A sequence of 108 mantra "phrases" for chakra activation, including focuses on minor chakra centers and connections between chakras.Full description
Chakra SadhanaFull description
The Root Chakra – Earth Element The Root Chakra is represented by the color red and is located at the base of the spine. It governs survival and it’s blocked by unmanaged fear. When block…Full description
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HealingFull description
Healing
AvakhaDa chakra
SARVATOBHADRA CHAKRAFull description
chakraFull description
The social novel by Koduri Kousalyadevi
Ghataka
Chakra Resonance The members of the Kyomei clan were once regarded as some of the strongest feudal warriors of their time. Sadly, with the changing times and the countless wars, their stronghold in the Grass Country was sacked and its members scattered throughout the world. However, ninja lore still spins tales of Kyomei clansmen and their powerful bloodline. Requirements: To qualify to gain Chakra Resonance Resonance bloodline levels, a character must fulfill all of the following criteria. Ability Scores: Constitution 16 Skills: Chakra Control 4 ranks, Concentration 2 ranks. Feats: Advanced Bloodline (Chakra Resonance). TABLE: CHAKRA RESONANCE BLOODLINE TRAITS Character Major Level Chakra Resonance +1 1st Sense/Suppress Chakra 2nd 3rd Full Effect 1/day 4th — Chakra Resonance +2 5th 6th Chakra Restoration 7th — 8th — Full Effect 2/day 9th Chakra Resonance +3 10th 11th — 12th — 13th Supercharged Resonance 14th — Chakra Resonance +4 15th
16th 17th 18th 19th 20th
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Full Effect 3/day —
Chakra Resonance +5
Chakra Resonance (Su): The wielder of this bloodline has immense control over his chakra system and is able to push it through his pores and manipulate it in different ways to enh ance his abilities.
This ability requires an attack action that does not provoke an attack of opportunity to activate. Once
activated, the user may choose one of the following ability enhancements: Chakra Enhanced Strength: The user’s limbs are coated in chakra and allow him to deal increased damage. All unarmed melee attacks deal an additional amount of damage equal to the number indicated in the chart. Chakra Shield: The user can thicken his skin by pushing chakra out of his pores to strengthen his natural defense. The user gains a damage reduction against all damage types equal to the number indicated in the chart. Burst Speed: The user focuses his chakra on the tips of his feet to significantly increase his overall speed. The character increases the number of squares (5 feet) he can move per round by the number indicated in the chart. Chakra Vision: The user can focus his chakra into his eyes to significantly enhance his vision. While this ability is active, the user gains High Speed Sight equal to the indicated number above as well as the ability to see much further than the average person. He suffers a penalty to Spot checks after 2 squares (10 feet) plus the indicated number, instead of solely every 2 squares (10 feet). The user of this ability may switch between enhancements as a swift action, once per round, that does not provoke an attack of opportunity. This ability costs 1 chakra per round to maintain. Deactivating this ability is a free action; however, the user will be dazed after deactivation for 1 round. nd
Sense/Suppress Chakra (Su): By 2 level, the character can sense and suppress chakra naturally. Full Effect (Su): A number of times per day, the user may utilize all four of the Chakra Resonance abilities simultaneously for 3 rounds. The chakra cost is dou bled per round while this ability is in effect. th
Bonus Feats: The character gains the Chakra Restoration feat at 6 level. Supercharged Resonance (Su): Once per day, the character can supercharge his Chakra Resonance ability to its very peak. For 1 round per Constitution modifier score, the character may use all four abilities simultaneously at double the indicated Chakra Resonance number (See chart). This ability costs triple the normal chakra cost as noted above.
The character may not deactivate this ability freely and must instead spend a full-round action to deactivate it prematurely. Once this ability ends, the character must succeed a chakra control check (DC 20) or else instantly be drained of 2d6 chakra from the intense use and manipulation of chakra. He must also succeed a Fortitude save (DC 20) or become fatigued.