Divinity: Dragon D ragon Commander
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Contents 1.
EpilepsyWarning Epilepsy Warning..................................................................................................... ..................................................................................................... 3
2.
Help-TTechnicalSuppo HelpechnicalSupport rt........................................................................................ ........................................................................................ 3
3.
SystemRequirements SystemReq uirements............................................................................................ ............................................................................................ 4
4.
GETTINGSTARTED GETTINGST ARTED................................................................................................... ................................................................................................... 4 4.1.
INSTALLATION.....................................................................................................................4
4.2.
YOURCDKEY.......................................................................................................................4
4.3.
GAMEOPTIONS..................................................................................................................4
5.
Foreword For eword..................................................................................................................... ..................................................................................................................... 5
6.
TheStorySoFar TheStorySoF ar........................................................................................................ ........................................................................................................ 6
7.
Quick-startofDragonCommander Quick-startofDrago nCommander.................................................................. .................................................................. 9
8.
7.1.
CharacterCreation............................................................................................................9
7.2.
Pause,Continue,Save&Load.......................................................................................10 10
SinglePlayer SinglePlay er.............................................................................................................. .............................................................................................................. 10 8.1.
RPGElementsAboardtheRaven.................................................................................11 11 8.1.1. SectionsoftheRaven.............................................................................................12 12 8.1.2. Research......................................................................................................................13 13 8.1.3. ResearchingUnits....................................................................................................14 14 8.1.4. ResearchingDragonSkills...................................................................................14 14
8.2.
StrategyMap.......................................................................................................................15 15 8.2.1. Goal...............................................................................................................................15 15 8.2.2. CameraControls*.....................................................................................................16 16 8.2.3. ResourceManagement..........................................................................................16 16 8.2.4. MovingUnits.............................................................................................................17 17 8.2.5. CapturingCountries................................................................................................17 8.2.6. TransportFunctionality..........................................................................................17 17 8.2.7. BuildingUnits............................................................................................................18 18 8.2.8. ConstructingBuildings..........................................................................................18 18 8.2.9. SellingBuildings.......................................................................................................18 18 8.2.10. RemovingYourLastActionDone......................................................................18 18 8.2.11. PlayingCards.............................................................................................................19 19 8.2.12. CardTypes..................................................................................................................19 19
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8.2.13. Ending EndingY Your ourTu Turnand rnandTTurnOrders...................................................... .......................... ........................................... ...............20 8.3.
9.
10.
ConictResolution............................................................................................................20 20 8.3.1. DirectCombat...........................................................................................................21 21 8.3.2. DragonSkillsDeck...................................................................................................22 22 8.3.3. Auto-Resolving.........................................................................................................22 22
Real-timeStrategyContr Real-timeStrate gyControls ols................................................................................. ................................................................................. 23 9.1.
SelectingUnitsandMovementofUnits....................................................................23 23
9.2.
UnitSkills..............................................................................................................................24 24
9.3.
ControlGroupsandSelecting ControlGr oupsandSelectingType TypesofUnitsinGr sofUnitsinGroup oup............................. ....................................... ..........24
9.4.
ResourceManagement....................................................................................................25 25
9.5.
DragonMode......................................................................................................................27 27
9.6.
CapturingandConstructingBuildings......................................................................27 27
9.7.
BuildingUnits......................................................................................................................28 28
9.8.
Waypoints.............................................................................................................................28 28
9.9.
Sellingbuildings.................................................................................................................28
MultiplayerMode....... MultiplayerMo de.................................................................................................... ............................................................................................. 29 10.1. Steam.....................................................................................................................................29 29 10.2. GoodoldGames................................................................................................................30 30
11.
Buildingslist..............................................................................................................31 11.1. StrategyMapBuildings...................................................................................................31 31 11.2. Real-timeStrategyBuildings.........................................................................................31 31
12.
UnitsandUnitUpgrades UnitsandUnitUpg rades....................................................................................... ....................................................................................... 32
13.
DragonSkills.............................................................................................................. ..............................................................................................................37
14.
Warranty...................................................................................................................... ......................................................................................................................41
15.
Licenseagreement Licenseagr eement.................................................................................................. .................................................................................................. 41
16.
CREDITS....................................................................................................................... .......................................................................................................................42
Divinity: Dragon D ragon Commander
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NOTICE LarianStudiosreservestherighttomakechanges LarianStudiosreservestherig httomakechangesandimprove andimprovementstothispr mentstothisproductatanytime oductatanytimeandwithoutnotice andwithoutnotice.The .The informationcontainedinthismanualisuptodateatthetimeofprinting.Toimprovetheplayer’sexperience,however,game balancingandgameplayfeatur balancingandgam eplayfeaturesaresubje esaresubjecttochange. cttochange. Foranuptodatemanual,ple Foranupto datemanual,pleasevisitourw asevisitourwebsite: ebsite:www.DivinityDragonCommander.com www.DivinityDragonCommander.com
Epilepsy Warning Somepeoplearesusceptibletoepileptica Somepeoplearesusceptib letoepilepticattacks,orlosso ttacks,orlossofconsciousne fconsciousness,whenlooking ss,whenlookingatsometypeso atsometypesofstrongashin fstrongashinglights, glights, imagesinrapidsuccessi imagesinrapi dsuccession,orrepetiti on,orrepetitionofsimpleg onofsimplegeometricshape eometricshapes,ashesore s,ashesorexplosions. xplosions.Thosewithsuchsusceptibilit Thosewithsuchsusceptibilitiesare iesare atriskofattackswhenplayingvideo atriskofattackswhen playingvideogamesthatinclud gamesthatincludesuchstimulat esuchstimulation,evenifthe ion,evenifthepersonhasnome personhasnomedicalhistoryorhasne dicalhistoryorhasnever ver experiencedsuchattacksbef experience dsuchattacksbefore.Ifyou ore.Ifyouoramemberofy oramemberofyourfamilyhasalr ourfamilyhasalreadydispla eadydisplayedsympto yedsymptomsassociate msassociatedwithepilepsy dwithepilepsy (attacksorlossofconsciousne (attacksorlosso fconsciousness)whenfaced ss)whenfacedwithashingligh withashinglights,consulty ts,consultyourdoctorbef ourdoctorbeforeusingthi oreusingthisproduct.P sproduct.Parentsshould arentsshould payparticularattentiontotheirchildr payparticularattentio ntotheirchildrenwhentheyare enwhentheyareplayingvideo playingvideogames.Ify games.Ifyouoryourchil ouoryourchilddisplaysv ddisplaysvertigo,blurre ertigo,blurredvision, dvision, eyeormusclespasms, eyeormus clespasms,disorientation disorientation,uncontrollable ,uncontrollablemovements movementsorconvulsi orconvulsions,orbrieflo ons,orbrieflossofconsci ssofconsciousness, ousness,THEUSERMUST THEUSERMUST STOPPLAYINGIMMEDIATELYandconsultadoctor.
Help -Technical Support Ifyouencounterdicultiesinstallingorr Ifyouencounterdicultie sinstallingorrunning unningDivinity: Dragon Commander ,donothesitatetocontactourtechnicalsupport ,donothesitatetocontactourtechnicalsupport departmentbyemailorviatheocialforum. E-mail:
[email protected] E-mail:
[email protected] Technicalsupport:http://www.larian.com/forums/ http://www.larian.com/forums/ Pleaseincludethefollo Pleaseinclu dethefollowinginforma winginformationinyourco tioninyourcorrespondenc rrespondence: e: •Languageandversion:Telluswhatlanguage •Languageandversion:Te lluswhatlanguageyouarerunni youarerunningandwhichvers ngandwhichversionyouhave ionyouhavepurchased(Lari purchased(LarianVault,Steam anVault,Steam,, GOG,boxedretailetc.). •Typeofproblem:Pleasedescribetheproblem •Typeofproblem:Pleasedescri betheproblemasclearlyaspos asclearlyaspossiblesothatwe siblesothatwemayhelpyou mayhelpyoumoreee moreeectively.P ctively.Please lease includethefollowinginformation: » Whendoesthi Whendoesthisproblemoc sproblemoccur? cur? » Doesthispro Doesthisproblemoccureach blemoccureachtimeyouplay timeyouplay?? •ADirectXDiagnosticreport.Attachingthescr •ADirectXDiagnosticrepo rt.Attachingthescreenshottoyo eenshottoyourinitialmailwill urinitialmailwillallowustoo allowustooeryoufaste eryoufastersupport. rsupport. HowtomaketheDirectXDiagnosticreport: •Click Start •Click Run •Intheopenbox,typedxdiagandthenclickOK •Inthetoolthatpopsup,clickthebutton •Inthetoolthatpopsup,clickthebu tton“SaveAllInfo “SaveAllInformation” rmation”andchoosealoc andchoosealocationforthele ationforthele.. •Attachthisletoyouremail. SupportTool Shouldthisnothelpyou,pleas Shouldthisnothe lpyou,pleasedownloadandr edownloadandrunthefollowi unthefollowingsupporttool( ngsupporttool(www.larian.com/DDC_SupportTool.exe www.larian.com/DDC_SupportTool.exe ),which willcreateadiagnosticreport. Pleasesendthereport.xml generatedbythetoolto generatedbythetoolto
[email protected]togetherwithth
[email protected]togetherwiththefollowing efollowinginformation: information: •Languageandversion:Telluswhatlanguage •Languageandversion:Te lluswhatlanguageyouarerunni youarerunningandwhichvers ngandwhichversionyouhave ionyouhavepurchased(Lari purchased(LarianVault,Steam anVault,Steam,, GOG,boxedretailetc.). •Typeofproblem:Pleasedescribetheproblem •Typeofproblem:Pleasedescri betheproblemasclearlyaspos asclearlyaspossiblesothatwe siblesothatwemayhelpyou mayhelpyoumoreee moreeectively.P ctively.Please lease includethefollowinginformation: •Whendoesthisproblemoccur? •Doesthisproblemoccureachtimeyouplay? Goodtoknow Ifyouhaveproblemswiththe Ifyouhavepr oblemswiththescreendisp screendisplayorrunningthe layorrunningthegame,orifth game,orifthegamecrashes egamecrashestodesktop todesktop,youcaneithe ,youcaneitherchangethe rchangethe gamesettingsoryourco gamesetting soryourcomputer’ mputer’ssystems ssystemsettings.Ple ettings.Pleasemakesure asemakesurethatyouareus thatyouareusingallthelates ingallthelatestdriversfo tdriversforyourhardwar ryourhardware. e. EventhoughDirectX9.0cisalway EventhoughD irectX9.0cisalwayscalledbythatn scalledbythatname,therear ame,therearediere edierentversionsof ntversionsofit.Y it.Youcaneitherdo oucaneitherdownloadthelates wnloadthelatest t versionfromtheMicroso versionfr omtheMicrosoftwebsiteorins ftwebsiteorinstallitfromtheD tallitfromtheDVDfromthes VDfromthesupportfolder upportfolder..
Divinity: Dragon Commander
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System Syst em Requirements Minimumsystemrequirements:Oper Minimumsystemrequir ements:OperatingSyste atingSystem:Wi m:WindowsXP/VIST ndowsXP/VISTA/7;CPU:Intel®Co A/7;CPU:Intel®Core™2Duo2.4Ghzo re™2Duo2.4Ghzorequivalent;RAM requivalent;RAM:: 2GB(XP)3GB(Vista,Windows7);Graphics 2GB(XP)3GB(Vista,Wind ows7);Graphics:NVIDIAGeFo :NVIDIAGeForce®8800GT(512MBRAM)or rce®8800GT(512MBRAM)orequivalent;Soun equivalent;Sound:DirectX®9.0c d:DirectX®9.0c compatible;DirectX®9.0c;HardD compatible;D irectX®9.0c;HardDrive:15GB;Network:256kbpsorf rive:15GB;Network:256kbpsorfasterbroadband asterbroadbandconection conection Recommendedsystemrequireme Recommendedsystemr equirements:;Operating nts:;OperatingSystem: System:Windows WindowsXP/VIST XP/VISTA/7;CPU:Intel®i52400(3.1Gh A/7;CPU:Intel®i52400(3.1Ghz-3.4GHz)or z-3.4GHz)or equivalent;RAM:4GBRAM;Graphics: equivalent;RA M:4GBRAM;Graphics:NVIDIAGeFor NVIDIAGeForce®GTX550TI(1GBRAM) ce®GTX550TI(1GBRAM)orequivalent;So orequivalent;Sound:DirectX®9.0cco und:DirectX®9.0ccompatible; mpatible; DirectX®9.0c;HardDrive:30GB;Netwo DirectX®9.0c;Har dDrive:30GB;Network:256kbpsorfasterbroad rk:256kbpsorfasterbroadbandconection bandconection
GETTING STARTED INSTALLATION InserttheDivinity:DragonCommanderDVD-ROM1intoyo InserttheDivinity:DragonCommanderD VD-ROM1intoyourDVD-ROMdrive urDVD-ROMdrive.When .WhentheStart-Upscreenapp theStart-Upscreenappears,clickInstall ears,clickInstall andfollowtheinstructionsonthescreen. IftheStart-Upscreendoesnotappear,double-clickonthe IftheStart-Upscreendoesnotappear ,double-clickonthe“MyComputer”ic “MyComputer”icononyourde ononyourdesktop,thendo sktop,thendouble-clicktheDVD-ROM uble-clicktheDVD-ROM drivecontainingtheDivinity:Drag drivecontaini ngtheDivinity:DragonCommande onCommanderDVD-ROM.Loca rDVD-ROM.Locateanddoublecli teanddoubleclickonSetup.ex ckonSetup.exetolaunchtheStartscr etolaunchtheStartscreen. een. ClickInstallandfollowtheinstructio ClickInstallandfo llowtheinstructionsonthescree nsonthescreen. n. ‘PleasenotethatSteamreq ‘Pleasenote thatSteamrequiresaninter uiresaninternetconnectioninor netconnectioninordertoinstalland dertoinstallandactivatethegameo activatethegameonyourSteamac nyourSteamaccount. count.
YOUR CD KEY Youwillbeaskedtoentertheuniqu Youwillbeaskedto entertheuniqueCDkeylocate eCDkeylocatedonthebackpageo donthebackpageofthismanual. fthismanual.Y Youmusthaveaval oumusthaveavalidCDkeytoco idCDkeytocomplete mplete theinstallationprocessandpla theinstallationpr ocessandplaythegame. ythegame. DirectX9.0cISREQUIRED YouarerequiredtohaveDirectX9.0cinstalledtoplayDivinity:DragonCommander.EvenifyouarerunningWindowsVistaor higher,youwillstill higher ,youwillstillneedtoinstallD needtoinstallDirectX9.0c. irectX9.0c. IftheinstallationdidnotinstallDir Iftheinstallationd idnotinstallDirectX9.0cforanyr ectX9.0cforanyreason,please eason,pleaseinstallitmanually installitmanually.Itisincludedonthe .Itisincludedontheinstallationdis installationdisc. c.
GAME OPTIONS GameplayOptions Adjustoptionssuchasenabling Adjustoptions suchasenablingT TutorialModeandD utorialModeandDicultylevel icultylevel..
VideoSettings Adjustgraphicsoptionssuc Adjustgraph icsoptionssuchasresolutio hasresolution,displaymod n,displaymodeandtexturede eandtexturedetails. tails.
Audio Adjustaudiooptionssuchasvolume.
Controls Theseoptionsallowyouto Theseoptions allowyoutore-congurethec re-congurethecontrolstoty ontrolstotyourpersonalpr ourpersonalpreferenc eference. e.
StrategyPhase ConguretheStrategyMa Congure theStrategyMapControlsin pControlsinthissection. thissection.
General CongureGeneralContr Congure GeneralControlsinthissectio olsinthissection. n.
RavenPhase Congurethecontrolsab Congure thecontrolsaboardtheRavenShi oardtheRavenShipinthissection. pinthissection.
