40K character generator and character sheet
This spreadsheet can be used to generate a new Rogue Trader, Dark Heresy or Deathwatch character and to advance a It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbook, Radicals Handbook, Disciple Rogue Trader (Core Rulebook, Into the Storm, Hostile Acquisitions) and Deatchwatch (Cor
Tips: Always use the blank sheet to start a new character, not a previously used one as some formulas are overridden w I tend to save a blank character sheet (.rtc file) and load that in during testing to ensure the workbook is correctly reset. OpenOffice users should do a recalculate hard (Ctrl+Shift+F9) after opening the workbook to ensure all dropdown menu LibreOffice users should note that the macros will work but there is problem with alignment of all the tick boxes on the
Instructions First fill in your basic character details on the Character Generation sheet. You can change the Orange Title from Rogue Note: The implementation of Grey Knights falls somewhere between the Dark Heresy and Deathwatch rules. As such the The light blue cells indicate areas to enter data. Some of these will become available or unavailable depending on othe Sample Data Entry Cell If your character has mutations then add them to the Mutations sheet. This is also used to add in malignancies (caused
To spend XP go to the Skills and Talents sheets. On the Skills sheet you can tick the available skill advances (shown with a blue background). If the text is greyed out th Some skills will already be ticked and have zero XP cost if they were acquired as part of your origin path or career. XP v On the Talents sheet you can see the talents for which you qualify. Tick the appropriate box, if it is highlighted in blue, If the talent has an associated option the drop down menu to the right of the option will highlight in blue and you shou Finally switch to the Shop sheet and mark the items you own and carry then move to the Equipment sheet to equip you
The Advancement sheet is for adding in XP gained and levelling up. Select the next rank when you have spent enough X You can also increase your characteristics on this sheet, enter elite advances not available elsewhere and adjust values Note: When reaching a new rank you may find some previously chosen skills become available at a lower cost (particula To get around this problem, put the difference in the XP cost into the "other" cell in the XP spent summary. i.e. If the XP
If you are playing an Imperial Psyker, Adept, Sorceror or Librarian, the Powers sheet is used to select your psychic powe If you are playing Deathwatch and want to design your own Chapter using the rules from Rites of Battle, this should be
All this data is consolidated on a choice of 3 printable character sheets. The Imperial or Modern style Character Sheets The Talent Summary sheet can also be printed. It contains a summary of the talents descriptions, influence talents and Finally, the DW Mode sheet contains a summary of the Solo and Squad modes available to your character. It can be pri Characters can be saved and loaded from the Character Generation sheet. The save process creates a small .rtc file tha The save files will allow you to continue to develop your characters in future releases of this spreadsheet without the n
You can also adjust the behaviour of the workbook by adjusting the options on the Character Generation sheet, i.e. wh If you find errors in the spreadsheet or have enhancement requests, feel free to contact me via email or the forum. The 40K setting and RPG design are © Black Industries, Fantasy Flight Games and Games Workshop and are used with The programming and design of the sheet remain © Daryl Tose 2010-2012 (
[email protected]) Visit the webpage below for links to the forum and to download the latest release. http://www.blackmoor.org.uk/40K.html
Heresy or Deathwatch character and to advance an existing one when you gain experience. nquisitors Handbook, Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension, Daemon Hunter, The Lathe Worlds, The Book of J orm, Hostile Acquisitions) and Deatchwatch (Core Rulebook, Rites of Battle, First Foundings)
usly used one as some formulas are overridden when tick boxes are used. testing to ensure the workbook is correctly reset. ening the workbook to ensure all dropdown menus are calculated correctly. Save the .xls file as an .ods and reload before starting data entry. Macros w oblem with alignment of all the tick boxes on the skills sheet and recalculation speeds are so slow as to make the sheet unusable on all but the fastest m
eet. You can change the Orange Title from Rogue Trader to Dark Heresy or Deathwatch depending on your adventure setting. he Dark Heresy and Deathwatch rules. As such they have their own setting. come available or unavailable depending on other options chosen.
. This is also used to add in malignancies (caused by corruption) and disorders (from insanity) as your character advances.
th a blue background). If the text is greyed out then you have not met the prerequisites. cquired as part of your origin path or career. XP values can be adjusted if taken as an elite advance with a different XP cost. k the appropriate box, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if taken as an elite advance. t of the option will highlight in blue and you should select the appropriate option from that menu. y then move to the Equipment sheet to equip your armour and weapons.
lect the next rank when you have spent enough XP to cross a level boundary. vances not available elsewhere and adjust values such as insanity, corruption and fate that change during game play. n skills become available at a lower cost (particularly in Deathwatch) and the sheet automatically assumes you have taken the lower cost option. This m other" cell in the XP spent summary. i.e. If the XP went down by 200, add 200 into the "other" cell.
Powers sheet is used to select your psychic powers dependant on your Psy rating and talents or to buy Ascended powers. sing the rules from Rites of Battle, this should be done on the "Chapter" sheet before creating your character.
s. The Imperial or Modern style Character Sheets show all the information in differring formats and the Text CS can be used to export (cut and paste) to of the talents descriptions, influence talents and the combat rules, useful for new players. The Gear summary can also be printed if you have too much d modes available to your character. It can be printed and turned to face the appropriate direction when in combat. heet. The save process creates a small .rtc file that can be loaded at a later time. To do this you must enable macros, however in OpenOffice or new ver future releases of this spreadsheet without the need to re-enter all the details.
ptions on the Character Generation sheet, i.e. whether an expansion book is allowed. Note these options are not saved with the character. eel free to contact me via email or the forum. Games and Games Workshop and are used with thanks by a fan. 2012 (
[email protected])
emon Hunter, The Lathe Worlds, The Book of Judgement),
d reload before starting data entry. Macros will NOT work. ake the sheet unusable on all but the fastest machines.
ur adventure setting.
n as an elite advance.
s you have taken the lower cost option. This may mean your XP spent goes down!
ext CS can be used to export (cut and paste) to other applications using the stand book notation. mary can also be printed if you have too much to fit on the character sheet.
ble macros, however in OpenOffice or new versions of Office for Mac macros will not work.
are not saved with the character.
Character Creation Characteristics Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)
Rolled (2d10)
Rogue Trader
Version 6.41 Background 25 25 25 25 25 25 25 25 25
Bonus
Starting Value 25 25 25 25 25 25 25 25 25 Rolled Values
Character Name Player Career
Character Description
Current Value
XP to Spend 500
Wounds (1d5) Fate (1d10) Insanity Corruption Handedness
Ship Role
Origin path Options
Random dice rolls 1d5 1 1d10 6 2d10 6 1d100 94
Home World
Birthright
Lure of the void
Trials and Travails
Motivation
Lineage
Options Character Sheet Colouring Allow Inquisitors Handbook Allow Ascension Allow Into the Storm Allow Into Hostile Acquisitions Allow Radicals Handbook Allow Blood of Martyrs Allow Rites of Battle Allow Daemon Hunter Allow First Founding Allow Lathe Worlds Allow Book of Judgement Use Errata weapon stats House Rules Rank 2 (Rogue Trader) XP starts at Allow invalid backgrounds IH Background xp affects rank Allow Web enhancements Adjust for Power Armour +2 Psy Rating from Unnatural WP Allow free origin path choice
Colour Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
7000 No No Yes Yes No No
Mutations
The descriptions and effects of some of the mutations differ in the Rogue Trader and Dark Heresy settings. Ensure you select the version from your game setting
Dice Rolls
Gained
Rogue Trader Mutations 1-5 : Grotesque 6-10 : Tough Hide 11-15 : Misshapen 16-20 : Feels no pain 21-25 : Brute 26-30 : Nightsider 31-35 : Mental Regressive 36-40 : Malformed hands 41-45 : Tox blood 46-50 : Hulking 51-55 : Wyrdling 56-59 : Vile deformity 60-63 : Aberration 64-67 : Degenerate mind 68-70 : Ravaged body 71-74 : Clawed/Fanged 75-78 : Necrophage 79-81 : Corrupted Flesh 82-85 : Venomous 86-89 : Hideous strength 90-91 : Multiple appendages 92-93 : Worm 94 : Nightmarish 95 : Malleable 96 : Winged 97 : Corpulent 98 : Shadow Kin 99 : Corrosive bile 100 : Hellspawn Navigator Mutations 1-15: Strangely Jointed 16-30: Elongated Form 31-45: Pale and Hairless 46-55: Dark Eyes 56-60: Withered Form 61-65: Bloated Form 66-70: Membranous Growth 71-80: Inhuman Visage 76-85: Fingers like Talons 81-85: Needle Teeth 86-90: Disturbing Grace 91-95: Strange Vitality 96-100: Unnatural Presence
1d10 5 2d10 11 Adjustments
1d5 2 1d100 57
Dark Heresy Minor Mutations 1-20 : Grotesque 21-30 : Tough Hide 31-40 : Misshapen 41-50 : Feels No Pain 51-60 : Brute 61-70 : Nightsider 71-80 : Big Eyes 81-85 : Malformed hands 86-89 : Tox Blood 90-99 : Wyrdling 100 : Major Mutation 1-25 : Vile Deformity 26-35 : Aberration 36-40 : Degenerate Mind 41-50 : Ravaged Body 51-60 : Clawed/Fanged 61-65 : Necrophage 66-70 : Corrupted Flesh 71-75 : Vile Alacrity 76-80 : Hideous Strength 81-85 : Multiple Appendages 86-90 : Worm 91-92 : Nightmarish 93-94 : Malleable 95-96 : Winged 97-98 : Corpulent 99 : Corrosive Bile 100 : Hellspawn
Corruption and Malignancies
ngs. Ensure you select the version from your game setting.
Corruption levels 10 20 30 40 50 60 70 80 90 100 Retired
Gained
Malignancies Palsy Dark Hearted Ill-fortuned Skin Affliction Night Eyes Morbid Witch-Mark Fell Obsession Hatred Irrational Nausea Wasted Frame Night Terrors Poor Health Distrustful Malign Sight Ashen Taste Bloodlust Blackouts Strange Addiction
Tested Characteristics
Insanity and Disorders
Insanity 10 20 30 40 50 60 70 80 90 100
Mental Trauma
Retired
A Machine of Flesh Brute Clawed/Fanged Feels no Pain Nightsider Tough Hide Venomous Regeneration Sonar Sense Sturdy
Disorders
Skill sheet
Name Acrobatics Awareness Barter Blather Carouse Charm Chem-Use Ciphers - Rogue Trader - Mercenary Cant - Nobilite Encoding - Throne Agent - Inquisition - Astropath - Underworld Climb Command Commerce Common Lore - Adeptus Arbites - Adeptus Astartes - Adeptus Astra Telepathica - Adeptus Mechanicus - Administratum - Ecclesiarchy - Imperial Creed - Imperial Guard - Imperial Navy - Imperium - Koronus Expanse - Machine Cult - Navis Nobilite - Orks - Rogue Traders - Tech - Underworld - War Concealment Contortionist Deceive Demolition Diplomacy Disguise Dodge
XP Spent on Skills 0 Stat Ag Per Fel Fel T Fel Int Int
Basic
S Fel Fel Int
Ag Ag Fel Int Fel Fel Ag
Trained
+10
+20
Specialism
Drive - Ground Vehicle - Skimmer/Hover - Walker Evaluate Forbidden Lore - Adeptus Astartes - Adeptus Mechanicus - Archeotech - Daemonology - Heresy - the Inquisition - Mutants - Navigators - Pirates - Psykers - the Warp - Xenos - Ordos - Officio Assassinorum Gamble Inquiry Interrogation Intimidate Invocation Lip Reading Literacy Logic Medicae Navigation - Surface - Stellar - Warp Performer - Dancer - Musician - Singer - Storyteller Pilot - Personal - Flyers - Space Craft Psyniscience Scholastic Lore - Archaic - Astromancy - Beasts - Bureaucracy - Chymistry - Codex Astartes
Ag
Int Int
Int Fel WP S WP Per Int Int Int Int
Fel
Ag
Per Int
- Cryptology - Drusian Chronicles - Heraldry - Imperial Warrants - Imperial Creed - Judgement - Legend - Navis Nobilite - Numerology - Occult - Philosophy - Tactica Imperialis Scrutiny Search Secret Tongue - Administratum - Ecclesiarchy - Military - Navigator - Throne Agent - Rogue Trader - Tech - Underdeck Security Shadowing Silent Move Sleight of Hand Speak Language - Eldar - Explorator Binary - High Gothic - Low Gothic - Ork - Kroot - Stryxis - Tau - Hive Dialect - Ship Dialect - Techna-Lingua - Trader's Cant Survival Swim Tactics - Air Combat - Armoured Tactics - Assault Doctrine - Defensive Doctrine - Orbital Drop Procedures - Recon and Stealth - Void Combat
Per Per Int
Ag Ag Ag Ag Int
Int S Int
Tech-Use Tracking Trade - Agri - Apothecary - Archeologist - Armourer - Artist - Astrographer - Chymist - Cryptographer - Explorator - Linguist - Remembrancer - Scrimshawer - Shipwright - Soothsayer - Technomat - Trader - Voidfarer - Smith - Tanner - Valet - Wright Wrangling Skill Mastery (Ascension only) Athletic Mastery Commerce Mastery Common Lore Mastery Cryptological Mastery Decadent Mastery Charismatic Mastery Driving Mastery Fieldcraft Mastery Forbidden Lore Mastery Investigation Mastery Linguistic Mastery Observation Mastery Piloting Mastery Scholastic Lore Mastery Shadow Craft Mastery Stealth Mastery Tech Lore Mastery Warp Lore Mastery
Int Int S Int Int Ag Ag Ag Int Int Int Int Ag or Int Int Int Fel Int Fel Ag S S Fel Int Int Acquired Acrobatics, Climb, Contortionist, Dodge, Swim Barter, Evaluate Common Lore (all skill groups) Ciphers (all skill groups), Secret Tongue (all skill groups) Carouse, Gamble, Performer (all skill groups) Blather, Charm, Command Driving (all skill groups) Navigation (surface), Survival, Tracking, Wrangling Forbidden Lore (all skill groups) Inquiry, Interrogation, Intimidate
Lip Reading, Literacy, Speak Language (High/Low Gothic, Ship Awareness, Scrutiny, Search Pilot (all skill groups), Navigation (Stellar) Logic, Scholastic Lore (all skill groups) Deceive, Disguise, Security, Sleight of Hand Concealment, Silent Move, Shadowing Chem-Use, Demolition, Medicae, Tech-Use Invocation, Psyniscience
XP to Spend 500 Misc Bonus XP Value
atics, Climb, Contortionist, Dodge, Swim
rs (all skill groups), Secret Tongue (all skill groups)
se, Gamble, Performer (all skill groups)
ation (surface), Survival, Tracking, Wrangling
y, Interrogation, Intimidate
ading, Literacy, Speak Language (High/Low Gothic, Ship Dialect, Tribal Dialect)
all skill groups), Navigation (Stellar) Scholastic Lore (all skill groups)
ve, Disguise, Security, Sleight of Hand
alment, Silent Move, Shadowing
-Use, Demolition, Medicae, Tech-Use
Character Anonymous Career None chosen, see Character Generation Sheet Rank 1 Talent
XP to Spend
#REF! XP cost
500
#REF! Bought FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
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FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE
Key Talent available Prerequisites not met Talent possessed Prerequisite
Description
Shopping Select the items you own (put the quantity in the owned column and adjust the number carried if you don't carry them all) For ammo - the quantity reflects the number of clips owned.
Owned Carried Item Backpack Cameleoline Cloak Charm Chrono Clip/Drop Harness Clothing Explosive collar Filtration Plugs Infra-Red Goggles Photo-Visors/Contacts Re-Breather Recoil Glove Respirator/Gas-Mask Void Suit Braid Cloak Soul Mask Hunting Musk Gloom Eye Ocular Catechizer Opus Machina Aerial Pinions 4 line Aerial Pinions 6 line Redole Re-breather Thermal Gloves Jump Pack Magboots Selenite Void Suit Selenite Void Suit with Impellor Backpack or Field Sack Dog Tags Uniform Spider Pads Gil Filter Holo Visor Consecrated Scrolls Grimoire of True Names Litany Micro-Beads Neural Scourge Psyocculum Soubrious Power Pack Ulumeathi Plasma Siphon Unguents or Warding Night Cloak Preysense Goggles
Shifting Fabric Survival Suit Blast Goggles Rockhound Voidware Suit Slip Suit Targeting Monocle Chalice of Vision Adamantine Mantle Devotion Chain Tabard Ornamental DW/Squad Heraldry Chapter Heraldry Blood Drop Pendant Golden Icons Icon of Inspiration Wings of Wrath Purity Focus Robe Scholar's Robe Robe of Secrets Seeker's Robe Wolf Pelt Runic Totem Bloodied Hunter Sea Wolf Sun Wolf Tempest Amulet Amulet of Might Victory Scripture Guardian Amulet Cingulum Adamantine Inlays Honor Belis Marks of Leadership Heraldry Scroll Ossific Relic Scrimshaw Tools Harness Jump Pack Magboots Psychic Hood Back Banner Charm Chrono Dilation Field Amasec De-Tox Frenzon Injector
Lho-sticks Medikit Obscura Ration Packs Recaf Rotgut Booze Sacred Machine Oil Slaught Spook Stimm Black Janix Venom Morphia-V Dusk Lotus (The Wrack) Tox-Jack Sump Vine Sap Ars Imperialis Mortua Powdered Maidensfoil Tyche's Kiss Ash Slug Secretion Feral Healer's Kit Feudal Healer's Kit Sleep Dust Sour Mud Styckle Oil Belly-Churn Spirit Tonic Styger Milk Gorsk White Gyn Quaddis Wine Sorrowful Vintage Quaddis Wine Golden Tokay Kataline Malmsey Night Dust Panimmune Slam Somna Verita The Tears of the Dragon Dryas (per dose) Polygum Ration Grubs Coral Paste Ploin Juice Civilian Relief Rations Combat Ration Pack Daily Prayers Emergency Rations Long Duration Ration Pack Cast Spray Counterseptic Drugs Ghostfire Extract
Halo Kick Rainbow Synth-Skin Toxin Wands Dreamjuice Imperium's Fervour Clear Eazille Holdfast Hyperexia Karrikian Red-Eye Leatherwort Sandstone Scav-Glysten Scraper-Ripper Sisk-Ash Truth Revealed Zumthorian Greyve Medkit(Advanced) high provender sacred unguents Thosophit's Philtre Tranq Attention Spanner Blush Cold Fire Ploin Juice Raenka Spur Wideawake White Void Barrage Burnscour Rain Geist Glimmer Haze Silver Anathema Spinebark Sap Tox-Mister De-Tox Deadlock (Toxin) Delay Agent (Toxin) Genophage (Toxin) Injector Narthecium Pain Suppressant Repair Cement Resuscitex Sacred Unguents
Auspex/Scanner Auto Quill Combi-tool Data-slate Demo Charge Excruciator Kit Glow-globe/Lamp pack Grapnel Lascutter Magnoculars Manacles Micro-bead Multikey Navis Prima Pict Recorder Psy-Focus Screamers Stummers Vox-caster Writing Kit Caltrop Capsican Trap Glo-slug of Dusk Kill Stick Powder Bomb Skeleton Key Skem Net Smoke Flare Spark Rocks Spine Pick Stink Bomb Axe-Rake Cognomen Forgery Kit Heretic's Wake Deck Holo Wafer Mantle Shrine Penthrift Dreadfuls Salvation Auger, Basic Salvation Auger, Superior Vox-Phonograph Cylinder Vox-Thief, Short-Range Vox-Thief, Long-Range Ward Accessor Cogitator Emplaced Cogitator Personal Grey Device Holo-Projector Isotropic Fuel Rods
Greater Icon of Passage Calixis Survival Kit Beetle Tent 3 person Beetle Tent 6 person Beetle Tent Extra Armour Camp Warders Poi-Savant Shade-Servitor Sky Eye Emergency Kit Melta Gel The 9-70 Entrenching Tool Bedroll Compass/Orienting Device Hostile Weather Gear Infantryman's Uplifting Primer Infantry Lamp Pack Mess Kit Personal Grooming Kit Sandbags Tent Tool Kit Weapon/ Gear Storage Weapon Maintenance Kit Whistle Core-Gel Scatter-Caster Null Box Psy-Jammer Amulet Psy-Tracker Privacy Field Line Ascender Vox Tracker Intrusion Spirit Tracking Device Vox Bug Pict Fly Pict-Caster Gene Printer Lord Marshal Goreman's Carta Sanguine Lock-Punch Magnacles Magnetic Harness Pinner Strait Cape Vertical Spindle Set Vox-Pickup Vox Privacy Field Wall Eater Almanac Astrae Divinitus
Arms Coffer Calculance Array Data-loom (Hadd-Pattern) Diagnostor Grav Chute Lord-Captain's Baton Mefonte's Orthodoxy Multicompass Renumeration Engine Venom Ring Murder Cogitator Prognosticaon Speculum Umbrae Q'Orl Mind Grub Badge of Office Backpack Ammo/Power Pack Cerebral Plug Grav-Chute Sentinel Array Aquila Magnificus Bloodlock Bolt Bomb Spray Concealed Holster Det-Cord, Det-Tape Disguise Kit Emergency Hab Firewater Flak Spray Flex Tent Flip-Belt Glidewing Gravity Generator Hab Base Lingua-Vox Servitor Long-Range Auspex Nephitic Acid Perimeter System Physik kit Plagueword Venom Power Board Promethium Psycrystal Skinplant Stasis Pod Travel Survival Kit Screaming Tourniquet Strait-Cape Blacklight Projector Blurshield Caged Songbird
Carnelian Sievestone Chronal Energizer Holo-Suit Stryxian Compact Void Abacus Warp Jump Pack Aetherscrye Goggles Beast Cage (Average) Beast Cage (Hulking) Beast Cage (Enormous) Beast Cage (Massive) Eldar Grav-platform Elseways Charts Occlusive Vault Prognosticator Voidbait (Augur) Voidbait (Warp) Chaplet Eccleisasticus Cilice Dialogous Staff Eikon Hospitaller Medicae Tools Liber Heresius Litanies of Faith Pilgrim's Travel Staff Psyocculum Reliquary Questing Pilgrim Badge Seraphim Jump Pack Ring of Suffrage Rule of Sororitas Simulacrum Imperialis Witch Cage Cluster Mine Signum Signum Link Auspex Cartograph Codex Astartes Combi-Tool Data Slate Demolition Charges Elucidator Lamp/Glow-Globe Locus Seeker Magnoculars Melta Bomb Multikey Pict Recorder Psy-Focus
Reductor Restraints Screamers Stummers Teleport Homer Vox-Caster Combat Webbing Grapnel Grav-Chute Auto-Sense Goggles Camo-Cloak Cameleoline Tarpaulin Clavis Diagnosticator Infiltriol Enamel Grav-Flares Luminator Signal Flare Capsules Siege Auspex Stalker Flares Vivisection Cage Chain of Zeal Wings of Saronath Blacksnow Charm Augery Malifica The Plecian Tome Gang Leathers Heavy Leathers Quilted Vest Beast Furs Grox Hides Chain Coat Feudal Plate Xeno Hides Banded Armour Bone Bracers Heavy Plate Scale Armour Scrag Furs Silkmail Mirker's Greaves Iron Collar Burnscour Beast Hide Flak Helmet Flak Gauntlets Light Flak Coat Flak Vest Flak Jacket Flak Cloak Guard Flak Armour
Flak Greatcoat Mask Bodyglove Blur Suit Flak Coat Flak Armour Mesh Cowl Mesh Gloves Xeno Mesh Mesh Vest Mesh Combat Cloak Mesh-Weave Clothing Hardened Body Glove Volcanis Shroud Carapace Helm Carapace Vambraces Carapace Greaves Enforcer Light Carapace Carapace Chest Plate Storm Trooper Carapace Pressure Carapace Magistratum Carapace Boarding Armour Windrider Carapace Cameleoline Combat Armour Shock Carapace Cadian Kasrkin Carapace Judge's Carapace Hospitaller Carapace Sanctified Carapace Scout Armour Carapace Armour Deathwatch Scout Armour Crimson Armour Light Power Armour Power Armour Dragon Scale Lidhl Power Armour Ignatus Power Armour Heavy Power Armour Sororitas Powered Armour Malleus Power Armour Malleus Terminator Armour Grey Knight Power Armour Grey Knight Terminator Armour Nemesis Dreadknight Astartes Power Armour Artificer Armour Terminator Armour Armour of the Remorseless Crusader Diagnostor Helmet
Mk I "Thunder" Armour Mk II "Crusade" Armour Mk III "Iron" Armour Mk IV "Maximus" Armour Mk V "Heresy" Armour Mk VI "Corvus" Armour Mk VIII "Errant" Armour Amulet of Warding Refractor Field Refractor Charge Cell Rosarius Refraction Bracer Refraction Field (Brontian Pattern) Jokaerian Field Refractor Field (Lathe) Rosarius (Maccabien) Icon of the Just (Daemonsbane) Null Blocker (Lathe) Archeotech Mirror Shield Conversion Field (Locke) Displacer Field (Mars) Eldar Forceshield Power Field (Personal) (Ryza) Power Field (Vehicle/Emplacement) Refractor Field (Mars) Salvation Shield Combat Shield Storm Shield Iron Halo Levin Shield Rosarius Synskin Great Wolf Pelt Salamanders' Mantle Mantle of the Fallen Wolf Environmental body Glove Slither Boots Wind Armour Armoured Bodyglove Holo-Armour Mecronid Armour Eldar Raider Armour Flexsteel Thermal Ard Hat Boss Pole Eavy Armour Iron Gob Squighide Fetish Pouch
Kroot Leathers Totem Augmetic Engine-Plate Voidsuit (Footfall) Xenos Chitin Armour Blessed Sackcloth Tunic Sanctified Chain Coat Shield Robes Cloaks of St. Aspira Mantle of Ophelia Vindicare Spy Mask Vindicare Stealth Suit Laspistol Las Carbine Lasgun Long Las MP Lascannon Civitas Death Light Drusus Prime Dueling Las Minerva -Aegis Palantine Series-S Venom Steel Burner D'laku Hellgun Fury Hellgun Hellpistol Laslock Mark III Mark IV Multi-Laser Roth Pattern Stormfront Twin Lasgun Integrated Lathe-Laspistol Integrated Lathe-Lasrifle Integrated Lathe-Lasblaster Digital Laser Synapse Disruptor Archeotech Laspistol Belasco Dueling Pistol Hellpistol (Lucius) Hellgun (Lucius) Las Gauntlets Lascarbine (Locke) Hellgun (Cadian) Hellpistol (Cadian) Assault Lasgun
