2 LEVEL
Skills
Abilities ABILITY
ADV DIS
STR STRENGTH
DEX
15
DEXTERITY
CON
10
CONSTITUTION
INT
14
INTELLIGENCE
WIS
14
WISDOM
CHA
10
CHARISMA
SAVING THROW
+1
+3
+2
+4
PROF. BONUS
Ability Save DC 14
=8+
PROFIENCY BONUS
+
Dexterity Intelligence
0
+2
+4
0
+2 Arcana (INT) +3 Athletics (STR)
0
Senses
✔
Limited Features MAX. USAGES
+2 Insight (WIS) 0
INSPIRATION SR
LR
RECOVERY
Deception (CHA)
+4 History (INT)
Proficiency Bonus
16 Passive Perception
FEATURE
+2
+2 Animal Handling (WIS)
+2
14
Darkvision 60 ft
0
PROF. EXP.
BONUS NAME (ABILITY)
+4 Acrobatics (DEX)
Hide 2nd DC
MODIFIER
12
Show extra features
Name: Shin Player: John Meyer Class: Rogue 1, Ranger 1 Add: Next level: 900 Experience: 780 Knight Background: Size: Medium Height: 5'0 Weight: Race: Fire Genasi Gender: male Hair: Orange Eyes: Crimson red Skin: Rust Red Age: 23 Alignment: Chaotic Neutral Faith:
Intimidation (CHA)
+4 Investigation (INT) +2 Medicine (WIS)
Dawn
+4 Nature (INT)
USED
+2
+6 Perception (WIS)
0
+2 Persuasion (CHA)
0
Performance (CHA)
+2 Religion (INT)
+4 Sleight of Hand (DEX)
+6 Stealth (DEX)
Saving Throw Advantages / Disadvantages
+4 Survival (WIS) +4 Thieves' Tools (DEX) DEX
Combat
+2
+ +
2 +
Studded Leather
ARMOR BONUS
AC DURING REST
+
DEXTERITY MOD
MEDIUM ARMOR (MAX = 2) HEAVY ARMOR (MOD = 0)
STEALTH DISADV.
MISC MOD 2
Dex
Finesse, light
HP
HALF DAMAGE
D
D
1
8
1
D 10 + 0
6
LEVEL
Dex
Melee
+4
1d6+2 Piercing
Club (bone)
✔
Str
Melee
+3
1d4+1
Hand crossbow
✔
Dex
30/120 ft
+4
1d6+2 Piercing
Unarmed strike
✔
Melee
+3
Ammunition, light, loading
TOTAL
TYPE Reload
1+1
AMMUNITION
I II III
CON
USED
DC10
I II III
DEATH SAVING THROWS
AND
Escape Grapple / Help / Hide
✔
DIE
LIVE
DIE
Actions
1d4+2 Piercing
Shortsword
+
D
+4
Finesse, light, thrown
Str
+ 0
Attack / Cast a Spell
Melee, 20/60 ft
Light
D 8
1d6+2 Piercing
Dex
Finesse, light
HIT DICE
RECOVER HALF OF YOUR MAXIMUM HIT DICE AFTER A LONG REST.
1
+4
✔
TOTAL
18 18
Melee
Dagger
TYPE
CURRENT
RESISTANCE Fire
ATTACKS PER ACTION
✔
WOUNDS
MISC MOD 1
PROF ABILITY
78 Bolts Reload AMMUNITION
20 ft
Heal
MAX HIT POINTS
Attacks Shortsword
30 ft
TEMPORARY HP
SHIELD BONUS
MAGIC
+
D
+ 0
SPEED ENCUMBERED
Dash / Disengage / Dodge Ready / Search / Use Object Overrun / Tumble (or as bonus action) As 1 attack: Disarm / Grapple / Shove
Bludgeoning
Bludgeoning
BONUS ACTIONS Dual Wield second attack
REACTIONS Opportunity Attack
USED THIS ROUND
MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.8 (A4)
12
AC
2
SPEED
Health
Defense
14
Initiative
MISC.
