Orbital
250%
100%
100%
100%
European
100%
-1 per die 100%
100%
Japanese Japanese Hi-tech
100% 100%
100% 100%
125% 150%
100% 100%
300% Orbital-made materials: composites, crystalline titanium, of superb endurance. For special orders, also European, Skeletal & Japanese models are made in this technology (choose the better characteristic, add prices). (Chromebook 1) 150% Especially suited for RealSkinning. Mostly German or Swiss made. 200% The very best, most technologically advanced design. 300% Mostly micro-machined (nanotech built), they need special, Japanese optionware (2x-3x price) to utilise the extra spaces. Repairs are also more expensive – and you may have to wait until they get the parts...
Additional SDP: Within the limits of particular technology, a cyberlimb can be produced with better quality standards, using better grade (and thus more resistant) materials, or just with sturdier construction. An additional 10% SDP costs 20% of the part’s cost. However, you cannot go for more than 50% SDP this way. Cheap cybertech, made with poor quality control, and with your generic materials, is of course cheaper – every 10% less SDP gives you 5% cost save. Again, it cannot be less than –50% SDP total if the limb has to be working. Yup, even among Chinese cyberarms you can find sturdier models, and really cheap trash...
Skeleton cost: This is a cost of cyborg’s basic parts – torso, arms, and legs (feet and hands included, although here we count that standard models are used) with given BODY (including extra cost caused by BOD increase due to tightened myomars, additional second generation myomars or hydraulics. For example, if you take a BOD 6 set with a +5 strength boost, which would cost +50% on the parts, you don’t calculate Skeleton Cost for a BOD 11 borg, but a BOD 6, +50% extra). However, costs of additional SDP and technology modifiers are not included into skeleton cost. Skeleton cost is used to calculate costs of various additional control systems. Humanity Cost for increased MA and BOD
This is a tricky question. One could say that, comparing to other statistics increasing BOD and MA is not a big issue, and thus can be ignored as neglible. This is the theory that was applied to Cheap FBC when this material was edited for the first time. Another opinion is that there should be still some Humanity Loss. Now, you can use any formula, as there were a few suggested: 2 HL per every level of this characteristic above basic value (as in Chromebook 2) 1d6 per every point of this characteristic above your natural Body’s Value (as for Muscle Grafts in CP2020) The same formula that is applied to ATTR changes. Now, my idea is that the feeling of being superior to your former self, due to metal applied to your body, is what makes you feel not only something other than human, but also a better than human, is what makes you loose your sanity. A simple prosthetic replacement would be quite neutral. A replacement that you can use to outrun a car or punch holes in concrete walls, now that another story. Thus, HL for extra MA or BOD should depend on how much stronger / faster you are now, comparing to how strong / fast you were before you were ‘borged. - senior officer Mikael van Atta
Cyborg BODY: Cyborg has the BOD value you've chosen for it. A BOD 2 cyborg is going to be Very Weak - well, it is still built like a kid or a lady about 1,45 meter tall, little over 30 kilogram weight. It is damn light, so it is to be weak. Yup, you're right; it is also a damn rare model. However, you can build a body having great size, and great strength (HUGE Body value). An ACPA - sized 'borg, a thing often seen in various movies, isn't impossible however, it is useful only in some (and even there - limited) military applications, as ACPA - sized body tends to be of ACPA - class weight.... Most common people tend to buy bodies within normal human range (usually STR 5 to 10). However, body's strength can be boosted without enlarging the body itself. Tighter myomars (total BOD stat bought as optional: enhanced
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