CombatPhase ConguretheReal-timeStr Congure theReal-timeStrategycomba ategycombatcontrolsinthi tcontrolsinthissection. ssection.
DragonCombat Congurethecontrolswh Congure thecontrolswhileinDragonf ileinDragonformduringRealormduringReal-timeStrategy timeStrategycombatinthisse combatinthissection. ction.
Divinity: Dragon D ragon Commander
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Foreword Dearplayer Firstofall,letmeheartilythankyouforbuyingthisgame!Bydoingsoyouaresupporting thedesignsofanindependentdeveloper,andthatmakesallofusatLarianStudiosvery happyindeed!I’devengosofarastosaythatwithoutthesupportofplayerslikeyou, DragonCommanderwouldneverhaveseenthelightofdaybecausethisgameisvery muchthetypeofgameatradit muchthetypeofgamea traditionalpublishe ionalpublisherwouldshyawayfrom.Actua rwouldshyawayfrom.Actually, lly,we’ve we’vehad had toself-publishthisonebecauseotherwiseitwouldn’tgetmade,andit’sthesupportof gamerslikeyouthat gamers likeyouthatmakesitpossib makesitpossiblefordeve lefordeveloperslike loperslikeustomakethese ustomaketheseone-of-a-kind one-of-a-kind games. SomebodyrecentlywrotethatDragonCommanderislikeaboy’schildhooddreamcome true:yougettobecomeadragonwithajetpack,yougettoconquertheworldandyouget tocharmaprincess.Prettymucheverythingayoungboydreamsof:) Tobefair obefair,thewriterofthat ,thewriterofthatphraseactual phraseactuallymanaged lymanagedtocapture tocapturealargepartofthevision alargepartofthevision behindDragonCommander.Wesetouttocreateanexperienceinwhichyouareputin theshoesofanemperor theshoes ofanemperor.Ourgrandidea .Ourgrandideawastoletyoumakeimporta wastoletyoumakeimportantmilita ntmilitary,polit ry,political ical andpersonalchoices, andpersona lchoices,todevisegreat todevisegreatstrateg strategies,leadyou ies,leadyourtroopsintobatt rtroopsintobattleandsupport leandsupport themwithformidablepowers.Inotherwords:forYOUtofeellikeyouaretrulybecoming adragoncommander. Themethodbehindcreatingthatexperiencewastomixseveralgameplayelementsfrom our ou r pe pers rson onal al fa favo vouri urite te ge genr nres es.. Dr Drag agon on Co Comm mman ande der r ta take kes s it its s cu cue e fr from om st stra rate tegy gy boa board rd games,realtimestrategyclassicsandofcourse:roleplayinggames,includingourown. It’sfunnythatthistypeofmedleyisratheruniquenowadaysbecauseinasenseitisthe kindofgamealotofusgrewupwith.Backthen,videogamesdidn’thavetotwithin the th e co con nne nes s of on one e sp spec eci ic, c, we wellll-d -de ene ned d ge genr nre, e, an and d de deve velo lope pers rs ev every erywh wher ere e we were re experimentingwithallkindsofnewformsofgameplay.Foravarietyofreasonsit’satrend thatdidn’tcontinue,butit’sonewehavefondmemoriesof,andDragonCommanderisour goattryingtore-introducethisstyleofgame. WereallyhadablastmakingDragonCommander,andwe’reveryexcitedtonallybeable WereallyhadablastmakingDragonCommander,andwe’ reveryexcitedtonallybeable toplacethegameinyourhands!We’reconvincedtherearemanyfeaturesandpossibilities inDragonCommanderthatnobodyexpects,andwehopesomeofthemwillmakeyou trulythinkabouthowyouwouldorganizeyourworldwereyoutobetheoneincharge. We fu furth rther ermo more re ho hope pe yo you u’l’lll en enjo joy y an and d re reme memb mber er yo your ur ga game me se sess ssion ions; s; hop hope e yo you’ u’ll ll be surprisedeachtimeyouplaythegameagainandthataboveall,thatitbringsyougreat gamingpleasure! Seeyouonlineonthebattleeld! Sincerely, Swen‘Lar’Vincke Divinity: Dragon Commander
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The Story So Far Rivellonissuering. Itsinhabitants—humans,lizards,elves,imps,undead,andwizardsalike—have endur end uredin edin blo bloods odshed hed and bru brutal talityforas ityforas lon long gas asthe the anc ancien ient trac racescan escanre recal call. l. Violenceswellslikeplaguedboilsonthelandscapeasrivalswageceaselesswar againstoneanother,sowingdisc againstoneanother ,sowingdiscordandre ordandreapingdeath. apingdeath. This is th This the e wo worl rld d th the e Ar Arch chit itec ect— t—an and d if he wa was s ev ever er ca calllled ed by an anot othe her r na name me,, noneknewit—beheld:aworldcontemptuousofdiplomacyandnumbtocrisis. Swayedbynolesserfor Swa yedbynolesserforcethanmilitarymigh cethanmilitarymight,itsrulerscould t,itsrulerscouldneverbedanced neverbedanced,, onlydragged,towardpeace. ItisuncertainwhethertheArchitectapproachedthedemonorifthedemon soug so ught ht th the e cr cred edul ulou ous s mo mort rtal al it itse self lf.. Per erha haps ps th the e hu huma man n cr crav aved ed th the e so solu luti tion on to wa war r so soard arden ently tlytha that t he sum summo moned ned the dre dreamam-wal walker ker him himsel selff. Pe Perha rhaps ps the bloodthirstycreaturesawintheArchitectawelcominghostandcametohimina dream,oeringtantalisingpromisesofpeaceandpower.Howeverithappened, thedemonrevealedwarmachinesofunmatchedstrengthandingenuitytothe haplessmortal,whobecamethehumanmasterofpeerlessmilitarymight.In exchange,theArchitectpaidanuntoldprice,perhapsasumwroughtfromhis verysoul. TheArchitect’sintentionsseemedpure,andperhapstheytrulywere.Hecame to the war warlor lord d Sig Sigur urd d and o oer ered ed the elu elusiv sive e end to Riv Rivell ellon on’’s anc ancien ient t str strif ife. e. The Th e st stra rang nge e ma mach chin ines es in gl glit itte teri ring ng br bron onzze an and d bl blaz azin ing g r re e wer ere e mo more re th than an techno tec hnolog logica icall cur curios ios—th —they ey hel held d wit within hin the them m the pr prom omise ise of emp empire ire.. Emp Empire ire!! Yes,aunitedr es,aunitedrealm,inwhichallracesw ealm,inwhichallraceswouldlivetog ouldlivetogetherasalliesinsteadoff etherasalliesinsteadoffoes. oes. Sigurdwasnotsofo Sigurdw asnotsofoolishtodec olishtodeclineandriskletting lineandrisklettingtheseindefatig theseindefatigablemachines ablemachines fallintothehandsofonewhomightusethemtosubjugateratherthantounite. Hecouldnothaveknownthathemarveledbeforethetoolsofaterribleand ravenousdemon. Alongsidehistrustedally,thegreatwizardMaxos,SigurdwelcomedtheArchitect into int o his cam camp p and tog togeth ether er,, the thr three ee be began gan pr prep epara aratio tions nsfo for r to total talwar war.. Non None e questi que stione oned d the sou sourc rce e of the str strang ange e mac machin hines es,, and the Ar Archi chitec tect t o oer ered ed no explanation. SteeredbythewisecounselofMaxos,Sigurdsteeredledwithawarlord’sprowess themostfearedoftheoft-embattledfactionsofRivellon.Butnow,ledbythe Architect’sgreatmachines,theywereunstoppable.Inafewshortyears,thethree hadsubduedeverywarringregionwithintherealmandunitedthemundera singlebanner. For thr three ee de decad cades es,, Riv Rivell ellon on enj enjoy oyed ed an unp unpre rece ceden dented ted pe peace ace.. Th The e cha chaste stened ned Divinity: Dragon D ragon Commander
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racesprosperedintheirunity,andSigurdwasatrustedking.Forthreedecades, elds el dsunt untram rample pled dby bythe the bo boots ots of ofwa warri rriors ors yie yielde lded dharv harvest est..Fo For rthr three ee dec decade ades, s, lizardsandelves,impsandundead,humansandwizardslinkedtheirfatestoward mutualprospe mutu alprosperity rity.Butthe .Butthepros prosperi peritywastoorare,tooencha tywastoorare,tooenchanting ntingin initsbeauty itsbeauty andstrangeness,tobeleftwe andstrangeness,t obeleftwellenoughalone llenoughalone.. ThedragonAurora,peeringuponmortalaairsfromtherealmoftheancients, grew gr ew fa fasc scin inat ated ed by th the e sti stillllne ness ss of th the e on once ce wa warr-to torn rn re real alm. m. Int Intri rigu gued ed by th the e mightyyethumbleSigurdandhispanoplyofstrangemachines,thegreatdragon hemmedherselfintheform hemmedherse lfintheformofawomanand ofawomanandpaidavisittoc paidavisittocourt. ourt. This inn This innoc ocent ent act actwo would uld spe spell llthe the emp empire ire’’s rui ruin. n.Bot Both hSig Sigur urd dand and the Arc Archit hitect ect wereinstantlyspellboundbythestranger’sunparalleledloveliness;bothsworeto winherhand,thoughSigurdwasalreadyahusbandofmanyyears;bothswore, andyetitwasthekingwhowonheraections.WhentheArchitectrealisedhis defe de feat at as a su suit itor or,, so some meth thin ing g wi with thin in hi him m to tore re.. Hi His s lo long ngsta stand ndin ing g a aec ecti tion on fo for r Sigurdbecameengulfedinablazeofhatefulenvyandwoundedpride.AsAurora andSigurdnestledintotheir andSigurdne stledintotheiredglingro edglingromance,the mance,theArchitectedthe Architectedthecourt. court. Fortwelvemonths,theArchitectshowedneitherhisfacenorthetiniestmoteof thecorruptionhebrewe thecorrup tionhebrewed.Auror d.Auroraand aandSigu Sigurdwere rdwere boun boundtogethe dtogetherin rinbliss bliss and passionatelove,ifnotbymarriage;Auroraneverrevealedhertruenature,and Sigurdneversuspectedthathiscompanionwereanythingbuttheenchanting womanhehadmetatcourt.Eventually womanhehadmetatc ourt.Eventually,theirunionbore ,theirunionboreanadoredchild.S anadoredchild.Spared pared anuntimelyendatthehandsofSigurd’ anuntimelyendatthehandsofSigur d’sspurnedqueen,thechildwase sspurnedqueen,thechildwasentrusted ntrusted tothewizardMaxos,whoplacedhiminthecareofalovingfamily.There,he woul wo uld d gr grow ow up un unkno known wn to an any y en enem emie ies s an and d un unaw awar are e of th the e tr trag aged edie ies s th that at followedsoonafterhisbirth. WithSigurdandAuroraenthralledwithoneanother,theArchitectplottedviolent revengeagainsthisformerfriend.Consumedbyspite,hesoldhisbeingentire tothesamedemonthathadgrantedhimknowledgeofthegreatmachinesso instrumentaltopeaceinRivellon.Thedemonrevealedtheformulaforapowerful poisonthatcouldbringlowevenamightyandancientdragonlikeAurora;in return,theArchitectgaveu return,theAr chitectgaveuphisverybodyandso phisverybodyandsoul. ul. StealingintoAurora’sbedchamberonawinter’snight,theArchitectdispatched thepoison.Hewatchedashis thepoison.He watchedashisone-t one-timebeloved imebelovedwitheredandperishedbefore witheredandperishedbeforethe the risingofthesun.Thegrote risingofthesun. Thegrotesquespectacleofherrapiddeca squespectacleofherrapiddecay,andtheknowledg y,andtheknowledge e oftheanguishthekingwouldno oftheanguishthe kingwouldnowsuer wsuer,delighted ,delightedhisvengefulhe hisvengefulheart. art. Sigurdwasinconsolable.Bereftofhislife’sgreatestjoy,thegreatkingfellinto despon des ponden dence ce.With .With the gr great eat con conque quero ror rasl aslee eep pat atthe the hel helm mof ofthe the em empir pire, e, the oncewar-likeracesofRivellonfoundthethreadthatonceboundthemswiftly unraveling. Meantime,thedemonwasbusy.HeslitheredfromdreamtodreamamongSigur’s Divinity: Dragon Commander
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sleepingchildren,nowgrownandpowerfulrulerswithintheempire,parading visionsofthesamemilitarymachinesusedbySigurtosubdueRivellon.Lulledin impressionablesleep,eachheardandheededthedemon’smessage,believing themselvestobethelonedisciplechosentoseizetheempire.Thus,unknown toeachother,thesonsanddaughtersofSigurdpreparedforwaronthecapital. Finally,thedream-walkergavehiscommand:Eachnationattackedthecapitalin agreat,infernalstrike.Thecity’swallsw agreat,infernalstrike. Thecity’swallswerequicklyreduce erequicklyreducedtoash;Sigurd,nowa dtoash;Sigurd,nowa uselessoldmanundonebygrie uselessoldmanun donebygrief,pe f,perishedintheassault. rishedintheassault. The dem demon, on, man manif ifest ested edfro from mhis his ow own noth otherw erworl orldly dly hel hellsc lscape ape,,gri grins nslik like ea a wo wolf lf overacarcass.Hisvisionofalandtornasunderbychaosanddeathwillsoonbe realised.Theseedsofdiscordandviolenc realised. Theseedsofdiscordandviolencehehaslongsownhavenow ehehaslongsownhavenowbegunto begunto sprout.Rivellon,sorecentlyblessedwithpeace,rotslikeacorpseandtheend, thedemonCorvus,speedsitsdec thedemonC orvus,speedsitsdecay. ay. There Ther e re rema main ins s a so sole le de defe fenc nce e ag agai ains nst t th the e bl bloo oodt dthi hirs rsty ty an and d he hear artt-po pois ison oned ed comm co mman ande ders rs of th the e wa war r ma mach chin ines es th that at wi willll so soon on de dest stro roy y all of Riv Rivel ello lon. n. Th The e Drago Dra gon n Kni Knigh ght, t, the pr produ oduct ct of ofKin King g Sig Sigur urd’ d’s s uni union onwit with h the gr great eat Au Auro rora, ra, has remai re mained ned hid hidden den aw away ay and unc uncorr orrupt upted ed by the dem demon on’’s mac machin hinati ations ons.. Onl Only y he,half-dragon,canwieldmagicancientandpowerfulenoughtocombatthe schemingvillain. ButtheDragonKnightdoesnotleadthegreatwaralone.Athisside,thewizard Maxo Ma xos s o oer ers s co coun unse sell an and d gu guid idan ance ce.. Wh When en a th thou ousa sand nd me mech chan anic ical al wo wond nder ers s unleashedhellonthecapital,MaxosknewtheembitteredArchitectmusthave beeninvolvedandtracedhimtohisship,theRaven.Surprisingtheloathsome visageofhisone-timefriend,theArchitect,nowinfectedentirelybythedemon, Maxosweavedanancientspellthatboundtheendtotheshipitself,conning himinbodyif himin bodyifnotin notinspirit. spirit.It Itisthisship isthisshipthattheson thatthesonofAurora ofAuroraandSigurdnavigates andSigurdnavigates onhisquesttorestoreordertoRivellon.ItisonthisshipthattheDragonKnight willwagewarnotonlyagainstthecorruptedarmiesoftheempire,butagainst thesoulofchaositself.
