A Book of Words Beneath the sounds of everyday life, unheard even in the stillness of the deepest caverns, is an endless litany of words spoken by a hundred thousand voices. The endless chant of unheard words are the driving force of existence, speaking what was, what is now, and what will come in an endless roll. The words they speak are not from any mortal tongue, but a language of infinite complexity older than the stars and the sands of the sea. This language is the language of Truespeak. The words of Truespeak hold great power over the nature of reality. reality. With a few words of Truespeak, one can cause the earth to quake and the dead to rise. ven the most rudimentary student of Truespeak can call fire from thin air and levitate small ob!ects. Those who wield the power of truenames tap a power that rests between the arcane and the divine, the unbridled force of the cosmos itself. "owever, the power of Truespeak is not without its drawbacks. #ts words were never made to be spoken by the mortal tongue. They are incredibly long, full of strange intonations, odd inflections, and requiring exacting cadence to be intelligible. Written Written collections of truenames devote pages to explaining the pronunciation of a single word and most beginning students require weeks of study and practice before they can reliably pronounce the most common of truenames. ven masters of Truespeak find it difficult to construct more than rudimentary sentences in the language, for it is exactingly specific in its meaning and unambiguous in its syntax. The language of Truespeak consists of countless words, each with a unique meaning. ven the most general purpose truenames translates to things such as $the orc charging towards me$ or $the sword carried by my friend$. %sing the wrong wording when trying to invoke truename magic results in sentences of unintelligible gibberish or meaningless strings of words instead of the desired effect and with the
plethora of near&homophones within the language using the wrong wording is a common occurrence. 'ccasional accidents have occurred in the speaking of truenames, where a slip of the tongue created a meaningful sentence of undesired effect, but thankfully such events are rare. Beyond the more general purpose truenames are the equivalent of proper nouns in Truespeak. (alled personal truenames, these words have only a single meaning, naming a single creature, place, or ob!ect. "arder to speak than an a n )ordinary) truename, a personal truename also has more power over its sub!ect than any other word. *erhaps the most fearsome event possible is to hear that an enemy knows your personal truename. 'ther disciplines have tapped into some of the power of truenames, devising spells such as the power word line line or the command spell spell that take a few of the more easily spoken truenames and enhance their potency with another mystical force, but most such is mere dabbling. To To truly use the power of truenames, one must spend a lifetime studying its possibilities and grammar. grammar.
(hapter 'ne
(lasses There are not many who choose to pursue the power of Truespeech. Truespeech. The amount of study required to master the idiosyncratic pronunciation pronunciation of the language deters all but the most dedicated. Below are presented two base classes who master this difficult art.
The Truenamer A truenamer studies the words that comprise the fabric of existence. +ong hours of practice and memoriation have allowed him to master the language by which the universe defines itself and through his mastery can bend reality to his will. Alignment: Any Starting Gold: -d- x / Starting Age: As Wiard Hit Dice: d0
Class Skills The Truenamer)s (lass 1kills are Bluff, (oncentration, (raft, 2ecipher 1cript, 2iplomacy, 3nowledge 4All skills taken individually5, +isten, *erform 4'ratory5, *rofession, 1ense 6otive, 1peak +anguage, 1pellcraft, Truespeak, Truespeak, and %se 6agic 2evice. Skill Points at 1st Level: 4- 7 #nt modifier5 xSkill Points at Each Additional Level: - 7 #nt modifier
Class Features All of the following are class features of the Truenamer. ea!on and Armor Pro"icienc#: 8ou are proficient with simple weapons and with light armor, but not with shields. $no%n Personal Truename: Truename: 8ou know your own personal truename. truename. 8ou 8ou cannot pronounce it it automatically9 automatically9 doing so requires a Truespeak check as normal 4including the 7: difficulty for speaking a personal truename5. Because it)s your personal truename, however, however, you get a 7- bonus on the check. &tterances 'S!(: 8ou have the ability to speak utterances, powerful combinations of truenames that can alter the world in fundamental ways. %tterances exist in three lexicons; The +exicon of the volving 6ind, the +exicon of the (rafted Tool, Tool, and the +exicon of the *erfected 6ap. 8ou begin play knowing two utterances from the st level of the +exicon of the volving 6ind, and you gain one utterance from this lexicon at each truenamer level you attain. 8ou 8ou gain access to higher levels of utterances at the levels indicated on the table. When you gain access to higher level utterances, you can choose an utterance from that level or from a lower level, if you wish. ach utterance represents hundreds of truenames in your repertoire.
The Truenamer Level
)ase Attack )onus
Fort Save
*e" Save
ill Save
Le+icon o" the Evolving ,ind
Le+icon o" the Cra"ted Tool
Le+icon o" the Per"ected ,a!
st
7/
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3nown *ersonal Truename
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Bonus Truename =eat, 1ay 6y Came And # Am There
(hapter 'ne
(lasses There are not many who choose to pursue the power of Truespeech. Truespeech. The amount of study required to master the idiosyncratic pronunciation pronunciation of the language deters all but the most dedicated. Below are presented two base classes who master this difficult art.
The Truenamer A truenamer studies the words that comprise the fabric of existence. +ong hours of practice and memoriation have allowed him to master the language by which the universe defines itself and through his mastery can bend reality to his will. Alignment: Any Starting Gold: -d- x / Starting Age: As Wiard Hit Dice: d0
Class Skills The Truenamer)s (lass 1kills are Bluff, (oncentration, (raft, 2ecipher 1cript, 2iplomacy, 3nowledge 4All skills taken individually5, +isten, *erform 4'ratory5, *rofession, 1ense 6otive, 1peak +anguage, 1pellcraft, Truespeak, Truespeak, and %se 6agic 2evice. Skill Points at 1st Level: 4- 7 #nt modifier5 xSkill Points at Each Additional Level: - 7 #nt modifier
Class Features All of the following are class features of the Truenamer. ea!on and Armor Pro"icienc#: 8ou are proficient with simple weapons and with light armor, but not with shields. $no%n Personal Truename: Truename: 8ou know your own personal truename. truename. 8ou 8ou cannot pronounce it it automatically9 automatically9 doing so requires a Truespeak check as normal 4including the 7: difficulty for speaking a personal truename5. Because it)s your personal truename, however, however, you get a 7- bonus on the check. &tterances 'S!(: 8ou have the ability to speak utterances, powerful combinations of truenames that can alter the world in fundamental ways. %tterances exist in three lexicons; The +exicon of the volving 6ind, the +exicon of the (rafted Tool, Tool, and the +exicon of the *erfected 6ap. 8ou begin play knowing two utterances from the st level of the +exicon of the volving 6ind, and you gain one utterance from this lexicon at each truenamer level you attain. 8ou 8ou gain access to higher levels of utterances at the levels indicated on the table. When you gain access to higher level utterances, you can choose an utterance from that level or from a lower level, if you wish. ach utterance represents hundreds of truenames in your repertoire.
The Truenamer Level
)ase Attack )onus
Fort Save
*e" Save
ill Save
Le+icon o" the Evolving ,ind
Le+icon o" the Cra"ted Tool
Le+icon o" the Per"ected ,a!
st
7/
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The 2ifficulty (lass (lass for a saving throw against your utterances is equal to / 7 : your character level 7 your #nt modifier. Beginning at th, and th levels, as indicated on the table. Beginning at @th level, you also gain access to st level utterances of the +exicon of the *erfected 6ap, allowing you to alter places with your truenames. 8ou gain access to higher level utterances from this lexicon at :th, 0th, and :/th levels, as indicated on the table. %pon reaching th level and every five levels thereafter, thereafter, you gain a bonus feat. This feat must be a truespeech&related truespeech&related feat and you must meet the prerequisites to take that feat. S!eak &nto the ,asses 'Su(: At th level, you have the ability to affect a number of creatures with a single powerful utterance. utterance. 8ou 8ou can only affect affect creatures of the same type 4humanoids, giants, or dragons, for example5 with a single use of this ability, although you could use it against a different group of a different creature type each round. Co two of the creatures you wish to affect can be more than ft apart, and the base 2( for your Truespeak Truespeak check is equal to the most powerful 4highest (E5 creature in the group. =or each creature you wish to affect beyond the first, the 2( of your Truespeak Truespeak check increases by :. The +aw of Eesistance still applies to utterances altered with 1peak unto the 6asses, but only counts as one use of that utterance, not once per creature affected. 8ou 8ou cannot speak a personal truename while using 1peak %nto the 6asses. Sa# ,# -ame and . Am There 'Su(: At :/th level, you develop a truename && not your personal truename, but a
,a+imum &tterance Level $no%n Level
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Le+icon o" the Cra"ted Tool
Le+icon o" the Per"ected ,a!
st
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sort of true nickname && that is invested with cosmic power such that others who speak it can con!ure you forth. Whenever someone successfully says this truename, you appear at that creature)s location as if taken there by a word of recall spell. 8ou know who is saying your truename, and you can choose not to be transported if you wish. The nickname is often one or two syllables taken from your personal truename. truename. A creature creature speaking your your true nickname need not make a Truespeak check to do so. 6ost truenamers with this ability teach the truename to their friends and allies so they can be called when needed.
