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Everyone wants to know how to lose weight fast. We know the usual “watch your diet and exercise regularly” routine. But if it is as simple as that, then there wouldn’t be so many fat people in this world!
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If you need tips on how to lose weight fast, you’ve come to the right place. You will find free tips on how to lose weight fast and keep it off permanently that work. Losing weight can be a hard and challenging task, however, keeping it off proves be
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CGTalk > Software Specific Forums > Autodesk 3ds max
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08-21-2010, 05:23 AM
heartscool New Member
Tips and Tricks on how to speed up rendering
Tips and Tricks on how to speed up rendering 1.) as much as possible limit ur polycount to minimum.
noor Alnoor Abbottabad, Pakistan Join Date: Jun 2010 Posts: 21
the more poly the slower the rendering. 2.) if ur using vray, a lways proxy the ones with high polycount. polycount. 3.) don't put too much subdivisions on your shadows (as much as possible). 4.) remov e unwanted object on your scene 5.) dont use so giant/ultra/high texture texture if y our rendering small output output try to proportion both. 6.) material wise: avoid using too much glossiness glossiness and highlights, highlights, a simple diffuse, bump and reflectio .75) will do.. try not to use archshaders.. archshaders.. 7.) use high polys object only only when the object is very near to the view or camera 8.) for exterior : standard directlight(as directlight(as ur sun) and vray environment light is much more faster to ren to vray sun and sky.. u just need to tweak the colors to achieved the sun&sky effect.. 9.) know the difference between copy and i nstance.. nstance.. simple but effective effective 10.) purge undo undo window, specially comma nds on the list that that eat up memor y.. 11.) this i part of my r esource management, i always shutoff my antivirus while rendering (or dont in specially anti-virus like norton and mcafee (which sucks bigtime) this this are m emory hog application, sa Nero updates, always check taskbar once a while, ev en screensaver and windows eyecandy specially i them off back to basic. 12.) use map efficiently, efficiently, instead of modelling small details, in par with [#7.] 13.) use xref scene (but not sure duh, havent tried it yet) 14.) use polygon friendly 3dsmax plugins such as mootools' polycruncher, best of all its free tongue 15.) be wary of iter ation levels when making curves/meshsmoothing 16.) when using irradiance map, check interpolation, par it with reflection and refraction interpolation submenu.. submenu.. (match it with IR min/max r ate with interpolation min/max rate) 17.) caustics caustics are time k iller