here are the console cheat codes Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it ill likely to not ork. !nlockable "heat "odes# Add units units to selected selected general. general. � $ype# $ype# create%u create%unit nit � general general� s name name� � unit name name� �&� ' am ampl ple e � crea create te%u %uni nit t � *aiu *aius s +uli +ulius us� � roma roman n veli velite te� � � Ad-usts sea bed to specified height. � $ype# ad-ust%sea%bed � Allos you to give a city more population automatically. Ma amount is ///. � $ype# add%population add%population � settlement settlement name� � amount� � Allos you to give any trait your faction can have to a specific general. � $ype# $ype# give% give%tra trait it � chara charact cter er� � trait trait� � level level numbe number r� � Anything Anything in the city� s building building 0ueue ill be built automatically. automatically. � $ype# process%c0 � settlement name� � Applies filter to orld map coastlines. � $ype# filter%coastlines � "aptures indicated city. � $ype# capture%settlement � "hanges season. � $ype# season � "hanges year. � $ype# date � "lears all stacked messages. � $ype# clear%messages � "ompletes the construction instantly of any ton'city. � $ype# process%c0 �"ity1ame� � "reate a unit of 2ubtseb lephants. � $ype# oliphaunt � "reates a building building in the named city. � $ype# create%building create%building � city� �building name� � "reates diplomacy mission. � $ype# diplomacy%mission � "reates unit in a place or unit instantly ith eperiences'defense'attack if put. put. � $ype $ype# # creat create% e%uni unit t � 3ettle 3ettleme ment' nt'!n !nit it� � unit unit name name� � Amoun Amount t� � epe eperie rienc nce e� �defe defenc nces es� � atta attack ck� � 4isplay help for listed command. � $ype# 5 � 4isplays defensive terrain features. � $ype# sho%terrain%lines � nemy nemy�s alls alls collaps collapse. e. � $ype# $ype# +ericho +ericho � 6orces display reset cycle. � $ype# reset%display � 6orces local player� s alliance to lose the battle. � $ype# force%battle%defeat � 6orces local player� s alliance to in the battle. � $ype# force%battle%victory � 6orces opponent to accept diplomatic proposal. � $ype# force%diplomacy � *ives a general'family member a trait instantly. � $ype# give%trait �*ener *eneral' al'6a 6amil milyMe yMemb mber er� � $rait $rait� � 7evel 7evel� � *ives character movement points. � $ype# mp � *ives character trait points. � $ype# give%trait%points � *ives indicated character the indicated ancillary. � $ype# give%ancillary � *ives you the specific amount of denarii you ant. Ma amount of ////. � $ype# add%money � amount� � 8ills specified character. � $ype# kill%character � 7ists all character in the orld. � $ype# list%characters � 7ists all traits. � $ype# list%traits � 7ists all units in an army. � $ype# list%units � 7ists available ancillaries. � $ype# list%ancillaries � Make the general invulnerable, may only ork on battlefield. � $ype# invulner invulnerabl able%ge e%genera neral l � general general� s name name� � Moves indicated character to specified coordinates. � $ype# move%character � 9egenerates radar. � $ype# regenerate%radar � 9eloads all tetures. � $ype# reload%tetures � 9eloads all verte shaders. � $ype# reload%shaders � 9emoves faction from the game. � $ype# kill%faction � 9esets character to settings at start of turn. � $ype# character%reset �
9estarts an A: turn se0uence. � $ype# run%ai 3ets aerial map overlay depth bias for maimum zoom. � $ype# amdb%ma � 3ets aerial map overlay depth bias for minimum zoom. � $ype# amdb%min � 3ets aerial map overlay offset toards camera. � $ype# amdb%offset � 3ets diplomatic stance beteen to factions. � $ype# diplomatic%stance � 3ets health of building of specifed type in a settlement. � $ype# set%building%health � 3ets ma speed of turn processing during A: round. � $ype# ai%turn%speed � 3hos all valid processed paths in pathfinder. � $ype# sho%battle%paths � 3hos cursor position and region :4. � $ype# sho%cursorstat � 3hos landing positions available to A: from a given region. � $ype# sho%landings � 3hos street plan for the settlement. � $ype# sho%battle%street%plan � 3hos victory message for faction for short or long campaign. � $ype# victory � 3itches player control to specified faction. � $ype# control � $oggles building� s debug mode. � $ype# building%debug � $oggles camera restrictions. � $ype# toggle%restrictcam � $oggles display of campaign map floing ater. � $ype# toggle%floing%ater � $oggles display of netork stats. � $ype# n%stats � $oggles everyone� s spying ability to perfect ith infinite range. � $ype# toggle%perfect%spy � $oggles on or off the fog of ar. 2ou can see the hole orld map hen inputted. � $ype# toggle%fo � $oggles overlay. � $ype# toggle%overlay � $oggles P9 mode. � $ype# toggle%pr � $oggles strategy map coastline display. � $ype# toggle%coastlines � $oggles tabbed output indo display. � $ype# toggle%to � $oggles terrain to display various data sets. � $ype# toggle%terrain � $oggles underlay. � $ype# toggle%underlay � $riggers advice. � $ype# trigger%advice � $riggers unit upgrade effect. � $ype# upgrade%effect � $urns off both enemy and ally A:. � $ype# disable%ai � ;hen at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically ins. � $ype# auto%in � attacker'defender� �
i never use these but for anyone ho ants to try them out