Get the latest version of this sheet on enworld.org Add Features
Background
Features PERSONALITY TRAITS
Racial Traits
If you do me an injury, I will crush you, ruin your name, and salt your fields.
Fire Genasi (+2 Constitution, +1 Intelligence)
IDEAL
Reach to the Blaze: I know the Produce Flame cantrip. Once I reach 3rd level, I can cast the Burning Hands spell once with this trait as a 1st-level spell, and I regain the ability to cast it this way when I finish a long rest. Constitution is my spellcasting ability for these spells.
Armor: Weapons:
Lig Light Si Simple
M Medium Ma Martial
(Chaotic)
BOND
Choose Feature
Class Features
Independence: I must prove that I can handle myself without the coddling of my family.
FLAW I hide a truly scandalous secret that could ruin my family forever.
He Heavy avy O Other:
Shields
Rogue, level 1:
Feats
◆ Expertise (Rogue 1, PHB 96) [with two skills] I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level
◆ Sneak Attack (Rogue 1, PHB 96) [1d6]
FEAT:
Once per turn, I can add damage to finesse/ranged attack if I have adv. I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.
◆ Thieves' Cant (Rogue 1, PHB 96)
I know the secret rogue language that I can use to convey messages inconspicuously
FEAT:
Ranger, level 1:
◆ Favored Enemy (Ranger 1, PHB 91) [Beasts] When selecting a favored enemy, I also learn one of the languages it speaks I have adv. on Wis (Survival) checks to track and Int checks to recall info about them
◆ Natural Explorer (Ranger 1, PHB 91) [Underdark]
FEAT:
I can double my proficiency bonus for Int/Wis checks concerning Favored terrain While traveling for an hour or more in Favored terrain I gain the following benefits: - My allies and I are not slowed by difficult terrain and can't get lost except by magic - I am alert to danger even when doing something else; I forage twice as much food
FEAT:
- If alone (or alone with beast companion), I can move stealthily at my normal pace - When tracking, I also learn the exact number, size, and time since passing
FEAT:
Add Equipment
Equipment 1
Hand crossbow
5 3
Purse (with coins)
Studded leather armor shortsword
1
13
2
1
ADVENTURING GEAR
# LBS
- Crossbow bolts
78 0,08
- Dagger
3
1
- Club (bone)
2
- Signet ring
- Scroll of pedigree - Crowbar
1
5
- Pitons
5
0,25
- Tinderbox
1
1
2
2
- Waterskin
3
- Thieves' tools
1
- Rations, days of - Hemp Rope, Feet of
50
5 0,2
- Assorted bones - Manacles
Background Feature
6
- rose scented vial
Retainers I have the service of three retainers loyal to me family, one of whom is another noble and my squire. My other retainers are commoners who can perform mundane tasks for me,
ATTUNED MAGICAL ITEMS (MAX 3)
but they do not fight for me, will not follow me into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
SUBTOTAL
Proficiencies Languages Common
Thieves' Cant
Primordial Draconic
Orc
Undercommon
Ignan
ENCUMBERED
Tools & Others
61 120 lb
STR × 5 -10 FT SPEED
PLATINUM = 10 GP
Dragon chess
GOLD =10 SP
25
Thieves' tools
23
SUBTOTAL
HEAVILY ENCUMBERED 121 - STR × 10 FT SPEED 180 lb -D20 ISADV. STR, DEX, CON ELECTRUM = 5 SP
SILVER
= 10 CP
PUSH/DRAG/LIFT 181 - STR × 15 - 30 SPEED = 5 FT
360 lb
COPPER LIFESTYLE:
54,1
TOTAL WEIGHT
77,6 lb GEAR & COINS
Wealthy DAILY PRICE:
4 gp
GEMS AND OTHER VALUABLES: Gem (15 gold)
©DESIGN BY JAVIER AUMENTE -
[email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN -
[email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.8 (A4)
# LBS
ADVENTURING GEAR
Backpack, with:
CHARACTER: Shin
Possessions
Status
LEVEL
EFFECT (CUMULATIVE) Disadvantage on Ability Checks Speed halved
3
Disadvantage on Attack Rolls and Saving Throws
4
Hit Point maximum halved
5
Speed reduced to 0
6
Death
ig g
FINISHING A LONG REST REDUCES THE EXHAUSTION LEVEL BY 1, PROVIDED THAT YOU ALSO INGESTED SOME FOOD AND DRINK.
