Summary of Character Creation: 1. Roll 3d6 for ability scores. 2. Choose the class and any spells. 3. d&us d&ustt abi abili lity ty sco scores res and and look look up modi modiffier iers. ). Roll for character hit points. Ability Prime Basic Sco Score Requisit isitee Adjust ustment 3 *2+, *3 )*5 *2+, *2 6* *1+, *1 /*12 + + 13*15 5, 1 16*1' 1+, 2 1 1+, 3
5. Roll for starting money and purchase equipment. 6. Look up and record rmor Class! ttack! and "a#ing $hro% numbers '. (ame (ame!! des descr criibe! be! and and othe ther%i r%ise fin finish ish.
Charisma Reactions Adj. Dex. Initiatie ie Adj Adjust.! *2 *1 *1 + 1 1 2
Charisma retainers "ax. number of "orale 1 ) 2 5 3 6 ) ' 5 6 / ' 1+
Intelli lli#ence -as trouble %ith speaking! cannot read or %rite Cannot read or %rite Common Can %rite simple Common %ords Reads and %rites nati#e languages 0usually 2 s abo#e 1 added languages s abo#e 2 added languages s abo#e 3 added languages
Prime Requisite: Adjustment to $x%erience $arned Stren#th A%%lies to: 4elee to hit! melee damage 0minimum 1 point per roll if it is negati#e! and opening doors &isdom: d&ustments to magic*based sa#ing thro%s might 0or might not affect sa#ing thro%s #s. eath Ray or oison! depending on %hether the attack is magical. $hese ad&ustments do affect a sa#ing thro% #s. $urn to "tone! #s. 7ands! and #s. a Rod! "taff! or "pell. Dexterity A%%lies: 4issile 8ire 9to hit9 rolls! rmor Class Constitution Score: -it oint d&ustment 0minimum 0minimum 1 per roll if it is negati#e. C'$RICS 'ee*itle l 1 colyte 2 dept 3 riest 0riestess
$x%. Points
(it S%ells D&AR)$S Dice + , - / *itle
$x%. Points
(it $')$S Dice *itle
+ 1!5++ 3!+++
1d6 2d6 3d6
+ 2!2++ )!)++
1d 2d 3d
* * * * * %ar#en :eteran 1 * * * * % %ar#en 7arrior 2 * * * * %ar#en "%ordmaster ) :icar 6!+++ )d6 2 1 * * * % %ar#en -ero 5 Curate 12!+++ 5d6 2 2 * * * < "%ashbuckler 6 =lder 25!+++ 6d6 2 2 1 1 * %ar#en 4yrmidon 6 >asic >ook? 3 2 * * * % %ar#en Champion ' >ishop 5+!+++ 'd6 2 2 2 1 1 %ar#en "uperhero Lama 1++!+++ d6 3 3 2 2 1 %ar#en Lord 0Lady / 4atriarch;atriarch 2++!+++ /d6 3 3 3 2 2 1+th Le#el < Lord 1+ 1+th Le#el 4;at. 3++!+++ / d6 d6 1 ) ) 3 3 2 11th Le#el < Lord 11 11th le#el 4;at. )++!+++ /d62 ) ) ) 3 3 12th Le#el < Lord 12 12th le#el 4;at. 5++!+++ /d63 5 5 ) ) 3 13 13th le#el 4;at. 6++!+++ /d6) 5 5 5 ) ) 1) 1)th le#el 4;at. '++!+++ /d65 6 5 5 5 ) Constitution ad&ustments no longer apply.
4edium; "eer;7arrior Con&uror;
$x%. Points
+ )!+++ !+++
S%ell. +,-/0
(it Dice 1d6 1 2d6 2 3d6 2 1 * * * *
!++ )d 4agician;-ero 16!+++ )d6 2 2 * * * 1'!+++ 5d =nchanter;"%ashbcklr 32!+++ 5d6 2 2 1 35!+++ 6d 7arlock;4yrmidon 6)!+++ 6d6 2 2 2 * * '+!+++ 'd "orceror;Champion 12+!+++ 'd6 3 2 2 1 * 1)+!+++ d (ecro.;"uper*-ero 25+!+++ d6 3 3 2 2 * 7i@ard;Lord 0Lady )++!+++ /d6 3 3 3 2 1 2'+!+++ /d 7i@ard;Lord 7i@.;Lord 6++!+++ /d62 3 3 3 3 2 )++!++ )++!+++ + /d3 /d3 1+th Le#el 7i@.;Lord 53+!++ 53+!+++ + /d6 /d6 66+!++ 66+!+++ + /d/ /d/
