CYBERPUNK CYBERPUNK RULES RULES
CYBERPUNK CYBERPUNK It is the the near near future future –– 2075 2075 to to be be precise. precise. It The technological triumphs of earlier ages have evolved into computers and cybernetics implanted in mankind to to make him him stronger, stronger, smarter smarter and and faster. faster. mankind The Internet or World Wide Web has evolved into a globe-spanning network network of of super computers where data globe-spanning can be exchanged in the blink of an eye. Keyboards and too slow for accessing this Super mice are relics now far too Network; the users of this future plug themselves directly see the data. into the network and see Worldwide financial recessions and global disasters disasters among the nations of the have led to a decline of power among who are are now now little more than figureheads – their world, who ruling positions supplanted by the mega corporations have no no need need of national national boundaries. who have was promised promised as aa utopia, utopia, aa perfect perfectworld, world, mani What was fested as quite the opposite—a dystopia. Some people refuse the power and rule of the mega corporations; they operate outside the legal system in the shadows cast by the corporations of the world. They are not recorded in any database, they have no identificaidentificaintents and purposes they do not tion numbers – to all intents exist. But when the corporations require dirty work to nobodies as the perfect be performed, they hire these nobodies deniable asset . Such Such work work is is dangerous dangerous but potentially lucrative. Tales of of the Sprawl takes place in the neon-lit, rainTales washed streets streets and and dangerous dangerous shadows shadows of of the the ConurConur washed unplanned, uncontrolled bation, an urban sprawl – an unplanned, spreading of urban development into areas adjoining the city. edge of aa city.
SETTING SETTING RULES RULES Daring Tales Tales of of the the Sprawl Sprawl make make use use of of a variation variation of of Daring the Pulp rules from Triple Ace Games. If you want your the
games to to be less daring, daring, more more “gritty” “g ritty”and andless lesspulpy, pulpy, feel feel games ignore the rules listed in the Pulp Rules Rules section free to ignore below.
PULP PULP RULES RULES
BENNIES BENNIES Bennies are are a hero’s best friend. Give each Wild Card Bennies player character a benny at the start of every combat or chase scene. This can never take a character above the number of of bennies bennies he began the session with, but it number does mean the heroes can freely spend a single benny in every fight, with the certain knowledge they’ll get it back encounter kicks kicks off. before the next encounter Heroes will, thanks to the nature of these setting rules, generally end up with bennies left. The GM should not rule that that leftover leftover bennies convert to Experiuse the old rule ence Points—the heroes get enough breaks.
HEROIC COMBAT COMBAT HEROIC Extras’ Wild Cards Cards are are expected expected to mow mow Extras’ Damage: Damage: Wild swathes of of Extras Extras without without pausing pausing for for breath. breath. In In down swathes threat and the heroes more order to make Extras less of aa threat Extras’ damage damage rolls rolls never Ace. That’s That’s right, right, the never Ace. heroic, Extras’ soldier with with an an SMG SMG (2d6) can can do do is is cause cause 12 12damdambest aa soldier age, which which equates equates to to one one wound wound (two (two at at most). most). age, Soaking: Heroic characters are expected to risk life Soaking: and limb limb and escape virtually virtually unharmed. Whenever a and player character Wild Card Soaks all the damage from attack, his benny is instantly instantly returned. While there an attack, guarantees in life, this rule rule encourages encourages the heroes are no guarantees remove single single wounds wounds as as quickly quickly as as possible possible (before (before to remove accumulate into into bigger penalties) without worrying worrying they accumulate too much about benny expenditure. The GM should work within the framework of the to describe describe how how these these “wounds” “wounds” were were actually actually story to