1 2
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
Conditions Blinded
Fail checks involving sight; attacks have disadvantage; enemy attacks have advantage.
Charmed
Cannot harm the charmer; charmer has advantage on any social interaction.
Deafened
Fail checks involving hearing.
Frightened
Petrified
Become incapacitated; become paralyzed; gain resistance to all damage; stop aging; immune to poison or disease; weight increase by a factor of 10.
Poisoned
Ability checks have disadvantage; attacks have disadvantage.
Prone
Check and attacks have disadvantage when source of fear is in sight; cannot willingly move closer to the source of fear.
Only move by crawling or stand up; attacks have disadvantage; enemy attacks have advantage if within 5 ft or have disadvantage otherwise.
Grappled
Restrained
Speed drops to 0.
Incapacitated
Cannot take actions or reactions.
Invisible
Cannot be seen (normally); attacks have advantage; enemy attacks have disadvantage.
Paralyzed
Become incapacitated; fail Str and Dex saving throws; enemy attacks have advantage; enemy attacks within 5 ft are critical hits; cannot speak, move or take physical actions.
Notes
Speed drops to 0; attacks have disadvantage; enemy attacks have advantage; Dex saving throws have disadvantage.
Stunned
Become incapacitated; fail Str and Dex saving throws; enemy attacks have advantage; cannot move; can only speak falteringly.
Unconscious
Become incapacitated; fall prone and drop what you are holding; fail Str and Dex saving throws; enemy attacks have advantage; enemy attacks within 5 ft are critical hits. Choose Visible Sections
◆ Underdark (Favored Terrain, PHB 91)
©DESIGN BY JAVIER AUMENTE -
[email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN -
[email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Magic Items
Exhaustion
Extra Equipment # LBS
GEAR
Backpack
1
GEAR
# LBS
I can double my proficiency bonus for Int/Wis checks concerning underdark terrain While traveling for an hour or more in underdark terrain I gain the following benefits: - My allies and I are not slowed by difficult terrain and can't get lost except by magic - I am alert to danger even when doing something else; I forage twice as much food - If alone (or alone with beast companion), I can move stealthily at my normal pace - When tracking, I also learn the exact number, size, and time since passing
TOTAL WEIGHT
Other Holdings Glowing moss rock (5 feet of light)
TOTAL WEIGHT
MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.8 (A4)
◆ Beasts (Favored Enemy, PHB 91)
Background Character History
Character Portrait Reset Portrait
Appearance
Enemies
Organization Symbol Reset Symbol
MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.8 (A4)
Allies & Organizations
Name: Race: Height:
Companion ABILITY
10
10
10 10 10 10
MISC.
MODIFIER
STR STRENGTH
DEX DEXTERITY
CON CONSTITUTION
INT INTELLIGENCE
WIS WISDOM
CHA CHARISMA
SAVING THROW BONUS
0
0
Skills
Age: Size: Medium
Attacks
Passive Perception
ATTACKS ACTION
PER
ATTACK / DESCRIPTION
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
SENSES / SKILL PROFICIENCIES
0
0
0
0
0
0
0
0
Speed Health
Defense
Heal
0
TEMPORARY HP
0
DC10
III
DEATH SAVING THROWS
0
+
D
HIT DICE LEVEL
Features
I II
III
HP MAX HIT POINTS
Initiative
II
CURRENT
AC
LIVE
DIE
WOUNDS
I
DEX
+ 0
Gender: Weight:
DIE
CON
USED
Annotations
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Notes
©DESIGN BY JAVIER AUMENTE -
[email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN -
[email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.8 (A4)
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Notes