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Quick-start of Dragon Commander Insingleplayermode,youplayacampaignthatlastsseveralturns.Thenumberof turnscanvaryandisfullywithinyourcontrol;few turnscanvaryandisfullywithinyourco ntrol;fewerturnsmeansashortergame erturnsmeansashortergame,, andmoreturnsmeansalongergame.Itcomesdownto andmoreturnsmeansa longergame.Itcomesdowntohowfastyoucan howfastyoucanbeatthe beatthe game(orhowfastthegamebeatsyou!). Duringeachturn,youcanfreelymovefromroomtoroomonyourbattleship,the Raven,andmakeyourmovesontheStrategyMap. AboardtheRaven,youcantalktoNPCs(non-playercharacters)tomakechoices thatwillimpactnotonlythestory,butalsocombat.Youcanalsoresearchunits, unitupgradesandDragonSkillsthere. On th the e St Stra rate tegy gy Ma Map p, yo you u ca can n bu builild d an and d mo move ve un unit its s to ca capt ptur ure e co coun untr trie ies s or defendyourown.Youcanalsoconstructbuildingsonyourcountriesinorderto boostyoureconomy,gainmorecardsorincreaseyourresearch. OnceyouhavetalkedtoeveryoneontheRavenduringthisturn,andonceyou havemadeallyourmovesontheStrategyMap,youcancommityourcommands byclickingtheEnd Turnbutton. YourAIopponentwillthenalsostartmovingitsunitsonthemap.Iftwoormore hostileunitsclaimone hostileunitsclaim onecountr countryatthe yattheendofa endofaturn,theywillhaveto turn,theywillhavetobattleforit.T battleforit.To o battleforacountry,youcanchoosetogointoRTS(real-timestrategy)mode,or youcanhavethegame youcanhav ethegameauto-resolve auto-resolvethebattle. thebattle. IfyouchooseRTSmode,youwillentertheRTSpartofthegame,inwhichyouwill entera3Dmapwhereyou entera3Dmapwhe reyou’llbuildunits,constructbuild ’llbuildunits,constructbuildingsandtransformintoa ingsandtransformintoa dragontoaidyourunitsincombat. OnceallconictsontheStrat Onceallco nictsontheStrategyMaphave egyMaphavebeenreso beenresolved,thetu lved,theturnends. rnends. Towinthegameinsingleplayermode,youhavetocaptureallCapitalcountries ontheStrategyMaptoestabli ontheStrate gyMaptoestablishyourdominan shyourdominantpositioninRivello tpositioninRivellon. n.
Character Creation •ChooseyourownnamesothatthebardsinRivellonmaychanttalesofthe conquestoftheonetrueh conquestof theonetrueheirtoRivellon! eirtoRivellon! •Choosethetypeofdragonthatwillrepresentyou.Youcanpickfromseveral uniquely-tuneddragonsthateachhavetheirownspecializationsandplayout Divinity: Dragon Commander
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dierentlyinthegame. Afterchoosin Afterchoo sing gand and nam naming ing yo yourdrago urdragon,you n,youar are eoto oto sta start rtyo yourconqu urconquest est to becomeemperorofRivellon!
Pause, Continue, Save & Load *Single player mode
Press Continue in th the e ma main in me menu nu to st star art t th thee gam amee fr fro om your mo most st rec eceent campaignsavegame. Tosaveyourgame,openthemainmenuandclick Save Game.Youcannameyour savegame,oroverwriteanexistingone. savegame ,oroverwriteanexistingone.Y Youcandeletesavegamesbypr oucandeletesavegamesbypressingX essingX nexttothesavegame. Toloadasavegame,openthemainmenuandclick Load Game.Selectthegame youwishtoload. Insingleplayer,youcanalsoquick-saveandquick-loadyourgamesbypressing theassignedhotkey. Openingthemainmenufro Openingthe mainmenufromwithinthegame mwithinthegamepausesthegame pausesthegame.. *Multiplayer mode
Itisnotpossibletopauseagamedu Itisnotpossibleto pauseagameduringmultiplaye ringmultiplayermode. rmode. Ifyouareplayingafullcampaignduringmultiplayermode,youareabletosave yourgame’’sprogre yourgame sprogressbyopeningthemainmenuandclicking ssbyopeningthemainmenuandclicking Save Gamesothat youandyourfriendsare youandyo urfriendsareabletoresu abletoresumeacampaign meacampaignfromthatpoin fromthatpoint. t. Toloadagameinmultipla oloadagameinmultiplayermode,se yermode,select lectLoad GameafterselectingMultiplayer onthemainmenu.Onceyouhaveselectedthesavegametobeloaded,aLobby willbecreatedthatwillstartthegame willbecre atedthatwillstartthegamefromwhe fromwherethegame rethegamewaslastsaved waslastsaved.. note: only the host will be able to save the game and then load it.
Single Player Inasingleplayercampaign,youmuststrengthenyourpositionasacommander byrulingovertheracesboththroughpoliticalsavvyandbyconqueringlands withmilitarystrength. Divinity: Dragon D ragon Commander
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You wi willll ha have ve to te tend nd to th the e pe pers rson onal al wa want nts s an and d ne need eds s of th the e Ge Gene nera rals ls an and d Politiciansaboardyourship,aswellasstrengthenthebondbetweenyourselfand theracialfactionsinRivellonbymarryingoneof theracialfactionsinRivello nbymarryingoneoftheiresteeme theiresteemedprincesses dprincesses.. BymakingchoicesaboardtheRaven,youwillunlockcards,changethewaythe dierentracesfe dieren tracesfeelaboutyou elaboutyou,anddecideho ,anddecidehowthestoryunfolds wthestoryunfolds.. Thismeansthatyouwillfeeltheconseque Thismeansthatyouwillfee ltheconsequencesofyo ncesofyourchoicesabo urchoicesaboardtheRaven ardtheRaven ontheStrategyMapbothincombatandinresearch.Byinteractingwiththecourt, youalsostartchangingtheirlivesandthe youalsostartchanging theirlivesandthewaytheyactandthinkab waytheyactandthinkaboutyou. outyou. Asidefromallthechitchatinyourheadquarters,thereisalsoawartobefought forRivellon. Thiswarisfoughtonaworldmapthatgivesanoverviewofthelands(andrac Thiswarisfoughtonaworldmapthatgiv esanoverviewofthelands(andraces) es) ofRivellon.Thisworldmapisplayedturnbyturn,andmakesuptheturn-based partofthestrategiccampaign. Onceconictarisesontheworldmap,youmaychoosetogointo Onceconictarisesontheworldmap,yo umaychoosetogointoRTScombator RTScombator auto-resolvetheconict.
RPG Elements Aboard the Raven TheRavenisyouragshipandyouareitsundisputedcommander.TheRavenisfull oflifewithnotonlyacrew oflifewithno tonlyacrew,butalsoGener ,butalsoGeneralsatyourdisposal alsatyourdisposal.Onceyo .Onceyourpolitical urpolitical inuencespreads,youwillalsohavetodealwiththeraces’representatives,and youwilleventuallyhavetotendtoyourhandpickedspouse.Aboveall,Maxos,the brilliantwizard,willbereadytoassisty brilliantwizard,w illbereadytoassistyouatalltimeswithinsightint ouatalltimeswithinsightintotheevents otheevents Divinity: Dragon Commander
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thathavehappenedsofar. You our r act actio ions ns on th the e Rav Raven en ar are e di dire rectl ctly y in inte tertw rtwin ined ed wi with th ho how w yo your ur Ge Gene nera rals ls,, Politicians,Princessandevenwholenationswillreceiveyouandreacttoyour interactionswiththem.Eachcharacterhashisorherownbackgroundandstory totell,,wit totell with hhis his orher orherow own ndri drivin ving gmot motiva ivatio tions. ns.Theway Thewayyou you han handle dle the thesecan secan havesignicantimpactonyourstandingwithothers,somakesuretofavourthe rightpeopleattherighttimes! TheStrategyMapandreal-timebattlesarealsoinuencedbyyouranitieswith yourship’sinhabitantsorraces,whichwillhaveanimpactonyourconquestof thelandsofRivellon. There Ther e ar are e ma many ny po poss ssib ible le sc scen enar ario ios s ab aboa oard rd th the e Ra Rave ven, n, an and d as su such ch th ther ere e ar are e multip mul tiple le sto storie ries s to dis disco cove ver r dur during ing yo your ur co conqu nquest est.. Be sur sure e to tra trave verse rse div divers erse e paths,asoneisneverthesameasanother! Remember: Every action you take will produce a reaction, and NPCs will behave dierently towards you depending on your choices. Some choices may even have a larger impact than mere personal conicts. As you will discover, there is a darker path to take, a looming presence lurking on the Raven that may hold inuence over those seeking ultimate power. Will you be willing to pay the price for total conquest? Perhaps you will nd—or lose—yourself as the stakes increase.
Sections of the Raven There ar There are e sev sever eral al ro rooms oms whe where re NPC NPCs s gat gather her,, tho though ugh som some e may onl only y bec becom ome e availableoncespeciceventshavetakenplace.Besuretovisiteachofthem regularlyforarichexplorati regularlyfor arichexplorationofthestory onofthestory.. The Bridge: Thi •The his s is th thee he hear art t of your sh ship ip,, wh wher eree you wililll ma make ke st strrat ateegic decisionswhilesurveyingtheworldmap.Apartfrombeingthemaincontrol room,theremayalsobeoccasionswheretheGeneralsorCouncilMembersseek yourassistancewhenissuesarise. The Throne Room:Inadditiontoholdingyourrightfulthrone,thisroomalso •The functionsasthe functi onsasthegathe gatheringpoin ringpointof tofthePol thePolitici iticianswhowilltry answhowilltrytoconvi toconvinceyou nceyou totaketheirsidesregardingtheestablishmentofaneworderinRivellon.They willaskforyoursupportandguidanceinpoliticalendeavours,whichinturn willdirectlyinuen willdire ctlyinuenceyour ceyourstandingwiththem standingwiththemand andthenatio thenationstheyrepr nstheyrepresen esent. t. Whetherornotyourdecisionsarefavourabletothesepoliticianswillinuence thegoings-onaboardtheRavenandthose thegoings-onaboar dtheRavenandthoseuponthebattle uponthebattleeld. eld. Personal Quarters: Everyemperorneedshisrest,andyourpersonalchamber •Personal isyourrespitefromthetrialsofwar. isyourrespitefrom thetrialsofwar.However However,yourbed ,yourbedwillnotremainonlyyours willnotremainonlyyours forever;yourPrincesswillmakeherentrancehereandshalldecoratetheroomto Divinity: Dragon D ragon Commander
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herliking.Oneshouldalwaysmakesurehermind,amongotherthings,isatease. The Bar: Ap •The Apar art t fr from om a rel elax axat atio ion n ar area ea for yo your ur cr crew ew,, ma man ny a Ge Gene nera rall an and d Politiciandropsinhereforachatandabeer.Besuretoheartheiropinionson howyouaredoingandhowthewarisevolving! Engineering Bay:WhatbetterplaceforanImpthaninthebowelsofamighty •Engineering warsh wa rship? ip? Assuch, her here eiswher iswhere eyo you uwil willlnd nd Gru Grumio mio,,the the hea head deng engine ineerwho erwho willhappilytendtoyourwarmongeringneeds.Talktohimtobringuptheunit researchpanel. Royal Chamber:Thisroomfunctionsasastudyforyourgreatestally:Maxos. •Royal Apowerfulwizardandgoodfriend, Apowerfulwizar dandgoodfriend,hewillgladlygive hewillgladlygiveyouinsightint youinsightintoRivellon oRivellon’’s events,aswellasbolsteryourdragonpowers.Talktohimtobringupthedragon researchpanel.Theysayhowever,thatthisroomisalsotheportaltosomething farmorepowerfulthanMaxos farmorep owerfulthanMaxos,andfarmore ,andfarmoredangerous dangerous… …
Research
Resear Rese arch ch is do done ne by ga gath ther erin ing g Re Rese sear arch ch Poi oint nts s an and d in inve vest stin ing g th them em in un unit it research,unitupgraderesearchordragonpowerresearch. Researchpointsarewhatfuelthedevelopmentofyourenginesofdestruction. They Th ey ar are e ga gath ther ered ed by oc occu cupy pyin ing g co coun untr trie ies s on th the e St Stra rate tegy gy Ma Map p. Th The e mo more re countriesyouoccupy,themoreresearchpointsyougather,allowingforfaster research. Strikeabalancebetweenspendingpointstofundunitresearchandspending them the m to toimp impro rove ve yo your urper person sonal alco comba mbat t skil skills; ls; bot both h of ofthe these sere requi quire re the sam same e resource!Anarmyisnothingwithoutapowerfulcommanderatitsback,buta Divinity: Dragon Commander
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powerfulcommanderwithaw powerfulcom manderwithaweakarmyisalso eakarmyisalsodoomedtofai doomedtofail.l.
Researching Units Toresearchunitsinthesingleplayercampaign,Grumioisalwayswillingtolend ahelpinghand.Hewillhelpyouconstructandupgradeyourmachinesofwar.To visithim,clickontheEngineering Bay icononboardtheRave icononboardtheRavenandspeaktohim nandspeaktohim byleft-clicking. Clicktheresearchpanelt Clickthere searchpaneltostartresearchingu ostartresearchingunitsandtheirskills. nitsandtheirskills. Youwillrsthavetoresearchtheunitbeforeyouareabletostartresearching specicskillsofthatunit. YoucanopttopickthenormaltimeforGrumiotoresearchthechosenproject (ran (r angi ging ng fr from om 11-4 4 tu turn rns) s),, or yo you u ca can n ch choo oose se im imme medi diat atel ely y to ha have ve it at yo your ur disposal,afunctionthatcarriesaheavierc disposal,afunctionthatc arriesaheaviercostinresear ostinresearchpoints. chpoints. Multiplayer: To res esea earrch in mu mult ltip ipla laye yer r mo mode de,, ri righ ghtt-cl clic ick k on yo your ur Ca Capi pita tal’l’s s
countryandaselectionmenuwillopenup.Theiconontheright(depictedasan ErlenmeyerFlask)willope Erlenmeyer Flask)willopentheresear ntheresearchmenuonc chmenuonceyouleft-clicko eyouleft-clickonit. nit.
Researching Dragon Skills Toresearchyourdragonskillsinthesingleplayercampaign,Maxosisreadyto teachyouhis tea chyouhiswis wisdom dom…a …at ta aco cost. st.To To vis visithim,click ithim,click onthe Royal Chamber icon icon onboardtheRavenandspeakto onboardthe Ravenandspeaktohimbyleft-clicking. himbyleft-clicking. Askhimforhisresearch,andtherese Askhimforhisresearch,and theresearch arch pane panelwillappear lwillappear.Fromhere .Fromhere,youare ,youare abletopicktheDragonSkillsyouwishtoresearch.EachDragonSkillhasitsown costand cost andrese research archtimeand,as timeand,aswiththeunitsres withtheunitsresearc earch,youarealsoabletoclick h,youarealsoabletoclick theBuy Now button,whichteachesyoutheskillimmedi button,whichteachesyoutheskillimmediatelyforaheavie atelyforaheaviercostin rcostin researchpoints. Multiplayer:Toresearchinmultiplayer,right-clickonyourCapital’scountryand
aselectionmenuwillappear.Theiconatthebottom(depictedasaDragon’ aselectionmenuwillappear.Theiconatthebottom(depicte dasaDragon’sEye sEye ask)willopentheresearch ask)willopenthe researchmenuonce menuonceyouleft-clickit. youleft-clickit.
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Strategy Map
The actu actualwar alwarisplay isplayedouton edouton the Str Strate ategyMap, gyMap, whi whichis chisanoverv anoverview iew ofthe entireworldyouareghtin entirew orldyouareghtingfor gfor.Eachplayerhasaturnduringwhichhe .Eachplayerhasaturnduringwhichhe/shecan /shecan makehis/hermoves.Aftereveryplayerhasendedhis/herturn,resolutionswill beplayed. Countrie Count ries sonthemap onthemapsta start rtoas oasdiv divide ided dbet betwe weenplay enplayers ers (or AI) or asneutr asneutral al zonesthataretforcapturing. Once a co Once coun untry try ha has s be been en ca capt ptur ured ed,, it wi willll rec ecei eive ve th the e as assi sig gne ned d co colo lour ur of it its s conqueror. Insingleplayermode,countriesalsobelongtocertainraces.Eachracehasa particularanitytowardsyou,dependingonyourchoicesaboardtheRaven.This mayhaveapositiveornegativeimpactonyourcampaign,suchasimprovingor reducingtheamountofresourcesavailabletoyou,orcausingyou reducingtheamountofresourcesavailabletoyou ,orcausingyoutoreceive toreceivemore more orfewercardstoplayonthebattleeld.