The Academic +ike a truenamer, an academic studies the words of power that can can alter the very universe. %nlike a truenamer, truenamer, an academic does not try to internalie the language of Truespeak in its entirety. 1uch an attempt is folly to them, a task that is nigh&impossible for even the most long lived of mortal races. #nstead, an academic studies the language as a scholar might study an ancient ruin, committing to memory large numbers of useful words and phrases and attempting to unravel the specifics of its complex grammar. grammar. Academics spend countless hours pouring through books and tomes, searching out obscure words and forgotten truenames in their quest for knowledge. Alignment: Any
Starting Gold: -d- x / Starting Age: As Wiard Hit Dice: d-
Class Skills The Academic)s (lass 1kills are (oncentration, (raft, 2ecipher 1cript, Father #nformation, 3nowledge 4All skills taken individually5, +isten, *rofession, Truespeak, 1pellcraft, and 1peak +anguage. Skill Points at 1st Level: 4- 7 #nt modifier5 xSkill Points at Each Additional Level: - 7 #nt modifier
Class Features All of the following are class features of the Academic ea!on and Armor Pro"icienc#: 8ou are proficient with all simple weapons, but not with armor or shields. $no%n Personal Truename: 8ou know your own personal truename. 8ou cannot pronounce it automatically9 doing so requires a Truespeak check as normal 4including the 7: difficulty for speaking a personal truename5. Because it is your personal truename, however, you get a 7- bonus on the check. &tterances 'S!(: 8ou have the ability to speak utterances, powerful combinations of truenames that can alter the world in fundamental ways. Because your repertoire of utterances is so broad, you are unable to actively remember all of the utterances you
have discovered at once. At st level, you can only memorie one utterance at a time, but your capacity improves as you gain levels, as shown on the table above. An academic can also memorie a number of bonus utterances equal to one half his Wisdom bonus 4round down5. As an academic, you memorie utterances from your phrasebook 4see below5 and can memorie a new utterance in place of a currently memoried utterance. 6emoriing an utterance takes > minutes. There is no limit to the number of times per day you can memorie utterances. 8ou can speak any utterance you have memoried as often as you wish, limited only by your Truespeak skill and the +aws of Truespeech. The 2ifficulty (lass for a saving throw against your utterances is equal to / 7 : your character level 7 your #nt modifier. Phrase/ook: As an academic, you maintain a phrasebook, containing the hundreds of words of truespeak you have learned and a guide to their meanings and pronunciation. 6ost academics use the blank tomes that wiards use for their spell books, but more exotic forms have been seen. 8ou can add any utterance you are capable of speaking 4see the table below5 to your phrasebook, provided you have the time and a willing instructor or another academic)s phrasebook to copy from. Because each utterance represents hundreds of truenames and each requires exacting pronunciation notes when recorded, writing a new utterance
The Academic Level
)ase Attack )onus
Fort Save
st
7/
7/
7/
7:
3nown *ersonal Truename
:nd
7
7/
7/
7<
3nowledge =ocus
:
7
7
7
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1kill =ocus 4Truespeak5
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7:
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7-
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7:
7:
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1cholarly 3nack
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S!ecial
1cholarly 3nack
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@
3nowledge =ocus
/
1cholarly 3nack
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0 *erfect 2escription
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into a phrasebook takes one page of space and one day of work per level of the utterance. 8ou start play at st level with three utterances in your phrasebook. At each new level, you add two new utterances to your phrasebook. These utterances can be of any level you are capable of speaking. $no%ledge Focus 'E+(: As an academic, you spend a great deal of time studying the world around you in an effort to learn new truenames. At :nd level and every five levels thereafter, you gain a permanent 7< bonus on a 3nowledge skill of your choice. ach time you gain this ability, you can apply it to a different 3nowledge skill or to the same 3nowledge skill, if you want to focus on a particular area of expertise. Skill Focus 'Trues!eak(: At
,a+imum &tterance Level $no%n Level
Le+icon o" the Evolving ,ind
Le+icon o" the Cra"ted Tool
Le+icon o" the Per"ected ,a!
st
st
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:nd
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describe something in the language of the universe whenever using an utterance. #f he successfully speaks the utterance and exceeds the required Truespeak 2( by :/ points or more, the utterance also gains the personal truename effect, regardless of whether a personal truename was used to speak the utterance.
(hapter Two
Truespeak Truename magic is, unlike other forms of magic, entirely reliant upon the practitioner)s skill. Co manner of supernatural relatives, arcane implements, or divine patrons can substitute for capability at the exacting diction required to speak the words of the cosmic language.
the spell fails. This effect only works on ordinary ob!ects that are withing 0/ feet and cannot a ffect anything beyond pounds in weight. $hisper of Radiance: 8our words cause an ob!ect within 0/ feet to glow like a torch, shedding bright light in a :/&foot radius 4and dim light for an additional :/ feet5. The effect is immobile but can be used on a mobile ob!ect. 1uch light Trues!eak '.nt Trained 2nl#( taken into an area of magical darkness does not function. %se this skill to master the torturous pronunciation of This effect lasts for one minute and does not work on any truenames, each of which involves a doen s yllables, precise magical ob!ect or any unwilling attended ob!ect. timing, and vocaliations foreign to even the most $hisper of Motion: A few words of Truespeech and multilingual character. #f you)re a truenamer or academic, some concentration are all you need to move a small ob!ect you use this skill every time you deliver an utterance. around the room. 8ou can only affect unattended, mundane Check: 8ou can pronounce truenames, identify an ob!ects weighing a pound or less and the ob!ect must be utterance, and perform truename magic. The 2( and the within 0/ feet. ach round you concentrate, you can move effect of a successful check depend on the task you attempt. the ob!ect / feet. 8ou can concentrate on this effect for up Task Trues!eak DC to > rounds. 1peak an %tterance from the 2( > 7 4%tterance +evel x :5 7 (reature)s (E $hisper of #ire: With a single word, you cause a bright +exicon of the volving 6indG spark of flame to come into existence. This small burst of 1peak an %tterance from the 2( > 7 4%tterance +evel x :5 7 'b!ect)s (aster +evel +exicon of the (rafted ToolG fire deals point of fire damage to one creature or ob!ect 1peak an %tterance from the 2( :> 7 4%tterance +evel x >5 H7 > if the location is magicalI within 0/ feet. This fire damage is enough to light extremely +exicon of the *erfected 6apG flammable substances, such as oil or paper, on fire. When #dentify an utterance as it is spoken 2( > 7 %tterance +evel used on an ob!ect, use the ob!ect)s caster level 4if it has one5 #dentify a Truespeak effect that is 2( :/ 7 %tterance +evel in place of it)s (E. already in place %cho of Magic: 8ou speak a word of Truespeech to an #dentify a bottled echo 2( :/ 7 %tterance +evel item in your hands and the magic within that item resonates Whisper of 'peningG 2( > with the language of the universe. This causes the magic Whisper of EadianceG 2( > item you hold to produce a musical chime, the pitch and tone Whisper of 6otionG 2( > of which changes depending on the school of magic Whisper of =ireG 2( > 7 TargetDs (E associated with it. 8ou can identify that school with a cho of 6agicG 2( > 1pellcraft check 42( > 7 half the ob!ect)s caster level5. Action: 1peaking a truename is a standard action that %sing this effect on a non&magical item produces no sound. provokes attacks of opportunity. Tr# Again: 8es. S#nerg#: #f you have > or more ranks in Truespeak, you gain a 7: bonus in any 3nowledge checks made to conduct truename research.
1pells A spell is an ob!ect and so can be affected by some %tterances from the +exicon of the (rafted Tool. A spell uses the caster level it was cast at to set the 2( of a Truespeak check that targets the spell. #f you have not successfully identified the spell 4through a successful 1pellcraft check or some other ability5, the Truespeak 2( increases by >.
Whispers The following are spell&like abilities, equivalent to a / level spell. They have an effective caster level of . $hisper of Opening: 8ou can open or close 4your choice5 a door, chest, box, window, bag, bottle, or any other container with a single word. #f anything resists this activity,
(hapter Three
Truename =eats The following feats are of interest to anyone who deals with truenames on a regular basis, whether they are truenamers, dabblers in Truespeak, or opposed by those wielding the power of utterances.
Feat Descri!tions Truename Training %nlike most of your peers, you have discovered the secret power of truenames. )ene"it: The Truespeak skill is a class skill for you, no matter what class you actually choose. #f you purchased ranks in Truespeak as a cross&class skill, you immediately gain additional ranks in Truespeak as if it had always been a class skill for you. -ormal: The Truespeak skill is a class skill only for truenamers and academics.
+east %tterance of the volving 6ind 8our mastery of Truespeech has led you to the understanding necessary to perform a simple utterance from the +exicon of the volving 6ind. Prere3uisites: Truespeak 0 ranks. )ene"it: 8ou learn one st level utterance from the +exicon of the volving 6ind. S!ecial: 8ou can take this feat more than once.
+esser %tterance of the volving 6ind 8our further mastery of Truespeech allows you to wield its power more effectively against creatures. Prere3uisites: Truespeak ranks, ability to speak at least one utterance. )ene"it: 8ou learn one :nd level utterance from the +exicon of the volving 6ind. S!ecial: 8ou can take this feat more than once.
Freater %tterance of the volving 6ind 8our studies of Truespeak unlocks some of its greater secrets, granting you great power over your fellow beings. Prere3uisites: Truespeak : ranks, ability to speak at least two utterances. )ene"it: 8ou learn one
+east %tterance of the (rafted Tool As you strive for more mastery of Truespeech, you gain more power over the universe around you. 8ou can now use the power of Truespeech to affect ob!ects. Prere3uisites: Truespeak Eanks, ability to speak at least one utterances.
)ene"it: 8ou learn one st level utterance from the +exicon of the (rafted Tool. S!ecial: 8ou can take this feat more than once.
+esser %tterance of the (rafted Tool 8our ability to manipulate ob!ects with words of Truespeak improves. Prere3uisites: Truespeak : Eanks, ability to speak at least two utterances. )ene"it: 8ou learn one :nd level utterance from the +exicon of the (rafted Tool. S!ecial: 8ou can take this feat more than once.
+east %tterance of the *erfected 6ap The power of Truespeech can alter the state of reality itself. Eeaching towards this great power, you have mastered an utterance from the +exicon of the *erfected 6ap. Prere3uisites: Truespeak : ranks, ability to speak at least two utterances. )ene"it: 8ou learn one st level utterance from the +exicon of the *erfected 6ap. S!ecial: 8ou can take this feat more than once.
%tterance of the volving 6ind 8our mastery over the truenames of creatures continues to expand. Prere3uisites: Truespeak ranks, ability to speak utterances from the +exicon of the volving 6ind. )ene"it: 8ou learn one utterance from the +exicon of the volving 6ind. The level of this utterance can be no greater than the highest level utterance you know from the +exicon of the volving 6ind. S!ecial: 8ou can take this feat more than once.
%tterance of the (rafted Tool 8our mastery over the truenames of ob!ects continues to expand. Prere3uisites: Truespeak : ranks, ability to speak utterances from the +exicon of the (rafted Tool. )ene"it: 8ou learn one utterance from the +exicon of the (rafted Tool. The level of this utterance can be no greater than the highest level utterance you know from the +exicon of the (rafted Tool. S!ecial: 8ou can take this feat more than once.
%tterance of the *erfected 6ap 8our ability to alter the world around you with the power of truenames continues to expand. Prere3uisites: Truespeak > ranks, ability to speak utterances from the +exicon of the *erfected 6ap. )ene"it: 8ou learn one utterance from the +exicon of
the *erfected 6ap. The level of this utterance can be no greater than the highest level utterance you know from the +exicon of the *erfected 6ap. S!ecial: 8ou can take this feat more than once.
Truename Eesearch 8ou have a knack for finding out the truenames of friends and foes alike through study and investigation. Prere3uisites: Truespeak ranks. )ene"it: 8ou gain a 7: bonus on 3nowledge checks made to discover a creature)s personal truename. #n addition, the cost to research a personal truename is reduced by half.
'bscure *ersonal Truename Truenames Truenames are notoriously difficult to pronounce, but yours is harder than most. )ene"it: 8our truename resistance increases by : 4characters who have no truename resistance have a truename resistance of /5. Whenever someone attempts to affect you with an utterance using your personal truename, your truename resistance increases by an additional :. The 2( of any checks made to research your personal truename increase by -. -ormal: The Truespeak Truespeak 2( to speak a personal truename is > 7 (reature)s (E 7 4: x %tterance +evel5
*ersonal Truename Backlash
%tterance =ocus 8ou have a particular utterance you favor above others, and your enemies are less able to resist the power of your words. Prere3uisites: Ability to speak utterances. )ene"it: *ick an utterance you know. Add to the difficulty of all saving throws against that utterance. 8ou get a 7: bonus on Truespeak Truespeak checks when attempting to speak that utterance. These benefits also apply to the reverse of your favored utterance, if it has a reverse. S!ecial: 8ou can take this feat multiple times. #ts effects do not stack. ach time you take this feat, it applies to a new utterance.