Mark IV Dervish Mezoa Lascutter Lascannon Retribution Shotlas Stutter-las Autopistol Stub Revolver Stub Auto Hand Cannon Autogun Hunting Rifle Shotgun Pump-Action Shotgun Combat Shotgun Heavy Stubber Armageddon Armsman-10 Blackhammer Carnodon VI Crank Cannon Creed-9 Encarmine Fate Bringer Flametongue Hack Shotgun Hecuter Mariette Mercy Killer Meat Hammer Nomad Phobos Stubber Puritan-14 Ripper Clip Salvation Scalptaker Slayer Spectre Steadholder Stormchild Talon Mark III 54 Tranter Panoptic Vanahein Ironclaw Naval Shotcannon Irontalon Shotgun Pistol Alcher Mark IV Assault Cannon
Autocannon Doreas Pattern Orthlak Mark IV Integrated Catalytic Mass Driver Integrated Heavy Catalytic Mass Driver Catechist Baraspian Palm Gun Hell Rifle Sting-Blunt Ius Automatic Judgeslayer Handcannon Raffir Ringleader Pistol Raffir Pax Factorem Rifle Vox Legi-pattern Shotgun Bulldog Heavy Stubber Heavy Stubber(Orthlack) Heavy Stubber(Ursid) Naval Pistol(Mars) Assault Stubber Civilian Firearm Disposable Handgun Ripper Pistol Sniper Rifle Auto-Carbine Auto-Stubber Boarding Gun Harpoon Gun Razorhail Gun Shotgun (Persecutor) Void Speargun Astartes Assault Cannon Astartes Shotgun Raven Shotgun Assault Shotgun Bolt Pistol Boltgun Heavy Bolter Angelus Mauler Spitfire Garm Pattern Scourge Boltgun Sacristan Bolter Boltgun(Locke) Bolt Pistol(Ceres) Storm Bolter(Mars) Heavy Bolter(Solar) Malleus Psycannon Storm Bolter (Ryza) Bolter Cane
Solo Boltgun Bolt Carbine (Ceres) Bolt Pistol (Footfall) Boltgun (Footfall) Boltgun (Archeotech) Godwyn-De'az Bolter Godwyn-De'az Storm Bolter Astartes Storm Bolter Astartes Bolt Pistol Bolter (Godwyn) Boltgun (Stalker) Combi-Weapon Astartes Heavy Bolter Storm Bolter Skapulan Bolter Angelus Bolter Gilded Boltgun Bolter (Hesh) Furious Vengeance Guardian Bolt Pistol Octavio's Burden Redemption of St. Sulech Urion's Doom Inferno Pistol Meltagun Melta-Cutter Multi-Melta Ultimo Thermal Lance Inferno Pistol(Mars) Meltagun(Mars) Meltagun(Mezoa) Thermal Lance(Mars) Multi-Melta(Mars) Hellax Infernus Beamer Meltagun Melta Cutter Seraphim Inferno Pistol Infernus Pistol Meltagun (Vulkan) Multi-Melta (Maxima) Conflagration Infernus Pistol Conflagration Meltagun Firestorm Multi-Melta Plasma Pistol Plasma Gun Kronos Plasma Blaster Plasma Cannon Mark III Sunfury
Integrated Phased Plasma Rifle Plasma Pistol(Ryza) Plasma Gun(Mezoa) Plasma Cannon(Ryza) Plasma Pistol (Ryza) Plasma Gun (Ryza) Clovis Plasma Gun Wrath Plasma Pistol Astartes Plasma Cannon Plasma Gun (Ragefire) Astartes Plasma Pistol Deathroar Barrage Plasma Gun Barrage Plasma Pistol Plasma Gun 438 Hand Flamer Flamer Destroyer Gas Torch Tox Spray Burst Stingray Heavy Flamer Voss Pattern Hand Flamer(Mezoa) Flamer(Mezoa) Heavy Flamer(Locke) Assault Flamer Flameburst Seraphim Hand Flamer Astartes Incinerator Heavy Incinerator Astartes Flamer Astartes Hand Flamer Astartes Heavy Flamer Hellfire Flamer Surtur's Breath Balefire Gun Immolation Rifle Triflame Vambrace Bolas Hand Bow Flintlock Pistol Musket Bow Sling Crossbow Iocanthos Blunderbuss Composite Bow Deuce Pistol
Fedrid Rasor Disk Flick Bow Heavy Crossbow Longbow Siskan Musket Vibe Spear Volonx Bone Bolas Volonx Thunderclap Drive Nailer Impaler Scrap Cannon Haywire Rifle Blunderbuss Hunting Quoit Javelin Grenade Launcher RPG Launcher Gorge GL Disposable Launcher Integrated Graviton Pulse Launcher Grenade Launcher(Mezoa) Grenade Launcher(Voss) Missile Launcher(Locke) Missile Launcher(Retobi) Auto Launcher Bola Launcher Disposable Launcher (I) Hunter-Killer Missile Mole Mortar Mortar (Voss) Mortar (Locke) Cyclone Launcher Missile Launcher (Soundstrike) Aux Grenade Launcher Armoursbane Missile Launcher Frag Krak Blind Photon Flash Hallucinogen Fire Bomb Choke Gas Nail Bomb Bilge Grenade Frag Missile Inferno/Thermal Krak Missile Mark III FG Stun Det-Cord and Tape
Fyceline Limper Mine Melta Bomb Promethium Haywire Grenade Psyk-Out Grenade Psykotroke Grenade Rad Grenade Anti-Plant Filament Plasma Smoke Virus Ork Pulsa Mine Bloodfire Haywire Howler Kinetic Minefield Round Starflare Scatter Round Stunner Tanglefoot Toxin Aetherflare Microgrenade (Frag) Microgrenade (Krak) Rad Scare Web Blind Grenade Frag Grenade Astartes Frag Missile Incendiary Grenade Incendiary Missile Astartes Krak Grenade Astartes Krak Missile Nova Grenade Plasma Grenade Plasma Missile Stasis Grenade Stun Grenade EMP Grenade Photon Flash Grenade Vortex Grenade Anti-Plant Grenade Anti-Plant Missile Concussion Grenade Concussion Missile Cryo Grenade
Inhalation Grenade Hopper Mine Melta Bomb Monoball Grenade Needle Pistol Web Pistol Needle Rifle Webber Aegis-Redback Galvian Needler Hypo Pistol Widower Rad-Cleanser Shock Blaster Snare Gun Empyrian Brain Mines Tyranicus Heavy Webber Crux Beam Gun Dartcaster Digi-laser Digi-melta Digi-needler Digi-flamer Graviton Gun Kroot Rifle Shuriken Catapult Shuriken Pistol Eldar Shuriken Pistol Eldar Avenger Shuriken Catapult Eldar Ranger Long Rifle Enoulian Shard Pistol Enoulian Shard Rifle Ork Slugga Ork Shoota Ork Snazzgun Callophean Psy-Engine Morgauth Burn Caster Xenarch Death-Arc Digi-las Digital Explosive Purgatus Crossbow Executor Pistol (Bolt) Executor Pistol (Needle) Exitus Pistol Exitus Rifle Meritech Cannon Razorweb Launcher Rocketfire Gun Sonic Rifle Web Gun
Heavy Webber Assault Gauntlet Entropic Accelerator Lightning Cannon Quill Blaster Argonite Whistler Dragon's Breath Eldar Blaster Eldar Deathspinner Eldar Lasblaster Eldar Sunrifle Pulse Pistol Pulse Rifle Pulse Carbine Larn Cutters Splinter Pistol Splinter Rifle Xenos Flechette Blaster Big Shoota Burna Deffgun Rokkit Launcher Bomb Squig Sploding Squig Stikkbomb Stinkbomb Kroot Hunting Rifle Krootbow Shardcaster Firepike Fusion Gun Hawk's Talon Shredder Shuriken Cannon Spinneret Rifle Splinter Cannon Terrorfex Foul Sceptre Kustom Blasta Ripper Ray Lightburner Conversion Beamer Astartes Psilencer Astartes Psycannon Gatling Psilencer Heavy Psycannon Digital Flamer Digital Laser Digital Melta Sniper Rifle
Atomizer Cannon Graviton Cannon Mk.IX Ultra-Pattern Sharpshooter's Rifle Seismic Escalation Detonator Techxorcism Gun Astartes Webber Compact Exterminator Extra Grip Fire Selector Melee Attachment Mono Red-Dot Laser Silencer Telescopic Sight Lathe Blade Aux GL Duplus Ammo Clips Forearm Weapon Mounting Targeter Tripod and Bipods Sanctified Weapon Motion Predictor Photo Sight Preysense Sight Omni-scope Suspensors Vox Operated Spoor Targeter Calamity Vent Exterminator Cartridge Tox Dispenser Bigga Barrel Bigga Klip Kombi-Shoota Kustom Job Loudener More Shooty Red Light Sparky Knobz Spiky Bitz Counterfeit Xenos Weapon Loyalty Spirit (Vox) Loyalty Spirit (Dermprint) Loyalty Spirit (Genelock) Loyalty Spirit (Arcane) Maglev Impeller Micro Mono-sight Pistol Grip
Pyre-lance Nozzle Rangefinder Stabiliser Harness Starflare Vents Whishper-bolt Discharger Sarissa Astartes Mono attachment Astartes Chain attachment Dipole Mag-lock Arrows/ Quarrels Shot Bullets Shells Charge Pack (pistol) Charge Pack (basic) Charge Pack (heavy) Fuel (pistol) Fuel (basic) Bolt Shells Melta Canister (pistol) Melta Canister (basic) Overcharge Pack Plasma Flask (pistol) Plasma Flask (basic) Exotic Dumdum Hot-shot Charge Inferno Shells Man-Stopper Bullets Hellgun Backpack Spitfire shells Hypo-pistol ammo Razor Darts Dueling Las Mariette cylinders Hyper-Density Penetrators Tempest Bolt Shells Void Rounds Blaze Shotgun Shells Catechist Bolt Blessed Ammunition Psycannon Bolts Purity Rounds Cryptus Shotgun Shells Psybolt Ammo Psyflame Ammo Backpack Ammo Pack Amputator Shells Bleeder Rounds Expander Rounds
Explosive Arrows/Quarrels Empyric null field generator Morgauth ammo Executioner Shotgun Shells Exitus Rounds Exitus Hellfire Rounds Exitus Shield-Breaker Rounds Exitus Turbo-Penetrator Rounds Acid Shells Airtorch Canister Microburst Flask Nephium Fuel Tank Organgrinder Rounds Snare Shells Toxic Shot Tracer Shells Void Rounds Bolt Shells, modified Flachette Shells Flachette Shells (Toxic) Fyceline-tipped rounds Gas Rounds Micro-blast Needles Incendiary Rounds Shrieker Ammunition Solid Slugs Stun Shells Toxic-saturated Promethium Dragonfire Shells Hellfire Rounds Implosion Shells Kraken Rounds Metal Storm Rounds Stalker Rounds Vengeance Rounds Witch Bolts Breaching Rounds Ignis Rounds Penetrator Rounds Razorweb Ammo Shredder Rounds Slug Rounds Axe Brass Knuckles Club Flail* Great Weapon* Groxwhip Improvised Hammer
Knife Throwing Star/Knife Shield Spear* Sword Staff* Unarmed Bastard Sword Buckler Chain-Stick Cutlass Double Flail* Long-Sabre* Mirror Shield Moon Blade Punch Dagger Sabre Scythe* Spetum* Steam Drill* Stiletto Tower Shield(metal) Tower Shield(wood) Bolo Knife Devil's Kiss Emperor's Whisper Punisher Baton Render Sigilite Armoured Gauntlet Boarding Pike* Chimera Pistol Sword Kraken Tooth Dagger Man-Catcher Naval Shield Short Sword Combat Knife Guard Shield Trophy Knife Garrote Sieve Blade Percussion Mallet Blackwing Halberd Great Hammer* Daggered Vambraces Quicksilver Blade Reliquary Blade Sacred Incense Truename Staff Cosh
Shiv Side Handle Baton Synford-pattern Lockshield Enforcer Riot Shield Truncheon Warhammer Kineblades Combat Shield Falchion Lacusta Hammer* Memory Wire Parrying Dagger Swordstick Cane Baptismal Mace Daemon Pike* Ecclesiarchy Corsesque* Fire Lance* Flame Hammer* Mancatcher* Praesidium Protectiva Scoriada Axe of Retribution* Blade of Admonition* Astartes Combat Knife Ceremonial Sword Sacris Claymore* Astartes Combat Shield Storm Shield Sword of the Remorseless Crusader Duelling Tulwar Duty's End The Corroded Falchion Remembrance Shield Salvation of Correus Chainsword Chain Axe Chain Knife Eviscerator* Crimson Crown Double-Edged Chainsword* Drusian Chainsword Chainsword (Hydraphur) Chainsword (Eldar) Astartes Chainsword Witchbane Jaw of Bloodcharn The Krixian Chainglaive* Power Blade Power Sword Serpintine
Energy Blade Omnissian Axe Power Fist Power Longsword* Witch Lance Omnissian Rod Venator Blade Omnissian Axe(Sollex) Power Axe(Mezoa) Power Fist(Mezoa) Power Maul(High) Power Sword(Mordian) Arbites Ultima-Pattern Power Maul (Low Power) Arbites Ultima-Pattern Power Maul (High Power) Daemonhammer Power Stake Burning Blade Loi Pattern Power Axe* Power Discus Thunder Hammer* Nemesis Force Sword Nemesis Force Halberd Nemesis Daemon Hammer Nemesis Falchion Nemesis Warding Stave Nemesis Greatsword* Nemesis Doomfist Agni-pattern Power Maul (high power) Bakka-pattern Power Ram Cyclopea-pattern Power Maul Lathe-pattern Power Maul (high power) Electropick Chainfist Lightning Claw Astartes Power Axe Astartes Power Fist Astartes Power Sword Thunder Hammer Omnissian Axe (Astartes) Frost Blade Deathwatch Relic Blade* Artificer Omnissian Axe Chogoris Lightning Blade Cruciform of the Crusade Duelling Tulwar Glaive Encarmine Honour Blades The Needle of Truth Power Lance The Righteous Fist
Rune Staff The Shadow in the Sky Shard of Bekrin Breaching Auger Bulkhead Shears* Crozius Arcanum Executioner Axe* Fist of Dragos Power Claymore* Power Falchion Power Spear* Skybolt Teeth of The Blizzard Shock Maul Electro-Flail Lightning Gauntlet Lightning Chain* Neural Whip Officer's Cutlass Shock-Staff Integrated Coil-Whip Shock Gauntlets Concussion Mace Agni-pattern Power Maul (low power) Lathe-pattern Power Maul (low power) Hredrian Shock-Staff Orthlack Grudge-pattern Shock Batton Shocker Shock Glove Shock-Staff (I) Shock Knuckles Shock Stars Suppression Shield Stunsphere Shock Net Breacher Vivisector Bulkhead Cutters Integrated Lathes Arc-Welder Fractal Blade Ghost Sword Harlequin's Kiss Ork Choppa Ork Choppa (I) Enoulian Whisper Line Apostatic Matrix Empyric Conduit Blade Aether Lance Draethri Pain Gauntlet Scythian Fury Talon
Neuro-Gauntlet Agonizer Egerian Shard Glaive Kroot Rifle (melee) Eldar Powersword Forearm Powerblade Galthite Lacerator Inertial Hammer* Macro Hammer* Null Rod Soft Sword Hawk's Talon (Melee) Eldar Biting Blade Eldar Mirrorswords Dark Eldar Scissorhand Nadueshi Twinblade Stryxis Aetherlash Stryxis Curseblade Zaythan Warblade Big Choppa* Grabba Stick Grotwhip Power Klaw Force Axe Force Staff* Force Sword Naduesh Force Axe Naduesh Force Staff Naduesh Force Sword Astartes Force Staff* Astartes Force Sword Bionic Left Arm (Good) Bionic Right Arm (Good) Bionic Left Arm (Common) Bionic Right Arm (Common) Bionic Left Arm (Poor) Bionic Right Arm (Poor) Bionic Locomotion (Good) Bionic Locomotion (Common) Bionic Locomotion (Poor) Bionic Respiratory System (Good) Bionic Respiratory System (Common) Bionic Respiratory System (Poor) Auger Arrays Ballistic Mechadendrite Cortex Implants Cybernetic Senses Manipulator Mechadendrite Machinator Array Medicae Mechadendrite
Mind Impulse Unit Optical Mechadendrite Utility Mechadendrite Chem Implants Chem Glands Chem Implants Injector Rig Concealed Weapon Bionic (Poor) Concealed Weapon Bionic (Common) Concealed Weapon Bionic (Good) Hermetic Infusion (Common) Hermetic Infusion (Good) Mining Helot Augmetics The Rite of Setesh Vehicle Interface Circuits Alatus-Pattern Jump Pack Enhanced Potentia Coil Lathes Mechadendrite Stabilisers Perinetus-Pattern Servo Harness Servo-Claw Psy-Jammer Implant Constructor Interface Karrikian Lock-Arm (Left) Karrikian Lock-Arm (Right) Landrian Revealer Malfian Dermaguise Augmented Senses Baleful Eye Bionic Heart Calculus Logi Upgrade Cranial Armor Locator Matrix Memorance Implant MIU Weapon Interface Respiratory Filter Implant Scribe-tines Subskin Armor Synthetic Muscle Grafts Synthetic Muscle Grafts (Best) Voidskin Volitor Implant Vox Implant Malygrisian Bioforging Transgenic Grafting Plasma Cutter Mechadendrite Servo-Arm Blackbone Bracing Gastral Bionics Internal Blade Internal Power Cell Pain Ward Vitae Supplement
Aetheric Wave-spars Thief's Light Servo-limb Weapon Bracing Interkeratic Implants Twitch-mask Astartes Servo-Arm Servo-Harness Bionic Hand
mn and adjust the number carried if you don't carry them all)
Total Weight of items carried Description Holds stuff up to 50kg +20 to concealment; when standing still, wearer counts as one Range bracket further away when targeted depending on charm, could lead to lucky moments at DM discretion keeps time +30 to climb tests to descend, cannot fall shows stance and worth Fit on Helpless or Unconscious target; can explode remotely up to 1k, kills wearer, deals 1d10X Blast(3), removal without the trigger is -20 Tech-use
+20 toughness to resist gasses No penalties due to darkness, +20 to vision based percep tests at night. Advanced can look like simple glasses gain dark sight trait, good quality make immune to flash grenades immune to gases and can breath underwater. Canisters last an hour before being replaced, cost 25 thrones and are scarce can fire basic weapon with one hand without penalty +30 to toughness tests to resist gas, may re-roll if failed full suit with rebreather, can survive in a vacuum +10 on concealment test when in forest or jungle terrain, +1 AP(primitive) cool oversized mask -20 on perception test to detect wearer by smell, lasts 1d10 hours Scarce on Volg, glow like a candle, counts as superior charm, +10 to avoid pinning +10 to literacy, lore, and search where close examination is needed. Failure by 4 or more degrees, gain one fatigue, can record onto data slate
need common lore (machine cult) skill, +10 to fellowship on followers of machine cult harness that allows traversing below ceilings, half normal speed ag test to move normal speed helmet that draws oxygen from water to stay under indefinitely. Expires after 10 years, no protection from airborne toxins, must keep gills wet
protect from cold, can use for +10 tech-use to power old data slates and such, can charge a lasgun charge pack for 1d5 shots
use pilot(jump pack) skill, softens falls, Flyer(12) trait for 1 minute, power lasts 1 hour or strain before replacing halve movement and ag, in low or no grav no penalty as long as he can walk. last 10 hours in space, internal vox-link, seal patching kit, compact grapnel, photo-visor, 3AP to body, arms, legs, 4AP to head, -10 to ag
propel through open space with movement of 6, don’t work in normal gravity can serve as body bag Name and Rank tags worn by soldiers Suitably styled clothing +30 to climb, +10 on scree, talus, or similar synthetic gill to breath underwater, needs constant immersion detects infra-red laser on gun that can only be seen in visor, kind of bulky One off use to reroll on the Psychic Phenomena table Research True Name (-20 forbidden lore Daemonology) to auto confirm Righteous fury. Lasts 2d10+Int bonus days Tune into 1 of 3 channels to grant various effects (Chem Geld, Jaded or +10 vs mind control). Count as deafened. Grants +20 to interrogation tests ro does 1d5 damage to target. Able to see psychic effects with +10 Awareness test. Non psychic effects are at -20 to spot. Gain fatigue after 1 min. Sanctified. Triggers warp instability. Plasma weapons within 10m suffer -30 BS and lose volatile trait When applied grants +20 vs Daemonic fear and +10 WP vs psychic effects. Lasts 1 month. absorbs light and emits no heat, toughness test or suffer fatigue after every hour, +30 to concealment when in dark no penalty in darkness, +20 to vision based percep tests at night
like Rorschach's mask from watchmen but colorful +20 to toughness test against extreme weather Protects eyes from shrapnel and bright light Contains enough air for 15 hours of operations. Applies -5 to user's Agility. Gain Fly (3) in low or zero gravity. Grants +10 to escape Grapple, and opponents take -10 to Grapple. May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weapon's sight. Chapter Relic of the Blood Angels. Gain +10 to all WS, BS, and Skill Tests and Unnatural Perception for 1 Hour. Page 167 for more details. Deathwatch Relic. Negates two points of AP from incoming attacks. Gain +10 to Opposed WS Tests to Feint, and if Defensive Stance is taken, foes suffer an additional -10 to hit.
Chapter Trapping. Grants +3 to WP Tests to resist Fear effects and Cohesion Damage Chapter Trapping. 3 Varieties. Grants +2 to Fel Tests. Restores 1 bonus Cohesion per Primary Obj. Completed. Adds 1 to Squad's effective rank for determining BT Solo Ability Effectiveness, but lose 1 Base Cohes Chapter Trapping. May add +13 to tests when spending a Fate Point instead of +10. Chapter Trapping. 3 Varieties. Grants +3 to Command Tests. Adds +1 Damage if making a Charge Attack. Reduces total incoming Corruption Points by 1. Chapter Trapping. 3 Varieties. Grants +3 to one kind of S. Lore test. (Add manually on skills sheet) Grants +3 to one kind of F. Lore test. (Add manually on skills sheet) Grant's +3 to all Scrutiny Tests. Chapter Trapping. Grants +2 to all Intimidate Tests. Chapter Trapping. 3 Varieties. Adds +1 to any RF Damage. Adds +3 to any tests with a single Drive or Pilot Test. (Add manually to skills sheet) Adds +3 to all Awareness Tests. Chapter Trapping. 3 Varieties Adds +2 S after all mods. Adds +2 WS when fighting in single combat. Counts as a charm Chapter Trapping. 3 Varieties. Adds +3 to Parry Tests. Grants +3 on first WS attack roll in combat. Grants +3 to any tests made to regain Cohesion or prevent its loss. Chapter Trapping. Add +10 Kill Markers to any Assault Mission where it was displayed at least once in battle. Grants +3 WS against a specific enemy type Used to create an Ossific relic. Successes on Difficult (-10) Trade (Remembrancer) determines WS bonus Grants +30 to Climb Tests, will not fall if failed. May double base movement with short jump in any direction, ignoring obstacles. May have Flyer (12) for up to one minute Reduce Ag by half when in use. Allows normal movement in low/zero-g. Read page 171 for details. Regain additional point of Cohesion when Kill-Team Leader spends a Fate Point to restore a point of Cohesion. Acts as a charm. Time piece. Read page 172 for details. alcohol drink immediately removes all drug effects, stunned for 1d10-TB as you expel all you can inside you become fearless and gain frenzy talent. Lasts 1d10 minutes inject drugs, full action
cigs +20 to medicae test, 6 doses of stimm and other supplies illegal recreational drug FOOD basically tea basic booze full action to make a gun immune to jamming for its clip size. If already jammed it unjams but is no immune increase Ag and Per by 3 for 2d10. afterwards test toughness or take -20 to ag and per for 1d5 hours see pg149 lasts 3d10 rounds, ignore negative effects from damage and can not be stunned, wears off leaving -20 to str, toughness and ag
Instant, Toughness +10, Lethal, Roll on Hallucinogen effect table, pg 137 Instant, Toughness -20, Sedative, second dose kills Swift, Toughness -10, Lethal (Toughness damage is permanent) Instant, Toughness -10, Necrotic (1d10) Slow, Toughness +0, Lethal Instant, Toughness -30, Lethal Swift, Toughness +0, Sedative Slow, Toughness -30, Paralytic Instant, Toughness +20, Paralytic and Necrotic (1d5) +10 medicae test +10 medicae test 10 toughness test or 1d10 minutes later fall into a deep sleep for 1d5-TB in hours +10 medicae tests for disease and fevers, full action to stop blood loss Apply to melee weapon or primitive firearm. Reroll any failed test to prevent breaking or jamming, lasts 1d10+4 attacks or 12 hours
Cheese that curdled in an animals stomach +10 bonus on fear tests, -10 int, lasts 1d5 hours, addictive +20 resistance to toxins, lasts 1d5 hours, toughness test or lose one point in toughness -20 Carouse to drink Imitation of the best wine in Calixis The best wine in Calixis Holy Grail of Wine Send victims to sleep and causes insanity +30 toughness to resist toxin and disease and carouse tests, lasts 1d5+1 hours, afterwards is fatigued. x2 str and toughness for 1d5 rounds, afterwards permanently lose 1d5 str and ag -10 medicae to use properly, 4 degrees in failure result in death, success means death-like trace for 1d10 days -10 wp tests and -20 percep tests for 3d10 minutes, experiences visions and altered perception, after dose wp test or 1d5 insanity, if gained insanity then 20% chance of 1d5 corruption
-10 WP test or 1d10+10 insanity, gain fearless, permanently reduce fellowship by 1d10 lasts 3 days, +20 to survival in arid, half water needed, -10 str and percep, -5 fellowship, extended use cause damage does too many things, pg 154 Inq Handbook Enough nutrients for a day, bad for long term diet covers ships on Spectorin to mask nature from dangerous wildlife, abundant on spectorin Popular space juice Barely keeps someone alive, literal brick of food Standard Ration for battle contains prayers on edible paper, step above relief ration like standard with higher energy Spray on cast, reduces difficulty of medicae test to stop blood loss by one step +20 to resist disease or infections for 6 hours gives Fearless and frenzy talents and unnatural agility(x2). Lasts 2d10minutes. Take one point of damage
+10 to resist Fear and Pinning, -10 Perception, lasts 1d10 hours removes fatigue and immune to fatigue for 2d10 rounds, afterwards 1d5 levels of fatigue reroll any failed test to resist disease or toxin, stops blood loss, toughness or take 1d5 damage, ignore ap and TB full action, stops blood loss determine if someone is poisoned with perception test, 2 degrees of success identifies antidote Grants +10 Int and -20 WP for half an hour. -10 Perception afterwards For 24 hours reduce fear tests by 1 level, reduce insantity gained by 2 (min 1), -10 Per Gain Decadence Trait and +30 to T tests vs poisons. Suffer Migraine 3 hours later Ignore moral dictates (+10 WP to ignore base instincts). Neurological drugs at -30 for 2d5 hours, target suffer -20 to WP tests Repeated use grants resitance to cold and heat and 1 point of fatigue Grants +20 to awareness for 1d5 hours Adds +2 AP to affected skin and +10 to T tests Grants +30 to WP tests and +10 vs interrogation for 1d5+3 hours. -10 T test or fatigued when it wears off. Apply -30 to tracking attempts based on scent and concealment and shadowing skills (animals) for 1d10 hours. Grant +30 to Ag tests for 1d5 hours. -20 WP test to avoid violence if suprised. Feel relaxed for 1d5 hours. +30 WP to do something they prefer not to. Suffer -50 to resist interrogation for 3d5-Toughness bonus hours Ignore fatigue for 2d5 hours, gain +40 to T tests and resitance to interrogation. +20 to Medicae Test, can be used without training in skill High scale food full action to apply to weapon, becomes immune to jamming, for 1 clip, if applied to jammed weapon, immediately unjams Sophisticated liquor numbing low-hive alcohol Take -10 WP test to focus. If they pass, all Intelligence tests are at +30 for 3d10 Rounds. If they fail, -20 for 3d10 rounds as you focus on something irrelevant.
