WARRIORS CODEX : IRON WARRIORS
Why collect an Iron WarrIors army?
The Iron Warriors were the Imperium’s Imperium’s most able-bodied abl e-bodied siege troops. Renouncing their allegiance to the Emperor and siding with Horus in a galaxy spanning civil war now known as the Horus Heresy, they took part in some o the most despicable acts o the war, notably the Istvaan V drop site massacres, and the virus bombing o Tallarn. Tallarn. Even though they were pushed back rom the gates o the Emperor’s Palace they have continued to wage there war unrepentant o the choices they have made, ueled by hatred and bitterness that has lasted or over ten thousand years. Collecting an Iron Warriors Army is vastly unique rom any other Chaos Legion. There is no wall or indomitable citadel they can’t break. They are the masters o the siege, carrying more heavy weapons than any other Chaos Legion and are armed with specialized vehicles and equipment tailored to there way o warare. The collector is rewarded with a variety o unique units such as Sappers, and Cybernetic Chaos Hounds, to terrible machines o war like the Forg Forge e Breaker, Centurions, Centurions, and the Basilisk. Basilisk . Even the staunchest servant o the Imperium dreads acing an Iron Warrior orce. They They have two t wo choices; Flee or be ground under their inernal machineries o war war..
This Minidex is completely unofcial and in no way endorsed by Games Workshop Limited. Adeptus Astertes, Blood Angels, Bloodquest, Cadian, Catachan, The Chaos Devices, Citight, The Chaos Logo, Citidel, Citidel Device, Codex, Daemon Hunters, Dark Angels, Dark Eldar, ‘Eavy Metal, Eldar, Eldar Symbol Devices, Eye o Terro Terror, r, Fire Warrior, Forge World, Games Workshop, Games Workshop Logo, Genestealer, Golden Demon, GorkaMorka, Great Unclean One, Inquisitor, The Inquisition Logo, The Inquisitor Device, Inquisitor: Conspiracies, Keeper o Secrets, Khorne, Kroot, Lord o Change, Necron, Nurgle, Ork, Ork Skull Devices, Sisters o Battle, Slaanesh, Space Hulk, Space Marine, Space Marine Chapters, Space Marine Chapter Logos, Tau, Tau, The Tau Tau Caste Designations, Tyranid, Tyranid, Tzeench, Ultramarines, Warhammer, Warhammer, Warhammer Warhammer 40K Device, White Dwar, The White Dwar Logo, and all associated Marks, Names, Races, Race Insignia, Characters, vehicles, locations, locations, units, illustrations and images rom the Warhammer 40,000 universe are either ®, TM and or © Copyright Games Workshop Ltd. 2000 – 2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. This Codex is dedicated to Andy Chambers, Pete Haines, and Graham McNeill who inspired me to write this Codex.
Why collect an Iron WarrIors army?
The Iron Warriors were the Imperium’s Imperium’s most able-bodied abl e-bodied siege troops. Renouncing their allegiance to the Emperor and siding with Horus in a galaxy spanning civil war now known as the Horus Heresy, they took part in some o the most despicable acts o the war, notably the Istvaan V drop site massacres, and the virus bombing o Tallarn. Tallarn. Even though they were pushed back rom the gates o the Emperor’s Palace they have continued to wage there war unrepentant o the choices they have made, ueled by hatred and bitterness that has lasted or over ten thousand years. Collecting an Iron Warriors Army is vastly unique rom any other Chaos Legion. There is no wall or indomitable citadel they can’t break. They are the masters o the siege, carrying more heavy weapons than any other Chaos Legion and are armed with specialized vehicles and equipment tailored to there way o warare. The collector is rewarded with a variety o unique units such as Sappers, and Cybernetic Chaos Hounds, to terrible machines o war like the Forg Forge e Breaker, Centurions, Centurions, and the Basilisk. Basilisk . Even the staunchest servant o the Imperium dreads acing an Iron Warrior orce. They They have two t wo choices; Flee or be ground under their inernal machineries o war war..
This Minidex is completely unofcial and in no way endorsed by Games Workshop Limited. Adeptus Astertes, Blood Angels, Bloodquest, Cadian, Catachan, The Chaos Devices, Citight, The Chaos Logo, Citidel, Citidel Device, Codex, Daemon Hunters, Dark Angels, Dark Eldar, ‘Eavy Metal, Eldar, Eldar Symbol Devices, Eye o Terro Terror, r, Fire Warrior, Forge World, Games Workshop, Games Workshop Logo, Genestealer, Golden Demon, GorkaMorka, Great Unclean One, Inquisitor, The Inquisition Logo, The Inquisitor Device, Inquisitor: Conspiracies, Keeper o Secrets, Khorne, Kroot, Lord o Change, Necron, Nurgle, Ork, Ork Skull Devices, Sisters o Battle, Slaanesh, Space Hulk, Space Marine, Space Marine Chapters, Space Marine Chapter Logos, Tau, Tau, The Tau Tau Caste Designations, Tyranid, Tyranid, Tzeench, Ultramarines, Warhammer, Warhammer, Warhammer Warhammer 40K Device, White Dwar, The White Dwar Logo, and all associated Marks, Names, Races, Race Insignia, Characters, vehicles, locations, locations, units, illustrations and images rom the Warhammer 40,000 universe are either ®, TM and or © Copyright Games Workshop Ltd. 2000 – 2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. This Codex is dedicated to Andy Chambers, Pete Haines, and Graham McNeill who inspired me to write this Codex.
CONTENTS Tales of the Iron Warriors History o the Iron Warriors
4 4
Forces of the Iron Warriors (continued) Iron Warrior Predator
23
The Fall o Justice Rock
6
Iron Warrior Vindicator
23
The Scourging o Olympia
8
Cabal Class Predator
23
Iron Warrior Basilisk
23
Axinous
25
Daedalus
26
The Iron Cage
Forces of the Iron Warriors
12 14
Warsmith
15
Iron Magus
15
Iron Wargear
27
Iron Warriors
16
Weapons
27
Weapon Teams
16
Armour
30
Iron Warrior Sapper Sapperss
17
Equipment & Upgrades
30
Iron Warrior Bikers
17
Vehicle Armour Armouryy & Upgrades
31
Iron Warrior Raptors
17
Iron Warrior Terminato erminators rs
18
Cybernetic Chaos Hounds
18
HQ
33
Obliterators
18
Elites
36
Iron Warrior Dreadnoug Dreadnought ht
19
Engines o War
19
Fast Attack
39
Iron Warrior Deler
20
Heavy Support
41
Centurions
20
Iron Warriors Rhino
21
Command Rhino
21
Iron Warrior Land Raider
22
Iron Warrior Forgebreaker
22
Iron Warrior Army List
33
Troops
Modeling and Painting Iron Warriors
44
Summary
48
The creation o the Iron Warriors Minidex started almost two years ago. It has been a long and windy road dealing with codex design; as well as personal challenges. The loss o my Mother to cancer in ‘09, and my Father Father to a stroke in 2010. I couldn't have completed this project without without the help and support o so many. It is to all o you I wish to give my heart elt elt thanks. To my my riends Wayne Wayne and Andrew who helped with the initial codex layout. Krug and Cog giving me tons o eedback, and bringing my units to lie with your conversions. conversions. Janus or running the numbers on unit costs to make sure they were were balanced. Phil Bradley or designing the Hobby Section. Klaus, and SonoLoki or your your beautiul art, and all the Freebootaz, Freebootaz, and Playtesters. Playtesters. Above all I want to thank Crayolasmoker, Crayolasmoker, (Nathan Herron) or standing s tanding beside me, and taking over the reigns when the world seemed to be crashed down around me til I was able to pick them back up again. Without your help my dream o an Iron Warrior Warrior Fan Dex would have come to an end. Thank You. You. Iron Within, Iron Without. Axinous, (Chris Miller)
TABLE OF CONTENTS
HISTORY OF THE IRON WARRIORS Back when the Emperor o Mankind still walked among the stars He came upon the world o Olympia, a mountainous world o sheer clis and deep river valleys. He reunited with his long lost son Perturabo, nding him in the City-State o Lochos, and gave him the command o the Fourth Legion, which bore their Primarchs’ geneseed. Just like their Primarch the Legion was reputed as being dark and melancholy. Coldly efcient logic and razor sharp intellect. They mastered technology and complex calculations with ease. Expert engineers; It was said that Perturabo himsel could match wits with Adeptus Mechanicus Magi, that he could read the schematics o Titans, and talk design theory o warp drive technologies.
their teeth on the nearby world o Justice Rock laying siege against the heretical Black Judges. Under Perturabo's leadership the Iron Warriors proved to be devastating siege troops gaining the experience he had learned on Olympia, the strategic hold o passes, bridges, and high ground or military security. Siegework proved to be back breaking work. Establishing and expanding trenchlines, protecting artillery positions, p ositions, and waiting. Waiting until there was a breach in the enemies deenses that could be exploited. Then the Iron Warriors would spill through in the most savage close quaters ghting imaginable.
Unortunately the Iron Warriors were too good at their job. Initially Perturabo and the Fourth Legion Perturabo was raised by a man named Dammekos, were anatical in their service to the Emperor, volunwho was known as a s the Tyrant o Lochos. Lochos. He ruled teering to break the most brutal sieges in the galaxy. with his City-State with a clenched st. When the Even taking garrison duty when the other Primarchs young Perturabo was rst ound, he spent much reused to divide up the strength s trength o there Legions. time trying to earn the trust and aection o the This led to the Iron Warriors Warriors being typecast. Being young Primarch making him a part o his household, the natural choice or siege and garrison missions and treated him as his son. Perturabo never rethe Iron Warriors were constantly engaged in one sponded with any warmth towards the man, evencampaign ater another. Without any time to rest tually deposing o the tyrant and bringing Olympia and reorganize, the constant exposure to battle was under the light o the Emperor Emperor.. Dammekos spent taking its toll on morale. Perturabo began to resent the rest o his lie trying to marshal support to retake the missions he was given; and the casual disdain what he elt was his. He never lived to see his dream his Legion was treated with. His Iron Warriors Warriors mirrealized, yet he did create the under current o unrored his sentiment. rest that would prove to be pivotal later. The question lies... How much can one man take, In command o the Fourth Legion and with the much less a Primarch, beore beore he breaks? He watched Great Crusade well on the way, the Iron Warriors cut as his Legion slowly withered and died rom con-
4
HISTORY OF THE IRON WARRIORS
stant combat with no respite in sight. Nothing was ever said o his Legions sacrices, sacrices, or there heroic deeds. Yet Yet the other Legions were quick to take the glory and credit that his men died or or.. Some say it was Rogal Dorn that antagonized his brother Primarch, his vanity like a barb constantly irritating Perturabo, each boast o his superiority like an open wound upon Perurabo's heart. It’s certain when news that Olympia ell to rebellion that Perturabo was devastated. The shame o being the only Primarch whose home world turning its back rom the Emperor.. What transpired on Olympia has been lost Emperor to history. Though Though it is known that a horrible massacre happened against the populace o the planet, that the blood o innocents dripped rom the Iron Warriors hands. In the atermath o such atrocities is when Perturabo received word o Horus's rebellion. By the order o the Emperor the Iron Warriors Warriors were to join six other Legions to punish the Traitor Traitor Horus and his Legion,along with those who already al ready sided with him: Angron’s World Eaters, Fulgrim's Emperors Children, and Mortarion’ Mortarion’ss Death Guard. The Silver Towers T owers o Prospero were set ablaze by Russ; everything Perturabo knew and understood was turned upside down. It was in this shattered rame o mind that the Primarch realized his Legion's excess's meant nothing. What were a ew million souls compared to the whole galaxy being in civil war. What the Iron Warriors did on Istvaan V stained their name in blood throughout time. They betrayed their oaths to the Emperor. Joining with the Word Bearers, Night Lords, and the Alpha Legion. Turning Turning
HISTORY OF THE IRON WARRIORS
there guns on the three remaining loyalist Legions. Decimating the Salamanders, Iron Hands, and the Raven Guard almost to the man. Siding with Horus the Iron Warriors were lled with a terrible energy. Acting like titans o old being released upon the galaxy. Reducing Vanaheim's Vanaheim's hive cities to twisted ruins, covering Thranx, Thranx, and Avellorn with orests o razorwire, and virus bombing Tallarn. Finally laying siege to Holy Terra itsel. The The loyalists turned them back rom the gates o the Imperial Palace at a terrible cost. With the death o Horus the Iron Warriors Warriors withdrew rom Terra. Terra. Unlike the other traitor Legions, it took loyalist orces led by the Imperial Fists and the Ultramarines a decade long campaign to liberate worlds under the Iron Warriors Warriors dominion. Only when they had their revenge on the world o Sebastus IV did the Sons o Perturabo retire to the Eye o Terror taking the World o Medrengard. The Iron Warriors Warriors still wage their war against the Emperor to this day with their allies in the Dark Mechanicus and the Titans o the Legio Mortis. They have been pivotal in the destruction o the installation on Hydra Cordatus and the Kasr Worlds in the Cadian System. Warsmiths Warsmiths like Axinous and Kang lead their Grand Companies, preying upon Imperial Systems, building great ortications to take on all challengers. While others splinter o completely rom the Legion and take on new names like the Steel Brethren terrorizing isolated worlds. One thing is or certain; their hatred and bitterness against the servants o the Emperor are just as strong now as they were ten thousand years ago.
5
THE FALL OF JUSTICE ROCK Beore the start o the Great Crusade and the Emperor o Mankind’s Galactic conquest, a small barren planet was nearly driven to the brink o extinction and anarchy. Feuding warlords nally banded together, called truce to save their home world and brought law and order to those who sought to destroy their lieblood. They slaughtered thousands who opposed their will and enslaved millions more. Once order had been restored they began building the rst Correctional Facilities and the rst Laws were passed. These Correctional Facilities were little more than massive prisons built by the very people that had been enslaved. They numbered in the hundreds and towered over all other edices. Built to punish those who ailed to ollow the Law, the prison population swelled in the tens o thousands, while ree men lived in ear. Absolute power o the planet twisted the minds and hearts o the ruling elite. The warlords now in power became the judges, juries and executioners. Anyone ound guilty o treason or lesser crimes was severely punished. They declared the planet to now be called “Justice Rock,” a tting name or a world now ruled by martial law. The warlords dressed themselves in a puritan manner, plain black attire and jet sheen armor. Their helms ashioned in the shape o grim reapers but void o eyes, as justice knew right without sight. They bore large caliber ries and carried highpowered energy pistols at their side. The popula-
6
tion began calling them the “Black Judges,” walking dealers o twisted retribution, clothed in black. For hundreds o years lie was hell on Justice Rock. The Black Judges, now condent in their righteousness, began to paciy the entire system and brought their brand o Law and Order to less willing populations. The mass graves were seen rom orbit by traders and smugglers passing through or eeing rom the Black Judges and their armies. Distress signals were sent out and the nearby world o Olympia answered the call. The Adeptus Astartes o the Iron Warriors Legion demanded that the Black Judges cease all acts o aggression and show ealty to their Lord and Primacrh, Perturabo. The Black Judges scoed at the notion o an Emperor, blaspheming his name and disregarding the Legions mandate, they continued their madness and cut contact o. The total lack o reason was the Black Judges undoing. Perturabo had only recently taken control o his Legion and the heretical violence and arrogance o the Black Judges was the perect target or the Iron Warriors to show their devotion to their Primarch and Emperor as well as a way or the new recruits o Olympia to prove their worth.
