The Tiger Offensive
Offensive Playbook
Passing Game Spring 2005
TIGER ATTITUDE = A WINNING ATTITUDE
PRACTICE AND DEVELOPMENT CONSIDERATIONS • • • • •
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Everything is done at a high high level of enthusiasm & competitiveness. competitiveness. Push each other. Never be satisfied. sat isfied. All out effort - All the time. Coaches and players must expect more of themselves. Always use “US” “US” and “WE” not “I” and “ME.” “ME.” Make being on the TEAM the greatest experience of our athlete’s life. We are fortunate. We were given the ability ability to play this great game. Encourage each other to work harder. The harder we work, the harder it it is to surrender. Remember, if you don’t invest very much then losing doesn’t hurt very much, this applies to both players and coaches. We do work harder than our opponent We play hard from first snap to last snap. Discipline Never walk on the practice field, don’t be the one we must wait on. Never Bend Down. No resting resting hands on knees Never Lean on Equipment. Always on One Knee Knee With hard work we can accomplish it. Football is no sport for a lazy athlete. We will sweat the small stuff. The little things we do will make us champions. Our success = Our attitude = Our work habits.
BUILDING A CHAMPIONSHIP FOOTBALL PROGRAM 1. 2. 3. 4. 5. 6.
Expect it to Happen. Happen. Demand Full Effort (110%) Talk and think in terms of success and believe it will will happen happen Dream Big and Stay Focused Develop a Plan - Believe in It and Improve Improve it Constantly Constantly Analyze and Make Our Plan Plan Fit; Fit; It Must fit fit our personnel No One Person More Important Important Than The Team These are the choices we make. CHOOSE SUCCESS!
TIGER FOOTBALL Offensive Philosophy 1. Execution of the Offensive Game Plan Eliminate turnovers • Eliminate penalties • Eliminate mental mistakes • 2. Pressure the Defense Use multiple sets while running the same plays • Attack the the weakness of the the defense. “Scratch where it itches” itches” • Make the defense adjust to us…keep them guessing • We set the tempo • 3. Be Multiple Multiple and Never Predictable Predictable Utilize 2, 3, & 4 receiver packages from any position on the field • Use motion within our base offense • Use various play-calling tempos to both control the clock and dictate tempo • 4. Appear Complex Complex Yet be Simple Simple Utilize multiple personnel packages • Run base plays from wide variety of sets & motions • 5. Base Scheme: 2-back / 1-back with carry-over Establish the running game • Establish a quick passing game • Utilize play-action passes • Pass to set up the run. • Use a check system at the t he line of scrimmage to take advantage of a defensive • weakness “Yes, it is true, defense does win win championships. champio nships. But, I’ve never won a title when we didn’t score.” Steve Spurrier
CADENCE & SNAP COUNT o o o
Non-rhythmic cadence: cadence: “Move, color, color, #, color, #, hit” hit” Example: “Move, Blue Blue 44, Blue Blue 44, Hit!” Hit!” Colors we can use: * Blue * Black * Green * Gold * Red * White
Snap Counts: !
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1 Sound: Ball is snapped on 1 st sound QB makes. example – “ Move!” or “Go!”
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After Move: Ball is snapped on 1 st word after the QB says sa ys Move. example – “Move, Blue!”
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2nd Color : Ball is snapped the 2 nd time the QB says the color example – “Move, Green 9, Green!”
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On 1: Ball is snapped on Hit. example – “Move, Gold 24, Gold 24, Hit !” !”
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Hard Count 2 : Ball is snapped on the 2 nd Hit. The QB will make a st
hard count on 1 Hit. example – “Move, Red 52, Red 52, HIT, Hit !” !”
PERSONNEL PACKAGES • • • • •
We will utilize a 2-digit number to indicate the personnel in the game. First number indicates number indicates the number of Receivers Receivers in the game. Second number indicates number indicates the number of Running Running Backs in the game. If the numbers add up to 4 we will have a Tight End in the game. If the numbers add up to 3 we will have two Tight Ends in the game.
