CASTLES BOOK I th!ll~~~ :<52 }~ campaiGn hexaqon SUB-system
. Jl'-.
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CAMPAIGN GUIDLINES 8& CASTLE ON NUMBERED HEX GRIDS 12.15
This booklet is intend to fill the need of any active campaign judge to populate a large area for his fantasy role players.The details are left purposely .sparse so thejudge can adjust the material to his campaign and thereby personlize it.Colored pencils or pens can be used to great advantage to code the building and other terrain features. The maps are printed in gray to facilitate the dropping out of different features.The various charts are guidlines ,only and require a flexible approach as some anomalies will develop if they are
used without adjustment to reflect type and alignment. TA8LE OF CONTENTS PAGE 2 3-6 7 8 9
10-12 13-60
OESCRIPTIONS Table of Contents
Castle tndex Wall Construction,Characteristics,Defenses Moat&Ditch Creatures,Random locations Random Garrison Chart Random Castle Siege Engines Attendants,Retainers,Servants.Kinsman,Randorn Arms Random leader Chart,Random Follower Charts
Castle Maps
CASTLES BOOK ONE,c Copyright 1978 by Judges Guild,all rights reserved.No part of this issue may be reproduced by any mechan;cal.photographic,or electronic process.nor may it otherwise be copied for public r private use without the written permission of the publisher.Printed in United States of America.We
would like to acknowledge Simulations Publications,publishers of Strategy & Tactics magazine(44 E. 23rd, NYC, NY 10010),as the originators of the standard hex nunbering system. For more information on Judge Guild fantasy game
aids,write Judges Guild, PO Box 773, Decatur, Illinois 62526
CREOITS Designers: Bob Bledsaw, Bill Davis &Mark Holmer Assistant Designers: John Kiessel & Marc Summerlott
2
PAGE
HEX NO.
NAME
POP.
TYPE
ClV.
ALIGN.
13
14
15
16
17
18
19
20
21
22
23
24
25
26
3
RULER, LEVEL, ALIGN, CLASS, TYPE
RESOURCES
PAGE HEX NO.
NAME
POP.
TYPE CIV.
ALIGN.
27
28
29
30
31
32
33
34
35
36
37
38
39
40
4
RULER, LEVEL, ALIGN, CLASS, TYPE RESOURCES
PAGE HEX NO.
NAME
POP.
TYPE CIV.
ALIGN.
RULER, LEVEL, ALIGN, CLASS, TYPE RESOURCES
41
42
43
44
45
46
47
48
49
50
51
52
53
54
5
PAGE HEX NO.
NAME
POP.
TYPE CIV.
ALIGN.
55
56
57
58
59
60
6
RULER, LEVEL, ALIGN, CLASS, TYPE RESOURCES
WALL SECTIONS Citadel
Die Roll I
2 3 4 5 6
Wall Thickness and Type
Wall Sections
Castle Number of Wall Sections
2-12 4-24 6-36 B-4B 10-60 12-72
1-6 2-12 3-1B 4-24 5-30 6-36
Number of
Die
Roll
2 3 4 5 6 *8
:=
Earth
Wood
1M- M
lliL lliL lliL
la'
10'
20'
20' 30' 40' 50' Wood
20' 25' 30' 30' 40' 35' 40' 50' Brick Stone
Brick
Stone 40'
Marble Grate
2' Lat-
ticed 50' 4' 60' 6' B' 70' BO' 10' Marble Grate
1" di a. B' 2" 3" 1" 2" 3 11
dia. dia. d i a. dia. di a
0,
B B I' I
I
**Add Technological Level
Bronze
*1 :: Iron
Wa 11 Height
Wa II Length
To determine wall height multiply the number in parenthesis on the Wall Thickness Chart by the actual thickness. Grates range from 6' to 36' high.
To determine the length of each wall section multiply the wall thickness by l' to 20'.
Wall Characteristics
1. 2. 3.