Freater %tterance =ocus 8ou are extremely adept with one particular utterance, making it difficult for others to resist its effects. Prere3uisites: Ability to speak utterances, %tterance =ocus )ene"it: *ick an utterance you know that you have taken the %tterance =ocus feat for. 8ou add an additional to the difficulty of all saving throws against that utterance and you get an additional 7: bonus on Truespeak checks when attempting to speak that utterance. These benefits stack with the benefits from the %tterance =ocus feat. These benefits also apply to the reverse of your favored utterance, if it has a reverse. S!ecial: 8ou can take this feat multiple times. #ts effects do not stack. ach time you take this feat, it applies to a new utterance that you have taken %tterance =ocus for.
8our personal truename is so charged with cosmic power that those those who fail to to speak it correctly correctly are warped warped by reality run amok. Prere3uisites: 'bscure *ersonal Truename, > "it 2ice. =ocused +exicon )ene"it: Whenever a creature fails by > points or more in an attempt to speak your personal truename, it 8our utterances have greater effect against a certain type immediately takes d0 points of damage for every "it 2ie of creature. you have. Prere3uisites: Truespeak 0 ranks, ability to speak -ormal: The consequence for failing a Truespeak check utterances. to say someone)s name is that the utterance, truename spell, )ene"it: When you take this feat, choose a creature type or other ability fails as well. 4such as aberrations, humanoids, or dragons5. The difficulty of all saving throws against your utterances by creatures of that type are increased by . Truename Eebuttal S!ecial: 8ou can take this feat multiple times. #ts effects 8ou are particularly good at negating other truenamer)s do not stack. ach time you take this feat, it applies to a new power with well&chosen well&chosen truenames. truenames. creature type. Prere3uisites: Ability to speak utterances. )ene"it: 8ou gain a 7- bonus on Truespeak checks made to counter or dispel the utterances of other truespeakers.
Truename Eebound Cot only can you cancel another truenamer)s utterances utterances with the power of your words, you can turn his words back against him. Prere3uisites: Truename Eebuttal )ene"it: Whenever you successfully counter an utterance, you can change the target of that utterance to the speaker instead of negating it if you so desire.
Targeted 1pell H6etamagicI By adding the power of Truespeak to your spells, you enhance their effects against a particular creature. Prere3uisites: Ability to speak at least one utterance from the +exicon of the volving 6ind, ability to cast st level spells. )ene"it: A targeted targeted spell gains a truespeak component if it didn)t have one already. #f a targeted spell did not have a verbal component, it gains one as well. When casting a targeted spell, the caster must successfully speak the personal truename truename of a creature. creature. A targeted spell only affects the named creature. =or
example, a targeted fireball cast on a group of goblins would only damage the named goblin. A targeted targeted spell has a 1ave 2( : higher than normal and ignores spell resistance. A targeted spell that deals hit point damage deals an additional : points of damage per die. A targeted targeted spell does not use a higher spell slot than normal.
distance. Prere3uisites: Ability to speak utterances. )ene"it: The range of an enlarged utterance increases by //K. =or most utterances, this means the range becomes :/ feet. This feat has no effect on utterances with a range of touch. An enlarged utterance has a Truespeak 2( : higher than normal.
Bottle cho H#tem (reationI
xtend %tterance H#nflectionI
8ou can capture the sounds of Truespeech in a bottle for later use. Prere3uisites: Truespeak 0 ranks, ability to speak utterances. )ene"it: 8ou can create a bottled echo of any utterance from the +exicon of the volving 6ind that you know. Bottling an echo takes one day for each /// gp in its base price. The The base price of a bottled echo is is its utterance utterance level x the maximum (E that it can affect x :> gp. To bottle an echo, you must spend :> of this base price in J* and use up raw materials equal to one&half this base price. When you bottle an echo, you make any choices that you would normally make when casting the spell as well as determine which creature type the bottled echo can affect.
8our utterances have a more lasting effect on the universe. Prere3uisites: Truespeak 0 ranks, ability to speak utterances. )ene"it: An extended utterance lasts twice as long as normal. An utterance with a duration of concentration or instantaneous is not affected by this feat. An extended utterance has a Truespeak 2( - higher than normal.
Luicken %tterance H#nflectionI
8ou can speak an utterance with !ust a moment)s thought. Prere3uisites: Truespeak : ranks, ability to speak utterances. )ene"it: 1peaking a quickened utterance is a swift ngrave #nscription H#tem (reationI action. 8ou 8ou can perform some other action, even speaking By engraving inscriptions of Truespeech onto items, you another utterance, in the same round as you speak a can imbue them with magical powers. quickened utterance. A quickened utterance has a Truespeak Truespeak Prere3uisites: Truespeak 0 ranks, ability to speak 2( / higher than normal. utterances. )ene"it: 8ou can create any inscription whose "eighten %tterance H#nflectionI prerequisites you you meet. ngraving ngraving an inscription takes one 8our utterances are more difficult to resist than they day for each /// gp in its base price. To To engrave an would otherwise be. inscription, you must spend :> of this base price in J* and Prere3uisites: Ability to speak utterances. use up raw materials equal to one&half this base price. )ene"it: When speaking a heightened utterance, you can
.n"lection Feats 1imilar to the way that a spellcaster learns metamagic feats to modify the way in which he casts spells, a Truenamer Truenamer learns to modify his %tterances with #nflections. ach #nflection raises the %tterance)s Truespeak 2(, but increases the power of the %tterance in some way. way. 1peaking an inflected utterance takes no more time than speaking an ordinary utterance unless otherwise stated.
voluntarily increase the Truespeak 2( of the utterance. =or every > points by which you increase the Truespeak 2(, the effective utterance utterance level of the utterance and the saving throw 2( both increase by . All effects that depend on utterance level 4such as the 2(s of (oncentration checks and ability to penetrate a lesser globe of in&ulnerabilit'5 in&ulnerabilit'5 are calculated according to the new effective level.
#naudible %tterance H#nflectionI
8our utterances have more powerful effects Prere3uisites: Truespeak 0 ranks, ability to speak utterances. )ene"it: #f an empowered utterance is successful, all the variable, numeric effects of the utterance are increased by one&half. 1aving throws and opposed rolls are not affected, nor are spells without random variables. An empowered utterance has a Truespeak 2( - higher than normal.
8ou can speak an utterance with barely a whisper. Prere3uisites: Ability to speak utterances. hear. )ene"it: An inaudible utterance is difficult to hear. +isteners must succeed on a +isten check 42( equal to the result of your Truespeak check5 to hear you speak the utterance. This +isten check suffers penalties for distance as normal. #naudible utterances spoken while deafened or otherwise unable to hear yourself speak suffer no chance of failure. An An inaudible utterance has a Truespeak 2( : higher than normal.
nlarge %tterance H#nflectionI
cho %tterance H#nflectionI
mpower %tterance H#nflectionI
8ou can pro!ect the power of an utterance to a greater
8our utterances refuse to fade away quietly.
Prere3uisites: Truespeak : ranks, ability to speak utterances. )ene"it: 'nce an echoing utterance)s duration is up, it attempts to speak itself on its target. As long as 4the caster)s original Truespeak Truespeak check & >5 is high enough to speak the utterance on the target, a new instance of the echoing utterance is spoken onto the target, using the reduced Truespeak Truespeak check as its original Truespeak check. The newly spoken utterance does not count against the original speaker for the purpose of the +aw of Eesistance. An utterance with a duration of concentration or instantaneous is not affected by this feat. An echoing utterance has a Truespeak 2( 0 higher than normal.
(hapter =our
%tterances An utterance is a combination of words in Truespeech that describe a creature, place, or ob!ect to be affected and the desired effect 4such as $control speed$ or $wreathe in fire$5. By putting these truenames together in exacting fashion, you create a rudimentary sentence in the language of the universe & an utterance. As a truenamer, you don)t know the truename for every creature and ob!ect in the world, but you can describe them in the language of Truespeech. To do so is to speak an utterance. When you speak an utterance properly, reality reshapes itself to conform to the power of your words. 8ou learn utterances as you progress in level, starting with the simplest creature&oriented utterances and progressing to more powerful and more diverse utterances. %tterances are divided into three lexicons, or groups of related words. As a truenamer, you learn many words in Truespeech, but only a few practiced phrases that you can turn into true utterances that carry the full power of Truespeech & and that power can change reality itself. %tterances can be described as follows.
S!eaking an &tterance To speak an utterance, you need only speak in a clear voice as loud as a spellcaster. "owever, because the language of truenames requires such precision of pronunciation and timing, an utterance takes a standard action to perform and provokes attacks of opportunity from threatening enemies. An utterances is a spell&like ability with a verbal component 4unlike other spell&like abilities, which have no components5 that requires a successful Truespeak check to complete. 8our effective caster level for your utterances is your ranks in Truespeak & <.
%tter 2efensively #f you)re worried about attacks of opportunity, you can utter defensively by accepting a &> penalty on your Truespeak check for each foe who would hit you. #n exchange, the utterance no longer provokes attacks of opportunity.
1pell Eesistance
Truename Eesistance 1ome creatures are surprisingly difficult to describe using truespeak, more so than similar creatures. These creatures are said to have truename resistance. When attempting to speak the truename of a creature with truename resistance, add the value of the creature)s truename resistance to the final Truespeak 2( before determining if the creature)s truename was spoken correctly.
School All utterances, when viewed with detect magic or other such effects, detect as being from the universal school of magic.
Target With the exceptions of utterances from the +exicon of the *erfected 6ap and utterances affected by the class ability 1peak %nto the 6asses, all utterances affect only a single creature or ob!ect. Because the language of truenames is both exacting and specific, the same truename does not necessarily apply to all four orcs charging you. #f you cannot see your target 4or at least perceive it in some other way that gets you as much information as sight5 you take a &/ penalty on your Truespeak check unless you are using a personal truename 4in which case only the normal difficulty increase for speaking a personal truename applies5. 8our target does not need to be able to hear the truename. 8ou arenDt speaking to the target, after all9 8ou)re using truenames to speak to the cosmos about the target. %nless otherwise noted, a truenamer still needs line of effect to his target in order to affect it with his utterances. =or utterances from the +exicon of the *erfected 6ap, this means you must be able to see the center of the area you)re truenaming. 8ou can)t truename a dungeon chamber that)s on the other side of a closed door, but you can truename the room once you open the door, even if you can)t see the entire room from the outside.
The %niverse "ears Must =ine Because no creature needs to hear you speak a truename, a silence spell won)t automatically stop your utterances. #t is more difficult to speak a truename properly when you don)t have the feedback of hearing your own voice. 8ou have a :/K chance of a given utterance failing when you deliver it from within the area of a silence spell, no matter how high your Truespeak check result.