Red space wine. Causes drinker to glow faintly when drunk. Gain Battle Rage Talent for 3d10 rounds per dose. Requires -10 Carouse Test to avoid extreme drunkenness (fatigue) Space Brandy Dose lasts 2d10 minutes, during which user cannot be stunned and takes no Fatigue. Test for side affects afterwards. Nullifies one level of Fatigue for 1d5 hours. After drug wears off, gain an additional level of Fatigue. Gain +20 WP for 1d10 minutes per dose. If used more than twice a week, take -20 WP test or become addicted, requiring daily use.
Unnatural Strength, Perception and Toughness for 1d5 rounds. Permanently lose 1 point of Str, Per, T each round. Poison deals 1d5 Strength and Toughness damage (Toughness -10 test to avoid). -10 Chem-Use to apply Gain +2 Psy rating for 1d5+1 minutes. Cannot use fettered powers and add +10 to psychic phenomena results Nacrotic, suffer 1d10 Per and WP lose for an hour and make Toughness test or fall unconscious 1d5 Int, Per and WP damage. Effects last until characteristic points are regained. Poison deals 3d10 damage (-20 Toughness to avoid) ignoring armour and toughness Poison - Suffer 1d10 Str damage + 1d10 for each degree of failure. Chem-Use -10 to apply to weapon. Posion delivery system (hypo-spray). WS to "hit", can be dodged but not parried. Ends and renders immune toxins, poison, gases, and other such effects for 1d10 rounds. Injected manually. Take -10 Toughness Save or suffer 1d10 temporary S Damage, plus further 1d10 per DoF. Delays the effect of any drug or toxin by 1d5 hours. May not be requisitioned. Must be custom made. Attacks specific target only May hold a single dose of drug that can be administered by a Full Action. Grants +20 to Medicae Tests on Space Marines. Raises threshold of Lightly Wounded to 3 times patient's Toughness Bonus. Doubles amount healed by First-Aid.
Allows a character to ignore Critical Effects for 1d10 Rounds. May be used in Sacrament of Renewal to refill power Armour injectors with +10 Tech-Use Test.
Only for Reqs deemed excessive. Used to restore integrity of Power Armour. Takes one round. Immediately wakes an unconscious character. Makes weapon immune to Jamming for a number of shots equal to clip size. May be applied to Jammed weapon to Unjam it.
+20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation. Range 50m +10 to trade(copyist) +10 to tech-use hold digital info 3d10X+2xweight. Blast area is weight x5, for setting pg101 +20 to Interrogation illuminate area of dozen or more meters, lasts 1d5 hours before needing recharge fires grapple hook with 100m wire line attached, can be used as a crude one shot crossbow can cut or weld 10cm a turn, altering time for thickness, not combat capable binoculars with a cooler name handcuffs comm device with range of 1km, range can be reduced +30 to security when opening locks contain interstellar maps of safe warp trails, good craftsmanship is +10 to stellar tests, best give +20 stellar video camera +10 invocation tests for psykers proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detecting. Makes noise up to 1km
opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge takes about an hour comm device to send signals over great distance, ordinary (+10) tech-use test contains what would be expected Covers 2x2m, if victim has no AP on feet, hit by toxic. Anyone walking takes difficult ag test, success halves movement, fail quarters. Remains until medical treatment
-10 ag test, failure sets off trap, 1d10E. Second ag test, failure means caught on fire lights area of meters equal to the number of slugs put together stepping into area, AG test or take 1d10+2R Thrown weapon with range of 10m with smoke quality, caught in blast must test toughness or gain one level of fatigue. Lasts 2d10 rounds
used to open all doors in region net with toxic and snare traits thick black smoke covers 40m area, clears in 1d5 to 2d10 minutes start fires even when wet, packing together may cause sparks +10 to climb, or improvised weapon Thrown weapon, 10m range, fills 8m diameter with gas, exposure takes toughness test each round or get one level of fatigue
+10 to Climb test and forcing doors and locks. Melee weapon for 1d10+2I or R with primitive and Unbalanced hiver ID card +10 to Trade(copyist) or tech-use to copy, forge, or fabricate (+20 when Good, +30 when Best Craftsmanship) Heretical card game Assassin "calling cards" Portable shrine anti Xenos propaganda detects radiation, airborne toxins, and pollutants. Beeps when there is danger detects radiation, airborne toxins, and pollutants. +10 tech-use to identify danger plays video cylinder double price to record video and play video from other sources Contains videos data-slate sized backpack sized Blank Security Card analyze and process vast data, +20 to tests. Failure leads to inaccuracies +10 to test in analyzing data-slates heretical prognostication device -30 test to locate, cant with tech priests around Projection device Concentrated Power Source that can last several weeks.
Set of Multikeys, +10 security tests to disable alarms and communicate to machine spirits +10 to survival tests Armoured tents AP 8 (primitive), minor camouflage Armoured tents AP 8 (primitive), minor camouflage Increase AP to 12 Advanced caltrops, bestial trait creature -20 WP or flee +20 tech-use to use, detects if food is edible. Failure gives inconclusive fans owner to resist heat recon device that can scout radius up to 15km, Flyer(8) trait, -30 to detect, can withstand single point dmg before destruction
Contains useful survival gear paste that can cut through metal nasty improvised weapon includes blankets
lasts 1d5+5 on standard charge, hold or attach to bayonet lug
can make pillow fits two, waterproof, reflective on one side for maintenance and routine repair
Surrogate for Electoo-inducers and MIU links, lasts 1 hour, 2 applications per pack 25m range binary white noise generator portable stasis field in box, all time and motion in box stops creating psychic dead zone +20 to resist psychic powers and +10 to resist possession, no effect on psychic attacks that inflict direct damage 5m radius area that blocks sound, vox, and pict-casting full action to move ag bonus on a rope line, half action to disengage 2d5 rounds to assemble, needs strong enough signal, quality of direction depends on tech-use test one time use of +30 to security or tech-use to beat lock or security system with port tracking device size of coin, attaches to most anything, removed with relative ease records and transmits sound to user up to 1km broadcasts video and poor quality sound to pict-caster Playback device Compare 2 genetic samples Bounty hunter authorisation Removes locks on doors up to AP 16. May backfire. Magnetic Manacles can be attached to metalic objects Grants quick draw for stored items Supercharge magnetic devices for 2d10 rounds wihin 30m Severe strait jacket imposes -30 penalty to escape tests. Magnetic boots and gloves allow attachment and movement on metalic walls Remote bugging device. Search vs Int to find. Creates a privacy field through which no sound or light can travel Insectoid creature that excretes acid that can disolve non-biological matter. +10 to Navigation, pilot, scholastic lore(astromancy) or trade(astrographer) where info relevant
Gun carrying case +10 to commerce skill tests +10 to logic tests, can use to reduce research and investigation times at dms discretion +20 to medicae or perception to detect ailment, success indicates proper treatment slows falls, can hover for one minute, hour of use uses all the power see page 145 of Rogue Trader +10 to charm tests involving religious oratory or inspiration and an imperial audience +10 to survival and navigation (land) tests attempts to sleight of hand or other distraction suffer -30 where engine is used, needs techpriests to constantly attend -20 to tests to detect user introducing poison into food or drink tech use, retrieves specific info, then destroys whatever its connected to 1d10 Corruption, sacrifice 8 people, answers 8 questions about the future, pg 193 Radicals handbook for more summon souls of the dead to answer questions, pg 195 Radicals handbook Dominates Psyker's mind, causes insanity Represents a Throne Agent's authority by the Holy Ordos Worn like a backpack, can carry 25kg. Ammo store of 1 of the following: 300 las shots (150 for hell las); 80 plasma and melta charges; 200 bolt or SP rounds; or 60 shots of flame
Allows user to work with tech directly through his mind. Worn like a backpack, uses anti-grav to slow descent. Complex sensor array that must be used with a cerebral plug or other mind link device. Grants awareness bonuses. 10m tall beacon that summons calls local Minostorum vessels to come and bring the planet into the fold. Complicated chest that uses a combination of the owner's blood with the right dosages of drugs to unlock. Spray on explosives. Does 1d5+3X per kilogram used and a blast radius of 2 meters per kg. Conceals gun. Common and good impose -20 to tests to discover, while best also allows the weapon to be drawn as a free action.
Inflicts 1d5X per KG, with 5 meters blast per kg. Best does 1d5+1. Grants +20 to use disguise; Best grants +30 instead. Tent for 3 people. Stiffens when exposed to water. Good and Best can hold 4 and 6 people, respectively. Spontaneously ignites on contact with oxygen. Explodes for 1d10E per Kg, blast radius of 2m per Kg. Those caught in blast must make Agility Test or catch fire.
Makes any clothing act as guard flak for 3d10 rounds. 2 person tent, erected with a small electrical charge. Good and best hold 3 and 4, respectively. Grants Hover (6), and +20 on Agility Tests. Requires Pilot (Personal) to use. All are good craftsmanship or better. Grant Flyer (12), but require Pilot (Personal) and launch from 15 meters or higher. Best grants +10 to use. Area of effect version of grav-plating. Turn an area into a certain value of gravity, usually Holy Terra standard. pg 136 for info Servo-Skull that translates. Counts as having all Speak Language skills as Basic Skills. Best quality can decipher Secret Tongues. Counts as a regular auspex except it can scan up to 5km and through 1m thick walls. Good craftsmanship has 10km range; Best grants +30 to awareness tests. Grey-green paste that eats up to 5cm of 1 square meter of adamantium in a single round, deals 2d10+10E damage. Becomes inert after this. Must be contained in pure silicate glass.
Creates a field that does 2d10+6E with Shocking to anyone who passes through it. Must have other pylons. Good and Best craftsmanship versions do an additional 1d10 damage.
Grants +10 to first-aid medicae. Best grants +20. Weapon coated with this gains Toxic for 1d5 rounds. In addition, if target fails Toughness Test, suffers 1d10 Agility damage. No craftsmanship level.
Fancy hoverboard. Grants Flyer (15), requires Pilot (Personal) Common Fuel. Explosion does 1d10E per Kg, with 4m blast per Kg. Agility Test of catch fire if caught in blast. Glows when psychic powers are used or someone is being targeted by psychic powers within 5 meters. Like an electroo, but just under the skin. Can be a chrono, lamplight, etc. Anything non-mechanical. Will preserve one humanoid sized item as long as power is maintained. Grants +10 to Survival tests. Good and best craftsmanship provide +20 instead. High-Tech tourniquet. Grants +10 to medicae to stop blood loss. Good and best grant +20 instead. Strait Jacket. Can be used with thrown weapon but gives inaccurate and snare. -10 on all tests to escape. Bathes area in human visible spectrum in complete blackness. -40 to all vision based perception tests in area. Imposes -20 penalty on all BS tests made to attack the wearer. Warns of Gellar Field Failure 1d10 rounds prior to it happening. May also warn of a Daemon in 10 meters, though this is up to the GM
Filters a liquid into its purest form. User may take two full actions per round (including two attacks). During the subsequent round, he may take no actions and suffers 1 level of fatigue.
Impose -20 to all BS and WS tests targeting user. Grants +30 to concealment if stationary, and forces a further -20 to all ranged attacks.
Contract in alien script signifying owner as a trusted trading partner of the Stryxis. Grants +20 to all Interaction tests with Stryxis. Can integrate with ship's auspex and drive systems to allow the crew to plan short warp jumps without the aid of a navigator.
Allows user to move up to 4d10 meters. May cause corruption and insanity. Can see into the warp but may gain insanity on double rolls (22,33,44...) A cage used for holding creatures of average size A cage used for holding creatures of hulking size A cage used for holding creatures of enormous size A cage used for holding creatures of massive size Can carry heavy weapons that count as braced, even while moving. -10 forbidden lore (warp) test to bypass astronimicon test and add 15 to navigation (warp) test. Hidden items are harder to find (-40 on search tests) May attempt psyniscience and navigation (warp) tests but suffer 1d5 insanity if you fail WP test. Send false distress calls with Tech-Use -20 test to those in auger range. Send false psychic distress calls with Tech-Use -20 test to those within 10 light years. If openly displayed, may re-roll failed Charm Tests against Ecclesiarchy Member of equal or lower status (GM's discretion) Grants +10 to WP to resist Fear, Charm, Intimidation, or other kinds of social manipulation. May cause fatigue Fitted with a Laud hailer and audio recording device. Counts as a staff in combat. +10 to understand sounds at a distance.
Small portrait, usually of the Emperor. Counts as a medi-kit with 2 doses of De-Tox and 2 doses of Stimm. May only be issued to the most trusted of Witch Hunters. Provides a +20 on Research involving F. Lore (Cults, Heresy) A complete copy provides +20 on Research involving C. Lore (Ecclesiarchy) and S. Lore (Imperial Creed). Abridged editions only provide +10.
Simple staff, usually with a hook on the top for hanging symbology. A form of photo-visor. May visually detect psykers as if the user had Psyniscience +20. Requires a Full Action. Some form of container for a relic or image. Small badge for pilgrims representing a person or event. Requires Pilot (Personal/Jump Pack) and Sororitas Power Armour. Flyer (12). Designed to cause minor discomfort when twisted. Counts as a charm. Grants +10 to all C. Lore Tests made on the subject of Ecclesiarchy, Heretics, Mutants, or the Adepta Sororitas. If openly displayed, any characters in 20m that spend fate points recover them on an d10 8+. Characters with over 20 Corruption do not benefit.
Reduces wearer's effective Psy Rating by 4, and takes -40 to Invocation Tests. Wearer is considered Blind and Deaf. Read page 173 for details. Receive +5 to all BS tests while in Squad Mode with Marine carrying Signum. Tech-Use to add +10BS next round. Join with marine carrying Signum in Squad Mode to gain the effect of Ganging Up, regardless of ranged or melee combat, gaining effect for both BS and WS.
+20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation. Range 50m Grants +10 to all Navigation (Surface) checks if connected to some form of data. May contain maps and 3d projectors. The Codex Astartes, Pocket Edition. Grants +10 to Tech-Use tests. Holds data. Does 3d10 Damage plus 2 Damage per extra KG and a radius of 3 meters per kilogram. Uses Demolition skill to plant or defuse.
Translates languages based on Low Gothic. May make -20 Logic Test to translate alien languages. Provides light for dozens of meters. Lasts 1d5 hours. Page 175 for Details. High-tech binoculars. Must be planted to be effective. Sticks to metallic surfaces with magnets. Anything that survives must make an Ag Save or be set on fire.
Grants +30 to Security Tests when trying to open locks. Records video. Gain +10 Bonus on making an Invocation test.
Reduces time to remove Progenoids gland to 1 Round per gland (2 for full recovery). May be used in melee with 1d10+2R Pen 10, don't add S Bonus.
Used to restrain targets. Strong enough to hold even an Ork. proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detecting. Makes noise up to 1km
opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge takes about an hour Allow a teleportarium to focus in on an individual and his squad. Long-range communicator. Requires tech-use test to communicate through interference. A load bearing web vest. Page 144 has a list of suggestions that could be attached. Fires a hooked or magnetic grapnel from a bolt pistol. It is connected to the launcher with a thin but strong 100m wire. May climb manually, or using an inbuilt motor.
May be utilized by Space Marine Scouts if a more subtle entry is needed. Allows a safe fall from any height. Combines the effects of a photo-visor, preysense, has a pict-corder, 5x optical zoom, 5x micro-magnification, and color filters. Grants +20 to allied artillery BS checks.
Grants +20 to all Concealment checks. When stationary, count as one range bracket further. A 5x5 meter sheet of cameleoline. May be hooked together to hide anything. Grants +30 to concealment checks. Special vambrace worn by Deathwatch Keepers. Allows wearer to unseal, open, override, and generally pass through any lock and automated defense system.
A handheld cogitator device. Grants +20 to all Tech-Use tests to diagnose or repair malfunctioning equipment. Masks smell with gaunt pheromones of Hive Fleet Dagon. More details on page 145. Small flares that hover at high altitude and illuminate an area 10km in diameter for 2d10 minutes. They come in red, white, green, gold, and blue.
A small beacon that can either provide steady illumination or flash rapidly. A powerful auspex that can scan through materials to find weak points. Generally only scans through 20m of solid material. Invisible markers, only viewable through preysense and photo-sights, or through auto-senses. A clawed arm mount. Grants +10 to Medicae, Intimidate, and Intimidate checks. May be used as a weapon that deals 1d5+5R with Tearing and Toxic.
Black Templar Relic. Must requisition with a 20 req or less weapon. Grants +10 to Fear and Pinning tests, and +1 to effective rank for BT Solo Ability.
Blood Angel Relic. Functions as jump pack, except it triples move rate. Grant +20 to Command and fellowship in dealings with Blood Angels.
Space Wolf Relic. Grants +5 strength when fighting Orkz, counts as a charm. Deathwatch Relic. Acts like a regular auspex, but grants +30 to awareness tests to detect Daemons, but only +5 to detect others. Further abilities at GM's discretion.
Deathwatch Relic. May only be requisitioned by Techmarines. Grants +10 to F. Lore (Adeptus Mechanicus), and +2d10 to Tech-Use (roll each time).