HISTORY OF THE IRON WARRIORS
In a matter o days the Entire Legion mobilized and invaded Justice Rock, hundreds o drop pods and storm birds slammed down onto the planets rugged surace. The Black Army caught o guard was broken into piecemeal deensive units by the sheer onslaught o the Iron Warriors. The precision and dogged manner the Iron Warriors ought with let the Black Army retreating to their Correctional Facilities, only to have the Legion demolish them to rubble with massive cannons and siege tanks. Millions o soldiers loyal to the Black Judges died in the rst three days o ghting. The Iron Warriors relentless assault took the Legion to the gates o the Black Judges palace. Perturabo himsel led the attack on their ortress; Iron Warriors jump troops dropped rom the skies as tactical squads advanced through servitor built trench lines. The walls o the palace shook and moaned as it was bombarded every hour rom orbit as well as by ground artillery. The trenches and open killing elds were ooded with the blood o the Black Judges army, bodies piled so high they had no use or sandbags. Justice Rock’s three moons were clouded in smoke when Perturabo mounted his personal Land Raider and gave the order to breach the palace. The Legion stormed orward, the sound o a hundred rhinos and Land Raiders shaking the very ground and dwarng even the most extreme o ordinance explosions.
HISTORY OF THE IRON WARRIORS
The Iron Warriors slaughtered all who raised weapons in last deense and those who ed were ripped apart by bolter re or stampeded by the steel boots o the Space Marines. One by one the strongholds o the Black Judges were cleansed with righteous ury. Until only three Black Judges remained, the three High Marshals. Perturabo had sent three squads o his newly ormed Terminator armored Iron Warriors to apprehend the heretics, only to be cut down by the cunning and lethal Marshals. Pure rage pulsed through the Primarchs head as he exited his command tank and squared o against the last o the Black Judges. Imperial Records state that a Captain Thalza was witness to the wrath o his Primarch. “A dozen Iron Warriors stood watching in awe as our Lord sidestepped a volley o gunre and decapitated one o the Black Judges with a single blow rom his power mace. Both Judges attacked the Primarch at once, their super charged combat batons not even stunning our mighty Lord. One handed he swung his mace again, swatting one Judge to the oor, his bones and innards pulverized rom the impact. Perturabo charged headlong, ramming the nal Judge up against a marble efgy, splintering it in two. He raised the heathen by his neck and strangled the lie rom him in silence, his dark eyes starring coldly as the Black Judges nal breathe let his lips in a gasp o blood.”
7
THE SCOURGING OF OLYMPIA Blooms o light aded on the darkened surace o Gugann. Bright specs o light gathering in intensity on the dark surace then dissipating into the darkness o the Gugann night and the void beyond. Silence, not a sound came with such violence that was being wrought on the world below him. It always surprised him that such elemental power had no voice in the depth o space. The darkened observation dome briey illuminated its deepest recesses as the ash o the bombardment cannon pounded the Hrud central warren complex. The siege was going well. Hanging in space around the 'Olympian' were the bombardment ships o the Iron Warriors and the Mechanicum Ordinatus platorms that served the 18th Expeditionary eet. A shudder passed through the deck plates as another salvo sped towards the surace like ery comets. Rastigan stood in the armoured doorway as his master gazed out. "Has the messenger let Rastigan?" The voice quiet but like velvet thunder.
a thousand times. Prepare us Equerry, those are my orders." Rastigan bowed as he backed away, the airlock door slid back into place and the lord o the Iron Warriors was let in the darkness again. Perturabo's thoughts passed to the comment his gene brother Rogal Dorn had made many years beore on Olympia. "Be careul brother there is much avarice in these people, the order you have brought is commendable, but the veneer is thin. These nobles require constant vigilance. For I ear their allegiance to the Emperor may one day be tested." Perturabo had dismissed this as another or Dorn's arrogant taunts, the peoples o Olympia were loyal in their hearts he knew it... he knew it! As he contemplated, the ships o the Iron Warriors began to cease their bombardment and shit position towards higher orbit. ***
"My Primarch, the Warmaster’s escort has let. I nd The System Monitor ships were no more than exhis news... unsettling, what do you make o the news panding clouds o gas and debris as the lead ships he brings? I... I simply cannot believe our homeo the Iron Warrior eet moved rom the jump point world is in open revolt my lord?" Rastigan stepped into the Olympian system. Brushed aside as they orward into the gloom o the observation dome. sped to welcome their master home. On the bridge o the Olympian all was calm efciency, the War"The news comes rom the Warmaster himsel. He smiths o the Grand Companies had massed on the came or an audience with me that tells me the eets command ship or nal briengs. Forrix stood import o the news, I have no reason to doubt my brother, Equerry" the brieest hint o annoyance was silently in his massive Terminator armour, to his side the other Grand Company Commanders. The doors noticeable on his sharp eatures as they were made o the Strategium to the rear o the bridge rumbled visible or the ash o another usillade. open and the Equerry addressed the massed com"My lord I... I have no reason to doubt the Warmasmanders. ter’s word... but revolt on Olympia, it is unthinkable?" "Brothers o iron! Enter this place." "Inorm the eet, I want us ready or warp jump As one the Commanders stepped orwards and enbeore the next rotation. Inorm Marshall Gless the tered. The Strategium was a large amphitheatre with Imperial Army must persecute the Xenos without stepped sides going down to a central pit where a the aid o the Iron Warriors." hololith projector was placed, a slowly spinning rep"He'll not like that my lord. The Hrud are almost resentation o their home- world met them. In the broken a ew..." shadows o the amphitheatre Peturabo stood in ull battle plate o polished steel and trimmed in brass "Immaterial Rastigan, our core purpose now is to rid and gold. The mighty war hammer ‘Forgebreaker’ at our home-world o traitors. I should have seen this. rest, his hands placed on its head whilst the stave With the loss o Dammekos it was only a matter o rested on the dark marble-like stone o the oor. Betime beore those that coveted his power choose hind the Primarch two hooded gures barely visible to take it or themselves. I have seen it in their eyes
8
HISTORY OF THE IRON WARRIORS
in hal-light. Forrix recognized the eets' Mechanicum Equerry Locqutus. Behind his master the other gure, though unidentied, but clearly a brother o the Machine God. Rastigan joined his master as the lord o the Iron Warriors addressed the Commanders, in a place usually lled with ofcers o the eet, Imperial Army and various adepts the gathering o Space Marines looked small and out o place. "We are home my brothers," stated the Primarch, a dour look on his patrician eatures, his voice dropped, "But this is not a happy homecoming... It has been long since we have ought as Legion. Our orces are strewn across Imperial space like the Emperor's guard dogs. Whilst we stand guard, on our home-world those that crave power have risen up to take over rom those we have entrusted to keep order. How can a home-world o the Astartes all? We cannot allow it... The instigators must pay... no quarter!" The assembled Commanders slapped their armoured sts to their breast plates in salute "No quarter!" came the call. "Return to your men and steel them or the coming conict. This will not be a... 'palatable' operation. Make sure they know who we strike and why. You have the co-ordinates or the strikes. The Storm o Iron will rain down on its cradle world and smite those that oend us." Kang, Toramino and Daedalus glanced at each other as the other commanders turned to take their leave o the Primarch and prepare their troops. "Lord!" Daedalus enquired. Perturabo turned rom his huddle with the robed Mechanicum adepts as the Ironsmith stepped orward. Kang's sideways glance at Toramino said it all "brave but oolish." "Daedalus what troubles you? Are your men not ready ater their action on Gugann?" "My lord they are ready as any Astartes... to do their duty to their Primarch." "And o course... the Emperor. Lord Ironsmith, you sit at my right hand as a Lord Commander but do not
HISTORY OF THE IRON WARRIORS
orget the master o mankind!" Perturabo added. "Indeed, but I have questions about our actions?" "Questions?" the brieest ash o violence went across the Primarchs’ steely eyes. “Ironsmith, I was brieed by the Warmaster himsel o this uprising he made special provision to inorm me o this corruption!” “How do we know these people are ... corrupted?” “You question the Warmaster? A brother Primarch, commander o the Emperor’s armies? Daedalus you tread a ne line even or one o such rank and esteem within our Legion...” “I mean no insult Lord, perhaps I just need to see this or mysel. Send me down to the surace. I will see the leaders o this rebellion and oer them parley. Give them the chance o realizing the slight they have made on the grace o the Emperor beore the wrath o the Legion is unleashed?” “Your passion or you ellow Olympians is commendable Daedalus... I grant you a day to bring these ools to their senses, lay down their weapons and turn over the ring leaders to the Legion.” “My Lord I will not ail, there is good in our people... I know it.” *** The 'Olympian' opened up a volley o widely dispersed, low yield warheads into the upper atmosphere o Olympia, those below would know the Iron Warriors had returned home and their displeasure at what they had ound. Daedulus' Stormbird sat on the landing pad on the palace o Damekos as the warheads streaked overhead, he strode alone through the Olympian dusk across the walkway and down its magnicent black marble steps to the main throne room. The throne room was silent and in darkness, even Daedulus could barely penetrate the gloomy shadows with his enhanced vision. He could make out the hooded gure on the throne at the ar end o the room. As he approached a dozen hooded gures bearing the symbol o the Olympian rst house moved to stand behind the mighty stone
9
seat o Olympian power. Daedulus came to a halt 10 eet rom the throne, he had come under ag o truce, he carried no weapons, wore only atigues, his head bear. "You have oended the Emperor and my Lord... But we give our brothers and sisters and ultimatum. Surrender and give us the leaders o this... aront and punishment will be swit but merciul." The gure stood rom the throne. "Lord Astartes, we mean no oence. We merely have rested interests back into the hands o loyal Olympians." "Loyal Olympians! You stand and dare to justiy this outrage against your ruler and the Lord o Mankind and declare yourselves loyal?" "A Lord we have not seen these past two hundred years and a ruler who takes to the stars and expects us to ollow like sheep! No, it is you who are wrong Astartes there are things you do not understand!" Daedulus stepped orward, instinctively his hand going or the hilt o his power sword he no longer wore. As he did, the dart pierced the skin on his exposed neck, then another and another, he was moving orward, grabbing the hooded gure by the throat taking the gure in a choke hold, the hood ell back and Daedulus saw the ace o Laninal, the high chancellor. Treachery! Traitor! Daedulus squeezed hard. As the venom in the darts started to cloud his vision he squeezed harder. The sound o bones cracked in his victim as yet more darts hit his exposed esh. Taghe worm venom. A single dart would kill a human in 5 seconds, Daedulus had upward o twelve darts penetrating his skin. The gures behind the throne that had recoiled at his attack o Laninal stepped orward as the Astartes altered and ell to his knees, long blades drawn. Daedulus elt the rst pierce his back puncturing his primary heart. Slumping orward, Daedulus drew the vox unit on his belt and thumbed a button on it, the knives slashed and stabbed at the Astartes as the strength drained rom him. A pool o quickly congealing blood owed around him. Traitors, how could they turn on the Astartes? The Primarch had been right... The Primarch had been right... Daedulus slumped uncon-
10
scious. As blades continued to stab, the crowd o gures lost in their blood lust did not see the ve Astartes enter the throne room. The gloom o the room was lit up with the muzzle ashes o the bolters, staccato sound o rounds being red echoed in the grand hall. As the bolts ound their mark, gures exploded in showers o gore and blood, running at the Astartes with a manic blood lust, dripping blades held above their heads screaming as they ran. The Astartes swatted them like insects. Then silence as the last o the gures were cut down or ed. The Astartes ran orward, picking up the limp body o the Ironsmith and hurrying out and back to the Stormbird. The leader o the Astartes opened a secure channel over his armour vox. "Gretal to 'Olympian' we need an Apothecary team standing by or our return. Lord Daedulus is laid low. We are betrayed!" On the bridge o the ‘Olympian’ the ury o the Primarch was barely contained at the outrage. Under ag o parley the rebels had openly attacked the Iron Warriors representative. “Prepare the Iron Guard in the Teleportarium NOW! All Grand Companies are to assault their assigned targets with extreme prejudice... make the Traitors pay with their blood!” The drop pods ell like leaves in autumn over the city states o Olympia as the sun started to rise. The Iron Warriors ell on their kith and kin with great vengeance and wrath. It had been ve months, three weeks, two days and twenty-three hours since the rst wave o Iron Warriors had hit the population centers o Olympia. The Primarch had led the wrath o the Iron Warriors on the rebellious peoples o their home-world. They had ound massed insurgents in every city and had laid waste to them, on the ground and rom orbit the Iron Warriors pummeled the rebels to submission. The smoke o the burning buildings and uneral pyres was visible rom low orbit shrouding Olympia, wrapping the world in a cloak o death; ash ell at ground level covering the remains o the allen. Mighty cities reduced to rubble at the ury o the Legion.
HISTORY OF THE IRON WARRIORS
Daedalus had been returned and or 6 weeks had been in a sel induced coma whilst his advanced metabolism tried to recover, both hearts and many o his organs had been shredded by the three hundred plus knie wounds to his body, The Taghe venom had mutated in his Astartes body setting to canker in his limbs. The Apothercary had had no choice but to remove his legs and let arm. As Perturabo watched his avoured son laid low he muttered to himsel. "You will have your revenge or this Ironsmith!" *** The mighty Dreadnought looked out over the smoldering, blasted cityscape. His armour scorched and blackened. In the setting sun, the mighty warrior looked out over the ruins o his home world, the proud peoples o the Iron Warriors home- world had been utterly subjugated... or destroyed. No quarter. As he turned to march back to the company command post, the setting sun glinted o the gold etch name plate on the sarcophagus... 'Daedulus' Siege engineers were erecting compounds to hold the remains o the shattered population. The Primarch had determined the people’s ate, they must atone or their alsehood, the population would work to rebuild the world they had betrayed, even i it killed them. Millions o souls were to set on this venture. Daedalus elt sorrow at the outcome but his resolve had been hardened, he elt hate instead o pity – the traitors must pay. Atop the Regent’s palace o Lochos on the magnicently carved balcony, two mightily armoured gures stood shoulder to shoulder. Perturabo’s armour was dirty and scratched, his ace darkened and streaked with soot and dirt. His eyes heavy as he stared out across the once mighty city-state.
“We must rule the peoples o the Imperium with an iron hand my brother or they will all and take mankind to the abyss. We have seen that here, it takes strength to rule. Strength to act, you showed that strength! The bureaucrats the Emperor sends out to the reclaimed worlds cannot control this. We need to establish order through strength. You have seen this Perturbo, rst hand, the Emperor cares not what goes on here. He has his own agenda. It is up to us now, you see now brother why you have to join our cause, or the sake o Humanity!” “My heart is as iron Horus, heavy and cold. I such rebellion can strike here I ear or the Imperium. I see it is strength that is required. The Emperor would have my Legion as canids guarding his citizens; my men are warriors, Astartes not his goalers. Only the Astartes can provide that strength as Legion under a leader that can raise humanity up to new heights and salvation. You are that leader my brother.” Peturabo turned rom Horus, as the Warmaster laid a supportive hand on the shoulder guard o his brother as he walked back into the ruined palace ortress. As the massive gure o Perturabo withdrew, a dark grey armoured warrior joined the Warmaster as Olympia’s sun dipped below the remains o the city’s deense wall. “Your zealots have done magnicently whipping up the population o this rock to throw o the shackles o the Imperium. Your eorts are to be commended First Chaplain your actions have secured us a vital part o the plan. “ “I live to serve Warmaster.. ”The pieces are in place it is time to move the game. Bring in my transport; we leave or the Istvaan system within the hour. We have the initiative and the weak are alling... we must press on.”