1I2(*$RS $x%. (A'1'I32S $x%. "A2IC45S$RS $x%. S%ells 6' *itle Points (it Dice *itle Points (it Dice *itle Points (it Dice + , - / 1 :eteran + 1d -alfling :eteran + 1d6 4edium + 1d) 1 * * * * 2 7arrior 2!+++ 2d -alfling 7arrior 2!+++ 2d6 "eer 2!5++ 2d) 2 * * * * 3 "%ordmaster )!+++ 3d < "%ordmaster )!+++ 3d6 Con&uror 5!+++ 3d) 2 1 * * * ) -e -ero !+++ )d < -ero !+++ )d6 4agician 1+!+++ )d) 2 2 * * * 5 "%ashbuckler 16!+++ 5d < "%ashbuckler 16!+++ 5d6 =nchanter;tress 2+!+++ 5d) 2 2 1 * * 6 4yrmidon 32!+++ 6d < 4yrmidon 32!+++ 6d6 7arlock 07itch )+!+++ 6d) 2 2 2 * * ' Champion 6)!+++ 'd -alfling Champion 6) 6 )!+++ 'd6 "orceror;ress +!+++ 'd) 3 2 2 1 * "uperhero 12+!+++ d "heriff 12+!+++ d6 (ecromancer 15+!+++ d) 3 3 2 2 * / Lord 0Lady 2)+!+++ /d 7i@ard 3++!+++ /d) 3 3 3 2 1 1+ 1+ 1+th Le#el Lord 36+!+++ /d2 1+th Le#el 7i@ard )5+!+++ /d)1 3 3 3 3 2 11 11th < )+!+++ /d) 11th Le#el 7i@ard 6++!+++ /d)2 ) 3 3 3 2 12 12th < 6++!+++ /d6 12th Le#el 7i@ard '5+!+++ /d)3 ) ) 3 3 3 13 13th < '2+!+++ /d 13th Le#el 7i@ard /++!+++ /d)) ) ) ) 3 3 1) 1)th < )+!+++ /d1+ 1)th Le#el 7i@ard 1!+5+!+++ /d)5 ) ) ) ) 3 +789+78+ Basic $dited by ;*om "olday< and $x%ert ;$dited by Dae Coo=Stee "arsh< A D>D 1an Creation
* * * * * *
0 * * * * * * * * * * 1 2 3 3
*(I$)$S 'eel *itle 1 p pprentice 2 8o 8ootpad 3 Ro Robber ) >u >urglar 5 Cutpurse 6 "harper ' ilferer $h $hief / 4aster $hief 1+ 1+th Le#el 4sr. $hief 11 11th Le#el 4aster $hief 12 12th Le#el 4aster $hief 13 13th Le#el 4aster $hief 1) 1)th Le#el 4aster $hief
$x%. Points (it Dice + 1d) 1!2++ 2d) 2!)++ 3d) )!++ )d) /!6++ 5d) 2+!+++ 6d) )+!+++ 'd) +!+++ d) 16+!+++ /d) 2+!+++ /d)2 )++!+++ /d)) 52+!+++ /d)6 6)+!+++ /d) '6+!+++ /d)1+
@%en 'oc=s 15 2+ 25 3+ 35 )5 55 65 '5 5 /5 /6 /' //
S%ells none none none none none none none none none none none none none none
*hiee?sAbilities Remoe Pic= "oe *ra%s Poc=ets Silently 1+ 2+ 2+ 15 25 25 2+ 3+ 3+ 25 35 35 3+ )+ )+ )+ )5 )5 5+ 55 55 6+ 65 65 '+ '5 '5 + 5 5 /+ /5 /5 /5 1+5 /5 /' 115 /5 // 125 //
Climb Sheer Surfaces ' / /+ /1 /2 /3 /) /5 /6 /' / // //
(ide in Shados 1+ 15 2+ 25 3+ 36 )5 55 65 '5 5 /+ /5 //
Pic= Poc=ets: *5, for each le#el the #ictim is abo#e 5th. 1, minimum chance of failure no matter ho% high. Constitution ad&ustments no longer apply. Clerical S%ells 1irst 'eel Second 'eel 1. Cure Light 7ounds >l > less 2. e etect =#il 8ind $raps 3. e etect 4agic Ano% lignment ). Li Light -old erson 5. r rotection from =#il Resist 8ire 6. urify urify 8ood 8ood and "ilence 15D radius 7ater '. Remo#e 8ear "nake Charm . Resist Cold "peak %ith nimal "a#ic4user and $lf S%ells 1irst 'eel Second 'eel 1. Charm erson Continual Light 2. etect 4agic etect =#il 3. 8loating isc etect En#isible ). -old ortal =" 5. Light En#isibility 6. 4agic 4issile Anock '. rotection from =#il Le#itate . Read Languages Locate b&ect /. Read 4agic 4irror Emage 1+. "hield hantasmal 8orce 11. "l "leep 7eb 12. :entriloquism 7i@ard Lock
*hird 'eel Continual Light Cure isease Bro%th of nimals Locate b&ect Remo#e Curse "triking
*hird 'eel Clair#oyance ispel 4agic 8ire >all 8ly -aste -old erson Enfra#ision En#isibility 1+D radius Lightning >olt rotection;=#il 1+D radius rotection;(ormal 4issiles 7ater >reathing
@rder of $ents in @ne 2ame *urn 1. Roll for %andering monsters . 2. $he players act 0mo#es! enters room! listens! searches! etc.. 3. ny monsters are encountered appear and an encounter occurs. ). =nd of $urn. Record keeping and start ne% turn. AD)$3*5RI32 AC*I@3S *AB'$ 1I3D 1I3D RAC$ S$CR$* D@@R *RAP %arf 1 1*2 =lf 1*2 1 -alfling 1 1 -uman 1 1
8orce oor? 1*2 on 1d6 $raps spring on 1*2 on 1d6.