1pell resistance applies to your utterances, so you must succeed on a caster level check to overcome the spell resistance of creatures you speak utterances on. Because your utterances are spell&like abilities, the 1pell *enetration and Freater 1pell *enetration feats make those caster level checks easier, !ust as they do for spellcasters. #f you wish to dispense with spell resistance entirely when speaking an utterance, you can voluntarily increase the *ange 2( of a Truespeak check by > to automatically overcome a %nless otherwise specified, utterances work at a range target)s spell resistance. of 0/ feet.
Duration
Counters!eaking and Dis!elling
%tterances have short durations, usually a minute or less. 8our use of truenames reorders the universe as you direct, to be sure, but the universe soon reestablishes some semblance of the status quo. When you deliver an utterance, you are remaking reality itself. Whether the $default reality$ returns quickly or slowly, it does so at its own pace. 'nce you)ve delivered an utterance, it will run its full course9 %tterances arenDt dismissible.
%tterances with ongoing durations can be dispelled normally using dispel magic. They can also be countered by couterspeaking, which works similarly to countering a spell.
Saving Thro% 6ost utterances don)t allow saving throws. =or those that do, the 2ifficulty (lass of 1aving Throws against utterances are equal to / 7 : your character level 7 your #nt modifier.
(ounterspeaking To counterspeak an utterance, you must select an opponent as the target of the counterspeaking and ready an action to counterspeak. When your opponent begins to speak an utterance, you must first successfully identify the utterance 4a Truespeak check that does not take an action5. #f you also know that utterance, you can attempt a second Truespeak check in an effort to counter the utterance. #f your check result is higher than your opponent)s, you negate the utterance entirely with no other results.
2ispelling
E""ective S!ell Level The effective spell level of an utterance from the +exicon of the volving 6ind and the +exicon of the (rafted Tool is equal to its utterance level for the purpose of (oncentration checks as well as for interactions with other spells and abilities, such as globe of in&ulnerabilit'. %tterances from the +exicon of the *erfected 6ap have an effective spell level four higher than their actual level.
The La%s
To dispel an ongoing utterance, you must know that utterance and successfully speak it on the same target as the original utterance. #f your Truespeak check is higher than the original truenamer)s check result, the utterance is dispelled as if its duration had expired. #n cases where the Truespeak check is unknown, assume that it)s 7 the truenamer)s Truespeak bonus.
Develo!ing a -e% &tterance
6uch as a wiard can, through study and experimentation, create a new spell, those that use the power %tterances obey a pair of important universal laws that of Truespeak can piece together a new utterance through govern Truespeech. Both of these laws apply to nearly all intensive study of the language of Truespeak. applications of Truespeech, even those not involving #f the 26 decides to allow characters to develop new speaking utterances. utterances, use these guidelines to handle the situation. Anyone who knows Truespeak can research a new The +aw of 1equence utterance, even those unable to use such effects themselves. #f you speak an utterance with an ongoing duration, you The research involved requires access to well&stocked can)t speak that utterance again on that sub!ect until the libraries, research assistants, and so on, costing /// gp per previous utterance has run its course. #t)s okay to use a week and taking one week per level of the utterance. At the different utterance on the target while the first is still active end of that time, the character makes a 2ecipher 1cript or to use the same utterance on another target, however. The check, 42( / 7 utterance level5. #f the utterance being reverse of an utterance is treated as the same utterance for researched belongs to the +exicon of the *erfected 6ap, the the purpose of the +aw of 1equence. increase the difficulty by -. #f the check succeeds, the =or example, you could speak an incarnation of angels character has successfully created the desired utterance. #f on one ally, then speak a re&ersed incarnation of angels on the check fails, the character must go through the research another, but you could not use the reversed version on the process again if he wishes to keep trying. first ally until the existing utterance)s duration lapses. #f the character learns utterances like a truenamer, he can choose to add the utterance to his repertoire of utterances immediately by swapping out an utterance he currently The +aw of Eesistance The first time that you speak a particular utterance each knows of equal or greater level or he can choose to take the utterance as one of his new utterances any time he gain a day, you calculate the 2( as normal. "owever, the universe tends to resist being manipulated with Truespeak repeatedly level. #f the character learns utterances like an academic, he in a short period of time, so each time you successfully speak can immediately scribe the utterance into his phrasebook. (haracters incapable of learning utterances that create a new the same utterance in the same day, the 2( of your Truespeak check for that utterance increases by :. #f you fail utterance can still record their discovery for study by those that can learn and use utterances. a Truespeak check, however, the 2( does not increase on your next attempt of that utterance.
2( of this check is equal to :/ 7 the creature)s (E, :/ 7 the ob!ect)s caster level 4if it has one5, or is based on the relative verything that exists has a personal truename, right importance of a location 4see below5. #f you have the bardic down to individual grains of sand. 1ome of these can be knowledge class feature, you can substitute a bardic discovered through mundane research, but the more obscure knowledge check for the 3nowledge check. personal truenames require divinations or even more Must one success is rarely enough to discover a personal powerful effects to discover. *ersonal truenames are more truename. 8ou need a number of successes equal to : the complex than more general truenames, but knowing one creature)s (E, : the ob!ect)s caster level, or to some gives your utterances more power when used on that number based on the relative importance of the location particular creature, place, or ob!ect. 4minimum 9 see below5. ach 3nowledge check to discover #f you know something)s personal truename and use it as a personal truename takes one week and costs /// gp 4for part of an utterance, the save 2( of your utterance increases various research supplies, library fees, bribes, meditative by : and the utterance has an additional effect on that incense, and so on5. 1pells cast as part of truename research creature in addition to its normal effect. "owever, an need not be cast by you, but must be cast with the intent of utterance spoken using a personal truename can only target discovering the researched truename. the creature, place, or ob!ect whose name it incorporates. The research process is interruptible at any time. #f you 1peaking a personal truename is also more difficult than an need to go adventure, !ust keep track of how many ordinary utterance. The 2( of a Truespeak check that successful checks you)ve made so far, then resume your incorporate the personal truename of a creature or ob!ect research when your schedule allows. increases by : and the 2( of a Truespeak check that Personal Truename *esearch DCs incorporates the personal truename of a place increases by >. Su/4ect Di""icult# Class -um/er o" Checks *e3uired All truenamers and academics learn their own personal (reature 2( :/ 7 creature)s (E : creature)s (E truenames as part of their education. 8ou have an instinctive 2( :/ 7 ob!ect)s caster level : ob!ect)s caster level understanding of your own personal truename and a sense of 'b!ect 1pell 2( :/ 7 4< x spell)s level5 1pell)s level how it should be pronounced. #t)s not enough to guarantee (ommon location 4such as a 2( :> : automatic success, but you gain a 7- circumstance bonus on tavern5G Truespeak checks to affect yourself with truename magic #mportant +ocation 4such as a 2( > using your personal truename or otherwise pronounce your king)s palace5 own personal truename. =amous +ocation 4such as the 2( <> ?
Personal Truenames
(liffs of 2espair5
The %niverse 3eeps Track of 8ou
+egendary +ocation 41uch as the =orge of 6oradin5
2( -/
/
When you deliver an utterance, you)re dealing with the 1ecret or hidden location 2( >/ > 4such as the secret lair of a universe itself and reshaping reality. #f a target changes its word dragon5G creature type with a spell such as pol'morph, its personal G(onsidered 'bscure 4see below5 truename doesn)t change, although the truename you would use use in a less specific utterance would. Shapechange, wild S!ells: ach kind of spell has a personal truename that shape, disguise, resurrection, reincarnation & none of these applies to every casting of that spell. =or example, if you will change a personal truename. 'nly powerful and specific know the personal truename of magic missile, it applies to magic can change a personal truename. every magic missile spell, regardless of who casts it. 2/scure Creatures: #ronically, it can be somewhat easier to research the personal truename of an ancient lich Discovering a Personal Truename than a lowly goblin scout. "istories will periodically The simplest way to discover a personal truename is for mention the lich)s unholy deeds and previous truename someone to teach you that creature)s personal truename. With researchers may have made progress on the truename 4and only a minute or two of practice, you can understand that recorded that progress5, but it)s unlikely that anyone has ever truename well enough to use it yourself. 'f course, cared to know the goblin)s truename, so mundane texts won)t truenamers tend to be very protective of the truenames they help much. have mastered, so most will not part with them without some (reatures with a (E of less than / are considered to be form of compensation. obscure unless they have historical or political importance. 8ou can also find out the personal truename of a person, 8ou can)t even attempt to research the truename of an place, or ob!ect using a combination of mundane and obscure creature without magical aid of some sort, usually magical research techniques, but the search can be an some sort of divination spell, and even then you take a &expensive, time&consuming process as you try to track down penalty on the check. the name of !ust one person among millions. Con&magical ob!ects are always considered obscure #t takes a successful 3nowledge check in the relevant unless they are famous in some way 4such as a renowned sub&skill 43nowledge 4dungeoneering5 for an aberration)s masterpiece of art or the ancestral crown worn by the rulers truename or 3nowledge 4engineering and architecture5 for a of a nation5. 6agical ob!ects are considered obscure if they building)s truename5 to discover a personal truename. The have a caster level of / or less unless they are likewise
famous. Starting Pla# %ith Personal Truenames: With the 2ungeon 6aster)s permission, you can begin play knowing the personal truenames of other creatures, ob!ects, and places that you could logically have investigated already. ach such truename counts against your starting gold like a magic item. Truenames cost 4>// gp x the number of checks normal required to discover the creature)s truename5. =or example, the truename of your 0th level ally costs ->// gp to know at character creation.
Personal Truename *esearch ,odi"iers Condition
,odi"ier
1taff of research assistants
7:
8ou know who the sub!ect)s parents are
7
8ou know who the sub!ect)s grandparents are
7:
8ou know who the sub!ect)s great grandparents or beyond are
7-
8ou know who created the ob!ect
7:
8ou know the architect who designed the structure
7:
8ou have metvisited the sub!ect
7
8ou have spent more than a month in proximit y to the sub!ect
7:
8ou are related to the sub!ect 4or you are the sub!ect5
7-
8ou have > ranks in Truespeak 4synergy5
7:
8ou have the Truename Eesearch feat
7:
1ub!ect is considered obscure 4see above5
&-
1ub!ect has the 'bscure *ersonal Truename feat
&-
1ub!ect is under the effects of a hide truename spell
&@
(ommune spell
7:
Di&ination spell
7-
(ontact other plane spell
7:
Legend lore spell
70
(hapter =ive
The +exicon of the volving 6ind %tterances from the +exicon of the volving 6ind forms the bulk of a truenamer)s knowledge. These potent phrases in the language of Truespeech enable you to persuade the universe to change with respect to a single creature. Without exception, each of these utterances shares the following characteristics. These utterances can only target a single creature, unless you possess the 1peak %nto the 6asses class feature. very normal utterance from this lexicon, and this lexicon alone, can be spoken in reverse. When you learn a new utterance, you effectively learn two unique, but related, ways to alter the world. ach entry in this lexicon has descriptive text for the normal version of the utterance and its reverse. The duration and saving throw requirement for the normal way to speak an utterance might differ from its reverse, which will be called out in the utterance)s statistics at the top of the entry.
damage. Tem!oral T%ist: Ally gains one free attack, or enemy is daed for round. 8ision Shar!ened: 1ub!ect gains benefits of see in&isibilit' or sub!ect becomes invisible. ind9Carried ords: As a sending spell, or hear everything a creature says. ord o" -urturing6 Lesser: Five ally fast healing <, or deal :d0 damage for : rounds.