“I grew up here you know... Dammekos... ather... showed me across the city tops rom here. It was magnicent; the deense walls wrapped the city. Now it’s all smashed.” The second gure pulled closer, the massive ur cloak draping his pale green armour with the single staring eye icon, wating out in the cool evening breeze.
HISTORY OF THE IRON WARRIORS
11
THE IRON CAGE Nothing changed. The Iron Warriors were the rst to breach the Imperial Palace, yet Angron claimed that it was the World Eaters. There was always someone else who claimed the glory. Glory paid with Iron Warrior blood. When the other Legions ed with the death o Horus. We withdrew. We withdrew because our allies were weak. Our bitterness grew hearing about Dorn The Deender, Hero o Terra. We all heard his words. He was going to dig Perturabo out o his hole, and bring him back to Terra in an iron cage. Those o us who could gathered at Sebastus IV. It was time things changed. It was Axinous, Warsmith o the 11th Grand Company who suggested we set a trap. "I he is so bent to cage you in iron My Lord. Then it should be easy to trap him with arrogance." Perturabo smiled. The work on Sebastus IV began. The Legion worked with a terrible energy transorming the tranquil world into a hell o trench works, ortications, and razor wire orests. At its center sat The Eternal Fortress. It was a twenty-ve mile square o death. Since Terra, Rogal Dorn was on a mission, an avenging son with his Imperial Fists by his side. He made it a point to attack every world held by the Fourth Legion. Crushing bastion ater bastion with an overwhelming superiority o numbers. When the Primarch nally heard o Sebastus IV he gathered up all his Fists to him to make war against Perturabo himsel. Against Roboute Guilliman's plea's Dorn went to attack The Eternal Fortress alone. We knew he would. The Imperial Fists eet announced their arrival with an orbital barrage. The ground shook and heaved. We ollowed Perturabo's resolve. Iron Within. Patiently waiting or the bombing to stop in underground bunkers. We retaliated in kind. Remote missile silo's red back at the loyalist eet. Taking
12
the bait the loyalist Thunderhawk-borne troops attacks the silos while Rogal Dorn did a ull combat drop at the perimeter o the killing ground. With The Eternal Fortress sitting at its center. As the sons o Dorn breached the silo complexes we detonated the missile stockpiles. Throwing up thousands o tons o debris into the atmosphere. Disrupting communications with the loyalist eet. Making it nearly impossible to support the landing orce. The detonation signaled our eet to attack. Our numbers were not much greater than theirs, but we had the element o surprise. The Imperial Fist eet was deployed in low orbit to support Dorn's assault. With no room or maneuverability and the majority o its Thunderhawks on the surace, it was vulnerable to our assault boats led by Forrix, and Daedalus. Many loyalist ships were captured or sent tumbling to the surace. The Imperial Fist eet couldn't hold against so many Iron Warriors ueled by vengeance, its surviving ships being severely crippled and orced to leave the system. Dorn was cut o and unsupported. With the escape o the imperial eet we knew our time was limited. Someone would come to save the Primarch. From a hidden observation tower Perturabo watched. Rogal Dorn deployed his orces; our companies strong. They marched headlong toward our ortications. With a wave o Perturabo's hand the attack began. Axinous opened up with his heavy artillery showering the Imperial Fists with air bursts sending shrapnel raining down. Herding Dorns nest into our mineelds. The attack was masterul. Iron Warriors manned their trenches orcing the loyalists orward to blast away dragons teeth, and ll in vehicle pits so there armour could press on. Meanwhile several squads led by Kroegar burst orth rom camouaged bunkers attacking the tanks halted
HISTORY OF THE IRON WARRIORS
by the deenses. Melta Bombs and satchel charges ripped tank treads apart and set vehicles ablaze. Imperial Fists assaulting the trench lines had to all back to protect their crippled armour only nding empty redoubts and clouds o smoke. We moved as ghosts disappearing into hidden tunnels, collapsing the way behind us so they couldn't ollow. Killing them rom aar with impunity. We showed them no mercy. Iron Without. So it went that we ollowed Perturabo's plan. We dissected them tank-by-tank, squad-by-squad. Dorn, convinced victory was in sight, kept ordering his marines orward. Initially ghting in company strength, by the sixth day each Imperial Fist was virtually alone. What I would have given to see their Primarch’s ace surrounded by his bodyguard when he nally breached the Eternal Fortress only to nd nothing inside. We cracked their communications signal, and listened to their combat chatter. We listened as Dorn's captains plead or a breakout. We listened as his men cried out in desperation and died alone, the living piling up the bodies o their dead brothers or cover. They were done. They were broken. Perturabo gave the order or a gradual withdrawal. Still the arrogant ool rampaged around empty trenches calling out Perturabo's name demanding personal combat. We watched with grim satisaction at Dorn's impotence, shattering his Legions morale more than we ever could. We continued our withdrawal. All the while Dorn was convinced that victory was within his grasp. And so it went or another three weeks. At the end o the third week only Axinous' 11th Grand Company was let on the surace o Sebastus IV. He was given the honor to be the last one o the eld o battle. Most o the eet had already started its journey or the Eye o Terror. Guilliman arrived like
HISTORY OF THE IRON WARRIORS
we knew he would at the head o a large Ultramarines Armada. He didn't come to ght’ but to bring his brother back to Terra. We know words were spoken between Roboute and Perturabo, though we know not what was said between them. When the Ultramarine Thunderhawks descended to the surace not one shot was red by either side. Even though Dorn was still chasing ater shadows. Dorn was taken by his brother rom Sebastus IV a broken man. We watched as the Ultramarines took away the injured. Perturabo's honor guard strode across the killing ground with impunity taking the geneseed rom the dead and the dying o the Imperial Fists. The last o the Fourth Legion withdrew to their ships. As the last blue thunderhawk disappeared into the clouds, only Perturabo remained on the strangely serene surace. We know he perormed a ritual, sacricing the geneseed that was collected. Finally the long-standing insult was repaid. Our Primarch was elevated to being a Daemon Prince that day, though he gave no order or us to worship any power. Imperial propaganda tells a dierent story o what happened on Sebastus IV. It tells o the heroics o the Imperial Fists and the Ultramarines. How we were driven rom the planet, sent scurrying to the Eye o Terror. I know the truth. I was there. No Son o Dorn was able to walk o the battleeld under his own power. It took almost twenty years beore they could marshal or war again. You can see in there eyes the terror we brought to them at the Iron Cage. In the dark they pray to their Corpse God on his Golden Throne or solace. Fearing the words... Iron Within, Iron Without. I was there. Cylus Taur
13
FORCES OF THE IRON WARRIORS This section o the book details the orces used by the Iron Warriors - their units, weapons, vehicles and champions. Each entry gives a description o a unit along with the s pecic rules you will need to eld them in your army list.
SPECIAL RULES
PSYCHIC POWERS
Iron With, Iron Without
A Psyker may only attempt to use one Psychic Power per turn.
Iron Warriors units are Stubborn as per the Universal Special Rule in the Warhammer 40K Rule Book.
Medrengrad is the home world of the Iron Warriors in the Eye of Terror. It is a world with a dead sky and a black sun dominated by mountains of impossibly high towers and dungeons plunging deep into its core. It is a place of nightmares where the laws of physics no longer apply. Underbrush cuts like razor wire and steam vents out of the earth from the slave factories down below. It is here that the Daemon Primarch Perterabo rules over his Legion.
14
Perturabo’s Wrath Being the Master o a thousand sieges. The Iron Magus shows absolute disdain or the enemies’ deenses. Moving stone and esh aside with his will. An Iron Magus uses the psychic power in the Shooting Phase. Every enemy unit within 18 inches o the Iron Magus that makes a successul cover save must reroll the result.
The Iron Touch The Iron Magus use the power o the warp to reknit twisted metal and melted circuits. Keeping a vehicle in the thick o battle. It repairs one immobilized or weapon destroyed result and has a range o 12”. This power is used during the Movement Phase.
Insidious Aim The Iron Magus’s will invades the weapon systems o an allied vehicle attempting to wrench control o its’ guns and use them to better eect. An Iron Magus uses the psychic power in the Shooting Phase on any one allied vehicle within 24”. He cannot assault during the turn he is attempting to take control o a vehicle, as it takes up his complete concentration to do this. The Iron Magus is successul on a d6 roll o a 4+. I he is successul, the vehicle can then re its weapons on using the ballistic skill o the Iron Magus during the same Shooting Phase.
FORCES OF THE IRON WARRIORS
WARSMITH
SIEGE MASTER
The Warsmith is the commander o a Grand Company o Iron Warriors, the overlord o a ortied world, or the tyrannical maniac leading a Chaos War Fleet. Masters o siege-crat or millennia, they have been tearing down the ortications o the Imperium since the Horus Heresy, making it bleed one trench line and artillery barrage at a time. None can compare with their knowledge o siege-crat. When one o the other Chaos Legions needs to subvert an enemy deensive position it is to the Warsmiths expertise that they turn.
While the Warsmith oversees an entire siege, the Siege Master supervises a portion o it, in charge o an artillery battery, a trench line or a series o bunkers. They are also responsible or the repair and maintenance o the Legion’s vehicles, salvaging captured enemy equipment and leading Iron Warrior units into battle.
Warsmith
WS
BS
S
T
W
I
A
Ld
Sv
5
6
4
4
3
5
3
10
3+
Siege Master
WS
BS
S
T
W
I
A
Ld
Sv
5
5
4
4
2
4
2
10
3+
Wargear Power Armour, Close Combat Weapon, Bolt Pistol, Frag Grenades, Krak Grenades, Servo Arm
Wargear
Special Rules
Power Armour, Close Combat Weapon, Bolt Pistol, Frag Grenades, Krak Grenades
Iron Within, Iron Without; Independent Character; Combat Engineer; Armourer
Special Rules Fearless; Independent Character; 5+ Invulnerable Save; Combat Engineer
Combat Engineer: Siege Masters have millennia o experience in undermining ortresses and armour giving them and any squad they join the Tank Hunters Universal Special Rule.
Combat Engineer: Warsmiths have millennia o experience in undermining ortresses and armour giving them and any squad they join the Tank Hunters Universal Special Rule.
Armourer: Can repair Weapon Destroyed or Immobilized results on a D6 roll o 5+.
IRON MAGUS During the Heresy, Librarians o the Iron Warriors dedicated themselves to Chaos and received new psychic powers.They became the Iron Magi, masters o archaic Technomancy and binders o Data Daemons, perorming rituals and making pacts to invite Daemonic entities into the chassis o Centurions, Delers, and other vehicles. They are esoteric madmen, their minds glimpsing realms beyond mortal comprehension, se lling their souls with promises o untold power.
Iron Magus
WS
BS
S
T
W
I
A
Ld
Sv
5
5
4
4
3
5
3
10
3+
FORCES OF THE IRON WARRIORS
Wargear Power Armour, Force Weapon, Bolt Pistol, Frag Grenades, Krak Grenades
Special Rules Independent Character; 5+ Invulnerable Save Armourer: Can repair Weapon Destroyed or Immobilized results on a D6 roll o 5+. Combat Engineer: Siege Masters have millennia o experience in undermining ortresses and armour giving them and any squad they join the Tank Hunters Universal Special Rule.
15
IRON WARRIORS
WEAPON TEAMS
The Iron Warriors are the 4th Legion o the First Founding, ormed when Imperium was still young and the Emperor still walked. Implanted with the Gene-Seed o their Primarch, Perterabo, they have an afnity or technology and coldly efcient logic. When the Heresy began the Iron Warriors joined Horus on Istvaan V. They had become cold-hearted killers lled with resentment and bitterness toward the Emperor, having been used to ght the bloodiest battles o His Crusade, letting the other more avored Legions take all the glory. They have a reputation as the most heavily armed o the Chaos Legions. They are masters o siege warare and ortication, methodically grinding down their opponents through withering salvos o re. WS
BS
S
T
W
I
A
Ld
Sv
Iron Warrior
4
4
4
4
1
4
1
9
3+
Aspiring Champion
4
4
4
4
1
4
2
10
3+
Wargear Power Armour, Close Combat Weapon, Bolt Pistol, Bolter, Frag Grenades, Krak Grenades
Special Rules Iron Within, Iron Without
THE GARRISONING FORCE AT THE IRON KEEP OF DELGAS II WAS A SQUAD OF TEN IRON WARRIORS AGAINST A HOSTILE POPULATION OF 130 MILLION.
16
Some Iron Warriors orm weapon teams carrying Heavy Weapons to lay down supporting re or their brethren. These teams provide devastating anti-inantry and anti armour repower. They dominate large swaths o the battleeld with minimal manpower and merciless volleys o re.
Iron Warrior
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
1
4
1
9
3+
Wargear Power Armour, Close Combat Weapon, Bolt Pistol, Bolter, Frag Grenades, Krak Grenades
Special Rules Iron Within, Iron Without, Weapon Teams Weapon Teams: For every ten man Iron Warrior Squad one three-man Weapon Team may be purchased. Weapon teams may take additional weapons bought rom their unit entry. They are elded as three-man teams that do not take a Troops choice and cannot hold objectives. Each threeman team counts as being worth 1 Kill Point or victory conditions in missions that use Kill Points. Also, because all Iron Warriors have extensive training with heavy weapons, i a model with a heavy weapon dies another member o the squad can pick up the weapon and resume ring. In game terms, i a model with a heavy weapon should be removed as a casualty, the player may instead choose to remove a base Iron Warrior model i one is available.
FORCES OF THE IRON WARRIORS
IRON WARRIOR SAPPERS
IRON WARRIOR BIKERS
The most experienced and dedicated o Iron Warriors are the Sappers. Squads o Sappers have many centuries o combat experience. They have learned how to make the best use o cover to survive the many and varied battleelds o the 41st Millennium. These highly skilled and erocious warriors are typically in the vanguard o an attack. Sappers will use their battle skills to inltrate enemy lines, setting up ambushes and outanking enemy positions to undermine entrenched positions and ortications.
Well armed and highly mobile, Bikers make excellent reconnaissance troops and are used to launch deadly raids behind enemy lines. They are merciless in pursuit o the enemy, ollowing a vanquished oe or miles to kill or capture them.
WS
BS
S
T
W
I
A
Ld
Sv
Sapper
4
4
4
4
1
4
1
10
3+
Aspiring Champion
4
4
4
4
1
4
2
10
3+
WS
BS
S
T
W
I
A
Ld
Sv
Iron Warrior
4
4
4
4(5)
1
4
1
9
3+
Aspiring Champion
4
4
4
4(5)
1
4
2
10
3+
Wargear Power Armour, Close Combat Weapon, Bolt Pistol, Frag Grenades, Krak Grenades, Chaos Bike with Twin-linked Bolter
Wargear
Special Rules
Power Armour, Close Combat Weapon, Bolt Pistol, Bolter, Frag Grenades, Krak Grenades
Iron Within, Iron Without
Special Rules Iron Within, Iron Without; Inltrate
IRON WARRIOR RAPTORS “U seez boss, Ugmar an ez Boyz got inside an nuthin wuz dere. Da Beakies wurn’t dere. Deyz went down a hole all sneakzie like. Not at all propa like for Beakies. Weglum had a worried look on his face. “So’z did Ugmar go’z down da hole afta dem?” “Yez boss. Dez rigga’d da hole to go boom. Ugmar iz wit Mork now.” The Blood Axe tried to put a reverent look on his face. “Wez still outta range ov dere Big Gunz. Nuthin iz getting close to dem.”
