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References No Information Nothing/Crash Serious Glitches (Unplayable) Serious Glitches (Playable, with major graphic problems or very slow) Minor to Moderate Glitches (Playable, with moderate graphic problems or slow) Minor or No Glitches (Playable, 50% or better speed in most of the game)
Name
PSP Info
Emu Version
Playable
Sound
FPS
Graphic Bugs
007 - The World is Not Enough (E) (M3) [!]
psp slim 6.60 ME1.6
rev 755
y es
y es S y nc
20- 50
Mino r
texture update check every frame frameskip auto 1 high emulation emulation enabled a udio disabled clean scene enabled dy namic namic loop disabled
007 - The World is Not Enough (U) [!]
psp slim 6.60 ME1.6
rev 755
y es
y es S y nc
20- 50
Mino r to no ne
texture update check every frame frameskip auto 1 high emulation emulation enabled a udio disabled clean scene enabled dy namic namic loop disabled
1080 Snowboarding (E) (M4) [!]
1080 Snowboarding (JU) [!]
P SP 1001 m33-6
p hat 1.6 me 6.60
747
747
Yes
Yes
Yes
Yes Yes
3- 6
3- 6
Notes
Mino r
This game game runs too slow to be playable. The gra phics look really good. The Audio does work, but I would recommend recommend that you disable it because it is too choppy to be enjoyab le. The in-game map map & writing is not shown correctly. To help counter the speed issue, you might want to set Frameskip to 1+.
Mino r
This game game runs too slow to be playable. The gra phics look really good. The Audio does work, but I would recommend recommend that you disable it because it is too choppy to be enjoyab le. The in-game map map & writing is not shown correctly. To help counter the speed issue, you might want to set Frameskip to 1+.
64 Oozumou (J) [!]
p hat 1.6 me 6.60
747
Men u o nly
Yes
6-10
Mino r
Setting Texture Texture Update C heck to Every Frame fixes the graphical problems with the tex t in the menu. Both Sync and Async audio work, but are choppy. The graphics in-game look look good, much better t han the menu. Once y ou begin to sumo in-game, in-game, t he game will freeze, and all options i tried to bypass t his freeze failed. When the game cuts out though, if you have either audio type Enabled, the sound will continue to play fullspeed. The speeds in-game are a bit slow, so set Frameskip to 1.also tried various settings but game doesnt seem to work fine...
64 Oozumou 2 (J) [!]
p hat 1.6 me 6.60
747
Men u
N
20- 25
Yes
Menu Works okay, black screen in game (regression),also tried various settings but game still has regre ssion in game game
64 Trump Collection - Alice no Wakuwaku Trump World (J) [!]
p hat 1001 m33- 6
747
Yes
Yes
30- 40
No n e
**Please note that you must have Dynamic loop Optimization zation Disabled, or else the menu will continue to replay and you will not be able to get in-game.** The graphics are very vivid and colorful, and the game gives off a Paper Mario type feeling. Both Sync and Async audio work quite well, and if you want to enable audio, then I'd recommend Async because I did not experience any crashes with it enabled and Asy nc if faster than Syn c. Keep audio Disabled Disabled for you are looking ng for more speed. Also set F rameskip rameskip to Auto. The game game was running at 50%+ sync for a majority of my gameplay.
64 de Hakken!! Tamagotchi Minna de Tama gotchi World (J) [!]
p hat 5.00 M33-6
747
No
-
-
-
Nothing displayed used to work in older vers ion(dont remember exactly....)so i guess thats called a regression
Mino r
Splash screen before menu is washed out. The only other graphical glitch is that the cursor does not show in-game, so this inhibits gameplay gameplay a bit. The controls are a bit hard to grasp. The game runs over fullspeed with either Sync or Async sound enabled, so you might ght want to turn on Limit Limit Framerate.
AI Shougi 3 (J) [!]
p hat 1.6 me 6.60
747
Yes
Yes
60+
TUC:disable Framesk Frameskii : auto 2
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Ae roFighte rs As sault (E) (M3) [!]
PSP 1000 1000 6.39pro B9
725
Y
Y sy nc
6- 8
Mino r
Zoom: 107% Limit Limit framerate: full speed DR: Enable HLE:Enable Audio:Sync note: Disable Dyanamic Dyanamic Loop Opt. ot herwise it'll freeze on one of the opening scenes. Disable Dyanamic Loop Optimization Optimization ot herwise it'll freeze on one of the opening scenes. scenes.
Ae roFighte rs As sault (U) [!]
S lim 5.50 Gen- D3
A lp ha 631
Yes
Yes
6-8 InGam
Minor
On training levels, it's very playable (15-25fps), but in the main game game - with vast environments and fleet s of allies/enemies allies/enemies - it crawls to a f rustrat ingly slow average of 6fps. There are a few minor graphical errors, and in-game there is a y ellow tint that sometimes sometimes finds it's way onto the screen, but it does not prevent gameplay ay at all. The sound works, but is better left off. I would recommend that you set Frameskip to Auto.
Ae roGauge (E) (M3) [!] [!]
Ae roGauge (J) (V1.1) [!] [!]
p hat 1.6 me 6.60
S lim 5.50 Gen D3
747
A lp ha 556
Yes
Yes
Y
Y
Game has little little or no graphical glitches, t he only one I can see is when its loading and at the bottom the text is scrolling, not easy to make out what it says. other than that the game seems to run fine
25
25
Y
Game has little little or no graphical glitches, t he only one I can see is when its loading and at the bottom the text is scrolling, not easy to make out what it says. This game is very fast and very playable. When playing you might want to se t Frameskip to Auto becaus e when you are in a Grand Grand Prix, the re is a bit of a speed decrease. You also might want to Limit the Framerate because some parts run too fast. Both Sync and Async work, but have the traditional traditional choppiness whenever the framerate is below 100%. The graphics look very good, and I didn't notice anything bugs or glitches,which is the most best part of the game:)
Ae roGauge (U) [!]
p hat 1.6 me 6.60
747
Yes
Yes
18- 30+
No n e
Aidy n Chronicles - The First Mage (E) [!]
Slim 5.50 GEN-D3
A lp ha 613
Yes
Y
6.7 - 8
Mino r
Game is slowly getting f aster. No major visible graphics issues
Mino r
The graphics look great, but the game runs painfully slow. Culling and Clean Scene seems to fix most, if not all graphics issues. Both Sync and Async audio work, but ar e choppy, so it should remain disabled because you need to try and bore out all of the speed poss ible. I would definitely recommend recommend sett ing Frameskip to 1+. The in-game movies movies actu ally run quite fast, and are appealing to watch with the dramatic variety of colors.
Aidy n Chronicles - The First Mage (U) [!]
Airboa rder 64 (E) [!]
S lim 5.50 Gen- D3
S lim 5.50 Gen- D3
A lp ha 631
A lp ha 631
Yes
P ar tial*
Yes
Yes
6- 8
9-11
Mino r
The graphics look good, and it only has a few inexact blend modes. Both Sync and Async sound work, but it is choppy and slows it down to 7 f ps. The menu works near fullspeed, but it is very slow in game. game. Frameskip makes makes the game unenjoy able, but y ou still might want to turn it on to get a nice speed-up. The game runs on a 15fps full speed, so reaching 10fps is the equivalent to reaching 2/3 speed. *Sometimes, *Sometimes, the rider fa lls through floor, floor, but h ey appear back on the map in a few seconds. *Sound is is very stuttery, but is there.
Airboa rder 64 (J ) [!]
Slim 5.50 GEN D3
611
Yes
Y*
12
Y*
*When the game starts you freefall through the level (which allows allows you to gain 30k points XD ), after about 5 minutes minutes it s tabilizes and you can land on the floor, floor, this happens again though after jumping and starting another trick. This game is slow but is s till playable. playable.
Akum ajou Dra cula Mok ushirok u Real Action Adv enture (J) [!]
S lim 5.50 Gen- D3
A lp ha 631
No
Yes
10- 25
Akum ajou Dra cula Mok ushirok u Gaiden - Legend of Cornell (J) [!]
S lim 5.50 Gen- D3
A lp ha 631
No
N/A
N/A
All Star T ennis '99 (E) (M5) [!]
S lim 5.50 Gen D3
A lp ha 556
Yes
No
30
All Star T ennis '99 (U) [!]
Slim 6.60 ME -1
A lp ha 725
Yes
Sy nc
30+
Mino r
The Intro boots up, but once you are about to get to the main menu, you experience a BSOD. Please note that if y ou do not hav e Dynamic Loop Loop Optimization Optimization Disabled, the ga me hangs right after the Konami logo ogo flashes. Both Sync, and Asy nc audio do work on the intro, but it is choppy. i would recommend recommend that you set Frameskip to Auto because the intro becomes slow at some points.
N/A
The game does boot, and seems like it will will be able to get in-game, but decides to hang right after the Konami logo. I tried a variety of settings, but there was no way to get past. Game is is full speed, however if sound is enabled it crashes
Mino r
Make sure to turn o n Limit Framerate, so the ga me doesn't run too fast. This game runs just about perfectly. The game now plays sound, but only Sync works. A sync will BSOD BSOD the game. With sound enabled, the speed is still 85-95+% sync, but it may be a good idea to turn on Frameskip to Auto 1. The
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Ae roFighte rs As sault (E) (M3) [!]
PSP 1000 1000 6.39pro B9
725
Y
Y sy nc
6- 8
Mino r
Zoom: 107% Limit Limit framerate: full speed DR: Enable HLE:Enable Audio:Sync note: Disable Dyanamic Dyanamic Loop Opt. ot herwise it'll freeze on one of the opening scenes. Disable Dyanamic Loop Optimization Optimization ot herwise it'll freeze on one of the opening scenes. scenes.
Ae roFighte rs As sault (U) [!]
S lim 5.50 Gen- D3
A lp ha 631
Yes
Yes
6-8 InGam
Minor
On training levels, it's very playable (15-25fps), but in the main game game - with vast environments and fleet s of allies/enemies allies/enemies - it crawls to a f rustrat ingly slow average of 6fps. There are a few minor graphical errors, and in-game there is a y ellow tint that sometimes sometimes finds it's way onto the screen, but it does not prevent gameplay ay at all. The sound works, but is better left off. I would recommend that you set Frameskip to Auto.
Ae roGauge (E) (M3) [!] [!]
Ae roGauge (J) (V1.1) [!] [!]
p hat 1.6 me 6.60
S lim 5.50 Gen D3
747
A lp ha 556
Yes
Yes
Y
Y
Game has little little or no graphical glitches, t he only one I can see is when its loading and at the bottom the text is scrolling, not easy to make out what it says. other than that the game seems to run fine
25
25
Y
Game has little little or no graphical glitches, t he only one I can see is when its loading and at the bottom the text is scrolling, not easy to make out what it says. This game is very fast and very playable. When playing you might want to se t Frameskip to Auto becaus e when you are in a Grand Grand Prix, the re is a bit of a speed decrease. You also might want to Limit the Framerate because some parts run too fast. Both Sync and Async work, but have the traditional traditional choppiness whenever the framerate is below 100%. The graphics look very good, and I didn't notice anything bugs or glitches,which is the most best part of the game:)
Ae roGauge (U) [!]
p hat 1.6 me 6.60
747
Yes
Yes
18- 30+
No n e
Aidy n Chronicles - The First Mage (E) [!]
Slim 5.50 GEN-D3
A lp ha 613
Yes
Y
6.7 - 8
Mino r
Game is slowly getting f aster. No major visible graphics issues
Mino r
The graphics look great, but the game runs painfully slow. Culling and Clean Scene seems to fix most, if not all graphics issues. Both Sync and Async audio work, but ar e choppy, so it should remain disabled because you need to try and bore out all of the speed poss ible. I would definitely recommend recommend sett ing Frameskip to 1+. The in-game movies movies actu ally run quite fast, and are appealing to watch with the dramatic variety of colors.
Aidy n Chronicles - The First Mage (U) [!]
Airboa rder 64 (E) [!]
S lim 5.50 Gen- D3
S lim 5.50 Gen- D3
A lp ha 631
A lp ha 631
Yes
P ar tial*
Yes
Yes
6- 8
9-11
Mino r
The graphics look good, and it only has a few inexact blend modes. Both Sync and Async sound work, but it is choppy and slows it down to 7 f ps. The menu works near fullspeed, but it is very slow in game. game. Frameskip makes makes the game unenjoy able, but y ou still might want to turn it on to get a nice speed-up. The game runs on a 15fps full speed, so reaching 10fps is the equivalent to reaching 2/3 speed. *Sometimes, *Sometimes, the rider fa lls through floor, floor, but h ey appear back on the map in a few seconds. *Sound is is very stuttery, but is there.
Airboa rder 64 (J ) [!]
Slim 5.50 GEN D3
611
Yes
Y*
12
Y*
*When the game starts you freefall through the level (which allows allows you to gain 30k points XD ), after about 5 minutes minutes it s tabilizes and you can land on the floor, floor, this happens again though after jumping and starting another trick. This game is slow but is s till playable. playable.
Akum ajou Dra cula Mok ushirok u Real Action Adv enture (J) [!]
S lim 5.50 Gen- D3
A lp ha 631
No
Yes
10- 25
Akum ajou Dra cula Mok ushirok u Gaiden - Legend of Cornell (J) [!]
S lim 5.50 Gen- D3
A lp ha 631
No
N/A
N/A
All Star T ennis '99 (E) (M5) [!]
S lim 5.50 Gen D3
A lp ha 556
Yes
No
30
All Star T ennis '99 (U) [!]
Slim 6.60 ME -1
A lp ha 725
Yes
Sy nc
30+
Mino r
The Intro boots up, but once you are about to get to the main menu, you experience a BSOD. Please note that if y ou do not hav e Dynamic Loop Loop Optimization Optimization Disabled, the ga me hangs right after the Konami logo ogo flashes. Both Sync, and Asy nc audio do work on the intro, but it is choppy. i would recommend recommend that you set Frameskip to Auto because the intro becomes slow at some points.
N/A
The game does boot, and seems like it will will be able to get in-game, but decides to hang right after the Konami logo. I tried a variety of settings, but there was no way to get past. Game is is full speed, however if sound is enabled it crashes
Mino r
Make sure to turn o n Limit Framerate, so the ga me doesn't run too fast. This game runs just about perfectly. The game now plays sound, but only Sync works. A sync will BSOD BSOD the game. With sound enabled, the speed is still 85-95+% sync, but it may be a good idea to turn on Frameskip to Auto 1. The
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speed in game with default settings is 95%+ sync, and is very enjoyable. Leave A udio Match Match Rate off as it cuts the speed in half. Recommended Recommended set tings: Limit Framerate: Yes Although I tested sev eral settings, t he game still failed to boot.
All-Sta r Base ball '99 (E) [!] [!]
S lim 5.50 Gen- D3
A lp ha 631
No
N/A
N/A
N/A
All-Sta r Base ball '99 (U) [!]
S lim 5.50 Gen- D3
A lp ha 631
No
N/A
N/A
N/A
All-Sta r Base ball 2000 (E) [!] [!]
S lim 5.50 Gen D3
A lp ha 556
no
No
All-Sta r Base ball 2000 (U) [!]
S lim 5.50 Gen- D3
A lp ha 631
No
N/A
N/A
N/A
No matter what settings you put, the game will not boot up.
All-Sta r Base ball 2001 (U) [!]
S lim 5.50 Gen- D3
A lp ha 631
No
N/A
N/A
N/A
Even though the rom has been tested through several combinations of settings, it still does not boot.
PSP 1001 5.00M336
713
No
N
N/A
N/A
Not working
Arm orines - Proje ct S.W.A.R.M. (G) [!]
S lim 5.50 Gen D3
A lp ha 556
N/A
N/A
N/A
N/A
Rom does not boot with any setting.
Arm orines - Proje ct S.W.A.R.M. (U) [!]
Slim 6.60 ME -1
A lp ha 725
No
N/A
N/A
N/A
I tested several combinations of settings, but the game still failed failed to boot.
Arm orines - Proje ct S.W.A.R.M. (E) (E) [!]
Freezes at startup
Arm y Me n - Air Comb at (U) [!]
P hat 6.60 P ro - B10
A lp h a Rev 766
Yes
Yes
11- 20
No n e
Arm y Me n - Sarge 's Hero es (E) (M3) [!]
S lim 5.50 Gen D3
A lp ha 556
Y
Y
9
Ghosting on army man
Arm y Me n - Sarge 's Hero es (U) [!]
Arm y Me n - Sarge 's Hero es 2 (U) [!]
Ast eroids Hyper 6 4 (U) [!]
Auto mobili Lam borghini (E) [!]
Auto mobili Lam borghini (U) [!]
S lim 5.50 Gen- D3
Slim 6.60 ME -1
PSP Go 6.60 PRO C2
P hat 6.60 ME 1.8
PSP Go 6.60 PRO C2
A lp ha 631
A lp ha 725
R1878
A lp h a Rev 757
R1878
Yes
Yes
Yes
Y
Yes
No
Yes
Y (A - Sy nc )
* Y A sy nc
A -Sy n c
The game will not boot at all.
8-18
8-16
20- 30
25- 30
30- 40
The graphics seem to be perfect, but the game itself is very slow. It usually runs around 30%-40% sync in-game. Both Sync and Async audio work, but should be left Disabled because it is very choppy, and slows down ga meplay. meplay. I would highly recommend recommend tha t Frameskip be set to 1 to help the slow speeds, but this also creates laggy graphics so whatever you would rather have.
Game plays plays well, jus t needs s ome more more FPS!! !
Mino r
The amount of fps depends on how many things are being rendered on-screen. You need to have Double Display Lists Enabled, or else there is a ghosting effect. There seems seems to be a pale tint to the green soldiers, but does not hurt gameplay whatsoever. Both Sync and Async audio fail to play, so you can leave audio Disabled. I would recommend recommend that you set Frameskip to 1 to help gain some speed. Other than the speed, this game is quite fun to play.
No n e
The fps varies greatly during gameplay, and is directly proportional to the amount of objects being rendered on the screen. The graphics look perfect. Both Sync and Async audio do work, work, but t hey're very choppy and unpleasant. If y ou want to enable audio, audio, then Async audio would be better because it only costs about 1fps. You might need to set Frameskip to 1 to try to gain a bit more speed, but graphics become jumpy and laggish.
No n e
The game averages about 10 FPS on the intro, around 30 FPS on the menu, and about 30 during play.Both Async and Sync work. Async is more stable and sounds better whilst Sync tends to slow the game down and sound worse. Enable Auto Frame Skip, Dyna mic R ecompilation, ecompilation, Double Optimisation, Clean Scen e and Double Display Lists. Disable HLE, HLE, Memory Memory Opt imisation, imisation, Loop Opt imisation. imisation. Ov er all the game runs smooth with Async sound with poss ibly a few f rame drops in the menu and slow intro which finishes in a few seconds. Apart from that this is a great game to play being one of the best working ones for the DaedalusX64.
Mino r
Very Mino r
All in in all, this game game runs very good, it achieves around 75-80% consistently. Recommended settings to use are:TUC: Disabled, Frameskip: Disabled, (I would recommend recommend leav ing this disabled as it becomes unplayable otherwise), Zoom: 107%, Limit Limit framerate: Full Speed, Audio: Async, (*With audio enabled, for best speed).
The game averages around 50-55 in intro, 45-50 in menu and 30-40 in game.Both game.Both A sync and Sy nc work. Asy nc is more stable and sounds bett er whilst Sync tends to slow the game down and sound worse. Enable Frameskip Auto 2, Dynamic Recompilation, Recompilation, HLE, Dynarec Memory Optimistation, station, Dynarec Loop Optimistation, Dynarec Doubles Optimistation, Clean Scene and Double Display Lists. Disable Texture Update Check. Overall the game runs smooth and sounds good with Async. With the only issues being occasional frame drops in games and a graphical bug in which which the count down for the start of the race lags behind the game and sound. Apart from that this is a great game to play being one of the best working ones for the DaedalusX64. Text ure Resizing seems to be cau sing rom issues.
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Bakuretsu Mute ki Bangai-O (J) [!]
Slim 5.50 Gen-D3
Alpha 631
No
Yes
45-55
Text ures will show if Bomberman is loaded f irst but it still looks corrupted. Both Sync and Async audio work for a split second, but it crashes the game, and if you get back to the DaedalusX64 menu, the sound can still be heard.
Major
Bakushou Jinsei 64 - Mezase! Resort Ou (J) [!]
Slim 5.50 GEN D3
Alpha 631
Yes
No
15-20
Minor
The graphics actually look quite appealing, but ingame, some of the ba ckgrounds are missing at some points during gameplay. Neither Async, nor Sync works, so leave them disabled. Set Frameskip to 1 to speed up t he game a bit. Sometimes the ga me hangs a bit, so there is a bit of instability during gameplay.