1ourth 'eel Create 7ater Cure "erious 7ounds (eutrali@e oison rotection;=#il 1+D radius "peak %ith lants "ticks to "nakes
($AR 3@IS$! 1*2 1*2 1*2 1
1ourth 'eel Charm 4onster Confusion imension oor Bro%th of lants -allucinatory $errain 4assmorph olymorph thers olymorph "elf Remo#e Curse 7all of 8ire 7all of Ece 7i@ard =ye
1ifth 'eel Commune Create 8ood ispel =#il Ensect lague Fuest Raise ead
1ifth 'eel nimate ead Cloudkill Con&ure =lemental Contact -igher lane 8e 8eeblemind -old 4onster 4agic Gar ass*7all $elekinesis $eleport $ransmute Rock to 4ud 7all of "tone
Sixth 'eel nti*4agic "hell Control 7eather eath "pell isintegrate Beas En#isible "talker Lo%er 7ater 4o#e =arth art 7ater ro&ected Emage Reincarnation "tone to 8lesh
%all %all!! slan slanti ting ng pass passag ages es!! and and trap trapss on a 1 or 2 on 1d6 1d6 and and ha#e ha#e infra#ision 6+D. =l#es are immune to ghoulish paralysis and ha#e infra#ision 6+D. -alflings hiding in underbrush or %oods can only be spotted 1+, of the time. $hie#es 0at ) th le#el on can read or decode non*magical languages and symbols 0and maps +, of time. $hie#es 0at 1+ th le#el on can cast spells from magic*user scrolls %ith 1+, chance of failure. *ime: 1 turn turn H 1+ 1+ minute minutess turn in 6
1 round round H 1+ 1+ secon seconds ds resting resting %hen %hen eIploring eIploring * 1
'i#ht So Source Radius $orch 3+D Lantern 3+D
Duration 6 turns 01 hour 2) turns 0) hours 1 flask of oil
%ar#es 0due to mining skill can find ne% construction! shifting +789+78+ Basic $dited by ;*om "olday< and $x%ert ;$dited by Dae Coo=Stee "arsh< A D>D 1an Creation
Cost of &ea%ons and $qui%ment &$AP@3S Cost in $nc. #% Coins
Item Axes: >attle Ie 0t%o*handed -and Ie Bos: Crossbo% 0fires quarrels Case %ith 3+ quarrels Long >o% "hort >o% Fui#er %ith 2+ arro%s 1 sil#er*tipped arro% Cata%ults: Catapult! Light Catapult "hot Catapult "hot! itch Da##ers: (ormal dagger "il#er dagger Sords: "hort "%ord "%ord 0normal $%o*handed "%ord @ther ea%ons: 4ace Club ole rm 0t%o*handed "ling %ith 3+ "ling "tones 3+ "ling "tones "pear 7ar -ammer Ga#elin 0thro%ing spear Lance "taff 0t%o*handed 4ay be used by a cleric.
' )
5+ 3+
3+ 1+ )+ 25 5 5
5+ 6+ 3+ 2+ )+ 2
1++ 5 25
* * *
3 3+
1+ 1+
' 1+ 15
3+ 6+ 15+
5 3 ' 2
3+ 5+ 15+ '+
1 3 5 1 5 2
6+ 3+ 3+ 2+ '+ )+
Barlic Brappling -ook -ammer 0small -oly "ymbol -oly 7ater 01 #ial Eron "pikes 012 Lantern 4irror 0hand*si@ed! steel Rations? Eron Rations 01 %eek "tandard Rations 01 %eek Rope 05+D length "acks? "mall Large "takes 03 and 4allet $hie#esD $ools $inder >oI 0flint J steel $orches 06 7ater;7ine "kin 7ine 01 quart 7olfsbane 01 bunch 7ooden ole 01+D long
5 25 2 25 25 1 1+ 5
1+ 1++ 1+ 1 1+ 1+ 5+ 1+
15 5
1)+ 1)+
1
5+
1 2 3 25 3 1 1 1 1+ 1
1+ 2+ 3+ 1+ 3+ 6+ 1 2+ 1+ 3+
'and *rans%ort Item Cost in #% Camel 1++ Cart 02 %heels 1++ -orses? raft )+ Riding '5 7ar 25+ 4ule 3+ "addle and >ridle 25 "addle >ags 5 7agon 0) %heels 2++
&ater *rans%ort Item Cost In #% >oat! Ri#er )!+++ AR"@R >oat! "ailing 2!+++ Item AC Cost #% $nc. Coins Canoe 5+ Chain 4ail 5 )+ )++ Balleys? Leather rmor ' 2+ 2++ Large 3+!+++ late 4ail 3 6+ 5++ "mall 1+!+++ "hield 0*1 1+ 1++ 7ar 6+!+++ deduct 1 from rmor Class number if shield Lifeboat! "hipDs 1!+++ is used. Longship 15!+++ Raft 1 gp;sq ft $5IP"$3* "ailing "hips? Item Cost #% $nc. Large 2+!+++ >ackpack 5 2+ "mall 5!+++ Cro%bar 1+ 5+ $roop $ransport )+!+++ 8lask of il 2 1+
*reasure $ncumbrance *able Coin 0any type Bem Ge%elry 01 piece otion Rod "croll "taff 7and
1 1 1+ 1+ 2+ 1 )+ 1+
Character "oement 3ormal $ncounter $ncounter Character Combat Run $ncumbrance: turn round round + * )++ coins R unarmored 12+D )+D 12+D )+1*6++ coins R leather /+D 3+D /+D armor 6+1*++ coins R metal armor 6+D 2+ 6+D +1*16++ coins R metal armor 3+D 1+D 3+D and treasure Carrying treasure reduces the category by 1 line. &ei#hts and "oement 4ule load 4o#e 2+++ coins 12+D;turn )+++ coins 6+D;turn
Etems? 1 sma small ll sack sack hold holdss 1 lar large ge sack sack hold holdss 1 bac backp kpaack hold holdss
2++ 2++ coi coins ns 6++ 6++ coi coins ns )++ )++ coi coins ns
CE( :LK=" 1+ copper copper pieces pieces 0cp 0cp 1+ sil# sil#er er piec pieces es 0sp 0sp 2 elect electrum rum pieces pieces 0ep 0ep 5 gol gold pi piece eces 0gp gp
H H H H
1 sil# sil#er er piece piece 1 gol gold d pie piece ce 1 gold gold piece piece 1 pla plattinum inum pie piece 0pp pp
1++ cp H 1+ sp H 2 ep H 1 gp H 1;5 pp
+789+78+ Basic $dited by ;*om "olday< and $x%ert ;$dited by Dae Coo=Stee "arsh< A D>D 1an Creation
Combat Sequence . Roll 1d6 for initiati# initiati#ee for for each each side. >. $he side side %ith %ith highe highest st initiat initiati#e i#e acts acts first first?? 4orale checks! if needed 4o#ement! 4issile fire 4agic spells! 4elee! "urrender! Retreat. C. Repeat Repeat for for the the rest rest in order of initi initiati# ati#e. e. "issile 1ire Ran#es RA32$S ;in feet<: &ea%on &e a%on *y%e Short ;+< "ed. ;9< 'on# ;4+< Crossbo% 5*+ 1*16+ 161*2)+ Long >o% 5*'+ '1*1)+ 1)1*21+ "hort >o% 5*5+ 51*1++ 1+1*15+ "ling 5*)+ )1*+ 1*161 "onster (it Dice
1I2(*$R!