Iron Warrior assault troops are known as Raptors. Such is their eectiveness as assault troops their arrival oten proves to be a turning point in many a battle, overrunning trench lines and lling breaches in ortications. They are usually held in reserve to be sent against the weakest part o the enemy line. Raptors are vicious hunters, striking switly and mercilessly cutting their oes down when they are the most vulnerable. WS
BS
S
T
W
I
A
Ld
Sv
Raptor
4
4
4
4
1
4
1
9
3+
Aspiring Champion
4
4
4
4
1
4
2
10
3+
Wargear Power Armour, Close Combat Weapon, Bolt Pistol, Frag Grenades, Krak Grenades
Special Rules Iron Within, Iron Without; Jump Infantry
FORCES OF THE IRON WARRIORS
17
IRON WARRIOR TERMINATORS
OBLITERATORS
Many veteran Iron Warriors enter battle wearing the The machineries o the Iron Warriors include many revered and rightly eared Tactical Dreadnought Armour. monstrous creations heaving with warp power and More commonly known as Terminator Armour, it is mas- arcane technologies. There is a cadre o warriors who sively bulky and contains a ull articial skeleton o ber have dedicated their lives to the pursuit o alchemical bundles and adamantium rods to support the heavy and mechanical perection through the power o Chaos gauge plasteel and ceramite plates that orm the outer and have turned their bodies into living weapons. Once carapace. A terminator can move and operate with Techmarines, they are obsessed with the overlap o the remarkable reedom and agility considering the sheer material and immaterial, the organic and inert. They use mass o the actual armour, which provides as much arcane knowledge learned rom the Adepts o the Dark protection as an armoured tank hull. Terminators stand Mechanicus, blurring the boundaries between the bioin great avor with their Warsmiths. They oten act as his logical, the technological and the Daemonic. They are personal bodyguard. the Obliterators, inhuman grotesque arcano-cyborgs. WS
BS
S
T
W
I
A
Ld
Sv
Terminator
4
4
4
4
1
4
2
10
2+
Terminator Champion
4
4
4
4
1
4
3
10
2+
Their blood can become white-hot plasma. Their bones used with titanium. Their brains as much machine as living esh.
Obliterator
Wargear Terminator Armour, Power Weapon, Twin-linked Bolter
Special Rules Iron Within, Iron Without n by eate n i e b raid z are ar af ’s Git s w o a b j b g o a ez G “Scr eyz de l da s l A w a . j z Skrag ike. Doggie p l en. u at e d e ’ n n n i i ny n fu uv be led t iv a ar al w z e l a i e e Dogg ok got of st D e e d k a i k l o ws m Ja dey lo z y e S owl. h pa em!” d ap n ks ec holda N s s o b War age to s s e m -
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
2
4
2
9
2+
Wargear Powerst, Obliterator Weapons Obliterator Weapons: May shoot once per turn rom the ollowing selections: Lascannon, Multi-Melta, Plasma Cannon, twin-linked Plasma Gun, twin-linked Meltagun, twin-linked Flamer.
Special Rules Fearless, 5+ Invulnerable Save, Slow and Purposeful, Deep Strike
CYBERNETIC CHAOS HOUNDS Originally canines were used by the Iron Warriors to sni out hidden munitions stores and tunnels o the enemy. When the Heresy began these animals aithully served along side their masters and went with them into exile in the Eye o Terror. Just like their masters they were susceptible to mutation and the mutated limbs were replaced with cybernetic ones turning them into cruel and twisted beasts o steel. Oten Iron Warriors release packs o them during a battle to run down tunnels and trench lines, stalking lone enemy troops. Usually the last
18
thing a victim would hear is a mechanical howl beore losing its lie.
Cybernetic Hound
WS
BS
S
T
W
I
A
Ld
Sv
4
0
4
4
1
4
2
7
6+
Special Rules Feel No Pain
FORCES OF THE IRON WARRIORS
IRON WARRIOR DREADNOUGHT Dreadnoughts are giant, bipedal armoured war machines that ght along side troops in battle. A Dreadnought is piloted by a single crewman installed in a etal-like position at the machine’s heart, connected by nervous system implants and mind impulse units. Dreadnoughts provide invaluable support, blasting the enemy with heavy weapons or smashing opponents aside in hand-to-hand Combat with gigantic claws and blades. The secrets o building Dreadnoughts are incredibly old and virtually lost. Most Dreadnoughts o the Traitor Legions date back to the Horus Heresy. Iron Warriors consider being consigned to a Dreadnought as a living death. A torturous and mocking punishment, making most o them completely psychotic.
Obliterator
WS
BS
S
FA SA RA
I
A
4
4
6
12
4
3
12
10
Wargear Smoke Launchers, Searchlight, Dreadnought Close Combat Weapon, Twin-linked Bolter
Special Rules Crazed Crazed: Roll a D6 beore activating this model. Follow the results rom the table below. D6 1
2-5 6
ENGINES OF WAR Not all Dreadnoughts all into insanity. Some ocus on their bitterness and hatred toward the Emperor. Instead o existing in sel-loathing and sel-pity the Engine o War has the long view. Their goals are to lead the Legion against its enemies, to one day return to Terra and tear down the gates o the Imperial Palace itsel.
Engine o War
WS
BS
S
FA SA RA
I
A
5
5
6
12
5
3
12
10
Wargear Smoke Launchers, Searchlight, Extra Armour, Dreadnought Close Combat Weapon, Heavy Flamer
Result Fire Frenzy: The dreadnought may not move or assault this turn. At the beginning o the Shooting Phase it must pivot on the spot towards the closest visible unit (Friend or Foe!) and res all o it weapons against it twice! I the dreadnought cannot re any ranged weapon, treat this result as a, 2 – 5 sane, result instead.
Special Rules Arcane Warding Arcane Warding: Engines o War are inscribed with arcane and daemonic runes to urther protect the Legion champions interred within. They have a 5+ invulnerable save.
Sane: The player controls the model normally. Blood Rage: In the Movement Phase, the dreadnought must move as ar as possible towards the nearest enemy. In the Shooting Phase the dreadnought may not shoot, but gains the Fleet Special Rule and must run towards the nearest enemy, ending its move acing this target. The dreadnought must then assault this enemy in the Assault Phase, i able. I the dreadnought is immobilized, treat the result as a, 2 – 5 sane, result instead.
FORCES OF THE IRON WARRIORS
19
IRON WARRIOR DEFILER
CENTURIONS
The origins o the war machines known as Delers are shrouded in mystery. The Deler is not operated by a human crew. Instead it is uelled and guided by the warp energy o a bound daemon. Using complex arcane rites, the Adepts o the Dark Mechanicus and Iron Magi to draw orth the essence o a daemon rom the warp, trapping it within the rune bound hull o a Deler. Enraged and ull o immortal anger it advances across the battleeld without hesitation or ear.
Centurions are hal daemon, hal robotic monstrosities. Used since the time o the Horus Heresy, the advance o these daemon engines is unstoppable. They will charge anything that gets in the way, attacking erociously until they are destroyed. Originally used exclusively by the World Eaters other Legions have taken up using Centurions. Other Legions will bind any daemons that suit their purpose. Those bound with Slaanesh daemons usually have a perumed or sickly sweet scent, while those with Nurgle daemons are ound with clouds o ies around them. Seeing such delement o machines dedicated to Khorne has caused much outrage and conict between the World Eaters and the other Legions.
IW Deler
WS
BS
S
FA SA RA
I
A
3
3
6
12
3
3
12
10
Wargear Two Dreadnought Close Combat Weapons (extra attack included in prole above), Battle Cannon, Repear Autocannon, Twin-linked Heavy Flamer, Daemonic Possession, Smoke Launchers, Searchlight
Special Rules Fleet
Centurion
WS
BS
S
FA SA RA
I
A
4
3
6
10
4
3
10
10
Wargear Two Dreadnought Close Combat Weapons (extra attack included in prole above), Twin-linked Hades Pattern Bolter, Daemonic Possession, Smoke Launchers, Searchlight
Special Rules Scouts
Lorik bent down on one knee and picked up a handful of soil, rubbing it between his ngers like he did every year before planting season. This year was different. This year Lorik’s son was with him. Looking into the youthful eyes that mirrored his own he smiled at his son. “This is good dirt. It is dark and rich soil. Full of nutrients. Good for planting.” He dropped the dirt back onto the ground. “Tomorrow we will begin aerating the soil and...” Lorik noticed his son wasn’t looking at him anymore, but up in the sky, horror across his face. Dreadclaws pierced the
20
clouds and started landing at the far end of the untilled elds. He grabbed his son into his arms and ran. ---------Gravix knelt down in his power armour, grabbing a handful of dirt in his gauntleted hand. “There is good soil here my Lord. It is soft enough to dig a trench line and packs well to absorb incoming ordinance. We can quickly build formidable earthworks.” The Warsmith smiled as he looked to the Hive City in the distance. Ygrantl Hive fell three days later.
FORCES OF THE IRON WARRIORS
IRON WARRIORS RHINO
COMMAND RHINO
The Rhino is the ubiquitous transport vehicle o the Iron Warriors. At the time o the Horus Heresy the Legion had access to hundreds o these armoured vehicles. They are relatively simple to build and maintain. Squads mounted in Rhinos can close rapidly with the enemy, protecting them rom small arms re, or they can be switly redeployed to another part o the battleeld to out maneuver their adversaries.
Command Rhinos give up their transport capabilities or advanced sensor and communication systems, being able to detect hidden enemy positions, lay down more accurate re, or the coordination o reinorcements.
Armor IW Rhino
BS
Front
Side
Rear
4
11
11
10
Armor Command Rhino
BS
Front
Side
Rear
4
11
11
10
Wargear Twin-linked Bolter, Smoke Launchers, Searchlight, Sensor Array, Communications Array
Wargear
Special Rules
Twin-linked Bolter, Smoke Launchers, Searchlight
Repair, Sensor Array, Communications Array
Special Rules
Sensor Array: This is a long ranged scanner used to detect hidden enemy troops. I enemy inltrators are within a riendly squads line o re then one squad is allowed to take a ree shot at them. These shots are taken beore the battle begins and may cause the inltrators to Fall Back. The normal shooting rules apply but any rolls to hit that miss may be re-rolled once.
Repair Repair: I a Chaos Rhino is immobilized. The crew may attempt a repair in the shooting phase (this stops this vehicle rom shooting). To do so, roll a d6 – on a 6 the immobilized damage result is repaired and the Chaos Rhino is ree to move again in later turn.
FORCES OF THE IRON WARRIORS
Communications Array: I the Command Rhino is on the board the Iron Warriors player may re-roll a single Reinorcement dice once per turn or have one squad Deep Strike with pinpoint accuracy. No roll or scatter is required.
21
IRON WARRIOR LAND RAIDER
IRON WARRIOR FORGEBREAKER
The Land Raider is one o the heaviest ground vehicle used by the Iron Warriors and is more akin to a mobile strong point than a battle tank. It can plough into the enemy army with virtual impunity its thick adamantium and ceramite plates withstanding all but the deadliest anti- tank weaponry. The Land Raider’s capacious hull can carry a ull squad o Iron Warriors or a detachment o deadly Terminators. Once in position a Land Raider opens its ront assault ramp to disgorge its cargo o Iron Warriors directly into combat with the oe while providing supporting re with its multiple weapon systems.
The Forgebreaker is a Land Raider variant used exclusively by the Iron Warriors Legion. Named ater the hammer Horus gited to Perturabo and armed with extra armour plating, it is used to smash through enemy deenses with is Demolisher Cannon and Siege Dozer. Once a breach has been established it rakes the enemy lines with reaper autocannon and heavy bolter re. Its been known or entire armies to abandon a ank seeing one o these ercesome machines on the horizon.
Land Raiders are highly prized by the Iron Warriors. Warsmiths oten use Land Raiders as their personal transports to proclaim their status and power, adorning their mechanical behemoth with large banners and decorating its hull with the bodies o the slain and symbols o the Dark Gods, with its lascannons blazing and enemy shots sparking harmlessly o its armoured hull. A Land Raider is a bastion o strength that can spearhead an attack or orm a mobile rallying point when in deense.
Armor IW Land Raider
BS
Front
Side
Rear
4
14
14
14
Wargear Two sponson-mounted Reaper Autocannons, hullmounted twin-linked heavy bolter, hull-mounted Demolisher Cannon, Siege Dozer, Extra Armour, Smoke Launchers, Searchlight
Special Rules Siege Dozer
Armor IW Land Raider
BS
Front
Side
Rear
4
14
14
14
Wargear Two sponson-mounted twin-linked Lascannons, hullmounted twin-linked heavy bolter, Smoke Launchers, Searchlight
Siege Dozer: The Siege Dozer is a reinorced dozer blade that provides an additional +1 to the strength o a Ram Attack up to a max o 10 and allows the tank a 4+ invulnerable save against any vehicle ramming its ront. In addition, a Siege Dozer allows the tank to re-roll a ailed Difcult Terrain test.
Special Rules Assault Vehicle Assault Vehicle: Models disembarking rom a Chaos Land Raider may assault in the same turn.
THE IRON WARRIORS TOOK PART IN THE GREATEST TANK BATTLE IN IMPERIAL HISTORY. DURING THE HORUS HERESY THE WRECKAGE OF OVER A MILLION TRAITOR AND LOYALIST TANKS LAY STREWN ACROSS THE TALLARN SANDS.
22
FORCES OF THE IRON WARRIORS
IRON WARRIOR PREDATOR
CABAL CLASS PREDATOR
The Predator is the main battle tank o the Iron War The Cabal Class is a new variant o the predator pioriors. It can be tted with dierent weapons allowing neered by the Thousand Sons. Armed with Plasma Canor anti-armour operations, anti-inantry repower, or non sponsons and a Twin-linked Hades Pattern Bolter a mixed role. Based upon the versatile Rhino chassis, with ensorcelled ammunition. It has been increasingly the Predator has an armoured turret that can sport an seen amongst the Chaos Legions. Though relatively rare, Autocannon or Lascannons. It can be urther armed with their impact on the battleeld cannot be ignored. The the addition o side sponsons mounting extra heavy Thousand Sons have been seen with squadrons o these weaponry. By sacricing all troop carrying capacity the vehicles with eldritch ames dancing across their hulls. Predator is also protected by a reinorced chassis within its armoured plates. Iron Warrior Predators are best used Armor as mobile support unleashing a blaze o re to decimate BS Front Side Rear enemy ormations attempting to counter attack or part Cabal Class Predator 4 13 11 10 o the main battle line or an assault.
Wargear
Armor IW Predator
BS
Front
Side
Rear
4
13
11
10
Turret-mounted twin-linked Hades Pattern Bolter, Smoke Launchers, Searchlight
Special Rules Wargear
Ensorcelled Ammo
Turret-mounted Autocannon, Smoke Launchers, Searchlight
Ensorcelled Ammo: Hades bolter shells are oten enchanted by Iron Magi with warp energy. Shots rom Ensorcelled Ammo use the small blast template and provide no Cover Save.