Goal Yourconquestwillstartoutsmall,butdon’tfret,Commander:Theultimategoal iscompleteandutterdominanceofRivellon.Thereisonlyonerightfulheirtothe throne,andthathonourisyours! Essentially,theforcesyouarecommandingwillhavetoreignsupremeove Essentially,theforcesyouarecommanding willhavetoreignsupremeoveryour ryour usur us urpi ping ng ha half lf-b -bro roth ther ers s an and d si sist ster er.. On Only ly wh when en al alll of th thei eir r kin kingd gdom oms s lilie e in ru ruin in andyourforceshaveseizedcontrolovertheirterritorycanyouclaimthetitleof thetrueEmperorof thetrueEmpero rofRivel Rivellon!Howe lon!However ver,,asyou asyouwilldisco willdiscover ver,,ther there emaybe maybemor more e Divinity: Dragon Commander
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powersatplaythanjustyo power satplaythanjustyourpow urpower-hungryhalf-siblings er-hungryhalf-siblings… … Bothinsingleplayerandmultiplayermode Bothinsingleplayerandmultipla yermodes,anenemyfaction s,anenemyfaction will bedefe bedefeated ated whenyouhavetakeno whenyou havetakenovertheir vertheirCapital Capitalc countr ountry. y.Oncea OnceaCapital Capitalhas hasbeencaptured, beencaptured, theirentireremainingkingdo theirentire remainingkingdomandarmyle mandarmyleftontheStrat ftontheStrategyMapbec egyMapbecomeyours omeyours tofurtherfuelyourwarfare.
Camera Controls* *Controls can be found in the Options menu and most keys are able to be recongured to your desire.
Tomovear omovearoundtheStrate oundtheStrategyMap,hold gyMap,holdtheleftmouse-buttonanddrago theleftmouse-buttonanddragoverthe verthe mapormoveyourmousecursortothesidesofthemap,orusethearrowkeys. Tozoomin ozoominandout,scroll andout,scrollwith withthemiddle-m themiddle-mouse ousebuttonorpresstheassigned buttonorpresstheassigned hotkey.
Resource Management ThereareseveraltypesofresourcesinDivinity: Dragon Commander .TheStrategy .TheStrategy Mapandthereal-timestrategyboth Mapand thereal-timestrategybothhavetheir havetheirowntypes. owntypes.Thefollowing Thefollowingresources resources arefoundontheStrategyMap: Gold:Goldisyourmainincome,generatedbyholdingcountries.Eachcountry •Gold: hasitsownindividualincome,indicatedbyasackofgold.Thenumberinside shows sho ws ho how wmuc much hgo gold ldthe the co count untry ry ge gener nerate ates spe per rtur turn. n.Ce Certai rtain nele elemen ments, ts, lik like e EconomyCardsandGoldm Econom yCardsandGoldmineshaveanimp ineshaveanimpactonincome. actonincome.Goldisusedtofun Goldisusedtofund d troopsontheStrategyMap,aswellastoconstructbuildingsandbuycardsfrom cardshops. Research points: Researchiswhatfundsthedevelopmentofyourarmyand •Research Drago Dra gon nSkil Skills. ls. Oc Occup cupyin ying ga aco count untry rygi give ves syou you re resea searc rch hpoi points nts tobe spe spent ntthe the nextturn.Themorecountriesyouown,themoreresearchwillowinandthe fasteryouwillbeabletostartresearchonmoreexpensivetiersofunitsandskills. Entrenchments: Entrenchmentisnotanactualresourcetobespent,butis •Entrenchments: noneth non ethele eless ss ve very ry imp importa ortant nt in def defend ending ing and in invad vading ing co count untrie ries. s. Eac Each h tur turn, n, countriesyouownthataresurroundedbyotherfriendlycountriesgainabonus totheirdefence.Thehigherentrenchmentacountryhas,themoretheirterritory willll be de wi defe fend nded ed wh when en go goin ing g in into to re realal-ti time me co comb mbat at,, ma makin king g fo for r a to toug ughe her r battle bat tle fo for r the inv invade aderr. Ent Entre rench nchme ment nt wil willl aut autom omati atical cally ly det deteri erior orate ate wh when en the countryislyingnexttoanenemy-ownedcountryand/orwhenenemyunitsare stationedbesideit.Inthiscase,theentrenchmentwillgodowneachturnuntilit reachesthebasiclevelofentrenchment,providingnobonusestothedefender atall.Therearealsocards atall.The rearealsocardsavailable availablethat thatmaybeusedtoincrea maybeusedtoincreaseordecreas seordecreasea ea Divinity: Dragon D ragon Commander
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country’sentrenchment.
Moving Units TomoveunitsontheStrateg omoveunitsontheStrategyMap,left-clickandholdthemousebuttontodrag yMap,left-clickandholdthemousebuttontodrag theunitsintoanothercountry.Oncereleased,theunitswillmoveintoposition asordered. Ifyourunitconsistsofmultipleunitsofthesametypegroupedtogether,thenthe ArmySplitterwillhelpyoumove ArmySplitterwillhe lpyoumoveonlyyourdesirednum onlyyourdesirednumberofunitstoadier berofunitstoadierent ent coun co untry try.. Ea Each ch typ type e of un unit it ha has s it its s ow own n pr pre-s e-set et nu numb mber er of mo move veme ment nt po poin ints ts.. Movementpointsfunctionasthenumberofcountriesaunitcancrossperturn. Forexample,Infantry–basedunitscanonlymoveonecountryperturnwhile higher-techandairunitscanmoveoverseveralcountriesperturn.Hoverover aunitontheStrategyMaptoviewthenumberofavailablemovementpoints, indicatedbythelettersMP ..
Capturing Countries Becauseairandnavalunitsareunabletotakeholdofland,youwillneedgroundbasedtroo bas edtroopsto pstocap captur ture eany any co count untry ry..If Ifyo you uin invad vade ea aco count untry rywit with hsol solely ely air or navalunitsandeliminateanyenemytroopspresent,thecountrywillstillbein possessionofyourfoeuntilyoumoveyourground-basedtroopsintothecountry. Ifyourunitshavemultiplemovementpoints,theymaymoveo Ifyourunitshavemultiplemovementpoin ts,theymaymoveoveracountrythat veracountrythat doesnothaveenemyunitsstationedinit,intoanother.Thisway,youmaycapture severa sev erall co count untrie ries s at onc once e if yo your ur ene enemy my is re reckle ckless ss in his his/he /her r def defenc ence e of the their ir kingdom.Keepinmind,however,thatassoonasyourunitscomeintocontact withenemyunits,theywillstoptheirmovementandgointobattle,asitisnot possibletoskipanenemycountrytoarriveinafurtheroneiftheenemycountry hasunitspre hasunits present sent.Neut .Neutralcountri ralcountriesare esareindic indicated ated byhavinga byhavingacolo colourle urless ssbor border der.. Theywillcomeunderpossessionoftherstplayerthatcomesintocontactwith thembymovingfriendlytroo thembymo vingfriendlytroopsintoorthr psintoorthroughtheco oughthecountry. untry. Note:Insingleplayermode,theremaybeneutralunitspositionedontheselands; theseunitswillalsojointherankso theseunitswillalso jointheranksoftheplayer ftheplayerthatcapturesthe thatcapturesthecountry. country.
Transport Functionality Tomoveunitsintoa omoveunitsintoaTr Transport,yoursthavetomakesure ansport,yoursthavetomakesuretheT theTransportisinthe ransportisinthe samecountryastheunitsyouwanttomove.Left-clickanddragyourunitsonto theTransport.Onceyoureleasethemousebutton,theunitswillbeplacedinside the Tran ranspo sport. rt.The The Tran ranspo sport rt can the then n be mo move ved d sep separa aratel tely y to its des desig ignat nated ed position.(Takeintoaccountthatatransporthaslimitedspaceandcanonlycarrya certainnumberofunits.Heavyunitswillalsotakeupmorespacethanlightunits.)
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OnceyouhavemovedaTransport,youcanchoosewhetherornotyourunits shoulddisembar shoul ddisembark.T k.TodeployunitsthatareinsideaTran odeployunitsthatareinsideaTransport, sport, right right-click -click onthe Transp ransportandtheunitswill ortandtheunitswillbeelded beeldedonthecountryinwhic onthecountryinwhichyourtran hyourtransportis sportis located.
Building Units TobuildnewunitsontheStrategyMap,right-clickonyourCapitaloronacountry thathasaWarFactorybuiltonit.Nowleft-clickthe Buy Unitsoption(indicatedby adollarsignicon),andyouwillbeabletobuildunit adollarsignico n),andyouwillbeabletobuildunitsfromtheselecti sfromtheselectionscree onscreen. n. Eitherleft-click Eithe rleft-clickthecounte thecounterr,ortypein ,ortypeinthenumb thenumberofunitsyouwishtobuyand erofunitsyouwishtobuyand hitOK .. Themaximumnumberofunitsyoucanbuyonacountryperturnisdetermined bytheamountofgoldthatthecountrymakeseachturn,e.g.ifacountryhas5 goldincomeperturn,5uni goldincome perturn,5unitsmaybepr tsmaybeproducedontha oducedonthatcountry. tcountry.
Constructing Buildings To oco const nstruc ruct tbui buildi ldings ngs onthe Str Strate ategy gyMap Map,,rig right-c ht-clic lick kona ona co count untry rytha that tdoe does s nothaveabuilding nothave abuildingonitand onitandleft-clickthe left-clicktheBuild option,depictedbyaWarFactory option,depictedbyaWarFactory iconfromthepanel.Y iconfromthepanel. Youwillbeabletochoosefromalistofbuildings,eachwith itsownspecicfunction. Becautiousofwhereyouconstructyour Becautiousofwhereyou constructyourbuildings,aswhe buildings,aswhenyoulose nyoulosecountriesto countriesto enemies,theenemieswillalsogaincontroloveranybuildingconstructedupon theland.
Selling Buildings TosellbuildingsontheStrategyMap,right-clickonacountrythathasabuilding pres pr esen ent t an and d se sele lect ct th the e Sell op opti tion on.. You wi willll be ref efun unde ded d ha half lf th the e co cost st of th the e buildingandwillbeabletoc buildingandwillb eabletoconstructanewbui onstructanewbuildingonthetarg ldingonthetargetcountry etcountry..
Removing Your Last Action Done The UndobuttonisfeaturedinthetoprightcorneroftheUI(displayedasa retur re turnin ning garr arrow ow))and and can beactiva beactivate ted dtoremo toremove ve you your rlas last tacti actiondoneon ondoneon the StrategyMap.Whenu StrategyMap .Whenused,yourcom sed,yourcompletelastactiontakenwillbedelet pletelastactiontakenwillbedeletedandall edandall resourceslostintheactionwillbereturned.Thefunctioncanbeusedmultiple timesinarow,r timesinaro w,reachingbackto eachingbacktothestartingpointofthattu thestartingpointofthatturn. rn.
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Playing Cards
ToplaycardsontheStrategyMap,right-clickonacountrytoopenthemenuand left-clickthePlay Cardsoption,depictedbyanAce.Fromhere,youcandeploythe cardsyouwishtouse.Notethatthetypeofthecardwilldeterminewhereitcan beused.Forexample,anEconomycardmayonlybeplayedonfriendlycountries, andaDestroyBuildingcardma andaDestroyB uildingcardmayonlybeused yonlybeusedonenemy onenemycountries. countries. Youareabletoseeanoverviewofyourcardswheneveryouright-clickonfriendly orenemycountries.Fromthismenu,youcanlterthroughyourcardsanddecide whichtouse.
Card Types Thereareseveralcardtypesin Thereareseveral cardtypesinthegame thegame,eachwiththeirownuses.W ,eachwiththeirownuses.Well-p ell-place laced d cardsmayturnthetideofbattle,makeyoureconomybloom,ordisruptyour opponent’sbuildingsordefence. Strategic Cards: Thesecardsrangeincapabilityfromdestroyingbuildings,to
boostingeconomy,tostoppinganenemyfromattackingyou.StrategyCards,as thenameimplies,areplayedsolelyontheStrategyMapandaimtogiveyouan edgebeforegoingintobattle. Mercenary Cards: Me Merc rcen enar arie ies s ar are e hi hire red d gu guns ns th that at ar are e act activ ivat ated ed du duri ring ng th the e
deployme deploy ment ntpha phase sebef befor ore e actu actual alco comba mbat.Thes t.These e car cards dsmay may ran range ge in incap capabi ability lity from fr om a gr grou oup p of Tro roop oper ers s to a he heavy avy Ju Jugg gger erna naut ut a ags gshi hip p. Us Use e th thes ese e ca card rds s to catchyouropponento-guard,ortoincreaseyourarmy’spotencyinabigbattle. MercenaryCardsaresolelyplay MercenaryCardsar esolelyplayedduringthede edduringthedeploymentphase ploymentphasebefore beforecombat. combat. Divinity: Dragon Commander
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Dragon Skill Cards: Thedeploymentofthesetypeofcardsgiveyourdragon
the abi ability lity toequi toequipa pa skil skillltha that tyo you uoth otherwi erwisemaynot semaynothav havein ein po posse ssessi ssion. on.This This wayy,,yo wa yourdrago urdragon nmay may wie wielda lda ve very rypo powe werful rful skil skillltha that tcan can cau causehavo sehavoc cdur during ing battlewithouthavingcompletedthenecessaryresearch.DragonSkillCardsare solelyplayedduring sole lyplayedduring thedeplo thedeploymen ymentphasebefore tphasebefore com combat,andtheseskillswill bat,andtheseskillswill disappearafterthereal-timecombatisover. Unit Buff Cards: Thesecardsareaone-timeusebuonaspecicunittypein
real-tim realtime ebat battle tle..Theyaect Theyaect the sta statis tistic tics sofa ofa spe speci cic cuni unit ttyp type eina ina be bene necia ciall way,,givin way giving gyou your rtroo troopsmorepower psmorepower incombat. Fo For rexam example, ple,Tr Troope oopersmay rsmayget get anincreaseinattackspeedordamageduringtheentirereal-timebattle.Theyare solelyplayedduringthedep solelyplaye dduringthedeploymentphaseb loymentphasebefore eforecombat. combat. Unit Debuff Cards: Thesecardsar Thesecardsareaone-timeusedebuo eaone-timeusedebuonaspecicunittype naspecicunittype
inreal-timebattle.Theyaectthestatisticsofaspecicunittypedeployedbythe enemyinadetrimentalway,reducingtheirpowerincombat.Forexample,enemy Huntersmaygetadecrease Hunt ersmaygetadecreasein inmov movemen ementspeedorin tspeedorindamag damagedoneduring edoneduringthe the enti en tire re re real al-t -tim ime e ba battl ttle. e. Th They ey ar are e so sole lely ly pl play ayed ed du duri ring ng th the e de depl ploy oyme ment nt ph phas ase e beforecombat. Faction Cards:The Thesecards secardswillonlyappear willonlyappearin insingl singleplaye eplayerandwillbene randwillbenetthe tthe
player playe r thr throu ougho ghout ut the re remai mainde nder r of the cam campai paign gn.. Onc Once e yo you u hav have e re reach ached ed a certainanitywithoneofRivellon’sFactions,theywilllendahelpinghandoutof gratitudeandbestowthe gratitudeandb estowtheplayerwitha playerwithabenecialbonu benecialbonusthatvariesperF sthatvariesperFaction. action.
