal bars (2 cm thick) Permamte wall (30 cm thick) Metal wall or hull (IS cm thick) Wooden door (5 cm thick) Metal door or airlock (5 cm thick) Blast door (50 cm thick)
10 10 10 5 10
BLACK MARKET Paper (flimsiplast, durasheet) Rope (syntherope, liquid cable) Soft plastic (synthmesh, synthleather) Glass (duraplex, plastex) Ice or delirate crystal Ceramic (ceramisteel) Hard plastic (duraplast, plasteel) Wood (synthwood or any na tu ra l variety) Light metal (transparisteel) Stone (permacrete, ferrocrete) Metal (durasteel, quadanium steel) Heavy metal (duranium, lanthanide) Exotic metal (neutronium, Mandalorian steel)
2 5
5 10 10
POINT BLANK (NO PENALTY) 0-50 squares 0-20 squares 0-30 squares Simple weapons' 0- 20 squares Thrown weapons' 0- 6 square I Irreludes bows, slings, and enrrgy /wll.s hurl~d from atlatls and cestas.
I per cm of thickness 1 per cm of thickness 1 per cm of thickness I per cm of thickness 1 per cm of thickne ss 2 per cm of thickness 5 per em of thickness 5 per em of thickness 5 per cm of thickness 10 per cm of thickness 15 per cm of thickness 20 per cm of thickness
REQUIRED
FEE'
COST
DC
5%
x2
10
1 day
lODlo
x3
15
2 days
20%
x4
20
SHORT (-2 ATTACK)
101 - 250 squares SHOO squares 41 - 60 squares 21- 40 square s 61-1 50 squares 31- 60 squares 41 - 60 squares 21-40 squa res 9-10 squares 7-8 squa r~ s 2 Includes grenades anri thrown melee weapons such as spears and liQhtsabers.
25
LONG (-10 ATTACK) 251-500 squares
61 - 80 squares 151-300 squares 61-80 squares 11-12 squares
5 days 10 days
Swifl
MODIFIER
Standard
Target is conSidered h('lpless
2 swift actions
You gain a +2 on melee attack s against the target
Attack an object
Standard
Target is denied Dexterity bonus to Reflex Defense
Attack with a melee/ranged
Standard
-
_
Has concealment
weapon
Draw/holster weapon
You take a -2 penalty to attack rolls/-5 penalty to Perception checks against the target
Swift
Target gains +5 cover bonus to Reflex Defense
Sta ndard
Target gains +10 cover bonus to Reflex Defense
Full round Standard
You take a -5 penalty to attack rolls/-5 penalty to Perception checks against the target
Standard
Target cannot be attacked
Move Swift Swift Standard Full round Standard Move swift actions
II~
Attack with a vehicle weapon
Stand up from prone
Move Swift
• -~--
Avoid collision Dogfight Full stop Increase vehicle speed
TYPE Full round Standard Standard Reaction Standard Swift Swift Move Swift Full round 3 swift actions
CHARACTER SCALE (IN SQUARES) POINT BLANK SHORT MEDIUM 0- 120 121-240 241-600 0-300 301-600 60H,500 0-150 151- 300 301-750 0-450 451-900 901-2,250 0-150 151-300 301-750 0- 150 151-300 30 1-750 ru rbolOiser' 0-600 60H,200 1,201- 3,000 1 This weapon can be mounted only on a v~hicle of Col05sal (frigate) size or lorg er.
SIZE
LONG 60H,200 1,501-3,000 75H ,500 2,251-4,500 751-1,500 75H,500 3,001 6,000
EXAMPLE
DEFENSE MOD
Fine
Insect
Dim inutive
Grenade
+5
Tiny
Mouse droid
+2
Small
Jawa
+1
Medium
Human
+0
Large
Speeder bike
-1
Huge
Landspeeder
-2
Garaantuan
ARC-170
-5
+10
POINT BLANK 0-1 0-2 -- 0-1 0- 3 ~-0-1 0- 1 0-4
--
-- --- -- --
SPACE <1 square <1 square <1 square 1 square 1 square
-~~.