Secret Ga te Stained Carved
4.
Batter 3"-18"
5. 6. 7. B. 9. 10. 11. 12. 13. 14. 15. 16. 17. lB.
Spiked Top Pointed Top Castellated Arrow Slits (1/l0') Crumbling Cantilever Platform Parapets (1/30') Glass Embedded Overgrown Dry Ditch Moat Iron Reinforced Magically Reinforced Small (Postern) Gate
19. Gate Tower
20. Tower Both Ends
Wall Defenses
Moat Creatures
Oi tch Creatures
1.
1. 2.
1.
lions
Sharks
2.
Tigers
3. 4.
Hyenas Panthers
5.
Giant Scorpions
None
2. 3. 4. 5. 6. 7. B.
Taboo Symbols Multiple Crossbow Iron Pellets Spear Trap Arrow Trap Nets Gas Spheres
9.
Tar Pots
10. II. 12. 13. 14. 15.
Mirrors Watch Creatures Pits Ma9ical1y Protected Portable Catapult Maze Counter Mine Dart Thrower Greek Fire None
Random Locations
1.
Outer Curtain
2.
Inner Curtain
3.
Drawbridge
4.
Cistern
5.
Great Hall
6.
Barracks
7.
Kitchen Smithy 9. Well 10. Outer Ward
B.
11. Inner Ward
12. 13. 14. 15. 16. 17. 18. 19. 20.
3.
Giant Snake
4. 5.
Giant Eel Giant Slugs
6.
Giant Crab
6.
Bears
7.
Sea Spider
8.
Giant Leeches
7. B. 9. 10.
Trolls Owl bears Saber-toothed Tiger Sa1amander
9. Giant Otter 10. Giant Lizard
16. Invisible Blade Barrier
17. lB. 19. 20.
Crocodil es
Cesspit Ramp Moat Ditch Stables Stores Dungeon Cellar Escape Tunnel
7
RANDOM GARRISON CHART Garrison Size
Garrison Technical level
Garrison Morale Level
1 10-50 2 10-100 3 10-200 4 30-180 5 40-240 6 50-300
1 2 3
1 2 3
4
5 5
Levies Mil Hia
Irregulars Barbarian Regulars
4
5 5
Mercenary
Abbreviations
Shakey
LF HF AF PK sa CMa ca
Green Experienced Veteran
Elite Palace guard
Light foot Heavy foot Annored foot Pi kemen Short bow Composite bow
LB HCB LH MH HH CPT
long bow Heavy crossbow
Light horse Medium horse Heavy horse
Cataphract
Crossbow
Ga rl'i son Compos it ion by Techn; ca 1 level
Militia
levies
gO LF gO LF 80 LF • LF 70 LF 70' LF 70 LF 70 LF 0 50 LF 10 50 LF 1 2 3 4 5 5 7 a
10 10: 201 201 20 20 10. 10. 20. 20
sa ca sa ca HF HF HF HF HF HF
10 10 20 20 20 201
1 2 3 4 5 5 7 a
sa ca sa ca 58 ca
9
10
<
5 7 8 9
10
50 50': 5011 50 4011 40 401 40 30 30.