"pear il -oly 7ater Ie agger thro%n %eapons
5*2+ 5*1+ 5*1+ 5*1+
21*)+ 11*3+ 11*3+ 11*2+
)1*6+ 31*5+ 31*5+ 21*3+
)ariable &ea%on Dama#e Dama#e &ea%on *y%e 1*) 01d) 01d) Club! Club! agge aggerr! $orc $orch! h! "ling "ling stone stone 1*) 1*) 01d) 01d) Ga#e Ga#eli lin! n! "taf "taff f 1*6 1*6 01d6 01d6 rro rro% %! -and -and Ie! Ie! Lan Lance ce!! 4ace 4ace 1*6 1*6 01d6 01d6 Fuar Fuarre rel; l;>o >olt lt! !"h "hor ortt "%or "%ord d 1*6 1*6 01d 01d6 6 "pea "pearr! 7ar 7ar -amm -ammer er 1* 1* 01d 01d >att >attle le Ie Ie!! "%o "%ord rd 1*1+ 01d1+ ole rm! $%o*handed $%o*handed "%ord "%ord
Character 'eel C'$RICS!! "A2IC4 5S$R (ormal man 1*) 1*5
Kp to 1 1*3 1 to 2 2 to 3 )*6 5* 3 to ) ) to 5 5 to 6 '*/ /*12 6 to ' ' to / 1+*12 13*16 / to 11 11 to 13 13*15 1'*2+ 13 to 15 15 to 1' 1' to 1/ 1/ to 21 21 or more lso %ar#es! =l#es! and -alflings lso lso $hie#es
6*1+
11*15 16*2+ 21*25
7 11 1+ / ' 6 5 ) 3 2 2 2 2 2 2 2
8 12 11 1+ / ' 6 5 ) 3 2 2 2 2 2 2
$%o*handed %eapon. $he user cannot %ield a shield shield nor other other %eapon %eapon and al%ay al%ayss loses loses initiati#e. EL. flask of burning oil does 1* 01d points of damage to a stricken target for 2 rounds or can be poured into a pool 3D in diam diamet eter er that that does does 1* 1* 01d 01d dama damage ge to creatures trying to cross through it. -LM 7$=R. $=R. ne #ial #ial does does 1* /1d /1d points of damage for t%o rounds to one stricken undead creature.
Defender?s Armor Class > d,9 3eeded to (it 0 / , + 9 4+ 13 1) 15 16 1' 1 1/ 2+ 2+ 12 13 1) 15 16 1' 1 1/ 2+ 11 11 12 12 13 13 1) 1) 15 15 16 16 1' 1' 1 1 1/ 1/ 1+ 11 12 13 1) 15 16 1' 1 / 1+ 11 12 13 1) 15 16 1' / 1+ 1+ 11 12 13 1) 15 16 ' / 1+ 11 12 13 1) 15 6 ' / 1+ 11 12 13 1) 5 6 ' / 1+ 11 12 13 ) 5 6 ' / 1+ 11 12 3 ) 5 6 ' / 1+ 11 2 3 ) 5 6 ' / 1+ 2 2 3 ) 5 6 ' / 2 2 2 3 ) 5 6 ' 2 2 2 2 3 ) 5 6 ' 2 2 2 2 2 3 ) 5 6
4, 2+ 2+ 2+ 2+ 1/ 1 1' 16 15 1) 13 12 11 1+ / '
42+ 2+ 2+ 2+ 2+ 1/ 1 1' 16 15 1) 13 12 11 1+ /
7ands ;$" H aralysis;$urn aralysis;$urn to "tone > H ragon >reath R"" H Rods! "ta#es! "pells. SA)$S: R* H eath Ray or oison 47 H 4agic 7ands characterDs equipment sur#i#es a sa#e if they do! other%ise normal equipment is destroyed by mass attack forms such as fire ball! dragon breath! etc. $he 4 can allo% magic items a sa#ing thro% equal to that of the character! character! plus any bonus the item has 0 armor , sa#es at 2! a rin# of %rotection + sa#es at 1! etc.. <>? 1*3N basic rules #ary from the eIpert rules for le#els 1*3. Clerical *hief "a#ic45ser 'eel DRP "& P*S DB RS S DRP "& P*S DB RSS 'eel DRP "& P*S DB RSS 1*) 11 12 1) 16 15 13 1) 13 16 15 1*5 13 1) 13 16 15 5* / 1+ 12 1) 12 12 13 11 1) 13 6*1+ 11 12 11 1) 12 / * 12 6 ' / 11 / 1+ 11 / 12 1+ 11*15 / 11 13 * 16 3 5 ' ' / ' 1+ 1i#hter Darf(alflin# $'1 'eel DRP "& P*S DB RSS 'eel DRP "& P*S DB RSS DRP "& P*S DB RS S (ormal 4an 1) 15 16 1' 1 >? 1*3 1+ 11 12 13 1) * * * * 1*3 12 13 1) 15 16 / 1+ 13 12 12 13 13 15 15 )*6 1+ 11 12 13 1) 6 ' 1+ 1+ 1+ 11 11 13 12 '*/ / 1+ 1+ 12 ) 5 6 ' / / 1+ 1+ 1+*12 6 ' 1+ 2 3 ) ) 6 6 ' 13*15 ) 5 6 5 Cleric s. 5ndead *able *able 6' S=ele =eletton Eomb ombie 2houl &i#h i#ht &raith ith "ummy S%ectre )am%ire ire 6' S=el. =el. Eombie 2houl &i#h i#ht &raith ith "um. um. S%ect. )am%. 1 ' / 11 * * * * * ' $ $ ' / 2 $ ' / 11 11 * * * * $ $ ' 3 $ $ ' / 11 11 * * * / $ $ ) $ $ ' / 11 * * 1+ 1+ $ 5 $ $ ' / 11 * 11 6 $ $ ' / 11 cleric can affect 2*12 02d6 hit die of monsters at most 0a minimum of 1 if the hit die eIceeds the die roll. $urned $urned creatures %ill try to flee the cleric and %ill not touch them. 9* F $he cleric cannot *urn that type of undead monster. GH 7H ++ "aid number must be equaled or eIceeded by a 2d6 roll to turn said type. 9 *9 automatic success turning that type. +789+78+ Basic $dited by ;*om "olday< and $x%ert ;$dited by Dae Coo=Stee "arsh< A D>D 1an Creation