Anchor o" *ealit#: *revent a creature from leaving the current plane of existence or banish a creature back to its original plane of existence. )reath o" Cleansing: Allow ally a second save against ongoing effect, or nauseate an enemy. Energ# -egation: Frant an ally resistance / to one energy type, or deal energy damage to a foe. Preternatural Clarit#: Five an ally a 7> floating bonus for st +evel %tterances attacks, saves, or checks, or make an enemy confused. De"ensive Edge: Frant ally 7: A(, or an enemy & A(. Seek the Sk#: Five creature ability to fly, or force a flying creature gradually to the ground. Dreamless Slum/er: *ut target to sleep or wake target up. .nertia Surge: Frant creature freedom from restricting Ser!ent5s Tongue: 6ake a creature turn on its allies or effects or prevent an enemy from moving. poison a creature. $night5s Pussiance: Ally gains 7: on attack rolls, or enemy S!eed o" the 7e!h#r6 Greater: Five ally benefit of haste gains &: on attack rolls. spell, or enemy suffers from the effect of a slow spell. Perceive the &nseen: Five creature benefit of the Blind Tem!oral S!iral: Target gains one extra move action, or =ight feat, or grant a creature concealment. enemy is daed for < rounds. Silent Caster: Ally gains benefit of 1ilent 1pell feat or ord o" )olstering: (ure d0 points of ability damage or creature is silenced. drain, or cause &d0 penalty to one enemy)s 1trength, Transcendent ,essage: 6ake creature understood by all or 2exterity, or (onstitution. make a creature unable to communicate. ord o" -urturing6 ,oderate: Five ally fast healing >, or &niversal A!titude: 1ub!ect gains 7> on skill checks, or deal -d0 damage each round for : rounds. enemy gains &> on skill checks. ord o" -urturing6 ,inor: Five ally fast healing , or deal -th +evel %tterances d0 damage each round for : rounds. )reath o" *ecover#: Eemove conditions from an ally, or paralye an enemy. :nd +evel %tterances Caster5s Lens: #ncrease ally)s caster level by :, or reduce Accelerated Attack: Five an ally 1pring Attack or allow enemy)s caster level by :. ally to move while casting a spell. Con"ounding *esistance: Frant ally ability to avoid Archer5s E#e: Five ally ability to ignore concealment with particularly harmful effects, or remove evasion from an ranged attacks or protect an ally from pro!ectiles. enemy. Hidden Truth: Frant creature 7/ bonus on 3nowledge Essence o" Li"es!ark: Eemove one negative level from a check or a 7/ on a Bluff check. creature, or one enemy gains one negative level. .ncarnation o" Angels: (reature gains the celestial template, ,agic Contraction: Ally gains spell resistance, or grant a or creature gains the fiendish template. creature benefit of mpower 1pell effect. ,orale )oost: Eemove fear from a creature, or frighten an Sensor# Focus: (reature gains blindsight and truesight , or enemy. creature is blinded and deafened. S!eed o" the 7e!h#r: 1ub!ect)s speed increases by :/ feet arrior5s Hesitation: Cegate a martial maneuver or allow and he can run up walls, or reduce foe)s speed by / feet. an ally to recover a martial maneuver. Strike o" ,ight: Target)s next weapon damage roll deals ord o" -urturing6 Potent: Five ally fast healing /, or 7/ damage or target)s next weapon damage roll deals &> deal 0d0 damage each round for : rounds.
>th +evel %tterances
speak this utterance, the target does not provoke attacks of opportunity for his movement while under its effects.
De"ensive Edge6 Greater: Ally gains 7> A(, or an enemy receives &> A( penalty. Eldritch Attraction: 6ove a creature -/ feet closer to you, or -/ feet farther away from you. Energ# -egation6 Greater: Ally gains immunity to one energy type, or give an ally an energy shield that damages attackers. Ether *e"orged: (reature gains the benefit of defenses against incorporeal foes and can affect them normally, or creature becomes ethereal. $night5s Pussiance6 Greater: Ally gains 7> on attack and damage rolls, or enemy gains &> on attack and damage rolls. ,#stic *am!art: Ally gains 2E >& and a 7> bonus on saves, or enemy incurs &> penalty to A( and saves. Seek the Sk#6 Greater: Five creature fly speed of :/ feet 4perfect5, or cause a flying creature to fall and take damage. ard o" Peace: Ally cannot be attacked, or temporarily banish target to extradimensional pocket. ord o" -urturing6 Critical: Five ally fast healing >, or deal @d0 damage each round for : rounds.
*everse: This utterance duplicates the effect of a protection from arrows spell for the target. Personal "ruename: #f a personal truename is used to speak this utterance, the 2E provided against pro!ectiles is /& instead of /magic.
0th +evel %tterances
Anchor of Eeality
Singular ,ind: =ree sub!ect from enchantments, curses, and possession, or dominate one creature. Tem!oral Hurricane: Frant your target a full round of actions or send a creature backwards one round in time. &nname: 3ill one creature, or bring one creature back to life. Pinnacle o" Trium!h: *ractically guarantee success or practically guarantee failure. ord o" -urturing6 Greater: Five ally fast healing :/, or deal /d0 damage each round for : rounds.
Level: < Duration: (oncentration 7 / rounds 4normal5 or instantaneous 4reverse5 Saving Thro%: Cone
Accelerated Attack Level: : Descri!tors: Cone Duration: round Saving Thro%: Cone -ormal: The target gains the use of the 1pring Attack feat, even if he does not meet the prerequisites. Personal "ruename: #f a personal truename is used to speak this utterance, the target does not provoke attacks of opportunity for his movement while under its effects. *everse: The target can can cast a spell and move up to his speed as a single standard action. The target can)t use this ability to cast a spell that takes longer than one standard action to cast. The target still provokes attacks of opportunity for casting spells from any creature that threatened him at any point in his movement. "e can cast defensively while under the effect of this utterance, but doing so increases the (oncentration 2( to :/ 7 spell level. Personal "ruename: #f a personal truename is used to
Archer)s ye Level: : Duration: minute Saving Thro%: Cone -ormal: 8our target)s ranged attacks ignore the miss chance for concealment 4but not total concealment5. 8our target treats the miss chance for total concealment as though it were only concealment. This utterance has no effect on the target)s actual ability to perceive the target. Personal "ruename: #f a personal truename is used to speak this utterance, the target can ignore any cover less than full with her ranged attacks.
-ormal: 8our target becomes tied firmly to his current plane of existence. This effect functions like a dimensional anchor spell. Personal "ruename: #f a personal truename is used to speak this utterance and the target is in immaterial, such as a ghost, it is treated as though it were material. *everse: 8ou sever the ties holding an extraplaner creature to the current plane of existence, sending it back to its home plane. This effect functions as a dismissal spell, except there is no chance to send the target to a plane other than its home. Personal "ruename: #f a personal truename is used to speak this utterance, you may spend // xp per (E of the target to force it to remain on its home plane for a year and a day. The creature cannot voluntarily leave that plane for any reason. Any spell or effect that would call or summon the named creature to another plane fails unless the caster succeeds on a caster level check 42( / 7 your ranks in Truespeak5.
Breath of (leansing Level: < Duration: #nstantaneous 4normal5 or round 4reverse5 Saving Thro%: Cone 4normal5 or =ortitude negates 4reverse5 -ormal: 8our utterance fills your target with a breath of living magic, granting him the ability to make a second
attempt to save against an ongoing spell, spell&like ability, or supernatural ability. This save is made at the same 2(. #f the sub!ect succeeds on the saving throw on the second attempt, the effect ends immediately. reath of cleansing never restores lost hit points or ability score damage, but it does eliminate any conditions, such as shaken, fatigued, or nauseated, that were caused by the spell, spell&like ability, or supernatural ability. The breath of cleansing is magical and thus affects creatures that don)t ordinarily breathe. Personal "ruename: #f a personal truename is used to speak this utterance, the target can make a second save against an additional spell, spell&like ability, or supernatural ability that may be affecting him. *everse: The target of this utterance must make a successful =ortitude save or be nauseated for one round. Personal "ruename: #f a personal truename is used to speak this utterance, the target is sickened for one round following the end of the utterance.
Breath of Eecovery
speak this utterance, the targets caster level or manifester level increases by an additional . *everse: 8our target)s caster level or manifester level decreases by : for the duration of this utterance. This utterance does not affect spells per day or spells known. #f the target has multiple spellcasting or manifesting classes, the penalty applies to all of them. As a note, affected spellcasters and manifesters temporarily lose access to any level of spells or powers that they no longer have sufficient level to cast. Their spell slots or power points remain unaffected. Personal "ruename: #f a personal truename is used to speak this utterance, the targets caster level or manifester level decreases by an additional .
(onfounding Eesistance Level: Duration: minute Saving Thro%: Cone
Level: -ormal: 8ou grant your target the ability to avoid Duration: #nstantaneous 4normal5 or round 4reverse5 harmful effects. #f the target makes a successful save against Saving Thro%: Cone 4normal5 or =ortitude negates 4reverse5 an attack that would have a lesser effect on a successful save, he instead negates the effect. An unconscious or sleeping -ormal: This utterance, more powerful than breath of target does not gain the benefit of this ability. cleansing, immediately ends any and all of the following Personal "ruename: #f a personal truename is used to adverse conditions affecting the target; ability damage, speak this utterance, the target gets a 7: bonus on all saves blinded, confused , daed, daled, deafened, diseased, for the duration of the utterance. exhausted, fatigued, feebleminded , insanit', nauseated, sickened, stunned, and poisoned. *everse: 8ou make your target more vulnerable to Personal "ruename: #f a personal truename is used to harmful effects. #f your target has improved evasion, you speak this utterance, the duration of this utterance changes to reduce its effectiveness to evasion. #f your target does not < rounds. The target is immediately cured of any of the listed have improved evasion, but has evasion, you suppress that conditions and remains immune to them for the duration of ability. #f your target has neither improved evasion or the utterance. evasion, it takes a &: penalty on saving throws for the duration of the utterance. *everse: A reversed breath of reco&er' utterance Personal "ruename: #f a personal truename is used to freees the life energy of the target, rendering action speak this utterance, the target takes a &: penalty on saving impossible. The target must make a successful =ortitude save throws for the duration of the utterance. This stacks with the or be paralyed. &: from the normal effect of the utterance, if applicable. Personal "ruename: #f a personal truename is used to speak this utterance, the target takes a &0 penalty to 1trength 2efensive dge and 2exterity for one round after being paralyed. This Level: penalty cannot reduce either 1trength or 2exterity to ero. Duration: minute Saving Thro%: Cone
(aster)s +ens
Level: Duration: < rounds Saving Thro%: Cone -ormal: 8our target)s caster level or manifester level increases by : for the duration of this utterance. This utterance does not affect spells per day or spells known. #f the target has multiple spellcasting or manifesting classes, the bonus applies to all of them. Personal "ruename: #f a personal truename is used to
-ormal: This utterance grants your target a 7: insight bonus to Armor (lass. Personal "ruename: #f a personal truename is used to speak this utterance, the target gains a 7< insight bonus to Armor (lass instead. *everse: 8our target takes a & penalty to Armor (lass. Personal "ruename: #f a personal truename is used to speak this utterance, the target takes a &: penalty to Armor (lass instead.