LF LF LF LF LF LF LF LF LF LF
10 10. 10 20 20~
10% 25t 30l 30% lOt
CMa CMa sa ca CB CMB sa CB CB CMB
10 40 40' 20 30 10 25' 20 301 10%
HF HF LH HF HF ca HF LH HF HF
30 LH 10 lOt 40\ 101 10% 101 401
LH LH HF LH MH LH LH
LF LF LF LF LF LF LF 40~ LF 9 30 LF 10 30 LF 1 2 3 4 5 5 7 8
101 MH
50 50 50 50' 401 40~
301 30% 9 20t 10 20t
30' 30' 20 201 10% 50' 25: 20:
ca HF HF ca ca LH HF ca 30~ ca 30' HF
20: ca 20: LH 20' LH 25' LH 20~ HF 30' LH 30r ca
20t LH 1O~
LH
50 50' 50 50 40" 40 40'
40' 25 40' 25 30' 40· 20 30.. 40.' 20'
HF HF HF HF HF HF HF LB HF HF
10: 25\ 10: 251 30'· 20
La La CMa ca La CMa 40~ ca 40% LH 30% LB 10~ CM8 30 LH
10\ HH
Mercenary
Regulars
1 2 3 4 5 5 7 8
LF LF LF LF LF LF 50~ LF 40' LF 40% LF 3 LF
Barbarian
Irregulars
1 2 3 4
70" 70 50 50 50 50
LF LF LF LF LF LF LF LF LF LF
20 10 201 20 20 20' 20\ 20' 201 301
HF HF HF HF AF HF AF HF HF HF
10 10. 10: 101 10 10 20 20 20 10
LB CB PK AF La AF PK ca PK AF
10 20t 10: 101 201 20', 20r
LH LH LB ca LH CB C8
20'" LH
10' CB 10 LB
10% LH 10 LH 10 MH 10~
MH
10 10' 20. 20'
LH HH LH LH
101 MH 10' MH
1 2 3 4 5 5 7 8
3:-'.1;'
l~
20' HF
20 20' 20 50 20 30' 30'
LF LF LF LF HF HF HF
laO: HF
9
30'~
HF
10 10 AF
30~
20% 20' 10' 10' 30. 20 40'
PK AF AF AF AF PK AF PK
10% 30% 10% 20' 20~ 50~
20% 10\ 10' 20
AF PK CB L8 HCB PK CMB HCB LB Hca
30~
20 20' 30 10 20 20 20\ 301 20
Note the percentages represent the portions of the total garrison that are a particular class.
8
LH 10: HH LB 20' MH LH 20\ MH MH 10~ HH HH HCB LH 10% MH 10 HH MH 10\ CPT LH 10% HH LH 10% CPT
RANDOM CASTLE SIEGE ENGINES Technical Level
Dte Roll
levies
'o1il itia
Irr~r:ulars
1 2 3 4 S 6 7 B 9 10
1-DN I-ON I-BA 1-BA 2-DN 2-BA loON 2-0N loON 2-0N
loON 1-BA l-SP 1-0N 2-0N 2-DN 1-0N 2-DN 1-DN 2-0N
I-ON l-BA l-SP 1-0N 2-0N 2-0N 2-BA 2-0N 2-0N 3-0N
Die Roll
Barbarians
Regulars
Mercenary
1 2 3 4 5 6 7 8 9 10
2-0N 2-0N I-ON 2-0N 3-0N 3-0N 3-0N 4-0N 4-DN 4-0N
3-0N 3-BA 3-0N 3-0N 3-0N 3-BA 2-0N 2-BA 3-0N 3-0N
3-0N 3-0N 4-0N 4-BA 4-0N 4-0N 4-0N 4-0N 4-0N 3-0N
l-BA l-BA 2-BA 2-BA
l-BA l-BA 1-BA l-SP l-BA l-SP
Onagre Ballista
#
2-SP 2-MA 2-MA 1-HON l-HON 2-HON
l-SP 1-MA
l-SP
2-BA 3-BA 3-BA 2-SP 3-BA 2-BA 2-BA 3-BA 5-BA 4-BA
3-SP 2-SP 2-SP 2-MA 2-MA 2-MA 2-MA 3-MA 2-SP 3-MA
2-MA 3-t1A 2-MA l-HON l-HON l-SP 2-SP 1-SP I-HON 2-SP
1-CAT 2-HON 1-TR I-HON I-TR 2-HON
l-TR 2-TR
Mangone 1
Springald Catapul t Trebuchet
Attendants
l. 2. 3. 4. 5. 6. 7. 8. 9. 10. 1l. 12. 13. 14. 15. 16. 17. 18. . 19. 20.