Ending Your Turn and Turn Orders Whenyourturnhasended,allthemovesy Whenyourturnhasended,allthe movesyouhaveor ouhaveorderedwillb deredwillbecarriedouton ecarriedouton theStrategyMap.Unitswillbe theStrate gyMap.Unitswillbecre created ated ormoved ormoved,buildings ,buildings willbeconstru willbeconstructed cted andwillcommencegivin andwillcomme ncegivingresour gresources ces,employ ,employedcardswillplayouttheireects, edcardswillplayouttheireects, andbattleswillbeginwhere andbattleswillbe ginwhereverarmiesc verarmiescollideaftereachturn ollideaftereachturnends. ends. In mu mult ltip ipla laye yer r mo mode de,, wh whoe oeve ver r go goes es r rst st is de dete term rmin ined ed by ro roun undd-ro robi bin. n. For example,ifthereare4playersinagame,player1getshis/herrstturn’smoves executedrst,thenplayer2,thenplayer3andlastlyplayer4.Turntwo,player2 willgethis/hermovesexecutedrst,thenplayer3,thenplayer4andlastlyplayer 1.Thenextturn,player3willberst,thenplayer4,thenplayer1andlastlyplayer 2,andsoon. Therewillbeasetamountoftimeaplayermaytakeduringtheirturnorthebattle deploymentphase. deploymentp hase.Thistimecanbe Thistimecanbeadjustedinthe adjustedintheLobbyb Lobbybythehost. ythehost.
Confict Resolution WhentwoormorearmiesenduponthesamecountryontheStrategyMap,they Divinity: Dragon D ragon Commander
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mustghtforit. Insingleplayermode,youareabletochooseifyouwilldirectthebattleyourself andgointoreal-timecombatwithyourdragon,orifyouwillletoneofyour Generals(ormilitia,ifyouhavealreadyassignedaGeneral)dotheghtingfor you.Thelatterwillresultinanauto-resolve. Inmultiplayermode,allplayersreceivethedeploymentscreenwheretheycan assigncardsandDragonSkills,andthereisnolimittothenumberofreal-time battlesledbyyourdragonthatcanbehadperturn. battlesledbyyourdr agonthatcanbehadperturn.Thereisanoptionto Thereisanoptiontochoose choose auto-resolveshouldallplaye auto-resolve shouldallplayersoptfori rsoptforit. t.
Direct Combat Insingleplayer,iftherearemultip Insingleplayer ,iftherearemultipleghtsdurin leghtsduringa gasingl singleturn,youwillhave eturn,youwillhaveto to makestrategicdecisionsforhowtoresolvethebattlessuccessfully.Duringeach turn,youmay tur n,youmayonl only ydir direct ect one gh ght tyo yours urself elf inrealinreal-tim time eco comb mbat, at, and onl only yone one Genera Gen erallmay may tak takethe ethelea lead dinanoth inanotherght erght..If Ifthe there re are sti stillother llother bat battle tles sto to be fought,thes fou ght,thesewillhavetobeledbythatcoun ewillhavetobeledbythatcountry’ try’smilitia. smilitia.In Inthiscase thiscase,youwon ,youwon’t ’t receivethebenetsaGeneralwouldotherwisegive. Ifyouchoosetoghtyourself,asadragon,youare Ifyouchoosetoghtyourself ,asadragon,youarepromptedt promptedtothedeployme othedeployment nt phase,whereinadditiontodeployingyourcards,youwillalsobeabletoassign yourDragonSkills. Todeployyou odeployyourcards,simplyleft-clickontheemptysquar rcards,simplyleft-clickontheemptysquaresatthebottomofthe esatthebottomofthe userinterfacetoseeyouravailablec userinterfacetosee youravailablecards,andclickonthem ards,andclickonthemfordeplo fordeploymentonto ymentonto thatspace.Yourenemycanalwaysseethreeofyourcards,whiletwocardscanbe hiddenfromyourenemy’sview,asindicatedbytheclosed-andopen-eyesicons. Once you have sele selectedyourcards ctedyourcardsand andDrag DragonSkills,press onSkills,press Start Battletoenter thereal-timestrategybattle thereal-time strategybattleandunleashtheDrag andunleashtheDragon! on!
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Dragon Skills Deck
Afterselectingtodobattleyourself,beforeheadingtothereal-timeStrategyMap, youwillbeabletoselectwhichDragonSkillstotakewithyoutobattle.Select theskillsbyleft-clickingonthemfromthelistanddragthemintotheskillbaron thehotkeyyouwouldlikethemtobebound.DragonSkillsareinterchangeable onthisscreen,but onthisscreen ,butwillnotbeableto willnotbeabletobechange bechangedduringthereal-ti dduringthereal-timestrate mestrategy gy battle.
Auto-Resolving Auto-Resolvin g Auto-resolvingisanautomatedcalculationofthearmiesthatareclashingwith eachotherontheStrategyMap.Itisusefulforthecommanderthathasfought battleaftertiringbattleandwishestotakeabreather,lettinghisGeneralorhis ImperialArmydotheworkforhim. The wi The winn nner er is de dete term rmin ined ed by th the e ge gene nera rall e eci cien ency cy an and d co comp mpos osit itio ion n of th the e clashing.Ageneralguidelineofuniteciencycanbefoundin“UnitsandUnit Upgrades”onpage33. Keepinmindthateventhoughyoumayhavethestatisticaladv Keepinmindthateventhoughyou mayhavethestatisticaladvantageovery antageoveryour our oppon op ponen ent, t, vict victory ory is nev never er ful fully ly gu guara arante nteed ed whe when n aut auto-r o-reso esolvi lving ng.. The cha chance nce calculatedisstilladice-rollconsideringmanyvariables.Therefore,thevictorofan auto-resolvemayverywellbethearmythatwouldhavehadtheleast-expected chanceofwinning. Insingleplayermode,youcanchooseoneofyourGeneralstoleadthebattle.Each general gene ral has their own spec specialty ialty,, such suchas as attac attacking/d king/defe efending nding/gr /ground oundcom combat/ bat/ navalcombat/aircombat–thishowever,willcostaportionofgold,asaGeneral Divinity: Dragon D ragon Commander
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inuencesyourchanceofwinningthebattle.IfnoGeneralisavailableoryoudo notwishtopaytheirfee,youwillhavetorelysolelyontheImperialArmyitself todotheghtingandrec todothe ghtingandreceivenob eivenobonusesthatGener onusesthatGeneralswouldothe alswouldotherwisegive. rwisegive. Anotherwayofswayingthebattle’schanceinyourfavourisbydeployingcertain cardsthatmayhelpyourarm cardsthatmayhe lpyourarmyoritscomp yoritscompositionbefo ositionbeforereso reresolvingthebattle lvingthebattle.. Inmultiplayermode,therearenoGeneralsandauto-resolvewillonlybetriggered ifallpartiesincludedhavechosenauto-resolve.Shouldoneplayerchoose ifallparties includedhavechosenauto-resolve.Shouldoneplayerchoose“Battle” “Battle”,, allplayersinvolvedw allplayersin volvedwillbeprom illbepromptedtothe ptedtothereal-timebattle real-timebattleeldtoduke eldtodukeitout. itout.
Real-time Strategy Controls Belo Be low w is a lilist st of basi basic c co cont ntro rols ls fo for r th the e re real al-t -tim ime e st stra rate tegy gy po porti rtion on of Divinity: Dragon Commander .Controlscanbefoundinthe .ControlscanbefoundintheOptionsmenuandmostcanbe reconguredtoyourdesire.
Camera Controls To move the camera’s position, hold thee mid th iddl dlee-mo mous usee bu butt tto on or pr pres ess s th thee assign ass igned edhot hotke key y whi while leloo looking king ar aroun ound d to adjustthecameraasyoulike. Tousethecamerazoom,scrollupordown with wi th th the e mi midd ddlele-mo mous use e bu butt tton on or pr pres ess s theassignedhotkeys. To move the viewing eld without adjust adj usting ing the cam camer era, a, pr press ess the ass assign igned ed hotkeysormovethemouse hotkeysormo vethemousetotheedgeo totheedgeoff thescreen.
Selecting Units and Movem Movement ent o Units Toselectasingleunitorbuilding,left-clickontheunit/buildinganditwillbe under und eryo your ur co comma mmand. nd. To sel select ect mul multip tiple leuni units ts or orbui buildi ldings ngs of the sam same e typ type, e, double dou ble lef left-cl t-click ick on ona a sin single gle uni unit/b t/buil uildin ding g and all wil willl be sel select ected ed..TTo sel select ect a multitudeofdierentunittypesoragroupofunits,holdtheleftmouse-button anddragovertheunitstoenablebo anddragove rtheunitstoenableboxselectio xselectionofyourunits–theywillnowall nofyourunits–theywillnowall Divinity: Dragon Commander
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beunderyourcommand. Tomovewithyourselectedunits,right-clickonthemaporonthemini-map;your unitswillnowmovetothetargetedpositioniftheyareabletocrosstheterrain. Groundunitsarelimitedtopassablegroundterrain;navalunitsmayonlytraverse water wat er.. Air uni units tshav have elar large ger rmo move vemen ment t fre freedo edom mand and can mo move ve ov over eroth otherw erwise ise impassableterrainforgr impassableterrai nforgroundornavalu oundornavalunits,suchasmou nits,suchasmountains,slopeso ntains,slopesorwater rwater.. •The Movebuttonmakesyourunitsmovetotheindicatedposition.Yourunits willnotattackenemyunitswhile willnotattackene myunitswhilebeingassigned beingassignedtomove tomove.. •The Attack Movebuttonordersyourunitstomovetotheindicatedposition whileattackinganythingintheirpath. •The Stop bu butt tton on fu func ncti tion ons s as a fu fullll st stop op to yo your ur un unit itss’ cu curr rren ent t ac acti tion ons s an and d activatestheirnormalbehaviorpattern. •ThePatrol buttonmakesyourselectedunitspatroladesignatedareafromone buttonmakesyourselectedunitspatroladesignatedareafromone assignedpositiontoanotherandwillpromptthemtoattackenemyunitsthat passnearthem. •The Hold buttonfunctionsasafullstoptoyourunits’currentactionsandholds buttonfunctionsasafullstoptoyourunits’currentactionsandholds theminposition.Unitswillstillretaliatefromenemyre,butwillnotmoveto pursue. Tomakeyourunitsperformmultipleactionsinasinglecommand,holdShift while while performinganyoftheabovecommands.Eachcommandgivenwillbeexecuted consecutivelybyyourunits.Thisfeaturealsoallowsyoutoassignmultipleskills, tobeusedoneafteranother.
Unit Skills Toactivat oactivateunitskills, eunitskills,left-click left-clicktoselectaunit,thenleftclic toselectaunit,thenleftclickononeofthe kononeofthe Skills iconsinthebottom-rightoftheUI,orpresstheassignedhotkey.Researchedskills willbepresentthere. Pas assi sive ve ski skilllls s ar are e sh show own n on th the e sam same e ar area ea an and d ar are e in indi dica cate ted d as no non-c n-clilicka ckabl ble e buttons.
Control Groups and Selecting Types o Units in Group Single uni Single units, ts, gr group oups s of ofuni units ts or orbui buildi ldings ngs can be ass assig igned ned to toa a co contr ntrol-g ol-gro roup up.. Toformacontrol-group,selectyourunit(s)orbuilding(s)andpressCTRL+ your assigned hotkey .Whe . Whenev never eryou you pr press ess thi this s hot hotkey key,, the uni unit(s t(s)) or bui buildi lding( ng(s) s)wi will ll instantlybeatyourcommand. Divinity: Dragon D ragon Commander
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UseTABtoshiftbetweenunittypeswithinagroup.Thisallowsunitsinagroupto beassignedtheusageoftheir beassignedthe usageoftheirskillswithoutlosingfullg skillswithoutlosingfullgroupcon roupcontrol. trol.
Resource Management Thefollowingisalistof Thefollo wingisalistoftheresour theresourcesfound cesfoundduringreal-time duringreal-timestrategybattle strategybattles: s: Recruits: Recruitsarethebattle-readypopulationacountryhas.Eachcountry •Recruits: has ha s it its s ow own n nu numb mber er of Re Recr crui uits ts,, as in indi dica cate ted d on th the e co coun untry try by th the e nu numb mber er underthehousesicon.Recruitsarethelife icon.Recruitsarethelifebloodofyourarm bloodofyourarmy,aseachunitcosts y,aseachunitcosts aspecicnumberofRecruitstoeldinreal-timecombat.Eachrecruitedunitis subtractedfrom subtr actedfrom theover theoverallnumber allnumber ofRecruit ofRecruitswheneve swheneverit ritisdeploy isdeployed.Wh ed.When en thetotalRecruitscounterhits0,itmeansthecountryisoutofRecruitstoeldfor thatbattle,andthebattlewillbe thatbattle,andthe battlewillbenearinganend. nearinganend.
RecruitmentCitadelsswaypeopletoghtforyourcause,increasingthenumber ofRecruitsavailable ofRecruit savailable toyou.T toyou.ThemoreRecrui hemoreRecruitmen tmentCitadelsyouhave tCitadelsyouhave,the ,thefaste faster r the th e Re Recr crui uit t co coun unt t wi willll po pour ur in in.Y .You ou wi willll al also so ga gain in an ex extr tra a nu numb mber er of Re Recr crui uits ts to bo bols lste ter r yo your ur arm army y wh when enev ever er yo you u fu fully lly ca capt ptur ure e a Bu Builild d si site te (e (e.g .g.. wh when en it is completelyunderyourcontrol). Support: Supportisthesustenanceacou •Support: Supportisthesustenanceacountrycanprovidetoanarmy ntrycanprovidetoanarmy.The .Thesize size ofthearmyyoucaneldinacountrydependsonthatcountry’scapacityto supportit.Supportwillalwaysbeasetnumberatthestartofthegameandcan beincreasedbybuildingorcapturingRecruitmentCitadelsandholdingcontrol overthem.WhenyourarmyhitstheSupportlimitduringreal-timecombat,you cannoteldmoreunitsatthattimeandwillonlybeabletoreplacedestroyed units.Whenaunitisdestroyed,theSupportisgiven units.Whena unitisdestroyed,theSupportisgivenbacktothe backtotheplayer. player.Support Supportis is notlinkedtoRecruitsandeachunit notlinkedtoRe cruitsandeachunithasitsownsepar hasitsownseparateSupportco ateSupportcost. st.
Insingleplayer,havingagoodanitytowardsspecicraceswillhelpyougain more mo re su supp pport ort wh when en g ght htin ing g in co coun untr trie ies s po popu pula late ted d by th thos ose e ra race ces. s. As su such ch,, ghtinginacountryinwhicharaceisfondofyouwillyieldyougreatersupport thanyouwouldgetfrommorehostilecountries.Besuretochooseyourallies wisely,Commander! AnyarmythatengagesincombatontheStrategyMapandisthrownintoarealtimebattlewillcounttowardstheplayer’sSupportlimitallowedinthatbattle.It isfullypossibletogointoarealisfullypossi bletogointoareal-timebatt timebattlewitharmie lewitharmieslarger slargerthantheallowe thantheallowed d Supplylimit,butthat Supp lylimit,butthatplay playerwillbe erwillbeSupp Supplyblocked lyblocked unti untillhis/h his/herarmydwindle erarmydwindles s insize. Inmultiplayer,Supportcannotbe Inmultiplayer ,Supportcannotbeinuencedinan inuencedinanywayonthe ywayontheStrategyMap StrategyMap.. Entrenchments: For in •Entrenchments: info form rmat atio ion n on wh what at En Entr tren ench chme ment nt is is,, pl plea ease se re refe fer r to StrategyMap’sResourceManagement(“Entrenchments”onpage17). Divinity: Dragon Commander
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Entrenchment isnot isnotanactualresource, anactualresource,butis butisavery averyimport importantfactorin antfactorindefending defending andinvadingcountries. Entren Entr ench chme ment nt wi willll gr grea eatl tly y in inu uen ence ce a de defe fend nder er’’s po posi siti tion on on th the e rea eall-ti time me Strate Str ategy gy Map Maps. s. Dep Depend ending ing on its per perce centa ntage ge,, a def defend ending ing pla playe yer r wil willl re rece ceive ive morebasedefencesuchasturrets,maybeginwithagroupofunitsreadyfor battleandmaystartoutwithseveralproductionfacilitiesbuiltfromtheget-go.In comparison,anattackerordef comparison,anattack erordefenderthathasno enderthathasnoentrenchme entrenchmentwillonlystartout ntwillonlystartout withaRecruitmentCitadelandhasto withaRecruitme ntCitadelandhastobuilduphis/her builduphis/herbasefromsc basefromscratch. ratch. InordertobreakthroughacountrywithmaximumEntrenchment,besureto invadewithanoverwhelmingforce,useacardtoreduce invadewithanoverwhelmingfor ce,useacardtoreduceEntrenchmentorbleed Entrenchmentorbleed outyouropponentby outyouro pponentbycapturingsurrou capturingsurroundingcountries ndingcountriesrst! rst!