2efensive dge, Freater Level: > Duration: minute Saving Thro%: Cone -ormal: This utterance grants your target a 7> insight bonus to Armor (lass. Personal "ruename: #f a personal truename is used to speak this utterance, the target gains a 7@ insight bonus to Armor (lass instead. *everse: 8our words expose your target)s weaknesses. The target takes a &> penalty to Armor (lass and the target takes an additional >d0 of damage whenever they suffer a critical hit. Personal "ruename: #f a personal truename is used to speak this utterance, anyone who threatens a critical hit on the target automatically confirms the critical hit.
2reamless 1lumber Level: Duration: > rounds 4normal only5 Saving Thro%: Will negates -ormal: The target of this utterance immediately falls asleep, as though affected by a sleep spell, except that there is no maximum hit dice limit. Personal "ruename: #f a personal truename is used to speak this utterance, the target is especially hard to wake, requiring a full round action to do so. *everse: 8our target is instantly awakened. This dispels any sleep spell or similar effect the target may have been under. Personal "ruename: #f a personal truename is used to speak this utterance, the target gains a 7> bonus on #nitiative checks for one round.
ldritch Attraction Level: > Duration: #nstantaneous Saving Thro%: Will Cegates -ormal: 8ou move your target toward you up to -/ feet along an intangible blue tether that connects the two of you. 8ou can)t move the target into a space that is occupied by an ally, an enemy, or a solid ob!ect. 8ou can draw a flying creature closer to you, but you cannot make a creature on the ground fly. This movement provokes attacks of opportunity. The Truespeak 2( of this utterance increases by : for every sie category the target is larger than 6edium. Personal "ruename: #f a personal truename is used to speak this utterance, the Truespeak 2( does not increase, no matter how large the target may be.
feet with an almost fluid torrent of intangible energy. 8ou can)t move the target into a space that is occupied by an ally, an enemy, or a solid ob!ect. 8ou can push an airborne flying creature away from you, but you cannot make a creature on the ground fly. This movement provokes attacks of opportunity. The Truespeak 2( of this utterance increases by : for every sie category the target is larger than 6edium. Personal "ruename: #f a personal truename is used to speak this utterance, the Truespeak 2( does not increase, no matter how large the target may be.
nergy Cegation Level: < Descri!tors: Acid, (old, lectricity, =ire, or 1onic 4depending on which energy is chosen5 Duration: minute Saving Thro%: Cone -ormal: This utterance grants your target resistance / to one type of energy 4acid, cold, electricity, fire, or sonic5. Personal "ruename: #f a personal truename is used to speak this utterance, the target receives resistance > instead of resistance /. *everse: The sub!ect of this utterance is wreathed in a nimbus of energy and takes :d0 points of damage from the utterance each round. The energy can be acid, cold, electricity, or fire. Personal "ruename: #f a personal truename is used to speak this utterance, the sub!ect takes
nergy Cegation, Freater Level: > Descri!tors: Acid, (old, lectricity, =ire, or 1onic 4depending on which energy is chosen5, possibly others. Duration: minute Saving Thro%: Cone -ormal: This utterance grants your target immunity to one type of energy of your choice. This can include such energies as force, positive energy, or negative energy. The descriptor of this utterance matches the energy type chosen. Personal "ruename: #f a personal truename is used to speak this utterance, whenever the target would normally receive damage of the chosen energy type, that damage is negated and they are healed for half of the amount of damage that would otherwise be dealt.
*everse: The utterance wreathes your target in a type of energy chosen by you when you speak this utterance 4acid, cold, electricity, or fire5. Any creature that damages the sub!ect with its body or a hand&held melee weapon deals normal damage, but at the same time the attacker takes :/ points of energy damage. (reatures wielding weapons with exceptional reach, such as longspears, are not sub!ect to this *everse: 8ou move your target away from you up to -/
damage if they attack the sub!ect. Personal "ruename: #f a personal truename is used to speak this utterance, even attackers wielding reach weapons or attacking with ranged weapon are affected. As long as an attacker is within / feet of your sub!ect, it takes the energy damage each time it successfully attacks the target.
ssence of +ifespark Level: Duration: #nstantaneous Saving Thro%: Cone9 see text
Personal "ruename: #f a personal truename is used to speak this utterance, the target can still affect targets on the 6aterial *lane as he wishes, including being able to attack freely, but is still incorporeal and invisible with regards to everything else. ffectively, the target is treated as being on the 6aterial *lane or the thereal *lane, whichever would be better for the target.
"idden Truth Level: : Duration: %ntil discharged 4up to minute5. Saving Thro%: Cone
-ormal: This utterance dispels one negative level and restores experience to a creature that has been level drained. The drained level is restored only if the time since the creature lost the level is equal to or less than one day per truenamer level. Personal "ruename: #f a personal truename is used to speak this utterance, it restores two lost levels or dispels two negative levels instead of only one.
-ormal: 8ou grant the target a 7/ bonus on the next 3nowledge check he makes and enable him to use the skill, even if untrained. #f the target has bardic knowledge, lore, or a similar class feature, this bonus can apply to that check instead. #f the target has already made a check to know something about a particular sub!ect and failed, this utterance allows him to retry the check a single time. 6ultiple uses of this utterance on a given target do not allow *everse: The target of this utterance gains a negative level, giving it a & penalty on attack rolls, saving throws, for additional retries on an y given topic, however. skill checks, ability checks, and effective level 4for Personal "ruename: #f a personal truename is used to determining the power, duration, and other details of spells speak this utterance, the target gains an additional 7> bonus or special abilities5. Additionally, a spellcaster loses one spell on that check. This stacks with the normal bonus provided by or spell slot from her highest available level. Cegative levels the utterance. stack. A creature with as many negative levels as it has "it 2ice dies. *everse: 8our target gains a 7/ bonus on the next Cegative levels bestowed by this utterance remain until Bluff check he makes. :- hours have passed or until they are removed with a spell Personal "ruename: #f a personal truename is used to or utterance, such as the normal version of this utterance. #f a speak this utterance, the target gains an additional 7> bonus negative level is not removed before :- hours have passed, on that check. This stacks with the normal bonus provided by the affected creature must attempt a =ortitude save 42( / 7 the utterance. : your ranks in Truespeak 7 your #nt modifier5. 'n a success, the negative level goes away with no harm to the #ncarnation of Angels creature. 'n a failure, the negative level goes away, but the Level: : creatureDs level is also reduced by one. A separate saving Descri!tors: Food 4normal5 or vil 4reverse5 throw is required for each negative level. Duration: minute Personal "ruename: #f a personal truename is used to Saving Thro%: Cone speak this utterance, the target suffers two negative levels instead of one. -ormal: The target temporarily gains the celestial
-ormal: 8ou enable the target to gain full benefit from its armor, weapons, spells, and abilities against both corporeal and incorporeal creatures. Personal "ruename: #f a personal truename is used to speak this utterance, the target can apply the benefits of its armor and shield bonus 4if any5 against touch attacks.
creature template 466 <5 but does not gain the extraplanar subtype. The smite ability granted by the template is usable by the target once per day, no matter how often she may be the sub!ect of this utterance. Personal "ruename: #f a personal truename is used to speak this utterance, the benefits the target receives resemble the benefits of being half&celestial. #n addition to the normal benefits of the celestial creature template, she temporarily becomes a native outsider and receives a temporary 7: to all ability scores. 1he also gains a pair of feathered wings that allow her to fly at twice her normal speed with good maneuverability.
*everse: This reversed utterance renders the target ethereal, as the ethereal )aunt spell.
*everse: The target temporarily gains the fiendish creature template 466 /?5 but does not gain the
ther Eeforged Level: > Duration: minute Saving Thro%: Cone
extraplanar subtype. The smite ability granted by the template is usable by the target once per day, no matter how often she may be the sub!ect of this utterance. Personal "ruename: #f a personal truename is used to speak this utterance, the benefits the target receives resemble the benefits of being half&fiend. #n addition to the normal benefits of the fiendish creature template, she temporarily becomes a native outsider and receives a temporary 7: to all ability scores. 1he also gains a two claw attacks and a bite attack, as appropriate to her sie.
#nertia 1urge Level: Duration: round Saving Thro%: Cone -ormal: 8ou grant the target the ability to act normally regardless of magical effects that impede movement as if he were affected by a freedom of mo&ement spell. The effect occurs automatically as soon as the utterance is spoken and lasts for round. Personal "ruename: #f a personal truename is used to speak this utterance, the target may immediately 4as a free action, even if it is not their turn5 move five feet without provoking attacks of opportunity. This occurs immediately on the turn you speak this utterance, and does not count against the creature)s normal move speed or limit on one five&foot step per round.
-ormal: 8our target gains a 7> bonus on attack rolls and damage rolls. Personal "ruename: #f a personal truename is used to speak this utterance, the target receives a 7@ bonus on attack rolls and damage rolls instead. *everse: 8our target takes a &> penalty on attack rolls and damage rolls. Personal "ruename: #f a personal truename is used to speak this utterance, the target takes a &@ penalty on attack rolls and damage rolls instead.
6agic (ontraction Level: Duration: minute Saving Thro%: Cone -ormal: The target gains spell resistance equal to 7 its "it 2ice. Personal "ruename: #f a personal truename is used to speak this utterance, it gains spell resistance equal to > 7 its "it 2ice instead. *everse: 8ou grant your target the ability to apply the effect of the mpower 1pell feat to any spell she casts for the duration of the utterance without increasing the level of the spell or specially preparing it ahead of time. Personal "ruename: #f a personal truename is used to speak this utterance, the target can re&roll any natural s rolled on any of the variable, numeric elements of any spells it casts.