3-BA 2-NA 2-MA 2-SP 2-BA l-MA 3-BA 3-BA
l-SP l-SP l-SP 2-SP
l-MA 1-MA 1-MA
For every fifty foot of wall and every gate there is a seperate chance of 1-4 cauldrons of a;', 1-4 grappling hooks. 1-4 balled chains, 3-18 large stones, 1-6 ladder repelling poles. and 2-12 brush fire bails equal to the technical level of the defenders ... Rall far each.
Abbrevi a ti ons
ON BA MA SP CAT TR
1-BA 1-8A 2-BA l-BA l-BA 2-BA 2-BA
l-BA l-SP l-MA 1-NA l-SP 1-BA l-SP 2-SP 2-BA 2-BA
Secretary
Clerk Agent Mate Servitor Messanger
Neighbor Patron
Crony Bodyguard Champion Ass; stant Tumbler
Poet Acquai ntance
Ally Consort Courtier
Sycophant Jester
Retainers
Servants
Ki nsman
1. 2. 3. 4. 5. 6. 7. 8. g. 10.
l. 2. 3. 4. 5. 6. 7. 8. 9. 1D.
l. 2. 3. 4. 5. 6. 7. 8. g. 10. 1l. 12. 13. 14. 15. 16. 17. 18. 19. 20.
Henchman l iegeman
Chamberl ai n Squire
Steward Huntsman
Thank Sage librarian Serf be
11. Alchemist
12. 13. 14. 15. 16. 17. 18. 19. 20.
Agent Bailiff Sheriff Artist
Menial
Page Waiter Butler Livery Footman
Valet
Groom Chaperone Housemaid 11. Handmaiden
12. 13. 14. 15.
Nursemaid Chambennaid Scull ion
Cook
Soothsayer
16. Guard
Bard
17. 18. 19. 20.
Cleric
Kinsman Comrade
Harem Girl Major-Domo Almoner Falconer
Sire Grandsire
Mother Grandmother
Spouse (1-20)
Grandchi 1dren (1-6)
Son (l-20) Daughter (1-20) Uncles (1-6) Aunts (1-6) Cousins (2-12)
Second Cousins (1-6) Granduncle
Brothers (1-6) Sisters (1-6) Nephews (1-6) Nieces (1-6) Bastards (2-12) Tribesmen (2-12) Clansmen (2-12)
Random Anns l. 2. 3. 4. 5. 6. 7. 8. g. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20.
Cestus Mace
Bludgeon Quarterstaff Bow Crossbow Pike Javelin Dart Boomerang Broadsword Rapier Dirk
Halberd Axe Bolo Sling Hammer Morning Star Battle-axe
RANDOM LEADER CHART leader Class
leader Level
Leader Type
Leader Alignment
01-30 31-40 41-50 51-55 56-60 61-65 66-70 71-75 76-80 81-83 84-86 87-89 90-92 93-96 97-00
01-05 06-15 16- 25 26-35 36-45 46-60 61-75 76-80 81 -83 84-86 87-89 90-91 92-93 94-95 96-00
01-40 41-45 46-50 51-55 56-58 59-60 61-65 66-68 69-73 74-77 78-80 81-83 84-89 90-96 97-00
01-10 11-25 26-75 76-90 91-00
FTR CL MU TH IL BA DR MNK PAL SG AS AL SA RGR Special
Special Leader Class
1 FTR/MU 2 FTR/CL j FTR/MU/CL 4 CL/MU 5 TH/FTR/MU/CL 6 Man/God
3 4 5 6 7 8 9 10 11 12 13 14 15 16 Special
Man H-E1f Elf Dwarf Halflin9 H-Orc Ore Goblin Gnome Kobold Gnoll Hob90blin 09re Troll Special
Special Leader level
Special Leader Type
1
2
2 3
17 18 19 20 21
1 2 3 4 5
4 5 6
6
LG CG N LE CE
Leader Disposition
Ogre Magi Giant (See Giant Sub-Table) Ti tan Dragon (See Dragon Sub-Table) Demon (See Demon Sub-Table) L ich
1 Angry -4 2 Busy -3 3 Irrita ted -2 4 Hangover -1 5 Bored 0 6 Interested +1 7 Sympathetic +2 8 Amiable +3 The above is used to modify the reaction die roll.