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Dragon Mode Dragon mode is where you, the commander, become the Dragon! As an embodimentofdestructionandpower,youareabletoturnthetideofcombatby yourself–thatis,withtherightskill-setandtactics! Tospawnyourdragon,youwillneedtobe inthevicinityofalliedbuildingsorunits; youcannotsummonyourpowerfulavatar justanywhere! You our r ca came mera ra wi willll ch chan ange ge to a 3rd pe perso rson n actionperspectiveandyouwillbeindirect controloftheunit,abletoyfreelyacross thebattleeldandaroundthemapduring real-timestrategy. The Dragon also sports a jetpack, a spectacular piece of technology that acce ac cele lera rate tes s th the e Dr Drag agon on’’s sp spee eed d du duri ring ng igh i ght, t, bu but t ke keep ep in mi mind nd th that at th the e je jetp tpac ack k needs to recharge over time and thus cannotbeusedwithoutpause.Toattackas the Dra Drago gon, n,pr press ess lef left-cl t-click ick to tosho shoot otyo your ur standa sta ndard rd att attack, ack, and cli click ck mul multip tiple le tim times es for mu mult ltip iple le at atta tack cks. s. You our r at atta tack cks s ca caus use e fatigueinyourdrago fatig ueinyourdragonas nasindic indicated atedbyyourreticl byyourreticle.Wh e.Whentheretic enthereticleislled,the leislled,the Dragonneedstoreco Dragonneedst orecoverandcannotstartringu verandcannotstartringuntilthereticle ntilthereticleisemptyagain. isemptyagain. To do dodg dge e ce certa rtain in in inco comi ming ng pr proj ojec ecti tile les s th that at ar are e ai aime med d at yo your ur dr drag agon on,, pr pres ess s right-clickwhilestranginacertaindirectiontoperformadodgemove.Thisis especiallyusefulfordragonversusdragonghts–keepinmindthisusesthe samefuelasthejetpackboost! YouwillalsobeabletouseyourspecialDragonSkillstowreakhavoconthe battleeldorsupportyourunitsincombat.Deployingtheseskillshappensduring thedeploymentphasebeforecombat. Youarealsoable to mo move ve and att attack ack wi withyour thyour uni unitswhile tswhile be being ing incont incontro rollof of yourdragon.
Capturing and Constructing Buildings Buildingsitesstartoasneutralandneedtobecapturedbeforeyoucanbuild onthem.Youcancapturebuildsitesbymovingyourtroopsnearthesite.This Divinity: Dragon Commander
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willgraduallyturnthebuildsitefromwhite(whichistheneutralcolour)toyour faction’scolour faction’ scolour,indicatingitisinyourcontrol.T ,indicatingitisinyourcontrol.Themoreunitsnearthebuildsite, hemoreunitsnearthebuildsite, thefasteritwillbeunderyourcontrol.Capturingenemy-controlledbuildsites happensintheexactsamemanner. Therearefourtypesofbuildingsitestobefoundinthereal-timeStrategyMaps. Eachbuildingsitecansupportitsow Eachbuildingsite cansupportitsowntypeofbuilding ntypeofbuilding.. •RecruitmentCitadelbuild Recruitm entCitadelbuildsitescanonly sitescanonlybeused beusedtosupportRecruitmentCitadels tosupportRecruitmentCitadels andwilllikelybethestrategicfocusonmanymaps.Defendthesevigilantlyas theyareyourmainresourceincome. •LandBuildsitesareyourstandard LandBuildsites areyourstandard build sites wher where eyou your rpro productio duction nfacili facilities ties suchasBattleForges,WarFactoriesandAerofactoriescanbebuilt. •SeaBuildsitesfunctioninthesamemannerasLandBuildsites,exceptthatthey aremeanttosupportsolelyShip aremeantto supportsolelyShipyardsorAe yardsorAerofactories. rofactories. •TurretBuildsitesareyourstandardbasedefenceandareabletobeusedforany typeofTurret. Toconstructbuildings,selectanemptybuildsitewhichyoucontrolandclickon thebuilding thebuild ing’’siconinthe siconintheUIorpressthehotkeyassig UIorpressthehotkeyassigned. ned.Thebuild Thebuildingwillnow ingwillnow graduallybeconstructeduntilnished.
Building Units Tobuildunits,left-clicktoselectaproductionfacility(BattleForge,WarFactoryor Aerofactory)andleft-clickontheiconoftheun Aerofactory)andleft-clickonthe iconoftheunit(s)youwishto it(s)youwishtoproduce produce,orpress ,orpress theassignedhotkey.Upto5unitsatatimemaybeinqueueforproductionper building.
Waypoints A wa wayp ypoi oint nt is a de desi sign gnat ated ed po posi siti tion on wh wher ere e yo your ur un unit its s wi willll mo move ve aft after er be bein ing g recru re cruite ited d fro from m a pr produ oductio ction n fac facili ility ty..TTo oass assign ign a wa waypo ypoint int,, lef left-cl t-click ick to tosel select ect a builildi bu ding ng an and d th then en ri righ ght-c t-clilick ck on th the e ma map p or mi mini ni-m -map ap.. Th The e wa wayp ypoi oint nt wi willll be assignedandnewly-produce assignedandnew ly-producedunitswillmov dunitswillmovetothatpositio etothatposition. n.
Selling buildings Itispossibletosellabuildingthatmay Itispossibletosellabuilding thatmaynolongerhave nolongerhaveanyuseto anyusetotheplayer. theplayer.Tosell abuilding,selectthebuildingyouw abuilding,sele ctthebuildingyouwishtoremo ishtoremoveandclickthe veandclicktheSell buttoninthe buttoninthe UI,orpressthehotkeyassigned.Thebuildingwillnowbesoldandthebuildsite Divinity: Dragon D ragon Commander
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willbefreetobebuiltupononcemore. Full-healthbuildingsthataresoldinthisfashionwillrefundhalfofthebuilding’s resou re sourc rce e co cost st bac back k to the pla playe yerr. Dam Damage aged d bui buildi ldings ngs tha that t are bei being ng sol sold d wil willl refundaportionoftheresourcecostappropriatetothebuilding’sdamagedstate. Themoredamagedabuildingis,thelessresourceswillberefundeduponselling.
Multiplayer Mode Steam YoumustbeloggedintoSteamtobeabletoplaymultiplayergamesonline. LocalAreaNetwo Loc alAreaNetworkgamescanbehosted rkgamescanbehostedoineanddonotrequir oineanddonotrequireaninternet eaninternet connection. MultiplayermatchescanbefoundbyclickingonMultiplayerintheMainMenu screen scr een.Y .Youwillsee ouwillseea alis list tofactive ofactive gam games es..Y Youcan oucanjoi join norcrea orcreateLobb teLobbies ies,,joi join n randomgamesorgatherwithfriendstostartupagame.IntheLobbyyoucan setteamalliance,addAIalliesoropponents,changedragontypesandchange teamcolours. YouareabletochatintheLobbyaswellasduringtheStrategyMapandreal-time combatphases,wherebothAllChatand combatphases,wh erebothAllChatandTTeamChatareavailableb eamChatareavailablebypressingthe ypressingthe assignedhotkeys. GamescanbecreatedbothonlineorinLANbyselectingeitheroptioninthe Lobbyscreen. The Re The Refr fres esh h bu butt tton on in th the e lo low wer er-l -lef eft t co corn rner er wi willll ref efre resh sh th the e lilist st of cu curr rren entl tly y availablegames. Youcanrenameyourlobbybyclickingthe‘Rename’buttoninthetoprightcorner. Passwordprotectioncanbeaddedtoalobbybyclickingthe Passwordprotectioncanbeaddedtoa lobbybyclickingthe‘SetPassword’button ‘SetPassword’button inthetoprightcorner. Unwantedplayer(s)canberemovedfromaLobbybyclickingthe‘X’buttonnext Unwantedplayer(s)canberemovedfromaLobbybyclickingthe‘X’ buttonnext tohis/hername. Whencreatingagame,youcanchooseeitheraskirmishbattleorafully-edged campaign. camp aign.Up Upto4players to4playersand andAIcancompet AIcancompeteinthesemodesina einthesemodesinateam team-base -based d battle. Inordertostartthegame,playerswillneedtoclicktheReadybuttontoindicate Divinity: Dragon Commander
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theyarereadytocommencecombat. Skirmish:Areal-timebattlebetween2to4players,favouringdirectcombaton •Skirmish: achosenmapratherthanadrawn-outw achosenmapra therthanadrawn-outwarontheStrat arontheStrategyMap. egyMap. Campaign: Afulldominationcampaignfor2to4players,chosenfromarange •Campaign: ofStrategyMaps.Acampaign ofStrate gyMaps.Acampaignfunctionslarg functionslargelyasthe elyasthemaingame maingame,without ,withoutthe the Ravenandstorylineinvolved. Ravenandstorylin einvolved.Playerswillhaveto Playerswillhavetodukeitout dukeitoutbothonthe bothontheStrategy Strategy Mapandinreal-timebattlesuntilone(team)hastotaldominanceovertheworld. Loading games in multiplayer mode: Youareabletoresumeyourcampaign •Loading game gam ewit with hfri friend ends s by sel select ecting ing Lo Load adGam Game eafte after rsel select ecting ing Mul Multip tiplay layer er on onthe the mainmenu.Onceyouhaveselectedthesavegametobeloaded,aLobbywill be cr creat eatedwher edwhere eyo yourfrien urfriends dsmay may joi join ntoresu toresume me fro from mwh wher ere ethe the gam game ewas was lastsaved.
Good old Games FormoreinfoontheGoodoldGamesversion,pleasevisittheocialDragon Commanderwebsite: http://www.divinitydragoncommander.com/
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Buildings list Strategy Map Buildings OntheStrategyMap,thereisanassortmentofconstructiblebuildingsthatare benecial bene cial in indie dieren rent tway ways. s.Goldm Goldminesincreas inesincrease eyou your rinco income,T me,Tave averns rnshelp help you gainMercenaryCards,andyou’lldiscovermanymoreasyouplay.
Real-time Strategy Buildings Recruitment Center: Thisbuildingisyourbreadandbutter,asitincreasesthe •Recruitment numberofRecruitstobolsteryourarmy..Themore numberofRecruitstobolsteryourarmy ThemoreRecruit RecruitmentCentersyou mentCentersyouown, own, thehigherthenumberofready-and-willingRecruitsyouhaveavailabletoyou, untilthetotalcapacityismet.YoualsogainanincreasedSupportcapforevery RecruitmentCenteryouown.EveryplayerstartswithoneRecruitmentCenter asastandardandneedstoventureo asastandardandneedsto ventureoutontothebattle utontothebattleeldtocaptur eldtocaptureandbuild eandbuild more. Battle Forge: ThisisyourstandardproductionfacilityforInfantry-basedunits. •Battle Troopers,Grenadiers,WarlocksandShamansareallproducedfromthisbuilding. War Factory: Withadvancedtechcomesanewfacility,andyou’llneedaFactory •War toproducemachinery-basedunits toproduc emachinery-basedunits.Hunters,Arm .Hunters,ArmoursandDevastatorsw oursandDevastatorswillmake illmake theirwaytothebattleeldfr theirwayto thebattleeldfromthisbuilding omthisbuilding.. Aerofactory: The Air •Aerofactory: Airport port isthe isthepr produ oductio ction nfac facili ility tyofAir-b ofAir-base ased duni units tssuc such has as ImpFighters,BombersandZeppelins. Shipyard: A Har •Shipyard: arb bou our r fu func ncti tio ons as th thee produ duct ctio ion n fa faccililit ity y of your eet et.. Transports,CruisersandJuggernautsareallproducedintheHarbour. Ground Turret: Ba •Ground Basi sic c gr grou ound nd-t -to-g o-gro roun und d ba base se de defe fenc nce e th that at r res es at a si sing ngle le enemyunit. Air Turret: BasedefencethatisonlyabletoshootAirunitswithgreateciency. •Air Mortar Turret: Lo •Mortar Longng-ran range ge spl splash ash dam damage age bas base e def defenc ence, e, me meant ant to des destro troy y clustersofenemyunits.
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Units and Unit Upgrades Thereareplentyofunitupgradesinthegame.Usingthesewiselyiskeytovictory onthebattleeld!Hereisac onthebattleeld !Hereisacomprehe omprehensivelistofr nsivelistofresearchableu esearchableupgrades: pgrades: Trooper: Th •Trooper: The e ba basi sic, c, mo most st st stan anda darrd un unit it t fo for r al alll-ar arou ound nd gr grou ound nd co comb mbat at;; strengthinnumbers.
Infan antry try-ty -type pe un unit its; s; in la larg rge e gr grou oups ps ca can n be Strong against: Inf quiteeectiveagainstanyg quiteee ctiveagainstanyground-basedu round-basedunits. nits. Weak against:Higher Highertechunits; techunits;splashdamage splashdamageunitssuchas unitssuchas
BomberBalloonsandDevastators;Airunits Upgrades:
» Troopers Enhanced Engines: Increasesthemovementspeed ofyourTroopers. » Spoils of War: Al Allo lows ws Tro roop oper ers s to fu fulllly y ca capt ptur ure e en enem emy y bu builildi ding ngs. s. Th The e building,oncecaptured,willbeunderyourfullcontrolfortheremainder ofthebattle. » For the Empire!: YourTrooper’scoreoverloads,disablinghismainattack and maki making ng him ex explo plode de up upon on co conta ntact ct wit with h ene enemy my uni units ts or bu build ilding ings, s, dealingsignicantdamagebutdestr dealingsignican tdamagebutdestroyinghimin oyinghimintheproce theprocess. ss. Grenadier: Therstunitwithanti-aircapabilities;hasalongattackrangeandis •Grenadier: an ex exce cellllen ent t ch choi oice ce ag agai ains nst t he heavy avy arm armou oure red d un unit its. s.St Stro rong ng ag agai ains nst: t: Ar Armo mour urs, s, playerdragonsandAirunits(wh playerdrag onsandAirunits(wheninsizeable eninsizeablenumbers) numbers)
Weak against: Hunters;splashdamageunitssuchasBomber
BalloonsandDevastators Upgrades:
» Imp Binoculars: Thi his s in inccreas asees th thee att ttac ack k ra ran nge of your Grenadiers. » Enhanced Explosives: YourGrenadierswillgainasignicant increasetotheirarea-of-eectdamageimpact. » Chemical Warfare: TheGrenadierswillreoahazardousprojectilethat diseasesenemy dise asesenemy unitsuponimpact, deali dealingdamageovertime;activate ngdamageovertime;activated d ability.
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Shaman: Functionsasaeldmedic;capableofhealingothersinandoutof •Shaman: battle;veryfragileandcannotdefend battle;veryfragileand cannotdefendhimself;hasmultipleskillsathisdisposal himself;hasmultipleskillsathisdisposal..