@rder of $ents In @ne 2ame Day 1. $he players state the direction they tra#el in. 2. Roll 1d6 to see if the party becomes lost. 3. Roll 1d6 for %andering monsters. ). Ef monst monsters ers are are not encounte encountered red!! the day ends 05. Ef monsters are encountered the 4 must set up the encounter then handle it. nce finished! the day ends? a. etermine the type of monsters and the number appearing. b. Roll )d6 I 1+ for the distance bet%een the monsters and the party. c. Roll 1d6 to check surprise. d. Roll 1d6 for initiati#e. e. Roll for 4onster Reaction. f. $he party and the monsters interact. 5. ne% day begins. "tart o#er %ith 1. Daily "oement *able: *able: "oe %er "ile "iles sDa Day y "oe "oe %er %er "ilesD *urn *urn ay 3+D 6 15+D 3+ 6+D 12 1+D 36 /+D 1 2)+D ) 12+D 2) *errain Adjustments: *errain Clear! city! trail! grasslands >roken! >roken! esert! esert! 8orest 8orest -ills 4oun 4ounta tain inss! Gun Gungl glee "%amp Road
"oement is... normal normal 2;3 normal normal 0I1.5 0I1.5 2;3 normal 0I1.5 1;2 1;2 nor norma mall rat ratee 0I2 0I2 1;2 normal rate 0I2 3;2 normal rate 0I2;3
Chance of #ettin# 'ost: Clear! Brasslands >arren lands! -ills! cean! 4ountains! 7oods esert! Gungle! "%amp
1 1*2 1*2 1*3
&ilderness $ncounter Chance ;d0<: CityH ClearH 2rass lands 0 Gungle! 4ountains! "%amp )*6 erial! >arren Lands! esert! -ills! 5*6 cean! Ri#er! 7oods Enhabited 6 Kse the 1lyer sub*tables. Ef the die sho%s 5 a normal ocean encounter occurs if it sho%s a 6 and the ship is beached;in port! use %hate#er type of terrain the ship has beached in. "onster Reactions ;roll ,d0<. ,d0 Reaction 2 Emme Emmedi diat atee tt ttac ack k 3*5 -ostile! -ostile! possi possible ble attack attack 6* Kncertain Kncertain!! monster monster confused confused /*11 (o attack! monster monster lea#es;considers offers 12 =nthus =nthusias iastic tic friends friendship hip
"ercenaries Cost in 2Pmonth! *roo% *y *y%e "an Dar arf $lf@rc2 lf@rc2o oblin $asion *able Light -orseman 1+ * 2+ * * Party SiJe Chance of 4edium 15 * * * * +4 /4+, +-4, ,/ $asion -orseman 3umber * * * 1*1+ 1+, 4ounted 15 * 3+ * * * * 1*6 11*3+ 25, >o%man of Creatures * 1*3 '*16 31 35, -ea#y -orseman 2+ * * * * )* 1' * 5+, 7olf Riders * * * * 5 $ncounte 1 red 4ounted * 15 * * * 2*3 / * * '+, Crossbo% ) * * * /+, ouble pay is required for ha@ardous duty and %ill be e#en higher if the mercenaries are Retainer Reactions taken on an ad#enture %ith a player character. "aid costs already co#er feeding and supplying that soldier %ith basic gear mercenaries %ill Dice Roll Reaction 2 ffer refused *1 R already o%n their o%n %eapons and armor. 3*5 ffer refused rmo rmore rers rs and and smit smiths hs are are stil stilll requ requir ired ed to 6* Roll again maintain the arms and armor. /*11 ffer accepted 12 ffer accepted 1 40t SP$CIA'IS* R$*AI3$RS ;#%mo< lchemist 1+++ "py 5++ rmorer 1++ Ro%er 2 nimal $rainer 5++ "ailor 1+ "ercenaries 4orale Ratings? =ngineer '5+ Captain 25+ easant 4ilitia 6 "age 2+++ (a#igator 15+ >arbarian 9-orde9 ' "mith 25. 