Giant Sub-Table
Dragon Sub-Table
Demon Sub-Table
1 Hill 2 Stone
1 2 3 4 5 6
1 2 3 4 5 6
3
Fros t
4 Fire
5 Cloud 6 Storm
White Black Green Blue Red Golden
RANDOM FOLLOWER CHART Die Roll
FTR/SA
Good CL
Evil CL
01-04 05-0B 09-12 13-16 17-20 21-24 25-28 29-32 33-36 37 -40 41-44 45-48 49-52 53-56 57-60 61-64 65-68 69-72 73-80 81-84 85-88 89-92 93-96 97-00
1-4 MU or IL 1-4 CL 1-4 TH 1 AS 1-2 BA 1 SG 2-20 War 009S 1-10 Dire Wolves 1-4 Hill Giants 1~4 Stone Giants
1-4 FTR 1-4 CL 2-20 Bli nk Dogs 2-20 Centaurs
1-4 FTR 1-4 CL 1-4 TH or AS 1-10 Trolls 1-10 Ogres
1-4 Fros t Giants.
1-10 09res 1-8 Trolls 1-4 Roes 1-6 Griffons 1 Lammasu 1 Ki-rin 1 Dragon 1 OJ; nn
2-24 Hell Hounds
1 Brass Dragon
1-10 Tree Ants 1-8 Hippogriffs 1-8 Couat1 1 Sil ver Dragon 1 Golden Dragon 1-4 Ki-rin
1-6 Vampires
1-20 White Apes 1-10 Spectres 1 Ba 1or 1-2 8eholders 1 8lack Dragon
, -4 Lanmasu
1 Red Dragon
1-8 Pegas; 1-6 Roes 1-4 Shedu 1-8 Unicorns 1-2 Titans 1-2 PAL 1-20 Ojinn;
1-6 Bugbears 1-20 Gargoyles 2-24 Ghouls 2-24 Hell Hounds
1 Pseudo-Dragon
1 Platinum Dragon 1-10 Hippocampus
1-12 Lizard Men 1-8 Were Types 1-9 09re Ma9i
1-2 Androsphinxes 1 SG 1 MNK
10
1-4 Chimeras
1-4 Manticares 1-4 Rakshasas 1-10 Wights 1 Succubus 3-36 Zombies 4-48 Skeletons 1-4 Wyverns
Type I Type II Type III Type IV Type V Type Vl
Die Roll
MU or 1L
DR
TH or AS
01-04 05-08 09-12 13-16 17-20 21-24 25-28 29-32 33-36 37-40 41-44 45-48 49-52 53-56 57-60 61-64 65-68 69-72 73-80 81-84 85-88 89-92 93-96 97-00
1-4 FTR 1-4 MU or IL 1-4 TH 1 AL
1-4 DR 1-4 FTR
1-4 TH or AS 1-4 FTR 1-2 MU 1-2 CL 1-20 Bugbears 1-12 Ogres 1-10 Trolls 1-6 Hill Giants
1 Homunculus
1-2 1-2 1-2 1-2 1-2 1-2
Clay Golems Flesh Golems Iron Golems Stone Golems Dragons Balors
1-10 Treants
1-8 Hi ppogriffs 1-20 White Apes 10-40 Baboons 1-20 Bears 1-20 Giant Beavers 1-12 Dryads 1-12 Griffons 1-10 Giant Hyena
1-4 Wyverns
1-10 Fire lizards
1-4 Basilisks
1-12 Lions
1-4 Chimeras 1-6 Mant;coras
1-12 Were Types 2-24 Gargoyles 1-2 Efretti 1-4 Gorgons 1-4 Minotaurs
1-4 Naga 1-4 MUlTJTJies 1-6 Phase Spiders
1-2 Mind F1ayers
1-8 Giant lynxes
1-4 Neo-otyugh 1-6 Nymphs 1-8 Owlbears 1-8 Sa tyrs 1-4 Giant Stags 1-4 Sabre-toothed Tigers 1-10 Giant Wasps 1-8 Giant Weasels 1-6 Yeti 1-4 Hill Giants
1-4 Stone Giants 1-4 Chimeras
1-12 Gargoyles 2-12 Hell Hounds 1-6 Were Types 1-10 Ogre Magi 1-8 Owlbears 1-8 Pegasi 1 Rakshasa