Banjo-Kazooie (E) (M3) [!]
psp slim 6.60 ME1.6
747
Yes
yes
15-25
Minor
texture update check every frame frameskip auto 1 high emulation enabled a udio disabled clean scene enabled dy namic loop disabled run well little slow but not bad Texture Update Check: every frame High Emulation Level (HLE): Disabled Dynamic memory Optimisation: Disabled Dynamic Loop Opt imisation: Disabled Dynamic Double Optimisation: Enabled Clean scene: Enabled
Banjo-Kazooie (U) [!]
psp 3000 6.20 PRO-B1
rev 1861
Y
Y
20-30
some(not very import
The 16:9 screen mode option works sucessf uly in this game.(4:3 is ALOT faster) NOTE: Lots of bugs got fixed in this rev. Thanks devs :) NOTE: probably applies to other versions
Banjo-Tooie (A) [!]
Phat 5.50 Prome 4
Rev 707
N
N
25-35
The game wont boot, ev en with a save stat e the game will crash when you t ake one ste p. This was a disappointment to me, not being able to play t his game.
Yes
With fra meskip 2 Menus running fine (Main=15-25 FP S) (Ingame=36 FPS) but ingame it drops down to 2.2 FPS Banjo-Tooie (E) [!]
PSP-E1004 CF W 6.60
rev 1878
No
Y
2.2
Y
In the Intro t he Rare logo is half invisible. Banjos sha dow is like a specular mirror. It's too slow ingame to be playable. with a recent update it boots and is playable but is extremely slow salve said: "The reas on is so slow is because it flushes the dynarec cache very oft en, pretty much is running on interpreter mode (very slow!)" here are the set tings I used to get it up to 2-6 fps (default gets .5 -1)
Banjo-Tooie (U) [!]
psp 3000 6.20 PROB10
rev 1861
Y (slow)
Y (slow)
2-6
minor
Global: 4:3 unscaled improces f ps ALOT preferences: Texture updace check: disabled Frameskip: your preference 0-2 smother vs faster Limit Framerate: no Dynamic Recompilation: Enabled HLE: Disabled Audio: Disabled (works but extre mely slow) Adva nced: Dyn memory Opt: disabled(causes instant crash) " loop " :Enabled " doubles " : enabled Clean scene: enabled DD lists: e nabled NOTE: this probably applies to other versions of the game
Bass Hunter 64 (E) [!]
Slim 5.50 Gen-D3
Alpha 631
Yes
Yes
12-22
Minor
The graphics of this game look excellent, and there are only a few graphical problems here and there. Both Sync and Async audio work, but leave it Disabled because the game is a bit slow. Set Frameskip to 1 for speed purposes. Overall, this is a fun game to play, and doesn't feel as slow as it actually is. You might also want to use the Zoom functionality to bring the picture closer to fullscreen. I would recommend somewhere aroun d 115%.
Bassmas ters 2000 (U) [!]
Slim 5.50 Gen-D3
Alpha 631
No
N/A
N/A
N/A
The game seemed as though it might boot, but then it just stays stuck on a black screen.
Batman Beyond - Return of the Joker (U) [!]
Batman of the Future - Re turn of the Joker (E) (M3) [!]
Slim 6.60 ME-1
psp slim 6.60 ME1.6
Alpha 725
rev 747
Yes
y es
Yes
yes Sync
36-45
32-40
Minor
no
This game looks really good, and ev en though the speeds are not blazing fast, the game feels fast and is tolerable. I would recommend that you set Frameskip to Auto for a speed boost, and make sure to set Texture Update Check to Every Frame, so the text will become visible. Both Sync and Async audio work, but Async sounds a lot less choppy and robs less fps, so if you want audio, Async is the way to go. Decent speeds without sound.
work well texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean sce ne enabled dy namic loop disabled
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It does not boot, unless you have a savestate BattleTanx (U) [!]
PSP 1001 6.39 PRO B9
755
Yes
Y
10-15
minor
savestate: http://forums.daedalusx64.com/download/file.php? id=2885 Game is playable only graphic bug is with "health meter" who is not changing showing damage.
BattleTanx - Global Assault (E) (M3) [!]
PSP 1001 6.39 PRO B9
755
YES
Y (Async)
9~13*
Minor
Settings: Texture update: every f rame (turning off give about 0.5~1 Fps) Dynamic Recompilation: On High Level Emulation: On Sound:Off / Asy nchronous: 9~12 Fps/ Synchronosu:8~10 Fps Memory A ccess Opt imization: On clean scene: On Dynamic Loop Optimization: On * without sound The game will not boot without a savestate the game work fine
BattleTanx - Global Assault (U) [!]
PSP 1001 6.39 PRO B9
755
Menu
Yes
10-12
Minor
Battlezone - Rise of the Black Dogs (U) [!]
Slim 6.60 ME-1
Alpha 725
Partial
No
15-22
Major
Beetle Adv enture Ra cing! (E) (M3) [!]
PSP 1001 6.20 proB6
717
Yes
Yes
20-50
Major
Beetle Adv enture Ra cing! (J) [!]
Slim 5.50 GEN D3
Alpha 556
Yes
Yes
8 - 10
Major
savestate: http://forums.daedalusx64.com/download/file.php? id=2887 Asy nc audio causes a BSOD upon boot, and with Sync Enabled, it won't boot, so make sure to leave audio Disabled. The graphics look terrible, and ingame, the ba ckground is black. You must hav e Dynamic Loop Optimization Disabled, or else it gets stuck at the Expansion Pak check. You also need to Enable Clean Scene or else all of the gra phics flicker and have a trail. You might want to a lso set Frameskip to 1 for better speed, and although the speeds are low, it feels pretty fast. work fine in menu slow in game Loads a large 32768 byte 512*128 4bpp texture at start (RDPStatemanager.cpp(210)) Video Buffe r Full at 131072 bytes Unknown blender 0c08 - :In * 0 + In * 1 || 3010 :Fog * AIn + Mem * 1-A (ass uming cars) Sound is crackly
Beetle Adv enture Ra cing! (U) (M3) [!]
Big Mountain 2000 (U) [!]
Bio F.R.E.A.K.S. (E) [!]
Phat 6.60 Pro-B10
Slim 6.60 ME-1
Slim 5.50 GEN D3
Alpha Rev 766
Alpha 725
Alpha 556
Yes
Yes
Menu
Yes*
No
11-20
17-22
Yes
Minor
The game boots up ok, logo's all display correct ly & at full speed now, It seems like most of the blends have been fixed, but there might be another or two. The speeds have improved t o the point of this game becoming fun. Try these recommended settings... .. TUC: Disabled, FS: 1, Zoom 110% LimitFR: Fu ll Speed, Audio: Disabled, (*Sync or Async both work at the expense of speed), All other settings at defa ult
Minor
Neither Sync, nor Async audio will work at all, so leave t hem Disabled. The overa ll graphics look really good. The game runs at a decent speed, but you might want t o consider sett ing Frameskip to Aut o because it is not f ullspeed. This is actually a fun ga me to play.
Major
Reports Video Buffer is full (allocates 262144 bytes RAM) (that s 256KB) so something is wrong there) Loads to black screen with two dot ted lines
Bio F.R.E.A.K.S. (U) [!]
Make sure t o Disable Dynamic Loop Optimization or else the game will freeze before you get to the menu. There are a few graph ical problems with the menu and the HUD, most likely due to t he lack of framebuffer support, but nothing that could get in the way of gameplay. Set Texture Update Check to Every Frame to fix text. The speeds are fast in the menu, and decent during gameplay, but y ou might want to set Frameskip to Auto. The audio does work in this game, but is quite choppy. Syn c works, but is choppy. Enabling Async audio causes this game to run at fullspeed, but the sound is still choppy, so if you want to Enable Async and turn down your PSP volume, that would give you a major speed boost.
Slim 6.60 ME-1
Alpha 725
Yes
Yes
14-17
Minor
Biohazard 2 (J) [!]
Slim 5.50 Gen-D3
Alpha 631
No
No
N/A
N/A
Blast Corps (E) [!]
PSP 1001 6.39 PROB-9
736
No
N/A
N/A
N/A
Game strat few seconds after BSOD
Blast Corps (U) (V1.0) [!]
PSP 1001 6.39 PROB-9
736
No
N/A
N/A
N/A
The game crashes instantly after the N64 logo, and causes a BSOD. It is possible to get in-game with a savestate, but the game instantly crashes.
Blast Corps (U) (V1.1) [!]
PSP 1001 6.39 PROB-9
736
No
Y sy nc
N/A
N/A
The game freezes on the rareware sign, sound is choppy but works.
The game does boot now, but nothing is rendered on-screen. Maybe a regression? Neither Sync, nor Asy nc audio work.
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Blast Dozer (J) [!]
Slim 5.50 Gen-D3
Alpha 631
No
N/A
N/A
Blues Brothers 2000 (E) (M6) [!]
psp slim 6.60 ME1.6
rev 747
Yes
Yes
13 - 24
N/A
The game crashes t he Emulator immediately af ter the N64 logo. texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean sce ne enabled dy namic loop disabled
Slim 5.50 Gen-D3
Alpha 631
Yes
Yes
15-20
None
Make sure to not Enable Async audio when loading the game because it causes the game to freeze slightly after it boots. Sync audio works quite well, but I would recommend to leave it disabled for speed purposes. The graphics look amazing, and I did not notice any graphical problems, but there may be some further into the game. The game is a bit slow, and the overall speed depends on how many objects are on the screen at any one moment. Set Frameskip to 1 for a speed increase.
Body Harve st (E) (M3) [!]
PSP 1001 6.39 PRO B9
755
Yes
Y
15-60
minor
game work fine
Body Harves t (U) [!]
PSP 1001 6.39 PRO B9
755
Yes
Y
15-60
minor
work fine
Blues Brothers 2000 (U) [!]
Bokujou Monogatari 2 (J) [!]
Bomberman 64 (E) [!]
Bomberman 64 (U) [!]
Bomberman 64 - The Second Attack! (U) [!]
Slim 5.50 Gen-D3
Alpha 631
Yes
Yes
18-23
Minor
The graphics look really good in this game. Make su re to set Texture Update Check to Every Frame to make the text become visible and stop overwriting itself. The speed is good, and make this a very playable title. Although it is fast at most points in the game, it is not full speed, so you may want to set Frameskip to Auto. Both Sync and Async audio work, but t hey are a bit choppy, so leave Disabled.
PSP 1000 5.00M336
713
No
Yes/Sync
25-30
Major
black/blue/white scre en in game
Major
Most graphics are not rendered a t all in this game. The only graphics that can be seen are the intro and text, whether it be in-game or in the menu. The text in the menu seems to stretch itself, but can be fixed by setting Texture Update Check to Every Frame. The speeds in both t he menu and the game are quite fast, but Frameskip should still be set to Auto. Both Sync and A sync audio work without too much choppiness, so it is your choice if you want to Enable it or not. You can go in-game, but no gra phics are rendered except for text, and if you have sound Enabled, that can be heard.
Slim 5.50 Gen-D3
Slim 5.50 Gen-D3
Alpha 631
Alpha 631
Menu
Yes
Yes
Yes
30-50
13-17
Moderate
The logo's & menus do not a ppear, but the intro now shows somewhat, just keep pressing A or Start until you start the game. In-game, there are slight graphic glitches, including explosions that do not show correctly and in-game writing is not being shown, apart f rom that game looks good. Some of t he graphical problems can effect gameplay, but not too much. The speeds are quite fast, but set Frameskip to Auto. Both Sync and Async audio work, but Sy nc audio sounds bett er. -Needs S2DEX to show the menus and writing.
Bomberman Hero (E) [!]
PSP 1000 5.00M336
Beta 3 677
partial
Yes/Sync
25- 40
Major
Bomberman falls through the f loor when entering f irst stage in bat tle room. Sound is okay, just needs more sync.
Bomberman Hero (U) [!]
Bottom of the 9th (U) [!]
Brunswick Circuit Pr o Bowling (U) [!]
Buck Bumble (E) (M5) [!]
Slim 5.00 M33-6 vita
Slim 5.50 Gen-D3
Alpha 777
Alpha 631
N
Yes
Y
Yes
26-52 35
15-25
Major
settings used on vita: dynamic recompilation: e nabled dynare c memory opt imisation: enabled dynare c loop optimisation: disabled dyarec d oubles optimisation: enabled dynamic loop optimisation: e nabled * disabling breaks t his game clean scene: enabled double display lists: enabled video rate match: no fog emulation: enabled texture update check: none frameskip: 5 audio:synchronous
Minor
There are virtually no graphical errors that I could see. Both Sync and A sync sound work, but Sy nc sounds bet ter. You may want to leave s ound disabled because s ometimes the s peeds in-game drop. Whenever you are pitching, the speeds are quite fast, but when you switch to the outfield view, the speeds drop a bit. Set Frameskip to Auto to help this a bit. Do not enable either Sync or Async sound because doing so will crash the game and cause a BSOD. The graphics of this game are terrible. Many thing are faded, disappear, or just don't look right. The speeds are very slow, so set Frameskip to Auto or 1.
PSP 1001 6.39 PROB-9
736
Yes
Yes sync
8-20
Major
Slim 5.50 Gen D3
Alpha 556
Y
Y**
25+
Moderate
Seems a bit d ark ingame Audio: **Asy nc, FS: 1 or 2
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Buck Bumble (J) [!]
Buck Bumble (U) [!]
Slim 5.50 Gen D3
Slim 5.50 Gen-D3
Alpha 556
Alpha 631
Y
Yes
Y**
Yes
25
20-30
Minor
None
Seems a bit d ark ingame Audio: **Asy nc, FS: 1 or 2 This is one of the best games to play on DaedalusX64. The graphics are great, the speed is more than needed, and the sound is not choppy. Turn on Frame Limiter because the spee ds ofte n exceed 100% sync, but also set Frameskip to Auto because s ometimes the s peed dips a little. I did not notice any graphical problems at all during my playtime. If you want to enable audio, Async is a bit faster than Sync. Doesn't boot whitout a sav estate
Bug's Life, A (E) [!]
PSP 1001 6.39 PRO B9
755
N
Y
25 (full s
major
savestate: http://forums.daedalusx64.com/download/file.php? id=2896 major graphic pr oblems
Bug's Life, A (F) [!]
PSP 1001 6.39 PRO B9
755
N
Bug's Life, A (G) [!]
PSP 1001 6.39 PRO B9
755
N
Bug's Life, A (U) [!]
PSP 1001 6.39 PRO B9
755
No
Bug's Life, A (U) [a1][!]
PSP 1001 6.39 PRO B9
755
NO
Doesn't boot whitout savesta te see Bug's Life, A (E) [!]
N
Doesn't boot whitout savesta te see Bug's Life, A (E) [!] N/A
N
N/A
0
N/A
Doesnt start up
Doesn't boot whitout savesta te see Bug's Life, A (E) [!] I have tried everything possible to get the game working. the fps does pop up, and it says its syncing 100%, but its not actually doing anything. So for now, t his game is unplayable. ★* with the Beta 3 Update.
Bust-A-Mov e '99 (U) [!]
Slim 6.35 HEn
Beta 3 Update
Yes
Yes
60+
Minor
This game is definitely a must play. The game is fullspeed, even with sound enabled. I would recommend that you set Frame Limiter to Yes to s low down the game a bit. Both Async and Sync audio work, so whicheve r one you would like to play with is up to you. The graphics look just about like the game is being played on the original hardware. Not only is it pretty much perfectly emulated, it is also an addicting, f un game to play. You also might want to think about setting Frameskip to Auto because it doesn't hurt to have it on, but that's totally up to you. Has some graphical issues with puzzle mode. *This game runs at least 90% sp eed (during majority of gameplay) with very minor glitches and sound enabled. This game runs & looks perfect, but for 2 graphic problems, one is the bubble shooter texture is corrupted, and when entering your initials in the high score table, the colouring is wrong, apart from those.......runs perfectly.
Bust-A-Mov e 2 - Arcade Edition (E) [!]
Bust-A-Mov e 2 - Arcade Edition (U) [!]
Bust-A-Mov e 3 DX (E) [!]
California Speed (U) [!]
Fat 5.50 Gen-D3
Slim 5.50 Gen-D3
Slim 5.50 Gen-D3
Phat 6.60 ME 1.8
Alpha 560
Alpha 631
Alpha 631
Alpha Rev 757
Y
Yes
Yes
Yes
Y
Yes
Yes
Y *Sync
49-50
60+
60+
15-19
Minor*
Settings used are........ ... FS: 2, Limit FR: Yes, Audio: Sync (Async cause s weird slowdowns), Controller: Dpad (I recommend using the Dpad as the analogue nub is way too sensitive). Adva nced Options used are. .. .. .. .. .. . DyncLoopOpt: Enabled
Minor
The game plays excellent. It is fullspeed, practically graphically bug-free, and the sound is perfect. Both Sync and Async audio work fullspeed, so whichever one you would pref er is okay. Make sure to se t Limit Framerate to Yes because sometimes the speeds can become overwhelming. Although the game is fullspeed with sound, you might experience framerate drops, so you might want to consider setting Frameskip to Auto, just in case. The graphics look good, and I did not see any bugs anywhere, but they may be further in the game.
Minor
The only graphical problem I saw was a little miscoloration of some of the text, other than that, the graphics are flawless. This game runs faster than fullspeed, s o turn on Fra me Limiter, and if you want to Enable sound, either Sync or Async will work without choppiness. If you do Enable sound, you may want to set Frameskip to Auto because the game will become just be low fullspeed, and A uto should give it the minor boost it needs.
Minor
The graphics look great, set frameskip to auto 1 to help speed it up in-game, game does run at over 60% at a ll times without audio enabled. Recommended settings used are:TUC: Disabled, FS: Auto 1, Limit framerate: Full Speed, Audio: Disabled, (Disable for best spee d, use Sync audio for best sound, Async makes game / sound choppy).
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Carmageddon 64 (U) [!]
Slim 5.50 Gen-D3
Alpha 631
Yes
Yes
7-10
Moderate
Castlevania (E) (M3) [!]
PSP 1001 6.39 PRO B9
755
Menu
Y*
11
minor
Castlevania (U) (V1.0) [!]
PSP 3000
755
Menu
Yes
8-15
Moderate
Castlevania (U) (V1.2) [!]
PSP 1001 6.39 PRO B9
755
Menu
No sound
10-15
minor
Partial
N
N/A
Castlevania - Legacy of Darkness (E) PSP- 1000/6.39 Pr o 16 bit Revision 719 B8 (M3) [!]
The Logo's all show correctly, as does the title screen, the in-game graphics seem at first very good, but there are a lot of inexact blends showing up. The environment, car, and parts of the car oft en flicker and disappear. Both Sy nc and Asy nc audio work, but are extremely choppy, so leave it Disabled. The game is a bit slow in-game, so se t Fra meskip to 1. Dynamic Recompilation Disabled to boot the rom Just before y ou are about to get in-game, as the cutscenes come to an end, the game freezes You must have Dyna mic Recompilation Disabled to pass a freeze that occurs right before the menu loads up, but when you reach the menu, it is safe to Enable it again. The menu graphics don't look too great, and there are quite a few bugs that can be seen. The cutscene graphics look much better. Just before you are about to get in-game, as the cutscenes come to an end, the game freezes, and no matter what setting I try, I was not able to get past it. Both Sync and Async audio work, but leave sound Disabled because it is choppy and unenjoyable, not to mention you will not loose any speed f rom having it Enabled. The speeds are a bit slow during the cutscenes and in the menu, so set Frameskip to 1 for a speed boost. Dynamic Recompilation Disabled to boot the rom Game starts up but crashes af ter 5 seconds.
Castlevania - Legacy of Darkness (U) [!]
Slim 5.50 Gen-D3
Alpha 631
Partial
No
6-15
Moderate
You must Disable Dynamic Recompilation to run this game, or y ou can use this savestate (http://www.megaupload.com/?d=MGUA3MA3) to skip the Dynamic Recompilation freeze point. Once you get to the menu, you can Enable Dynamic Recompilation again because that is where most of DaedalusX64's speed comes from. The game is a bit slow, so se t Frameskip to 1. The menu has a bunch of graphical problems, and there are a few invisible textures. The text is also jumbled if you do not set Texture Update Check to Every F rame, so do so. Both Sync and Async audio work, but leave them Disabled because they are very choppy. Upon entering a ne w game, the game will expe rience a BSOD and crash, so this game is still unplayable.
Centre Court T ennis (E) [!]
Slim 5.50 Gen-D3
Alpha 631
No
N/A
N/A
N/A
Upon boot, the game instantly causes a BSOD, and crashes the e mulator. Synchronous Audio works, but lags the game. When Asy nchronous Audio is selected, the game doesn't boot. Audio Disabled is the most preferable. ( if Asy nc enabled ingame, music continues to play but game freezes) The game runs a bit above 100% sync, so you might want to turn on Limit Framerate. If you do decide to turn on audio, also set Frameskip to Auto. The graphics in-game are very vivid, and appealing to look at.