4ercenary #ariable 4en*at*rms :iking Raiders $x%erience Points for "onsters Defeated 4ounted 4e 4en*at*rms / "onster?s S%ecial Abilities (it Dice )alue Bonus =lite $roops 1 Knder 1 5 1 8anatics! >erserkers 2 1 1+ 3 1 15 ) *y%e $qui%ment 2 2+ 5 (on*fighter 0peasant 0peasant 2 25 1+ Light Light 8oot;4arin 8oot;4arinee leather leather!! shield! and s%ord s%ord 3 35 15 -ea#y 8oot chain! shield! and s%ord 3 5+ 25 rcher leather! short*bo%! and ) '5 5+ s%ord ) 125 '5 Cross ossbo% bo%man man chai chain! n! hea# hea#y y cross ossbo% bo% 5 1'5 125 Longb ongbo% o%m man chai chain! n! lon longbo gbo%! and s%o s%ord 5 225 1'5 Light ight -or -orse sema man n leat leathe herr and and lanc lancee 6 2'5 225 4edium -orseman -orseman chain and lance lance 6 35+ 3++ 4ounted 4ounted >o%man >o%man light horse horse and shortbo% shortbo% ' )5+ )++ -ea#y -ea#y -ors -orsema eman n plate! plate! s%or s%ord! d! and and lance lance 65+ 55+ 7olf Rider leather and spear / to 1+ /++ '++ 4ounted Crossbo%man! mule and crossbo% 11 to 12 11++ ++ 13 to 16 135+ /5+ 1' to 2+ 2+++ 115+ "ercenaries ies Cost in in 2P 2Pmo month *roo% *y *y%e "an Darf $lf @rc 2oblin 21 25++ 2+++ (on*fighter 1 * * * * 0peasant dd 25+ for each hit die o#er 21to each Light 2 * ) 1 1;2 column. 8oot;4arine -ea#y 8oot 3 5 6 1 1;2 * rcher 5 * 1+ 3 2 Crossbo%man ) 6 * 2 * Longbo%man 1+ * 2+ * *
+789+78+ Basic $dited by ;*om "olday< and $x%ert ;$dited by Dae Coo=Stee "arsh< A D>D 1an Creation
&A3D$RI32 "@3S*$RS: d,9 1 2 3 ) 5 6 ' / 1+ 11 12 13 1) 15 16 1' 1 1/ 2+
3o. 1 2 3 ) 5 6 '
L 1 2 3 ) 5
'$)$' + 3o. colyte 0 1* >andit 0(*C 1* >eetle! 8ire 0( 1* %arf 0L 1*6 Bnome 0L 1*6 Boblin 0C 2* Breen "lime 0( 1) -alfling 0L 3*1 Ailler >ee 0( 1*1+ Aobold 0C )*16 Li@ard! Becko 0( 1* 1*3 rc 0C 2* "hre%! Biant 0( 1*1+ "keleton 0C 3*12 "nake! Cobra 0( 1*6 "pider! Crab 0( 1*) "prite 0( 3*1 "tirge 0( 1*1+ $rader 0 1* 7olf 0( 2*12
ClearH 2rassland 4en 8lyer -umanoid nimal nimal Knusual ragon Ensect
2rassland ntelope >o >oar Cat! Lion =lephant 8erret! Biant
'$)$' , 3o. >eetle! il0( 1* >erserker 0( 1*6 Cat! 4t Lion 0( 1*) =lf 0( 1*) Bhoul 0C 1*6 Bnoll 0C 1*6 Bray o@e 0( 1 -obgoblin 0C 1*6 Li@ard! raco 0( 1*) Li@ard 4an 0( 2* (eanderthal 0( 1*1+ (oble 0 2*12 iIie 0( 2* Robber 8ly 0( 1*6 Rock >aboon 0( 2*12 "nake! it :iper 0( 1* "pider! >lack 7ido%0( 1* 1 *3 $roglod yte 0C 1* :eteran 0 2* Oombie 0C 2*
'$)$' 3o. pe! 7hite 0( 1*6 >eetle! $iger 0( 1*6 >ugbear 0C 2* Carrion Cra%ler 0( 1*3 oppleganger 0C 1*6 ri#er nt 0( 2* Bargoyle 0C 1*6 Belatinous Cube 0( 1 -arpy 0C 1*6 Li#. "tatue! Crystal0L 1*6 7ererat 0C 1* 4edium 0 1*) 4edusa 0C 1*3 (C arty 0 5* chre Gelly 0( 1 gre 0C 1*6 "hado% 0C 1* "pider! $arantella 0( 1*3 $houl 0C 1*6 7ight 0C 1*6
'$)$'S 4/ (C arty >ear! Ca#e >link og Caecilia Cockatrice oppleganger Bray o@e -ellhound Li@ard! $uatara 7ereboar 7ere%olf 4inotaur chre Gelly %l >ear Rhagodessa Rust 4onster "pectre $roll 7easel! Biant 7raith
3o. )* / 1* 2 1* 6 1* 3 1* ) 1* 6 1 2* 1* 2 1* ) 1* 6 1* 6 1 1* ) 1* ) 1* ) 1* ) 1* 1* ) 1* )
&ilderness $ncounter *ables : "ain *able BarrenH &oods Rier Sam "tns.H (ills Desert Inhabited 4en 4en 4en 4en 4en 4en 8lyer 8lyer 8lyer 8lyer 8lyer 8lyer -umanoid -umanoid -umanoid -umanoid -umanoid -umanoid Ensect Ensect "%immer Knusual 4en 4en Knusual "%immer Kndead nimal nimal 4en nimal "%immer Kndead -umanoid ragon Ensect nimal nimal Ensect ragon Kndead nimal ragon ragon ragon ragon nimal ragon Subtable: Animal ClearH BarrenH &oods Rier "ountains Desert Inhabited ntelope ntelope ntelope ntelope ntelope >oar >oar pe! 7hite ntelope ntelope Cat! anther Cat! anther pe! 7hite Camel >oar Cat! $iger Cat! $iger >ear! Ca#e Camel Cat! $iger -a%k Crab! Biant Cat! 4tn. Lion Cat! Lion 8erret! Biant