AP 1 - Arms, Body, Legs AP 2 - Arms, Body, Legs AP 2 - Body AP 2 - Body AP 3 - Body AP 3 - Arms, Body, Legs AP 5 - All AP 6 - Body AP 3 - Arms, Body, Legs AP 2 - Arms, Body, Legs AP 1 - Arms, Body, Legs AP 6 - All AP 3 - Arms, Body, Legs AP 2 - Body AP 3 - Arms, Body, Legs AP 4 - Legs AP3 - Head (-10 Dodge, AP5 vs critical) AP 6 - Body AP 2 - Head AP 2 - Arms AP 2 - Arms, Body, Legs AP 3 - Body AP 3 - Arms, Body, Legs AP 3 - All AP 4 - All
AP 4 - Arms, Body AP 2 - Body, Arms, Legs AP 2 - All AP 3 - Arms, Body, Legs AP 4 - All AP 3 - Head AP 3 - Arms AP 4 - Arms, Body, Legs AP 4 - Body AP 4 - All AP 3 - Arms, Body, Legs AP 3 - Arms, Body, Legs AP 3 - All AP 4 - Head AP 5 - Arms AP 5 - Legs AP 5 - Arms, Body, Legs AP 6 - Body AP 6 - All AP 6 - All, acts as void suit, 50% chance that punctures auto seal (100% if good or best quality) AP 5 - All AP 5 - Body, Head AP 6 - Body AP 5 - All AP 6 - Body, Arms, Legs AP 6 - All AP 5 - All AP 5(4) - All (Head) AP 6 - All AP 6 - Body, Arms AP 6 - All AP 7(5) - Body, Arms (Legs) AP 6 - All AP 7 - All AP 8 - All AP 8 - All AP 6 - All AP 8 - All AP 9 - All AP 7(8) - Arms, Legs, Head (Body) AP 9 - All AP 12 - All AP 8(10) - Arms, Legs, Head (Body) AP 14 - All AP 15 - All AP 8 and 10 - All AP 12 - All AP 14 - All AP 12 - All AP 8 - Head
AP 4, 6, 8 - Legs, Arm/Head, Body AP 7 and 9 - All AP 9 and 10 (6) - All AP 7 and 9 - All AP 8 and 9 - All AP 8 and 9 - All AP 8 and 11 - All AP special - All AP special - All All AP 30 - All AP 30 - All AP 70 - Psychic attacks only AP 30 - All AP 50 - All AP 55 - All AP 60 - All AP 60 - Arm and Body AP 50 - All AP 55 - All AP 75 - All AP 80 - All AP 80 - All AP 30 - All AP 70 - One location AP 25 - Arm AP 55 - Arm and Body AP 50 - All AP 55 - Arm and Body AP 50 - All AP 2 - All AP 0 - +10 Fel with space marines, +20 loyalty AP 0 - Cannot be set on fire AP 0 - Add 2d10 requisition points and reduces renown restrictions AP 1 - All AP 3 - Legs AP 3 - All AP 3 - Arms, Body, Legs AP 4 - All AP 7 - All AP 5 - All AP 4 - Arms, Body, Legs AP 3 - All AP 2 - Head Head AP 4 - Body, Legs AP 2 - Head AP 3 - Body, Arms, Legs
AP 2 - All AP 7 - All, AP 10 vs energy. Immune to flame weapons. -10 Ag and further -10 to fine manipulation (adjust manually) AP 2 - All AP 5 - Body, heretical. AP 2 - Body AP 4 - Arms, Body AP 3 - Arms, Legs, Body AP Adds 3 - All Details on pg 147 Details on pg 147 30m S/-/- 1d10+2E 0 30 Full Reliable 60m S/2/- 1d10+2E 0 40 Full Reliable 100m S/3/- 1d10+3E 0 60 Full Reliable 150m S/-/- 1d10+3E 1 40 Full Accurate, Reliable 300m S/-/- 5d10+10E 10 5 2Full 25m S/2/- 1d10+1E 0 25 Full Reliable 80m S/3/- 1d10+5E 2 18 Full 100m S/2/- 1d10+3E 0 50 Full 30m S/-/- 1d10+4E 4 1 Full Accurate, Tearing 60m S/4/8 1d10+2E 0 40 Full Reliable 20m S/3/- 1d10+2E 0 20 Full Reliable 10m S/-/- 1d10+1E 0 15 30m S/-/- 1d10+4E 2 10 Full 100m S/3/5 1d10+3E 4 40 2Full 20m S/2/5 1d10+2E 0 30 Full Reliable 110m S/3/- 1d10+4E 3 40 3Full 35m S/2/- 1d10+3E 3 20 2Full 70m S/-/- 1d10+4E 0 1 Full Unreliable 100m S/3/- 1d10+3E 0 60 Full Reliable 70m S/2/- 1d10+3E 0 15 Full Accurate, Reliable 250m -/-/10 3d10+3E 4 60 3Full 120m S/2/- 1d10+2E 0 60 Full Reliable 100m S/3/- 1d10+3E 0 60 Full Reliable 100m S/2/- 1d10+4E 0 18 Full Tearing, Unreliable 40m S/2/- 1d10+5E 2 Tearing 100m S/2/- 1d10+5E 2 Tearing 80m S/-/4 1d10+5E 8 Tearing 4m S/-/- 1d10+3E 7 1 Special Reliable 40m S/-/- Special 0 10 2 Full 90m S/3/- 1d10+3E 2 70 Full Accurate, Reliable 45m S/-/- 1d10+5E 4 1 Full Accurate 35m S/2/- 1d10+4E 7 40 2Full 110m S/3/- 1d10+4E 7 30 2Full 50m S/4/- 1d10+4E 1 20 Full Reliable 60m S/2/- 1d10+3E 0 40 2Full Reliable 50m S/3/- 1d10+4E 7 30 2Full 20m S/2/- 1d10+4E 7 40 2Full 50m S/-/5 1d10+3E 0 120 2Full Reliable
25m S/4/- 1d10+3E 0 20 Full Reliable 5m S/-/- 2d10+3E 6 10 2Full 300m S/-/- 5d10+10E 10 6 2Full Proven(3) 90m S/-/- 1d10+3E 0 10 Full Accurate 20m S/3/- 1d10+4E 1 40 2 Full 35m S/-/5 1d10+2E 0 25 Full Inaccurate 30m S/-/6 1d10+2I 0 18 Full 30m S/-/- 1d10+3I 0 6 2Full Reliable 30m S/3/- 1d10+3I 0 9 Full 35m S/-/- 1D10+4i 2 5 2Full 90m S/3/10 1d10+3I 0 30 Full 150m S/-/- 1d10+3I 0 5 Full Accurate 30m S/-/- 1d10+4I 0 2 2Full Scatter, Reliable 30m S/-/- 1d10+4I 0 8 2Full Scatter, Reliable 30m S/3/- 1D10+4i 0 18 Full Scatter 120m -/-/10 1d10+4I 3 200 2Full 100m S/2/6 1D10+4i 0 15 Full Reliable 35m S/3/- 1d10+3I 0 13 Full 20m S/-/- 2d10I 0 1 2Full Inaccurate, Scatter 35m S/3/- 1d10+4I 2 6 Full Accurate 70m -/-/5 1d10+5I 0 100 3Full Unreliable 50m S/3/10 1d10+3I 0 35 Full 20m S/3/8 1d10I 0 24 Full 40m S/-/- 1d10+3I 2 5 2Full Accurate, Reliable 20m S/-/- 1d10+6I 0 2 2Full Primitive, Reliable 10m S/-/- 1d10+4I 0 1 2Full Inaccurate, Scatter, Tearing 30m S/3/6 1d10+3I 0 15 Full Reliable 20m S/-/- 2d5+3I 0 1 2Full 20m S/-/- 1d10+2I 0 1 2Full Inaccurate, Unreliable 30m S/-/- 2d5+6I 0 1 3Full Scatter, Tearing 250m S/-/- 1d10+5I 3 4 Full Accurate, Reliable 30m S/3/- 1d10+3I 0 9 Full 20m S/3/6 1d10+2I 0 14 Full 15m -/-/6 1d10+2I 0 12 Full Inaccurate, Unreliable 10m S/3/- 1d10I 0 7 30m S/-/- 1d10+3I 0 6 2Full Reliable 30m S/-/- 1d10+4I 0 6 3Full Scatter 80m S/3/10 1d10+3I 0 20(x3) Full (each) 100m S/-/- 1d10+4I 0 6 Full 35m S/-/- 1d10+4I 2 5 2Full 30m S/2/6 1d10+2I 0 18 Full 30m S/2/- 1d10+5I 2 7 Full Unreliable 35m S/2/- 1d10+3I 0 5(x2) 2Full Reliable 40m S/3/6 1d10+4I 0 15 Full Scatter 30m S/2/- 1d10+4I 0 12 Full Reliable, Scatter 40m S/3/- 2d10+4I 0 24 2Full Scatter, Unreliable 20m S/2/5 1d10+2I 0 15 Full Primitive, Reliable, Tearing 10m S/-/- 1d10+4I 0 1 Full Reliable, Scatter 60m S/-/10 1d10+3I 0 40 Full 120m -/-/10 3d10+5I 5 200 2Full Tearing, Unreliable
300m S/2/5 4d10+5I 4 20 2Full 30m S/3/- 1d10+3I 0 9 Half 30m S/-/6 1d10+4I 0 12 Full 120m s/-/5 1d10R 12 150m S/-/10 1d10+4R 12 40m S/-/- 1d10+4R 3 5 2Full Special 5m S/-/- 1d10R 0 2 Full 300m S/-/- 2d10+4R 7 Felling(2) 30m S/2/- 1d10R 0 5 Full, Shocking 30m S/3/- 1d10+3I 0 11 Full Reliable 20m S/-/- 1d10+2I 6 4 2 Full Unreliable, Unstable 30m S/-/- 1d10+4I 3 5 2 Full 150m S/2/- 1d10+3I 2 5 Full Accurate 30m S/2/- 1d10+9I 0 14 2 Full Reliable, Scatter 120m -/-/8 1d10+4I 3 50 Full Reliable 120m -/-/10 1d10+5I 3 200 2Full 120m -/-/10 1d10+5I 3 40 Full 20m S/3/- 1d10+4I 0 6 Full Tearing 100m -/-/6 1d10+4I 3 200 2Full Storm 60m S/2/- 1d10+3I 0 6 Full 30m S/2/- 1d10+2I 0 8 2Full Inaccurate, Unreliable 30m S/2/- 1d10+3I 7 8 Full Tearing, Toxic 220m S/-/- 1d10+4I 0 6 Full Accurate 35m -/-/5 1d10+3I 0 20 Full Inaccurate 60m S/3/- 1d10+4I 0 20 2 Full Inaccurate, Tearing, Unreliable 30m S/3/- 1d10+5I 1 3 2 Full Inaccurate, Reliable, Scatter 60m S/-/- 1d10+4R 2 1 Full Snare, Tearing 35m S/-/- 1d10+2R 1 1 Full Scatter, Tearing 35m S/3/- 1d10+4I 0 20 Full Reliable, Scatter 10m S/-/- 1d10+2R 2 1 Full 150m -/-/10 2d10+12I 6 200 3Full Devastating(1), Tearing 30m S/2/- 1d10+9I 4 18 Full Reliable, Scatter 30m S/-/- 1d10+6I 0 18 Full Reliable, Scatter, Silent 30m S/3/5 1d10+10I 4 20 Full Reliable, Scatter 30m S/2/- 1d10+5X 4 8 Full Tearing 90m S/2/- 1d10+5X 4 24 Full Tearing 120m -/-/10 2d10X 5 60 2Full Tearing 100m S/-/- 2d10X 5 3 3Full Accurate, Tearing 30m S/3/- 1d10+5X 4 6 Full Reliable, Tearing 20m S/-/- 1d10+3X 0 3 Full Tearing, Unreliable 30m S/2/- 1d10+5X 4 8 Full Tearing 90m S/2/- 1d10+5X 4 24 Full Reliable, Tearing 30m S/2/- 1d10+6R 4 6 Full Tearing 90m S/2/4 1d10+5X 4 24 Full Tearing 30m S/2/- 1d10+5X 4 8 Full Tearing 90m S/2/4 1d10+5X 4 60 Full Storm, Tearing 120m -/-/10 2d10+2X 5 60 Full Tearing 120m S/-/5 2d10+5X 5 40 3Full Tearing, Reliable, Sanctified 90m S/2/4 1d10+5X 4 60 Full Storm, Tearing 30m S/-/- 1d10+5X 4 1 2Full Tearing
100m S/-/- 1d10+5X 4 8 Full Accurate, Tearing, Reliable 90m S/2/- 1d10+5X 4 12 2 Full Reliable, Tearing 25m S/2/- 1d10+4X 2 6 Full Tearing, Unreliable 80m S/3/- 1d10+4X 2 18 Full Tearing, Unreliable 120m S/3/- 1d10+9X 4 30 Full Reliable, Tearing 90m S/2/- 1d10+5X 4 30 Full Reliable, Tearing 90m S/2/- 1d10+5X 4 60 Full Reliable, Tearing, Storm 100m S/2/4 1d10+9X 5 60 2Full Storm, Tearing 30m S/2/- 1d10+9X 4 14 Full Tearing 100m S/3/- 1d10+9X 4 28 Full Tearing 200m S/-/- 1d10+9X 4 24 Full Accurate,Tearing 100m S/3/- 1d10+9X 4 28 Full Tearing 150m -/-/6 1d10+12X 5 60 Full Tearing 100m S/4/- 1d10+9X 4 60 2Full Storm,Tearing 120m S/2/4 2d10+9X 7 28 Full Accurate, Tearing, Special 50m S/3/- 1d10+9X 6 36 2Full Tearing 100m S/2/4 1d10+9X 4 30 Full Tearing 50m S/3/- 1d10+9X 4 28 Full Tearing Accurate, Reliable 100m S/2/4 2d10+5X 8 28 Full Tearing, Felling (1) 30m S/2/- 1d10+9X 4 14 Full Tearing, Accurate, Reliable 100m S/2/4 2d10+5X 5 28 Full Tearing 160m -/-/12 2d10+12X 6 60 Full Tearing 120m S/2/4 2d10+5X 5 60 2Full Storm, Tearing 10m S/-/- 2d10+4E 12 3 Full 20m S/-/- 2d10+4E 12 5 2Full 10m S/-/- 2d10+4E 10 5 3Full 60m S/-/- 4d10+12E 12 10 2Full Blast(1) 40m S/-/- 2d10+2E 8 5 2Full 10m S/-/- 2d10+4E 12 2 2Full 10m S/-/- 2d10+8E 13 3 Full 20m S/-/- 2d10+8E 13 5 2Full 20m S/-/- 2d10+8E 13 10 3Full 10m S/-/- 2d10+10E 12 2 2Full Accurate 60m S/3/- 4d10+5E 13 10 2Full Blast(1) 10m S/-/- 2d10+6E 14 5 2Full Sanctified 40m S/-/- 2d10+6E 12 6 2Full 5m S/-/- 3d10+8E 13 5 2 Full Inaccurate, Scatter 10m S/-/- 2d10+2E 10 6 Full Reliable 10m S/-/- 2d10+12E 12 4 Full 30m S/-/- 2d10+14E 12 6 2Full 60m S/-/- 2d10+16E 12 12 2Full Blast(1) 10m S/-/- 2d10+14E 14 2 Full 20m S/-/- 2d10+14E 4 2Full 100m S/2/- 2d10+20E 14 6 2Full Blast(2), Recharge, Volatile 30m S/-/- 1d10+6E 6 10 4Full Recharge, Overheats 90m S/2/- 1d10+6E 6 20 8Full Recharge, Overheats 30m S/-/- 1d10+6E 6 10 4Full Overheats, Recharge 60m S/-/- 2d10+6E 6 6 2Full Overheats, Recharge, Unreliable 120m S/-/- 2d10+10E 8 16 5Full Overheats, Recharge, Unreliable 80m S/2/- 1d10+10E 6 10 2Full Overheats, Recharge
100m S/2/4 2d10E 6 30m S/2/- 1d10+6E 6 10 3Full Overheat 90m S/2/- 1d10+7E 6 40 5Full Overheat 120m S/-/- 2d10+10E 8 16 5Full Blast(1), Overheat, Unreliable 30m S/2/- 1d10+6E 6 10 3Full Overheats 90m S/2/- 1d10+7E 7 40 5Full Overheats 60m S/3/5 1d10+5E 6 40 5Full Overheats 40m S/-/- 1d10+8E 6 8 3Full Overheats, Accurate 150m S/-/- 2d10+12E 10 16 5Full Blast(3),Volatile 100m S/2/- 1d10+12E 10 24 4Full Volatile 30m S/2/- 1d10+10E 8 12 3Full Volatile 40m S/-/- 2d10+13E 10 10 3Full Blast (1), Felling (1), Volatile 120m S/3/5 1d10+9E 10 30 4Full Overheats, Volatile 40m S/3/- 1d10+8E 9 3Full Overheats, Volatile 120m S/2/- 1d10+12E 9 40 4Full Volatile 10m S/-/- 1d10+4E 2 2 2Full Flame 20m S/-/- 1d10+4E 3 3 2Full Flame 15m S/-/- 1d10+5E 2 5 2Full Flame 5m S/-/- 1d10+1E 2 5 2Full Flame 10m S/-/- 1d10E 0 3 3Full Flame, Toxic 5m S/-/- 1d5E 0 1 2Full Flame, Primitive 15m S/-/- 1d10+3E 2 4 Full Flame 30m S/-/- 2d10+4E 4 10 2Full Flame 20m S/-/- 1d10+5E 2 3 2Full Flame, Toxic 10m S/-/- 1d10+4E 2 2 2Full Flame 20m S/-/- 1d10+4E 2 6 2Full Flame 30m S/-/- 2d10+4E 4 10 2Full Flame 10m S/-/- 1d10+4E 1 12 3Full Flame 40m S/-/- 1d10+4E 2 6 2 Full Flame, Recharge 10m S/-/- 1d10+4E 2 6 Full Flame 30m S/-/- 2d10+6E 6 10 2Full Flame, Sanctified 60m S/-/- 2d10+6E 6 20 2Full Flame, Sanctified 20m S/-/- 1d10+9E 4 6 2Full Flame 10m S/-/- 1d10+7E 4 4 2Full Flame 30m S/-/- 1d10+12E 6 10 2Full Flame 20m S/-/- 1d10+9E 5 6 2Full Flame, Tearing 40m S/-/- 1d10+12E 5 8 2Full Flame 20m S/-/- 1d10+9E 4 6 2Full Flame, Toxic 25m S/-/- 1d10+12E 2 5 Full Flame 30m S/-/- 2d10+4E 5 12 3Full Flame 10m S/-/- 0 1 Primitive, Snare, Inaccurate 15m S/-/- 1d10R 0 1 Full Primitive 15m S/-/- 1d10+2I 0 1 3Full Primitive, Unreliable, Inaccurate 30m S/-/- 1d10+2I 0 1 5Full Primitive, Unreliable, Inaccurate 30m S/-/- 1d10R 0 1 Half Primitive, Reliable 15m S/-/- 1d10-2I 0 1 Full Primitive 30m S/-/- 1d10R 0 1 2Full Primitive 10m S/-/- 1d10+1I 0 1 5Full Inaccurate, Primitive, Scatter, Unreliable 40m S/-/- 1d10+2R 1 1 Half Accurate, Primitive 15m S/2/- 1d10+2I 0 2 3Full Primitive, Unreliable
10m S/-/- 1d10R+SB 1 1 Primitive 15m S/-/- 1d10R 0 1 Full Primitive, Special 80m S/-/- 1d10+4R 2 1 4Full Primitive 50m S/-/- 1d10+2R 2 1 Half Primitive 40m S/-/- 1d10+3I 0 1 5Full Primitive 10m S/-/- 1d10+2+SB 1 1 Primitive, Snare, Special 8m S/-/- 1d5I 0 1 Primitive, Snare, Toxic 9m S/-/- 1d5+3X 0 1 Blast(2), Inaccurate, Primitive, Unstable 5m -/3/- 1d10+1R 4 15 3Full Primitive 30m S/-/- 1d10+5I 2 1 2Full Primitive, Unreliable 15m S/-/- 1d10+3R 0 1 3Full Scatter, Unreliable 10m 1/-/- 1d10+3I 2 6 Full 30m S/-/- 1d0+2I 0 1 2Full Primitive, Unreliable, Inaccurate 10m S/-/- 1d10R 0 1 Primitive 10m S/-/- 1d10R 0 1 Primitive 60m S/-/- * * 6 Full * 120m S/-/- * * 1 Full * 60m S/-/- * * 1 2Full Reliable* 250m S/-/- * * 1 Full * 20m S/-/- * Blast(6), Inaccurate 80m S/-/- * * 1 Half * 60m S/-/- * * 6 Full *, Inaccurate 250m S/-/- * * 1 Full * 200m S/-/- * * 5 2Full * 15m S/-/- * * 3 3Full 20m S/-/- 1d10I 0 6 Full Primitive, Snare 200m S/-/- 3d10+3X 4 1 N/A 350m S/-/- 3d10+6X 6 1 N/A 50-200m S/-/- 2d10+2X 2 1 Full Inaccurate, Shocking, Blast(4) 50-300m S/-/- 2d10X* 3* 1 Full Inaccurate, Blast (5) 50-300m S/-/- 2d10X* 3* 6 2Full Inaccurate, Blast (5) 300m S/2/- * * 12 3Full * 250m S/-/- * * 8 Full * 45m S/-/- * * 4 2Full * 200m S/-/- * * 1 2Full * SBx3 2d10X 0 Blast (4) SBx3 2d10+4X 6 SBx3 0 Smoke SBx3 Special(pg137) 0 SBx3 Special(pg137) 0 SBx3 1d10+3E 6 Blast(3) SBx3 Special 0 1 Blast(1d10+3) SBx3 1d10+1X 0 1 Blast(2), Unreliable SBx3 2d10X 0 Blast(4), Unreliable, Toxic 2d10X 4 Blast(6) SBx3m S/-/- 1d10+3E 6 1 Blast(2) 3d10+10X 10 Blast(1) SBx3m S/-/- 2d10X 0 1 Blast(5) SBx3m S/-/- special 0 1 Blast(3) 1d5X per kg, radius is kgx2 in meters
1d10+5X per kg, radius is kgx5 in meters 4d10X in one meter, Pen 8 6d10E in 2 meters, Pen 12, ag test or catch fire 2d10E per kg, radius is kgx4, ag test or catch on fire SBx3 Haywire(3) SBx3m S/-/- 1d10X 0 Blast(3) SBx3m S/-/- Special Blast(3) SBx3m S/-/- 1d10E 0 Blast(2) SBx3m S/-/- 3d10E* 0 Blast(3) SBx3m S/-/- 4d10+4R 6 Blast(1), Tearing SBx3m S/-/- 1d10+6 6 Blast(1) SBx3m S/-/- 0 Smoke** SBx3m S/-/- 3d10I 0 Toxic*** 1d10E Blast 10, Unstable SBx3m S/-/- Special 0 SBx3m S/-/- Special 0 Blast (2) SBx3m S/-/- Special 0 SBx3m S/-/- Special 0 Blast (2) * S/-/- 2d10X 1 Blast (1) * S/-/- Special 0 * S/-/- 2d10X 0 Blast (4) SBx3m S/-/- Special 0 SBx3m S/-/- Special 0 Blast (2), Snare SBx3m S/-/- Special 0 Str*3m S/-/- 1d10+6E 0 Blast (4) Str*3m S/4/- 2d10X 0 Blast (2) Str*3m S/4/- 2d10+2X 5 Str*3m S/-/- 1d10E 0 Blast (10) Str*3m S/-/Str*3m S/-/- Blast (4), Snare SBx3 S/-/- Special 0 Smoke SBx3 S/-/- 2d10X 0 Blast (5) 2d10X 4 Blast(5), Devastating (1) SBx3 S/-/- 1d10+4E 0 Blast (3) 1d10+3E 0 Blast (5) SBx3 S/-/- 3d10+4X 6 3d10+10X 8 Blast(1) SBx3 S/-/- 1d10E 0 Blast (3) SBx3 S/-/- 1d10+12E 8 Blast(1), Special, Volatile 2d10+12E 12 Blast (3), Special, Volatile SBx3 S/-/- Special 0 SBx3 S/-/- Special 0 Blast(5) SBx3 S/-/- Special 0 Haywire (3) SBx3 S/-/- Special 0 SBx3 S/-/- Special 0 SBx3 S/-/- 3d10E 0 Blast (3) 5d10E 0 Blast (5) SBx3 S/-/- 4d10I 3 Concussive, Blast (3) 6d10I 5 Concussive, Blast (5) SBx3 S/-/- Special 3 Blast (3)
SBx3 S/-/- Special 0 Blast (5) 2m S/-/- 3d10+9I 3 Blast(10) 5m S/-/- 5d10+7E Blast(5) SBx3 S/-/- 4d10+8R 8 Blast(3), Tearing 30m S/-/- 1d10R 0 6 Full Accurate, Toxic 30m S/-/- 0 1 Full Snare 180m S/-/- 1d10R 0 6 2Full Accurate, Toxic 50m S/-/- 0 1 Full Blast(5), Snare 80m S/-/- 0 4 3Full Blast(6), Snare 30m S/3/- 1d10-1R 0 7 Full Toxic 20m S/-/- 1d5+2R 2 3 2Full 35m S/-/- 1d10+3R 4 1 Full Accurate 30m S/-/- 2d10+2E 7 20 Blast(2), Recharge, Toxic 20m S/2/- 1d10+2E 4 7 Full Shock 30m 1/-/- 0 1 Full Snare SBx3m S/-/- Special 75m S/-/- Special 0 1 2Full, Blast(4), Snare 80m S/3/- 2d10+5E 6 25 4Full Scatter 30m S/-/- 1d10R 0 1 Full Toxic 3m S/-/- 1d10+3E 7 1 Full Reliable 3m S/-/- 2d10+4E 12 1 Full 3m S/-/- 1d10R 0 1 Full Toxic 3m S/-/- 1d10+4E 2 1 Full Flame 30m S/-/- Special 3 2Full Blast(5) 110m S/2/- 1d10+5E 1 6 2Full 60m S/3/10 1d10+4R 6 100 2Full Reliable 30m S/3/5 1d10+2R 4 40 2Full Reliable 20m S/3/5 1d10+2R 4 40 2Full Reliable 80m S/3/10 1d10+4R 6 100 2Full Reliable, Tearing 200m S/-/- 1d10+3E 2 40 Full Accurate, Reliable 20m S/-/- 1d10+1R 0 20 Full Tearing 70m S/3/- 1d10+2R 0 40 2Full Tearing 20m S/3/- 1d10+4I 0 18 Full Inaccurate, Unreliable 60m S/3/10 1d10+4I 0 30 Full Inaccurate, Unreliable 100m S/2/- 2d10I or E 1d10 20 2Full Inaccurate, Overheats, Unreliable 100m See page191 Radicals handbook 0 20m S/3/- 1d10+4E 9 12 3Full Unstable 100m S/3/6 1d10+3E 0 100 Full Inaccurate, Shocking 3m S/-/- 2d5+5E 5 1 1d5 Hours SBx3 S/-/- 3d10X 5 Blast (3) 50m S/-/- 1d10+5I 2 5 2Full Reliable, Sanctified 30m S/2/- 2d10+4X 5 16 Full Tearing 30m S/3/- 1d10+5R 3 16 Full Toxic 30m S/3/- 2d10+2I 9 5 Full Accurate 200m S/-/- 2d10+2I 9 10 Full Accurate 15m S/-/- 2d10+4X 4 6 3Full Blast (1) 10m S/-/- 2d10+4R 5 1 Full Blast (1), Tearing 80m S/-/- 1d10+5I 4 6 Full Tearing 30m S/2/- 1d10+3X 2 8 Full Tearing, Shocking 50m S/-/- None 0 1 Full Snare, Blast (2)
70m S/-/- None 0 3 Full Snare, Blast (5) 20m S/-/8 1d10+4I 2 24 4Full 40m S/-/- 3d10+4E 3 1 - Recharge, Toxic 60m S/-/- 2d5+4E 4 2 Full Overheats, Shocking 50m S/-/6 1d10R 2 50 2Full Tearing, Overheats 40m S/-/- 3d10E 6 8 2Full Recharge 30m S/-/- 2d10+2E 3 20 Full Flame 30m S/-/- 2d10+5E 8 24 Full 40m S/-/- 4d10+5R 2 30 2Full Reliable, Blast (2), Tearing 120m S/3/6 1d10+4E 4 90 Full Reliable, Blast (2), Tearing 90m S/4/8 1d10+6E 4 60 Full Reliable, Storm 40m S/2/- 2d10+2E 4 16 Half Gyro-Stabilised 150m S/2/4 2d10+3E 4 36 Half Gyro-Stabilised 60m S/-/3 2d10+2E 4 24 Full Gyro-Stabilised 20m S/-/- 4d10+6E 8 4 3Full Tearing 50m S/3/- 1d10+2R 3 120 2Full Toxic 80m S/3/5 1d10+2R 3 200 2Full Toxic 20m S/-/- 3d10R 2 40 2Full Tearing, Blast (2) 80m S/3/10 1d10+6I 1 40 Full Inaccurate, Unreliable 15m S/-/- 1d10+5E 3 8 2Full Inaccurate, Unreliable, Flame 90m S/4/8 1d10+10I 2 50 2Full Inaccurate, Unreliable, Unwieldy, Storm 120m S/-/- 3d10+5X 6 1 Half Inaccurate, Unreliable 3d10m S/-/- 4d10+5X 0 Accurate, Blast (1d5) SBx3m S/-/- 2d10R 0 Blast (2) SBx3m S/-/- 2d10+5X 2 Blast (1) SBx3m S/-/- Special 0 Smoke 150m S/-/- 1d10+5E 3 8 Full Accurate 40m S/4/8 1d10+3R 3 20 2Full Tearing, Toxic 40m S/3/- 1d10+4R 4 60 6 Full Scatter, Tearing 60m S/-/- 2d10+10E 13 20 4 Full Reliable 20m S/-/- 2d10+6E 13 10 2 Full Reliable 100m S/3/10 2d10+2E 4 60 Full Reliable 60m S/-/- 3d10+5R 2 12 2 Full Reliable, Blast (4), Tearing 110m -/-/6 2d10+6R 3 200 3 Full Reliable 60m S/-/- 1d10+1R 10 1 Half Accurate, Tearing 110m -/-/10 1d10+5R 4 300 3 Full Toxic 40m S/-/- 1 Full 70m S/-/- 2d10+5E 10 Recharge, Shocking, Toxic 90m S/-/- 2d10+8E 8 7 4 Full Inaccurate, Overheats, Unreliable, Unstable 20m S/-/- 1d10+6X 4 15 Full Reliable, Tearing 80m S/-/- 1d10+4E 2 6 Full Overheats 100m S/-/- Varies Varies 4 2Full 100m -/-/4 1d10+10E 0 Sanctified 120m -/2/5 2d10+15 5 200 2Full Proven(4) 100m -/-/8 1d10+8E 0 Sanctified, Storm 120m S/-/- 2d10+15 5 40 2Full Proven(4), Blast(6) 4m S/-/- 2d10+2E 3 1 Special Flame 4m S/-/- 1d10+4E 7 1 Special Reliable 4m S/-/- 2d10+5E 12 1 Special 200m S/-/- 1d10R 0 6 2Full Accurate, Felling (1), Toxic
50m S/-/- 2d10+14E 8 25 3Full Blast(5),Devastating(4), Volatile 45m S/-/- Special 5 3Full Blast (5) 250m S/-/- 1d10+4R 0 5 Full Accurate, Felling (1), Toxic 100m S/-/- 3d10+14I per round 1Hour 3Full Blast(10) 80m S/3/- 1d10+4E 4 30 Full Shocking, Special 80m S/-/- 5 Full Blast (5), Snare Halves weight but halves clip size and reduces damage by 1; -20 to skill test to find weapon One shot flamer, attach to weapon with damage of at least 1d10 (no Pistols, no Flexible), lose Balanced One hand without -20 penalty, range halved (use two-handed for full range) Select between three different ammunition types, switch at the beginning of turn weapon with melee attachment counts as spear No longer primitive, +2 penetration; Power weapons only affected with field off +10 to BS when fired on single shot; Counts as sight Awareness test to detect shot at -20 penalty. Attempt at half normal distance to detect Ignore penalties for long and extreme range with full action to aim; Counts as sight Loses Primitive, +2 Dmg, +3Pen, +10 WS, immune to Power Field, AP 25 if attacked, Best Quality Basic, 45m, S/-/-, Clip 1, Rld Full Halves reload time Can use pistol but keep a free hand, reduce range by 30% Reduce difficulty of shots by one step Increases accuracy; bipod 90-degree arc (half action to brace), tri-pod 180-arc (full action) Adds Holy damage type, special against daemons and warp +10 to BS test, only works on semi or full auto burst No penalties due to darkness; Counts as sight No penalties due to darkness, +20 to vision perception tests at night; Counts as sight Combines red dot, telescopic, and preysense scopes; Counts as sight. Halves weight, user gains auto-stabilized trait, always counts as braced, semi and full auto as half action Fire, operate shot selector, switch firing modes by voice command Prevents firing on an ally. No penalty for firing into melee. Counts as a sight. When weapon overheats, roll a d10. 4+ vent operates, overheat nullified. 3 or lower, take hit to body with full damage and pen. Don't lose a round to cooling
Fired with half action, counts as hand flamer. Free action to gain Toxic for one round. May use up to ten times before refilling. Adds 10m to weapon range. Doubles clip size. Makes twin-linked or combi-weapons. Grants Customised quality. Inflicts -10 to all Pinning Tests. Adds +1 to Damage and Pen. Functions as Red-Dot Laser Sight. Grants Shocking quality. Makes Ork ranged weapons count as unbalanced swords in close combat. Ork melee weapons gain +1 damage. Has flaws according to weapon rarity. Apply manually to base weapon stats. Requires specific voice to activate. Requires specific hand print to activate. Requires specific gene code to activate. Only works for specific user and cannot be bypassed. Adds +1 to damage and +10 to range but adds 1 full round to reload time. Reduces weight by 75% and damage by 2. Ammo rarity increases 2 steps. See through sights using linked eye-peice. Can shoot around corners with half round aim. May halve range to shoot 1-handed.