Chameleon T wist (U) [!]
Chameleon Twist 2 (E) [!]
Chameleon T wist 2 (U) [!]
Charlie Blast's Territory (U) [!]
Chopper Attac k (U) [!]
Slim 5.50 Gen-D3
Alpha 631
Yes
Yes
25-30fps
None
slim 5.00m33
3
No
N
N/A
N/A
Doesnt Boot
N/A
Graphics are perfect. The speeds in-game are really good, but you still might want t o set Fr ameskip to Aut o. Sounds works good in this game, but can be choppy when there's alot of enemies on screen.
None
You must have Dyna mic Loop Optimization Disabled, or else whenever you select Puzzle Mode, the game will freeze. Async audio crashes the game, so if you want to Enable audio, then select Sync. The game is fast enough to have Sync audio enabled without any choppiness. The game runs above fullspeed at all times during the menu, so tur n on Frame Limiter to slow it down. Enabling Sync audio also slows it down to about t he right speed, but Frame Limiter is accurate. There are no graphical problems in the menu. The only thing wrong with this game is that upon entering a game, it crashes to a white screen.
Minor
The graphics look really good both in-game and the menu. The speed of the game in the menu is blazing fast, and in-game it falls just short of fullspeed. Make sure to t urn on Limit Framerate and se t Frameskip to Auto. Although this game does have enough speed to run the audio well, it sounds very choppy and is unenjoyable. Both Sync and Async audio work. You might want t o consider switching the Cont roller to DPad and Buttons Inverted because the controls are very awkward, and this helps just a bit.
Slim 5.50 Gen-D3
Slim 5.50 Gen-D3
Slim 5.50 Gen-D3
-
Alpha beta 3
Alpha 631
Alpha 631
Yes
Menu
Yes
Yes
Yes
Yes
22-30
20+
23-30
-
The game looks amazing, but there are a few graphical issues such as some text color and a few flickering/disappearing textures. I thought I would be able to get in-game without a hitch, but whenever you select Story Mode or whatever it is called, I do not understand Japanese, it goes to either create or load a game note, and is unable to do so, so a box of text appears and I am guessing it is saying something about the MemPak not being able to be re ad. You can
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.
-
-
still play a t utorial if you select t he second opt ion in the main menu. The ga me is really fas t, bu t can slow to speed s just below fullspeed, so turn on Limit Framerate and set Frameskip to Auto. Both Sync and Asy nc audio work well, so if you want to Enable sound, go ahead. I would recommend Async because it is faster. I'm sure if you had a savestate to get past the MemPak issue, you could probably get ingame. This game fails to boot no matter what settings you choose.
City-Tour GP - Zennihon GT Senshuken (J) [!]
Slim 5.50 Gen-D3
Alpha 631
No
N/A
N/A
N/A
Clay Fighter - Sculptor's Cut (U) [!]
Slim 5.50 Gen-D3
rev 717
Yes
Yes
20-25
Minor
fs=2 audio synchronous limit framerate= full speed
Clay Fighter 63 1-3 (U) [!]
Slim 5.50 Gen-D3
rev 717
Yes
Yes
16-22
Minor
fs=2 audio synchronous limit framerate= full speed
Slim 6.20 HeN
Beta 3 Update
N
N
25-35
Yes
Command & Conquer (E) [!]
The game will load up sometimes but you can't enter a game without your PSP crashing. The game is very slow and there are many graphical issues as S2DEX is not fully implemented yet . Until S2DEX is furt her implemented, s tick with rev 460 or higher.
Command & Conquer (U) [!]
Slim 5.50 GEN-D3
Alpha 556
N
Y
5
Major
Conker's Bad Fur Day (E) [!]
psp slim 6.60 ME1.6
747
Partial
yes sync
16 - 23
Moderate
Conker's Bad Fur Day (U) [!]
PSP 1001 m33-6
747
y es
sync
10-14
moderate
Playability is to be determined by tolerance. Settings used are as follows: TexUpdCheck: Every 15 frames FS: 1 HLE: Disabled (Will not go in game unless disabled) Increase VI Event: Enabled DDLists: Enabled texture update check every frame frameskip auto 1 high emulation enabled a udio disabled clean scene enabled dy namic loop disabled It gets in game and it freezes during the intro some levels work with savestate fixeados audio and controls respond now if savestates download from here http://forums.daedalusx64.com/viewtopic.php? f=1&t=3156&start=195 here the game complete by parts full http://forums.daedalusx64.com/viewtopic.php? f=1&t=3156&start=195 [Conker's Bad Fur Day] NumberOfGroups=8 chito&Salvy Speedhack,1=0,810CC318-4030, version usa is much faster chito&Salvy Speedhack,1=0,810CC318-3FF0, version usa is a little faster
My settings are all by default so I didn't change/enable/disable anything. Game logos on startup with sound, seem choppy but load decent and logos se em a bit choppy Menus: Without sound 75-80 FPS (dang!) With Asynch sound: 19-20 FPS (very clear, not choppy) With Synch sound: 19 -21 FPS (seems more clear than Asy nch) (I'm using this for sound) Cursor to see selection, seems a bit screwed up but it is visible Track selection under challenge, freestyle, exotica mode: Can't seem to see tracks selected except by name because of s ilver thing blocking it. (Applies to all sounds) Options menu: can't see a t hing (nothing is visible except cursor)
Cruis'n Exotica (U) [!]
6.39 OFW
R747
Yes
Y , all so
When racin
Y
Automatic/Manual selection: Choppy when selecting what you want in terms of tran smission since when you select manual then go ba ck to automatic it overlaps text, but can tell what transmission selected by circular green thing Car selection: black box seems to block what you ware see car you want, cars look choppy sometimes but give it 30 secs and it will be ok FPS is still holding a 19-22 rate with no slowdown or music chopping. Actual gameplay: some graphical errors, things seem to flickering like trees and such, road seems green at times (maybe it's because I s elected the Korea track?) FPS dipped to 12 but it shoots 15-17, sound is choppy when passing through checkpoints Overall: it's definitely playable if you don't care about the
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interface being a bit choppy in terms of the Daedalus color code you guys use, I'd probably put this as a Green, for it's playablity but still needs working a bit, So here you guys go, have f un. UPDATED 2/1/2012
Cruis'n USA (U) (V1.0) [!]
PSP 1001 6.39 PRO B9
755
Menu
Y
25
minor
The game don't boot without savestate savestate: http://forums.daedalusx64.com/download/file.php? id=2898 Crash after press ok
Cruis'n USA (U) (V1.2) [!]
Cruis'n World (U) [!]
Slim 5.50 GEN-D3
Fat 5.50 Gen-D3
Alpha 556
Rev 707
Y
Y
Y
Y
5- 9
12 - 15
Moderate
None
You need this SaveState - otherwise the game freezes on the intro screen. Runs a bit slowly, has (very few!) background texture errors, cars can be seen t hrough hills, and sometimes cars change color, but overall plays and looks great. The game crashes after completing a race on the USA-map screen. All races are unlocked in the sav estate (they cannot be unlocked through Daedalus since it crashes after each race). Texture Update: Disabled, Frameskip: 1, Zoom 100%, Limit Framerate: No, Dyna mic Recompilation: Enabled, Dynamic Stack O ptimisation: Disabled, HLE: Enabled, Audio: Disabled, Clean Scene: Disabled, Dynamic Loop Optimisation: Disabled, Double Display Lists: Enabled, Disable FP Usage C heck: No, TMEM Emulation: Disabled, Audio Rat e Match: No, F og: No. Turn off in-game HUD settings under O ptions -> Screen Settings. Could speed it up a couple of FPS. HLE is the biggest s aver, with it disabled your lucky to reach 10FPS at any part of the game, enabled you'll hit 30FPS in menus and 14FPS in a race.
Custom Robo (J) [!]
Slim 5.50 Gen-D3
Alpha 631
Yes
Yes
30-45
Minor
You must have HLE disabled, or else the game will crash upon entering the game. The graphics look good, and the only thing I see is a few cases of overlapping textures. The speed in-game is great, and really depends on where you are. Set Frameskip to Auto for a minor speed increase. Both Sync and Asy nc audio work, but are a little choppy. It is up to you if you want to Disable it or not, but I would recommend Async because it is a few fps faster. You must have Dyna mic Loop Optimization Disabled or else the game will freeze just before getting in-game. Asy nc sound crashes the game, so make sure not to Enable it. Sync sound works though. There are not as many graphical problems as there used to be, but it's not flawless. Tiger's face st ill looks a bit jumbled up. The game is a bit slow, but is not too slow for this kind of game. I would recommend that you se t Frameskip to Auto-1, pretty much the same thing, to speed th e game up a little.
CyberTiger (U) [!]
Slim 5.50 Gen-D3
Alpha 631
Yes
Yes Sync
10-20
Minor
Dance Dance Rev olution - Disney Dancing Museum (J) [!]
Slim 5.50 Gen-D3
Alpha 631
No
N/A
N/A
N/A
Dark Rift (U) [!]
Slim 5.50 Gen-D3
Alpha 556
No
Sy nc
37 - 55
Moderate
Deadly Arts (U) [!]
Slim 5.50 GEN D3
Alpha 556
Y
Y
23
Densha de Go! 64 (J) [!]
Slim 5.50 Gen-D3
Alpha 631
No
N/A
N/A
N/A
Destruction Derby 64 (U) [!]
Slim 5.50 GEN-B2
Alpha 556
Yes
Y
6-12
Moderate
Diddy Kong Racing (U) (M2) (V1.0) [!]
Slim 5.50 GEN-D3 daedalusx64rev 726
y es
Y
26-35
minor
Diddy Kong Racing (U) (M2) (V1.1) [!]
3001 Pro C
790
Yes
Yes
23-30
Y
Major
It instantly boots to a BSOD. Most of the game's graphics are shown perfectly except the players which makes it unplayable Default settings A few graphics bugs here and there not re ally major, Asy nc and sync sound works but is choppy The game crashes upon booting up. Many minor visual glitches in menu and in ga me. Opponents seem to randomly be going the opposite direction of the race. rev 726 f untion TUC: Disabled Frameskip: Dynamic Recompilation: Enabled High Level Emulation: Enabled Memory A ccess Opt imisation: Enabled Clean Scene: Enabled And the rest : Enabled The 16:9 screen mode option works sucessf uly in this game.
PSP2000 5.00 M336
783
Yes, from
not tested
15-25
Minor
Use Video rate match enabled to speed up the animation. Great looking game. Load times are a bit long.
Disney's Ta rzan (E) [!]
psp slim 6.60 ME1.6
rev 747
Yes
No
25+
minor
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean sce ne enabled dy namic loop disabled
Disney's Tarza n (U) [!]
Slim 5.50 gen 3
Alpha 545
Yes
Y
22-30
Minor
The game is overall fun and looks good except Vines are invisable so you have to guess where to jump and every animal wants to stick to tarzan
Disney's Donald Duck - Goin' Quackers (U) [!]
*Only with Async turned on.
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Donald Duck - Quack A ttack (E) [!]
Donkey Kong 64 (E) [!]
5.00 m33-6
Alpha 556
Partial*
Y**
10-20
Major***
PSP-E1004 CF W 6.60
rev 1878
Yes
Y
14-19
N/A
**Very Choppy ***No texts, and some others major graphic problems It's too fast in the cutscenes but a bit slow ingame. This game is finally playable a nd works really well. Nice work devs. The sounds choppy.
Donkey Kong 64 (U) [!]
3001 Brite Pro C
rev 1756
Yes
Sy nc
20-21 fps
Major
Game fast in small areas. Dynamic Loop Optimisation = Disabled (Recommended) Clear N64 depth buffer = Enabled (removes the camera shaking)
Donkey Kong 64 - Kiosk (U) [!]
Doom 64 (E) [!]
Slim 6.39 Pro B
psp slim 6.60 ME1.6
Alpha 711
rev 747
No
y es
N/A
yes Sync
N/A
8-16
N/A
Minor
I was able to boot the game, but right after the N64 logo, the ga me experienced a BSOD. You might be able to get in-game with a savestate, but there is a great possibility t hat t he game will crash or become very unstable. texture update check every frame frameskip auto 1 high emulation enabled a udio disabled clean scene enabled dy namic loop disabled DO NOT USE ASYNC FOR A UDIO GAME WILL CRA SH PLEASE NOTE THIS GAME RUNS SLOW
Doom 64 (U) [!]
Game runs near perfectly. Sound isnt so bad , depends on where you are (Game will not boot with asy nc but once game is booted async can be enabled)but still asynch isnt perferred cause it may cause a crash Map causes glitching while open.(Enable Clean Scene to fix) Sync 47-61 Sync% is really high even at low framerate :) Auto fr ameskip, but seems to be the same with no frameskip so if you want to leave that you can just leave it how it is
phat 1001 m33-6
747
Y
Y
20-30
Minor
Doraemon - Mittsu no Seireiseki (J) [!]
Slim 5.00m33-6
613
Yes
Y
35 - 40
Blends
Game runs well, needs some blends. Text not displaying correctly
Doraemon 2 - Hikari no Shinden (J) [!]
Slim 5.00m33-6
rev 543
Y
Y
20-23
Minor*
*Menu and some text ures looks like color-inverted.
Slim 5.50 GEN-D3
Alpha 556
Yes
Y
15
Doraemon 3 - Nobi Dai no Machi SOS! (J) [!]
Y
you fall through the concrete when you go outside.. Runs painfully slow and crashes as soon as you're asked to enter y our name. Most textures throughout the introduction are a solid black. The game has a blue tint and most things are shadowed and not very visible. However, Your character can be seen. There are t ons of random crash points, so the game is still very unstable.
Doubutsu no Mori (J) [!]
Slim 5.50 Gen-D3
Alpha 631
Partial
No
5-10
Major
The graphics will become visible by ena bling Basic TMEM Emulation, although the y are s till rendered wrong. You need a savestate to get in game, but it is pretty much unplayable due to so many bugs. The sound does not work at all. Recommended Set tings: Frameskip: Auto Basic TMEM Emulation: Enabled http://www.forums.daedalusx64.com/viewtopic.php? f=9&t=2484
Dr. Mario 64 (U) [!]
Phat 5.00 M33-6
Alpha 629
No
Y
20
Major
Goes in game, but very glitchy (requires framebuffer) Make sure to ena ble "Disable N64 FP Usage C heck", otherwise the game will crash after the menu screen (Rev 488)... Lost this computability in 629 (crashes at menu) please refer t o R488 to fix t his issue, (I tested r488 and it worked)
Dual Heroes (E) [!]
Slim 5.50 GEN D3
Alpha 556
Y
Y*
24-25
Moderate
The menus and intro look messed up, but once y ou get in game the graphics look great, except the lines of the ring look white. Overall great speed and sound is almost perfect
Minor
Graphics are great with a few minor bugs. The logo on the start up is kind of messed up. The start menu does not show but if you press "select" on the psp and leave t he menu back to emulation it shows up perfectly. Moving text drags across the screen, Texture update fix's this but oddly you can turn it on then go back to emulation then turn texture update off, and the t ext still will not drag. A sync and Sync sound works. Async does not work as well as Sync sound. Async sound is very choppy. Sync sound is almost flawless throughout the game! Only time sync is any amount of choppy is during fights and it�s not that noticeable. This game is very playable at ne ar or full speed with almost no graphic glitches!
Dual Heroes (U) [!]
Duck Dodgers Starring Daffy Duck (U) [!]
Slim 5.50 GEN D3
Slim 5.00 m33-6
Alpha 556
rev 556
Y
Yes
Y
Yes
25-30
15-25
Few
Game appears to run well with very few graphical problems. The only thing it really needs is a spee dup. Frame skip may need to be set to 2 at certain
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points in the ga me.
Duke Nukem - ZER0 H0UR (E) [!]
Duke Nukem - ZER0 H0UR (U) [!]
Duke Nukem 64 (E) [!]
Duke Nukem 64 (U) [!]
ECW Hardcore Revolution (U) [!]
psp slim 6.60 ME1.6
Slim 5.00 M33-6
psp slim 6.60 ME1.6
psp slim 6.60 ME1.6
Slim 5.50 Gen D3
rev 747
Alpha 556
rev 747
y es
Y
y es
yes Sync
Y*
yes Sync
14-17
9 - 17
9-12
Minor
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean sce ne enabled dy namic loop disabled
Minor
Game looks perfect , but *s ound is choppy, so is advisable to disable it. FS: 2, Audio: Async, (Disable for slight speed increa se). There are some minor glitches such as spots on the ground in the game. This game has a sha ky screen so e nable Double Display to fix it.
Minor
texture update check every frame frameskip auto 1 high emulation enabled a udio disabled clean scene enabled dy namic loop disabled title takes a few seconds to load runs slow Graphics look great, Highly recommend not using sound. Missing HUD parts texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean sce ne enabled dy namic loop disabled
rev 747
y es
yes Sync
12-13
Minor
title takes a few seconds to load runs slow Graphics look great, Highly recommend not using sound. Missing HUD parts
Alpha 556
Yes
Async
18 - 24
Some
Requires Async Sound to boot Few graphics glitches, possibly fixable with a blendmode or two Unhandled alpha - not a simple term: blend(Env,Prim,Texel0) Settings: Double Display Lists - Stops t he flickering Use Video rate match enabled to s peed up animation sound=synchronous
PSP2000 5.00 M336
747
Y
Elmo's Lett er Adv enture (U) [!]
Slim 5.50 GEN D3
Alpha 613
Y
Y
26
Minor
async and sync sound is great
Elmo's Number J ourney (U) [!]
Slim 5.50 GEN D3
Alpha 613
Y
Y
26
Minor
Use Sync Sound over Async
Excitebike 64 (U) [!]
Slim 5.50 Gen D3
Alpha 613
Menu
N**
30+
N
Earthworm Jim 3D (U) [!]
Syncronous 32-60+
Excitebike 64 - Kiosk (U) [!]
psp slim 5.00m33
rev 467
no
y
unknown
Extreme-G (E) [!]
psp slim 6.60 ME1.6
rev 747
Yes
no
10-15
Extreme-G (U) [!]
Extreme-G XG2 (E) [!]
Extreme-G XG2 (U) [!]
Minor**
Aft er menu it freezes. it boots fine the game shows 2 beginning pics then stops loading not playable u can use savestate to get into menu but then u need another game save to get into season for more info: http://forums.daedalusx64.com/viewtopic.php? f=9&t=2186&p=26254#p26254
minor
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean sce ne enabled dy namic loop disabled
Slim 5.50 Gen D3
Alpha 556
Y
Y
10 - 17
Minor
Graphics wise, there seems to not be any problems, Sound crackles more than it should for the sync% (just under 50%) but works. Because of the fast nature of the game, it doesn't visually appear to be running slow, at least if you don't turn the frameskip too high. Softwa re clipping is required. Settings used on this game: Audio: Async or Sync (Disable for a smoother game) Adva nced settings are: Clean Scene: Enabled Increase VI Event: Enabled
Phat 500m33-6
Beta 3 rev 725+
Partial
N
19
Major
Screen goes in and out of black clipping. Whole screen will disappear then rea ppear. All settings tried, blend issue?
Slim 5.00 m33-6
Alpha 570
y es
Y
11 - 12
Minor-Moderate
F-1 Pole Position 64 (U) [!]
Slim 5.00 M33
Alpha 790
Y
Y
25
Minor
F-1 World Grand Prix (E) [!]
PSP-E1004 CF W 6.60
rev 1878
Yes
Y
15-16
Yes
F-1 World Grand Prix (U) [!]
Slim 5.50 Gen D3
Alpha 556
Y
Y*
10
Minor
In-Game: the map dissolves in and out lea ving the background-only on most of the s creen in many areas. this bug is unique in the sense that it's symptoms are similar to Software C lipping (off ), yet it's unrelated. (EDIT) remove z f ighting fixes the gray ra ndomly covering the track but causes depth issues like if you have it turned on in starfox. Sound is very choppy for the sync Asy nc and Sync sound works but is very choppy *Use Dynare c Doubles Optimisation to avoid ground issues It runs good but many graphic problems. (Dark textures) The game seems to have less glitches tha n it did in older Alpha's.The game has a shaky screen sometimes so ena ble Double Display. Logo's & intro show correctly, but when it gets to the replay's playing, parts of the cars are invisible, when on the main title screen, the track scenery is all one colour, t he same colour as t he car on track, in game quite a few Inexact blends are on the buildings & road verges, if t he track is wet then the spray
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F-1 World Grand Prix II (E) (M4) [!]
Fat 5.50 Gen-D3
Alpha 558
Y
Y*
7 -18
Minor
F-ZERO X (E) [!]
