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Dreaming-Caverns-of-theDuergar.pdf
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Class - The Mystic
1
of 52
Area 2-9 – The Mighty Drill (EL 1): Read or para-
phrase the following:
Psychic Warrior Powers
ADP1-01 - A Chance Run-In -
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standing atop the platform when it falls tak points of falling damage – a successfu check (DC 15) allows falling creatures to a ing damage.
Clouds of crushed rock and the furious sounds of shattering stone greet you as you enter this area. In the northeast corner of this cavern, Tactics: The lone miner uses his position platform to shoot at the player characters piles of rubble lie on either side of a rickety wooden platform with huge wooden wheels. crossbow. The platform affords him soft The platform stands approximately 18 feet high. long as his attacks remain on the cavern flo A gleaming cavalcade of gears and levers sits the drill. If the party focuses on bringing atop the platform, as does a long, sharp metaldrill platform instead of attacking him, h down the platform and engages them lic drill bit, which appears to be well over 5 feet in diameter and 20 feet long. The turning drill bit combat. rips into the eastern wall of the cavern withReading a You're a Preview Duergar miner War1: CR 1; Medium h roaring sound, sending bits of rock and ore Unlock full access with aHD free1d8+2; trial. hp 10; Init +2; Spd 20 ft.; AC spraying to the cavern floor. However, the 12, flat-footed 12; Base Atk +1; Grp +6; At grinding drill slows gradually to a halt...and a Heavy mace +6 melee (1d8+5) or light cro dwarven warrior, covered in sweat and wearing Download With Free Trial(1d8/19-20); SA Duergar traits ranged dusty gauntlets, climbs out of the maze of gears abilities; SQ Darkvision 120 ft., duergar and levers to peer down at you.
This odd-looking contraption is a giant drill, used by the duergar to quickly dig siege tunnels. Under normal circumstances, the drill would be manned by a half-dozen stout duergar miners equipped with gauntlets of ogre power , and could easily move through a half-mile of solid rock per day. Most of the miners, however, were in the main duergar encampment when the cave-ins occurred, and so
LE; SV Fort +4, Ref +2, Will +0; Str 20, De 15, Int 11, Wis 11, Cha 9. Skills and Feats: Appraise +1 (+3 stone), Handle Animal +1, Intimidate +1, Listen +1, Move Silently +6, Spot+1; End Sign up to vote on this title Spell-Like Abilities: 1/day – enlarge pe useful level 3rd); th Useful Not (caster invisibility as a wizard ities affect only the duergar and whatever Possessions: Warhammer, light cros
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