IRON WARRIOR VINDICATOR
IRON WARRIOR BASILISK
The Vindicator is another Iron Warrior vehicle based upon the Rhino Standard Template Construct data. The Vindicator sacrices its transport capacity in order to mount reinorced armour, additional internal bracing, and ammunition storage. This is needed or the massive demolisher cannon mounted on the ront o the hull, supported by thick recoil suppressors. Protected by an enormous armoured plate at the ront, the Vindicator can move into position under intensive enemy re, approaching the walls o an enemy stronghold until its devastating armament is within range.
Large amounts o artillery are needed or sieges, so the Iron Warriors have learned to capture and reconstruct Imperial equipment or the job. Basilisks are just one o these tools. A earsome piece o artillery, the basilisk is capable o elevating to angles that allow it to re at targets out o its eld o vision. Its powerul shells are capable o smashing apart both inantry and vehicles with ease. The enemies o the Iron Warriors rightly ear the shriek o its incoming shells.
Armor IW Vindicator
Armor Basilisk
BS
Front
Side
Rear
4
13
11
10
Wargear
BS
Front
Side
Rear
4
12
10
10
Wargear Earthshaker Artillery Gun, hull-mounted Heavy Bolter, Smoke Launchers, Searchlight
Hull-mounted Demolisher Cannon, Smoke Launchers, Searchlight, Dozer Blade
FORCES OF THE IRON WARRIORS
23
FORCES OF THE IRON WARRIORS
AXINOUS, SIEGE MASTER OF SEBASTUS IV Axinous is the Warsmith o 11th company. His deeds beore and during the Horus Heresy are all but orgotten. It was at the battle o Sebastus IV that he earned his inamy, personally commanding the weapon batteries that decimated the Sons o Dorn. Axinous made them pay or every trench line with blood and blasted power armour, relenting only by his Primarch’s command. Since then his name has aded into history and myth. He has become a specter o that long orgotten age. Remembered by none except or the Imperial Fists. The next time he arrived was at the head o a mighty chaos war eet during Abaddon’s 13th Black Crusade. Axinous, in an alliance with other Warsmiths, laid siege to and conquered the Kasr Worlds in the Cadian System. Only leaving when every last ortication was shattered. Since then he has been leading his Iron Warriors on a path o destruction across the Segmentum Obscurus. On the planet o Virilus Prime Imperial agents noticed that a daemonic orce protects Axinous. The Inquisition calls it his Iron Consort. Numerous video ootages show an ethereal emale orm putting itsel between Axinous and harms way or is seen whispering is his ear standing atop o governor’s ruined palace. It is currently undetermined which o the Ruinous Powers Axinous’s consort is aligned to. In the Treyia System near Tau space, Axinous’s orces bitterly attacked a Black legion warband. Imperial agents have noted this enmity. Currently it is believed Axinous’s Grand Company is terrorizing Tau systems with Legio Mortis support and having skirmishes with the Scythes o the Emperor Space Marine Chapter.
Axinous
WS
BS
S
T
W
I
A
Ld
Sv
5
6
4
4
3
5
3
10
2+
Wargear
Special Rules
Terminator Armour, Power Fist, Kai Gun, Personal Icon
Fearless, Independent Character, Combat Engineer, Master Artillerist, Daemonic Consort
Kai Gun: A huge bolter o archaic design, it turns the hate and malice o its rer into tangible bolts o energy. The Kai gun is used as a normal range weapon with the ollowing prole:
Combat Engineer: Axinous is a Warsmith. He has millennia o experience in undermining ortresses and armour giving him and any Squad unit he joins the Tank Hunters Universal Special Rule.
Weapon
Range
Str.
AP
Type
Kai Gun
24”
6
3
Assault D6
I the result is a one the daemon bound in the Kai gun rebels. Axinous may not make any shooting attacks in this round. He suers one wound with no armour saves allowed.
FORCES OF THE IRON WARRIORS
Master Artillerist: Ater a piece o ordinance on his side has red, Axinous can adjust the drit by D6 inches in the direction o his choice. He may use this ability once per turn. Daemonic Consort: Axinous is protected a Deamonic Entity that takes the brunt o any damage aimed his way. Thereore he has the Eternal Warrior Universal Special Rule on page 74 o the Warhammer 40K Rule Book and a 4+ Invulnerable save.
25
DAEDALUS, FAVORED OF PERTURABO Among the Iron Warriors there is only one who has Perturabo’s ear. One who is avored above all the rest. His name is Daedalus. Loved by Perturabo as i he was his own son. Taught secrets that only the greatest o Techno-Magi would know. Part o Perturabo’s personal guard, he ell on Olympia, his body ruined by deceit. Perturabo wept. Though his body lay ruined, Daedalus did not die. His body was placed within the armoured Sarcophagus o a dreadnought. Olympia burned and suered or its treachery. Five million civilians died by Perturabo’s cold anger. The people o Olympia were culled. When the Iron Warriors landed on Terra, Daedalus walked again in the body o a dreadnought chassis made by Perturabo’s own hand. He was a juggernaut o destruction. Smashing one Imperial ortication ater another. A symbol o the legions bitterness unleashed. Only retreating ater Horus’s death and Perturabo’s order. Since that time Daedalus has been in countless engagements enorcing Perturabo’s will, only leaving Medrengard when the legions interest is at stake.
Daedalus
WS
BS
S
FA SA RA
I
A
5
5
6
13
5
3
13
10
Wargear
Special Rules
Dreadnought Close Combat Weapon, Heavy Flamer, Plasma Cannon, Articer’s Arm, Extra Armour, Smoke Launchers, Searchlight
Arcane Warding, Hard to Kill
Articer’s Arm: This a highly advanced Servo Arm. At the start o each Assault Phase Daedalus can declare that he is using his Articer’s Arm to perorm one o the ollowing unctions:
•
Repair one Immobilized or Weapon Destroyed result on himsel or an allied vehicle in base contact on a roll o a 4+.
•
Cause one Immobilized or Weapon Destroyed result on an enemy vehicle in base contact on a roll o a 4+.
•
Add one Dreadnought Close Combat Weapon attack during close combat.
26
Arcane Warding: Daedalus is in all respects an Engine o War and is inscribed with arcane and daemonic runes to urther protect him. Daedalus has a 5+ invulnerable save. Hard to Kill: Perterabo personally built the Dreadnought chassis or Daedalus. It is extremely resilient. Any Penetrating Hit against Daedalus becomes glancing instead on a d6 roll o a 5+.
FORCES OF THE IRON WARRIORS
IRON WARGEAR This section of Codex: Iron Warriors lists the weapons and equipment used by Iron Warriors’ infantry, along with the rules for using them in your games of Warhammer 40,000. All of the weapon statistics found here can also be found in the Summary section at the end of this book.
WEAPONS Autocannon
Close Combat Weapon
Autocannons are automatic, sel- loading weapons that re large caliber, high velocity explosive shells. A masterul unication o rate o re and destructive power, Autocannon rounds are most eectively used against light vehicles or particularly tough inantry. They are the weapons o choice when acing the larger o the Tyranid bio-constructs, as well as the ramshackle buggies utilized by the Ok Tribes.
Chaos Space Marines utilize an array o close combat weapons. Chain-swords, Chain-Axes, and Combat Blades are among the most commonly used items.
Range
Strength
AP
Type
48”
7
4
Heavy 2
Bolt Pistol A smaller version o the bolter. It res the same ammunition. Thanks to their smaller size they are perect side arms or Chaos Space Marines. Range
Strength
AP
Type
12”
4
5
Pistol
Boltgun A Boltgun or bolter is a compact weapon that res small rockets, or bolts. Each sel-propelled bolt explodes with devastating eect once it has penetrated its target, blowing the enemy apart rom the inside. Range
Strength
AP
Type
24”
4
5
Rapid Fire
Chain-Fist A power-st tted with a chain-blade attachment designed to carve through armoured bulkheads or vehicles with its whirring adamantine teeth. A chain-st can be axed to a suit o terminator armour and have been ound to make deadly weapons against any orm o armoured target. A Chain-Fist is treated exactly as a power-st, but rolls strength +2D6 (rather than +D6) or armor penetration.
Combi-weapons Some bolters are converted to house another weapon, usually a Meltagun, plasma gun, or amer. This extra weapon carries limited ammunition allowing the weapon a single shot. Perect or shots o opportunity. A model armed with a combi-weapon may choose to re either the bolter or the other weapon. The bolter may be red every turn, but the other weapon may only be used once per battle. You may not re both weapons in the same turn.
Flamer Flame-throwers spew jets o burning promethium. Promethium is a highly volatile liquid chemical that ignites on contact with air. Flamers are perect or scouring the enemy rom any deended position, slaughtering the oe in a roaring conagration o burning death. Range
Template
Strength
4
AP
5
Type
Assault 1
Force Weapon A potent psychic weapon used exclusively by trained Psykers. They have the same eects as power weapons, but also coner to the wielder one additional psychic power used in close combat. This power can instantly extinguish the lie orce o any opponent. Roll to hit and wound as normal, allowing any invulnerable saving throws the victim might have. The Psyker may then take a psychic test to use the weapons power against anyone opponent that suered an unsaved wound in the players turn. The normal rules or psychic powers apply. I the test is passed, the enemy model suers instant death, regardless o toughness value. Remember that a Psyker may normally us only one power per turn.
IRON WARGEAR
27
Frag Grenade
Lighting Claws
This is hurled at the enemy prior to an assault, causing a storm o shrapnel that drives opponents urther under cover. See WarHammer 40,000 Rulebook or details o using Frag grenades (pg. 36, 63).
Consisting o heavily armored gloves, reinorced and tted with long slashing talons sheathed in a rippling power eld. Used eectively in pairs, lighting claws slices through armour, esh, and bone with the same terriying eectiveness. A model armed with lighting claws only receives the additional close combat weapon bonus i it is armed with a pair o lighting claws. Lighting claws ignore armour saves and re-roll any to wound dice that ail to cause a wound.
Hades Pattern Bolter A modied, stripped down heavy bolter, it has become increasingly popular with Chaos Space Marines. What it lacks in range, it makes up in mobility. It is an assault weapon with the ollowing prole:
Melta bomb Range
Strength
AP
Type
18”
4
4
Assault 3
Heavy Bolter Larger versions o the Boltgun, Heavy Bolters are deadly weapons that re st- sized bolts at the enemy. With a staggering rate o re and shells even more lethal than the standard Boltgun, Heavy Bolters put the ear o the Dark Gods into enemy inantry. Range
Strength
AP
Type
36”
5
4
Heavy 3
Heavy Flamer A larger version o the amer, a Heavy Flamer is the ultimate weapon or sweeping ortications clear and destroying the ranks o the enemy at close quarters. Used by Terminator squads, Sapper squads, Delers and Dreadnoughts, only the best armored and most resilient oes can withstand the ery blasts o a Heavy Flamer. Range
Strength
Template
7
AP
4
Type
Heavy 2
Krak Grenade Anti-tank explosive designed to disable lightly armoured vehicles such as enemy walkers. See WarHammer 40,000 Rulebook or details o using Krak grenades (pg. 36, 63).
Lascannon These are enormous heavy weapons made to destroy heavily armoured targets. At long range there are ew ner weapons or tank hunting than the Lascannon. The gun houses a laser chamber that charges an explosive energy blast capable o piercing enemy armour.
A deadly type o demolition powered by a subatomic charge capable o melting through even the most heavily armoured targets. They are much bulkier than Krak grenades with a more sophisticated detonation mechanism. Chaos space marine sometimes carry Melta bombs to destroy enemy tanks and bunkers. See WarHammer 40,000 Rulebook or details o using Melta bombs.
Meltagun These are lethal anti-armour weapons. They are also used when undertaking assaults against heavily ortied deense lines and bunkers. A marvel o technology, Meltaguns super-heat their target with sub-molecular thermal agitation. Literally cooking and melting away armour plate. Most eective at very short range, the Meltagun is capable o reducing rock, metal, and living matter to molten slag or ash. Range
Strength
AP
Type
12”
8
1
Assault 1, Melta
Missile Launcher A weapon system that can re either Super-Krak or Frag missiles. Frag missiles are designed to wreak havoc in lightly armoured inantry ormations, while Super-Krak missiles can break open all but the most heavily armoured targets. Supplied with both types o ammunition, the missile launcher is one o the most versatile weapons available. Each time a missile launcher res the controlling player may choose the type o missile being used. Frag Missile Range
Strength
AP
Type
48”
4
6
Heavy 1, Blast
Range
Strength
AP
Type
48”
8
3
Heavy 1
Krak Missile Range
Strength
AP
Type
48”
9
2
Heavy 1
28
IRON WARGEAR
Multi-Melta
Power Fist
A larger, more destructive version o the Meltagun, a Multi-Melta has a greater range than its smaller cousin. Multi-Meltas are perct or destroying bunkers and enemy tanks.
A powered armoured gauntlet surrounded by a disruptive energy eld, it is used to deliver crushing blows to the enemy. A power st is a power weapon, and also doubles the user’s strength. (Up to a maximum o 10) power sts however are difcult and cumbersome to use. Attacks with a power st are always delivered at initiative 1 (ignore initiative bonuses rom special Rules, war gear, etc.)
Range
Strength
AP
Type
24”
8
1
Heavy 1, Melta
Plasma Cannon Weapons that are deadly to both their targets and to those that risk using them, Plasma Weapons re a plasma bolt that explodes on impact, generating the destructive heat o a small sun. Because o the deadly energies contained within them, Plasma Weapons are prone to misre and overheating.
Power Weapon Sheathed in a lethal haze o a disruptive energy eld, power weapons cuts through armor, esh, and bone with ease. Models wounded in close combat by the attacks o a model armed with a power weapon are not allowed armour saves.
Range
Strength
AP
Type
Reaper Autocannon
36”
7
2
Heavy 1, Blast, Gets Hot!
A type o double-barreled Autocannon called the Reaper; the orces o the Emperor no longer employ it. It is mostly used by Chaos Terminators to allow them to lay down a hail o shots giving them a much greater chance o hitting their target.
Plasma Gun Smaller than the Plasma Cannon, a plasma gun does not re a blast in quite the same ashion. Rather several smaller pulses o plasma are red instead. Despite the risks it poses to the bearer, Chaos Space Marines oten select plasma guns rom the armoury, willing to take the risk in exchange or their devastating power. Range
Strength
AP
Type
24”
7
2
Rapid Fire, Gets Hot!
Plasma Pistol The variant in the plasma weapon amily, each shot rom a plasma pistol contains all the destructive ury o a large plasma gun, although the range and rate o re are less. A plasma pistol can be used as a close combat weapon. Though it coners no strength bonus or particular armour penetration advantages. Range
Strength
AP
Type
12”
7
2
Pistol, Gets Hot!
Range
Strength
AP
Type
36”
7
4
Heavy 2, Twin-Linked
Satchel Charge Comprised o a high yield explosive, the destructive power o a satchel charge is ocused into a shaped blast. Iron Warriors utilize them to breach ortications or destroy armour. They are also used to ush out dug in pockets o resistance. Range
Strength
AP
Type
8”
10
2
Assault 1, Blast, Special Equipment
Twin-Linked Bolter The inclusion o Terminator Armour in the Pre-Heresy Space Marine arsenal brought the ability to bring more repower to the battleeld. The rst weapon designed or Terminators was the Twin-Linked Bolter. Since the Horus Heresy, Traitor Legions have made wide spread use o this weapon. Range
Strength
AP
Type
24”
4
5
Rapid Fire, Twin-Linked
IRON WARGEAR
29
ARMOUR
EQUIPMENT & UPGRADES
Power Armour
Chaos Space Marine Bike
The standard protection o Chaos Space Marines, its distinctive outline casts ear into the enemies o the ruinous powers. Made o thick ceramite plate and electrically motivated bre bundles that replicate and enhance the movements o the wearer. Power Armour oer some o the best protection armour can provide. Models equipped with power armour receive a 3+ armour save.