PSP-E1004 CF W 6.60
rev 1878
Y
Y
30-35
Minor
F-ZERO X (J) [!]
F-ZERO X (U) [!]
Slim 5.00 m33-6
3001 6.60 Pro C
causes grey blocks to appear (more Inexact blends). Speed is much improved se ems to run on aver age 50+ sync with audio. Settings used on this game... ... ... . TextUpdCheck: 15 Frames, FS: 1, LimitFR: Yes, HLE: Disabled (Must be set to disabled as it freezes game), Audio: *Sync (Asyn c slows game speed right down). Adva nced options are.. .. .. .. .. DyncLoopOpt: Enabled. Default settings Space ships aren't right colored.
Beta 3
r1681
Y
Yes
Sync/Async 35-60/60
Sy nc
52-60
Minor
Some
TUC: disabled FS: auto 2 ZOOM: 115% FRA MELIMIT: yes HLE: disabled MEM ACCESS: enabled AUDIO: async/sy nc CONTROLS default Z+L swap Game runs great in Time Trial (full speed eve n with sound), but in GP the game runs about 50-52fps. Problem is that t here's lots of b ugs. (I sen d some on the Graphical Flaws f orum) TUC: Every Frame ZOOM: 115% HLE: Enabled MEM ACCESS: Enabled AUDIO: Sync or Disabled (Enable if on Time Trial) CONTROLS: Defa ult Z+L Swap (Recommended) The 16:9 screen mode option messes the camera view while in a race. (Enable it is NOT recomended)
FIFA - Road to World Cup 98 (U) [!]
Fat 5.00 M33-6
Alpha 556
Y
Y*
11 - 15
Moderate
Brite 6.20 PRO-B4
Beta 3
No
N
-
-
Stops at Loading Screen and nothing more Game dosent even boot
FIFA 99 (E) (M8) [!]
Tried various settings, shame too.
FIFA 99 (U) [!]
Slim 5.50 GEN-D3
Alpha 556
Menu
Y*
FIFA Soccer 64 (U) (M3) [!]
Slim 5.50 GEN D3
Alpha 556
Menu
N
The logo's show ok, as do the menu's, but as soon as you start the match it freezes up. Audio: Async or Sync.
17 - 24
When you select start match it freezes
Famista 64 (J) [!]
Slim 5.50 Gen-D3
Alpha 636
Yes
Yes
50-60+
Moderate
Fighter Destiny 2 (U) [!]
Slim 5.50 GEN D3
Alpha 556
N
Y
15
Yes
Fighter's Destiny (E) [!]
Fighter's Destiny (U) [!]
Fighting Force 64 (U) [!]
PS Vita
Slim 5.50 GEN D3
Slim 5.00 m33-6
PSP 1001 6.20 pro
790
Slim 556
Beta 3
Yes
Y
Yes
Y (Sync)
Y*
N
10 in game
When you start a fight you cannot see the f ighters so it can be considered as unplayable.Async and Sync sound works but it is not very good. fullspeed with sound. 16/9 compatible but 2d background won't work properly. Video: http://www.yout ube.com/watch? v=Ad0Zs5tUHW4&list=UUHzp2boq6JI2PPbjXHz30w&index=1 TUC: Every2 Frameskip: disabled Limit framerate: fullspeed Dynamic Recompilation: enabled HLE: enabled Dynamic memory optimisation enabled Dynamic loop optimisation e nabled Dynamic doubles optimisation e nabled clean scene enabled double display list enabled
25/25
19 - 30
The game runs at an exceptional speed, almost fullspeed, but you should still set Frameskip to Auto and Frame Limit to Yes. Both Asy nc and Sync audio work well, but I would recommend Sync because Asy nc is very choppy. The only thing that is wrong with the game is that when you get up to bat, the graphics begin to freak out and a blue flashing screen appears. Enabling Clean Scene stops the trailing and flickering, but it causes everything but the player and the pitcher t o turn black. You can continue playing and this only occurs when you're up to bat.
None
Minor
A vast improvement in this title, every thing looks & sounds perfect. This title is recommended as it runs nearly pe rfect in every way. Settings used on this game: FS: 2, Audio: Sync(*Async freezes game or disable audio for smoother gameplay), This game requires DDLists: Enabled (To stop s light shaking), Controller: Dpad and Buttons. FS: disabled or 1 HLE: disabled MEM ACCESS: enabled for 1-2 fps speed up LOOP OPT: disabled the framerate is extremely stable in this game the only issue i encountered was that the pause menu may bsod sometimes sound doesnt seem to be working anymore Does not boot, I tried multiple savestates. I could only get a black screen or a frozen image. But on the
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B6
Flying Dragon (U) [!]
Slim 5.50 GEN D3
savestates sound was playing and it was perfect async/sync.
Alpha 556
Partial
Y
12-27
Moderate
There are graphical glitches that form over your characters that make it hard to play. Very good fps even with Async. Game runs near perfectly. SFX is ok, its r ecommended to turn the music volume to zero in the games options screen. **Most of the time its possible to get 30fps, only when there's a lot on screen that it drops a little. The Control is awful, because strafe is not really possible. Here is a cust om control for this game made by "TangoFox4":forsaken.ini.zip Settings used are........ .. FS: 1, Limit FR: No, Audio: *Asyn c (If sync is used then sound becomes choppy), Adva nced options are.. .. .. .. Increase VI event: Enabled, DDLists: Enabled.
Forsaken 64 (E) [!]
Slim 5.50 GEN D3
Alpha 556
Y
Y*
25-30**
None
Forsaken 64 (U) [!]
Slim 5.50 GEN D3
Alpha 556
Y
Y
30
None
Fox Sports College Hoops '99 (U) [!]
Fushigi no Dungeon - Fuurai no Shiren 2 (J) [!]
Slim 5.00 m33-6
Slim 5.50 Gen-D3
rev 556
Alpha 631
No
Yes
Yes
Yes
5-7
20-30
Yes
Game menu's start out at 100% sync with sound, but after that f rame rate drops to about 7fps, and once in-game, players aren't displayed at all. Also, I couldn't get past the ball drop at the beginning of the game. A freeze-up never occurred though.
Minor
The game is a must play on Dae dalusX64, and a great dungeon crawler RPG. The only major graphical issue I see is that the pause menu is jumbled up, from the lack of framebuffer support, but does not hinder gameplay at a ll. You might want t o turn on Clean Scene to fix a few "trails". Even though the game is in Japanese, the gameplay is easy to figure out. You might want t o consider sett ing to controller to DPad because the controls are a bit awkward. The sound is great, but I recommend Async for faster speed, although Sync does work as well. With sound the game averages 100-130% sync, and without sound 115-150% sy nc. Although it is quite fast, it slows at some parts, so set Frameskip to Auto, and Limit the Framerate a s well because spee ds can become a bit excessive. Logo's & menu's render corr ectly, but the intro will not, in-game graphics are on the whole good, just a few glitches here & there in the scenery (background), the power bars don't show at all, and replays render totally wrong, *audio is good in places, but sounds terrible in-game. Settings used are...... ... FS: 2, Audio: Sync (Async seems to cause problems), Controller: Dpad & Buttons. Adva nced options are.. .. .. .. .. .. Clean Scene: Enabled, Increase VI event: Enabled, DDLists: Enabled.
Fat 5.50 Gen-D3
Alpha 488
Y
Y*
15-26
Minor
GT 64 - Championship Edition (U) [!]
PSP 1001 6.39 PRO B9
755
No
Y
N/a
N/a
GameShark Pro V3.3 (Unl) [!]
PSP 1001 6.39 PRO B9
G.A.S.P!! Fighter's NEXTream (E) [!]
Both async and sync sound is choppy.it runs fine without sound enabled
The game don't boot without savestate
755
No
No
N/A
N/A
black screen but we can heard choppy sound The game fails to boot at all, even to a black screen, and goes st raight back to the main menu. A lso this title displays incorrectly in t he main menu. BSOD
Gauntlet Legends (E) [!]
PSP 1001 6.39 PRO B9
755
N
N
N/A
N/A
BSOD default setting
Gauntlet Legends (U) [!]
PSP 1001 6.39 PRO B9
755
No
N/A
N/A
N/A
The game instantly crashes, and experiences a BSOD, causing you t o go back to the XMB.
Gex 3 - Dee p Cover Gecko (U) [!]
Gex 64 - Enter the Geck o (E) [!]
Slim 5.0 M33
Fat 5.50 Gen-D3
rev 736
Alpha 558
Yes
Partial
Yes
Y
20+
14-30
minor
Minor*
This game is almost perf ect, graphically. The spe eds are great in this game, and does not lose that much speed when multiple objects are on the screen. Both Sync and Async audio work quite nicely, but should remain Disabled if you don't want to lose any speed. Set Frameskip to Auto for a nice speed increase. For more info : http://forums.daedalusx64.com/viewtopic.php? f=9&t=2402 Logo's & menu's show ok, spe ed on the whole is ve ry good, but the more on screen the slower the speed becomes, but can reach its full speed, graphics wise *Gex himself & other objects / characters are not being rendered correctly only when he jumps, but the rest of the game seems to look perfect, sound seems to be s lightly slow. Settings used are........ ... FS: 1, Limit FR: Ena bled, Audio: Sync (Async sounds choppy, but the sp eed is better with this enabled). Adva nced options are.. .. .. .. .. . Disable N64 FP Usage Check: Yes.
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Please Note.... .... . I believe this a nd the TWINE issue ar e similar (Wally) Game is running full speed! Gex 's body is fixe d and the game is definitely playable but ha s a some graphics errors and the audio is really bad on asynchronous but the game is faster with it on. I beat the first level full speed it was allot of fun FPS range 32-42+ ( with Asynchronous but the audio is really bad with it set to asynchronous FPS range 23-30 (with synchronous on great audio)
Gex 64 - Enter the Gecko (U) [!]
Slim 5.00 m33-6
Glover (E) (M3) [!]
PSP-E1004 CF W 6.60
Beta 3
rev 1878
Yes
Yes
Y
Y
30-42+
15-20
Minor*
Y
PSP Slim 5.00m33-6 best settings (for me): Texture update - every-frame frameskip - Auto 1 Limit framerate - No (recommended y es beca use gameplay gets a little too fast with asynchronous on but its funner when fast!) Dynamic recompilation - enabled Dynamic Stack Optimization - enabled High Level Emulation - enabled Memory A ccess Opt imization - enabled Audio -Asynchr onous( recommended to put on Synchronous's almost perfect but the game is slower by a bit) advance: clean scene enabled It could happen that the eyes and the mouth of Glover become purple. It runs slower than it should.
Glover (U) [!]
Goemon's Great Adventure (U) [!]
Golden Nugget 64 (U) [!]
Slim 5.50 Gen-D3
Phat 6.60 ME-1.8
Slim 5.50 GEN-D3
Alpha 631
Rev. 755
Alpha 556
Yes
Yes
Y
Yes
Yes Asy nc
N
13-15
20-45
8/12*
Minor
Minor
Minor
The only noticeable gra phical impairment is the red sky, other than that, the game looks awesome. The speeds are quite fast because although the fps are low, the fps needed for a fullspeed game are 20. Both Sync and Async work well, but it can be a bit choppy at times. Set Frameskip to Auto to combat some of the lag. The game works quite well, and feels very fast while playing. Game runs very fast in most places and there are very little graphical glitches. The ga me slows down a bit when in a level, but t hat's to be expected. It's still VERY playable. Be sure to disable Dynamic Recompilation to av oid the game loading a black screen when entering levels. It didnt start with sync or asyn sound enabled. Graphics are perfect ! This a weird case, *having loop op enable gives a 4fps speed up but causes many side effects, I recommend to disable Dy namic Loop Opt, even though it takes a couple of f ps away... texture update disabled frame frameskip auto 1 high emulation ena bled audio disabled clean scene disabled dyn amic loop enabled video match rate enabled zoom 110%
GoldenEye 007 (E) [!]
psp slim 6.60 ME1.6
rev 755
y es
yes Sync
12-15
Minor
use rom buffer instead of cache only for psp slim or higher in small areas or hall ways y ou get good f ps in large areas f ps will drop alot some blends are off texture update disabled frame frameskip auto 1 high emulation enabled a udio disabled clean scene disabled dynamic loop enabled video match rate enabled
GoldenEye 007 (U) [!]
psp slim 6.60 ME1.6
rev 755
y es
yes Sync
12-15
Minor
use rom buffer instead of cache only for psp slim or higher in small areas or hall ways y ou get good f ps in large areas f ps will drop alot some blends are off
Hamster M onogatari 64 (J) [!]
Slim 5.50 Gen-D3
Alpha 631
No
Yes
18-20
Major
Hanafuda 64 - Tenshi no Yakusoku (J) [!]
Slim 5.50 Gen-D3
Alpha 631
No
N/A
N/A
N/A
The graphical issues with this game are so significant that the game is deemed unplayable, and this is due to the lack of framebuffer support. If you are determined to try to play this game, about 10 minutes of button mashing should get you in-game, but I have never made it past the very beginning of gameplay. With Async audio enabled, the results are just a bit slower than having it disabled, but Sync runs at the usual slow pace, although both do work. For the best results disable audio for a slight speed increase. You also might want to se t Frameskip to Auto. Despite the graphics not working, the speed runs at a decent rate. The game instantly crashes. This is one of my favorite ga mes on the Nintendo 64 and I cannot wait for this to run 100% speed! A lot of the graphical bugs from the last few versions are fixed. It looks really pretty now and frame rate is acceptable, however audio is very choppy.
Harvest Moon 64 (U) [!]
Phat 6.39 ME-5
Rev 733
Yes
Yes
15-25
Minor
Set Frameskip to Auto 1 and put Texture Update Check to Every Frame if you want to play.
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Game slows down a couple of FPS when you enable Audio, and Audio is too choppy to be enjoyable. Game slows down when loading, but when it isn't loading it runs at low to mid 20's.
Hercules - The Legendary Journeys (U) [!]
Hexen (U) [!]
Hey You, Pikachu! (U) [!]
Hot Wheels Turbo Racing (U) [!]
Human Grand Prix - New Generation (J) [!]
Slim 5.50 Gen-D3
Slim 5.50 Gen-D3
Slim 5.50 Gen-D3
Fat 5.50 Gen-D3
Slim 5.50 Gen-D3
Alpha 631
Alpha 631
Alpha 631
Alpha 562
Alpha 631
Yes
Yes
Partial
Y
Partial
Yes Sync
Yes
No
Y
Yes
5-10
12-30
20-30
8-26
18-25
Minor
The speed of this game really depends on if you are in the menu or in-game. The sp eeds in the menu are more than satisfactory, but once you get in-game, the speeds are horrendous, so y ou will need to set Frameskip to at least 1. The sound does work, but Asy nc causes the game to pause, but if you switch to Sync or disable it, then you are able to continue playing without a crash. Sync sound works quite well, but should remain disabled to get all of the speed you can out of the game. The gra phics look quite good in the game, and I didn't notice any graphical bugs that could hinder gameplay.
Minor
Upon booting up the game, the menus run quite fast and look excellent. When selecting a new game, the game takes a while to load, and after a few moments, you must press X to ge t in-game. The graphics look good, ex cept that y ou are unable too see your weapon at all. It is still easy to tell that you are damaging an enemy, but seeing where you were swinging might be nice. The speeds of this ga me definitely depend on many factors, such as how many enemies are on screen, what direction you are heading, or where you are looking. Set Frameskip to Auto to gain more speed when needed. The game feels a lot like Doom, but with a melee wea pon instead of firearms. Both Sync and Async audio work quite well, depending on the speed at any one moment, and can go f rom clear to choppy in an instant, so it is your choice whether to Disable it or not. I would recommend Async if you wa nt it enabled.
Moderate
You must Disable Dynamic Loop Optimization or else the intro will continue to loop over and ov er. The screen has black all around it, s o you might want to consider Zooming in to about 115% . The sound do es not work at all for this game. I sa w quite a bit of graphical bugs during my short t ime playing, but it's not atrocious. The speeds are decent in-game, but still set Frameskip to Auto because the fps fluctuates quite a bit. This game is definitely unplayable because the lack of microphone support, and you can only get so f ar bef ore being asked to plug in the mic.
Minor
Game loads up good, but after it asks you if you want to start a save file the screen is just black with sound until you hit a butt on. The main menu needs t o be constantly updated to stop it from turning into a mess on screen, In-game graphics seem to be pretty good, I don't not ice any graphic bugs while racing, speed varies alot in this game, on the outdoor area's it can run to the 26 fps, but in a tunnel it drops to as low as 8 fps. Settings used on this game are... ... ... ... TextUpdCheck: 2 Frames, FS: 2 (To stop main menu from getting messed up, set this to same as TextUpdCheck), LimitFR: Yes, Audio: Async or disabled (Sync sound slows game down, not recommended). Adva nced Options are. .. .. .. .. .. Clean Scene: Enabled (Must be enabled for menu's),
Moderate
You must have Texture Updat e Check set to Every Frame or else the te xt se ems to become jumbled and blends together. The speeds are decent in-game, but you still need to set Frameskip to Auto for more speed. The menus look decent, but at s ome times they become black and hard to navigate. In-game, the cars seem to be flying on the straightaways, and you of ten run into invisible walls the inhibit gameplay quite a bit. These invisible walls are hard to navigate, so good luck. Both Sync and Async audio work, and they sound quite good for the speed. I would still recommend that you leave audio disabled for speed purposes. The graphics look okay, but t he menu options seem to be a bit out of place. The characters seems to jerk around, sometimes disappear and fall over, and sometimes hav e trails, but no option will fix this. I tried enabling both Texture Update Check and Clean Scene, but neither of these fixed the issue. Other than these issues, the graphics look good. Both Sync and Async audio do work, but they both just emit an annoying, high-pitched whine, so leave the sound Disabled. The speeds in-game are very slow, so set Frameskip to 1 to combat the speed issues. I was able to get far into the game without any crahsing, so you probably will not experience any random crashes.
Hybrid Heaven (U) [!]
Slim 5.50 Gen-D3
Alpha 631
Yes
Yes
10-12
Moderate
Hydro Thunder (E) [!]
Phat 500m33-6
Beta 3 rev 725+
Partial
N*
19.1
Minor
Feels really slow controls are laggy. Neither Sync, nor Async will work at all, so leave the audio Disabled. The grap hics look quite amazing, a nd i didn't see very many graphical bugs. The
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environment of the game is very appealing, and uses a variety of vibrant colors to draw the players eyes to the screen. The speeds aren't unbearably slow, but could use a boost, so set Frameskip to Auto. The menus look great, and are easy to navigate.
Hydro Thunder (U) [!]
Slim 5.50 Gen-D3
Alpha 631
Yes
No
12-18
Minor
Iggy's Reckin' Balls (E) [!]
Slim 5.50 GEN D3
Daedalus 557
Yes
Async
4- 8
Minor
Full Menus are not visible, can not see objects other than players ingame. ** REQUIRES ASYNC TO BOOT
Minor
You must have A sync Enabled to boot the game! The good thing about having Async sound enabled, is that it is perfect, absolutely no crackling at all, so leave it on at all times. Sync sound or Disabling audio causes the game to crash. The graphics look quite good, and I did not notice certain bugs that I had in times past. The only thing that affects gameplay, is the speed. The speed in-game is a bit unbearable, but setting Frameskip to 1 will give you a few extra fps. Game runs pretty good it starts up fine. Only bug in menu that I can see is when you are selecting what map you want to f ish on (Map that show's f lickers a lot. In-game graphic glitches that I can see are when are cast your line it opens up another screen showing it in the water. This screen flickers a lot. Async and Sync sound both work but are v ery choppy. Sync sound works better than Async. This game is playable with minor graphic glitches.
Iggy's Reckin' Balls (U) [!]
In-Fisherman Bass Hunter 64 (U) [!]
Indiana Jones and the Infernal Machine (U) [!]
Indy Racing 2000 (U) [!]
International Superstar Soccer '98 (U) [!]
International Superstar Soccer 2000 (U) [!]
Slim 5.50 Gen-D3
Alpha 631
Yes
Yes Asy nc
5-10
Slim 5.50 GEN-D3
Alpha 556
Y
Y
15 - 20
Minor
PSP 1001 6.39 PRO B9
755
No
N/A
N/A
N/A
Slim 5.50 Gen-D3
Phat(Fat) ~ 6.60 PRO
Phat(Fat) ~ 6.60 PRO
Alpha 631
Alph a Rev 790
Alph a Rev 790
Yes
Y
Y
Yes
Y*
Y*
8-12
Minor
The game instantly boots to a BSOD. There are a few minor graphical glitches, such as whenever you get in-game, the menu can be seen behind the screen. To help remove the menu, you might want to set Zoom to around 115%. The cars look good, but there are a few other graphical bugs throughout the game. Both Sync and Async audio work, but Async causes the fps to fluctuate wildly, not reflecting actual speeds of course. I would recommend that you leave the sound Disabled because the speed in-game can get very slow. Set Frameskip to 1 to help with the speeds. One glitch that could deem this game unstable is that if you stop accelerating and slow down your car enough, the game will freeze .