1 Criosphinx
1 Gynosphi nx
1-6 Wyverns 1-8 Carnivorous Apes
1-10 Griffons
, Pseudo-Dragon
1-2 Type II Dragons
Die Roll
BA
MNK
PAL
01-04 05-08 09-12 13-16 17-20 21-24 25-28 29-32 33-36 37-40 41-44 45-48 49-52 53-56 57-60 61-64 65-68 69-72 73-80 81-84 85-88 89-92 93-96 97-00
1-4 FTR 1-4 CL 1-4 BA 1-4 GH 1-4 MU 1-3 La.... su 1-6 Pegasi 1-4 Unicorns 1 Ki-Rin 1-12 Dire Wolves 1 Efreet 1 OJ i nn 1-10 Blink Dogs 1-10 Hell Hounds 1-10 Ogres 1-8 Trolls 1-8 Ogre Magi 1-6 Hill Giants 1-3 MNK 1-8 Sa tyrs 1-8 Were Types 1-2 Chimeras
1-4 MNK 1-4 FTR 1-2 MU 1-2 CL 2-24 Bugbears 1-20 Ogres 1-120 Ogre Magi 1-8 Trolls 1-4 Hill Giants 1-2 Stone Giants 2-20 War Dogs 1-12 Hell Hounds 1-12 Blink Dogs 1-8 Oisplacer Beasts 1-6 Pegasi 1-6 Griffons 1-4 Chimeras 1-4 Were Types 1-4 Wyverns 1-2 SA 1 Pseudo-Ora90n 1-2 MNK 1 SG
1-4 FTR 1-4 CL 1 RGR 1 BA 1-4 Unicorns 1-4 Pegasi 1-4 Hippogriffs 1-4 Grl ffons 1 Titan
1 Succubus
1-2 Mind Flayers
1 Frost Giant
11
1 Pseudo-Dragon
1-4 Roes 1 Andorsph i nx
1-4 Hill Giants 2-20 War Dogs 1-2 Were Bea rs , OJ; nn
1 PAL 1 Storm Giant 1 Golden Dragon 1 Silver Dragon 1-4 Ki-Rin 1-4 La.... su 1-4 Shedu 1-4 Couat1
Die Roll
SG
AL
RGR
01-04 05-08 09-12 13-16 17-20 21-24 25-28 29-32 33-36 37-40 41-44 45-48 49-52 53-56 57-60 61-64 65-68 69-72 73-80 81-84 85-88 89-92 93-96 97-00 Die Roll
1-4 FTR 1-4 MU 1 AL 1-4 CL 1-2 SA
1-4 FTR 1-4 MU 1-4 TH 1 SG 1-2 SA 1 Ti ton 2-24 Gar90yles 1-20 8u9bears 1-1209res 1-10 Ogre Ma9i 1-8 Trolls 1-4 Hill Giants 1-2 Stone Giants 1-6 DisplaceI' Beasts 1-8 Blink Dogs 1 Beholder 1-4 Were Types 1 Efreet 1 OJ; nn
1-6 FTR 1-4 MU 1-4 CL 1-4 TH 1-4 FTR or MU 1-4 FTR or MU or TH 1 RGR 1 PAL
01-04 05-08 09-12 13-16 17-20 21-24 25-28 29-32 33-36 37-40 41-44 45-48 49-52 53-56 57-60 61-64 65-68 69-72 73-80 81-84 85-88 89-92 93-96 97-00
1 Androsphinx 1-4 Gri ffons 1 OJ i nn 1 Efreet , Titan 1 Storm Giant 1 Golden Ora90n 1 Red Dragon 2-24 Gargoyles 1-20 Bugbears 1-1209res 1-10 Ogre Magi 1-8 Trolls 1-4 Hill Giants
1-4 Were Bea rs
1-6 Unicorns 1-6 Pegasi 1-4 Hill Giants
1-4 Stone Giants
1-2 Stone Giants
, Androsphinx
1 Frost Giant 1-2 Beholders 1 Efreet 1-6 Yeti
1 Homunculus
1 Golden Dragon 1 BH 1-4 Ki-Rin 1-4 lalll'llasu 1-4 Shedu 1 Silver Dragon 1-4 Coutal 1 Ti tan
1 Clay Golem 1 Flesh Golem 1 Stone Go1em
1 Storm Giant l-~ Roasrosph;n~s - An