*everse: 8ou render the target unable to move. #t can still take actions normally9 it !ust can)t move from the space it currently occupies. Personal "ruename: #f a personal truename is used to speak this utterance, the target counts as flanked for the 6orale Boost duration of the utterance, regardless of the number of people Level: : surrounding him. This grants everyone a 7: bonus on attacks Descri!tors: Cone 4normal5 or =ear, 6ind&Affecting against the target. 4reverse5 Duration: > rounds 3night)s *ussiance Saving Thro%: Cone 4normal5 or Will negates 4reverse5 Level: Duration: minute -ormal: This utterance functions as the remo&e fear Saving Thro%: Cone spell. Personal "ruename: #f a personal truename is used to -ormal: 8our target gets a 7: bonus on attack rolls. speak this utterance, the target is completely immune to any Personal "ruename: #f a personal truename is used to fear spell or effect for the duration and all fear effects speak this utterance, the target receives a 7< bonus on attack currently affecting him are dispelled. rolls instead. *everse: 8our target becomes frightened 426F 5 *everse: 8our target takes a &: penalty on attack rolls. for the duration of the utterance. Personal "ruename: #f a personal truename is used to Personal "ruename: #f a personal truename is used to speak this utterance, the target takes a &< penalty on attack speak this utterance, the target is panicked 426F 5 for rolls instead. the duration instead.
3night)s *ussiance, Freater
6ystic Eampart
Level: > Duration: minute Saving Thro%: Cone
Level: > Duration: minute Saving Thro%: Cone
-ormal: 8ou grant the target damage reduction /& and a 7> bonus on saving throws. Personal "ruename: #f a personal truename is used to speak this utterance, choose one spell that would be a legal target for a spell immunit' spell. The target is immune to that spell for the duration of this effect, as though affected by the spell immunit' spell. *everse: 8our target takes a &> penalty to Armor (lass and on saving throws for the duration of the utterance. Personal "ruename: #f a personal truename is used to speak this utterance, any damage reduction, energy resistance, and spell resistance the target has are all reduced by > points for the duration of this utterance.
*erceive the %nseen Level: Duration: minute Saving Thro%: Cone -ormal: 8ou grant the target the benefit of the Blind& =ight feat. Personal "ruename: #f a personal truename is used to speak this utterance, the target can roll his miss chance due to concealment a third time, in addition to the second chance provided by the Blind&=ight feat. *everse: 8our target gains concealment 4*" >:5. "e cannot use this concealment to hide. Personal "ruename: #f a personal truename is used to speak this utterance, the target gains full concealment instead. "e still cannot use this concealment to hide.
*innacle of Triumph Level: 0 Duration: round or until discharged Saving Thro%: Cone 4normal5 or Will negates 4reverse5 -ormal: The target of this utterance treats his next roll as though the result was a natural :/. This does not trigger item, race, or class abilities that activate on a natural :/. Personal "ruename: #f a personal truename is used to speak this utterance, the target also gains a 7/ competence bonus on his next roll. *everse: The target of the reversed form of this utterance treats his next roll as a natural unless he succeeds on a Will save. Personal "ruename: #f a personal truename is used to speak this utterance, the target also takes a &/ penalty on his next roll.
1eek the 1ky Level: < Duration: minute Saving Thro%: Cone -ormal: The target of this utterance can fly, as the fl' spell. Personal "ruename: #f a personal truename is used to speak this utterance, the sub!ect has perfect maneuverability with his flight speed.
*everse: This reversed utterance causes the target to become unable to fly, no matter how hard it tries. #f it is already flying, the sub!ect floats downward at 0/ feet per *reternatural (larity round for the duration of the utterance. #f it reaches the Level: < ground in that time, it lands safely and cannot fly for Descri!tors: Cone 4normal5 or 6ind&Affecting 4reverse5 remainder of the duration. #f the target is not fl ying, it cannot Duration: > rounds or until discharged 4normal5 or > rounds attempt to fly for the duration. 4reverse5 Personal "ruename: #f a personal truename is used to Saving Thro%: Cone 4normal5 or Will negates 4reverse5 speak this utterance, the target is forced down at // feet per round instead of only 0/ feet per round. -ormal: 'nce during the duration of this utterance, your target can choose to use its effect. This word grants a 1eek the 1ky, Freater 7> insight bonus on any single attack roll, opposed ability Level: > roll, skill check, or saving throw. The target can choose to Duration: minute 4normal5 or instantaneous 4reverse5 apply the bonus after she has rolled the d:/ but before the Saving Thro%: Cone 2ungeon 6aster reveals the result. Personal "ruename: #f a personal truename is used to -ormal: The target of this utterance can fly, as the fl' speak this utterance, the target can apply the bonus twice spell, except he gains a fly speed of :/ feet with perfect before the effect is discharged. maneuverability. *everse: This reversed utterance causes the target to become confused, as the confusion spell 4*" ::5. Personal "ruename: #f a personal truename is used to speak this utterance, roll twice when determining what action the confused creature takes and select one result to use.
Personal "ruename: #f a personal truename is used to speak this utterance, the sub!ect gains a fly speed of -/ instead. *everse: With this utterance, you render a flying creature unable to fly. The sub!ect immediately plummets downward, taking d0 points of falling damage for every /
feet it drops. #t can make Mump and Tumble checks normally to attempt to land softly. Personal "ruename: #f a personal truename is used to speak this utterance, any falling damage the creature takes is doubled.
1ensory =ocus
(onstitution damage with each instance instead of d0.
1ilent (aster Level: Duration: minute or until discharged 4normal5 or round 4reverse5 Saving Thro%: Cone 4normal5 or Will negates 4reverse5
Level: Duration: < rounds -ormal: 8ou grant your target the ability to apply the Saving Thro%: Cone 4normal5 or =ortitude negates 4reverse5 effect of the 1ilent 1pell feat to the next spell she casts without increasing the level of the spell or specially -ormal: 8ou grant the target blindsight out to :/ feet preparing it ahead of time. and the effects of the true seeing spell. Personal "ruename: #f a personal truename is used to Personal "ruename: #f a personal truename is used to speak this utterance, the target instead has the 1ilent 1pell speak this utterance, the target is perfectly aware of feat applied to every spell she casts for the duration of the everything within :/ feet, regardless of any intervening utterance. The duration of the utterance becomes $ minute.$ barriers. This allows, among other things, sensing creatures on the other side of a wall and instantly detecting all traps *everse: 8ou silence the target, making it incapable of within range. producing sound, conversing, or using spells with verbal components. #t automatically succeeds on 6ove 1ilently *everse: 8our target is both blinded and deafened checks. 426F /5. Personal "ruename: #f a personal truename is used to Personal "ruename: #f a personal truename is used to speak this utterance, the duration of the utterance becomes $ speak this utterance, the duration of this utterance becomes minute.$ instantaneous. 6agical healing is the only way to restore the target)s sight and hearing if it fails its saving throw. 1ingular 6ind
1erpent)s Tongue Level: < Descri!tors: 6ind&affecting 4normal version only5 Duration: minute 4normal5 or instantaneous 4reverse9 see text5 Saving Thro%: Will negates 4normal5 or =ortitude negates 4reverse5
Level: 0 Duration: #nstantaneous 4normal5 or concentration, up to / rounds 4reverse5 Saving Thro%: Cone 4normal5 or Will negates 4reverse5
-ormal: This utterance frees your target from enchantments, curses, and possession. #f the spell or effect is one that cannot be dispelled by dispel magic, singular mind works only if the truespeaker)s level is greater than than that -ormal: 8our words poison the target)s mind, causing of the original caster. him to turn against his former friends. Personal "ruename: #f a personal truename is used to =or the duration of this utterance, your target)s attitude speak this utterance, singular mind can freely remove even towards you becomes friendly. #ts attitude towards its former effects that cannot normally be dispelled by dispel magic, friends and allies becomes hostile. Additionally, the power of even if the original caster is of higher level. this utterance fogs your target)s memory, making it impossible for the target to realie the reason behind its *everse: This utterance duplicates the effect of a sudden change of heart. dominate monster spell, except that to maintain domination Personal "ruename: #f a personal truename is used to you must spend a standard action to concentrate and direct speak this utterance, the target)s attitude towards you does the creature)s actions. not return to normal at the end of the utterance, although it is Personal "ruename; #f a personal truename is used to no longer magically enforced. The target)s attitude towards speak this utterance, the need to concentrate on the utterance its friends and allies does return to normal, however. is waved. #f the sub!ect fails its Will save, it is dominated for > rounds. *everse: #nstead of attacking the target)s mind, the vitriolic words you speak poison the sub!ect)s body. The 1peed of the Nephyr target is immediately poisoned. This poison deals d0 points Level: : of (onstitution damage immediately and d0 points of Duration: minute (onstitution damage one minute later. ach instance of Saving Thro%: Cone damage can be negated with a successful =ortitude save. Personal "ruename: #f a personal truename is used to -ormal: 8our target)s base speed increases by :/ feet. speak this utterance, the poison deals :d- points of #n addition, he can walk on water, quicksand, snow, or even
a spider)s web without sinking through the surface 4this effect confers no resistance to particularly sticky webs5. =urther, the target can take part of one of its move actions to traverse a wall or other relatively vertical surface if it begins and ends its movement on a horiontal surface. The height it can achieve on the wall is limited only by this horiontal restriction. #f it does not end its move on a horiontal surface, it falls prone, taking falling damage as appropriate for its distance above the ground. Treat the wall as normal floor for the purpose of measuring movement. *assing from floor to wall or wall to floor costs no movement. 'pponents on the ground can make attacks of opportunity as the target moves up the wall. Personal "ruename: #f a personal truename is used to speak this utterance, the target ignores the effects of difficult terrain for the duration of this utterance. This does not grant immunity to damage caused by haardous terrain9 for instance, a target could move across a pit of lava at full speed, but would still be sub!ect to fire damage. *everse: 8our target)s base speed is reduced by / feet. Personal "ruename: #f a personal truename is used to speak this utterance, the target)s base speed is reduced b y an additional > feet.
1peed of the Nephyr, Freater
speak this utterance, 8our target)s next weapon damage roll deals / fewer points of damage instead.
Temporal "urricane Level: 0 Duration: #nstantaneous Saving Thro%: Cone -ormal: 8our words unravel a portion of the time stream around your target, granting it a few brief moments in which to act. When you speak this utterance, the target can immediately take a full round)s worth of actions. Taking these action doesn)t change the sub!ect)s place in the initiative order or interfere with its normal actions in any way. The target cannot speak the normal form of Temporal "urricane using an action granted by Temporal "urricane. Personal "ruename: #f a personal truename is used to speak this utterance, the target can choose to take two standard actions instead of the full round)s worth of actions. The target can use these actions as he wishes, even casting two spells or speaking two utterances, so long as he does not use either to speak another Temporal "urricane.