A bike tted with powerul engine, bulletproo tires, and Made to be incredibly durable. Each bike is a versatile ghting platorm, capable o ring its armament on the move and launching devastating charges into combat. Models equipped with chaos space marine bikes ollow all o the rules or bikes, as described in the WarHammer 40,000 Rulebook. Chaos Space Marine bikes are tted with twin- linked bolters as standard.
Terminator Armour
Familiar Originally designed or close ghting aboard space hulks and in other conned areas, Terminator Armour is capaA Familiar may be a small creature made o psychic enerble o withstanding almost any attack. A model wearing gy, or a living being invested with the power o the warp. Terminator Armour has a 2+ armour save and a 5+ invul They can any orm. From small imps, evil-looking mannerable save. Models in terminator armour are capable nequins or twisted, dwarsh, mutants. A Sorcerer with o moving and ring heavy weapons. On the other hand, a amiliar may be given one psychic power more than models in terminator armour may not sweeping advance normal. The amiliar is always assumed to be on the same ater assaults. Also, any model wearing terminator armour base as its master, although it is permissible to represent can be teleported onto the battleeld. They may always it separately or modeling purposes. It does not count as start the game in reserve and arrive using Deep Strike an extra model and is only removed i its master is killed. Rules, even i it is not part o the mission being played. Jump Pack
Containing jets or turbines that can lit even heavy power armour rom the ground, a warrior equipped with a jump pack can make great bounding leaps across the battleeld. A jump pack allows the wearer to travel incredibly quickly. Passing over obstructions and racing switly into close combat. Models equipped with jump packs are jump inantry as described in the WarHammer 40,000 Rulebook. In addition models that are wearing jump packs can be dropped rom low-ying gun-ships. Using their jump packs to swoop down onto the battleeld. To represent this they can be kept in reserve and arrive using the Deep Strike Rules (see the mission Special Rules section o the WarHammer 40,000 Rulebook).
Personal Icon A sta used to simply guide teleporting models. See the Chaos Space Marine codex, (Icons and Deep Strike) or details.
Servo-Arm Mechanical arms used or battleeld repairs or even put to use as weapons, a servo-arm grants the model a single extra close combat attack made separately at initiative 1 and strength 8, ignoring armour saves.
30 IRON WARGEAR
VEHICLE ARMOURY & UPGRADES Iron Warriors have a wealth of choices when it comes to enhancing their vehicles’ combat abilities. Iron Warrior vehicles may be tted with the following equipment. When possible, all upgrades should have visible representation on the model. If an upgrade is not listed in a vehicle entry, it may not be taken by that vehicle. All upgrades may only be taken once per vehicle.
Earth-shaker Artillery Gun
Battle Cannon An ordnance weapon system placed in the turret o a Leman Russ tank, mounted on the ront o a vehicle hull, or in a weapon placement, Chaos space marine use such a weapon on a Chaos variant Russ tank or other vehicles that may take the battle cannon. Range
Strength
AP
Type
72”
8
3
Ordinance 1, Large Blast
Deamonic Possession The vehicle’s crew has been replaced by a daemon, bounded within the warped, rune-inscribed hull. The vehicle ignores crew shaken and stunned results altogether (though transporting passengers are aected normally). But its BS is reduced to a 3.
Demolisher Cannon Another Leman Russ tank weapon variant that servers the Chaos Space Marine interest. Range
Strength
AP
Type
24”
10
2
Ordinance 1, Large Blast
Dirge Caster This device emits terriying screams and wails to demoralize the enemy. When the vehicle tank shocks, the enemy suer an extra -1 modier to their leadership.
Dozer Blade A heavy plough, ram, blade, or scoop is an up-grade to tank hulls. They are used to clear obstacles rom the vehicle’s path. A vehicle equipped with a dozer blade can re-roll a ailed difcult terrain test as long as it is not going to be moving more then 6” that turn.
A weapon system where the terror o unseen and unheard ordnance rains death upon its enemies. This weapon is mounted on an open top vehicle, such as the Basilisk tank or by semi-mobile instillation. Range
Strength
AP
Type
36”-120”
9
2
Ordinance Barrage 1, Large Blast
Extra Armour Some vehicle crews add additional armour plating to they vehicles to provide a little extra protection. Vehicles equipped with extra armour count crew-stunned results on the vehicle damage tables as a crew shaken result instead.
Havoc Launcher A missile launcher that res a cluster o high explosive missiles. Range
Strength
AP
Type
48”
5
5
Heavy 1, Blast, Twin-Linked
Pintle-Mounted Combi-weapon Used by Chaos Space Marines to provide additional close range repower to their vehicles, pintle-mounted weapons are treated as an additional weapon with the prole o a normal combi-weapon that can always be red in addition to other weapons as i the vehicle did not move more than 6”. See the combi-weapon war gear entry or details.
IRON WARGEAR
31
Pintle-Mounted Twin-linked Bolters A weapon system tted to Chaos Space Marine vehicles to provide additional repower. Pintle- mounted twin-link bolters are treated as an additional weapon with the prole o a normal twin-link bolter which can always be red in addition to other weapons i the vehicle did not move more than 6”. See the twin-link bolter war gear entry or details. Range
Strength
AP
Type
24”
4
5
Rapid Fire, Twin-Linked
Searchlight O use when the night ghting rules are in eect. I a vehicle has a searchlight it must still use the night ghting rules to pick a target, but having red at that unit, will illuminate it with the searchlight. For the rest o the Shooting Phase, any other unit that res at the illuminate unit does not use the night ghting rules. However, a vehicle using a searchlight can always be targeted during the ollowing enemy turn. Ignoring the night ghting rules as the enemy see the searchlight.
Smoke Launcher: Bolt-on grenade launchers used to obscure the vehicle, allowing it to cross open area. See WarHammer 40,000 Rulebook or details o using Smoke Launchers.
Siege Hammer An industrial sized jackhammer used to undermine ortied structures or enemy vehicles. It counts as a dreadnought close combat weapon that adds an additional d6 to armour penetration rolls. Such is the orce o being hit by a siege hammer that any damage result also inicts a crew shaken result. In addition all models that suer an unsaved wound rom a siege hammer and not killed will be knocked reeling. Reducing their initiative to a value o 1 until the end o the next player turn.
= = Transmission Intercepted = = = = Recording... = = ...e’La Astartes nal’fahl ek! ++ Initiate translation matrix.I wish to hear what these vermin are squealing. ++ ...y again Shas’ui. Your last statement was garbled. I repeat. The human Astartes are pulling back. They were on the verge of over running our position when they just stopped ring and withdrew. Hold on. They have just red artillery. I am tracking the ballistic trajectory. It is not heading for us? Evacuate the base! The artillery is heading for you! I think they have cracked our comm. ne... = = Transmission lost = = = = End Recording = = ++ Report. ++ ++ My Lord, the Tau have used their drones to intercept most of the incoming shells. However, our spotters are reporting that enough have made it through to inict heavy damage. Their forward base is neutralized. ++ ++ Excellent. ++ ++ Begin the second phase. ++
32
IRON WARGEAR
HQ AXINOUS, THE SIEGE MASTER OF SEBASTUS VI Axinous
215 POINTS
WS
BS
S
T
W
I
A
Ld
Sv
5
6
4
4
3
5
3
10
2+
Unit Composition: 1 Axinous (Unique)
Unit Type: Inantry
•
240 POINTS
WS
BS
S
FA SA RA
I
A
5
6
6
13
5
3
Unit Composition: 1 Daedalus
13
10
Unit Type: Walker (Unique)
•
•
WARSMITH, POWER ARMOUR Warsmith
100 POINTS
BS
S
T
W
I
A
Ld
Sv
5
6
4
4
3
5
3
10
3+
•
Unit Type: Inantry
•
Wargear Power armour Bolt pistol Close combat weapon Frag grenades Krak grenades
• • • • •
Wargear Smoke Launcher Searchlight Dreadnaught Close Combat Weapon w/ Heavy Flamer Extra Armour Plasma Cannon Articer’s Arm
Special Rules: Arcane Warding Hard to Kill
• • • •
Special Rules: Fearless Independent Character Combat engineer 5+ Invulnerable save
• • • •
• • •
• • • • •
Options: May replace bolt pistol with: plasma pistol +15 points May replace CCW with one o the ollowing: power weapon +15 points power st +25 points single lightning claw +25 points pair o lightning claws +30 points May take one o the ollowing: twin-linked bolter +5 points combi-weapon +10 points May take any o the ollowing: melta bombs +5 points personal icon +5 points servo arm +30 points May take one o the ollowing: jump pack +20 points bike +30 points May have a command rhino +45 points
• •
• • • •
IRON WARRIORS ARMY LIST
• •
• • •
WS
Unit Composition: 1 Warsmith
Special Rules: Fearless Independent Character Combat Enginseer Master Artillerist Daemonic Consort
•
DAEDALUS, FAVORED SON OF PERTURABO Daedalus
Wargear Terminator armour Power st Kai gun Personal icon
-
33
HQ WARSMITH, TERMINATOR ARMOUR
130 POINTS
WS
BS
S
T
W
I
A
Ld
Sv
5
6
4
4
3
5
3
10
2+
Warsmith
Unit Composition: 1 Warsmith
Special Rules: Fearless Independent Character Combat engineer 5+ Invulnerable save
•
• •
Unit Type: Inantry
•
• •
Wargear Terminator armour Twin-linked bolter Power weapon
• • •
IRON MAGUS Warsmith
100 POINTS
WS
BS
S
T
W
I
A
Ld
Sv
5
5
4
4
3
5
3
10
3+
Unit Composition: 1 Iron Magus
•
Unit Type: Inantry
•
Wargear Power armour Bolt pistol Force weapon Frag Grenades Krak Grenades
• • • • •
Special Rules: Independent Character 5+ Invulnerable save Sorcerer
• • •
Options: May replace twin-linked bolter with: combi-weapon +5 points May replace power weapon with: power st +10 points chain st +15 points single lightning claw +10 points May replace TL bolter and power weapon with: pair o lightning claws +10 points May have a personal icon +5 points May have a command rhino +45 points
• • • • •
-
Options: An Iron Magus must take one o the ollowing: perturabo’s wrath +15 points the iron touch +20 points insidious aim +25 points May replace bolt pistol with: plasma pistol +15 points May take any o the ollowing: melta bombs +5 points personal icon +5 points amiliar +5 points May take one o the ollowing: jump pack +20 points bike +30 points
• • • •
-
• May replace all wargear with terminator armour, twin-linked bolter, and orce weapon: +15 points Must take one o the psychic powers as above. May replace twin-linked bolter with: combi-weapon +5 points May take any o the ollowing: personal icon +5 points amiliar +5 points
-
34
• • •
IRON WARRIORS ARMY LIST
HQ ENGINE OF WAR Engine o War
165 POINTS
WS
BS
S
FA SA RA
I
A
5
5
6
12
5
3
Unit Composition: 1 Engine o War
12
10
Wargear Smoke launcher Searchlight Dreadnought close combat weapon w/ heavy amer Extra armour
•
• • •
Unit Type: Walker
•
Options: Must take a second arm with one o the ollowing: twin-linked autocannon +20 points twin-linked lascannon +35 points twin-linked heavy bolter +15 points multi-melta +10 points plasma cannon +15 points dreadnought CCW w/ heavy amer +15 points (will add +1 to number o attacks on prole) One Dreadnought CCW may be upgraded to a Siege Hammer w/ heavy amer or 10 points.
•
-
•
•
Special Rules: Arcane Warding
•
SIEGE MASTER, ENGINEERS Siege Master
80 POINTS
WS
BS
S
T
W
I
A
Ld
Sv
5
5
4
4
2
4
2
10
3+
Unit Composition: 0-3 Siege Masters
Special Rules: Iron Within, Iron Without Independent Character Combat engineer Armourer
•
•
Unit Type: Inantry
•
•
• •
Wargear Power armour Bolt pistol Close combat weapon Frag grenades Krak grenades Servo arm
• • •
Options: May replace bolt pistol with: plasma pistol May replace close combat weapon with: power weapon power st May take any o the ollowing: melta bombs personal icon May take one o the ollowing: jump pack bike
• • • •
-
+15 points
-
+15 points +25 points
-
+5 points +5 points
-
+20 points +30 points
• • •
COMMAND RHINO
• •
Armor Command Rhino
Unit Composition: 1 Command Rhino
•
IRON WARRIORS ARMY LIST
BS
Front
Side
Rear
4
11
11
10
Unit Type: Vehicle (Tank)
•
Wargear Sensor array Communications array Twin-linked bolter Smoke launchers Searchlight
• • •
Special Rules: Repair Sensor array Communication array
• • •
35
ELITES IRON WARRIOR TERMINATORS
105 POINTS
WS
BS
S
T
W
I
A
Ld
Sv
Terminator
4
4
4
4
1
4
2
10
2+
Terminator Champion
4
4
4
4
1
4
3
10
2+
Unit Composition: 3 Terminators
Wargear Terminator armour Twin-linked bolter Power weapon
•
• • •
Unit Type: Inantry
•
Special Rules: Iron Within, Iron Without
Options: May add up to 7 Terminators at +35 points each. May upgrade one Terminator to an Aspiring Champion or +10 points. Any model may replace power weapon with: power st +15 points chain st +15 points single lightning claw +10 points Any model may replace TL bolter with: combi-weapon +5 points Any model may replace TL bolter and power weapon with a pair o lightning claws: +10 points One model may replace TL bolter with: reaper autocannon +25 points hades pattern bolter +15 points heavy amer +15 points I a unit o Terminators is 10 models strong, a second Terminator may replace his TL bolter with one o the special weapons at the cost detailed above.
• • • • • •
•
•
IRON WARRIOR SAPPERS
100 POINTS
WS
BS
S
T
W
I
A
Ld
Sv
Sapper
4
4
4
4
1
4
1
10
3+
Aspiring Champion
4
4
4
4
1
4
2
10
3+
Unit Composition: 5 Sappers
•
Unit Type: Inantry
•
Wargear Power armour Close combat weapon Bolt pistol Bolter Frag grenades Krak grenades
• • • • • •
Special Rules: Iron Within, Iron Without Inltrate
• •
36
-
Options: May add up to 5 Sappers at +20 points each. Any number o Sappers may take Meltabombs at +5 points per model. Up to our models may choose one o the ollowing: satchel charge +10 points heavy amer +15 points hades pattern bolter +20 points May upgrade one Sapper to an Aspiring Champion or +10 points. The Champion may replace his bolt pistol with: plasma pistol +15 points The Champion may replace his bolter with: twin-linked bolter +5 points combi-weapon +10 points The Champion may replace his CCW with: power weapon +15 points power st +25 points The squad may take a Chaos Rhino as dedicated transport or +35 points plus upgrades.