'$)$'S 04 3o. '$ ' $)$'S 8 3o. (C arty )*/ (C arty #ar >asilisk 1*6 >lack udding 1 >ear! Ca#e 1*2 Chimera 1*2 >lack udding 1 e#il "%ine 1*3 Caecilia 1*3 ragon! >lack 1*) isplacer >east 1*) ragon! >lue 1*) ragon! 7hite 1*) ragon! Bold 1*) Borgon 1*2 ragon! Breen 1*) -ellhound 2* ragon!Red 1*) -ydra 1 Biant! -ill 1*) 7eretiger 1*) Biant! "tone 1*2 4inotaur 1*6 Bolem! >one 1 4ummy 1*) Bolem! mber 1 chre Gelly 1 -ydra 1 %l >ear 1*) 7erebear 1*) Rust 4onster 1*) 4anticore 1*2 "alamander! 8lame 2*5 urple 7orm 1*2 "corpion! Biant 1*6 "alamander! 8lame 2*5 "pectre 1*) "alamander! 8rost 1*3 $roll 1* :a :ampire 1*)
City 4en Kndead -umanoid 4en 4en 4en 4en 4en
@cean 4en 8lyer "%immer "%immer "%immer "%immer "%immer ragon
Kun#le 4en 8lyer Ensect Ensect -umanoid nimal nimal ragon
Prehistoric >ear! Ca#e Cat! "abre*tooth Crocodile! Biant 4astodon terodactyl! teranodon 6 -a%k! Biant Li@ard! Becko Crocodile -a%k Cat! Lion -a%k -orned Chameleon L@ Rh Rhino! 7oolly ' -orse! Riding Li@ard! $uatara Crocodile lg. 4ule -a%k Rat! Biant Rat! Biant "nake! it :iper 4ule "nake! it :iper iranha! Biant Rock >aboon Li@ard! Becko "hre%! Biant "hre%! Biant "tegosaurus / Rock >a >aboon "pider! Cr Crab Leech! Bi Biant "nake! i it :iper Li@ard! $u $uatara "nake! ke! i it :i :iper "nake! i it :i :iper $itanothere 1+"n +"nake! it :iperKn rKnicorn Rat! Biant "nake! Rattler "nake! it :iper "pdr $arantella "nake! Rock ython $riceratops 11 "n "nake! Rattler 7olf "hre%! Biant 7olf "nake! Rattler 7easel! Biant "nake! "pitting Cobra $yrannosaurus ReI 12 7easel! Biant 7olf! ire $oad! Biant 7olf! ire "pider! $arantella 7olf "pider! Crab 7olf! ire
Subtable: L Dra#on! 1 Chimera 2 ragon! >lack 3 ragon! >lue ) ragon! Bold 5 ragon! Breen 6 ragon! Red ' ragon! 7hite -ydra;"ea / -ydra;"ea 1+ 7y 7y#ern 11 >asi >asili lisk sk 12 "alama "alamande nderr 0either !0at sea! roll d1+
ClearH 2rassland >ugbear =lf Biant! -ill Bnoll Boblin -alfling -obgoblin gre rc iIie $houl $roll
&oods >ugbear Cyclops ryad =lf Biant! -ill Bnoll Boblin -obgoblin gre rc $houl $roll
Rier >ugbear =lf Bnoll -obgoblin Li@ard 4an Li@ard 4an (iIie gre rc "prite $houl $roll
Sam% Bnoll Boblin -obgoblin Li@ard 4an Li@ard 4an Li@ard 4an (iIie gre rc $roglodyte $roll $roll
Subtable: (umanoid BarrenH "ountainsH (ills Desert %arf Biant! 8ire Biant! Cloud Boblin Biant! 8rost -obgoblin Biant! -ill -obgoblin Biant! "tone gre Biant! "torm gre Bnome gre Boblin rc Aobold rc rc iIie $roglodyte "prite $roll $houl
Kun#le ntelope >oar Cat! anther Li@ard! raco Li@ard! Becko
CityH Inhabited %arf =lf Biant! -ill Bnome Bnoll Boblin -alfling -obgoblin gre rc iIie "prite
Kun#le Subtable: Insect >ugbear >eetle! 8ire Cyclops >eetle! il =lf >eetle! $iger Biant! 8ire ri#er nt Biant! -ill ri#er nt Bnoll Ailler >ee Boblin Rhagodessa Li@ard 4an Ro R obber 8ly gre "corpion! Biant rc "pider! >lack 7ido% $roglodyte "pider! Cr C rab $roll "pider! $arantella
+789+78+ Basic $dited by b y ;*om "olday< and $x%ert ;$dited by D ae Coo=Stee "arsh< A D>D 1an Creation
Subtable: "en BarrenH ClearH "ountainsH 3o. 2rassland &oods Rier Sam% (ills 1 >rigand >rigand >rigand >rigand >rigand 2 >andit >andit >andit >andit >andit 3 d#e d#entur ntureers d#e d#en ntur turersd rsd#e #ent ntur urer ers( s( C ar arty ty d#en d#entturer urerss ) 4erchant 4erchant 4erchant d#enturers 4erchant 5 >erserker >erserker >uccaneer 4erchant >erserker 6 4erchant >rigand >uccaneer Cleric >erserker ' (oble Cleric Cleric $rader Cleric 4agic*user 4a 4agic*user 4agic*user >erserker 4agic*user / 8ighter 8ighter 8ighter 8ighter 8ighter 1+ >andit >andit 4erchant 4agic*user >rigand 11 Cleric >rigand >uccaneer (Cs Ca#eman 12 (omad (C arty ( (C arty >andit Ca#eman