Good Special
Neutral Special
Evil Special
1-6 1-4 1-2 1-2 1-2 1-2 1-2 1-8
1-6 1-4 1-2 1-2 1-2 1-4
1-6 FTR or SA 1-4 MU or IL 1-2 MNK 1-2 AL or BA 1-2 Evil CL 1-4 TH or AS 1 Dragonne 1 Golem
FTR or SA MU or IL MNK AL or 8A Good CL RGR PAL Were Types
1-6 Treants 1-10 Centaurs 2-16 Bl ink D09S 1 Golem 1-6 Uni corns 1-6 Pe9asi 1 OJ i nn 1 Hydr. 1-6' Yeti 1-2 Titans 1-6 Giants 1-4 Ki-Rin 1-6 Couat1 1-4 Lanmasu
1-2 Androsphinxes 1-4 Dragons
FTR or SA MU or IL MNK AL or 8A DR TH or AS
1 Dragonne 1 Golem 2-8 Satyrs 1-6 Owlbears 2-20 11 lard Men 1-2 Invisible Stalkers 1 Hydra 1-6 Yeti 1-6 Hippogriffs 1-8 Were Types 1-6 Griffons 1 Efreet 1-4 Eagles 1-6 Giants 1-~ Dragons
1-10 Giant Crocodiles 2-20 Locathah 1-2 Gorgons
.
1~4
leucrottas
1-4 Ettins 1-4 Chimeras 1-6 Yeti 1 Ghos t 1-8 Were Types 1-6 Giants 1-8 Undead 1-4 Dra90ns 1-4 Dopplegangers 1 Hydra 1-2 Beholders 1-2 Mind Flayers 1-2 Devils
1-4 Demons 1-2 Succubus
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lubges ~uilb
FA-"ITASY GAME AID
City State of the Invincible Overlord
DESIGNED & APPROVED FOR USE ESPECIALLY WITH
Thieves of Badabaskor
DUI&:EOIfS &DBI60IS' Wilderlands Blank Hex Sheets 17x22"
CITY ofth. STATE Invincible Overlord Pla.yln, Aid
"-.-
8_&-,0
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Designed to match our popular Wilderlands of High Fantasy maps, these 4 blank hex maps on large 17x22". heavy stock are printed on both sides so that a total of 8 new campaign areas may be drawn up. "46X4 $3.00
..
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,_,_e-..._
" ,"" . .-
A gigantic referee's aid fantasy games. Giant 22x28" maps of the City State (I each for Judge & players) is keyed to the fantastically detailed Guide to the City State with dungeon areas also. Thunderhold, a Dwarven castle, with maps is also included. #12 $8.00
Campaign Hexagon System
Thirty two page booklet deMINIIUI ORDER, tails this D&D game/scenario Minimum order for games, rules & aids on Fortress Badabaskor and its is~. Minimum order for any order robber baron. A complete dun- that includes ml·niatures is \10.00, ~wever other Items may ordered in geon is included along with addition to the miniaturBs to make the rules on pits & traps. S·IO minimum. .52 $3.00 POSTAGE CHARGES,
Wilderlands of High Fantasy Wilderlands of High Fantasy ••.