• • • • • • • •
-
IRON WARRIORS ARMY LIST
ELITES IRON WARRIOR DREADNOUGHT Dreadnought
90 POINTS
WS
BS
S
FA SA RA
I
A
4
4
6
12
4
3
Unit Composition: 1 Dreadnought
12
10
Wargear Smoke launcher Searchlight Dreadnought close combat weapon w/ twin-linked bolter
•
• • •
Unit Type: Vehicle (walker)
•
Options: Must take a second arm with one o the ollowing: twin-linked autocannon +20 points twin-linked lascannon +35 points twin-linked heavy bolter +15 points multi-melta +10 points plasma cannon +15 points siege hammer w/ heavy amer +20 points
•
-
Special Rules: Crazed
•
OBLITERATOR CULT Obliterator
75 POINTS EACH
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
2
4
2
9
2+
Unit Composition: 1-3 Obliterators
•
IRON WARRIORS ARMY LIST
Unit Type: Inantry
•
Wargear Power st Obliterator weapons (one per turn rom lascannon, multimelta, plasma cannon, twin-linked plasma gun, twinlinked meltagun, twin-linked amer)
• •
Special Rules: Fearless 5+ Invulnerable save Slow and Purposeul Deep strike
• • • •
37
TROOPS IRON WARRIORS
105 POINTS
WS
BS
S
T
W
I
A
Ld
Sv
Iron Warrior
4
4
4
4
1
4
1
9
3+
Aspiring Champion
4
4
4
4
1
4
2
10
3+
Unit Composition: 5 Iron Warriors
Wargear Power armour Close combat weapon Bolt pistol Bolter Frag grenades Krak grenades
•
• •
Unit Type: Inantry
•
Options: May add up to 5 Iron Warriors at +17 points each. One Iron Warrior may replace his bolt pistol with: plasma pistol +15 points One Iron Warrior may replace his bolt pistol with: amer +5 points melta gun +10 points plasma gun +15 points I the squad numbers 10 models, a second iron warrior may replace his botler with: amer +5 points melta gun +10 points missile launcher +10 points auto cannon +10 points heavy bolter +10 points plasma gun +15 points lascannon +20 points May upgrade one Iron Warrior to an Aspiring Champion or +15 points. The Champion may replace his bolt pistol with: plasma pistol +15 points The Champion may replace his bolter with: twin-linked bolter +5 points combi-weapon +10 points The Champion may replace his CCW with: power weapon +15 points power st +25 points The Champion may take melta-bombs or +5 points. The squad may take a Chaos Rhino as a dedicated transport or +35 points plus upgrades.
• • • •
• • • •
Special Rules: Iron Within, Iron Without
•
• • • • • •
CHAOS RHINO
Command Rhino
BS
Front
Side
Rear
4
11
11
10
Unit Composition: 1 Chaos Rhino
Special Rules: Repair
Unit Type: Vehicle (Tank)
Transport Capacity: 10 models
• •
Wargear Twin-linked bolter Smoke launchers Searchlight
• • •
38
•
-
Options: A Chaos Rhino may have any o the ollowing: dozer blade +5 points extra armour +15 points daemonic possession +20 points A Chose Rhino may pintle mount one o the ollowing: twin-linked bolter +5 points combi-weapon +10 points havoc launcher +15 points
• Armor
-
•
-
•
(Obliterators and models in Terminator Armour may not be transported.)
IRON WARRIORS ARMY LIST
TROOPS IRON WARRIOR WEAPONS TEAM Iron Warrior
50 POINTS
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
1
4
1
9
2+
Unit Composition: 3 Iron Warriors
Wargear Power armour Close combat weapon Bolt pistol Bolter Frag grenades Krak grenades
•
• •
Unit Type: Inantry
•
Options: One Iron Warrior may replace his bolter with a re support weapon or anti-tank weapon rom the ollowing: heavy bolter +15 points autocannon +20 points missile launcher +20 points lascannon +35 points
•
-
• • • •
You may eld one Iron Warrior Weapons Team for each 10 man squad of Iron Warriors in your army. Weapons Teams do not take up a force organization slot, do not count as Troops, and may not hold objectives.
Special Rules: Iron Within, Iron Without Weapons Team
• •
FAST ATTACK IRON WARRIOR RAPTORS
110 POINTS
WS
BS
S
T
W
I
A
Ld
Sv
Raptor
4
4
4
4
1
4
1
9
3+
Aspiring Champion
4
4
4
4
1
4
2
10
3+
Unit Composition: 5 Raptors
•
Unit Type: Jump inantry
•
IRON WARRIORS ARMY LIST
Wargear Power armour Close combat weapon Bolt pistol Bolter Frag grenades Krak grenades
• • • • • •
Options: May add up to 5 Raptors at +22 points each. Up to two Raptors may replace: bolt pistol with plasma pistol + 15 points bolter with amer +5 points bolter with melta-gun +10 points bolter with plasma gun +15 points One model may be upgraded to an Aspiring Champion or +15 points. The Champion may replace his CCW with: power weapon +15 points power st +25 points The Champion may replace his bolt pistol and CCW with a pair o lightning claws or +25 points.
• •
• • •
-
39
FAST ATTACK CYBERNETIC CHAOS HOUNDS WS BS Cybernetic Chaos Hound
4
0
70 POINTS
S
T
W
I
A
Ld
Sv
4
4
1
4
2
7
6+
Unit Composition: 5 Cybernetic Chaos Hounds
Options: May add up to 5 Cybernetic Chaos Hounds at +14 points each.
•
Unit Type: Beast
•
•
You may eld any number of Cybernetic Chaos Hound units. They do not use any force organization slots, but are otherwise considered fast attack units.
Special Rules: Feel No Pain
•
IRON WARRIOR BIKERS
105 POINTS
WS
BS
S
T
W
I
A
Ld
Sv
Iron Biker
4
4
4
4(5)
1
4
1
9
3+
Aspiring Champion
4
4
4
4(5)
1
4
2
10
3+
Unit Composition: 3 Iron Bikers
• • • •
Unit Type: Bike
•
Wargear Power armour Close combat weapon Bolt pistol
• •
WS
BS
S
FA SA RA
I
A
4
3
6
10
4
3
•
Unit Type: Vehicle (Walker)
•
Wargear Two dreadnought close combat weapons (attack included in prole)
40
•
70 POINTS
Unit Composition: 1 Centurion
•
•
•
CENTURIONS Centurion
•
Special Rules: Iron Within, Iron Without
•
10
10
• •
•
Wargear (cont.) Bolter Frag grenades Krak grenades Chaos bike with twin-linked bolter
•
Options: May add up to 7 Iron Bikers at +35 points each. Up to two bikers may replace their close combat weapons with: amer +5 points melta-gun +10 points plasma gun +15 points One model may be upgraded to an Aspiring Champion or +15 points. The Champion may replace his bolt pistol with: plasma pistol +15 points The Champion may replace his CCW with: power weapon +15 points power st +25 points The Champion may take melta-bombs or +5 points.
-
Options: May add up to 2 Centurions at +70 points each.
•
Wargear (cont.) Twin-linked hades pattern bolter Daemonic possession Smoke launchters Searchlight
• • • •
Special Rules: Scout
•
IRON WARRIORS ARMY LIST
HEAVY SUPPORT CHAOS PREDATOR
70 POINTS Armor
IW Predator
BS
Front
Side
Rear
4
13
11
10
Unit Composition: 1 Chaos Predator
Wargear Turret-mounted autocannon Smoke launchers Searchlight
•
•
Unit Type: Vehicle (Tank)
• •
•
CABAL CLASS CHAOS PREDATOR
80 POINTS Armor
Cabal Class Predator
BS
Front
Side
Rear
4
13
11
10
Unit Composition: 1 Cabal Class Chaos Predator
Wargear Turret-mounted twin-linked hades pattern bolters Smoke launchers Searchlight
•
•
Unit Type: Vehicle (Tank)
• •
•
Special Rules: Ensorcelled Ammo
Options: May replace the turret autocannon with a twin-linked lascannon or +35 points. May add a pair o side sponsons armed with: heavy bolters +30 points lascannons +60 points May have any o the ollowing: dozer blade +5 points extra armour +15 points daemonic possession +20 points dirge caster +5 points May pintle-mount one o the ollowing: twin-linked bolter +5 points combi-weapon +10 points havoc missile launcher +15 points
• • •
•
-
Options: May add a pair o side sponsons armed with: heavy bolters +30 points plasma cannons +40 points May have any o the ollowing: dozer blade +5 points extra armour +15 points daemonic possession +20 points dirge caster +5 points May pintle-mount one o the ollowing: twin-linked bolter +5 points combi-weapon +10 points havoc missile launcher +15 points
• •
•
-
•
CHAOS VINDICATOR
125 POINTS Armor
Vindicator
Unit Composition: 1 Vindicator
•
Unit Type: Vehicle (Tank)
•
IRON WARRIORS ARMY LIST
BS
Front
Side
Rear
4
13
11
10
Wargear Hull-mounted demolisher cannon Smoke launchers Searchlight Dozer blade
• • • •
Options: May have any o the ollowing: extra armour daemonic possession dirge caster May pintle-mount one o the ollowing: twin-linked bolter combi-weapon havoc missile launcher
• •
-
+15 points +20 points +5 points
-
+5 points +10 points +15 points
41
HEAVY SUPPORT IRON WARRIORS DEFILER IW Deler
150 POINTS
WS
BS
S
FA SA RA
I
A
3
3
6
12
3
3
Unit Composition: 1 Iron Warriors Deler
12
10
Wargear (cont.) Reaper autocannon Twin-linked heavy amer Daemonic possession Smoke launchters Searchlight
•
• •
Unit Type: Vehicle (Walker)
Options: May replace twin-linked heavy amer with: close combat arm (+1 attack) ree havoc missile launcher +5 points May replace reaper autocannon with: twin-linked bolters ree close combat arm (+1 attack) ree twin-linked lascannon +20 points
• •
-
•
•
• •
Wargear Two dreadnought close combat weapons (attack included in prole) Battle cannon
•
Special Rules: Fleet
•
•
IRON WARRIORS LAND RADIER
220 POINTS
Transport Capacity: 10 models (Models in terminator armour count as two
•
models or the purpose o being transported. Obliterators cannot be transported.)
Armor IW Land Raider
Unit Composition: 1 Iron Warriors Land Raider
•
Unit Type: Vehicle (Tank)
•
BS
Front
Side
Rear
4
14
14
14
Wargear Hull-mounted twinlinked heavy bolter Two sponson mounted twin-linked lascannons Smoke launchers Searchlight
• • • •
Options: May have any o the ollowing: dozer blade extra armour daemonic possession dirge caster May pintle-mount one o the ollowing: twin-linked bolter combi-weapon havoc missile launcher
•
•
-
+5 points +15 points +20 points +5 points
-
+5 points +10 points +15 points
Special Rules: Assault vehicle
•
42
IRON WARRIORS ARMY LIST
HEAVY SUPPORT LAND RADIER FORGEBREAKER
250 POINTS Armor
Forgebreaker
BS
Front
Side
Rear
4
14
14
14
Unit Composition: 1 Land Raider Forgebreaker
Wargear (cont.) Two sponson mounted reaper autocannons Hull-mounted demolisher cannon Siege dozer Extra armour Smoke launchers Searchlight
•
•
Unit Type: Vehicle (Tank)
•
IRON WARRIOR BASILISK
135 POINTS Armor
•
Unit Type: Vehicle (Tank, Open-topped)
•
Options: May have daemonic possession: May pintle-mount one o the ollowing: twin-linked bolter combi-weapon havoc missile launcher
+5 points +10 points +15 points
Options: May have any o the ollowing: dozer blade extra armour daemonic possession dirge caster
+5 points +15 points +20 points +5 points
• •
-
+20 points
• • • •
Wargear Hull-mounted twinlinked heavy bolter
Unit Composition: Iron Warrior Basilisk
•
•
•
IW Basilisk
Special Rules: Siege dozer
BS
Front
Side
Rear
4
12
10
10
Wargear Earth-shaker artillery gun Hull-mounted heavy bolter Smoke launchers Searchlight
•
-
• • • •
Ordinator Rumantus prepared the Basilisk 'Revenge' for ring, callously squeezing the life out of two ammunition bearer slaves to entice the daemon spirit that infested it ancient targeting cogitator. He discarded the bodies aside as he would a ration pack. "Remove those now" Rumantus waved at two sniveling, cowering bearer slaves who warily moved forward to remove their crushed brothers not wishing to share the same fate. The Ordnance servitor looked on blankly as the mighty load arm picked up a pallet of Earthshaker rounds. Rumantus walked up to the ank of the mighty artillery piece, wiped the blood of the sacrices against the anks of his ancient charge. A shudder emanated from deep within the vehicle and the visibly infected daemon esh around the sealed hatches writhed and shivered.
IRON WARRIORS ARMY LIST
43
MODELING AND PAINTING IRON WARRIORS As an army, Iron Warriors are probably the most powerul Chaos army or repower and the easiest to paint! GW even gives you a quick '5 minute' guide on painting Iron Warriors in the original 3rd edition Codex: Chaos Space Marines. My method isn't '5 minute' but it's quite easy to miss out some o the detailing steps below to get a usable good looking Iron Warriors army on the gaming table in just a ew days. So I've set out here a step-by-step way o painting Iron Warriors. I've used my methods or painting rank and le troops rather than characters. I'll put some extra notes in the areas that I'd concentrate more on i painting to a character level model.
STEP 1: BUILDING AN IRON WARRIOR I've delved into my bits box to make up this guy. Build list is as ollows: Khorne Berzerker legs Arms, backpack, bolter, pouches, knie and right shoulder pad are straight rom the plastic Chaos Space Marine set. ''Tusked' helmet is rom the Chaos Havocs set. Let shoulder pad is a metal Iron Warrior item rom GW mail-order. Torso is rom the Iron Warriors Index Astartes set.
Base is a scenic resin 10mm base rom EPICAST with deck plating detail. I'd normal use these or champion models but I'm all out o GW blank bases! All the parts are clipped o their sprues and trimmed and cleaned with a ne le and scalpel. Once cleaned the parts are glued using super glue. I've also drilled out he end o the boltgun using a pin vice and 1mm drill bit. Unlike a number o gamer/modelers I know I do this or every gun-wielding model in my armies. Pistols, ries and some heavy weapons. It ’s quick and simple and adds realism to your models.
STEP 2: PAINTING AN IRON WARRIOR Beore painting, some modelers do it beore building, wash the mini in soapy water. This helps get o the release agents GW use in their metal and plastic molding process, also it helps get the grease rom your ngers you apply to the mini whilst handling it during building. This agent and the grease i kept on can stop paint adhering to your minis. I not done the slightest knock will ensure a scratch on your mini. I tend to do my minis as a batch. Careully pat dry them with a light towel or kitchen towel and then leave to air dry. I you’ve ever wondered why the paint won’t apply evenly on you mini and ‘runs o’ the
44 MODELING & PAINTING
surace its because o this. I tend to paint troops in squads or batches, it’s a lot quicker to run a production line o a number o gures doing the same painting stage at a time rather than doing one completely... then the next... All colours I use or painting are rom the GW range. Colours: Chaos black, Skull white, Boltgun metal, Dwarf bronze, Burnished gold, Shining gold, Golden yellow, Sunburst yellow,
Bestial brown, Bleached bone, Vomit brown, Bubonic brown. Chainmail, Mithril Silver Washes: Black, brown, chestnut, red, esh
PAINTING STAGE 1
Wipe the brush until it’s virtually dry and then brush the mini up and down. As there isn’t that much liquid paint on the brush it will settle on the higher mould points o the model leaving the crevices (in this case) black and picks the detail up nicely. With the above model I didn’t brush too much o the paint o as I’m trying to cover a airly large area. But this method can be applied to any model with dierent sized brushes and dierent ‘loads’ o paint to do everything rom picking out ne details on chest plates to brushing mud on the track o Land Raiders. It’s simple and quick.