16-25
Logo's & intro show ok, as does t he main menu, but the colours in the background do not look right, in game the graphics of the players on the whole are now coloured correctly, but just a small area of the shirts are not shown correctly! The power bars don't show at all, neither does the timer circle, there are only two in-exact blends showing in the goal nets, the game seems to be running quite fast now, sadly most of the writing in the sub-menu's are not shown correctly including the substitutions scre en which makes it, not possible to change players. Settings used in this game are... ... ... .. FS: Disabled (Any other setting sends this game into Menu's & Shirts (Mi Jerkyville), Limit FR: Yes, High Level Emulation: Disabled (Will not boot up if enabled), Audio: Sync*, (A sync causes the odd crash or freeze.), Adva nced Options used are. .. .. .. .. .. Dyn Mem Opt: Enabled, Dyn Loop Opt: Enabled, Dyn Doub Opt: Enabled, Double Display Lists: Enabled, Video Rate Match: Yes Tip: Turn Off Force Linear Filter in Global Settings t o improve spe ed of ga me.
16-26
Logo's & intro play great, but menu's in this game are not showing very well, writing is missing, colours are incorrect, but it is possible to get to the team selection screens & onto a actual football(Soccer) match, in game the only gr aphics not looking right are the players shirts, but apart from that, gameplay itself is slower than in ISS '98 in places. Settings used in this game are... ... ... .. TUC: Every Frame, FS: Disabled (This & audio disabled give the be st speed boost), Limit FR: Yes, Menu's & Shirts (Mi Audio: Sync (Async cras hes emulation, its recommended to disable this f or the most speed). High Level Emulation: Disabled (Will not boot up if enabled) Adva nced Options are. .. .. .. .. . Dyn Mem Opt: Enabled Dyn Loop Opt: Enabled Dyn Doub Opt: Enabled Double Display Lists: Enabled Video Rate Match: Yes Tip: Turn Off Force Linear Filter in Global Settings t o improve spe ed of ga me. This game is very playable. In ga me it plays
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International Superstar Soccer 64 (U) [!]
impressively at 80-100 percent sync, requires a texture check for the logo's to display correctly, but sadly hardly a ny writing in the menu's show at all, so very difficult to change anything. Tip.....While in actual match, press 'Start' and scroll down to camera, press 'X' push left on analogue nub, to change 'Height< H(igh)' & 'Zoom< F(ar)', once set then pres s 'X' again then scroll back up to Game Cont for best speed & Fun, Fun, Fun. Recommended settings for this game are..... TUC: Every Frame, FS: Disabled (As speed is as near to full speed now) LimitFR: Full Speed (Please to say t his is now required) Audio: Async, (*Audio sounds better if you use Sync, but at the cost of a f ew fps of game speed). HLE: Enabled, Adva nced Options are. .. .. Dyn Mem Opt: Enabled, Dyn Loop Opt: Enabled, Dyn Doub Opt: Enabled, Double Display Lists: Enabled, Video Rate Match: Yes. Audio rate match: No. Savestates: [URL]http://forums.daedalusx64.com/viewtopic.php? f=52&t=2278[/URL]
Phat(Fat) ~ 6.60 PRO
Alph a Rev 790
Y
Y*
17-25
Minor
International Track & Field 2000 (U) [!]
PSP 1000 6.39Pro B9
725
Yes
Y sy nc
15-30
minor
controller : Dpad
International Track & Field Summer Games (E) [!]
psp slim 6.60 ME1.6
rev 747
Yes
yes Sync
15-35
minor
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean sce ne enabled dy namic loop disabled
Jeopardy ! (U) [!]
Slim 5.50 GEN-D3
Alpha 514
Menu
Y
11
N/a
When you reach at the menu screen nothing happens even if you press all the buttons press,sound is not that bad
PSP 1001 6.39 PRO B9
755
N
N/A
N/A
N/A
The game did begin to boot
Jeremy McGrath Supercross 2000 (U) [!]
clean scene enabled texture update check every frame frameskip auto 1 high level emulation disabled dynamic loop disabled audio sync
Jet Force Gem ini (E) (M4) [!]
psp slim 6.60 ME1.6
rev 755
Partial
yes Sync
19-25
y es
note i found the game crashes at ship landing scene and inside the main ship same as Europe v ersion i am moving this to unplayable due to the crashing also blends are off if you disable dynamic recompilation the game is playable note that you get like 4 to 10 fps and its really slow clean scene enabled texture update check every frame frameskip auto 1 high level emulation disabled dynamic loop disabled audio sync
Jet Force Gemini (U) [!]
psp slim 6.60 ME1.6
rev 755
partial
yes Sync
19-25
y es
note i found the game crashes at ship landing scene and inside the main ship same as Europe v ersion i am moving this to unplayable due to the crashing also blends are off if you disable dynamic recompilation the game is playable note that you get like 4 to 10 fps and its really slow clean scene enabled texture update check every frame frameskip auto 1 high level emulation disabled dynamic loop disabled audio sync
Jet Force Gemini - Kiosk (U) [!]
psp slim 6.60 ME1.6
rev 755
partial
yes Sync
19-25
y es
note i found the game crashes at ship landing scene and inside the main ship same as Europe v ersion i am moving this to unplayable due to the crashing also blends are off if you disable dynamic recompilation the game is playable note that you get like 4 to 10 fps and its really slow
John Romero's Daikatana (U) [!]
Ken Griffey Jr.'s Slugfest (U) [!]
Killer Instinct Gold (E) [!]
Slim 5.50 GEN D3
Alpha 558
Y
Y
20 - 26
Minor
PSP 1001 6.39 PRO B9
755
No
N/A
N/A
N/A
5.50prometheus4
rev 747
y es
synch
20/25
The game starts up fine everything appears okay. The start menu look great didn�t notice anything. Intro to single play in-game kind of displays part of a different screen when it changes scenes. Ingameplay seems great I did not notice any bugs besides the bars going across the middle of the screen. Async and sync sound works but very choppy. This game is very playable at about 60-70% speed. The game boots up, then crashes instantly. even with a savestate
every f rame auto2 fullspeed moderate graphic hle>enable pro synch advanceoptions
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high memory accces d isable
Killer Instinct Gold (U) (V1.2) [!]
Slim 5.50 GEN D3
rev 747
Partial
Kira to Kaiketsu! 64 Tanteidan (J) [!]
Slim 5.50 GEN D3
Alpha 558
No
Y (AS & S)
10
Major
http://forums.daedalusx64.com/download/file.php? id=2265 http://forums.daedalusx64.com/download/file.php? id=2266 both this version and the europe version have major graphic problems which make the game unplayable actually and the gam is really slow Logo shows up then freezes The N64 sign when game starts up does n't display correctly, the menu's are really messed up, but are clear enough to proceed, there is a vast improvement in the graphics, speed of game is good, but depends on whats on screen, so v aries a lot. settings used on this game are... ... ..
Kirby 64 - The Crystal Shards (E) [!]
PSP 1001 6.39 PROB-9
747
Y
Y
25 - 30
no/minor
TextUpdCheck: 15 Frames, FS: auto1 or auto2, zoom: 106% Audio: Sync (Async may cause free zes) Controller: Dpad (Most important this).
PSP 1001 m33-6
747
Y
Y sy nc
25 - 30
Minor
There's a few moderate graphic glitches, but nothing that would render the game unplayable. Speed may vary depending on the amount of items in the screen, but generally is full speed or close to full speed even with sound enabled. FS: 1 or 2. Audio: Sync (Async may cause free zes) Controller: Dpad (Otherwise you won't be able to move). the game is near full speed but the game has a ''kirby freezing problem'' where kirby freezes but the enemies still move a nd the music still plays, and if y ou get hit kirby moves again then freezes after a couple of seconds....
Knife Edge - Nose Gunner (U) [!]
Slim 5.50 GEN D3
Alpha 558
Y
Y
25-30
Minor
Game runs well when not being spoken to. Texture Update / Double Display needs to be enabled to stop f lickering.
Knockout Kings 2000 (U) [!]
Slim 5.50 Gen-D3
Alpha 636
No
Yes
20-30
N/A
Upon selecting the second players memory pak, the game experiences a BSOD.
Kobe Bryant's NBA Courtside (U) [!]
Slim 5.50 Gen-D3
Alpha 631
No
N/A
N/A
N/A
The game does not boot at all no matter the settings chosen.
Minor
The game feels like it is going to be playable, but when you se lect to sta rt the ga me in the main menu, it resets itself. No matter the preferences selected this prohibits you from going in game. A sync audio freezes the rom, so if you choose to play sound, make sure to select Sync. The game runs at about 45-70% sync, but I see no graphical issues in the main menu. Make sure not to e nable Increase IV Event because it slows down the game by 6-7 fps. Recommended Set tings: Fs: 2 Characters are not displayed correctly on the main menu, but in-game graphics look great and you get generally around 20-30 FPS with sound disabled and 16-26 with it enabled, there seems to be a vast improvement in speed in game overall, but d epends on which track you are r acing on, and how much is on screen. Sadly other racers still disappear as they move away from your car. Settings used are........ ... TextUpdCheck: 30 Frames, FS: auto1 Audio: Sync (Async does work, but the ga me goes at crazy speeds). [LEGO Racers] NumberOfGroups=1 chito&Salvy Speedhack,1=0,8009ACBE-0011, increases twice perfect SPEED
Kirby 64 - The Crysta l Shards (U) [!]
Kuiki Uhabi Suigou (J) [!]
Slim 5.50 Gen-D3
Alpha 558
Menu
Yes Sync
10-19
LEGO Racers (U) [!]
Slim 5.50 GEN D3
Alph a beta 3 rev 717
Y
Y
16-30
Minor
Last Legion UX (J) [!]
Slim 5.50 Gen-D3
Alpha 545
Y
Y
24-30
Moderate*
Legend of Zelda, The - Majora's Mask psp slim 6.60 ME1.6 (E) (M4) [!]
rev 755
Yes
yes Sync
N/A
Legend of Zelda, The - Majora's Mask psp slim 6.60 ME1.6 (U) [!]
rev 755
y es
yes Sync
20 - 25
Speed is really good, it's almost fullspeed, just controls take a bit to get used to it. texture update check every frame frameskip auto 1 high emulation enabled a udio disabled clean scene enabled dy namic loop disabled
Minor
texture update check every frame frameskip auto 1 high emulation enabled a udio disabled clean scene enabled dy namic loop disabled The game runs really well, but can be re ally slow in some parts like Kokiri Forest ( 6 9 FPS ), Hyrule is probably fast est ( 12-18 FPS ), but is good.
Legend of Zelda, The - Ocarina of Time (E) (GC Version) [!]
Brite 6.20 PRO-B5
Rev 707
Yes
Y
10-18
some.
Recommended Se tting Texture Update Check // Every Frame Frameskip // 2 High Level Emulation // Of f
-
-
texture update check every frame frameskip auto 1
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, Time (E) (V1.0) [!]
-
. 1.6
-
rev 755
Yes
yes Sync
12-23
Minor
high emulation enabled a udio disabled clean scene enabled dy namic loop disabled beginning of the game bridge part ca n be slow in small areas good fps game run slow
Legend of Zelda, The - Ocarina of Time (E) (V1.1) [!]
psp slim 6.60 ME1.6
rev 755
y es
yes Sync
8-27
Minor
i tryied using v ideo match rate it may help im not sure because ga me is slow texture update check every frame frameskip auto 1 high emulation enabled a udio disabled clean scene enabled dy namic loop disabled
Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!]
3001/6.37
rev 722
Yes
Y
10-20
Minor
- Set Texture Update Check to Every 3 Frames, to me seems to be a good texture update setting, allows you to view text with a .5 to 1 frame speed up. - Au to Fra meskip is recommended. - Recommended without so und. Fps usually spikes way up inside small places or dungeons, then you can use sound. - Still some freezing points but can be gotten around if you try to get past enough times. REMEMBER: Kokiri Forest (and ne ar it) is genera lly the slowest area in the game.
[The Legend of Zelda - Ocarina of Time (v1. 0)] NumberOfGroups=1 Press L For Turbo Boost,4=0,D01C84B50020,801DB258-0041,D01C84B5-0020,801DB25A4000,"Press L for turbo boost; release to return to normal",
Legend of Zelda, The - Ocarina of Time (U) (V1.1) [!]
Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!]
PSP 2001 CFW PRO B10
3001 6.60 Pro-C
DaedalusX64 Alph a Revision 766
r1861
Yes
Yes
Yes (Syn c) 14-22 FPS
Y Sync
17
Minor
A bit
A couple or few text ures are discolored and partially transparent and in the Equipment Menu Subcreen in the Paus e Screen th e view of Link's Equipment is completely distort ed and discolored. S ound is partly unintelligable and is ga me moderate ly slow. 1-Texture Update Check - Every Frame 2-Frame Skip - Auto 1 3-High Emulation - Disabled 4-Clean Scene - Enabled 5-Audio - Off (For Smoother Gameplay) Texture Update Check: Every Frame Frameskip: Disabled Dynamic Recompailer: Enabled HLE: Enabled Memory A ceess O ptimisation: Enabled Clean Scene: Enabled Two others : Enabled This is is compatible to play in 16:9 mode. (Works) NOTE: Kokiri Forest is the slowest a rea in the ga me.
Legend of Zelda, The - Ocarina of Time - M aster Quest (E) [!]
Slim 5.50 GEN-B2 nd
Alpha 755
Y
Partial
8-16
Minor
Set Texture Update Check to at least 30 to read text. Disable HLE : Otherwise ra ndom freezes occur frequently. Sound: Disabled I teste d comparing to LoZ 1.0, while its rumored the GC vers ions run slightly faster, I can confirm this one runs slightly slower than 1.0. Starting house ran about 3-4 F PS slower. Sta rting village ran about half a FPS s lower.f or this game just us e Dynamic recoliation,none of the other stuff seems to speed this up Game starts up fine the start menu looks great only thing I noticed is it does not highlight what was selection is on the menu. In-game graphics look great I didn't notice anything until you go into a stage. Stage graphics look great. A sync and sync sound both work but are choppy. This game is playable at about 50-60% speed.
Lode Runner 3-D (U) [!]
Slim 5.50 Gen-D3
Alpha 579
Y
Y
10-20
Minor
Recommended set tings: TUC: Every 10 Frames FS: 1 *Make sure to set Disable N64 FP Usage Check to no, or else th e game will not work. Game is squashed to t he left half the screen. ** regression
Looney Tunes - Duck Dodgers (E) [!]
Lylat Wars (E) (M3) [!]
PSP 1001 6.39 PROB9
PS Vita
747
790
Y
Yes
Y sync/asy
Y
4 -14
25/25
Minor
the average speed is good after select your perso the game crash BSOD fullspeed without sound. 16/9 compatible. fps decrease with sound. TUC: Every2 Frameskip: disabled Limit framerate: fullspeed Dynamic Recompilation: enabled HLE: enabled Dynamic memory optimisation enabled Dynamic loop optimisation e nabled Dynamic doubles optimisation e nabled clean scene enabled
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double display list enabled MRC - M ulti Racing Championship (E) [!]
PSP 1000 6.39Pro B9
725
Yes
Y
24-28
None
Frameskip auto 2 game run at full speed :) (with sync a udio)
This game runs & looks very good, the graphics look perfe ct, maybe the odd clipping problem while racing, but nothing to write home about. Settings used on this game are.............. MRC - Multi Racing Championship (U) [!]
PSP 1000 6.39Pro B9
725
Y
Y sy nc
25-30
N/A
Mace - T he Dark Age (U) [!]
Slim 5.50 Gen-D3
rev 718
si
yes synch
10 /12
moderate
Madden Football 64 (U) [!]
Slim 5.50 GEN D3
Alpha 558
N
N
5-10
N/A
Madden NFL 2000 (U) [!]
Slim 5.50 GEN D3
Rev 558
No
No
21
Yes
FS: auto 2 (If set to 2 then game becomes faster but at the expense of jerky movement), Limit FR: Yes, HLE: enabled Audio: Sync (Async cras hes emulation, disable for best speed).
savestate solutions problem exactly of project controls dpad and botons inverted Game boots up but once it goes past the EA games logo it just shows a black screen. Also there was supposed to be sound during that short period and I did not hear anything. EA Sports logo appears and if you press start another one appears.. then the game screws up This game screws the e mulator menus up.
Madden NFL 2001 (U) [!]
Slim 5.00 m33-6
Rev 558
No
No
27
Yes
Same as Madden 2000.
Madden NFL 2002 (U) [!]
Slim 5.50 GEN D3
Rev 558
No
No
26
Yes
Same problems as Madden 2000.
Madde n NFL 99 (U) [!]
Slim 5.50 GEN D3
Rev 558
No
No
28
Yes
Game starts up and runs great, but ev entually gets stuck on the opening screen.
Magical Tet ris Challenge (U) [!]
Slim 5.50 GEN-C
Alpha 556
Y
Y
46 - 60
Mahjong 64 (J) [!]
Slim 5.50 GEN D3
Alpha 558
Menu
Mahjong Maste r (J) [!]
Slim 5.50 GEN D3
Alpha 558
Yes
Major League Base ball Featuring Ken Griffey Jr. (U) [!]
PSP 1001 PRO B9
755
No
Mario Golf (E) [!]
Mario Golf (U) [!]
Mario Kart 64 (E) (V1.0) [!]
Slim 5.50 GEN D3
Slim 6.39 ME-8
psp slim 6.60 ME1.6
Alpha 558
Alpha 719
rev 747
N
Intro
y es
Works well. TexUpdCheck: Every Frame, Audio: Async, Controller: Dpad.
7
Few
Yes
60
Minor
N/A
N/A
N/A
Y
Yes
yes Sync
*25 **102
12-20
20-24
Slow, and can't figure out menu. Very fa st. The game seems that it might boot, but instantly crashes. even with a savestate
Major
(MAJOR SLOWDOWN AND GLITCHES SINCE BETA 2) *Menu **In-game Crashes when you are about to swing, needs sav estate to bypass this point. ALTHOUGH the game is fully playable only if you choose metal mario as your character. Courses are completely white, Trees ha ve a wierd multiplying effect, characters missing eyes, and it has a small flickering issue.
N/A
As soon as the game prepares to go into the main menu, it crashes t he PSP. Eve ry combination of options I tried would not get the game past the intro. Maybe a savestate can pass it?
Minor
texture update every frame frameskip auto 1 limit framerate no high level emulation disabled clean scene ena bled dynamic loop disabled no need fo r Asy nc audio game runs great Framerate depends on how many objects are on the screen, but it never drops below 15 with everything set to the default.
Mario Kart 64 (E) (V1.1) [!]
PSP 1001 6.39 PROB-9
736
Y
Y
15-25
Minor
16-25FPS with Frameskip:auto 2. Enabling Text ure Update t o 20 or lower can fix some graphical bugs, at the cost of 1-3FPS. Recommended at 15 or lower if used. synchronous audio Recommended this version fast of the usa version no recomended *TimeTrials runs full speed(29-30F PS) with async audio and Texture Update at 15.
Mario Kart 64 (U) [!]
3001 6.60 Pro C
Rev 790
Yes
Y Sync
26-30
Minor
Texture Update: Every Frame Enable every speed up. Sound: Sync or Disabled (Asy nc will freez e game) The 16:9 scree n mode option works with some bugs in this game.
Mario Party (E) (M3) [!]
psp slim 6.60 ME1.6
rev 747
Yes
yes Sync
20-30
minor
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean sce ne enabled dy namic loop disabled {force linear Filter: Yes}
found some in game text gets cut off When just walking on the map average fps is 15-20. Depending if your in a mini game or there is a special scene fps may go up to 25. Recommended Set tings:
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Mario Party (U) [!]
Mario Party 2 (E) (M5) [!]
Mario Party 2 (U) [!]
Mario Party 3 (E) (M4) [!]
Slim 5.50 Gen-D3
Alpha 579
Yes
Yes
15-25
Minor
PSP 1001 5.00M336
713
Yes
Y Sync
20-25
minor
Slim 5.00 M33-6
psp slim 6.60 ME1.6
Beta 3
rev 747
Yes
y es
Y
yes Sync
20-30
16-23
Rare but Minor
Minor
FS: 1 TUC: Every Frame Audio: Disabled for a speed increase. Asy nc is very crackly and unenjoyable. Sync sounds a lot better especially with Audio Rate Match on. for better texture Force linear f ilter Yes Issues: Partially invisible charact ers in Mecha Marathon minigame (not game breaking) HLE makes the PSP freeze when entering a board map Reccommened se ttings Limit framerate: Yes Texture update: 30 frames Frameskip: Auto HLE: Disabled GFX: Nearest filter Software clipping: Off Sound: Sync Everything else default texture update every frame frameskip auto 1 limit framerate no high level emulation disabled clean scene e nabled dynamic loop disabled DO NOT USE ASYNC CAN CAUSE CRASH
Mario Party 3 (U) [!]