Campaign Hexagon System
_
~.r
KMAn.
"Aft"
_ _. - _ _..."..... _. ,uUtli. llltOn
Follo_lng is for orders other than subscriptions (see section on subs for their postage charges). There is no postal charge for U.S., Canada, APO & FPC. Exception: frazet+a prints require a Sl per order (up thru 6 posters) postage Charge. Foreign: Foreign orders wil I be sent surface ~il unless following Foreign AIr Mail surcharge is added- you must Include S3 of p~stage tor S5 of merchandise orderedwe wi I I refund any excess postage (for example: an order total! Ing 'S14.99 would require $6 postage pddltional).
TAX,
Orders from Illinois must Include 5S sales tax on all items except subscriptions & magazines.
'2.50 _._ •• _u ......
~
SUBSCRIPTION ITEMS v~. NON SUBSCRIPTION ITEMS
•... _ _
Fi ve 17x22 1l maps La set for
Sixty 8',xll" blank hex maps for mapping D&D campaign areas plus pages of fantastic terrain guidelines, all in a bound booklet #47 $2.50
judge &players each) detail the lands about the City State. Two 16 page booklets detail the villages, castles. monsters and many campaign guidelines. #48 $8.50
Subscription Items are ~tems originally sent out as a part of the Gul Idmembor subscription. Non-Subscription items are optional and must be ordered separately; also subs may not be back-datedIssues become back issues as they ~re publ ished. Subscribers to the Journ~1 receive only the Journal. Guildmembers receive the Journal and fantasy material (including guldeline--bOoklets and/or maps).
,,I
Sf>no to J; JudgeS GUIld POBox 773
Decatur, II. 62525
3fubges ~uilb
Designed & Approved For Use Especially With DUNGEONS & DRAGONS rM VllJlJf.lGL 13001\ I O"Ati;f.HUt:pD
Judges Shield
GftMflIIll6tl HEM60rt SUB-SYSTEM
Tegel Manor
TEGEL.... MANOR .... , ...
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'4.50
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The 'Shield' is a Screen used to hide the referee's secret maps during D&D gaming. It also has many useful. comba~
charts printed on both sides for fast paced fantasy play . • 28 $1.98
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CUItLJOE:S I. VILt.A~:::Z :n:!dBE:RE:O HEX GR:O: $:.~=
VILLAGE BOOK NO.1 Includes over 40 villages in a 64 page booklet. Features new rules for naming and random village generation, plus much more #59 2.75 First Fantasy Campaign by Dave Arneson
A complete haunted house for an exciting 0&0 scenario. 24 page booklet describes monsters, ghostly encounters and rule guidelines. A huge mop of the manor,
)'7 x22",
is in-
c I uded for the referee. '27 $4.50
Dungeon Tac Cards
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f,.. ..s-. .i .'tL-..
1. I I:.....l.... #4.. ,\';.-'" _: 1f
ISLAND BOOK NO.1 Contains over 40 islands on numbered hex grids. Rules for random inhabitants, flora and fauna, terrain features, and other rules included. #61 $2.75
The originator of the 'dungeon adventure' concept relates the
history and development of the first fantasy/role playing campaign in large 92 page booklet. Includes large l7x22" maps of 'Blackmoor' area.
#37
$7.98
Cards provide quick reference
to D&D's Greyhawk and Chainmail weapon systems. Action cards have guidelines on ~rap
pIing, climbing, parrying etc. 135 cards in a pack. #2 $3.95
Illustration b y the Sorceror',s G uud. all richt S reser'\'ed
•