Very simply a good undercoat is vital. I predominantly use GW Chaos black spray paint. As above. A couple o light coats to get as much o the gure covered as possible. Once done I go over my minis with Chaos black thinned with black wash using a large(ish) brush to ensure all the PAINTING STAGE 3 nooks and crannies are lled and the undercoat is nice and even. This process also gives the mini a slightly semi To pick out the detail on my models I use a method gloss appearance. known as lowlight-highlight. This can be done several times in specic areas to really build up the detail.
PAINTING STAGE 2 Now we start to add some colour. The base colour is GW’s Boltgun Metal. This is dry brushed* all over the body o the mini in an even coat. I nd GW’s metallics are the best. Don’t worry about painting over areas that you don’t want to be Boltgun Metal, this is a base colour and detail can be painted over at later.
* Dry brushing - To dry brush, take a paintbrush loaded with the colour required, not too much though. Wipe the excess o the brush onto some kitchen towel (I use this rather than cloth rag, as it doesn’t pick up hair and lint.)
LOWLIGHT - To give the armour really aged and ancient eel I use GW’s Devlan Mud wash using a paint brush, I add clean water to the washes to thin them we don’t want anything too heavy at the moment. When this is dry it’s ollowed by a urther wash o GW Badab Black wash... Be careul not to use a heavily loaded brush as the wash will pool excessively in crevices, i too heavy it can obliterate detail. I you nd the wash ‘pooling’ either a) brush with clean water thinning the wash out and distribute it around the model. b) Use a small piece o kitchen/toilet towel to soak up the excess. The result when dried should be a dark matt base with an oily/ dirty look to it. I it looks simply black you might want to try another cost o thinned Devlan mud to give a brown tint to the armour plate. The mix o dark brown and black washes gives the armour a look like it’s been around or 10,000 years. Ater the washes are dry see what you think o the appearance. As the washes can take a couple o hours to MODELING & PAINTING
45
dry, you shouldn’t paint on a model with wet wash still on o Boltgun metal GW list Chainmail and Mithril silver as it, the colours run! I you wish to make the lowlight darker the highlight colours. Each is slightly lighter than the prerepeat the process until the armour is as dark as you revious shade. I’ll do a last highlight coat using a light dry quire. Should you wish, you could simply use a brown or brush o Chainmail. black wash or the armour. The ormer will give a rusted PAINTING STAGE 5 appearance. Don’t overdo this though. Use a small brush and paint it around the tops o the armour plates where Time to look at adding the detailing I use or special units the armour and banding join. and characters . GW’s Gryphonne Sepia wash is good or ‘rusted’ detailing; don’t go too mad with this. Black wash will pick out the detail the stage 2 dry brushing may have gone over, be careul not to make the wash too heavy. For characters I may apply a couple o thinned Black washes then a Devlan wash, this really darkens the armour giving a very ancient look done in conjunction with the highlight process, described urther down. I also keep a wash o my own concoction, which is hal Gryphonne Sepia and hal Badab black this makes or a nice mid tone dirt brown wash which isn’t as dark as Devlan mud. Repeated a couple o times you can build the colour up on a gure to look very malevolent. In all counts it’s better to apply two or three thinned coats rather than one heavy coat.
BOLTER The bolter side casings were rst painted skull white, then Iyanden yellow as a base coat or the Golden yellow. Then the black cross hatch lines were painted on next with detail brush, you could then wash with either yellow wash to enhance the yellow or with brown wash to give an aged look. A thin line o sunburst yellow was put on the let hand edge o the Iyanden yellow to give a highlight.
PAINTING STAGE 4 This stage gives us the ‘highlight’ part o the ‘lowlighthighlight’ method mentioned above. It’s much easier to apply a dark base colour and add details using a lighter colour than applying the light colour and trying to darken areas, this method I’ve tried and looks ar more articial.
You can use Bubonic brown in place o Iyanden yellow to give a more brown appearance. Next the bolter shells, eed mechanism, bolter arrow trims and cocking handles were painted with dwar bronze, then lightly washed with Devlan mud wash. The metal areas o the bolter were washed with black wash and the edges o the side casing were lined with Mithril silver to give a worn look to the sides o the bolter. The tips o the bolter shells and the rangender on the muzzle end o the bolter were painted red.
Stage 4 is very similar to stage 2. I’ve lightly dry brushed the model with Boltgun metal using an old medium sized paintbrush to apply the paint but the dry BACKPACK brush is much lighter than The backpack was painted stage 2. I you are careul as per the rest o the gyou can do a ew very light ure, part o the rear plating dry brushes to add depth to was painted Dwar bronze, the colour. I you wish repeat washed with Devlan Mud stage 3 and stage 4 to add wash and then highlights real metallic depth to the dry brushed using Dwar eect. The nished result is bronze thinned with Mithril very much like lots o carbon silver. The pipes on the top build up on steel/iron which o the backpack could be is what I’m looking or. The painted black and then basic colour is now done. highlighted with a dry brush o Boltgun metal. However You can add to stage 4 to I simply washed them with black wash, this sinks into the accentuate the colour with recesses leaving the tips o the ribbing on the pipes with urther light dry brushings its original colour (the dry brushed Boltgun metal) still with lighter shades o the shining through. The same method was used on the exhighlight colour. In the case ible joints on the elbows, hips and knees. The backpack
46 MODELING & PAINTING
vents were trimmed with dwar bronze and the lower exhaust ports were highlighted with Mithril Silver.
acter models I sometimes ollow these methods, however I use a simpler and quicker way.
I equipped this model with a combat knie rom the Chaos Space Marines plastic sprue. The handgrip was painted bestial brown and washed with a mix o black and brown washes. The hilt and guard were painted dwar bronze and also washed with the Devlan Mud wash. The blade was then dry brushed with Boltgun metal and highlights o Mithril silver used along the blade edge.
Paint the eye lens area in white. Using a thinned wash o the colour you require over the lens, you can achieve a natural highlight. The wash will naturally ‘pool’ in the corners o the eye socket leaving the domed center area o the lens with the white undercoat shining through more than the corners. The mouth grille is the painted with a light wash o black wash. Mithril silver was used to highlight around the lens sockets, mouth grille and ear pieces.
SHOULDER PADS The right hand shoulder pad was a plastic item rom the kit. The center o the pad was painted black and the trim and arrow & skull icon painted dwar bronze. The trim & icons were washed with Devlan Mud wash. The same was done on the Iron Warrior icon shoulder pad. The iron skull was painted Boltgun metal, washed with black wash and then dry brushed highlights applied with Mithril silver. Around the moulded rivets on these shoulder pads, I put a small drop o black wash onto the rivet and let it to dry. Once dried I careully add a spot o Shining gold this accentuates the rivet detail.
HELMET, TUSKS & HORNS The basic helmet is painted as per the rest o the armour; trim is done with Dwar bronze as per the other pieces o armour. Helmet lenses are rst painted black to ‘ll out’ the lens area, next a stripe o white is applied on top o the black leaving a black border around the white area. GW has published in White Dwar magazine on several occasions’ articles on painting gems and lenses. For char-
The horns/tusks were rst painted bestial brown and washed with a mix o black/brown wash. The area above the base the horn is then painted Bubonic brown, then Bleached bone and nally white at the tip o the horn. This gives a stripped’ eect o colour progressing up the horn/tusk. I then wash lightly with brown wash and then re-emphasize the white tip o the horn/tusk. On larger models this is best done with multiple stripes o mixed colour graduating rom the dark base to the white tip. Then using black or dark brown and a ne brush paint vertical ‘ridges’ up the length o the horn to give the illusion o grain and gouges in the horn. PACKS & POUCHES Lastly we have the packs and pouches, although this also applies to holsters. Use Bestial brown as the base colour and wash with the Gryphonne Sepia wash. This will give your lowlights, highlights need to go on the edges o the pouches and high spots o the eshy base the Chaos Marines have them put on. To highlight I use rstly Bestial brown and then Bestial brown mixed with some Bleached bone. Clasps are done in with Boltgun metal or Shining gold. This guy has a rag grenade hanging rom his belt, to paint this I wash the grenade with black wash, then careully dry brush Goblin green on to the ragmentation plates o the grenade. I wash this then with Thraka green wash and pick out the pin with Boltgun metal
There you have it! As mentioned above, I’ve included some detailing tips I would probably skip over i painting up regular troop units. But that’s essentially the way I paint my Iron Warriors. Lots o the details can be applied to other orces/legion/chapters as well as Chaos Marines. For speed you might want to drop some o the highlighting techniques, using a wash can give you a quick lowlight with the high points o the base colour giving you a natural highlight doesn’t require urther highlighting. Bolters can be painted Boltgun metal, washed with black ink/wash and then the side casing picked out in simple black. Eye lenses can s imply be a single painted colour with no highlight. But you can see what can be down with a limited palette or colours. Try to keep the palette down to as ew colours as possible as this gives a much more uniorm look to your orces. So there ya go... now get paintin’! MODELING & PAINTING
47
SUMMARY: IRON WARRIORS UNITS INFANTRY
WS
BS
S
T
W
I
A
Ld
Sv
WALKER
WS
BS
S
FA SA RA
I
A
Axinous
5
6
4
4
3
5
3
10
2+
Centurion
4
3
6
10
10
10
4
3
Aspiring Champion (Biker)
4
4
4
4(5)
1
4
2
10
3+
Daedalus
5
5
6
13
13
10
5
3
Deler
3
3
6
12
12
12
3
3
Aspiring Champion (Terminator)
4
Engine o War
5
5
6
12
12
10
5
3
Iron Warrior Dreadnought
4
4
6
12
12
10
4
3
Aspiring Champion (All Others)
4
Cybernetic Hounds
4
0
4
4
1
4
2
7
6+
Iron Magus
5
5
4
4
3
5
3
10
Iron Warrior
4
4
4
4
1
4
1
IW Biker
4
4
4
4(5)
1
4
IW Havoc
4
4
4
4
1
IW Raptor
4
4
4
4
IW Sapper
4
4
4
Iron Warrior Terminator
4
4
IW Weapons Team
4
Obliterator
4
4
4
4
4
1
4
4
1
4
3
2
10
10
2+
3+ VEHICLE
BS
FA
SA
RA
Cabal Predator
4
13
11
10
Chaos Land Raider
4
14
14
14
3+
Chaos Predator
4
13
11
10
9
3+
Chaos Rhino
4
11
11
10
1
9
3+
Chaos Vinidcator
4
13
11
10
4
1
9
3+
Command Rhino
4
11
11
10
1
4
1
9
3+
Iron Warrior Basilisk
4
12
10
10
4
1
4
1
9
3+
4
14
14
14
4
4
1
4
2
10
2+
Land Raider Forgebreaker
4
4
4
1
4
1
9
3+
4
4
4
4
2
4
2
9
2+
Siege Engineer
5
5
4
4
2
4
2
10
3+
Warsmith
5
6
4
4
3
5
3
10
3+
RANGED WEAPONS Weapon
Range
Str.
AP
Type
Autocannon
48”
7
4
Heavy 2
Bolt pistol
12”
4
5
Pistol
Boltgun
24”
4
5
Rapid Fire
Combi-bolter
24”
4
5
Rapid Fire
Flamer
Template
4
5
Melta
12”
8
Plasma
24”
Range
Str.
AP
Type
Lascannon
48”
9
2
Heavy 1
Meltagun
12”
8
1
Assault 1, Melta
Frag
48”
4
6
Heavy 1, Blast
Assault 1 (1 shot)
Krak
48”
8
3
Heavy 1
1
Assault 1, Melta (1 shot)
Multi-melta
24”
8
1
Heavy 1, Melta
Plasma cannon
36”
7
2
7
2
Rapid Fire, Gets Hot!
Heavy 1, Blast, Gets Hot!
Plasma gun
24”
7
2
Template
4
5
Assault 1
Rapid Fire, Gets Hot!
Hades pattern bolter
18”
4
4
Assault 3
Plasma pistol
12”
7
2
Pistol, Gets Hot!
Heavy bolter
36”
5
4
Heavy 3
Reaper autocannon
36”
7
4
Heavy amer
Template
5
4
Assault 1
Heavy 2, twinlinked
24”
6
3
Assault D6
8”
10
2
Assault 1, Blast
Flamer
Kai Gun
SUMMARY
Weapon
Missile launcher
Satchel Charge
SUMMARY: IRON WARRIORS IRON WARRIORS SPECIAL RULES Arcane Warding Coners a 5+ Invulnerable Save.
Iron Within, Iron Without Coners Stubborn to the model/unit.
Armourer Can repair Weapon Destroyed or Immobilized results on a single D6 roll o 5+.
Master Artillerist Ater a piece o ordinance on his side has red, Axinous can adjust the drit by D6 inches in the direction o his choice. He may use this ability once per turn.
Assault Vehicle Models exiting this vehicle may assault in the same turn they disembark. Combat Engineer Coners Tank Hunters Universal Special Rule on unit. Communications Array I the Command Rhino is on the board the Iron Warriors player may choose to re-roll a single Reinorcement dice once per turn or have one squad Deep Strike without scatter. Crazed Text goes here. Daemonic Consort Coners Eternal Warrior and a 4+ Invulnerable Save. Ensorcelled Ammo Shots rom Ensorcelled Ammo use the small blast template and provide no Cover Save. Hard to Kill Penetrating hits against Daedalus become glancing hitson a single D6 roll o 5+.
Repair Instead o shooting, may attempt to repair an immobilized result during the shooting phase. On a single D6 roll o 6+, the vehicles is no longer immobilized and may move as normal in subsequent turns. Sensor Array I enemy inltrators begin the game within a riendly squads line o re then one squad is allowed to make a shooting attack at them beore the battle begins. Normal shooting rules apply with any missed rolls to hit being able to be re -rolled once. This may cause the inltrators to Fall Back. Siege Dozer Provides an additional +1 to the strength o a Ram Attack up to a max o 10 and allows the tank a 4+ invulnerable save against any vehicle ramming its ront. Also allows the tank to re-roll ailed Difcult Terrain tests. Weapons Team I a model with a heavy weapon should be removed, the player may instead choose to remove a base Iron Warrior model (rom the Weapons Team squad) i one is available.
IRON WARRIORS PSYCHIC POWERS Perturabo’s Wrath
Insidious Aim
Being the Master o a thousand sieges. The Iron Magus The Iron Magus’s will invades the weapon systems o an shows absolute disdain or the enemies’ deenses. Moving allied vehicle attempting to wrench control o its’ guns stone and esh aside with his will. An Iron Magus uses the and use them to better eect. An Iron Magus uses the psychic power in the Shooting Phase. Every enemy unit psychic power in the Shooting Phase on any one allied within 18 inches o the Iron Magus that makes a successvehicle within 24”. He cannot assault during the turn he is ul cover save must reroll the result. attempting to take control o a vehicle, as it takes up his complete concentration to do this. The Iron Magus is sucThe Iron Touch cessul on a d6 roll o a 4+. I he is successul, the vehicle The Iron Magus use the power o the warp to reknit can then re its weapons on using the ballistic skill o the twisted metal and melted circuits. Keeping a vehicle in Iron Magus during the same Shooting Phase. the thick o battle. It repairs one immobilized or weapon destroyed result and has a range o 12”. This power is used during the Movement Phase.
SUMMARY