Add +10 to range but halves clip size. Full round aiming removes penalties for long or extreme range up to 5 x normal range. Counts as if having bulging biceps but suffer -10 on all movement tests. Adds Flame quality, range reduce to 1/4, rate of fire S/-/- and Clip halved. Reduce damage by 1 but harder to detect shots (-20 per). A large spike. When mounted, acts as an Axe in close combat. Basic ranged weapon can be used as a mono combat knife Basic ranged weapon can be used as a non-balanced chain sword Grants Quick Draw for upgraded weapon. If talent is already possessed, may ready as a Parry. A clip (quiver) A clip for a primitive weapon A clip for an SP weapon A clip for a shotgun weapon A clip for a Las pistol A clip for a Las Rifle A clip for a heavy Las weapon A clip for a flame pistol A clip for a flame weapon A clip for a Bolt weapon A clip for a melta pistol A clip for a melta gun adds 1 to damage, halves clip size for Las weapons A clip for a Plasma pistol A clip for a Plasma gun A clip for an exotic weapon A clip for an SP weapon. +2 damage, double AP A clip for a Las Weapon. +1 damage, Tearing, pen 4, loses Reliable, clip reduced to 1 A Clip for a shotgun. Ag test or catch fire, may set things other than people on fire A Clip for an SP weapon. Set Penetration to 3 Holds Ammo for all Hellguns and Hellpistols. Must carry one if you use a hell gun or pistol. A clip of special shotgun shells
A clip of special ammo for a dueling Las Reduce range by half, +2 pen, gains tearing. If Shot +10 toughness test or knocked down. Damage changes from X to E, gains shock quality reliable quality in the void can only fire on single shot, max range 15m or less, type becomes E, gains flame and primitive can only be acquired by holy Ordos deals holy, special against daemons and warp creatures, through holy Ordos only only given to full inquisitorial rank, +5 to crit damage, double damage against psy rating, daemons, and warp entity after AP and TB, classed as holy
Haywire(2) Weapon counts as sanctified and Daemonic/Warp creatures hit at short range test Toughness or blinded for 1d5 rounds Sanctified, bypasses psychic protections, add psy rating to damage Sanctified, bypasses psychic protections, -5 to Ag test per psy rating 80 shots Plasma/Melta/Las, 200 SP/Bolt, 60 Flame +2 to damage +3 damage to biological targets +1 dmg and pen
-10 attack, dmg becomes E, loses primitive quality
Loses scatter, +4 to damage, +1 to pen; Shots that miss at short or standard range may re-roll, ignore cover. Single shot only
Any attempt to dodge is at -20. Can be programmed to self-destruct Adds 1d10 to damage and inflicts RF on 9 or 10. Gains tearing. Ignores daemonic, any protection from Psychic Powers and fields. If something with these is hit, they cease functioning for one round
Inflicts +2d10 damage and adds 5 to the pen. Ignores increases to toughness from unnatural toughness, but not daemonic. Causes 2d10E, pen 0. Takes damage like Fire. If it hits armor, reduce location by 1, must be repaired to regain effectiveness.
Gain Scatter and Overheat, halve range. Add -2 damage, +2 pen, +10 meters range, lose maximal and overheating. Add 1kg to weight. Agility tests to avoid damage suffer -10, increase base damage by 2. Target must take a Toughness Test with -10 per point of damage taken. Failure causes 2d5R damage with no reduction. Decrease base damage by 2, gain Snare. Gains toxic. If weapon jams, user takes 1d5 damage, no reduction. Add 5 to BS tests when firing on full auto. Tests to hit user also gain +5. Operated normally in the void. Suffer -1 Damage while in atmosphere. Deals 1d10+5E tearing damage, Pen 4 . Increased range by 30m but weapon becomes unreliable +10% range and pen 2 +10% range, pen 2 and toxic Basic +1 damage, Heavy +3 damage Treat like mini-grenades only affecting the targets hit Needle weapon loses toxic and gains +4E damage, tearing. Damage type changes to Energy. Halve shot rate of weapon, gains toxic (3d10E damage) Lose scatter, gain +1 damage and +2 pen. Lose scatter, gain shocking. Gain toxic quality. Decrease base damage by 2. If within 2m of target, make Ag save or catch fire. May choose to target area with +20 test. Ignores Natural Armor, inflicts RF on 9 and 10. Gain tearing. With Heavy Bolter, RoF changes to S/-/- and gains Blast (3). Add one additional power of magnitude damage on hordes.
If damage is taken, suffer 1d5 points of temporary Agility Damage. Increase Pen to 8, increase range 50%. Decrease Damage and Pen by 2, but gain Blast (2). Awareness tests to hear suffer -30 and may only be attempted at half distance. Reduce damage by 2 unless used in Stalker Pattern Boltgun. If used in a Stalker, shot is impossible to hear.
Gain Felling (1) and increase Pen to 9. Detonate prematurely on roll of 91-100. Suffer explosive damage equal to weapon's damage at pen 5 to an arm. Also causes a jam.
Any creatures with Psy Rating that take damage reduce Psy rating by 1 for 1d10 rounds. May not push. Warp Instability must immediately check.
Changes the weapon's damage type to X and reduces its range by half. Changes damage type to E. A target hit must pass an Agility Save or be set on fire in addition to normal damage. Gives +5 to pen. Lose the scatter quality. A webber loaded with this inflicts an additional -20 to escape. Furthermore, each attempt deals 2d10R, pen 8. Gains +1 pen and tearing. Lose Scatter, gain Tearing and Felling (1) 1d10+1I 0 Primitive, Unbalanced 1d5-1I 0 Primitive 1d10I 0 Primitive 1d10+2I 0 Flexible, Primitive 2d10R 2 Primitive, Unwieldy 1d10R 0 Primitive,Flexible,Tearing 1d10-2I 0 Primitive,Unbalanced 1d10+1I 0 Primitive, Unbalanced
1d5R 0 Primitive 1d5R 0 Primitive 1d5I 0 Defensive, Primitive 1d10R 0 Primitive 1d10R 0 Balanced, Primitive 1d10I 0 Balanced, Primitive 1d5-3 R 0 Primitive 1d10+1R 1 Primitive 1d5-2I 0 Balanced, Primitive 1d10+1I 0 Fast, Primitive, Toxic 1d10R 0 Primitive, Unbalanced 1d10I 0 Flexible, Primitive 1d10+2R 2 Balanced, Primitive 1d5-1I 0 Defensive, Primitive 1d10R 0 Fast, Primitive, Unwieldy 1d5+1R 2 Primitive 1d10R 0 Balanced, Primitive 1d10+2R 0 Primitive, Unwieldy 1d10R 2 Primitive, Unbalanced 2d10I 3 Primitive, Unbalanced, Unwieldy 1d5-1R 2 Fast, Primitive 1d5+2I 0 Defensive, Primitive 1d5+1I 0 Defensive, Primitive 2d5R 2 1d5R 3 Fast, Primitive 1d5+1R 2 Balanced 1d10I 0 1d5+1R 0 Primitive, Tearing 1d5R 3 Defensive 1d5I 0 Primitive 1d10+3X 2 Primitive 1d10+1R 2 Primitive 1d5+1R 1 Primitive 1d10I 0 Primitive, Snare, Unwieldy 1d5+2I 0 Defensive, Primitive 1d10-1R 0 Primitive 1d5+3R 0 Primitive 1d5I 0 Defensive, Primitive 1d5+1R 1 Balanced, Primitive 1d10R 0 Flexible, Primitive 1d10-1R 0 Primitive 1d10+2E 5 Unwieldy (can be thrown), double Str bonus 1d10R 4 Balanced 1d10+4R 2 Unwieldy 1d10R 0 Unwieldy 1d10+2R 0 Balanced 1d10+2R 3 Balanced, Sanctified 1d10+2I 0 Flexible, Sanctified 1d10I 0 Balanced, Sanctified 1d10-1I 0 Primitive
1d5-1R 0 Primitive, Unbalanced 1d10I 0 +5 Parry 1d10I 0 Defensive 1d10I 0 Defensive, Primitive 1d10I 0 Primitive 1d10+2I 1 Primitive 1d5R 2 1d5I 0 Primitive, Defense 1d5+3R 0 Primitive, Defense 1d10+2I 0 Primitive 1d5-1I 0 Primitive 1d5R 0 Defensive, Primitive 1d10R 0 Balanced, Primitive 1d10+1I 0 Unbalanced, Toxic 1d10R 2 Sanctified 1d10R 2 Unbalanced, Sanctified 1d10R 0 Special 2d10I 2 Unwieldy, Special 1d10I 0 Unwieldy, Special 1d5+2I 0 Defensive 0I 0 Primitive, Flexible 2d10R 8 Sanctified 2d10R 4 Balanced, Sanctified 1d10+2R 2 1d10+3R 2 Balanced 2d10+2R 2 Unbalanced 1d5+1I 0 Balanced 1d10I 0 Defensive 1d10+8R 6 Sanctified 1d10+2R 0 Balanced, std attack when in defensive stance 1d10I 0 Defensive 1d10+5R 3 Balanced, Devastating (1), Toxic 1d5+1I 0 Balanced 1d10+3R 2 Devastating (2) 1d10+2R 2 Balanced, Tearing 1d10+4R 2 Tearing 1d5+3R 2 Tearing 1d10+10R 5 Special, Tearing, Unwieldy 1d10+2R 2 Tearing 1d10+5R 2 Tearing 1d10+2R 2 Tearing, Balanced 1d10+3R 2 Tearing 1d10+4R 3 Balanced, Tearing 1d10+3R 4 Balanced, Tearing 1d10+5R 4 Balanced, Tearing 1d10+3R 4 Balanced, Tearing 1d10+8R 4 Tearing 1d10+3E 6 Power Field 1d10+5E 6 Balanced, Power Field 1d10+2E 6 Fast, Power Field
1d10+6E 7 Balanced, Power Field 2d5+5E 6 Power Field, Unwieldy 2d10E 8 Power Field, Unwieldy 1d10+6E 6 Power Field 1d10+4E 6 Power Field, Special 1d10+10E 7 Balanced, Flexible, Power Field 1d5+3R 4 Razor Sharp 2d10+4E 6 Power Field, Unbalanced 1d10+7E 7 Power Field, Unbalanced 2d10E 9 Power Field, Unwieldy 1d10+5E 4 Power Field, Shocking 1d10+5E 5 Power Field, Balanced 1d10I 0 Shocking 1d10+5I 5 Power Field 2d10+1I 8 Power Field, Sanctified, Unwieldy 1d10+7E 5 Power Field, Unbalanced, Sanctified 1d10+5E 4 Power Field, Balanced 1d10+7E 9 Power Field, Unbalanced 1d10+4E 5 Power Field 2d10+4E 10 Power Field, Unwieldy, Shocking 1d10+2E 2 Power Field, Sanctified, Balanced 1d10+3E 2 Power Field, Sanctified, Tearing 2d10+5E 2 Power Field, Sanctified, Unwieldy 1d10+1E 2 Power Field, Sanctified 1d10+1E 2 Power Field, Sanctified, Balanced, Defensive 2d10+5E 2 Power Field, Sanctified, Balanced 2d10+5E 2 Power Field, Sanctified, Unwieldy 1d10+4E 4 Power Field 2d10I 6 Power Field, Unwieldy, -20 WS, double manage vs walls/doors 2d10I 5 Power Field, Unwieldy, Shocking, Fear(1) 1d10+5I 5 Power Field 1d10+4E 6 Power Field, Unwieldy, Unstable, Overheats 2d10E 10 Power Field, Tearing 1d10+6E 8 Power Field, Special, Tearing 1d10+8E 6 Power Field, Unbalanced 2d10E 9 Power Field, Unwieldy 1d10+6E 6 Balanced, Power Field 2d10+5E 8 Power Field, Concussive, Unwieldy 1d10+11E 6 Power Field, Unbalanced 1d10+11E 9 Balanced, Power Field, Tearing 2d10+7E 9 Power Field, Special 1d10+9E 7 Power Field, Unbalanced 1d10+7E 10 Power Field, Balanced 2d10+5I 0 Concussive, Unwieldy 2d10+2E 6 Power Field, Balanced 1d10+5E 6 Balanced, Power Field 1d10+5E 6 Balanced, Power Field (wielded as a pair) 1d10+7E 6 Balanced, Power Field 1d10+6E 7 Power Field 2d10E 9 Power Field, Unwieldy
1d10+1I 0 Balanced, Psy 1d10+5E 6 Balanced, Power Field 1d10+4E 5 Power Field, Unwieldy 2d10+11R 7 Tearing, Unwieldy, Power Field 2d10+13R 6 Tearing, Unwieldy 1d10+7E 7 Balanced, Power Field 1d10+13E 8 Power Field, Unwieldy, Felling(1) 2d10+4E 9 Power Field, Unwieldy 1d10+11E 8 Power Field, Unwieldy, Devastating(1) 1d10+4E 5 Power Field, Razor Sharp 1d10+6E 7 Power Field 1d10+4E 8 Power Field, Felling (2) 1d10+12E 9 Balanced, Power Field, Tearing 1d10I 0 Shocking 1d10+2I 0 Flexible, Shocking 1d10I 0 Primitive, Shocking 1d10+1I 0 Flexible, Primitive, Shocking 1d10+1E 0 Flexible, Shocking 1d10R 0 Shocking 1d5+1I 2 Shocking 1d10+5E 4 Flexible, Shocking 1d5E 0 Shocking 1d10+3I 4 Unwieldy, Volatile, Blast(1) Shocking Shocking Balanced, Shocking 1d10-1I Shocking 1d5-2E Shocking 1d10I 0 Shocking 1d5+3I 0 Shocking 1d10I 0 Shocking 1d10I 0 Shocking 1d10E 0 Defensive, Recharge, Shocking 1d10I 0 Shocking, delivers shock regardless of damage Shocking, Snare, delivers shock regardless of damage 1d10+5R 4 Special, Tearing, Unwieldy 1d5+5R 0 Tearing, Unwieldy 1d10+3R 6 Tearing, Unwieldy 1d10+5E (no str) Unwieldy 1d10+1R 7 Power Field, Balanced 1d10+3E 6 Power Field, Balanced 1d10+8R 10 Tearing 1d10+1R 2 Unbalanced 1d10+1R 2 Tearing, Unbalanced 1d10+1R 4 Flexible, Tearing 1d10I 0 Balanced, Shocking 1d10R 2 Balanced 2d5E 0 Unwieldy 1d10+2R 0 Shocking 1d5+3R 3 Toxic
1d10R 8 Tearing, Toxic 1d10+3E 6 Tearing, Shocking 1d10+4R 2 Tearing, Toxic 1d10R 0 Balanced 1d10+4E 8 Power Field, Balanced 1d10+1E 4 Power Field, Balanced, Defensive 1d10+6R 6 Tearing 1d10+7I 3 Unwieldy 1d10+7E 10 Power Field 1d10+5E 4 Power Field 1d10R 2 Balanced 1d10+3E Power Field, Unbalanced 1d10+6R 2 Tearing, Unbalanced 1d10+5E 8 Balanced, Power Field 3d5R 2 Tearing 1d10+6R 0 Balanced, Tearing 2d5R 0 Flexible 1d10-1R 2 Balanced 2d10+6E 6 Power Field, Tearing, Unbalanced 2d10R 2 Tearing, Unbalanced 1d5I 0 Snare 1d10+3R 0 Flexible, Tearing, Primitive 2d10E 10 Power Field, Tearing, Unwieldy 1d10+3R 2 Unbalanced, Force 1d10I 0 Balanced, Force 1d10+1R 2 Balanced, Force 1d10+3R 3 Force, Unbalanced 1d10I 2 Force 1d10+1R 2 Force, Balanced 1d10+1I 0 Balanced, Force 1d10+2R 2 Balanced, Force +10 Ag for fine manipulation and +10 Str using arm +10 Ag for fine manipulation and +10 Str using arm Replaces missing arm Replaces missing arm Half Ag for fine manipulation and -10 WS/BS using arm Half Ag for fine manipulation and -10 WS/BS using arm Gain Sprint Talent and +20 to athletics tests to jump or leap Replaces missing legs Halve movement rate. Test Ag or fall at end of run action. +20 Toughness vs airborne toxins and gas attacks. Counts as life support system +20 Toughness vs airborne toxins and gas attacks +20 Toughness vs airborne toxins and gas attacks. -20 Silent Move acts as standard auspex, half action to concentrate uses laspistol with compact upgrade, need talent to use Replace/enhance brain. Gain Unnatural Intelligence x 2, 1d10 insanity and +10 to skill tests when processing large data pools
duplicate normal senses +20 to str, can tether techpriest with clamps, counts as club Enhanced mechanicus implants. +10 Str, +10 Toughness, -5 Ag, -5 Fel, cannot swim +10 to medicae, can act as injector, half action to stop blood loss, eases amputation, 1d5R, +10 interrogation
interface with tech devices, +10 Tech-use, pilot, or drive when linked +10 percep, microscopic to telescopic, see normally in darkness, +20 to vision based tests at night +10 to tech-use, can blast smoke every 15m, -5 to weapon tests by all living creatures 2m away for one round, percep by sense of smell get +10 Choose up to three chemicals when implanted, toughness test and half action to excrete chem, failure adds fatigue, 4degrees means 1d10 toughness damage
Holds up to 10 doses of 4 chems, half action to inject and instantly takes effect, manual or remote trigger, critical hit poisons user, 2d10 damage negating AP
weapon takes unreliable, cant disarm, detailed inspection or auspex scan to locate as poor, but not unreliable weapon is best quality +10 to resist toxins, disease, and radioactive substance, gains die hard talent As common but +20 instead and gain regeneration talent Extra limb with breacher, str and toughness +10, -10 ag, 1d10 insanity Gain Machine(4) trait, without mind side effects, gain regeneration, halves WS, BS, and AG, 2d10 insanity, +5 to critical effects
+10 to pilot vehicles with interface, percep test to determine state of vehicle Doubles movement or flyer(12) for 1 min, +10 parry Boosts Luminen options, maglev and electircal succour as free action, reliable integrated weapons Half action to brace, gains sturdy. No movement penalties in high/low/zero gravity. Many customisable arms/tools for use in low/zero gravity. Thrusters grant flyer(6) Melee 1d10+10R Pen 4 Tearing (no str). Lifting Str 50x2. -10 on manipulator tests. +20 to resist psychic powers and +10 to resist possession, no effect on psychic attacks that inflict direct damage May use a slinet tech-use test to command Cyber-Mastiff/Hawk. May also download special commands. Gain unnatural strength (x3) for grappling and +2 dmg on melee attacks with arm Gain unnatural strength (x3) for grappling and +2 dmg on melee attacks with arm Gain heightened sense (Smell) and Talented (tracking). Gain +20 raising to +30 to disguise checks. Suffer fatigue and pain and possibly damage. Gives Heightened Senses talent for any one sense (add as elite advance) can shoot hellpistol from eye with range 10m, can be fired when hands are full, acts as pistol in melee +1AP to body, gain sprint talent +10 to literacy, logic, or scholastic lore tests +1 AP to head, stacks with armor know magnetic north, present location, velocity, altitude, time of day and other info, need maps to be effective info +10 trade (remembrancer) tests, or other tests in social situations where recorded info provides value, grants total recall talent Remotely operate a single weapon, fire as free action with full bs skill, weapon has to be connected to MIU weapon interface
ignore toxic gases or atmospheric contaminants +10 to investigation skill tests +2 AP to arms, body, legs. Stacks with armor +1 to str bonus Unnatural Strength trait but -10 to ag resist damage to void for d10+3 rounds past normal duration hide certain info in artificial memory or prevent certain task, attempt to force info or task can knock out or kill user built in microbead, often hardwired to ships vox frequency Gain traits unnatural toughness x2, natural armor 2, mutant, void resistant: immune to cold and vacuum, still need air. Lose 1d5 points from ag, int
gain 1d10 insanity and one trait from alien species Can cut through a meter of 20cm thick adamantine plating every minute; can function as a Ryza-Pattern Plasma Pistol without maximal.
Has strength of 65 with Unnatural Strength (x2). May anchor self as a free action. May be used as a weapon with a -10 WS check.
Grants bulging biceps and iron jaw talents, and +2 damage to unarmed attacks. Ignores effects of poisoned food. Best quality can eat anything organic with no ill effects, though taste is still an issue. Hidden blade. Good quality has toxic, best quality gains +2 damage and pen and power field. Generates power. Can charge a basic las weapon charge pack after one full day. Allows user to ignore involuntary actions caused by pain such as fire, stun, and critical damage. Acts as emergency life support. Grants autosanguine.
Add 1 to psy rating when pushing. Glow panels built into palm of hand. Crude bionic limb used with heavy industrial tools. Affixed weapon can be used in one hand without penalty. Gain the dark sight trait and become immune to effects of photon flash grenades Gain bonus to disguise checks depending on quality of implant (apply manually on skills sheet) Has strength of 75 with Unnatural Strength (x2). May anchor self as a free action. See page 177 for details. Duplicates regular hand. Exceptional versions grant +10 to fine manipulation.
