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Institutionalize Devotions by Rogan Hamby
Sedation (Institutionalize ••, Vigor •••)
Handling any patient is a challenge but modern pharmacology has coped with the needs of hospitals by creating a variety of barbiturates and muscle relaxers that aid in keeping a patient asleep or at least sedated. sedated. Tragically, these these same drugs do not not work on kindred patients. Dr. Opal Berke solved this dilemma by finding a way to combine the power of Institutionalize and enforce the potency of a drug on a kindred system as if it were a rule of the institution. institution. Cost:
Activating this power requires injecting a Kindred target with the appropriate drug. drug. While activating activating this power some of the Morotrophian’s blood joins the drug in invading the target’s system and transmits the Morotrophian’s power to overwhelm the target. The blood is merely a conduit however and loses the properties of the Nosferatu’s blood causing no blood ties or othot her effects. The drug must be appropriate appropriate for the effect of reducing the target’s strength but it is not the drug itself that has any effect. The effects of this power power lasts a minimum of one hour. Every hour the victim may make a contested willpower willpower roll against the Morotrophian Morotrophian and if they fail it continues continues another another hour. A tie means that the power will last one more hour and then automatically end. The power cannot last beyond the next dawn. When successful the sedation reduces the target’s strength by the same value equal to the number of successes on the activation roll. This power can also be used on oneself, oneself, as Dr. Opal sometimes does at a certain risk. This power costs 20 experience points to learn.
Lithium (Institutionalize ••, Dominate •••) [If you read my last post this one will seem awfully similar – it is basi- cally the resolve resolve equivalent to Sedation’s Sedation’s strength reduction. reduction. Although Although much of the text and mechanics are the same it is the sensation that is so different and significant. significant. Many kindred would would in fact seek an effect like this if they knew about it which could be a boon, bane or both to a Morotrophian.]
Handling any patient is a challenge but modern pharmacology has coped with the needs of mental wards by creating a variety of drugs that allow a patient’s moods and mania to even out. Tragically, these same same drugs do not work on kindred kindred patients. Dr. Opal Berke solved this dilemma by finding a way to combine the power of Institutionalize and enforce the potency of a drug on a kindred system as if it were a rule of the institution. Cost:
Activating this power requires injecting a Kindred target with the appropriate appropriate drug. While doing activating activating this power power some of the Morotrophian’s blood joins the drug in invading the target’s system and transmit’s the Morotrophian’s power to overwhelm the target. The blood is merely a conduit however and loses the properties of the Nosferatu’s blood causing no blood ties or othot her effects. The drug must be appropriate appropriate for the effect of reducreducing the target’s resolve (such as lithium) but it is not the drug itself that has any effect. The effects of this this power lasts a minimum minimum of one hour. Every hour the victim may make a contested willpower willpower roll against the Morotrophian and if they fail it continues continues another hour. hour. A tie means that the power will last one more hour and then automatically end. The power cannot last beyond the next dawn. When successful the lithium effect reduces the target’s resolve by the same value equal to the number of successes on the acti vation roll. The mellowing of the th e victim’s attitude also makes it hard for them to be motivated to do much of anything. This power costs 20 experience points to learn.