Strongwhenmixedintoarmiesassupport,butweakwhen left le ft al alo one as he ha has s no at atta tacck an and d is ea easi sily ly ta take ken n down withoutalliedunitstocoverhim. Upgrades:
» Cripple: Castsaspellupontheenemytoparalyzeandroot theminfear.Enemyunitswillbeheldinplaceandunableto retaliatefortheduratio retaliatef orthedurationofthespell nofthespell.. » Immunity: Ca Cast sts s a pr prot otec ecti tive ve sh shie ield ld ar arou ound nd th the e ta targ rget et fr frie iend ndly ly un unit it,, increasingitsdefensesign increasingitsde fensesignicantly. icantly. » Charm: AllowsyourShamanstotakefullcontrolovermindandbodyof anenemyunit,enablingyoutousethatunitagainstitsownmasterforthe durationofthespell. Warlock: Sl •Warlock: Slow ow,, bu but t da dang nger erou ousl sly y di disr srup upti tive ve un unit it ca capa pabl ble e of ca cast stin ing g se seve vera rall oensivespells.
Candefendhimself,butisnotmeanttoghtforanextended durationastheunitisslow durationastheunit isslowandunableto andunabletotakeoutthe takeouttheheavier heavier unitsbyitself.Meanttobeusedasanoensivespellcaster, notadirectcombatunit. Upgrades:
» Cloak: CastsaspellthatshiftsyourWarlocksintohidingin theshadowsforalimitedamountoftime,wheretheymay escapetoliveanotherght. » Meet the Beetles: Turnsanenemyunitintoaharmlessladybird,disabling itsattackandusageofspellsfora itsattackandusageo fspellsforalimitedamounto limitedamountoftime. ftime. » Death From Above: Su Summ mmon ons s r re e an and d br brim imst ston one e fr from om th the e sky to ra rain in downuponyourenemies,dealingmassivearea-of-eectdamageoverthe targetarea. Hunter: Fast •Hunter: Fastmoving,gu moving,guerrilla-typeghtingu errilla-typeghtingunit. nit.
Strong against: Infantry type units, Air units and player dragon (when Hunter has ‘A Bird in the Hand’ researched) Weak against: Devastators, Armours, Armours, Juggernauts, Air units and player dragon dragon (when Hunter has ‘A ‘A Bird in the Hand researched) researched) Upgrades:
» Revelation: EnablesyourHunterstodetectcloakedunitsin anareaaroundthem;passive anareaarou ndthem;passiveability. ability. » Teleportation: Hu Hunt nter ers s ar are e ab able le to te tele lepo port rt to a di dist stan ant t fr frie iend ndly ly un unit it,, enablingforfasttravelacr enablingfor fasttravelacrossthemap ossthemap.. Divinity: Dragon Commander
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» A Bird in the Hand: EquipsyourHunterswithrockets,enablingthem toeectivelyreatairunits. Armour: Go •Armour: Goo od al alll-rroun und d o oeens nsiv ivee an and d de deffens nsiv ivee un uniit; ca can n ta take ke a lo lot t of punishmentbeforebitingthedust.
Strong against: Inf Infan antry try typ type e un unit its s ap apart art fr from om Gr Gren enad adie iers rs,,
Hunters,Devastators Weak against: Grenadiers, Air units, player dragon,
Juggernauts Upgrades:
» Public Transportation: Ar Armo mour urs s ga gain in th the e ca capa paci city ty to lo load ad andunloadTroopersandGrenadiers,transportingthemover thebattleeld. » You’re Mine: AllowsyourArmourstodropgroundminesintotheeld, whichwillexplodeuponc whichwillexp lodeuponcontactwithenem ontactwithenemyunits. yunits. » Short Sharp Shock: Your Arm Armour ours s wil willl re relea lease se a po powe werful rful sho shockw ckwav ave, e, dealingmassivedamagetonearb dealingmassive damagetonearbyenemyu yenemyunitsincontactwiththe nitsincontactwiththem. m. Devastator: Si •Devastator: Sieg ege-t e-typ ype e un unit it,, str stron ong g in as assa saul ulti ting ng fo forti rtie ed d po posi siti tion ons s an and d holdingtheline.
Strong against: Allground-basedunitsingeneral,especially
whenclusteredtogether Weak against: Armours,Airunitsandplayerdragon Upgrades:
» Devastator Enhanced Engines: In Incr crea ease ses s th the e mo move veme ment nt speedofyourDevastators. » On the Double: AllowsyourDevastatorstoretheircannons twice inrapidsucces inrapidsuccession, sion, red reducing ucing singl single-shotdamage e-shotdamage butsigni butsignicantl cantly y increasingoveralldamaged increasingo veralldamagedone;passiveab one;passiveability. ility. » Besiege: En Enab able les s si sieg egee-mo mode de,, wh whic ich h al allo lows ws De Deva vast stat ator ors s to fo fort rtif ify y thei th eir r po posi siti tion on in pl plac ace, e, gi givi ving ng up mo mobi bilility ty fo for r in incr crea ease sed d at atta tack ck ra rang ngee. Devastatorsareabletogofr Devastatorsare abletogofreelyinandouto eelyinandoutofsiege-modeonc fsiege-modeoncommand. ommand. •Imp Fighter: Dedicatedanti-Airunit,hasalimitedattackongroundunitswith
researchunlocked. Strong against: Air units, if wielding the ‘Bombs Away’
upgrade;Armours,Devastators,Juggernauts,Infantrytype unitsapartfromGrenadiers Weak against: Gre Grenadie nadiers,Hunter rs,Hunters swith with‘‘A ABird Bird inthe Hand’
researched,Ironclads Divinity: Dragon D ragon Commander
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Upgrades:
» Bombs Away: EquipsyourImpFighterswithbombs,whichallowsyour Imp Fi Fight ghter ers— s— wh who o ar are e oth otherw erwise ise ded dedica icated ted ant anti-A i-Air ir uni units— ts— to att attack ack groundunits. » War of Attrition: ImpFighters’ ImpFighters’attackswillslowdowntheirenemies’ attackswillslowdowntheirenemies’attack attack speed. » Iron Plating:GivesasignicanthealthboosttoImpFightersbyupgrading theirmaterials. Bomber Balloon: Dan •Bomber Dange gero rous us aga agains inst t clu clumpe mped-u d-up p uni units; ts; ve very ry po powe werful rful ant antiigroundattackbutsusceptibletoAnti-Air.
Strong against: Allground-basedunitsingeneralapartfrom
largegroupsofGrenadiers;evenmoreeectivewhenenemy unitsareclusteredtogether Weak against: Lar Large ge gr grou oups ps of Gr Grena enadie diers; rs; Hun Hunter ters s wit with‘A h‘A
BirdintheHand’researched;ImpFighters,Ironclads Upgrades:
» Mine High Club: Bombersgainthecapacitytolayairmines, whichwillexplodeuponc whichwillexp lodeuponcontactwithenem ontactwithenemyunits. yunits. » Revelation: En Enab able les s yo your ur Bo Bomb mber ers s to de dete tect ct cl cloa oake ked d un unit its s in an ar area ea aroundthem;passiveability. » Enhanced Explosives: Giv Gives es a sig signi nican cant t inc incre rease ase to Bom Bomber bers’ s’ ar area-o ea-offeectdamage. Zeppelin: Utilityunitthatcancloakentiregroupsoffriendlyunits,aswellas •Zeppelin: increasetheirattackrangesig increasetheir attackrangesignicantlywhenying nicantlywhenyingwithinvicinity withinvicinity..
Strongwhenmixedintoarmiesassupport,butweakwhen leftaloneastheyhavenoattackandareeasilytakendown withoutfriendlyunitstocoverthem. Upgrades:
» Fly, My Flaming Pretties!: Al Allo lows ws Ze Zepp ppel elin ins s to un unle leas ash h mult mu ltip iple le r ree-ba bats ts on an en enem emy y ai air r un unit it,, de deal alin ing g ma mass ssiv ive e damage. » Fog of War: EnablesZeppelinstocloakthemselvesandagroupofunitsin theareaforalimitedamo theareafo ralimitedamountoftime. untoftime. » Mustard Gas: Zeppelinscastdownasmokycloudofpoisonousgasupon their the irene enemie mies,deali s,dealingconsi ngconsiste stentdamag ntdamage eov over er tim time ein inan anar area eaofeect ofeect thatpersistsforalimitedduration.
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Transport:Meanttotransportyourunitsacrossthemap;cancloakandeven •Transport: self-destructwhenallelsefails.
Weak in general combat but can defend itself. Has appro app roxim ximate ately lythe the sam same ekill killing ing po powe wer ras asaTr aTroop ooper erand and,,as as such,shouldnotbebroughtforitsrepoweralone. Upgrades:
» Cloak: ActivatestheT ActivatestheTransport’scloakingdevice ransport’scloakingdevice,enablingit ,enablingit tohidefromtheenem tohidefro mtheenemyforalimite yforalimitedamountoftime damountoftime.. » Minesweeper: EnablesyourTransportstosweepminesfrom thewater,renderingthemuseless. » For the Empire!: Ca Cause uses s yo your urTTran ranspo sports rts to acti activat vate e the their ir sel self-de f-destr struct uct mechanism,disablingtheirprimaryattackandallowingthemtoexplode oncontactwithenemyunits,b oncontactwithene myunits,butdestroying utdestroyingtheminthepr themintheprocess. ocess. •Ironclad: De Dedi dica cate ted d na nava vall an and d an anti ti-a -air ir g ght htin ing g un unit it;; ca can n in inte terc rcep ept t en enem emy y
projectilesanddetectminesorc projectilesand detectminesorcloakedunits. loakedunits. Strong against:Airunits,Navalunits,playerdragon Weak against:Ground-basedunits Upgrades:
» Revelation: EnablesyourIroncladstodetectcloakedunitsin anareaaroundthem;passive anareaarou ndthem;passiveability. ability. » On Guard: Your Ir Iro onc ncla lads ds may ac acti tiva vate te an imp mprroved deffen de ensi sive ve ta targ rget etin ing g me mech chan anis ism, m, ta targ rget etin ing g an and d sh shoo ooti ting ng downincomingenemyprojectilesinanareanearthemfortheduration oftheskill. » Sea Mine-Maids: Al Allo low ws yo your ur Ir Iron oncl clad ads s to de depl plo oy se sea a mi mine nes s th that at wi willll explodeuponcontactwithenem explodeupo ncontactwithenemyunits. yunits. • Juggernaut: Theagshipsat Theagshipsatsea;extremelystrongboth sea;extremelystrongbothinoense inoenseanddefence; anddefence; canlaunchtacticalwarheadsandmaycreateback-upImpFighterswhenbeing assailedfromtheair. Strong against: Ground-basedunits
Weak aga agains inst: t: Iro Ironcl nclads ads;; Fi Fight ghter ers s wit with h‘‘A Bir Bird d in the Han Hand’ d’ upgrade;BomberBalloons,Devastators Upgrades:
» Imp Binoculars: Increases the attack range of your Juggernauts. » Imp Backup: AllowsyourJuggernautstodeployImpFighters fromtheirposition,providingairsupportwhenneeded;eachFightercosts theregularamountofRecru theregular amountofRecruitsotherwiserequir itsotherwiserequired. ed. Divinity: Dragon D ragon Commander
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» Imp Bunker Buster: Your Ju Jugge ggerna rnauts uts can lau launch nch an ext extre remel mely y po poten tent t tacticalwarheadthatdealsanenormousamountofarea-of-eectdamage inatargetarea.Due ina targetarea.Duetothe tothestrengthofthisattack,thewarheadis strengthofthisattack,thewarheadistargetabl targetable e andcanbedestroyedbef andcanbedestr oyedbeforeitre oreitreachesitspointo achesitspointofimpact. fimpact.
Dragon Skills DragonSkillsarewhatmakeyourdragonaforcetobereckonedwith.Naturally, adragonalreadyhassignicantstrengthbyitself,yetitisthemasteryofthese skilills sk ls in com omba bat t th that at ma make kes s a dr drag agon on a tr trul uly y te terr rrif ifyi ying ng foe to fa face ce!! Be Belo low w is comprehensivelistoftheseskills. Passive Skills:
•Rejuvenation: Pe Permane rmanently ntlyand anddrast drastically ically incr increases eases the theDrag Dragon on’’s healthgenerationwhenouto healthgeneratio nwhenoutofcombat. fcombat.
• Aura Aura of Restoration: Restoration: TheDragonemitsanaurathatincreaseshealth generationtonearbyalliedunits.
Aura of Annihilation: TheDragonemitsanaurathatincreasesthe • Aura damagedonebynearbyalliedunits.
Aura of of Frailty: Frailty: TheDragonemitsanaurathatreducesenemyunits’ • Aura attackrangesignicantly.
•Blood Leech: GivestheDragonavampiricembrace,allowingitto permanentlyreplenishaportionofitsownlifewitheachattackthat dealsdamage.
•Devastation: Per erma mane nent ntly ly in incr crea ease ses s th the e da dama mage ge do done ne by th the e Dragon’sstandardattack.
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•Soar: Per erma mane nent ntly ly in incr crea ease ses s th the e Dr Drag agon on’’s i igh ght t sp spee eed d du duri ring ng normalandjetpackight.
•Scales of Steel: TheDragon’snaturalarmourgetsreinforcedwith an inc incre rease ased d lay layer er of sca scales les and mus muscle cle,, sig signi nican cantly tly inc incre reasi asing ng defenceagainstattacks. Active Skills:
•Breaching Fire: TheDragonoverheatsitsbreath,dealingincreased dama da mag ge to me medi diu um an and d he heaavy un unit itss, su such ch as De Deva vast stat ato ors or Armours.
•Salvation: Th The eDr Drag agon on he heal als s a po porti rtion on of it its s he heal alth th ov over er a sm smal alll periodoftime.
•Dread Roar: The Dr Drag agon on st stri rike kes s fear in into to th the e he hear arts ts of ma man ny, para pa raly lyzi zing ng th them em in pl plac ace e an and d st stop oppi ping ng th them em fr from om act actin ing g fo for r a limitedamountoftime.
Aegis: TheDragoncastsaprotectivespellaroundanalliedunit, • Aegis: signicantlyincreasingitsdefe signicantlyincr easingitsdefencefora nceforasetamountoftim setamountoftime. e.
•Bastion: The Drag ago on casts a defensive shield ar aro ound itself, incr in crea easi sing ng th the e am amou ount nt of pu puni nish shme ment nt it ca can n ta take ke for a lilimi mite ted d amountoftime.
• Chameleon Hide: Thedragonalmostcompletelydisappearsfrom
sightforalimitedamountoftime.
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• Unveil: Al Allo lows ws th the e Dr Drag agon on to se see e th thro roug ugh h en enem emie iess’ di disg sgui uise sess,
revealingcloakedunitsinanar revealingc loakedunitsinanareaaroundit. eaaroundit.
•Cleansing Charge: CleansesfriendlyunitswithintheDragon’sarea ofeectfromnegative ofeectfro mnegativeeectssuchas eectssuchasFear , ,Sabotage,etc.
•Mass Restoration: Th The e Dr Drag agon on re repl plen enis ishe hes s th the e he heal alth th of ta targ rget et alliedunitsandallfriendlyunitsinitsvicinity.
•Sabotage: Th The e Dr Drag agon on r res es a bu burs rst t of en ener ergy gy th that at di disa sabl bles es th the e primary pri mary fun functio ction nofan ofan ene enemy my bui buildi ldingor ngoruni unit.Thi t.This swil willlsto stop pthe the builildi bu ding ng fr from om be bein ing g ab able le to co cons nstr truc uct t or re rese sear arch ch fo for r a lilimi mite ted d amountoftime.Itwillalsostopenemyunitsfrombeingableto attackoruseskills.
•Pillar of Restoration: TheDragoncastsapillarofrestoringenergy thatreachesskywardandhealsalltheunitsinitsvicinityforits duration.
•Pillar of Flame: TheDragoncastsacolumnofconsumingrethat dealsdamagetounitswithinitsvicinityfo dealsdamageto unitswithinitsvicinityforitsduration. ritsduration.