0.0 kg Weight 1 0.5
2 1 0.5 0.5 1 0.5 0.5 8 2 1 0.2
0.5 10 15 1 1 25 2 20 25 2 3 1 0.5 0.5 1 10 2 1.5 10 2 0.5
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0.5 1 0.5 1 1 0.5 2 4 0.5 1
1 2 2 4 2 0.1 3 0.1 0.3 1.5 0.1 3 0.4 1 1 1 4 1
1
20 1 0.5 15 100 1.5 3 40 10
145 55 200 25 250 375 15 30 65 55 35 20 150 Priceless 100 100 140 25 300 20 6 20 8 1 17 24 85 12 2 25 6 20 Varies 400 10 5 30 1 20 80 200 20 500 3000 25 4000 750 500 3000 5000
Scarce
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Common
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Abundant
Yes
Gear
Tools
Common
Yes
Gear
Tools
Average
Yes
Gear
Tools
Average
Yes
Gear
Tools
Plentiful
Yes
Gear
Tools
Average
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Average
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Average
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Common
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Uncommon
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Common
Yes
Gear
Tools
Uncommon
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Common
Yes
Gear
Tools
Uncommon
Yes
Gear
Tools
Common
Yes
Gear
Tools
Abundant
Yes
Gear
Tools
Plentiful
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Abundant
Yes
Gear
Tools
Average
Yes
Gear
Tools
Common
Yes
Gear
Tools
Average
Yes
Gear
Tools
Average
Yes
Gear
Tools
Common
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Average
Yes
Gear
Tools
Average
Yes
Gear
Tools
Average
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Average
Yes
Gear
Tools
0.5 5 10 8 4 3 4 6 2 4 2 0.3 1 0.5 0.1 5 9 1 1 1
10 20 0.5 1.5 10 1 6 0.5 0.5
5 15 0.1 0.2 1.5 10 5 5 20 0.01 1 1 4
12000 120 60 100 80 310 300 400 1500 300 200 15 8 25 10 5 10 5 2 4 40 15 5 20 5 500 450 25000 7000 1000 1250 100 450 500 200 500 1000 400 1500 100 300 120 500 2000 100 1500 100 500 500
Tech Priest Only
Yes
Gear
Tools
Average
Yes
Gear
Tools
Common
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Common
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Average
Yes
Gear
Tools
Plentiful
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Common
Yes
Gear
Tools
Plentiful
Yes
Gear
Tools
Average
Yes
Gear
Tools
Plentiful
Yes
Gear
Tools
Common
Yes
Gear
Tools
Plentiful
Yes
Gear
Tools
Average
Yes
Gear
Tools
Common
Yes
Gear
Tools
Common
Yes
Gear
Tools
Average
Yes
Gear
Tools
Plentiful
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Near Unique
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
6 120 13 4 15 1 2 4 7 1.5 3 10 1 15 20 12 125 25 2 2 1 5 10 1 4 2 2 25 500 2.5 175 175 2 15 1 0.3 250 15 2 4 12 3 0.5
9000 5000 60000 Special
Average
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Near Unique
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Special
Yes
Gear
Tools
Near Unique
Yes
Gear
Tools
Common
Yes
Gear
Tools
Common
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Near Unique
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Common
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Common
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Near Unique
Yes
Gear
Tools
Abundant
Yes
Gear
Tools
Near Unique
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
Near Unique
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
1 8 2 0.1 65 25 1 50 100 200 400 20 1 15 150 40 75 1 0.5 4
Extremely Rare
Yes
Gear
Tools
Unique
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
Near Unique
Yes
Gear
Tools
Unique
Yes
Gear
Tools
Near Unique
Yes
Gear
Tools
Common
Yes
Gear
Tools
Scarce
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Unique
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
Near Unique
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Extremely Rare
Yes
Gear
Tools
1000 Issued Only Varies Rare
Yes
Gear
Tools
Yes
Gear
Tools
Issued Only
Yes
Gear
Tools
Yes
Gear
Tools
Issued Only
Yes
Gear
Tools
Issued Only
Yes
Gear
Tools
Uncommon
Yes
Gear
Tools
Common
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Common
Yes
Gear
Tools
Common
Yes
Gear
Tools
Very Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Rare
Yes
Gear
Tools
Issued Only
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Varies Common 10 10 10 3 2 1 15 5 10 15 4 5 0.5 0.5 0.5 0.5 1 0.5 1 1 0.5 0.5 12 1
500 15 3000 Varies Varies 5000 10 100
4000 Very Rare 5 35 Distinguished 20 12 5 Free 15 5 10 25 1 30 3 25 15 5 15
4 4 1.5 2 0.5
3 45 0.1 1 5 5 7 2 10 14 18 30 22 12 12 0.5 28 15 7 5 8 3 20 2 1 4 5 6 8 11
8 10 5 5 10 10 3 3 5 10 20 5 25 10 7 5 13 8 35 20 45 10 20 30 25 100 10 5 60 50 120 5000 50 20 10 300 1000 5 150 50 20 25 50 80 50 100 80 300
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
DW Keepers
Yes
Gear
Tools
Distinguished
Yes
Gear
Tools
Distinguished
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Yes
Gear
Tools
Distinguished
Yes
Gear
Tools
Distinguished
Yes
Gear
Tools
Hero
Yes
Gear
Tools
Distinguished
Yes
Gear
Tools
Hero
Yes
Gear
Tools
Hero
Yes
Gear
Tools
Average
Yes
Armour
Primitive
Common
Yes
Armour
Primitive
Common
Yes
Armour
Primitive
Average
Yes
Armour
Primitive
Common
Yes
Armour
Primitive
Average
Yes
Armour
Primitive
Scarce
Yes
Armour
Primitive
Very Rare
Yes
Armour
Primitive
Rare
Yes
Armour
Primitive
Average
Yes
Armour
Primitive
Plentiful
Yes
Armour
Primitive
Scarce
Yes
Armour
Primitive
Very Rare
Yes
Armour
Primitive
Common
Yes
Armour
Primitive
Rare
Yes
Armour
Primitive
Average
Yes
Armour
Primitive
Common
Yes
Armour
Primitive
Very Rare
Yes
Armour
Primitive
Average
Yes
Armour
Flak Armour
Average
Yes
Armour
Flak Armour
Scarce
Yes
Armour
Flak Armour
Average
Yes
Armour
Flak Armour
Average
Yes
Armour
Flak Armour
Scarce
Yes
Armour
Flak Armour
Scarce
Yes
Armour
Flak Armour
9 6 7 5 15 0.5 0.5 2 1 1.5 1 5 20 2 2 3 15 7 17 16 16 17 6 17 19 15 15.5 20 18 30 15 30 6 40 65 20 40 65 150 35 180 400 180 400 2000 180 100 400 110 30
150 Average 650 Rare 750 Rare
Yes
Armour
Flak Armour
Yes
Armour
Flak Armour
Yes
Armour
Flak Armour
Average
Yes
Armour
Flak Armour
Yes
Armour
Flak Armour
Rare
Yes
Armour
Mesh Armour
Rare
Yes
Armour
Mesh Armour
Rare
Yes
Armour
Mesh Armour
Rare
Yes
Armour
Mesh Armour
Very Rare
Yes
Armour
Mesh Armour
Extremely Rare
Yes
Armour
Mesh Armour
Rare
Yes
Armour
Mesh Armour
Average
Yes
Armour
Mesh Armour
Rare
Yes
Armour
Carapace Armour
Rare
Yes
Armour
Carapace Armour
Rare
Yes
Armour
Carapace Armour
Rare
Yes
Armour
Carapace Armour
Rare
Yes
Armour
Carapace Armour
Very Rare
Yes
Armour
Carapace Armour
Very Rare
Yes
Armour
Carapace Armour
Rare
Yes
Armour
Carapace Armour
Rare
Yes
Armour
Carapace Armour
Scarce
Yes
Armour
Carapace Armour
Very Rare
Yes
Armour
Carapace Armour
Very Rare
Yes
Armour
Carapace Armour
Very Rare
Yes
Armour
Carapace Armour
Very Rare
Yes
Armour
Carapace Armour
Very Rare
Yes
Armour
Carapace Armour
Very Rare
Yes
Armour
Carapace Armour
Yes
Armour
Carapace Armour
Yes
Armour
Carapace Armour
Yes
Armour
Carapace Armour
Extremely Rare
Yes
Armour
Carapace Armour
Very Rare
Yes
Armour
Power Armour
Very Rare
Yes
Armour
Power Armour
Tech-Priest only
Yes
Armour
Power Armour
Very Rare
Yes
Armour
Power Armour
Extremely Rare
Yes
Armour
Power Armour
Extremely Rare
Yes
Armour
Power Armour
Yes
Armour
Power Armour
Yes
Armour
Power Armour
Unique
Yes
Armour
Power Armour
Rank 1
Yes
Armour
Power Armour
Rank 3
No
Armour
Power Armour
Rank 8
No
Armour
Power Armour
N/A 60 Hero 100 Famed 70 Hero 15
Yes
Armour
Power Armour
Yes
Armour
Power Armour
Yes
Armour
Power Armour
Yes
Armour
Power Armour
Yes
Armour
Power Armour
N/A 100 120 375 150 350 300 350 250 300 375 575 600 3750 1100 1225 800 1000 5000
10000 6000 N/A N/A N/A 12500 8500 15000 7500 8000
20000 Very Rare 25000 Near Unique
250 280 300 220 200 170 190 1 1.5 2 0.3 0.4 0.5 0.5 0.5 0.5 0.5 1.5 1 2 0.2 50 500 2 0.05 3 10 0.5 10 2 2 2 2 5 6 18 5 4 2 4 7 12 3 5 8 5 4 2
N/A N/A N/A N/A N/A N/A N/A 30000 20000 1000 25000 5000 15000 50000
20 35 40 50 2500 10 20 20 625 500 2200
Yes
Armour
Power Armour
Yes
Armour
Power Armour
Yes
Armour
Power Armour
Yes
Armour
Power Armour
Yes
Armour
Power Armour
Yes
Armour
Power Armour
Yes
Armour
Power Armour
Very Rare
Yes
Armour
Force Field
Very Rare
Yes
Armour
Force Field
Rare
Yes
Armour
Force Field
Rare
Yes
Armour
Force Field
Rare
Yes
Armour
Force Field
Very Rare
Yes
Armour
Force Field
Near Unique
Yes
Armour
Force Field
Very Rare
Yes
Armour
Force Field
Extremely Rare
Yes
Armour
Force Field
Near Unique
Yes
Armour
Force Field
Extremely Rare
Yes
Armour
Force Field
Near Unique
Yes
Armour
Force Field
Extremely Rare
Yes
Armour
Force Field
Near Unique
Yes
Armour
Force Field
Unique
Yes
Armour
Force Field
Near Unique
Yes
Armour
Force Field
Extremely Rare
Yes
Armour
Force Field
Very Rare
Yes
Armour
Force Field
Near Unique
Yes
Armour
Force Field
Distinguished
Yes
Armour
Force Field
Distinguished
Yes
Armour
Force Field
Hero
Yes
Armour
Force Field
Hero
Yes
Armour
Force Field
Chaplains
Yes
Armour
Force Field
Very Rare
Yes
Armour
Other Armour
Respected
Yes
Armour
Other Armour
Respected
Yes
Armour
Other Armour
Distinguished
Yes
Armour
Other Armour
Rare
Yes
Armour
Other Armour
Rare
Yes
Armour
Other Armour
Rare
Yes
Armour
Other Armour
Rare
Yes
Armour
Other Armour
Yes
Armour
Other Armour
Yes
Armour
Other Armour
Near Unique
Yes
Armour
Other Armour
Very Rare
Yes
Armour
Other Armour
Rare
Yes
Armour
Other Armour
Scarce/Common
Yes
Armour
Other Armour
Very Rare/Rare
Yes
Armour
Other Armour
Very Rare/Rare
Yes
Armour
Other Armour
Very Rare/Rare
Yes
Armour
Other Armour
Scarce/Plentiful
Yes
Armour
Other Armour
Extremely Rare/Rare
Yes
Armour
Other Armour
Special Special 15000 Very Rare
4 1 20 10 3 4 15 2 4 4 2 5 1.5 3 4 4.5 55 2 7.2 7 1.7 4.1 1.1 0.5 2.5 10 1.5 6 4 4 4 1.75 50 4 5 7 2 4.5 6 0.1 5 4 1.5 4 6 3 2.5 6 4 4.5
Very Rare/Rare
Yes
Armour
Other Armour
Near Unique/Extremely Rare
Yes
Armour
Other Armour
Rare
Yes
Armour
Other Armour
Scarce
Yes
Armour
Other Armour
Near Unique
Yes
Armour
Other Armour
Yes
Armour
Other Armour
Yes
Armour
Other Armour
Yes
Armour
Other Armour
Extremely Rare
Yes
Armour
Other Armour
Near Unique
Yes
Armour
Other Armour
Near Unique
Yes
Armour
Other Armour
Near Unique
Yes
Armour
Other Armour
Common
No
Pistol
Las
Common
No
Basic
Las
Common
No
Basic
Las
Scarce
No
Basic
Las
Very Rare
No
Heavy
Las
Common
No
Pistol
Las
Very Rare
No
Basic
Las
Common
No
Basic
Las
Very Rare
No
Pistol
Las
Scarce
No
Basic
Las
Average
No
Pistol
Las
Scarce
No
Pistol
Las
Very Rare
No
Pistol
Las
Scarce
No
Basic
Las
Scarce
No
Pistol
Las
Rare
No
Basic
Las
Rare
No
Pistol
Las
Plentiful
No
Basic
Las
Average
No
Basic
Las
Rare
No
Pistol
Las
Scarce
No
Heavy
Las
Rare
No
Basic
Las
Very Rare
No
Basic
Las
Rare
No
Basic
Las
Very Rare
No
Pistol
Las
Very Rare
No
Basic
Las
Extremely Rare
No
Basic
Las
Unique
No
Pistol
Las
Very Rare
No
Basic
Las
Near Unique
No
Pistol
Las
Very Rare
No
Pistol
Las
Rare
No
Pistol
Las
Rare
No
Basic
Las
Very Rare
No
Pistol
Las
Scarce
No
Basic
Las
Rare
No
Basic
Las
Rare
No
Pistol
Las
Average
No
Basic
Las
500 Rare 750 Rare 5000 Very Rare
50 75 75 100 5000 40 250 50 220 150 100 120 100 500 100 180 140 40 75 150 2000 175 85 220 150 200 950 9000 3500
1.5 8 75 4 4 2 2.5 1 1.5 3 3.5 5 5 5 6.5 35 8.5 1.5 4.7 2.5 38 3.6 2 1.6 2 3 2 0.5 1 5 10 1.3 1.7 3 0.7 2 3.5 6.5 5 3 2.3 3.5 2 8 6.5 7 2 1 3.5 60
Scarce
No
Pistol
Las
Rare
No
Heavy
Las
30 Respected
No
Heavy
Las
Very Rare
No
Basic
Las
Scare
No
Basic
Las
Average
No
Pistol
Las
Common
No
Pistol
SP
Plentiful
No
Pistol
SP
Plentiful
No
Pistol
SP
Average
No
Pistol
SP
Average
No
Basic
SP
Scarce
No
Basic
SP
Common
No
Basic
SP
Average
No
Basic
SP
Scarce
No
Basic
SP
Scarce
No
Heavy
SP
Average
No
Basic
SP
Plentiful
No
Pistol
SP
Rare
No
Basic
SP
Scarce
No
Pistol
SP
Average
No
Heavy
SP
Average
No
Basic
SP
Average
No
Pistol
SP
Rare
No
Pistol
SP
Rare
No
Pistol
SP
Common
No
Pistol
SP
Average
No
Pistol
SP
Rare
No
Pistol
SP
Plentiful
No
Pistol
SP
Scarce
No
Basic
SP
Very Rare
No
Basic
SP
Plentiful
No
Pistol
SP
Scarce
No
Pistol
SP
Scarce
No
Pistol
SP
Common
No
Pistol
SP
Plentiful
No
Pistol
SP
Average
No
Basic
SP
Rare
No
Basic
SP
Plentiful
No
Basic
SP
Average
No
Pistol
SP
Common
No
Pistol
SP
Common
No
Pistol
SP
Rare
No
Pistol
SP
Average
No
Basic
SP
Scarce
No
Basic
SP
Scarce
No
Heavy
SP
Rare
No
Pistol
SP
Average
No
Pistol
SP
Average
No
Basic
SP
Very Rare
No
Heavy
SP
75 40 50 65 100 100 60 75 150 750 100 50 250 200 500 115 90 200 140 60 175 400 10 80 2000 50 100 40 80 40 70 375 60 65 70 95 225 300 80 700 150 60 95 7000
55 1.5 2.5 7 16 4 0.5 10 1.5 1.7 3.5 0.25 6.5 7 30 35 35 3 21 3 2 4 4 3 4 6 5 5 6 1.5 80 12 10 10 3.5 7 40 11 2.75 3 4.5 10 3.3 7 3.5 9 40 20 9 3
1000 150 75 600 2800 750 150 350 95 100 500 750 400 800
30 5 10 7 250 500 2000 2000 375 75 350 650 380
Scarce
No
Heavy
SP
Rare
No
Pistol
SP
Scarce
No
Pistol
SP
Very Rare
No
Basic
SP
Very Rare
No
Heavy
SP
Rare
No
Basic
SP
Rare
No
Pistol
SP
Unique
No
Basic
SP
Common
No
Pistol
SP
Average
No
Pistol
SP
Average
No
Pistol
SP
Rare
No
Pistol
SP
Rare
No
Basic
SP
Very Rare
No
Basic
SP
Rare
No
Basic
SP
Average
No
Pistol
SP
Scarce
No
Heavy
SP
Scarce
No
Pistol
SP
Average
No
Heavy
SP
Common
No
Basic
SP
Ubiquitous
No
Pistol
SP
Extremely Rare
No
Pistol
SP
Rare
No
Basic
SP
Scarce
No
Basic
SP
Scarce
No
Basic
SP
Scarce
No
Basic
SP
Rare
No
Basic
SP
Average
No
Basic
SP
Rare
No
Basic
SP
Average
No
Basic
SP
Famed
Unsure
Mounted
SP
No
Basic
SP
No
Basic
SP
No
Basic
SP
Rare
No
Pistol
Bolt
Very Rare
No
Basic
Bolt
Very Rare
No
Heavy
Bolt
Very Rare
No
Basic
Bolt
Very Rare
No
Pistol
Bolt
Scarce
No
Pistol
Bolt
Rare
No
Pistol
Bolt
Very Rare
No
Basic
Bolt
Rare
No
Pistol
Bolt
Very Rare
No
Basic
Bolt
Rare
No
Pistol
Bolt
Extremely Rare
No
Basic
Bolt
Very Rare
No
Heavy
Bolt
Extremely Rare
No
Heavy
Bolt
Extremely Rare
No
Basic
Bolt
Very Rare
No
Pistol
Bolt
7 5 4.5 8 10 6 12 26 5.5 18 17 25 68 26 16 16 20 15 18 5.5 18 68 26 2.5 8 30 55 10 14 2.5 7.5 8.5 40 40 2 9 8 2 5 14 72 5 14 70 4 11 4 20 38 12
Very Rare
No
Basic
Bolt
Very Rare
No
Basic
Bolt
Scarce
No
Pistol
Bolt
Rare
No
Basic
Bolt
Near Unique
No
Basic
Bolt
1000 Very Rare 9000 Extremely Rare
No
Basic
Bolt
No
Basic
Bolt
Rank 1
No
Basic
Bolt
No
Pistol
Bolt
5 5 15 15 20 20 75 25 20 * 25 * 25 40 35 7500 4000 600 8500 2500 3000
9000 35 20 35 35 35 65 4000 3000 5000 7500 8500 3000
No
Basic
Bolt
Respected
No
Basic
Bolt
Respected
No
Basic
Bolt
No
Heavy
Bolt
Respected
No
Basic
Bolt
Hero
No
Basic
Bolt
Respected
No
Basic
Bolt
Distinguished
No
Basic
Bolt
*
No
Basic
Bolt
Hero
No
Basic
Bolt
Distinguished
No
Pistol
Bolt
Distinguished
No
Basic
Bolt
Famed
No
Heavy
Bolt
Famed
No
Basic
Bolt
Very Rare
No
Pistol
Melta
Rare
No
Basic
Melta
Scarce
No
Basic
Melta
Very Rare
No
Heavy
Melta
Very Rare
No
Basic
Melta
Rare
No
Heavy
Melta
Very Rare
No
Pistol
Melta
Rare
No
Basic
Melta
Rare
No
Basic
Melta
Rare
No
Heavy
Melta
Very Rare
No
Heavy
Melta
Unique
No
Pistol
Melta
Very Rare
No
Basic
Melta
Rare
No
Basic
Melta
Extremely Rare
No
Pistol
Melta
Famed
No
Pistol
Melta
Respected
No
Basic
Melta
Respected
No
Heavy
Melta
Distinguished
No
Pistol
Melta
Distinguished
No
Basic
Melta
Distinguished
No
Heavy
Melta
Very Rare
No
Pistol
Plasma
Very Rare
No
Basic
Plasma
Very Rare
No
Pistol
Plasma
Very Rare
No
Basic
Plasma
Very Rare
No
Heavy
Plasma
Very Rare
No
Basic
Plasma
12 4 18 40 4 9 20 5 70 27 6 7 30 7 30 3.5 6 2.1 20 6 3 3 45 6 3.5 6 20 6 7 2 65 200 15 6 65 15 15 7 5 13 1.5 1 4 7 2 0.5 3 4 3 2
1200 Very Rare
No
Basic
Plasma
Very Rare
No
Pistol
Plasma
Very Rare
No
Basic
Plasma
Very Rare
No
Heavy
Plasma
Very Rare
No
Pistol
Plasma
Very Rare
No
Basic
Plasma
Extremely Rare
No
Basic
Plasma
Extremely Rare
No
Pistol
Plasma
Distinguished
No
Heavy
Plasma
Respected
No
Basic
Plasma
Respected
No
Pistol
Plasma
Hero
No
Pistol
Plasma
Distinguished
No
Basic
Plasma
Famed
No
Pistol
Plasma
Distinguished
No
Basic
Plasma
Rare
No
Pistol
Flame
Scarce
No
Basic
Flame
Very Rare
No
Pistol
Flame
Very Rare
No
Basic
Flame
Rare
No
Basic
Flame
Scarce
No
Basic
Flame
Average
No
Basic
Flame
Rare
No
Heavy
Flame
Very Rare
No
Basic
Flame
Rare
No
Pistol
Flame
Scarce
No
Basic
Flame
Rare
No
Heavy
Flame
Scarce
No
Basic
Flame
Rare
No
Basic
Flame
1000 Extremely Rare
No
Pistol
Flame
Rank 3
No
Heavy
Flame
Rank 8
No
Heavy
Flame
No
Basic
Flame
No
Pistol
Flame
No
Heavy
Flame
No
Basic
Flame
No
Heavy
Flame
No
Basic
Flame
No
Basic
Flame
Famed
No
Basic
Flame
Average
No
Thrown
Primitive
Rare
No
Pistol
Primitive
Common
No
Pistol
Primitive
Common
No
Basic
Primitive
Common
No
Basic
Primitive
Plentiful
No
Basic
Primitive
Common
No
Basic
Primitive
Rare
No
Basic
Primitive
Uncommon
No
Basic
Primitive
Common
No
Pistol
Primitive
30 20 25 70 28 32 25 200 300 750 150 200 50 100 1000 400
10 10 15 25 25 16 15 45 10 200 10 30 10 10 10 35 50 40
Respected
0.5 1 5 3 8 2 2 1 7 22 40 5 4 0.5 0.5 9 15 8 35 24 10 12.5 12 35 30 8.75 10 64 50 41 48 95 50 3 12 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 0.5 0.5 0.6 1.5 0.8 0.2 1
50 30 75 20 60 14 12 45 50 100 150 400
500 1200 300 3000 4700
25 10 15 15 10 50 25 60 40 5 40 20 20 75 60 150 10 40 20
Average
Unsure
Exotic
Primitive
Scarce
No
Pistol
Primitive
Rare
No
Basic
Primitive
Average
No
Basic
Primitive
Scarce
No
Basic
Primitive
Uncommon
No
Thrown
Primitive
No
Rare
Thrown
Primitive
Very Rare
Unsure
Exotic
Primitive
Common
No
Basic
Primitive
Scarce
No
Heavy
Primitive
Very Rare
No
Heavy
Primitive
Very Rare
No
Basic
Primitive
Plentiful
No
Basic
Primitive
Common
No
Thrown
Primitive
Common
No
Thrown
Primitive
Scarce
No
Basic
Launcher
Rare
No
Heavy
Launcher
Average
No
Basic
Launcher
Scarce
No
Heavy
Launcher
Extremely Rare
No
Heavy
Launcher
Scarce
No
Basic
Launcher
Scarce
No
Basic
Launcher
Scarce
No
Heavy
Launcher
Rare
No
Heavy
Launcher
Very Rare
No
Heavy
Launcher
Scarce
No
Basic
Launcher
Rare
No
Heavy
Launcher
Very Rare
No
Heavy
Launcher
Extremely Rare
No
Heavy
Launcher
Rare
No
Heavy
Launcher
Rare
No
Heavy
Launcher
Famed
No
Basic
Launcher
No
Heavy
Launcher
No
Basic
Launcher
No
Heavy
Launcher
Common
Yes
Thrown
Grenades & Explosives
Rare
Yes
Thrown
Grenades & Explosives
Scarce
Yes
Thrown
Grenades & Explosives
Scarce
Yes
Thrown
Grenades & Explosives
Rare
Yes
Thrown
Grenades & Explosives
Plentiful
Yes
Thrown
Grenades & Explosives
Scarce
Yes
Thrown
Grenades & Explosives
Average
Yes
Thrown
Grenades & Explosives
Common
Yes
Thrown
Grenades & Explosives
Average
Yes
Rare
Yes
Average
Yes
Scarce
Yes
Thrown
Grenades & Explosives
Scarce
Yes
Thrown
Grenades & Explosives
Common
Yes
Thrown
Grenades & Explosives
Respected
Grenades & Explosives Thrown
Grenades & Explosives Grenades & Explosives
1 3 4 1 0.5 1 1 1 0.5 0.5 4 0.5 0.5 20 0.5 0.5 0.5 0.5 2 1 2 0.5 0.5 0.5 1 0.5 0.5 1 1 2 0.8 0.8 2 1 2 0.8 2 0.8 2 3 1 0.8 0.5 0.5 1 0.5 1 0.5 1 0.5
70 55 100 60 200 5000 500 500
Average
Yes
Thrown
Grenades & Explosives
Scarce
Yes
Thrown
Grenades & Explosives
Rare
Yes
Thrown
Grenades & Explosives
Scarce
Yes
Thrown
Grenades & Explosives
Very Rare
Yes
Thrown
Grenades & Explosives
Very Rare
Yes
Thrown
Grenades & Explosives
Rare
Yes
Thrown
Grenades & Explosives
Rare
Yes
Thrown
Grenades & Explosives
Very Rare
Yes
Thrown
Grenades & Explosives
Extremely Rare
Yes
Thrown
Grenades & Explosives
Very Rare
Yes
Thrown
Grenades & Explosives
Common
Yes
Thrown
Grenades & Explosives
Extremely Rare
Yes
Thrown
Grenades & Explosives
Yes
Placed
Grenades & Explosives
Rare
Yes
Thrown
Grenades & Explosives
Near Unique
Yes
Thrown
Grenades & Explosives
Scarce
Yes
Thrown
Grenades & Explosives
Extremely Rare
Yes
Thrown
Grenades & Explosives
Rare
Yes
Lau/Mor
Grenades & Explosives
Scarce
Yes
Lau/Mor
Grenades & Explosives
Very Rare
Yes
Lau/Mor
Grenades & Explosives
Rare
Yes
Thrown
Grenades & Explosives
Extremely Rare
Yes
Thrown
Grenades & Explosives
Rare
Yes
Thrown
Grenades & Explosives
Near Unique
Yes
Thrown
Grenades & Explosives
Extremely Rare
Yes
Thrown
Grenades & Explosives
Extremely Rare
Yes
Thrown
Grenades & Explosives
Extremely Rare
Yes
Thrown
Grenades & Explosives
Scarce
Yes
Thrown
Grenades & Explosives
Scarce
Yes
Thrown
Grenades & Explosives
Yes
Thrown
Grenades & Explosives
Yes
Thrown
Grenades & Explosives
2000 Very Rare
10 1 5 15 15 1 5 15 20 25 N/A 10 30 5 N/A 18 25 18 20 18
Yes Yes
Grenades & Explosives Thrown
Yes Yes
Grenades & Explosives Grenades & Explosives
Thrown
Yes
Grenades & Explosives Grenades & Explosives
Yes
Thrown
Grenades & Explosives
Distinguished
Yes
Thrown
Grenades & Explosives
Distinguished
Yes
N/A
Yes
Thrown
Grenades & Explosives
Yes
Thrown
Grenades & Explosives
Yes
Thrown
Grenades & Explosives
Yes
Thrown
Grenades & Explosives
Yes
Thrown
Grenades & Explosives
Yes
Thrown
Grenades & Explosives
Respected N/A
Grenades & Explosives
Yes Yes
Grenades & Explosives Thrown
Yes Yes
Grenades & Explosives Grenades & Explosives
Thrown
Grenades & Explosives
2 2 4 0.5 1.5 3.5 2 8 17 1 1 2 26 3 3.5 1 12 4 2.5 0.5 0.5 0.5 0.5 5 6 2.5 1.2 1.2 2.5 2 1 2 2 4 7 15 4 10 0.1 0.1 6.5 5.5 5.5 5 9 0.5 3 4 3.5 6
* 5 12 50 1250 1200 1000 1800 2000 950 1000 1000 7000 650 100 500 2500
Yes
Thrown
Grenades & Explosives
Yes
Placed
Grenades & Explosives
Yes
Placed
Grenades & Explosives
Distinguished
Yes
Thrown
Grenades & Explosives
Very Rare
No
Pistol
Exotic
Rare
No
Pistol
Exotic
Very Rare
No
Basic
Exotic
Rare
No
Basic
Exotic
Rare
No
Heavy
Exotic
Very Rare
No
Pistol
Exotic
Scarce
No
Pistol
Exotic
Rare
No
Pistol
Exotic
Very Rare
No
Exotic
Exotic
Rare
No
Exotic
Exotic
Scarce
No
Basic
Exotic
Very Rare
No
Thrown
Exotic
Rare
No
Heavy
Exotic
Near Unique
No
Basic
Exotic
Rare
No
Pistol
Exotic
Extremely Rare
No
Pistol
Exotic
Extremely Rare
No
Pistol
Exotic
Extremely Rare
No
Pistol
Exotic
Extremely Rare
No
Pistol
Exotic
No
Basic
Exotic
Extremely Rare
No
Basic
Exotic
Very Rare
No
Basic
Exotic
Very Rare
No
Pistol
Exotic
Very Rare
No
Pistol
Exotic
Very Rare
No
Basic
Exotic
Very Rare
No
Basic
Exotic
Very Rare
No
Pistol
Exotic
Very Rare
No
Basic
Exotic
Scarce
No
Pistol
Exotic
Scarce
No
Basic
Exotic
Rare
No
Basic
Exotic
Very Rare
No
Basic
Exotic
Very Rare
No
Basic
Exotic
Very Rare
No
Basic
Exotic
Extremely Rare
No
Pistol
Exotic
Extremely Rare
No
Thrown
Exotic
Very Rare
No
Basic
Exotic
Near Unique
No
Pistol
Exotic
Near Unique
No
Pistol
Exotic
Near Unique
No
Pistol
Exotic
Near Unique
No
Basic
Exotic
Unique
No
Pistol
Exotic
Extremely Rare
No
Basic
Exotic