3o. 1 2 3 ) 5 6 ' / 1+ 11 12
Subtable: 1lyer "ountains Bargoyle Briffon -arpy -a%k -a%k! Biant -ippogriff 4anticore 4anticore egasus Roc! "mall Roc! Large Roc! Biant
Subtable: 1lyer Desert Bargoyle Bargoyle Briffon -a%k -a%k! Biant -a%k! Biant 4anticore 4anticore 4anticore Roc! "mall Roc! Large Roc! Biant
Desert inhabited er#ish >andit (omad $rader d#en d#entu turrers ers(C (C a arty rty 4erchant d#enturers (omad 4erchant (omad :eteran Cleric >andit 4agic*user 8ighter 8ighter 4agic*user (oble colyte er#ish Cleric (omad (oble
City >andit $rader (C a arty ty d#enturers $rader :eteran >andit 8ighter $rader colyte 4erchant (oble
@cean Kun#le >uccaneer >rigand irate 4erchant 4er 4erchan chantt >andi ndit d#enturers d#enturers irate Cleric 4erchant 8ighter 4erchant 4agic*user 4erchant >erserker >uccaneer >rigand irate Ca#eman 4erchant d#enturers irate >rigand
Subtable: 1lyer Subtable: Simmer Subtable: @ther Rier'a=e @cean Sam% 5ndead Cockatrice Crab! Biant ragon $urtle Crab! Biant Bhoul Bargoyle Crocodile -ydra! "ea Crocodile Bhoul Briffon Crocodile 4erman Crocodile! Large Bhoul -a%k! Biant Crocodile! Large ctopus! Biant Crocodile! Biant 4u 4ummy -ippogriff 8ish! Catfish "ea ragon 8ish! Catfish "keleton Ailler >ee 8ish! iranha "ea "erpent Ensect "%arm "keleton egasus 8ish! "turgeon "hark Ensect "%arm "pectre iIie Leech! Biant "hark Leech! Biant 7ight Robber 8ly Li@ard 4an "nake! "ea Leech! Biant 7raith Roc! "mall 4erman "quid! Biant Li@ard 4an :ampire "prite (iIie $ermite! 7ater Li@ard 4an Oombie "tirge $ermite! 7ater 7hale $ermite! 7ater Oombie
Subtable: 5nusual >asilisk >link og Centaur isplacer >east Borgon 7erebear 7ereboar 7ererat 7eretiger 7ere%olf 4edusa $reant
+789+78+ Basic $dited by ;*om "olday< and $x%ert ;$dited by Dae Coo=Stee "arsh< A D>D 1an Creation
Copyright P2+13*2+1) G.. (eal ll Rights Reser#ed 1or the +789+78+ Basic $dited by ;*om "olday< and $x%ert ;$dited by Dae Coo=Stee "arsh<. A D>D 1an Creation. D>D is oned and co%yri#hted by &iJards of the Coast and no relationshi%onershi% of D>D material is im%lied by this %roduct.
$his 4Ds combat screen uses tables are from the 1/+*1/1 >;Q Rules. =rrors may eIist and a fe% notes are included for %here the >asic and =Ipert books #ary 0such as in %arf;halfling sa#ing thro%s at le#el 1 to 3 and Cleric spells for 6th le#el. Ef you arenDt that adept at dealing %ith printing! be%are that? $hese are formatted for .5N I 11N paper. paper. $hese are formatted for printing landscape 0side%ays for people %ho prefer lo% and %ide screens. Check to see if your soft%are requires settings to make the program print pr int it landscape. $hese are formatted %ithout margins for the pages * the author prints these using settings in 8 programs that use the margins of the printer 0shrink to fit printer margins! etc.. rinter margins differ and E did not %ant to limit the page to the mediocre limits of some printers %hen some people may ha#e printers that allo% small margins. $hes $hesee can can be prin printe ted d on comm common on pape paperr and and tape taped; d;pa pape per* r*cl clip ippe ped; d;gl glue ued d to card card stoc stock; k;po post ster er board;cardboard from boIes * a /N I 12N base for the screen 0instead of .5N I 11N makes it easier to paper*clips.