•Charm: TheDragoncastsadominationspelluponanenemyunit, gainingtotalcontrolov gainingtotalco ntroloveritforali eritforalimitedamounto mitedamountoftime. ftime.
Acid Blaze: TheDragon • Acid TheDragon’’sglandsaddacidtoitsr sglandsaddacidtoitsreballs,whichde eballs,whichdeal al bothdamageonimpactanddamageov bothdamageon impactanddamageovertime. ertime.
•Purifying Flames: TheDragonin TheDragoninvokesahealingbr vokesahealingbreath,infusingits eath,infusingits reballswitharestorativepowercapableofmendingthewounds offriendlyunits. Divinity: Dragon Commander
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•Eye of the Patriarch: Unl Unleas eashes hes a sin single gle,, mas massiv sive e r reb eball all dea dealin ling g extremepunishmentinanareaofeect.
•Friends with Benefits: Th The e Dr Drag agon on ca cast sts s a pr prot otec ecti tive ve sh shie ield ld on a friendlyunit,whichreducesdamagetakenand,inturn,theDragon receiveshealingwhen receiv eshealingwhenevertheunit evertheunitdealsdamage. dealsdamage.
•Ray of Power: ArayiscreatedbetweentheDragonandanallied unit,givingtheunitahugedamageincreaseaslongasthelink betweenbothremains.
•Inspire: TheDragoninspiresafriendlyunittoincreaseitsattack speedandmovementspeedsignicantly.
• Advance!: Advance!: TheDragon invigoratesthosearoundhim,signicantly increasingallfriendlyunits’movementspeed.
•Berserker Roar: TheDragonroarsferociouslyinanareaaroundhim, causingallfriendlyunitstogainahugeincreasetoattackspeed, buttakingincreaseddamageinreturn.
•Crippling Roar: TheDragonroarspowerfullyinanareaaroundhim, renderingallenemiesincapableofattackingorusingskillsfora limitedamountoftime.
•Call of Valour: TheDrag TheDragonroarsdea onroarsdeantlyarou ntlyaroundhim,causing ndhim,causingall all friendlyunitstogainanincreaseindamageoutputandarmourfor alimitedamountoftime.
Divinity: Dragon D ragon Commander
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Warranty Productname:Divinity:Dra Productnam e:Divinity:DragonComma gonCommander nder LarianStudioswarrantstherecordedmediumonwhichtheProductisprovidedagainstdefectsinmaterial orworkmanshipforaperiod orworkmanship foraperiodofninety(90) ofninety(90)daysafter daysafterthedateo thedateofpurchasea fpurchaseandduringnorm ndduringnormaluse(excl aluse(excluding uding negligence,abuseormisuse).Intheeventthattherecor negligence ,abuseormisuse).Intheeventthattherecordedmediumisdefectiveduringthatperiod, dedmediumisdefectiveduringthatperiod,Larian Larian Studios,toitsdiscretion,com Studios,to itsdiscretion,commitsitselftorepla mitsitselftoreplacingtheproduct(pr cingtheproduct(providedtheproductissti ovidedtheproductisstillmanufactured llmanufactured byLarianStudios)ortosup byLarianS tudios)ortosupplyingyouw plyingyouwithaproductofequ ithaproductofequalorlesservalueon alorlesservalueontheconditi theconditionsbelow onsbelow.. Inorderforthedefectiveproducttobeexchanged,sendtheProductinitsoriginalpackagingtoLarian Studios’TechnicalSupport(youwillberesponsibleforthecostofshipping)alongwiththeproofofpurchase, adescriptionoftheproblema adescriptiono ftheproblemandyourfullcon ndyourfullcontactinformati tactinformation. on. We stro strongly ngly advi advise se you youto to use certif certified ied mail with deliv delivery ery conf confirma irmation tion when makin making g this ship shipment ment to: LarianStudios,TTechnicalSupport,LarianStudios LarianStudios, echnicalSupport,LarianStudios,Handelsdokcent ,Handelsdokcenter,Stap er,Stapelplein70A-BUS003 elplein70A-BUS0039000GENT 9000GENT,, BELGIUM
License agreement Youmustthorou oumustthoroughly ghly readandaccep readandacceptthe ttheterm termsof sof thelicen thelicenseagreem seagreementofthe entofthegame game,present ,presentedduring edduring installation,beforeins installatio n,beforeinstallingtheg tallingthegame. ame.
UsesBinkVideo.Copyright©1997-2013byRADGameToo UsesBinkVideo.Copyrigh t©1997-2013byRADGameTools,Inc.UsesIggy.Cop ls,Inc.UsesIggy.Copyright©2009-2013byRAD yright©2009-2013byRAD GameTools,Inc.UsesGrannyAnimation.Copyright©1999-2013byRADGameTools,Inc. Portionsofthis softwareCopyright©2013AristenFXLLC.Alrightsreserved.UsesBulletCollisionDetectionandPhysics Library.Copyright©2013AdvancedMicroDevices,Inc.PoweredbyWwise.©2006-2013AudiokineticInc.All rightsreserved.UsesZlib,Cop rightsreserved.Us esZlib,Copyright©1995-2013Jean-l yright©1995-2013Jean-loupGaillyandMarkAdler oupGaillyandMarkAdler.Portionsofthissoftware .Portionsofthissoftware Copyright©2013JenkinsSoftware,LLC.Allrightsreserved.Usedunderlicense.UsesGranite,Copyright ©2013byGraphine.Allcompanynames,brandnames,trademarksandlogosarethepropertyoftheir respectiveowners. ©2013LarianStudios.Allrightsreserved.D ©2013LarianStudios.Allrigh tsreserved.Divinity ivinity,DragonC ,DragonCommanderand ommanderandLarianarere Larianareregisteredtra gisteredtrademarks demarks ofLarianStudios.
Divinity: Dragon Commander
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CREDITS
GameProgramming
FarhangNamdar
BastianDamman BertStevens BertVanSemmertier EdgardDeSmet IgnaceSaenen JanTriest LaurensBrock MathieuVanhove ThomasMeynen WannesVanderstappen XanderWarnez JuliaBenndorf SebastiaanSprengers TychoTerryn MicheleSantullo
ArtDirector
FlashProgramming
Larian Studios
Director SwenVincke
LeadProducer BenoîtLouzas
LeadDesigner
KoenVanMierlo
KenLeroy
LeadArtist
TechnicalArtists
TristanClarysse
LeadAnimator ThierryVanGyseghem
TechnicalDirector BertVanSemmertier
LeadProgrammer BertVanSemmertier XanderWarnez
Writer JanVanDosselaer
Music KirillPokrovsky
LeadQA OctaafFieremans
LeadAudio FelixZirwes
GameProduction
TychoTerryn WannesVanderstappen
ConceptArt CliffLaureys KoenVanMierlo LeslieVandenBroeck ThierryVanGyseghem
EnvironmentalArt FrederickSenesael JoachimVleminckx KoenVanMierlo LeslieVandenBroeck TristanClarysse TychoTerryn WaiYehLeung WannesVanderstappen ElieVerbrugge JeroenVanHoorebeke JordyLakiere
CharacterArt WaiYehLeung LeslieVandenBroeck FrederickSenesael JeroenVanHoorebeke JordyLakiere ElieVerbrugge StevenDeMeyer
BenoîtLouzas DavidWalgrave
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SpecialFX
In-HouseTesting
GuillaumePiette TychoTerryn WannesVanderstappen
OctaafFieremans LoreanVanmeerhaeghe
UserInterfaces CliffLaureys ThomasPottie TristanClarysse JordyLakiere KenLeroy
GameAnimations AlexVanOoteghem JoachimVleminckx JoëlDemaré ThierryVanGyseghem PieterGlorie
Webdesign ThomasPottie
VideoRecordingandEditing ThomasMuylle
OfficeManagement LynnVanbesien
ScriptContributions JanVanDosselaer SwenVincke DavidFreeman
In-GameScenes CliffLaureys ThomasMuylle ThierryVanGyseghem AlexVanOoteghem KoenVanMierlo
Additionalwriting AxelDroxler FarhangNamdar VincentdeClercq DavidWalgrave ThierryVanGyseghem
GameDesign FarhangNamdar OctaafFieremans SwenVincke JanVanDosselaer
LevelDesign FarhangNamdar OctaafFieremans
AdditionalDesign MathieuVanhove LoreanVanmeerhaeghe ThomasMuylle
GameScripting BertStevens KenLeroy
SoundDesign FelixZirwes
Divinity: Dragon Commander
AdditionalProgramming MaartenDeNef HannesDevillé AlexVandenabeele
AdditionalCharacterArt ThijsDeWachter
Animationoutsourcing StudioANC
AdditionalTesting AxelDroxler AndreasUhr ArneJanssens BartDeSmedt BramBertels CasDorné ChristopherÖhman Erwin“Shades”Kiekens HendrikVermeylen JonathanDeHerdt JonathanHouwaerts KaspervanderHeyden
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KevinCYTang MaximeGuillemin MichielEngelbrecht MikevandenBoogaert RobbeStragier SimonVanHoof TimothéeGontariuk ThijsMorlion VincentdeClercq WesleyMoinil WouterDeprez
PackagingandManualDesign KoenVanMierlo LoreanVanmeerhaeghe SarahBaylus
MocapPerformance AlexVanOoteghem AnGovaerts CharlotteVanroelen CliffLaureys FarhangNamdar MariskaVanGyseghem MarjanVanRompaey ShanaVandercruysse ThierryVanGyseghem
VoiceTalents(German) AnitaHöfer ChristianJungwirth ChristophJablonka ClaudiaLössl GerhardJilka HansRainerMüller JohannesSteck KathrinSimon ManfredErdmann MatthiasKlie MichaelSchwarzmaier ShandraSchadt SimoneBrahmann SonjaReichelt TatjanaPokorny ThomasRauscher
LocalizationFrench AroundtheWord
Projectmanager Anne-SophieMailliez FrenchvoicesrecordedatDuneSound
Audioprojectmanager EXTERNAL STUDIOS
Casting(English) CherylPrince SiniDowning
VoiceTalents(English) AlastairParker AlixWiltonRegan AmyShiels LewisMacleod ChristopherFairbank DanielCurshen DeniseGough HarryHadden-Paton LauraAikman LydiaLeonard SimoneLahbib SebastianCardinal
LocalizationGerman
OlivierRabat
Artisticdirector EricPeter
Voicetalents(French) BrigitteAubry CarolineBeaune FrédéricCerdal MarieChevalot Marie-ChristineDarah PhilippeDumond ThierryKazazian VirginieLedieu SylvainLemarie MartialLeMinoux JoséLuccioni EricPeter LauraPréjean BlancheRavalec
StudioUmlaut
SoundStudioSIDE
Casting(German)
SeniorProductionManager
TH²Tonstudio
SiniDowning
VoiceRecordingEngineer Divinity: Dragon D ragon Commander
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NickGratwick
PostProductionSupervisor DuncanGillies
InternationalPR EvolvePR TomOhle BrianRowe
DistributionGermany Eurovideo
PublishingGermany DaedalicEntertainment
PublishingFrance FocusHomeEntertainment
PublishingPoland CDProjekt
PublishingRussia 1CSoftclub
RussianPR KirillPerevozchikov
Legaladvise FredFierst AnthonyVerheggen
fanatic GreetSchoubs,StijnValkenborgandPatrick Reyntens TamaraBrackman,LucasenXanderFieremans, BettyBinon MarieMees,ErikMeynen,FebeDeGeestandThe HongKongDong ThankstoAnnelies,M Thankst oAnnelies,MouseandPlush ouseandPlushieforkeeping ieforkeeping mesaneduringcrunch MomChowSiuWah,dadLeungChuenSingand bestfriendJulienMeysmans SpecialthxtoGrietVanhemelandhernephews Alexander,SebastiaanenLucas IngeSiwek,RemideCoster,JeannedeCoster, IngmarClarysse,SofianChorfi MyfiancéAnGovaertswhowasleftaloneathom MyfiancéAnGovaertswhowas leftaloneathome e forsomanyeveningsdurin forsomany eveningsduringcrunch gcrunch andourtwohamstersCazan andourtwoha mstersCazandBaileywhoun dBaileywhounforfortunatelydidnotoutlastt tunatelydid notoutlasttheDragonC heDragonCommander ommander productiontime,maythe productiontim e,maytheyrestinpeac yrestinpeace. e. SarahBaylus,SimonVermoere,Matthew‘Dawn’ Vermeylen,BrechjeDepourcq,BenjaminPonsaerts, BinithecatandRedditfork Binitheca tandRedditforkeepingmebusy eepingmebusywhile while rendering. Myhomies:AminBelbraoute,AndreasHagman, MartinMikkelsen,MartinNovoselsky MartinMikkelsen,Ma rtinNovoselsky,Rumi ,Rumi Pasaoglu,FredrikBrugard,CarlVitting,DanielAndersson(thefallenone),Asw dersson(thefall enone),Aswellasmydoga ellasmydogandthe ndthe othersthatdidn’tmakethelist,forallthemental supportanddeep,inspiringla supportanddeep ,inspiringlate-nighttalk te-nighttalks! s!
SPECIALTHANKSTO
MygirlfriendMarjanVanRompaey,momMyriam Leunens,dadEddyLeroy,sisterTayu,brotherBram andmydogLuna.
Allofourfans! TheLarianforumcommunity OurKickstarterbackers StabbeyandRaze
MyloveBenoit,mylittlesonJules MyloveBenoit,mylit tlesonJules,mytwob ,mytwobigstepigstepsonsCasandSamandmysuper“woef”Bas!
PatricktheDragon! Val,Lars,Mattis,Lara,Alexandra&Minouforbeing afountainofenergy,inspirationandeternaljoy! JosianeandRobertforallthesupp Josianeand Robertforallthesupportbehindthe ortbehindthe scenes! SophieLeduc MaudHillen IngeLindemann HelenGallez MoniqueandAndréLouzas RisafromRCProductions CaseandtheteamfromNaturalPoint KoenMorlionandAnnieValcke TreesBevernage,AnnaandBonnie BrittClaessensandmysonEliasVanMierlo Elkeforbeingthebestin Elkeforbein gthebestintheworldatwh theworldatwhatshe atshe does EvilEmmy,mynailpolishprincessandbeaver
Divinity: Dragon Commander
MyloveDebbiedeBoer,mydadMohammadAli Namdar,mymomS Namdar ,mymomSueEftekharzadeh,my ueEftekharzadeh,mydear dear friendsWesselMansveld,FelixPearson,Mehrzad Karami.MyIguanaSpike, Karami.MyIgua naSpike,parrotDibaa parrotDibaandcat ndcat Snootchy! TomylovingwifeStefanieandbeautifulbabygirl Elizabeth,thanksforth Elizabeth,t hanksfortheboundlesssup eboundlesssupportduring portduring thedevelopmentofDragonCommander. SpecialthankstoWilliamShakespeareandmycats EliotandSydney.Felinegraceandeaseremain constantsourcesofinsp constant sourcesofinspiration.As iration.AsdoesMacbeth. doesMacbeth. KathleenDeCockforsuppo KathleenDeC ockforsupportingussowell rtingussowell PMV,CultuurInvest,IWTandIMINDSforbackingus JanBinsmayerforfigh JanBinsm ayerforfightingthegoodfi tingthegoodfight ght Tothesushib othesushibarandpizzadeliv arandpizzadelivery-ourintestin ery-ourintestines es
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willrememberyouforever RoundWindowStudios Oleg,GuillaumeandTrevoratgog.com Matt,Mike&JohnatValveCorporation StephenSchmittforhelpingussetup StephenSchmittforhel pingussetupaworkflow aworkflow forWorldMachine Dragonbabies: LarsVincke JulesDorné FelixWarnez ElizabethVanhove LucasFieremans XanderFieremans ArthurSaenen MariannedeClercq BonnieVanSemmertier EliasVanMierlo
Divinity: Dragon D ragon Commander
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Divinity: Dragon Commander
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