Very Rare
No
Basic
Exotic
Rare
No
Basic
Exotic
Rare
No
Basic
Exotic
3500 Near Unique
5000 9500 8500 2000 5500 100 200 1500 41000 2750 2750
14 3 5 0.5 5 2 4 1.2 4 3.5 4 3 8 6 10 1 2.5 2 6 8 45 15 5 1 1 1.5 4 6 5 6 3 4 2 25 4 10 2 4 15 1 6 85 60 50 240 190 0.1 0.1 0.1 4
Rare
No
Heavy
Exotic
Very Rare
No
Pistol
Exotic
Near Unique
No
Basic
Exotic
Near Unique
No
Basic
Exotic
Near Unique
No
Basic
Exotic
Near Unique
No
Pistol
Exotic
Unique
No
Basic
Exotic
Unique
No
Basic
Exotic
Unique
No
Basic
Exotic
Near Unique
No
Basic
Exotic
Unique
No
Basic
Exotic
Very Rare
No
Pistol
Exotic
Very Rare
No
Basic
Exotic
Very Rare
No
Basic
Exotic
Near Unique
No
Basic
Exotic
Extremely Rare
No
Pistol
Exotic
Extremely Rare
No
Basic
Exotic
Very Rare
No
Basic
Exotic
Rare/Average
No
Basic
Exotic
Very Rare/Scarce
No
Basic
Exotic
Extremely Rare/Rare
No
Heavy
Exotic
Very Rare/Scarce
No
Basic
Exotic
Extremely Rare/Rare
No
Thrown
Exotic
Extremely Rare/Rare
No
Thrown
Exotic
Scarce/Common
No
Thrown
Exotic
Rare/Average
No
Thrown
Exotic
Extremely Rare
No
Basic
Exotic
Near Unique
No
Basic
Exotic
Very Rare
No
Basic
Exotic
Unique
No
Basic
Exotic
Near Unique
No
Basic
Exotic
Unique
No
Basic
Exotic
Near Unique
No
Basic
Exotic
Extremely Rare
No
Basic
Exotic
Unique
No
Basic
Exotic
Near Unique
No
Basic
Exotic
Near Unique
No
Basic
Exotic
Near Unique
No
Basic
Exotic
Very Rare
No
Basic
Exotic
Rare
No
Basic
Exotic
Rare
No
Basic
Exotic
40 Hero
No
Heavy
Exotic
Rank 7
No
Heavy
Exotic
Rank 5
No
Heavy
Exotic
Rank 8
No
Heavy
Exotic
Rank 8
No
Heavy
Exotic
35 Famed 35 Famed 35 Famed 20
No
Pistol
Exotic
No
Pistol
Exotic
No
Pistol
Exotic
No
Basic
Exotic
80 65 4 40 8 1 0.5 2 0 0.5 0.5 1 0 2.5 0 1 1.5 2 0 0.5 0.5 0.5 2 0.5 0 0.5 1 0.75 2.5 0 0 2 3 1 2 4
2 1 0.5
50 45 25 40 30 10 50 35 25 25 25 40 50 10 35 2500 250 10 300 2250 25 500
Famed
No
Heavy
Exotic
Distinguished
No
Heavy
Exotic
No
Basic
Exotic
No
Heavy
Exotic
Respected
No
Basic
Exotic
Distinguished
No
Basic
Exotic
Average
Yes
Upgrades
Common
Yes
Upgrades
Plentiful
Yes
Upgrades
Scarce
Yes
Upgrades
Plentiful
Yes
Upgrades
Scarce
Yes
Upgrades
Melee
Scarce
Yes
Upgrades
Sight
Plentiful
Yes
Upgrades
Average
Yes
Upgrades
Sight
Very Rare
Yes
Upgrades
Melee
Rare
Yes
Upgrades
Scarce
Yes
Upgrades
Scarce
Yes
Upgrades
Rare
Yes
Upgrades
Average
Yes
Upgrades
Very Rare
Yes
Upgrades
Very Rare
Yes
Upgrades
Very Rare
Yes
Upgrades
Sight
Very Rare
Yes
Upgrades
Sight
Near Unique
Yes
Upgrades
Sight
Extremely Rare
Yes
Upgrades
Rare
Yes
Upgrades
Very Rare
Yes
Upgrades
Very Rare
Yes
Upgrades
Common
Yes
Upgrades
Rare
Yes
Upgrades
Common
Yes
Upgrades
Abundant
Yes
Upgrades
Very Rare
Yes
Upgrades
Very Rare
Yes
Upgrades
Average
Yes
Upgrades
Common
Yes
Upgrades
Rare
Yes
Upgrades
Sight
Scarce
Yes
Upgrades
Melee
Abundant
Yes
Upgrades
Special
Yes
Upgrades
Scarce
Yes
Upgrades
Rare
Yes
Upgrades
Extremely Rare
Yes
Upgrades
Unique
Yes
Upgrades
Very Rare
Yes
Upgrades
Extremely Rare
Yes
Upgrades
Scarce
Yes
Upgrades
Scarce
Yes
Upgrades
Pistol
Sight
0.5 1.5 6 0.5 0.5 2 2 8 0
50 7 9 5 1/20 1/20 1/20 1/20 10/clip 15/clip 30/clip 8/clip 10/clip 16/1 20/clip 15/clip 15/1 24/clip 18/clip 20/1 5/6 15/1 18/1 5/6
10 5/3 8/1 15/1 20/1 100/1 100/1 250/1 8/1 4/1 50/1 50/1 250/1 300/20 50/5 100/1 100/1 25
Rare
Yes
Upgrades
Rare
Yes
Upgrades
Scarce
Yes
Upgrades
Very Rare
Yes
Upgrades
Rare
Yes
Upgrades
Rare
Yes
Upgrades
Yes
Upgrades
Basic
Yes
Upgrades
Basic
Yes
Upgrades
Common
Yes
Ammo
Common
Yes
Ammo
Plentiful
Yes
Ammo
Common
Yes
Ammo
Common
Yes
Ammo
Common
Yes
Ammo
Rare
Yes
Ammo
Scarce
Yes
Ammo
Scarce
Yes
Ammo
Rare
Yes
Ammo
Very Rare
Yes
Ammo
Rare
Yes
Ammo
Common
Yes
Ammo
Rare
Yes
Ammo
Rare
Yes
Ammo
Very Rare
Yes
Ammo
Scarce
Yes
Ammo
Scarce
Yes
Ammo
Rare
Yes
Ammo
Scarce
Yes
Ammo
Average
Yes
Ammo
Scarce
Yes
Ammo
Scarce
Yes
Ammo
Rare
Yes
Ammo
Rare
Yes
Ammo
Rare
Yes
Ammo
Rare
Yes
Ammo
Very Rare
Yes
Ammo
Scarce
Yes
Ammo
Common
Yes
Ammo
Rare
Yes
Ammo
Very Rare
Yes
Ammo
Very Rare
Yes
Ammo
Very Rare
Yes
Ammo
Rare
Yes
Ammo
Very Rare
Yes
Ammo
Very Rare
Yes
Ammo
Rare
Yes
Ammo
Extremely Rare
Yes
Ammo
Rare
Yes
Ammo
Scarce
Yes
Ammo
Scarce
1
4 0.5 2 4 7 4 4
Yes
Ammo
Yes
Ammo
Yes
Ammo
Very Rare
Yes
Ammo
Near Unique
Yes
Ammo
Near Unique
Yes
Ammo
Unique
Yes
Ammo
Unique
Yes
Ammo
Very Rare
Yes
Ammo
Extremely Rare
Yes
Ammo
Extremely Rare
Yes
Ammo
Very Rare
Yes
Ammo
Extremely Rare
Yes
Ammo
Rare
Yes
Ammo
Scarce
Yes
Ammo
Average
Yes
Ammo
Rare
Yes
Ammo
Rare
Yes
Ammo
Shotgun
Rare
Yes
Ammo
Shotgun
Very Rare
Yes
Ammo
Shotgun
Very Rare
Yes
Ammo
Shotgun
Special
Yes
Ammo
Shotgun
Extremely Rare
Yes
Ammo
Needle
Rare
Yes
Ammo
Unique
Yes
Ammo
Common
Yes
Ammo
Scarce
Yes
Ammo
Rare
Yes
Ammo
Respected
Yes
Ammo
Yes
Ammo
Yes
Ammo
Yes
Ammo
Yes
Ammo
17000/1 Very Rare 10/1 Scarce where weapon is found
28/clip 25/clip 27/clip 15/clip 15/clip 5/clip 25/clip 12/Clip 8/clip 10/clip 6/clip 6/clip 7/clip 4/clip 20 5 5 20 70
Respected
Shotgun
Yes
Ammo
Famed
Yes
Ammo
Distinguished
Yes
Ammo
Distinguished
Yes
Ammo
Famed
Yes
Ammo
Distinguished
Yes
Ammo
Famed
Yes
Ammo
Distinguished
Yes
Ammo
Yes
Ammo
Average
No
Melee
Primitive
Plentiful
No
Melee
Primitive
Abundant
No
Melee
Primitive
Scarce
No
Melee
Primitive
Scarce
No
Melee
Primitive
Scarce
No
Melee
Primitive
Common
No
Melee
Primitive
10 Common
No
Melee
Primitive
0.5 0.5 3 3 3 3
5 5 25 15 15 10
5 1 1 3 4 3 3 3 0.5 2 5 6 18 0.2 7 5 2 0.3 0.5 3 1.2 0.75 0.5 4 3.5 0.4 8 9 1.5 0.8 3.5 0.3 0.5 0.5 4 5 8 1 2 3 5 4 1
50 30 30 10 28 70 60 25 4 15 12 45 100 25 60 40 50 55 150 50 50 85 35 30 130 200 60 75 12 40 100 700 200 75 3000 500 70 100 1000 3000 3000 2000 15
Abundant
No
Melee
Primitive
Plentiful
No
Thrown
Primitive
Average
No
Melee
Primitive
Common
No
Melee
Primitive
Common
No
Melee
Primitive
Plentiful
No
Melee
Primitive
Common
No
Melee
Primitive
Average
No
Melee
Primitive
Common
No
Melee
Primitive
Scarce
No
Melee
Primitive
Common
No
Melee
Primitive
Scarce
No
Melee
Primitive
Very Rare
No
Melee
Primitive
Rare
No
Melee
Primitive
Rare
No
Melee
Primitive
Plentiful
No
Melee
Primitive
Common
No
Melee
Primitive
Uncommon
No
Melee
Primitive
Rare
No
Melee
Primitive
Very Rare
No
Melee
Primitive
Uncommon
No
Melee
Primitive
Rare
No
Melee
Primitive
Uncommon
No
Melee
Primitive
Rare
No
Melee
Primitive
Rare
No
Melee
Primitive
Very Rare
No
Melee
Primitive
Average
No
Melee
Primitive
Rare
No
Melee
Primitive
Rare
No
Melee
Primitive
Common
No
Melee
Primitive
Common
No
Melee
Primitive
Scarce
No
Melee
Primitive
Rare
No
Melee
Primitive
Scarce
No
Melee
Primitive
Average
No
Melee
Primitive
Common
No
Melee
Primitive
Average
No
Melee
Primitive
Scarce
No
Melee
Primitive
Very Rare
No
Melee
Primitive
Scarce
No
Melee
Primitive
Scarce
No
Melee
Primitive
Rare
No
Melee
Primitive
Rare
No
Melee
Primitive
Common
No
Melee
Primitive
Common
No
Melee
Primitive
Rare
No
Melee
Primitive
Very Rare
No
Melee
Primitive
Very Rare
No
Melee
Primitive
Very Rare
No
Melee
Primitive
Common
No
Melee
Primitive
0.5 2.5 4 1.5 2 4.5 0.5 1 2 5 1 0.5 2 4.5 4 6 4 8 4 14 1 8 6 2 5 10 3 10 5 7 12 8 3 2 6 13 2.5 12 0.5 12 7 9 3 10 8 10 18 1.5 3.5 1.5
Plentiful
No
Melee
Primitive
30 Average 90 Rare 40 Scarce
No
Melee
Primitive
No
Melee
Primitive
No
Melee
Primitive
Plentiful
No
Melee
Primitive
Scarce
No
Melee
Primitive
Very Rare
No
Melee
Primitive
Common
No
Melee
Primitive
Average
No
Melee
Primitive
Average
No
Melee
Primitive
Rare
No
Melee
Primitive
Average
No
Melee
Primitive
Scarce
No
Melee
Primitive
Scarce
No
Melee
Primitive
Rare
No
Melee
Primitive
Issued Only
No
Melee
Primitive
Rare
No
Melee
Primitive
Rare
No
Melee
Primitive
Rare
No
Melee
Primitive
Very Rare
No
Melee
Primitive
Scarce
No
Melee
Primitive
Near Unique
No
Melee
Primitive
Near Unique
No
Melee
Primitive
No
Melee
Primitive
No
Melee
Primitive
No
Melee
Primitive
No
Melee
Primitive
No
Melee
Primitive
No
Melee
Primitive
No
Melee
Primitive
Hero
No
Melee
Primitive
Hero
No
Melee
Primitive
Famed
No
Melee
Primitive
Hero
No
Melee
Primitive
Rare
No
Melee
Chain
Very Rare
No
Melee
Chain
Scarce
No
Melee
Chain
Scarce
No
Melee
Chain
Very Rare
No
Thrown
Chain
Average
No
Melee
Chain
Average
No
Melee
Chain
Scarce
No
Melee
Chain
Near Unique
No
Melee
Chain
No
Melee
Chain
Famed
No
Melee
Chain
Famed
No
Melee
Chain
Famed
No
Melee
Chain
Very Rare
No
Melee
Power
Very Rare
No
Melee
Power
Very Rare
No
Melee
Power
500 1000 N/A 550 800 200 7500 5
3 3 3 20 Distinguished 35 Distinguished N/A N/A 60 30 30 40 275 450 80 750
5 10 30 35 1750 2500 2500
1 7 12 4.5 5 9 0.5 8 6 13 3.5 3 3 3 5 1 3 9 0.2 15 6 9 20 5 5 1500 1500 0.75 25 8.5 0.5 3 48 30 10 25 5 18 14 10 25 10 3 30 7 8 8 5 9 35
5000 Very Rare 3100 Very Rare 3500 Very Rare 2800 Very Rare Adeptus Mechanicus only
2500
1500 1250 4000 2100 800 40 30 or 45 20 30 20 30 30 60 50 25 20 30 25 20 20 30 10 35
No
Melee
Power
No
Melee
Power
No
Melee
Power
No
Melee
Power
No
Melee
Power
No
Melee
Power
No
Melee
Power
Extremely Rare
No
Melee
Power
Very Rare
No
Melee
Power
Very Rare
No
Melee
Power
Very Rare
No
Melee
Power
Very Rare
No
Melee
Power
Rare
No
Melee
Power
Rare
No
Melee
Power
Extremely Rare
No
Melee
Power
Very Rare
No
Melee
Power
Extremely Rare
No
Melee
Power
Extremely Rare
No
Melee
Power
Extremely Rare
No
Thrown
Power
Very Rare
No
Melee
Power
Rank 1
No
Melee
Power
Rank 3
No
Melee
Power
Rank 5
No
Melee
Power
Rank 6
No
Melee
Power
Rank 6
No
Melee
Power
Rank 8
No
Melee
Power
Rank 8
No
Melee
Power
Rare
No
Melee
Power
Rare
No
Melee
Power
Rare
No
Melee
Power
Very Rare
No
Melee
Power
Very Rare
No
Melee
Power
Famed
No
Melee
Power
Distinguished
No
Melee
Power
Respected
No
Melee
Power
Distinguished
No
Melee
Power
Respected
No
Melee
Power
Distinguished
No
Melee
Power
Distinguished
No
Melee
Power
Hero
No
Melee
Power
Hero
No
Melee
Power
Distinguished
No
Melee
Power
Famed
No
Melee
Power
Respected
No
Melee
Power
Famed
No
Melee
Power
Respected
No
Melee
Power
Respected
No
Melee
Power
Distinguished
No
Melee
Power
No
Melee
Power
No
Melee
Power
Famed
5 6 4 25 10 10 22 25 18 7 8 15 10 2.5 4.5 2 4 4 3 2 3 1 15 0 0 4 1.5 0.75 1.5 2 1 0.2 5 0.2 1 18 1.5 6 2 1 1 1 8 5 0.5 4 3 3.5 3 1
25 Respected 20 Respected 20 Distinguished 18 17 25 35 15 25 15 50 75 150 375 80 100 500 200 100 600 100 200 1500 2100 325 200 90
750 650 75 1700
600 4500 30000 45000 50000 1500 1000
No
Melee
Power
No
Melee
Power
No
Melee
Power
No
Melee
Power
No
Melee
Power
No
Melee
Power
Famed
No
Melee
Power
Famed
No
Melee
Power
Distinguished
No
Melee
Power
Distinguished
No
Melee
Power
Distinguished
No
Melee
Power
Hero
No
Melee
Power
Hero
No
Melee
Power
Scarce
No
Melee
Shock
Rare
No
Melee
Shock
Scarce
No
Melee
Shock
Very Rare
No
Melee
Shock
Rare
No
Melee
Shock
Scarce
No
Melee
Shock
Average
No
Melee
Shock
Very Rare
No
Melee
Shock
Scarce
No
Melee
Shock
Scarce
No
Melee
Shock
Rare
No
Melee
Shock
Very Rare
No
Melee
Shock
Rare
No
Melee
Shock
Scarce
No
Melee
Shock
Scarce
No
Melee
Shock
Rare
No
Melee
Shock
Rare
No
Melee
Shock
Scarce
No
Melee
Shock
Rare
No
Thrown
Shock
Rare
No
Melee
Shock
Rare
No
Melee
Shock
Average
No
Melee
Shock
Scarce
No
Exotic
Exotic
Rare
No
Exotic
Exotic
Average
No
Melee
Exotic
Very Rare
No
Melee
Exotic
Extremely Rare
No
Melee
Exotic
Extremely Rare
No
Melee
Exotic
Extremely Rare
No
Melee
Exotic
Scarce
No
Melee
Exotic
Scarce
No
Melee
Exotic
Very Rare
No
Melee
Exotic
Very Rare
No
Melee
Exotic
Very Rare
No
Melee
Exotic
Very Rare
No
Melee
Exotic
Very Rare
No
Melee
Exotic
Very Rare
No
Melee
Exotic
2.5 8 4 0 2 1.5 1 4 8 3 1.5 7 2 0.5 5 1 2 9 10 5 5 17 4.5 3 3.5 8 2 5 5 5
Extremely Rare
No
Melee
Exotic
Very Rare
No
Melee
Exotic
Extremely Rare
No
Melee
Exotic
Extremely Rare
No
Melee
Exotic
Near Unique
No
Melee
Exotic
Very Rare
No
Melee
Exotic
Near Unique
No
Melee
Exotic
Near Unique
No
Melee
Exotic
Extremely Rare
No
Melee
Exotic
Near Unique
No
Melee
Exotic
Rare
No
Melee
Exotic
Unique
No
Melee
Exotic
Unique
No
Melee
Exotic
Unique
No
Melee
Exotic
Near Unique
No
Melee
Exotic
Rare
No
Melee
Exotic
Near Unique
No
Melee
Exotic
Extremely Rare
No
Melee
Exotic
Very Rare
No
Melee
Exotic
Rare/Average
No
Melee
Exotic
Rare/Average
No
Melee
Exotic
Rare/Average
No
Melee
Exotic
Near Unique/Very Rare
No
Melee
Exotic
No
Melee
Primitive
No
Melee
Primitive
No
Melee
Primitive
Near Unique
No
Melee
Primitive
Near Unique
No
Melee
Primitive
Near Unique
No
Melee
Primitive
Respected
No
Melee
Primitive
Respected
No
Melee
Primitive
Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Scarce
Yes
Cybernetics
Scarce
Yes
Cybernetics
Scarce
Yes
Cybernetics
Scarce
Yes
Cybernetics
Rare
Yes
Cybernetics
Scarce
Yes
Cybernetics
Scarce
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Adeptus Mechanicus only
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Adeptus Mechanicus only
Yes
Cybernetics
Adeptus Mechanicus only
Yes
Cybernetics
Adeptus Mechanicus only
Yes
Cybernetics
4000 Very Rare 3500 Very Rare 3500 Very Rare
25 25 2000 2000 1000 1001 750 751 3000 1500 1000 1600 800 600 1000 600 5000 2250 500 Talent 500
Las
Primitive Weapons
1750 400 500 5000* 750* 150** 300** 750** 3000 17000 2000 100000 2000 3000 6000 300 1500 600 12000 1000 1200 1200 950 1150
Rare
Yes
Cybernetics
Adeptus Mechanicus only
Yes
Cybernetics
Adeptus Mechanicus only
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Scarce
Yes
Cybernetics
Scarce
Yes
Cybernetics
Scarce
Yes
Cybernetics
Rare
Yes
Cybernetics
Tech Priest Only
Yes
Cybernetics
Tech Priest Only
Yes
Cybernetics
Scarce
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Adeptus Mechanicus only
Yes
Cybernetics
Adeptus Mechanicus only
Yes
Cybernetics
Adeptus Mechanicus only
Yes
Cybernetics
Adeptus Mechanicus only
Yes
Cybernetics
Adeptus Mechanicus only
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Near Unique
Yes
Cybernetics
Rare
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Scarce
Yes
Cybernetics
Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Scarce
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Scarce
Yes
Cybernetics
Rare
Yes
Cybernetics
Scarce
Yes
Cybernetics
Yes
Cybernetics
Yes
Cybernetics
Adeptus Mechanicus Only
Yes
Cybernetics
Plasma
Adeptus Mechanicus Only
Yes
Cybernetics
Primitive
Very Rare
Yes
Cybernetics
Scarce
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Very Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
Rare
Yes
Cybernetics
20000 Very Rare 20000 Very Rare
Primitive Weapons
Las
Very Rare
Yes
Cybernetics
Scarce
Yes
Cybernetics
Scarce
Yes
Cybernetics
Rare
Yes
Cybernetics
Scarce
Yes
Cybernetics
Very Rare
Yes
Cybernetics
30 50 Famed 10 Distinguished
Yes
Cybernetics
Yes
Cybernetics
Yes
Cybernetics
Primitive
he categories below
Setting Core Core Core Core Core Core Core Core Core Core Core Core Core Core Feral & Feudal World Feral & Feudal World Feral & Feudal World Hive World Hive World Forge World Frontier World Frontier World Frontier World Frontier World The Void The Void The Void The Void War Zone War Zone War Zone Shadow Gear Shadow Gear Shadow Gear Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Rogue Trader Rogue Trader
Rogue Trader Rogue Trader Into the Storm Into the Storm Into the Storm Into the Storm Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Core Core Core Core
Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Forge World Frontier World Frontier World Frontier World Frontier World The Void War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone
War Zone War Zone War Zone War Zone War Zone Daemon Hunter Daemon Hunter Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes
Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Forge World Forge World Forge World Forge World Forge World
Forge World Frontier World Frontier World Frontier World Frontier World Frontier World Frontier World Frontier World Frontier World The Void The Void War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone Lathe Worlds Lathe Worlds Holy Ordos Holy Ordos Holy Ordos Shadow Gear Shadow Gear Shadow Gear Shadow Gear Shadow Gear Shadow Gear Shadow Gear Shadow Gear Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Rogue Trader
Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Dark Tech Dark Tech Dark Tech Xenos Tech Ascension Ascension Ascension Ascension Ascension Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm
Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes
Astartes Astartes Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Core Core Core Core Core Core Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Hive World Daemon Hunter Rogue Trader Core Core Core Core Core Core Core
War Zone Shadow Gear Shadow Gear Rogue Trader Astartes Core Core Core Core Core Hostile Acquisitions Hive World Hive World Core Core Core Core Core Core Hostile Acquisitions Hive World The Void War Zone Shadow Gear Shadow Gear Ascension Ascension Reliquary Reliquary Astartes Astartes Rites of Battle Lathe Worlds Core Core Forge World War Zone Ascension Into the Storm Reliquary Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Astartes Astartes Astartes Astartes Astartes
Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Forge World War Zone War Zone Holy Ordos Daemon Hunter Daemon Hunter Daemon Hunter Ascension Ascension Ascension Ascension Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Astartes Astartes Astartes Astartes Rites of Battle Core First Founding First Founding First Founding Frontier World Frontier World Frontier World Rogue Trader Xenos Tech Xenos Tech Into the Storm Into the Storm Into the Storm ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Kroot
ITS Kroot ITS Kroot Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Reliquary Reliquary Reliquary Reliquary Reliquary Ascension Ascension Core Core Core Core Core Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Forge World War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone Lathe Worlds Lathe Worlds Lathe Worlds Daemon Hunter Daemon Hunter Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Ascension Ascension Into the Storm
Into the Storm Into the Storm Astartes Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Core Core Core Core Core Core Core Core Core Core Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Forge World Forge World The Void The Void The Void The Void War Zone War Zone
War Zone War Zone War Zone Lathe Worlds Lathe Worlds Holy Ordos Daemon Hunter Daemon Hunter Daemon Hunter Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Rogue Trader Rogue Trader Rogue Trader Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Into the Storm Astartes Astartes First Founding Rites of Battle Core Core Core Hive World Hive World Hive World War Zone War Zone Holy Ordos Rogue Trader Rogue Trader Rogue Trader Rogue Trader Ascension Ascension Into the Storm
Into the Storm Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Reliquary Reliquary Daemon Hunter Astartes Astartes Astartes Astartes Astartes Astartes Astartes First Founding First Founding Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Hive World War Zone War Zone War Zone Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Ascension Into the Storm Hostile Acquisitions Reliquary Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Core Core Forge World War Zone War Zone War Zone
Lathe Worlds Rogue Trader Rogue Trader Rogue Trader Ascension Ascension Into the Storm Into the Storm Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Core Core Hive World Hive World Hive World The Void The Void War Zone War Zone Rogue Trader Rogue Trader Rogue Trader Into the Storm Hostile Acquisitions Reliquary Daemon Hunter Daemon Hunter Astartes Astartes Astartes First Founding First Founding Rites of Battle Rites of Battle Rites of Battle Core Core Core Core Core Core Core Feral and Feudal World Feral and Feudal World Feral and Feudal World
Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Hive World Hive World Hive World Shadow Gear Into the Storm Into the Storm Into the Storm Core Core Hive World War Zone Lathe Worlds Rogue Trader Rogue Trader Rogue Trader Rogue Trader Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Astartes Astartes Astartes Rites of Battle Core Core Core Core Core Core Hive World Hive World The Void War Zone War Zone War Zone War Zone War Zone War Zone
War Zone War Zone War Zone War Zone Lathe Worlds Daemon Hunter Daemon Hunter Daemon Hunter Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Xenos Tech Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle
Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Core Core Hive World Hive World Hive World Hive World Forge World Forge World Shadow Gear Daemon Hunter Daemon Hunter Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Creatures Anathema Creatures Anathema Creatures Anathema Creatures Anathema Creatures Anathema Creatures Anathema Creatures Anathema Creatures Anathema Dark Tech Xenos Tech Xenos Tech Ascension Ascension Ascension Ascension Ascension Ascension Ascension ITS Imperial Exotic ITS Imperial Exotic ITS Imperial Exotic ITS Imperial Exotic ITS Imperial Exotic
ITS Imperial Exotic ITS Archeotech Exotic ITS Archeotech Exotic ITS Archeotech Exotic ITS Archeotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Kroot ITS Kroot Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Astartes Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Astartes Astartes Astartes Astartes
Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Core Core Core Core Core Core Core Forge World War Zone War Zone War Zone War Zone War Zone Holy Ordos Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Ascension Into the Storm Into the Storm Into the Storm ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions
Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Reliquary Astartes Astartes Astartes Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Hive World Hive World Hive World Hive World Hive World Forge World Forge World The Void The Void Holy Ordos Holy Ordos Holy Ordos Lathe Worlds Daemon Hunter Daemon Hunter Daemon Hunter Rogue Trader Rogue Trader Rogue Trader Rogue Trader
Rogue Trader Dark Tech Xenos Tech Ascension Ascension Ascension Ascension Ascension Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Core Core Core Core Core Core
