Describes the history, present and future of trading card games
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pictures of Illuminati Card GameDescrição completa
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pictures of Illuminati Card GameFull description
pictures of Illuminati Card Game
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Illuminati Card Game full Collection (456 cars)
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Illuminati Card Game full Collection (456 cars)Descrição completa
Illuminati Card Game full Collection (456 cars)Descripción completa
Illuminati Card Game full Collection (456 cars)Full description
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‘Dragon Quest’ Solitaire Card Game You are a peasant shepherd attempting to rescue the King’s daughter by vanquishing the Dragon guarding her. King has sent many of his knights inside but they have all been defeated. Their weapons, armour and supplies litter the caverns. He will not send anymore of his knights inside. You have endeavored to rescue her yourself. You have nothing but a stick and no armour to begin with. Your starting FS is 1-15, 15 being easiest game difficulty and 1 being most difficult. Gather armour and weapons and health elixirs to gain additional FS. Also gain FS by defeating monsters. Hopefully you will have enough FS and luck to defeat the Dragon when you find him.
Played with regular playing cards. Draw one card each turn and refer to table below. Lay down cards which refer to dungeon layout. Resolve all encounters by drawing cards. Reshuffle deck. Combat Resolution: Your Fighting Strength (FS) minus Opponent’s FS, highest gets to add excess as bonus; each side draws a card: You vs. Monsters=best of 5 rounds (1st to win 3); You vs. Dragon=best of 9 rounds (1st to win 5); Aces always win; 2s always lose; in case of a tie both draw again. If you defeat monster, then suffer -1 FS for each round of combat lost, then add applicable bonus FS for the combat experience. To retreat from monster before engaging in combat= -1 FS damage; once you begin combat you must fight until combat is resolved. To backtrack through previously explored tunnel= -1 FS per 5 spaces due to weariness. A Spades A Clubs A Hearts A Diamonds K Spades K Clubs K Hearts K Diamonds Q Spades Q Clubs Q Hearts Q Diamonds J Spades J Clubs J Hearts J Diamonds 10 Spades 10 Clubs 10 Hearts 10 Diamonds 9 Spades 9 Clubs 9 Hearts 9 Diamonds 8 Spades 8 Clubs 8 Hearts 8 Diamonds 7 Spades 7 Clubs 7 Hearts 7 Diamonds 6 Spades 6 Clubs 6 Hearts 6 Diamonds 5 Spades 5 Clubs 5 Hearts 5 Diamonds 4 Spades 4 Clubs 4 Hearts 4 Diamonds 3 Spades 3 Clubs 3 Hearts 3 Diamonds 2 Spades 2 Clubs 2 Hearts 2 Diamonds
Large Chamber; Encounter: Dragon +25 Encounter: Giant Viper +17, +4 FS if defeated; Passage continues straight Item: Full Plate Armour and Shield +4 FS; Passage continues straight Item: Broad Sword + 4 FS; Passage continues straight Encounter: Stone Troll +16, +3 FS if defeated; Passage continues straight Encounter: Goblin +15, +3 FS if defeated; Passage continues straight Item: Half Plate Armour and Shield +3 FS; Passage continues straight Item: Short Sword +3 FS; Passage continues straight Encounter: Giant Centipede +14, +2 FS if defeated; Passage continues straight Encounter: Giant Spider +13, +2 FS if defeated; Passage continues straight Item: Chain Mail Armour and Shield +2 FS; Passage continues straight Item: Morning Star +2 FS; Passage continues straight Encounter: Cave Wolf +12, +1 FS if defeated; Passage continues straight Encounter: Giant Rat +11, +1 FS if defeated; Passage continues straight Item: Dagger +1 FS; Passage continues straight Item: Leather Armour and Shield +1 FS; Passage continues straight Poison Dart Trap -3 FS (50% chance of dodging); Passage continues straight Passage continues straight Dead End (if no other options, then passage continues straight); Health Elixir +1 FS Dead End (if no other options, then passage continues straight) Spiked Pit Trap -2 FS (50% chance of dodging); Passage continues straight Passage continues straight Passage makes 90’ turn to the right; Health Elixir +1 FS Passage makes 90’ turn to the right Slicing Blade Trap -2 FS (50% chance of dodging); Passage continues straight Passage continues straight Passage makes 45’ turn to the right; Health Elixir +1 FS Passage makes 45’ turn to the right Smashing Walls Trap -2 FS (50% chance of dodging); Passage continues straight Passage continues straight Passage makes 45’ turn to the left; Health Elixir +1 FS Passage makes 45’ turn to the left Flame Trap -2 FS (50% chance of dodging); Passage continues straight Passage continues straight Passage makes 90’ turn to the left; Health Elixir +1 FS Passage makes 90’ turn to the left Water Gush Trap -1 FS (50% chance of dodging); Passage continues straight Passage continues straight Passage continues straight and a passage opens on left; Health Elixir +1 FS Passage continues straight and a passage opens on left Pit Trap -1 FS (50% chance of dodging); Passage continues straight Passage continues straight Passage continues straight and a passage opens on right; Health Elixir +1 FS Passage continues straight and a passage opens on right Swinging Pendulum Trap -1 FS (50% chance of dodging); Passage continues straight Passage continues straight 4-way intersection, passage continues straight with passage to right and left; Health Elixir +1 FS 4-way intersection, passage continues straight with passage to right and left Falling Rock Trap -1 FS (50% chance of dodging); Passage continues straight Passage continues straight T-intersection, passage to right and left; Health Elixir +1 FS T-intersection, passage to right and left