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22 – 2 WR (Z, X) / 2 RB (R, F) / 1 TE (Y)
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31 – 3 WR (Z, X, A) / 1 RB (R) / 1 TE (Y)
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32 – 3 WR (Z, X, A) / 2 RB (R, F) / 0 TE
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41 – 4 WR (Z, X, A, “Y”) / 1 RB (R) / 0 TE
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21 – 2 WR (Z, X) / 1 RB (R) / 2 TE (Y, H)
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12 – 1 WR (Z) / 2 RB (R, F) / 2 TE (Y, H)
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50 – 5 WR / 0 RB / 0 TE
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40 – 4 WR / 0 RB / 1 TE
OFFENSIVE LINE PASS PROTECTION CONCEPT SHEET 50 PROTECTION PROTECTION [52 – 53] 6-Man protection – Dropback passing game •
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Concept : Big on Big, Big, 5-step pass protection. protection. Passive set then engage once your your man has committed. committed. Head up, hands inside, staying staying half-man in. Center & guards protect the “triangle” and stay square so you can “deal.” General Rules: Rules: Guards = #1 LOS; Tackles = #2 LOS; Center = 0, “deal” “deal” with with guards; Back = overload (4 man) side side first. Backside LB to 8-technique vs no no overload. Make a “right-right” “right-right” or “left-left” call to alert center which side back is going to block. Center will double read away from the back’s call vs even front and Backside Guard will have double read vs odd front. If “A” gap is threatened pre-snap make a “down-down” call to alert playside guard & tackle to block down and back to block DE to that side. Tackle make a “Mo-Mo” “Mo-Mo ” call (man on / man outside) out side) vs 2 outside to alert back.
60 PROTECTION PROTECTION [62 – 63] 6 or 7-Man protection – Sprintout passing game • •
Concept : Full zone pass protection to the playside. playside. “Run & hook”…”Work your butt to the ball” ball” General Rules: Rules: Playside Playside = “over, uncovered, uncovered, inside”. inside”. Zone step with with playside playside foot. foot. Backside = “zip-gate and sink”. sink”. Backs block block playside off tackles butt.
80 PROTECTION PROTECTION [82 – 83] 6 or 7-Man protection – Quick passing game • •
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Concept : Aggressive slide slide protection for 3-step passing game. General Rules: Rules: Slide to call side. Stay square & get defenders hands down. Tailback (R) goes away from call and blocks backside DE. Fullback Fullback (F) will go call side. Make a “Rover” call vs 2 outside the call side. “Rover” = slide slide one man over.
EMPTY PROTECTION [58 – 59] 5-Man protection – Dropback, 5 Receiver route passing game •
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Concept : Big on Big, Big, 5-step pass protection. protection. Passive set then engage once your your man has committed. committed. Head up, hands inside, staying staying half-man in. Center & guards protect the “triangle” and stay square so you can “deal.” General Rules: Rules: Guards = #1 LOS; Tackles = #2 LOS; Center = Inside LB. Double read “Mike “Mike to Mo-Mo”.
GENERAL PASSING GAME RULES System Setup o o o
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Plays are called by name rather than using numbers in a passing tree. State names are designed for 2 receivers rec eivers and should be learned as “playside #1, playside #2” Car names are designed for 3 receivers and should be learned as “playside “playside #1, playside #2, playside #3” “Tweeners” are those names which are neither true states nor nor true cars. In these plays all routes are set according to receiver rece iver regardless of formation. City names are screens. screens. (Exception is Seahawk which is a similar play to Seattle)
Playside / Backside o
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Playside is determined by the protection call. call. An even number (52, 62, 82) will indicate that the right side is “playside” and those receivers should run t he route based on the play called (state or car by their position…i.e. #1, #2 etc). Receivers away from from the call are “backside” and run their “backside rules” Backside rules have the widest widest receiver (not in a TE position) position) running a Dig. A slot receiver or a TE will run a Tube-Read (Seam if centerfield centerfield closed; Post if centerfield centerfield open)