Core Core Core Core Core Core Core Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Feral and Feudal World Hive World Hive World Hive World Hive World Hive World Hive World The Void The Void The Void The Void The Void The Void The Void War Zone War Zone War Zone Shadow Gear Shadow Gear Lathe Worlds Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Book of Judgement
Book of Judgement Book of Judgement Book of Judgement Book of Judgement Rogue Trader Rogue Trader Ascension Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Astartes Astartes Astartes Astartes Astartes Astartes First Founding Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Hive World Holy Ordos Into the Storm Into the Storm Into the Storm Hostile Acquisitions Hostile Acquisitions Astartes Rites of Battle Rites of Battle Rites of Battle Core Core Hive World
Forge World Forge World War Zone War Zone Holy Ordos Lathe Worlds Lathe Worlds Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Ascension Ascension Ascension Ascension Into the Storm Into the Storm Into the Storm Into the Storm Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes First Founding First Founding First Founding First Founding First Founding First Founding First Founding First Founding First Founding
First Founding First Founding First Founding Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Feral and Feudal World Feral and Feudal World The Void The Void The Void Lathe Worlds Shadow Gear Daemon Hunter Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Rogue Trader Rogue Trader Into the Storm Into the Storm Into the Storm Hostile Acquisitions Hostile Acquisitions Forge World Forge World The Void Lathe Worlds Rogue Trader Rogue Trader Rogue Trader Rogue Trader Creatures Anathema Creatures Anathema Dark Tech Dark Tech Xenos Tech Xenos Tech Xenos Tech
Ascension Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions ITS Ork ITS Ork ITS Ork ITS Ork Holy Ordos Holy Ordos Holy Ordos Into the Storm Into the Storm Into the Storm Astartes Astartes Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core
Core Core Core Forge World Forge World Forge World Forge World Forge World Forge World Forge World Forge World Forge World Lathe Worlds Lathe Worlds Lathe Worlds Lathe Worlds Lathe Worlds Lathe Worlds Holy Ordos Book of Judgement Book of Judgement Book of Judgement Book of Judgement Book of Judgement Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Dark Tech Xenos Tech Ascension Ascension Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm
Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Hostile Acquisitions Astartes Astartes Rites of Battle
Equipment You can select from a menu of items bought in the shop, or type in custom items If the armour or weapon menus are empty - you need to buy gear in the shop then come back here
Armour
Armour Type & Quality Common Armour Weight Force Field
Name
Locations Type override
AP
Head Left Arm Right Arm Body Left Leg Right Leg Class
Damage
Type
Weapon Usage
Shopping
Show on character sheets
0
Yes
Damage Bonus 0 0
Pen
Gear Armour Weapons Ammo Total
Range
RoF
Weight Owned Equipped 0.0kg 0.0kg 0.0kg 0.0kg 0.0kg 0.0kg 0.0kg 0.0kg 0.0kg 0.0kg
Clip
Reload
Special
Quality
Custom Gear
Weight
Hand
Career Path Rank 1 2 3 4 5 6 7 8 Ascension 9 10 11 12 13 14 15 16
Name
Alternative
Elite Advances
Talent or Trait
Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)
Start 25 25 25 25 25 25 25 25 25
Current Rank
1
XP Gained XP Start Background XP Spent XP to Spend
XP cost
0 5000 0 -4500 500
Description
Simple
Intermediate
Career Characteristics Skills Talents Powers Other
Advancement Trained
XP Spent 4500 0 0 0 0 4500
Advancement Expert
Heroic
Master
Adjustments
Next Rank 7000 xp
Fate Insanity Corruption Profit Factor Initiative
Total 25 25 25 25 25 25 25 25 25
Unnatural
Current Values 0
2
Unused by your character Current Psy Rating
Psy Rating 1 2 3 4 5 6 Total from Psy Rating Bonus from Talents Total Available
0
XP to Spend
Minor powers
Discipline powers
0 0 0
0 0 0 Disciplines
Minor Powers
500
Discipline
Disciplines
Ascension Powers
Rank 1
0
0
XP spent on Ranks Unused powers discount XP Saved Total XP Cost
0 0 0 0
Rank 2
Rank 3
XP spent on Ascension Ranks 0
0
Deathwatch Chapter This sheets allows the creation of a new Space Marine Chapter according to the rules in Rites of Battle. Enable Custom Chapter Chapter History Name Why the Chapter was founded (1d10) When the Chapter was founded (1d100) Modifiers (1d100) Advances (1d100) Special Equipment (1d100) Beliefs (1d100) Current Status (1d10) - Friends (1d100) - Enemies (enter manually) Gene-seed Progenitor (1d100) Purity (1d10) Demeanour (1d10) Mutation (1d100) Deficiencies (Select Yes if deficient) - Hyper-stimulated Omophagea - Oversensitve Occulobe - Mutated Catalepsean Node - Oolitic Secretions - Disturbing Voice - Lost Zygote - Doomed Flaws Chapter Flaw (1d10) Missing Zygotes (1d100) Missing Zygotes (1d100) Founding Fathers Figures of Legend (1d100) Deeds of Legend (1d100) Home World Category (1d100) Terrain (1d100) Relationship (1d10) Organisation Successor (1d10) Restricted Speciality (1d100) Restricted Speciality (1d100) Combat Doctrine (1d10) Abilities - Solo Mode (1d100) - Squad Mode Attack Pattern (1d100)
No
1d10 1d100 Custom Chapter
- Squad Mode Defensive Stance (1d100) House Rule Adjustments You may add basic or advanced skills known by your chapter.
Warning - adverts may damage your health
Join the
Crimson Fists Together we are stronger
3 26
Rogue Trader Origin Path: → → → Gear
Skills
Strength (S)
2 5
Toughness (T)
2 5
Agility (Ag) Awareness (Per) Barter (Fel) Carouse (T) Charm (Fel) Climb (S) Command (Fel) Concealment (Ag) Contortionist (Ag) Deceive (Fel) Disguise (Fel) Dodge (Ag) Evaluate (Int) Gamble (Int) Inquiry (Fel) Intimidate (S) Logic (Int) Scrutiny (Per) Search (Per) Silent Move (Ag) Swim (S)
12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
2 5
Intelligence (Int)
2 5
Perception (Per)
2 5
Will Power (WP)
2 5
Fellowship (Fel)
2 5
Profit Factor
Custom Gear
Wounds ()
Insanity
Fatigue (2)
Stable (0)
Corruption
Critical Damage
Fate
SP
Bolt Power
Plasma
Shock
Melta
Chain
Launcher
Flame
Las
Primitive
Ballistic Skill (BS)
Flame
Weapon Training
Talents and Traits
Basic Pistol Heavy
2 5
Dodge
12 Half Move: 2m Full Move: 4m Charge: 6m Run: 12m Leap: 2m Jump: 40cm
XP To Spend
500 XP Spent
4500 Carried: 0kg Carry: 18kg Lift: 36kg Push: 72kg Strength Bonus
+2 Initiative
+2 Weapon Skill (WS) Primitive
2 5
Armour (Toughness)
Thrown Melee
Head 1-10
Right Arm 11-20
Left Arm 21-30
Body 31-70
Right Leg 71-85
Left Leg 86-100
(2)
(2)
(2)
(2)
(2)
(2)
Rogue Trader
Character Career Path
Rank
Money
Fate Points
Profit Factor
Maximum
Weapon Skill (WS)
Ballistic Skill (BS)
25
25
### ### ### ###
0
0
Adv.
Player
### ### ### ###
0
0
Strength (S)
2 Adv.
Wounds
Used
5
### ### ### ###
0
0
Adv.
Total
Damage
Toughness (T)
2 ### ### ### ###
0
2
Adv.
0
Fatigue
5
### ### ### ###
WEAPONS
0
Adv.
0
Current
Damage
Range
ROF
Type Clip
Fellowship (Fel)
2
2
2
2
### ### ### ###
5 0
0
Right Arm 11-20
Name Class
Damage
Range
ROF
Type Clip
2
(2)
Pen
Special
(2)
Body 31-70
Handedness
Weight Carried
(2)
Name
Class
Damage
Range
ROF
Type Clip
Primitive
Name Pen Reload
Left Leg 86-100
(2)
(2)
Flame Las
Special
Right Leg 71-85
Flame Chain Shock Power
Pen Reload
Primitive
Type Clip
Melta Plasma SP Bolt
Damage ROF
Launcher
Class Range
Basic Pistol Heavy
Special
Thrown Melee
Movement
Name Class
Damage
Range
ROF
Type Clip
Pen Reload
Half Move Full Move
2m
Special
4m
Charge
Run
6m
12m
Base Leap Base Jump
2m
40cm
Lifting
Name Class
Damage
Range
ROF
Special
Left Arm 21-30
Initiative
Reload
Type Clip
Pen Reload
Adv.
### ### ### ###
5 0
0
Adv.
### ### ### ###
5 0
0
Adv.
Talents and Traits
(2)
Reload
Special
Degree
Will Power (WP)
Head 1-10
Pen
Current
Perception (Per)
(Toughness)
Class
Corruption Points
Degree
Intelligence (Int)
Armour
Name
XP Spent
Insanity Points
Critical
Agility (Ag)
5
500
XP to Spend
Carry
Lift
Push
18kg
36kg
72kg
### ### ### ###
5 0
0
Adv.
Origin Path
Skills Trained
+10%
+20%
Awareness (Per) Barter (Fel) Carouse (T) Charm (Fel) Climb (S) Command (Fel) Concealment (Ag) Contortionist (Ag) Deceive (Fel) Disguise (Fel) Dodge (Ag) Evaluate (Int) Gamble (Int) Inquiry (Fel) Intimidate (S) Logic (Int) Scrutiny (Per) Search (Per) Silent Move (Ag) Swim (S)
Ballistic Skill (BS)
25
25
### ### ### ###
0
0
Adv.
Trained
12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Skill (WS)
### ### ### ###
0
0
Strength (S)
2 Adv.
### ### ### ###
Skills
Total
5 0
Gear
0
Adv.
+10%
+20%
Total
Description
Toughness (T)
2 ### ### ### ###
5 0
0
Adv.
Agility (Ag)
2 ### ### ### ###
5 0
0
Adv.
Intelligence (Int)
Perception (Per)
Will Power (WP)
Fellowship (Fel)
2
2
2
2
### ### ### ###
5 0
0
Adv.
### ### ### ###
5 0
0
Adv.
Custom Gear
### ### ### ###
5 0
0
Adv.
### ### ### ###
5 0
0
Adv.
Talent Summary
Rules Summary
Traits
Description Attack Actions Aim All out Attack Dodge Standard Attack Multiple Attacks
H/F Full Reaction Half Full Melee Actions
Starting and Equipment based Talents
Description
Charge Parry Guarded Attack Defensive Stance Feint Grapple Knock-down Stun
Full Reaction Full Full Half Full Half Full Move Actions
Move Manoeuvre Disengage Run Tactical Advance Stand / Mount Jump / Leap
H/F Half Full Full Full Half Full Ranged Actions
Semi-auto Fire Full-auto Fire Called Shot Suppressing Fire Brace Heavy Weapon
Full Full Full Full Half Other Actions
Bought Talents
XP Cost
Description
Reload Use a Skill Use a fate point Delay Focus Power Ready
See weapon Varies Free Half Varies Half Combat Modifiers
Darkness Ganging up (2:1) Ganging up (3+:1) High Ground Fatigued Target Stunned Pinned Aim (Half) Aim (Full) Semi Auto Full Auto Called Shot Suprise Attack Shoot into Melee
-20 WS/-30 BS +10 WS +20 WS +10 WS -10 All skills +20 WS/BS -20 BS +10 WS/BS +20 WS/BS +10 BS +20 BS -20 WS/BS +30 WS/BS -20 BS Range Modifiers
Point Blank (<2m) Short (<1/2 range) Long (>2x range) Extreme (>3x range)
+30 BS +10 BS -10 BS -30 BS
Spend Fate points Recover from stun Roll 10 for initiative Re-roll a failed test Add 1 degree of success Gain +10 to a test (before rolling) Remove 1d5 damage (not critical)
Full Auto Hit Locations First Hit, Second, Third, Fourth, Fifth, Rest Head HeadArmBodyArmBody Arm ArmBodyHeadBodyArm Body BodyArmHeadArmBody Leg LegBodyArmHeadBody
Influence Table Academics Adeptus Arbites Adeptus Astartes Adeptus Mechanicus Adeptus Sororitas Adeptus Titanicus Administratum Astropaths Chartist Captains Cult (Specific)
Death Worlders Ecclesiarchy Enforcers Feral worlders Government Hivers Inquisition Imperial Navy Imperial Guard Mercantile Mercenaries Middle Classes Military Mutants Navigators Nobility Ordo Malleus Ordo Xenos Officio Assassinorum PDF Pilgrims Planet (Specific) Elite Advances
0
Description
Bonus Status -
Recidivist Organisation (Specific)
Rogue Trader the Insane Underworld Void born Workers
-
Gear Summary
Total 0.0 kg
A list of all the items you have purchased on the shop sheet.
Owned
Carried Item
Description
Wt. (kg)
Character Name: 0
Ability Burst of Speed
Emperor's Grace
Extreme Endurance
Feat of Strength
Mental Fortress
Renewed Vigour
#N/A
1
Rank
7
5
Solo Mode Player Name: 0
Effect
Chapter: 0
Once per game session, increase movement as if Ag bonus were 2 higher.
Once per game session for 1 rounds, when using fate points, regain spent fate point if you roll under your rank on a d10 Once per game session for 1 hours you may re-roll failed toughness tests.
Once per day increase unnatural strength multiplier 1 step for 1 rounds.
Once per game session, re-roll a failed WP test to resist psychic powers or attempts to subvert your will.
1
5
Once persession at the start of a round, ignore the status affects of a previous critical hit for 1 rounds. #N/A
1
#N/A
Space Marine Implants - Secondary Heart/Ossmodula/Biscopea/Haemastamen: Unnatural Toughness & Strength Larraman's Organ: No blood loss Catalepsean Node: No perception test penalties for staying awak for long periods Preomnor: +20 vs ingested poisons Multi-lung: May reroll failed toughness tests for drowning, gases or asphyxiation. +30 vs gases. Occulube and Lyman's Ear: You gain Hightened senses (Sight & Hearing) Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: May reroll failed toughness tests to resist poisons and toxins. Neurglottis: May detect poisons and toxins by taste, gain +10 on tracking targets you have tasted. Mucranoid: Reroll toughness tests for temperature extremes. Bletcher's Gland: Spit acid (Rng 3m, 1d5 Pen 4 toxic, possible blinding) Progenoids: Gene-seeds - must be returned to chapter if comrade dies. Black Carapce: Enemies gain no bonus to hit you due to your power armour size increase.
Action
Free
Half
Half
Free
Half
Free
#N/A
Action
Full
Reaction
Full
Reaction
Full
Full
#N/A
Attack Patterns
Bolter Assault
Fire for Effect
Fire Support
Furious Charge
Squadl Advance
Tank Buster
#N/A
Defensive Stances
Dig In
Go to Ground
Regroup
Soak Fire
Strongpoint
Tactical Spacing
#N/A Character Name: 0
Sustained
No
Yes
Yes
No
Yes
No
#N/A
Sustained
Yes
No
No
No
Yes
Yes
#N/A
3
1
1
3
1
1
#N/A
Cost
3
1
2
2
3
1
#N/A
#N/A May share reactions with battle-brothers. Squad gains +20 BS vs called target, may re-roll damage and use reactions for extra standard attack
Instead of dodging auto fire, spread hits amongst valid targets. May move up to 4m as free action without triggering overwatch or suppressive fire. May move up to 2m to find cover when hit by a ranged attack, possibly avoiding extra hits Double Armour points of cover if stationary Effect #N/A Gain +5 BS with heavy weapon or explosive, or move 2m closer to target for each member of kill team
May use reactions to make a tactical advance, retaining cover bonus during move Chapter: 0
Charge enemy and make a standard attack with option to re-roll damage Ignore -20 penalty for suppressive fire or overwatch Use your reactions this round to make a standard attack Charge and make a standard attack with bolter weapon Effect
Player Name: 0
Cost
Astartes Power armour - +20 Strength, Hulking, Dark sight, immune to photo flash and stun grenades, called shots are half action, +10 bonus to Sight/Hearing tests (add manually), may fire basic weapons one handed, delicate tasks are at -10 penalty
Squad Mode
16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 Cohesion:
Ammunition tracker Weapon
Ammo Type
Ammo
Reload
Profile WS BS S T Ag Int Per WP Fel 25 25 25 25 25 25 25 25 25 Movement: 2/4/6/12 Wounds: Corruption Points:0 Insanity Points: 0 Fate Points: Skills: Talents: Traits: Armour: Weapons: Gear:
Version 1 2 3 4 5 6 6.01 6.02 6.03 6.04 6.05 6.06
6.1 6.2 6.21 6.3 6.31 6.32 6.4 6.41
Known
To do
Developer
Thanks
Notes Basic 2-Page character sheet Major revamp - added support for all origin paths with auto selection of traits/talents and skills Added Tick boxes for talent selection, support for talent prerequisites, font changes for 2003 compatibility and an instructions she First internet release of Dark Heresy additions following in-house testing. Added Ascension and Inquisitors handbook support - redesign of all tables, removed support for all but the Old Gothic sheet Added Daemon Hunter alternative ranks, backgrounds and gear. Added Grey Knight setting and new psychic discipline. Fixed Dark Voyage skills (were appearing as traits), added missing Grey Knight gear to the shop and all weapon stats from Daemon Fixed Compact weapon upgrade. Fixed Feared by the Warp prerequisites and added Talented[Pilot(personal)] to Strike Squad rank Fixed strength bonus calculations for items like power fists when interacting with unnatural strength Reduced Rank requirements on heavey weapons for Purgation Squad, fixed Gunmetal city starting traits. Fixed xp costs of Astropat Added Peer option to Product of Upbringing. Added support for Wyrdling Powers. Fixed bug with Psy Rating 4 major powers introd Fixed bug in talent sheet to cope with updated Psychic Talent xp cost when formula is copied down by VB code. Made Right Place, Fixed bug with talent list when using open office , removed spurious skill from Rogue trader rank 5 list, Implemented changes to re Fixed issue with some skills failing to display on character sheet. Added missing Psychic power to Scholar Materum. Improved hand Changed colour of weapon training tick boxes on modern CS. Adding missing entry for rapid reload (8 full). For forcefields, show bo Removed clipping of armour values on modern sheet. Renamed some duplicate weapon entries. Fixed Thunder hammer damage b Added missing entry to Navigator mutations and updated load code. Fixed bonus granted by Nomadic House. Fixed Mind's Eye Op Added First Founding chapters, gear, specialisations, psychic powers Implemented all origin path routes (optional) from Into the Storm. Added Hostile Acquisitions alternative ranks weapons, armour a Show The flesh is weak and physical perfection as machine (X) trait. Removed spurious dropdown menu for Child of Dynasty. Fixed broken formula for xp costs of heightened senses (introduced in 6.2). Updated description of mechanicus implants, moving f Fixed circular references for faith talents. Added in toughness bonuses for various Astartes Cybernetics. Added material from Lathe Worlds (Alternate ranks, Diplomacy skill, Gear) Fixed spelling mistakes (Artificer, Power Filed), auto corrected when loading .rtc files. Added ability to equip Luminen weapons and Fixed Psy rating lookup when using psy rating + 1 talents. Ensure Macros copy formulas, not hard code them as this doesn't work f Removed penalty to Ag for Brute mutation in RT setting. Auto apply clumsy (-10 to Ag skills), Added Shock Maul stats. Fixed power Fixed some Hive-World shop items. Added Backgrounds, Alternate Ranks and Gear from the Book of Judgement Added missing skills for Malygrisian Tech Heresy. Fixed starting talents for Tranch War Veteran. Added missing cybernetics from Bo Security Skill (Rogue Trader rank 6) was listed was Scrutiny. Fixed bug when reloading ammo, the shop entry was not reducing corr
Issues If you gain access to a skill at a lower cost than you have already paid for the skill, you get it at the new lowest cost If you gain a talent with the (Specific) or "Chosen" subtext during character creation, there is no way to enter the details for the sp Calculation speed in older version of Excel (pre-2007) is slow OpenOffice sometimes needs a forced recalculation for the drop down menus to update properly. list Port macros to OpenOffice/LibreOffice
Notes The workbook is designed in such a way as to make adding new worlds or careers as easy as possible. All input cells and drop down menus are configured in the "Menus" sheet. To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank names and XP costs to the "Car Finally, add the talents and skills into the "Advances" Sheet, again ensuring to copy down the formulas in the grouped and hidden
My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, in particular to John (general te
In release 5.8 I incorporated a full weapons and armour list from the excellent resource by unknownrelic. See the Forum for a link t If you have enjoyed this spreadsheet and want to make a donatation visit my web page www.blackmoor.org.uk/40K.htm
03 compatibility and an instructions sheet
ort for all but the Old Gothic sheet g and new psychic discipline. shop and all weapon stats from Daemon Hunter ted[Pilot(personal)] to Strike Squad rank 8 talents. Added force fields to equipment sheet and character sheets.
starting traits. Fixed xp costs of Astropath Psychic Talents. Added +10 Ag bonus for Mk6 armour. Added Naduesh Force weapons. ug with Psy Rating 4 major powers introduced in 6.0 ied down by VB code. Made Right Place, Rigth time give +10 skill bonus. er rank 5 list, Implemented changes to reload time based on rapid reload talent. Fixed pre-reqs for Host-Bound background. Ensured knife lists as a Me wer to Scholar Materum. Improved handling of Wrydling Mutation. id reload (8 full). For forcefields, show body protection value. ntries. Fixed Thunder hammer damage bonus. Ensure talents with (specific) entry are displayed with chosen value. by Nomadic House. Fixed Mind's Eye Opens for Nascent Psykers.
ons alternative ranks weapons, armour and gear. Fixed ink colour at the top of the character sheet (was same as background)! opdown menu for Child of Dynasty. iption of mechanicus implants, moving free bionics to a new trait given to Explorators. Removed bonus to damage from bionic arms.
ed ability to equip Luminen weapons and shields as well as Baleful Eye. Ensure weapon stats for Storm Shield display correctly. ot hard code them as this doesn't work for foreign language versions of Excel. Fixed display of Diplomacy skill. Fixed Machine(6) s), Added Shock Maul stats. Fixed power armour penalty to concealment and silent move skills tests. Fixed drop downs for Proven to be Pure and Perilo
eran. Added missing cybernetics from Book of Judgement. Extended size of dropdown menu for Alternative ranks. Fixed typo in shop (Hunting Musk) mo, the shop entry was not reducing correctly.
it at the new lowest cost e is no way to enter the details for the specific entry
the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges are extended and formulas are copied down. the formulas in the grouped and hidden columns
eedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors), Nik (Version 5 functional testing) and Trent (Deathwatch Erra
unknownrelic. See the Forum for a link to the original download. www.blackmoor.org.uk/40K.html
Naduesh Force weapons.
Bound background. Ensured knife lists as a Melee weapon.
same as background)!
o damage from bionic arms.
hield display correctly. skill. Fixed Machine(6) d drop downs for Proven to be Pure and Perilous Choice
ive ranks. Fixed typo in shop (Hunting Musk)
are extended and formulas are copied down.
unctional testing) and Trent (Deathwatch Errata)