3001 CF W 6.60 Pro C
rev 777
Minor
Y Sync
24-30
Minor
Texture Update Check= Every 4 frames Frameskip=Disable or A uto 1 High Emu Level=Enabled Sound=Disabled* Memory A ccess Opt imisation=Enabled Clean Scene= Disabled Dynamic Loop Optimisation=Disabled* *Even if the game is full speed the sound is super glitchy. *Might randomly crash the game.
Mario Tennis (E) [!]
PSP-E1004 CF W 6.60
rev 1878
Menu
Y
15-17
Yes
It goes to the press start screen.The left upper corner haven't got a texture?! Aft er press start it chrashe s (Runs out of RAM). Dynamic Recompilation now works so the ga me has become more playable.
Mario Te nnis (U) [!]
3001 6.60 Pro-C
rev 1861
Partial
Yes
20fps
A bit
But the game crashes whe n enter t o the main menu. Considering from the intro, the speed of the game is pretty good (lowest:18fps ~ highest:30fps
Mario no Photopie (J) [!]
Slim 5.50 Gen-D3
Alpha 631
No
N/A
N/A
N/A
The game seems like it's trying t o load something because the Memory Access Indicator flashes for a few moments, but nothing loads at a ll and the game crashes. Has some minor graphic issues, as ync and sy nc sound works great ! Fps vary, with sound disable it maintains between 2530 depending how many enemies are on-screen. Even with sound enabled, speed is great.
Mega Ma n 64 (U) [!]
Slim 5.50 GEN D3,fat
Alph a 558,613
Y
Y
20-30*
Minor
Recommended se ttings by killedbykenny: filter: nearest clean scene: disabled sound: asynchronous 613:(fat 5.00 m33) first level: treasure chest graphics have improved as well as the reaver bot on the ceiling.
Mia Hamm Soccer 64 (U) [!]
Slim 5.50 GEN D3
Alpha 558
N
Y
50-60
Y
Mickey's Spe edway USA (U) [!]
Phat 6.60 ME-1.6
Alpha 757
Y
Y*
16 - 30
Minor
Micro Machines 64 Turbo (U) [!]
Slim 5.50 Gen D-3
Alpha 549
Yes
Y
20-30*
Minor
Mike Piazza's Strike Z one (U) [!]
PSP 1000 6.39Pro B9
736
Yes
Yes sync
25-30
Minor
The screen stays black, if you turn on sound you can hear it but it is very choppy. I am pleased t o say t his game works very well, and seems to run fa st enough to be fun t o play now!!! In places the spe ed seems to slow when collecting power-ups, sometimes down to 7 fps Settings used are........ .. TextUpdCheck: Disabled, FS: Auto 1, Limit Framerate: F ull Speed, Audio: *Sync (when race finishes using Async audio, it causes a freeze in the game). Disable audio for best speed.
*w/o sound, it's near fullspeed. Looks good and runs very playable. Game runs great even with sound. There is a slight flickering problem with team logos/jerseys, but nothing serious. missing a lot of background textures
'
-
*
-
**
***
Game has Decent Framerate. Sound is a little choppy but works with sync.
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.
-
-
**Disable Loop Opt work great Mischief Makers (E) [!]
PSP 1000 6.39Pro B9
725
Y
Y sy nc
40-50
none
Mischief Makers (U) [!]
PSP 1000 6.39Pro B9
725
Y
Y sy nc
40-50
none
controller: Dpad TUC : every 8 frames work great
Mission Impossible (E) [!]
psp slim 6.60 ME1.6
rev 747
y es
yes Sync
12-15
Minor
controller: Dpad TUC: Every 8 frames texture update check every frame frameskip auto 1 high emulation enabled a udio disabled clean scene enabled dy namic loop disabled found some bad texture blends and game runs little slow but seems to be f ully playable
Mission Impossible (U) [!]
psp slim 6.60 ME1.6
rev 747
y es
yes Sync
12-15
Minor
texture update check every frame frameskip auto 1 high emulation enabled a udio disabled clean scene enabled dy namic loop disabled found some bad texture blends and game runs little slow but seems to be f ully playable
Monaco Grand Prix (U) [!]
Monopoly (U) [!]
Slim 5.50 GEN-D3
Slim 5.50 GEN D3
Alpha 545
Alpha 558
Y
Y
Y
Y
3-8
5- 7
Minor
Minor*
when changing camera view, your car becomes invisible, apart f rom the skid marks left fr om the tires, there seems to be no steering wheel at all in the cockpit view. extremly slow makes it unplayabe to any extent Logo's & menu's look good. In-game graphics look fine, apart from a few images on the playboard itself (waterworks / community che st ETC ETC) The ga me seems to be fully playable but it is very slow. Despite the low framerate the Sync is still at 40-46% during gameplay. Settings used on this game are.. ... ... FS: 2, LimitFR: No, Audio: Async or Sync (recommended to disable this).
Monster Truck M adness 64 (U) [!]
Slim 5.50 GEN D3
Alpha 556
Y
Y
10-15
Major
Game boots up, Parts of maps are not displayed. I only got a chance to test Sync sound and it seemed to work pretty good. Game is playable with some major graphic glitches.
Morita Shougi 64 (J) [!]
Slim 5.50 Gen-D3
Alpha 558
Yes
Yes Asy nc
6-13
Minor
The game seems to freeze at random times during gameplay, so make sure to save frequently. The game is not too fast as it averages 10 f ps, about 33% sync. A s I can see there are no graphical issues that can be easily noticed. Both Async and Sync audio work, but A sync is recommended becaus e it is a bit more speedy than Sync. Remember to keep audio disabled for a slight speed increase. Make sure to disable Increase IV Event as it robs 4-5 fps from the game. Recommended Set tings: Fs: 2
Mortal Kombat 4 (U) [!]
Slim 6.35Pro 6.20hen
Beta 3
Y
Y
26-30/60
minor
Hud still missing. well hope the hud bug can be solved s oon with that bug t he game is a little unplayable
Mortal Kombat Mythologies - SubZero (U) [!]
Slim 5.50 GEN D3
Alpha 558
Yes
Y
20 - 23
None So Far
Mortal Kombat Trilogy (U) (V1.2) [!]
Slim 5.50 GEN D3
Rev 558
Yes
N
20 - 25
Yes
Runs great but the fighters are black.
Ms. Pac-Man - Maze Madness (U) [!]
PSP 1001 6.39 PRO B9
755
N
N/A
N/A
N/A
Nothing at all is shown just stays black after start emulation is clicked. even with a savestate
Mystical Ninja Starring Goemon (U) [!]
Slim 6.20PRO-B7
Alpha 718
Yes
(Y) (sync)
8-30
moderate
NASCAR 2000 (U) [!]
Slim 5.50 GEN D3
rev 558
Yes
No
11 - 17
Yes
The cars on the map are a bit blurred. Objects only appear when you approach them
NASCAR 99 (U) [!]
Slim 5.50 GEN D3
Rev 558
Yes
Yes
11-17
Few
Same problems as Nascar 2000 only the sound works on this version.
NBA Hangtime (U) [!]
Slim 5.50 GEN D3
Alpha 558
Yes
Y
2-15
Minor
NBA Jam 2000 (U) [!]
Slim 5.50 Gen-D3
Rev 579
No
N/A
N/A
N/A
NBA Liv e 99 (U) [!]
PSP 1001 PRO B9
755
Y
Y
10-15
minor
NBA S howtime - NBA on NBC (U) [!]
PSP 1000 6.39Pro B9
725
Menu
N
40-60
major
Games looks great a nd is playable. Should work great when the CPU is moved.
great changes since rev 5xx with sound enabled fps are between 8-30 but still got a lot of bugs and some moderate graphical issues :/ anyway now the game boots :D
This game looks great, but very slow. Use this savestate: http://www.sendspace.com/file/0d52ir It works good, but it runs slow. I was not able to get this game to boot without a savestate. the ga me work slow some graphic problem The Game freezes at the loading screen after you choose your team. In the demo, it had many glitches on the players. controller: Dpad
NFL Blitz (U) [!]
Slim 5.50 GEN D3
Rev 558
Y
Y
10-15
Y
Texture on the field dont display properly.Sound is choppy
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NHL 99 (U) [!]
Slim 5.50 Gen-D3
Alpha 558
Menu
Yes Sync
12-15
Not in menu
The game only allows you to go to the menu, a nd won't actually adv ance to t he game play. The game freezes instantly if you choose play now, and allows you to get a bit further if you choose advanced settings, then freezes bef ore you actually get ingame. Sync audio is much faster than Async (both work). I did not s ee any major graphical problems in the menu, but I'm not to sure a bout in-game. Disable Increase IV Event because it slows down Emulation by 6-7 fps. Recommended Set tings: Fs: 2 Something doesn't seem right about the menu.
Nagano Winter Olympics '98 (U) [!]
Slim 5.50 GEN D3
Alpha 558
Y
Y
10 - 20
Minor
Namco Museum 64 (U) [!]
PSP 1001 PRO B9
755
N
N
-
-
Neon Gene sis Evangelion (J) [!]
Slim 5.50 GEN-B3
Alpha 545
Y
Y
14-20
Moderate*
it is very playable despite a few graphical bugs in the menu text . i managed to play it for a few minutes before it froze i recommend no sound because sound increases the chance of freezing
Minor
Graphics run pretty well, sound is decent, but sort of choppy sometimes. Sync audio works, but Async crashes the game. This game would be almost perfect, but in game, the blocks appear to the right of the box and they rise instead of fall. It runs ext remely fast with a 30fp s minimum. Recommended Se tting: FS:1 TUC: Every Frame fixes invisible blocks.
New Tetris, The (U) [!]
Slim 5.50 Gen-D3
Alpha 579
Menu
Yes
30 Minimum
Tested Ski Jump and seems the skiier lies on their side all the time? black screen don't boot even with a savestate
Has improved in speed a lot & it shows, gra phics seem to look perfect, runs smoother & is a fun game to play!!! Recommended settings to use are:~
Nightmare Creatures (U) [!]
Nuclear Strike 64 (U) [!]
Phat(Fat) ~ 6.60 PRO
Phat 6.60 ME-1.4
Rev 790
Rev 746
Y
Yes
Y
Y / Sync*
20-30
12-20
Only Audio
Minor
Limit Framerate: Full Speed Dyn Rec: Enabled H.L.E: Enabled Audio: Sync (Async cause s a freeze ) Dyn Mem Opt: Enabled Dyn Loop Opt: Enabled Dyn Doub Opt: Enabled DD Lists: Enabled Video Rate Match: Yes *Music & Sound Effects now work using Sync a udio, but sound choppy. Playable but the FPS drops according to whats on screen Graphically everyt hing looks good apart from writing not looking quite right. Recommended settings are: TUC: Every Frame, FS: Auto 1, Audio: Sync. Please Note: Do NOT switch on Audio Rate Match.
Nushi Tsuri 64 - Shiokaze ni Notte (J) [!]
Off Road Challenge (U) [!]
Ogre Battle 64 - Person of Lordly Caliber (U) [!]
Slim 5.50 Gen-D3
Slim 5.50 Gen-D3
Slim 5.00 m33-4
Alpha 558
Alpha 579
Beta 3
No
Yes
Yes
No
Yes
Yes
N/A
5-10
19-30
N/A
This game does not bo ot.
None
Menu runs at 25-30 FPS and 5-10 FPS in-game. Graphics seem great I played a few races did not notice anything. Sound works on both Async and Sync but very choppy. Frameskip 1-2 is recommended. The game seems perfectly playa ble but very slow.
Moderate
Many graphical glitches. A lot of characters have a white background to them. Framerate is pretty good compared to other games. The game froze on me once while someone was talking, but other than that the game is playable depending on the player. Use these settings if you wish to play: Texture Update Check: Every Frame Frameskip: Auto 1
Onegai Monsters (J) [!]
psp 3001 pro b
Rev 755
y es
Y
17-22Fps
Minor
24 fps in menu worked well when i got to first cut scene. it was very slow but text is fast and clear this is a fun game but it is in japanese s o sorry f or english players. Enjoy:) -Trozzul preferences Texture update check Every frame Framskip Aut o 2 Dynamic recomplition Enabled
Paper Mario (E) (M4) [!]
psp slim 6.60 ME1.6
rev 755
y es
yes Sync
23-34
Minor
texture update check every frame frameskip auto 1 high emulation enabled a udio disabled clean scene enabled dy namic loop disabled Texture Update Check= Every 2 Frames* Frameskip= Auto 1 High emulation= Disable* Audio= Disabled Memory A ccess Opt imsation= Disabled Clean scene= Enabled
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Dynamic loop= Disabled
Paper Mario (U) [!]
3001 OFW 6.60
rev 755
Yes
No
17-30
Minor
If you don't like the spe ed from the game, well enable every speed up. But will cause crashes. (READ THE ''Crashes on Pape r Mario 64 (2012-0208)'' on the Game Crashing Forum.And if y ou enable the HBL(High Emu Level) the game will randomly crash. The game goes faster when putting every 2 frames. :) When you are in battle the game goes 85-100%.(2530fps average) But when you're walking, the game goes 50%-85%.(15-24fps average)
Paperboy (U) [!]
Penny Race rs (U) [!]
Perfect Dark (E) (M5) [!]
Slim 5.50 Gen-D3
Slim 5.50 Gen-D3
psp slim 6.60 ME1.6
Alpha 579
Alpha 579
rev 755
Yes
Yes
y es
Yes
Yes
yes Sync
20-40
10-15
10-25
Minor
Game starts up fine, graphics are pretty good I don't notice anything in-game except a few images show no color. This game is very playable. (follow the bellow tip) Enable Async audio, which will give 50-80% speed up! Settings : FrameSkip : Disabled, Limit Framerate : Enabled, Async A udio. Framerate is really low but sync% is 90-120% ! ( Using the above method ) Sound is really bad, I recommend to turne d down your PSP v olume. This will eventua lly crash the game.
None
This game runs great! I don't notice any bad graphic glitches. The sound on t he menu is PERFECT with sync sound. In-game graphics look great, async and sync sound both work but is choppy in-game. Async sound is choppy at the menu while sync sound is flawless. Recommended Set tings: FS: 1 Audio: Disabled for a speed increase.
Minor
Frameskip auto 1 (optional) High emulation disabled Audio disabled (for best speed) Clean scene enabled Dynamic loop disabled Video rate match enabled (makes it less sluggish) use rom buffer instead of cache only for psp slim or higher Runs slow and may crash a t random points Frameskip auto 1 (optional) High emulation disabled Audio disabled (for best speed) Clean scene enabled Dynamic loop disabled Video rate match enabled (makes it less sluggish)
Perfect Dark (U) (V1.1) [!]
psp 3000
alpha
Yes
yes Sync
15-20
Minor
use rom buffer instead of cache only for psp slim or higher Runs slow and may crash a t random points * Game crashes on start ing cutscenes with PHAT(?).
Pilotwings 64 (E) (M3) [!]
psp slim 6.60 ME1.6
rev 747
y es
yes Sync
20-40
minor
texture update check every frame frameskip auto 1 high emulation disabled audio disabled clean sce ne enabled dy namic loop disabled
Pilotwings 64 (U) [!]
PSP 1000 6.39Pro B9
725
Y
Y sy nc
20-30
Minor
Game starts up fine but sound is REALLY choppy. There are white bars around the screen.
Pocket Monste rs Stadium (J) [!]
phat 5.00m33-6
beta 3 update
y es
No
30-60
minor
Finally this game boot! have minor graphics errors, like some text or some images there is a s low down sometimes,but the game reach also 80 fps need some correction my settings linear filter(you can disable it if you want) frameskip auto 2 dynamic recompilation dynamic stack optimization memory access optimization dynamic loop optimization double display list fog emulation(you can disable it)
Pocket Monste rs Stadium 2 (J) [!]
phat 5.00m33-6
beta 3 update
y es
no
10-25
minor
see pokemon stadium 2 (F)
Pocket Monste rs Stadium GS (J) [!]
phat 5.00m33-6
beta 3 update
y es
no
10-23
minor
see pokemon stadium 2 (F)
minor
game doesnt boot need a sav esate to enter game and once in game by using a project 64 savestate you can only move with the directional buttons and the others dont seem to work... ... (salvy is looking for a f ix for this issue)
Pokemon Puzzle League (U) [!]
Phat5.00 m33-6
766
no
Y - w/Sy nc
1-60
your able to play with sync audio(or off for bett er fps) the solution of the camera is at this link.=http://forums.daedalusx64.com/viewtopic.php? f=1&t=3156&p=39926#p39926 http://www.youtube.com/watch?v=uOonUPY8AiI
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3001 6.20 THEN
Pokemon Sna p (U) [!]
psp slim 6.60 ME1.6
Pokemon Stadium (E) (V1.1) [!]
3001 6.60 Pro C
Pokemon St adium (U) [!]
Rev 755
rev 747
r1861
Yes
y es
Y
Sy nc
yes Sync
Y Sync
15-30
19-27
25fps-30
Minor
Moderate
Minor
video for ca mera solution the solution is to rename a savegame for example = Pokemon Snap (S) [!]. ss so Pokemon Snap (S) [!]. game runs very well when i changed some of the settings but they dont change alot of the graphic and fps errors probably not able to be fixed until newer Revs enjoy. -Trozzul texture update every frame frameskip auto 1 limit framerate no high level emulation disabled clean scene e nabled dynamic loop disabled DONT USE ASYNC FOR AUDIO MAY CAUSE CRASH OR VERY CHOPPY AUDIO Texture Update Check: Every Frame Frameskip: Auto 1 Dynamic Recompliation: Enabled HLE: Enabled Memory A ccess Opt imisation: Enabled Clean Scene: Disabled Dynamic Loop Optimisation: Enabled Double Display Lists: Enabled Video Rate Match: No *To see crashes that happens in this game go to: http://forums.daedalusx64.com/viewtopic.php? p=45781#p45781
Pokemon St adium - Kiosk (U) (V1.1) [!]
Go 6.20 Pro-B6
rev 716
y es
no
20-86
minor
it is nearly perfect,regard graphics,and works fine but psp phat crash with "out fo memory" error my settings: linear filter(you can disable it if you want) frameskip auto 1 dynamic recompilation dynamic stack optimization memory access optimization dynamic loop optimization double display list fog emulation(you can disable it) you can achieve 86 FPS in main menu by disabling sound,ju st like Pokemon Stadium (U)[!]
Fat 5.00m33-6
Pokemon St adium 2 (E) [!]
beta 3 update
Y
no
10-25
Minor*
see pokemon stadium 2 (F)
Pokemon St adium 2 (F) [!]
psp 3001 6.20 prob
rev 755
y es
sync
30 - 46 Fp
minor
This game runs very well in menu and battles incredible Fps . turning on as ync make the sound very clear and probably the best iv heard. this game is the best game iv run on daedalus so far recomened there are some grahpic issues but this game is very well played. Enjoy :) -Trozzul (beta 3 psp phat home button cause crash not sure if fixed please somone with phat test out for others) high level e mulation disable texture update check disable frameskip auto 2 dynamic recompilation enabled (war ning keep this on, Crashes game) memory access optimisation disabled fog emulation enabled (you can disable)
Pokemon Sta dium 2 (G) [!]
Slim 6.60
Rev790
y es
yes
10-23
minor
after you beat the first trainer the psp freezes.. .i tryed it 2-3times and everytime the psp freezes :(
Pokemon Sta dium 2 (S) [!]
phat 5.00m33-6
beta 3 update
y es
no
10-25
minor
see pokemon sta dium 2(F) First off, on start ing up all logo's & main screen display correctly, nex t the main menu with the 3 options, seem to be the only menu that do not look correct, as "Corn" mentioned is due to lack of framebuffer ef fects, a lso seem to be a couple of inexact blends in places. Recommended settings for best results:
Phat(Fat) ~ 6.60 PRO
Pokemon Sta dium 2 (U) [!]
Alph a Rev 783
Yes
Yes*
8-30
Minor
Polaris SnoCross (U) [!]
PSP 1001 5.00M336
755
Menu
Y
45
minor
Power Rangers - Lightspeed Rescue (U) [!]
