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The Abzans choose their Khan among the noble houses of the clan. The Khan is a strong ruler, a religious leader and a warrior, charging first into battle. He of she rules from the Mer-Ek fortress, and meet the people of Abzan in the Plaza of the First Tree, sit on the Amber Throne. was a spirit-speaker. He kept the spirits of his ancestors in his amber mace, and regularly seek their advice to rule the clan. He spoke to Dromoka in order to make peace with her dragons. When she showed how offended she was by the spirit speaking tradition, Dagathar smashed his mace into pieces, banishing forever the spirits within. was an orphan who lost her family after a Sultaï attack. She was adopted and risen into the Abzan society again, until she became Khan. She was a feared charioteer and an inflexible leader.
ï
1st
Faerie Fire, Sanctuary
3rd
Moonbeam, Prayer of Healing
5th
Daylight, Beacon of Hope
7th
Sun Shield, Aura of Purity
9th
Mass Cure Wounds, Flame Strike
2nd
Sand Cloud*
3rd
Dust Devil
5th
Wall of Sand
7th
Sand Spears*
9th
Duneblast*
11th
Flesh to Stone
3rd
Bane, False Life
5th
Spiritual Weapon, Barkskin
9th
Spirit Guardians, Speak with Dead
13th
Banishment, Guardian of Faith
17th
Raise Dead, Legend Lore
Medium Undead, Lawful Neutral
14 (scale mail) 17 (3d8 + 3) 0ft., fly 50ft. (hover)
14 (+2) 11 (+0) 12 (+1) 12 (+1) 14 (+2) 10 (+0) bludgeoning, piercing, and slashing from nonmagical attacks radiant, poison charmed, exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious passive Perception 12 Common 1/2 (100 xp) The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside a creature, that creature must make a Constitution saving throw DC 10 or take 2d4 bludgeoning damage. The spirit takes 1d10 force damage if it ends its turn inside an object.
Actions Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit (2d6 + 2) slashing damage.
1 I am a Krumar, I was born in another clan and was adopted as a child by my parent's ennemies. 2 I have lost many siblings during a battle, and I still see their faces when I close my eyes. 3 I knew the dragon whose scales now cover my armor. 4 One of my closest friend was outcasted from our family. I am still bitter about it. 5 The members of a rival house keep provocating us. I suspect them to prepare something grimmer. 6 I admire the dragons and their might. I would be happy to fight alongside them.
1 I am too much ashamed of my current life to face my family again. 2 The Abzan way is the only way. 3 I will reprimand and harass for days whoever did not fullfil one's duty. 4 A dark secret about my family may bring all of us down. 5 When our laws banish something, I crave to try it. 6 My need to protect others is often seen as harasment and haughtiness.
1 I see discipline as the most important virtue. 2 When I value someone, I am quick to call them brother or sister. 3 I despise the members of other uncivilized clans, and see them as savages. 4 I learnt the honorable deeds of my ancestors, and share them with pride. 5 I protect the others, and expect them to protect me in return. 6 I organize training session whenever I can, and I drag others along. 7 Even when I am far from my family, I believe that our bonds give me strength. 8 I hate cold, and allways complain about it.
1
I will defend my kin, and sacrifice myself doing so. (Good)
2
Those who are threatening the clan will be slain. No exception, no pity. (Evil)
3
I will stand, and never yield (Neutral)
4
My power belong to my house. I will serve its interests with my life. (Any)
5
I don't feel like I belong to my family. I must find my own path. (Chaotic)
6
My purpose is to fullfil my duty toward my brothers and sisters. (Lawful)