---
2x2 squares 3x3 squares
STARSHIP SCALE (IN SQUARES) MEDIUM SHORT 3-4 2 5-10 3-4 3-5 2 -- 7-15 4-6 --=------ 3-5 2 3-5 2 -- 9-20 5-8
--
LONG 5-8 11-20 6-10 16-30 6- 10
0
Notice a l arge creature
Slope too steep to walk up; knotted rope wi th a wall to brace against.
DECEPTION
5
Climb a knotted rope
Rope with a wall to brace against or a knotted rope, but not both.
Simple
+5
Gathrr local news and rumors
Surface with ledges to hold onto and stand on, such as a very rough wall.
A ~i mple deception works in the target's favor or matches the target's expectations, and it requires nothing you don't have on hand.
Moderate
+0,
A moderate deception is believable and doesn't affect the target much one way or the other, and you have most of the props you need.
-5
A difficult deception is a little hard to believe, puts the target at some kind of risk, or undergoes scrutiny.
-10
An incredible deception is hard to believe, presents a sizable risk to the target, or requires passing intense scrutiny.
-20
An unlikely deception is almost too unlikely to consider or requires material you just don't have.
10 15
Perform first aid
20
Sabotage an electronic device
25
Escape binder cuffs
30
Jump a 10-meter chasm
35
Climb an overhanging balcony in the rain
Uneven surface with some narrow handholds and footholds.
Convince a Sith Lord that you
Overhang or ceiling with handholds but no footholds.
40
Surface with adequate handholds and footholds (natural or artificial). such as a very rough natural rock surface or a tree; an unknotted rope.
MODIFIER
Rough surface, such as a natural rock wall or a brick wall. Perfectly smooth, flat, vertical surfaces cannot be climbed . Climbing inside an air duct or other location where you can brace against two opposite walls (reduces normal DC by 10). Climbing a corner where you can brace against perpendicular walls (reduces normal DC by 5) . Surface is slippery (increases normal DC by 5).
Common citizen; no significant training
DESCRIPTION
Has some natural aptitude or tra ining Among the best in the city or on the continent Among the best on the planet or in the system
Takes risks to harm you, usually attacking on sight Wishes you ill but won't go out of its way to harm you
Among the best in the sector
Regards you as neither a threat nor an ally and probably doesn't attack you
Among the best in the region (Core, Mid-Rim, etc.)
Wishes you well but won't take life-threatening risks on your behalf DC 15
Treats you as a hostile intruder and attempts to trace your location and isolate your connection. Treats you as an unauthorized user and blocks your access to its programs and information. Treats you as a guest or visitor and grants you access to nonsecret programs and information (as long as this does not conflict with previous commands) . Treat~ you as an authorized user and grants you access to any programs and nonsecret information (as long as this does not conflict with previous commands) . You may add any equipment bonus provided by the computer to your Use Computer checks.
Treats you as if you are its owner or administrator, granting access to all of its programs and information (even if doing so ovwides previous commands). You may add any equipment bonu~ provided by the com puter to your Use Computer checks.
1 minute
20
10 minutes
25
1 hour
Swift
You
Swift
You
Full Round
Ont target you have met
Dark Side
Standard
One target within 6 squares and line of sight
Standard
One target within 6 squares or line of sight
Standard
One target within 6 squares and line of sight
Standard
One target within 6 squares and line of sight
Standard
One target within 6 squares or line of sight
Standard
One target within 12 squares and line of sight
Standard
One target within 12 squares and line of sight
Standard
One target within 6 squares or line of sight
Reaction
One energy attack against you
Reaction
ane Force power directed at you
Standard
One Force-using creature with a Dark Side Score of
Dark Side
Mind-affecting
Light Side
1+ within 12 squares and line of sight Free
CHALLENGE LEVEL ,7
XP AWARD'
You
I
CHALLENGE LEVEL
XPAWARD'
14
2,800
15
3,000
16
3,200
0
0
1
200
8
1,600
2
400
9
1,800
3
600
10
2,000
17
3,400
1,400
]
r-
4
800
11
2,200
18
3,600
5
1,000
12
2,400
19
3,800
4,000 1,200 20 13 2,600 1 Divide the XP award by the number of heroes in the party to determine how many XP each hero receives. Heroes receive onc-tenth XP for anything with a Challenge Level equal to or less than their character levr/- 5. 6