PSP 3001 Brite 6.60
777
No
No
-
-
-
-
TUC: Every Frame, (Makes no difference to the glitches in game sadly). Frameskip: Auto 1, Limit Framerate: Yes, High Level Emu: Disabled, (Seems to cras h emulation if enabled). Audio: *Asyn c, (Only enable if you can stand jerky gameplay, but does sound excellent). Controller: Default, (Press 'O' & Dpad directions to move cursor in menu's). Dyn Mem Opt: Enabled, Dyn Loop Opt: Enabled, Dyn Doubles Opt: Enabled, Clean Scene: Disabled, D.D Lists: Enabled, Video Rate Match: Yes, Audio Rate Match: No. the game don't boot without savestate savestate: http://forums.daedalusx64.com/download/file.php? id=2903 BSOD This game doesn't se ems to boot. Game boots correctly now, if not make sure N64 FP Usage is set t o "Yes"
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,
-
-
.
Traction (U) [!]
PROB9
Quake 64 (E) [!]
PSP 1000 6.39Pro B9
747
Y
Y
50
Minor
Menus and Logos look perfect Frameskip: auto 2
Quake 64 (U) [!]
Quake II (E) [!]
PSP 1000 6.39Pro B9
PSP 1001 m33-6
725
725
747
Menu
Menu
Y
Y sy nc
Y
Y
20
20
20*
major
you can select rumblePak
Major
Game starts up fine, but once you get in-game there are a bunch of graphic bugs! Such as being able to see a lot of objects through walls. Lighting is not properly displayed. Some objects don�t even show up at all until you get rea lly close to them! Your weapons don�t show too often. Textures look really bad when y ou get close or sometimes they look bad all the time. Some lettering is glitchy. Asy nc and sync sound both work but a re very choppy. This game is playable with s ome major gra phic glitches.
minor
The Logo's & menu show, but are not shown correctly and overlay each other resulting in a mess on screen, the in game graphics look ok in the walls, but the enemies & weapons & other objects are just white with no textures, i find that this game seems to freeze a lot though. FS: 2, A udio: Sync (Would recommend disabling audio for f aster gameplay) *with HLE enable , but daedalus can freeze
Quake II (U) [!]
PSP 1000 6.39Pro B9
725
Y
Y sy nc
20
minor
Quest 64 (U) [!]
Slim 5.50 Prome-4
r721
Yes
Yes
20-30
Spell textures
Menus show ok but are s low. Sound is very choppy. Game runs smoothly, with occasional slowdowns in battle. Sync sound works well, slightly choppy a t times. very good, almost fullspeed (25fps=pal original) with sound, mainly some frame drop at the beginning of the race. 16/9 compatible and work well apart from tachymeter. Bug in rear mirror, i s uggest to hide it(it will improve f ps too, use C in race ); disable Tach and map in opt ions-Display.
RR64 - Ridge Ra cer 64 (E) [!]
RR64 - Ridge Ra cer 64 (U) [!]
Rally Challenge 2000 (U) [!]
PS Vita
Fat 6.60 PRO-C
Fat 5.00 M33 + Pro 4
790
Alpha Rev 790
Alpha 638
Yes
Yes
Y
Y (Sync)
Yes
Y*
Frameskip: disabled Limit framerate: fullspeed Dynamic Recompilation: enabled HLE: enabled Dynamic memory optimisation enabled Dynamic loop optimisation e nabled Dynamic doubles optimisation e nabled clean scene enabled double display list enabled Audio rate Match Yes
25/25
25 - 30
11-19
Minor*
Runs very well, the speed seems to be improving with each new revision, in fact so much so, its only on average 5 fps, from top speed while in game, but you do lose speed depending on what's on screen at times. When using Sync au dio in game, music & effect s sound perfect, t hat is until the replay starts LOL :o) Make sure to set Viewport size: 16:9 stretch (480x272) - Cures tachometer problem, there a lso seems to be a couple of prob lems viewing the re ar view mirror while in car, an d the map while driving is not shown correctly. Top Tip (Thanks kakarotto) Turn off the f ollowing 2 options for a big boost in speed Dpad Left - tu rn off /on mirror while in car view Dpad Right - turn off/on map (But can also be turned on/off in options in main menu) Recommended settings are:TUC: Disabled, FS: Disabled, Zoom 110%, LimitFR: Full Speed, Dyn Rec: Enabled, HLE: Enabled, Audio: Sync or Async (Sync is recommended as audio sounds perfect), Dyn Mem Opt: Enabled, Dyn Loop Opt: Enabled, Dyn Doubles Opt: Enabled, Clean Scene: Disabled, D.D Lists: Enabled, Video & Audio Rate Match: Both Enabled.
Minor* *
This games logo's show correctly, the game goes into demonstration mode of all the cars in game, if you press X on this scre en the ga me looks like it has frozen, but give it 10 sec's or so and the main title screen appears, there seems to be only **one problem that i could see, and that's the top left hand corner of t he screen in demo & when in game. Recommended settings to use are: FS: 1 (2 or more makes game jerky), Audio: Sync (*Asyn c seems to still cause problems, Disable for a Speed Up), DyncLoopOpt: Disabled, Disable N64 FP Usage C heck: Yes Tip... ..C hange Texture Filter to "Force Nearest Filter" in Global Settings & when racing change to 3rd person v iew in car, makes game run the fas test. the game work nearly perfect with sound TUC:disable Frameskip: auto 2
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Rampage - World Tour (E) [!]
Rampage - World Tour (U) [!]
Rampage 2 - Universal Tour (U) [!]
. B9
PSP 1000 6.39Pro B9
736
736
Y
Y
Y sy nc
Y sy nc
50
60
Slim 5.50 GEN-D3
Alpha 579
Yes
Yes
50-60
Rat A ttack (E) (M6) [!]
PSP 1001 6.39 PROB-9
755
No
N
N
Rat At tack (U) (M6) [!]
PSP 1001 6.39 PROB-9
755
N
N
0
Rayman 2 - The Great Escape (E) (M5) [!]
PSP 3000 PRO B10
766
y es
Y sync/asy
15-25
minor
Minor
Minor
Zoom: 107% Limit framerate: full speed DR: Enable HLE:Enable Audio:Sync game settings: TUC:disable Frameskip: auto 2 Zoom: 107% Limit framerate: full speed DR: Enable HLE:Enable Audio:Sync 64 bit mode(vi add disabled): game runs f lawlessly. sync slows down to 50 percent after a building is destroy ed but f ramerate picks up immediately afterward Perfect emulation. Without sound, the game runs full speed, but with sound the games runs around 48-60 fps. I did not notice a ny graphical bugs at all during my time play ing it. Settings : Fr ameSkip : 1 Linear Filter (highly recommended ! !) Note : Sync audio seems to work better than Async. freeze at v ariable identified: 24% doesn't boot even with a savestate
N/A
minor
Does not boot even with a savestate Aft er waiting, the game will show 'cutscenes' of the game playing itself. J ust keep pushing sta rt to skip cutscenes unil you reach Main menu Use Video rate match enabled to s peed up animation TUC: OFF! audio: asynchronos >audio is perfet speed audio & video rate match : Yes Rayman's attack are now displayed correctly
Settings: Use Video rate match enabled to s peed up animation Memory acce ss optimization: enabled Rayman 2 - The Great Escape (U) (M5) [!]
PSP2000 5.00 M336
747
Partial
Y
20-30
Minor to Moderate
audio:asynchronous None of rayman's attacks are displayed correctly Use 32bit graphics (boot Daeda lus while pressing (o) button) to remove dark silhouette around transparent sprites.
Razor Freesty le Scooter (U) [!]
minor
N
0
N/A
Same as the USA version, doesn't boot. even with a savestate
No
N/A
N/A
N/A
The game does not boot. freeze at variable identified: 14%
747
Yes
Yes
12-15
minor
PSP 1001 5.00M336
716
No
No
21
N/A
The game seems to boot, but just stays on a black screen while the fps changes.
PSP 1001 6.39 PROB-9
736
No
No
10
N/A
It seems to boot, but just displays a black screen while the fps changes. BSOD
755
Y
Y
Re-Volt (E) (M4) [!]
PSP 1001 6.39 PROB-9
755
N
Re-Volt (U) [!]
PSP 1001 6.39 PROB-9
755
Ready 2 Rumble Boxing (U) [!]
PSP 1001 6.39 PROB9
Resident Evil 2 (E) (M2) [!]
Resident Evil 2 (U) [!]
Road Ras h 64 (U) [!]
Slim 5.50 Gen-D3
Rocket - Robot on Wheels (U) [!]
Slim 5.00 M33-6
Rugrats - Sca venger Hunt (U) [!]
Slim 6.35Pro 6.20hen
Rugrats in Paris - The Movie (U) [!]
The seems to be playable but freeze 3 sec after strating the competition
60 Menu/ 2
PSP 1001 PRO B9
Slim 5.50 Gen-D3
Alpha 556
Beta3
Beta 3 16-bits
Alpha 585
Y
Yes
Y
Yes
N
-
Y
No
8-15
20
20
8-11
Minor
Everything looks and runs good except for a f ew stretched letters/images throughout the game. TUC: every f rame
Logos, Menu, and In-game graphics look perfect, but in fact the riders and the map itself are inexact blends the only graphics issue are on the trees that have alpha transparency issues. Make sure to enable Increase VI Event in the Adva nced Options to prevent sha king. Note: for regression testing, this game is only playable on 2 revs: 459 and 460. otherwise, use rev551 or n ewer. Audio: Freeze s with Sync or Async, so leave it disabled.
minor(if any)
Make sure to turn Dynamic Loop Optimization OFF before starting the game. Graphics is as good and the game runs pretty smooth.
minor
Perfect emulation, but in the beta 3 the menus doesn't show correctly (only happen if you have enbled the auto 1 frameskip) but the speed with sound is perfect hope you can f ix the bugs team daedalus
Minor
This game looks amazing, and i only n oticed one minor graphic bug. The a udio does not work at all with either Asy nc or Sync. The game is ridiculously slow in the menu, but speeds up to about 50% sync during ga meplay. Recommended Set tings:
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Frameskip: 1 Settings that work best for me. The same problem persists with being too high on a map, y ou can still see through the ground. Audio is extremely choppy and rarely wor ks even in the menu. The game seems to run slow at first but balances out as you play.
Rush 2 - Extreme Racing USA (U) [!]
5.00 M33-6
Revision 713
Y
N
14-17*
Minor
Preferences Texture Update- Every 8 Frames FSkip- Auto 1 Limit Framerate- Full speed DRecomp- On DSO- On HLE- Off Audio- Off Controller- Default Z+L Swap Adv Opt ions Memory Access- Off Clean Scene- Off DyLoopOp- On DDL- On Arat ematch- off Fog- Off
S.C.A.R.S. (U) [!]
San Francisco Rush - Extreme Ra cing (E) [!]
San Francisco Rush - Extreme Ra cing (U) [!]
PSP 1001 6.20 pro B6
PS Vita
Fat 5.00 M33-6
716
790
Alpha 419
Y
Yes
Y
N*
Y
Y*
25 -60
22-25/25
9 - 12
Major
The logo's & main menu show correctly, th e selection screens seem to be ok, apart from the car selection screen, which displays all wrong graphics on the cars themselves. In-game the tracks and cars are not displayed correctly, at the start of the races, the cars & tracks show ok, until they move, and everything disappears, there are a few inexact blends showing in places, including main title screen. Settings used in this title are: FS: 2, Audio: Disabled (Sound doesn't work at all with Asy nc or Sync).
mainly in menu
Reccomended: almost fullspeed without sound. 16/9 compatible. fps decrease with sound. TUC: Every2 Frameskip: disabled Limit framerate: fullspeed Dynamic Recompilation: enabled HLE: enabled Dynamic memory optimisation enabled Dynamic loop optimisation e nabled Dynamic doubles optimisation e nabled clean scene enabled double display list enabled Fog can be enabled to avoid pop-up
Moderate
First thing you notice is the title screen is not displayed properly, all other menu's seem to look ok, in game the only noticeable graphic problem are the colouring of the cars themselves. FS: 1, Audio: Asy nc, (*I found disabling the audio actually slows the game down a touch, strange that?????). First off the logo's & all selection screens look correct, all graphics look perfect in & out of game. There are huge speed differences in play modes: In Practice mode: fps 25-30 (Full Speed) In Race mode: fps 13-20 (With Frameskip set to Auto 1 then fps: 17-24) I would recommend these settings:~
San Francisco Rush 2049 (U) [!]
Scooby-Doo! - Classic Creep Capers (E) [!]
Phat(Fat) ~ 6.60 PRO
Slim 6.35Pro 6.20hen
Rev 790
Beta 3 16-bits
Y
Yes
N
Y
13-30
20-25
No Audio
none
Frameskip: Disabled (Aut o 1 spee ds up game nicely, but makes game jerky) Limit FrameRate: Full Speed Dyn Rec: Enabled H.L.E: Disabled (Must be disabled to get past 'Press Start' Intro screen) Audio: Disabled (Does not work using Asy nc or Sync) Dyn Mem Opt: Enabled Dyn Loop Opt: Enabled Dyn Doub Opt: Enabled DD Lists: Enabled Video Rate Match: Yes. Always the v bls stays at 49/50 with sound it's reaching the pe rfect e mulation but still got some slowdowns in the speed my settings are these: Force nearest filter Preferences: texture update check - every 5 frames or every frame. frameskip: auto 1 HLE: enabled memory acces optimization: e nabled audio: synchronous Adva nced Options clean scene: disabled(makes the emulation slowdown) dynamic loop optimization: e nabled Double display lists: enabled W/moonyagami666 the game is very playable the sound sometimes gets a little chopy but st ill at 53-58 v lbs force nearest f ilter preferences:
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Scooby-Doo! - Classic Creep Capers (U) [!]
Shadow Man (U) [!]
Slim 6.35Pro 6.20hen
Phat 5.50 Gen-D3
Beta 3 16-bits
Alpha 566
Y
Y
Y
Y*
26-30
7-21**
none
Minor
Texture update check: every 5 frames frameskip: auto 1 HLE: enabled memory a ccess opt imizaton: e nabled audio: synchronous Adva nced Options: clean scene: Disabled Dynamic loop optimization: enabled W/moonyagami666 double display lists: enabled Game will not start unless *A sync sound is ena bled. If you try to change to sync or disable, the game will not start. This game is showing a lot better speed getting up to 21 fps, which this game has not reached before, when the screen with the mask is reached it seems to freeze, but just takes a long time to continue, meanwhile the sound continues on. Audio seems perfect including music, movement in game is very jerky, especially when there are a lot on screen, and it slows th e game down to its minimum 7fps, then suddenly it can speed up, resulting in the jerky movement i mentioned before . Settings used on this game are... ... ... . TextUpdCheck: Every 20 Frames, FS: 1, Audio: Async (Please note - Do NOT change type of audio or disable). Adva nced options are.. .. .. .. Increase VI event: Enabled, DDList: Enabled (to re duce the amount of je rky movement). Tip... ... .**When in game go to options and change from Hi-Res to Lo-Res, to speed up game or in Global settings change texture f ilter to "Force Nearest Filter". make sure limit fra merate is on or otherwise y ou are going to have 3 000% sync a nd the game will be rendured unplayable Asy nc sound recommended The only part tha t is abit slow is the intro but in game it runs at full speed mostly. Settings E ve rsion is the same
Shadowgate 64 - Trials of the Four Towers (U) [!]
Slim 5.50 gen D3
Alpha 560
Y
Y
10-12
Minor
Sim City 2000 (J) [!]
slim 5.50 GEN-D3
Alpha 514
Y
N/A
10-15
minor
Slim 5.00 m33-6
Rev. 429
Yes
Y
8 - 18
Moderate
Enable texture update check to view the menu properly (Recommended 5). Graphical issues with the menu text coloring and course floor textures (Snow). The game play pretty great, can be a bit slow when there more players on screen. the sound works but it's choppy and lag the game so i always never turn it on. t he floor graphic do sometime pops up (see n in Wendy's house). there is a glitch where when you pick your person to play as in the story mode, you go back to the title scre en which is weird (i press the A button, not the B button) and need to be fix.
Snowboard Kids (U) [!]
Snowboard Kids 2 (U) [!]
Game runs very well. It actually runs too fast so make sure to set frameskip as 0 and se t limit framerate to yes
3001, OFW 6.30
777
y es
y
45-50
minor
South Park (U) [!]
PSP 1001 6.39 PROB-9
755
N
N/A
N/A
N/A
Game doesn't boot. even with a savestate
South Park - Chef's Luv Shack (U) [!]
PSP 1001 6.39 PROB-9
755
N
N/A
N/A
N/A
Doesn't boot, I tried several settings.. even with a savestate ** Menus and logos look really good, but once in game there's several glitches, for one the sky isn't render, there's a minor ghosting problem in objects( Clean scene takes care of most ghosting ).
South Park Ra lly (U) [!]
PSP 1001 6.39 PROB-9
736
Y
Y*
10-15
Moderate**
*Sound is really glitchy, better have it off. Aside from those issues, game is really playable, only the low frame rate takes away the fun of this game [Make sure to hav e FrameSkip 1 or 2]
Space Invade rs (U) [!]
PSP 1001 6.39 PROB-9
Space Station Silicon Valley (U) [!]
PSP 1001 6.39 PROB-9
Spider-Man (U) [!]
PSP 1001 6.39 PROB-9
736
Yes
Yes
40-60
Minor
Game starts up fine, start menu looks fine. When you get in-game background does not show properly unless you enabled Texture update. When you explode or get a shield the image does not show right. Async and sync sound both work but are very choppy. This game is playa ble with minor graphic glitches. MemPack Some tex tures that are currently not displayed correctly but don't hurt game play.
736
Yes
Y*
15-20
Minor to Moderate
*Sync works better than Async. Sound is still quite glitchy.
736
Yes
yes sync
17-30
Minor
Runs really good, graphics look almost perfect, HUD is visible now, but one major problem is that t here's no arrow showing the direct ion to go in game (thanks go to "alexg1989" for reporting that). Settings used are........ ... FS: auto2, Audio: Disabled (audio doesn't work at all). Adva nced options are.. .. .. .. . Clean Scene : Enabled (correct a couple of glitches), Increase VI event: Enabled.
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Global settings.......... Text ure Filter: Force Linear Filter.
Star Fox 64 (U) (V1.0) [!]
Star Fox 64 (U) (V1.1) [!]
psp slim 6.60 ME1.6
psp slim 6.60 ME1.6
rev 747
rev 747
y es
y es
no
23-30
yes Sync
Minor
texture update check everyframe frameskip auto 1 high emulation disabled audio disabled clean sce ne enabled DO NOT USE ASYNC FOR A UDIO IT CRASHES THE GAME use no audio for smother game play
Minor
texture update check everyframe frameskip auto 1 high emulation disabled audio disabled clean sce ne enabled DO NOT USE ASYNC FOR A UDIO IT CRASHES THE GAME use no audio for smother game play
Star Soldier - Vanishing Earth (U) [!]
Slim 500 M-33
736
Y
Y
28-30
None
Runs full speed, even with (async) sound. Graphics look great and only issue is a BSOD just after the text printing in the intro which can be bypassed with mashing start button unt il ship selection shows up or use of a SS.
Star Wars - Rogue Squadron (U) [!]
PSP 1001 PRO B9
755
N
N
N/A
N/A
Fps shows on screen then turns off PSP using default settings.
Star Wars - Shadows of the Empire (E) [!]
psp slim 6.60 ME1.6
747
y es
no
12-13
Minor
Takes few secs boot, 3d Effects on title screen work now i get 12-13 fps and 22%-24% sync texture update every frame frameskip auto 1 limit framerate no high level emulation disabled clean scene e nabled dynamic loop disabled DO NOT USE AUDIO GAME WILL BE TOO SLOW
Star Wars Episode I - Battle for Naboo (U) [!]
Star Wars Episode I - Race r (U) [!]
PSP 1001 PRO B9
Slim 6.39 Pro B
755
Alpha 711
No
Partial
N
Y
BSOD
0
10-20
Major
Dynamic Loop Optimization must be of f or game will freeze. Enable Double Display Lists or video will skip backwards every couple seconds. Many things such as vehicles and menu items, don't show. You can keep pressing "A" at the start of the game to enter a race at least. Buttons will have to be pressed for a second or two to work. While boosting the game does some weird stuff with the borders of the screen. I would recommend leaving the s ound off to boost what little framerate you can get from it. Otherwise the sound is ex tremely choppy. All in all the game runs very slowly (only about 25% speed).
StarCraft 64 (E) [!]
StarCraft 64 (U) [!]
Starshot - Space Circus Fever (U) [!]
PSP 1001 PRO B9
Slim 5.50 GEN-D3
755
Alpha 541
No
Partial
N
N
Doesn't boot/load even with a savestate
0
20-25
Plently
The game is currently being tested again to see if it could be made working. So f ar able to ope n menu with SaveState, but crashes af ter opening SaveState. The audio should be disabled, HLE should be disabled, and framskip to Auto 2. See MHFsilver for more info on g ame. The game starts up but has problem's showing images with tra nsparent backgrounds such as smoke. The background in the space area does not show. The cursor on in-game menu is very glitchy looking. In-game graphics are really bad! Lots of textures show up completely wrong and look very glitchy. This game is very jerky if do no t enable Double display (Enable double display for best results). Double display helps it out a lot when it comes to jerkiness! Asy nc and sync sound both work but are very choppy. This game is playable but with s ome major graphic glitches.
Slim 5.00 M33-6
Alpha 429
Y
Y
10-15
Major
Stunt Race r 64 (U) [!]
PSP 1001 PRO B9
755
N
N
N/A
N/A
Super Mario 64 (E) (M3) [!]
Brite 6.20 PRO-B5
Alpha 707
Yes
Y
20-28 FPS
PSP Slim 5.50 GenD3
Alpha 552
yes
Y*
22-32*
Super Mario 64 (J) [!]
Game will not start up all I see is the F PS for a f ew seconds then the FPS freezes. There is no sound played during th is time. I tried multiple set tings. Rq: freeze on PJ64 too The game works great, but not as good as (U) version, highest ive gotten is 27/28 FPS, lowest is 20 FPS. Sound and graphics are excellent.
Y*
Sound Gets a bit choppy when the framerate drops below 25. The game slows down to 17-27 FPS when in some levels of t he game, but when in and around the castle the framerate is 22-32 FPS. ***Edit Preferences*** Text ure Update Check= Disabled (Make game 1-2 fps fast er in gaming)* Frameskip=Disable or A uto 1 Zoom=100% (Makes quality perfect when the screen is unscaled)* Dynamic Recompilation= Enabled High Level Emulation= Enabled Sound=Disable or Synchronous Controller=Default Z+L Swap ***Advanced Options*** Clean Scene= Enabled
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Super Mario 64 (U) [!]
PSP 3001 6.60 Pro C
Rev 777
Y
Y Sync
29fps
Minor
Dynarec Memory O ptimisation= Enabled Dynarec Loop Op timisation= Enabled Dynarec Double Opt imisation= Enabled Double Display Lists= Enabled Video Rate Match= Yes*(No, Dev) Audio Rate Match= No Fog Emulation= Enabled *Texture Update Check: If you disable, the game goes a bit f aster, but sometimes when y ou load a new level the t ext ure might be mistaking. (Don't understand: Have a least 5 lives go to the lava world keep dying until you see so mething weird.) *Zoom: Read the ''Quality Option'' form for more info. *Video Rate Match: Mario's tex ture will be more smother (Enabling this does not help SM64, Devs) This game is now in full speed (30 fps) without enabling the sound. Keep settings at default (except for maybe the controller). Game play is nearly identical to the USA version, if you are familiar with that version you would be able to play this one. *Asy nc is faster, but often cras hes. Sy nc is slower, but more stable. Disable for better speed.
Super Mario 64 - Shindou Edition (J) [!]
**On some levels it will go a little slower with sound on, but with it off it will be close to full speed. Slim 5.50 Gen-D3
Alpha 602
Yes
Yes*
25-30**
Minor***
*** Seems to be a bit bet ter tha n the original in terms of graphic quality, although this may not be true. Some of the Japanese C haracters in the game would occasionally f licker, don't know if it makes it unreadable, since I cant read Japanese. Recommended Set tings: TUC: Every Frame FS: Auto Fog Emulation: Enabled
Super Smash Bros. (E) (M3) [!]
Super Smas h Bros. (U) [!]
Supercross 2000 (U) [!]
Superman (U) (M3) [!]
Tetrisphere (U) [!]
1001 5.00M33-6
Phat(Fat) ~ 6.60 PRO
713
Rev 306
y es
Yes
Y
Yes
60
45-60
boot , but frezze in the first screen
Minor
Using the following settings i found the game ran very Good, only the audio seemed to not sound brilliant, but good enough for this game, if you disable the audio, t he game would improve in spee d & how smooth the game runs. I found while testing this latest revision 783, no crashes to report !!! ENJOY. Texture Update Check: Disable Frameskip: Auto 1 (Any higher then you get jerky movement) Zoom: 108% (To fit scre en) Limit Framerate: Full speed Dynamic Recompilation: Enabled HLE: Disabled* Dyn Mem Opt: Enabled Dyn Loop Opt: Enabled Dyn Doubles Opt: Enabled Clean Scene: Disabled D.D Lists: Enabled Audio: Async or Sync (Disable for best speed) Video Rate Match: Enabled *Visit http://forums.daedalusx64.com/viewtopic.php? p=45677#p45677 to see t he crashes on Super Smash Bros* (Thanks A min0152) 10-14 FPS in menus, but a major slowdown to about 4 FPS in-game. Also, the entire track is one giant inexact blend along with many other glitches. I wasn't able to actually start playing the game, and it crashed the Emulator. Recommended Set tings: FS: Auto
Slim 5.50 Gen-D3
Alpha 602
Partial
Yes
4-14
Major
slim 5.00 m33-6
beta 3 update
Partial
Y Sync
22-30
major
Slim 6.35 HEn
Beta 3 Update
Yes
Yes
15-30
Minor
Requires CleanScene to stop duplicating textures. doesnt have a sky Game starts up fine but there ar e some minor graphic bugs such as little black spots on the screen when it changes images. Async and Sync sound both work pretty good but are choppy at times. This game is playable with minor graphic glitches. Recommended Set tings: TUC: Every Frame (Fixes many glitches) FS: Auto-1 (Depends on preference) Main Menu looks horrible until you ent er singleplayer screen. Seems to fix itself af terwords. Main menu works well at 19-20fps pretty fast when you choose options from the menu you arent able to see images or text inside the book but can see what option you are choosing. during cut scenes the text is a little bit hard to read but your able to. 25-35fps during cut scenes. During gameplay, iv been able to gain 25-42 fp s this game runs Very good minor graphic problems the only thing bad about th is game is the Sound. i may be a Teenager but this game is
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Tigger's Honey Hunt (U) [!]
Psp 3001 6.20 ProB1
Rev 755
Yes
Y
19-20Fps
Minor
Very fun to play Even if its a old winnie the pooh game, Enjoy :) - Trozzul Preferences Texture Update Check Every 16 Frames Framskip Aut o 2 Limit Fr amrate Disabled Dyanamic Recompilation Enabled High level e mulation Disabled Audio Async is better sounding but not Recommend Adva nced Options Disable all Warning Enabling on Audio Rate Match with crash your game
Tom Clancy's Rainbow Six (U) [!]
Slim 5.50 GEN-B
Alpha 502
Yes
Y
7
Minor
Menu and start menu text messed up. Sounds do play, but rare ly. Dynamic Loop Opt : Disable **** Tested with default settings Intro and Menu runs too fast (Intro= over 150 FPS) (Main menu=108 F PS) (Ingame menu=42-47 FPS)
Tom a nd Jerry in Fists of Furry (E) [!]
PSP-E1004 CF W 6.60
rev 1878
Yes
Y
30-35
Minor
Tom a nd Jerry in Fists of Furry (U) [!]
PSP 1001 6.39 PROB-9
766
Yes
Yes
45-60
minor
Tonic Trouble (U) (V1.1) [!]
Tony Hawk's Pro Skate r (U) [!]
Tony Hawk's Pro Skate r 2 (U) [!]
Go 6.20 Pro-B6
Go 6.20 Pro-B6
rev 716
rev 716
Y
Y
Partial
Y
17-28
30
Ingame graphic issues : Lifebar is streaked (red and orange) Background of the prof ile picture is black Sometimes a ob ject get black/invisible stripes.
rumble pa ck Frameskip: auto 2 video and audio rate match enable
Moderated to Major
This game will not boot up unless you hav e sound disabled! If you have any sound enabled at boot up you will get a glitched up start menu and the n nothing. Start up with sound disabled to get past the start menu. This game has a lot of graphical glitches such as images not displayed correct ly, lots of images are f lashing and glitchy. In-game graphics see m to be decent besides a few images not being transparent and there are some white bars that flicker on the screen. You can enable Sync sound after start up but it is VERY choppy. If you enable Async sound the game crashes short ly afte r. This game is playable with some moderate d to major graphic glitches.
Minor
Almost about full speed with audio disabled, emulates at about 2/3 speed with audio synchronous. Asy nchronous emulates fa ster than Sync, but much lag results (in gameplay, not FPS). Please do not e nable sound cause it will lower the game's FPS WARNING: Do not enable High Level Emulation
Minor to none
Excellent game play. The menu has a minor graphical bug but other than that the game looks very crisp and clean . FS is recommended and Sy nc sound is good although Async works too. With Sync sound enabled, the music has a chipmunk sound to it. Recommended Set tings: TUC: Every Frame FS: Auto
Go 6.20 Pro-B6
rev 716
Yes
Yes
30-70
Top Gear Hyper Bike (E) [!]
PSP 1001 5.00M336
713
No
Y
50
Top Gear Hyper Bike (U) [!]
Slim 5.00 M33-6
Alpha 430
N
N
N/A
N/A
Game will not pass start up unless sound is disabled. Game will freeze once it rea ches the Honda logo. I might try to use a savestate with this later. So for now it is classified as unplayable.
Top Gear Ove rdrive (U) [!]
PSP 1001 PRO B9
755
No
Y
20
minor
You can see the game logos, but as soon as you push X (A button) it freezes immediately then crashes
slim 5.00 m33-6
543
Partial
N
11-17
Moderate
PSP 1001 PRO B9
755
No
N/A
N/A
N/A
Top Gear Rally (U) [!] Top Gear Rally 2 (U) [!]
Toy Sto ry 2 (E) [!]
PSP 1000 5.00M336
755
Y
Y
25
boot and crash at the f irst screen
major
cars randomly fall through ground (dynarec bug) Game will not boot, I tried multiple sett ings. even with a savestate doesn't boot without a savestate savestate: http://forums.daedalusx64.com/download/file.php? id=2908 note: you have to wait 20 sec controller don't work so the game is not playable
Toy Sto ry 2 (U) [!]
Transformers - Beast Wars Transme tal (U) [!]
PSP 1001 PRO B9
Slim 6.60 ME-1
755
Alpha 725
N
Yes
N/A
Yes
N/A
9-12
N/A
Moderate
doesn't boot without a savestate see Toy Story 2 (E) [!] All of the logos & menus look ok, but in-game, the background seems to flicker a bit, and it affects gameplay. Set Texture Update Check to Every Frame to fix a lot of the graphics problems.The speeds are not that great, so set Framekip to Auto or 1. Both Sync and Async work, but the sound is too choppy to be enjoyable, so leave it Disabled for more speed. The controls are a bit hard to grasp as well.
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sum o a su n an un s men - Chikyuu no Keishousha (J) [!] Turok - Dinosaur Hunter (E) (V1.2) [!]
Slim 5.00 M33-6
Alpha 423
Yes
Y
12
psp slim 6.60 ME1.6
rev 755
No
no
0.0
Moderate
No text on menu. Sound is glitchy. black screen/ no menu nothing psp just freeze very v ery playable (no freezing !!!) sounds are not choppy very perfect
Turok - Dinosaur Hunter (U) (V1.0) [!]
No
TUC: disabled FS: disabled Limit Framerate: No (if its too f ast set it to full speed) DR: enabled HLE: enabled Audio: async (its important) Controller: Dpad and buttons inverted Adva nced Options: only doubledisplay list enabled
PSP 2004
777
Yes
Async
28-35
Turok - Rage Wars (E) [!]
PSP 1001 PRO B9
755
no
no
none
Turok - Ra ge Wars (U) [!]
psp slim 6.60 ME1.6
rev 755
No
no
no boot
Turok 2 - Seeds of Evil (E) [!]
PSP 1001 PRO B9
755
Partial
no
Black screen, don't boot even with a savestate
no boot even with a savestate
NO BOOT JUST FREEZES YOUR PSP Turok 2 - Seeds o f Evil (U) [!]
psp slim 6.60 ME1.6
rev 755
No
no
Turok 3 - Shadow of Oblivion (E) [!]
PSP 1001 PRO B9
755
no
no
Turok 3 - Shadow of Oblivion (U) [!]
psp slim 6.60 ME1.6
rev 755
No
No
texture update every frame frameskip auto 1 limit framerate no high level emulation disabled clean scene e nabled dynamic loop disabled none
don't boot even with a savestate
N/A
texture update every frame frameskip auto 1 limit framerate no high level emulation disabled clean scene e nabled dynamic loop disabled
N/A
NO BOOT STILL =(
Slim 5.00 M33-6
Alpha 430
Y
N
10-15
Major
Game starts up but you can not get to the start menu unless you have a save-state. You can also not get in-game without a save state. In-game graphics have s ome major problems. I did not hear an y sound when sound was enabled.
V-Rally Edition 99 (E) [!]
PSP 2000 Prome-4
rev. 718
Yes
y
10.0 - 11.
Minor
Game play v ery well without any f reezing only bug is that menu is a mess.
V-Rally Edition 99 (U) [!]
Slim 5.00 m33-6
Alpha 486
No
N
0
No
Vigilante 8 (E) [!]
PSP 1001 PRO B9
rev 755
No
no
N/A
Vigilante 8 (U) [!]
PSP 1001 PRO B9
755
No
No
N/A
N/A
BSOD
Vigilante 8 - 2nd Offenc e (E) [!]
PSP 1001 6.39 PROB-9
755
No
N/A
N/A
N/A
BSOD I tried with a savestate BSOD
Vigilante 8 - 2nd Offens e (U) [!]
PSP 1001 6.39 PROB-9
755
No
N/A
N/A
N/A
Game would not boot I tried multiple settings. Eventually after trying enough I got a BSOD. I tried with a savestate and BSOD
Virtual Ches s 64 (E) [!]
Slim 5.50 GEN D3
618
Yes
Y*
23
none
Works really well!!!
Virtual Ches s 64 (U) [!]
Slim 5.50 GEN D3
618
Y
Y
18
N
Works really well!!!
PSP 1001 5.00M336
713
Y
Y
15-20
Minor
Game works fine without modification, just a little slow.
Major
The graphics do not get rendered, but with a bit of button mashing, tex t does appear on screen. It says that it is trying to read the controller pak, and hangs soon afterward. The audio does work with both Sync and Async. I suspect that this might be the result of a possible regression.
Twisted Edge Extreme Snowboarding (U) [!]
Virtual Pool 64 (U) [!]
WCW Backsta ge As sault (U) [!]
Slim 5.50 Gen-D3
Alpha 631
No
Yes
18-25
S2DEX Issues BSOD
*Boots to "Press Start" menu and stops. WCW Mayhem (U) [!]
WCW Nitro (U) [!]
Slim 5.50 Gen-D3
Slim 5.50 Gen-D3
Alpha 631
Alpha 631
No
Yes
Yes
Yes
40+
14-33
Minor
Moderate
*You must ha ve Dynamic Loop Optimization disabled or else it crashes after the N64 logo. It still crashes after t he "Press Start" menu The menus look pretty bad due to t he lack of framebuffer support. Other than the menu graphics, the game looks pretty good. The speed is quite slow, but the gameplay f eels close to fullspeed. A sync sound is ex tremely choppy, so I would recommend that the audio be left disabled. I was able to get ingame and open up a can of whoop-ass without any random freezes, so the game seems quite stable. Recommended Set tings: Frameskip: Auto
WCW vs. nWo - World Tour (U) (V1.0) [!]
Slim 5.50 Gen-D3
Alpha 631
No
No
8-15
Major
WCW-nWo Rev enge (U) [!]
Slim 5.50 Gen-D3
Alpha 631
No
Yes
7-8
N/A
You must have HLE disabled for the game to boot! Just like other WCW games, the graphics are not rendered out. Both Sync and Async do not work. Aft er a few moments of a blank screen, the game experiences a BSOD. Game starts, but nothing is rendered onscreen. Sound can be heard, but is choppy. A fter pressing start a couple of times, the game eventually f reezes. The logo's look correct, the credits when they start
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WWF Attitude (U) [!]
WWF No Mercy (U) [!]
WWF WrestleMania 2000 (U) [!]
Waialae Country Club - True Golf Classics (U) [!]
War Gods (U) [!]
Wave Race 64 (U) (V1.0) [!]
Wayne Gretzky's 3D Hockey '98 (U) [!]
Wayne Gretzky's 3D Hockey (U) (V1.1) [!] Wetrix (U) [!]
Wheel of Fortune (U) [!]
Fat 5.00 M33-6
Slim 6.35 pro-b5
Slim 3000 6.35 PRO-B
Alpha 713
747
Rev 747
Yes
partial
Partial
Async
yes
yes
20 - 30
8-9
9-10
Minor
major
Major
to roll don't look quite right, b ut ove rall the main game works nearly perfect, just the options screen and a few other information screens don't look quite right, wrong colours etc etc... ... ... .BUT in game and in demo mode the gra phics are perf ect & run as ne ar damn it full speed, wait for it.... ..with Async audio enabled as well. Please note.... ... .There seem to be problems with the intro's of the wrestlers, flickering/dark visuals depending on the wrest ler, but ena bling Clean scene in advanced options cures this problem, but at a slight speed reduction. The sound is choppy so its best to leave it off the. graphical bugs are exactly the same as they were before example the wrestlers have holes in their bodies and their hands and feet and separate from them, the menu's still dont look right but look bett er than before. Menu's look better than be fore no ra inbow like colours flickering, sound is choppy, in game is the same character models have many glitches which include holes in their bodies and their hands and feet are not attached to them speed is slow
Game starts up fine but the scree n will sometimes be shaky unless y ou enabled Double Display. Menu graphics seem to be good besides a few black spots and a glitched looking right side at t he menu. Ingame graphics is where things start to look real messy. The sky is often display with lots of repeating clouds and is black and sometimes is displayed as white. Some things such as tree's are displayed as black. (Yes I tried texture update) Character motion will not display unless texture update is on. Async and sync sound both work but are very choppy. This game is playable with some major graphic errors.
Slim 5.00 M33-6
Alpha 430
Y
Y
10-15
Major
Slim 5.50 Gen D3
Alpha beta 3
Y
Y
25-30
Minor*
Game works really well, *the only graphical bug I noticed is the shadows displaying wrong. FrameSkip : 2 recommended.
PSP 1001 6.39 PROB-9
736
Yes
Y
20
None
This game works perfectly with Async audio. No graphical glitches and is fast.
Slim 5.00 m33-6
rev 486
Y
Y
18-21
Minor
Game works great about fullspeed, make sure to set atleast F rameSkip : 1 or 2. Graphics look perfect only issue is that characters seem to be wearing the same uniform (changes randomly) < texture update might help?
PSP 1001 6.39 PROB-9
736
Yes
Yes
30
None
This game was looking so great! The sound wa s good there was hardly any choppiness
PSP 1001 PRO B9
755
N
Y
20-30
minor
The start but BSOD as soon as you want to play
PSP 1001 6.20 proB6
717
Y
Y
40-50
N/A
This game runs near perfect, runs at half speed, there don't seem to be any graphic problems, only the sound, but that will improve as the speed of the emulator improves. FS: 2, Audio: Async. When running this game make sure to cha nge player 2 & 3 to computer players, or else, the game becomes unplayable when its player 2's turn.
PSP 1001 6.39 PROB-9
736
y es
Yes sync
15
Minor
This game starts up fine but ha s some minor graphic errors. In-game graphics seem to be pretty good besides annoying grey blocks that keep on appearing on the screen. Other minor graphic errors seem to be mainly just inexact blends on the explosions. This game is playable de pending on if you can de al with very slow gameplay, which seems to be slower tha n previous revisions. Settings on this game are: FS: 1 or 2, Audio: Async or Sync (Disabled is recommended).
Wipeout 64 (E) [!]
PSP 1000 5.00M336
Beta 3
partial
yes ,Sync
15-20
major
The game boot , after 1 min we can see intro and play but there are serious bug in menu
Wipeout 64 (U) [!]
Phat 6.20 Pro B8
Rev 721
Y
Y
20
Serious
WinBack - Covert Operat ions (U) [!]
*Menu and HUD are not displayed corr ectly. I didn't notice the roa d going missing. Menu and HUD are so bad, that the games basiclly unplayable. The graphics and speed are fantastic however. With FrameSkip: 2 runs pretty much full speed. A udio Asy nc a bit glitchy but isn't really bad.
Wonder Project J2 (J) [!]
World Cup 98 (U) [!]
PSP 2000 M33 5.0
Fat 5.00 M33-6
777
Alpha 429
y es
N*
Yes sync
N**
45-60
11-19
Minor
Moderate
Note: There's an English patch, I recommend to use it, works perfectly :) Note2: The English patch needs to set TextureUpdate=4 to be able to read t he text and still keep good speed. Logo's and Menu's show ok, but when you start a game, the graphics of the players glitch as they move, the football itself is square shaped, *resulting in a unplayable game. FS: 2, **Audio: Disabled (game will not boot up with this enabled) the Game start but it is not playable
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