*everse: 8our words temporarily reverse the flow of Level: < time, throwing your target backwards a few moments in Duration: < rounds time. Saving Thro%: Cone The target reverts back to its physical state in the previous round. The target vanishes from its current location -ormal: This utterance duplicates the effect of a haste and reappears where it was last round. #f that location is spell for one target. occupied by a solid ob!ect, the target appears in the nearest Personal "ruename: #f a personal truename is used to open space. Any damage that the target may have suffered speak this utterance, the first move action the target takes and any healing it may have received since the previous only counts as a free action. round are removed, as are the effects of any poison, disease, spell, maneuver, or other effect that has affected the target *everse: This utterance duplicates the effect of a slow since the previous round. The target is not mentally reverted, spell for one target. however, so it remembers everything that has transpired Personal "ruename: #f a personal truename is used to normally. Any spells that the target has cast remain cast, any speak this utterance, the target is also daed for one round. magic items that it has used remain used, powers manifested remain manifest, etc. Any experience points expended to pay an J* cost for a spell or power remain spent. 1trike of 6ight Personal "ruename: #f a personal truename is used to Level: : speak this utterance, you may choose to either allow the Duration: minute or until discharged. target to retain the benefits of any positive spells or e ffects Saving Thro%: Cone that is has benefited from in the past round or to cause the target to continue to suffer from any negative spells or -ormal: 8our target)s next weapon damage roll deals an effects that it has suffered in the past round. 8ou cannot additional / points of damage. This damage is not choose to do both. multiplied on critical hits. Personal "ruename: #f a personal truename is used to Temporal 1piral speak this utterance, your target)s next weapon damage roll deals an additional > points of damage instead. Level: < Duration: round 4normal5 or < rounds 4reverse5 *everse: 8our target)s next damage roll deals > fewer Saving Thro%: Cone 4normal5 or Will negates 4reverse5 points of damage. This penalty can reduce the damage to /, but not below. -ormal: 8ou grant the target of this utterance an Personal "ruename: #f a personal truename is used to additional move action in the current round. #f the sub!ect of
the utterance does not take this extra move action before the end of your next turn, it is lost. Personal "ruename: #f a personal truename is used to speak this utterance, the target can take a standard action instead of a move action. *everse: =or the duration of this utterance, the target is daed. Personal "ruename: #f a personal truename is used to speak this utterance, the target is also denied its 2exterity bonus to A( for the duration of the utterance.
Temporal Twist Level: : Duration: #nstantaneous 4normal5 or round 4reverse5 Saving Thro%: Cone 4normal5 or Will negates 4reverse5 -ormal: 8our target can immediately make one melee or ranged attack, even it it has already taken its actions for the round. Taking this action doesn)t change the sub!ect)s place in the initiative order. This utterance does not allow the sub!ect to take more than one additional attack in a round. #f the target has already made an additional attack, due to the haste spell, sna!e*s swiftness spell, or from any other source, this utterance has no effect. Personal "ruename: #f a personal truename is used to speak this utterance, the target receives a 7< insight bonus on the attack roll for the attack granted b y this utterance. *everse: The target is daed for one round. Personal "ruename: #f a personal truename is used to speak this utterance, the target is also denied its 2exterity bonus to A( for the duration of the utterance.
truenaming are unaffected, but his ability to communicate is restricted to gesture. Personal "ruename: #f a personal truename is used to speak this utterance, the targeted creature is robbed of all ability to communicate. Co one can understand his gestures and his words sound like gibberish even to his own ears. This causes spells with verbal components and truenaming to fail as though the target were deafened.
%niversal Aptitude Level: Duration: minute Saving Thro%: Cone -ormal: 8our target gains a 7> bonus on skill checks. Personal "ruename: #f a personal truename is used to speak this utterance, the targeted creature can use all skills as though trained, even if he does not have any ranks in that skill. *everse: The target gets a &> penalty on skill checks. Personal "ruename: #f a personal truename is used to speak this utterance, the targeted creature is considered untrained in all skills, regardless of the number of ranks he may have in that skill.
%nname Level: 0 Descri!tors: 2eath 4normal version only5 Duration: #nstantaneous Saving Thro%: =ortitude negates 4normal5 or none 4reverse5
-ormal: 8our words erase the creature)s truename from existence, killing it instantly. The target creature must succeed on its saving throw or immediately die. Transcendent 6essage Personal "ruename: #f a personal truename is used to Level: speak this utterance, the creature is erased from existence on a failed saving throw instead of merely dying. The creature Duration: minute Saving Thro%: Cone 4normal5 or Will negates 4reverse5 instantly vanishes, leaving behind its clothing and gear, but nothing else. The creature cannot be returned to life by any -ormal: 8ou inform the universe that your target shall normal means, as it has been irrevocably erased from always be understood and it becomes truth. =or the duration existence. 'nly a ritual of renaming spell coupled with a of the utterance, your target)s words are automatically true resurrection spell or similar magic can restore the understood by all who hear him, regardless of what language creature to life. Attempting to erase a creature in this manner he speaks. This does not allow your target to understand the costs you :// J* per "it 2ice of the affected creature. speech of others, only to be understood. Personal "ruename: #f a personal truename is used to *everse: 8our words remind the universe of a creature speak this utterance, the targeted creature can also and its place among the living. This utterance instantly understand all speech he hears and any writing he reads, restores a dead creature to life. 1o long as some portion of regardless of the actual language used. the creature)s remains 4which must have been part of the creature at the time of death5 are within range and the *everse: 8ou speak the opposite of words, syllables so creature)s soul is free and willing to return, it is instantly void of meaning that they strip intelligibility from your restored to life with no loss of spells. The creature still loses victim)s speech. =or the duration of the utterance, your target a level, or : points of (onstitution if it has only a single cannot be understood by any who hear him or read his level, which cannot be restored by any means. A creature that writings. "is words still sound correct to his own ears and to would be reduced to / (onstitution or below cannot be the universe, so spells with verbal components and raised by this utterance.
The revived creature has a number of hit points equal to its "it 2ice, but its body is made otherwise whole. Cormal poisons and normal diseases are cured in the process of raising the sub!ect, but supernatural diseases and magical curses are not undone. This utterance can restore creatures killed by death effects or that have been turned into an undead creature and the destroyed. #t can restore outsiders and elementals to life, but it cannot restore anyone who died of old age. ach use of this utterance costs :/// J*. Personal "ruename: #f a personal truename is used to speak this utterance, the truenamed creature is restored to life without need to have any portion of the sub!ect)s remains nearby. The creature appears before you, fully healed and free of all negative conditions. The creature does not lose a level. ven creatures erased from existence 4such as by the normal version of this utterance5 can be restored. %sing a personal truename for this utterance increases the J* cost to a total of >/// J*.
*everse: 8ou banish the target to an extra&dimensional pocket & a featureless gray void with no visible entrance or exit. 1pells and abilities that move a creature within a plane, such as teleport and dimension door , do not help a creature escape from this place, although a plane shift spell allows it to exit to whatever plane is designated in that spell. At the end of the duration, if the sub!ect has not left the pocket dimension, it reappears where it had been when the utterance was spoken. #f this location is filled with a solid ob!ect, the sub!ect appears in the nearest open space. Personal "ruename: #f a personal truename is used to speak this utterance, the need to concentrate on the utterance is waved. #f the sub!ect fails its Will save, it is trapped for > rounds.
Oision 1harpened
-ormal: %pon speaking this utterance, the target finds himself making a crucial mistake with his fighting form, ruining his attempts to execute an advanced combat technique. #f the speaker readies an action, he can speak this utterance in response to someone initiating a maneuver 4see Tome of Battle pg. <@5. #f he does so, the maneuver fails to function. The maneuver is still expended 4and can be recovered as normal5, but it has no effect. This utterance can also be spoken without need to ready an action. When spoken in this manner, any martial stance the target may be using immediately ends. The target may resume his stance as normal. Personal "ruename: #f a personal truename is used to speak this utterance, the wasted maneuver or broken stance can not be used again for one minute, even if the target recovers the maneuver.
Level: : Duration: minute Saving Thro%: Cone -ormal: The target of this utterance gains the benefit of a see in&isibilit' spell. Personal "ruename: #f a personal truename is used to speak this utterance, the target also gains a 7/ bonus on 1pot checks. *everse: This utterance duplicates the effect of an in&isibilit' spell for one target. Personal "ruename: #f a personal truename is used to speak this utterance, this utterance duplicates the effect of a greater in&isibilit' spell instead.
Ward of *eace Level: > Duration: minute 4normal5 or concentration, up to > rounds 4reverse5 Saving Thro%: Cone -ormal: 'pponents cannot strike or otherwise directly attack the warded creature, even with targeted spells. nemies are aware of this prohibition and thus don)t lose actions for attempting to strike the warded creature. This utterance does not prevent the warded creature from being attacked or affected by area or effect spells. The sub!ect cannot attack without breaking the protection but can use spells and abilities that are not hostile toward another creature. Personal "ruename: #f a personal truename is used to speak this utterance, the effects of this utterance are subtle. nemies who attack you have their attacks automatically fail, but receive no indication as to why.
Warrior)s "esitation Level: Duration: #nstantaneous Saving Thro%: Cone
*everse: %pon speaking this utterance, the target finds himself in a sublime state of mind, his every action flowing in perfect harmony with his fighting style. The target of this utterance can immediately recover and ready a single expended martial maneuver 4see Tome of Battle pg. <@&<5. Personal "ruename: #f a personal truename is used to speak this utterance, the target can recover and ready a second expended martial maneuver.
Wind&(arried Words Level: : *ange: 1ight9 see text Duration: #nstantaneous 4normal5 or concentration 4reverse5 Saving Thro%: Cone -ormal: As you speak, the wind bears your words to whomever you would have hear them. This utterance functions as a sending spell, except as noted here. 8ou can target any creature you can see with this utterance, regardless of distance.
Personal "ruename: #f a personal truename is used to speak this utterance, the truenamed creature becomes the target, regardless of whether or not you can see that creature. *everse: With a word of Truespeech, you cause the wind to bear your target)s words to you. =or the duration of this utterance, you can clearly hear every word the target speaks, no matter how far away the target is. 8ou can target any creature you can see with this utterance, regardless of distance. Personal "ruename: #f a personal truename is used to speak this utterance, the truenamed creature becomes the target, regardless of whether or not you can see that creature.
Word of Bolstering Level: < Duration: #nstantaneous 4normal5 or minute 4reverse5 Saving Thro%: Cone -ormal: This utterance cures d0 points of ability damage or drain to one ability score. Personal "ruename: #f a personal truename is used to speak this utterance, the utterance cures :d0 points of ability damage or drain instead.
-ormal: 8ou grant a creature fast healing <. Personal "ruename: #f a personal truename is used to speak this utterance, you grant the target fast healing instead. *everse: 8ou deal :d0 points of damage to the target. #f you concentrate for round 4a standard action5, and the sub!ect remains withing range, it takes another :d0 points of damage at the end of your next turn. Personal "ruename: #f a personal truename is used to speak this utterance, you deal :d@ points of damage with each instance of damage instead of :d0.
Word of Curturing, 6oderate Level: < Duration: > rounds 4normal5 or instantaneous and concentration, up to one round 4reverse5 Saving Thro%: Cone -ormal: 8ou grant a creature fast healing >. Personal "ruename: #f a personal truename is used to speak this utterance, you grant the target fast healing ? instead.
*everse: 8our target takes a &d0 penalty to one physical ability score 41trength, 2exterity, or (onstitution5. This utterance cannot reduce an ability score below . Personal "ruename: #f a personal truename is used to speak this utterance, the target takes a &:d- penalty to one physical ability score instead of &d0.
*everse: 8ou deal -d0 points of damage to the target. #f you concentrate for round 4a standard action5, and the sub!ect remains withing range, it takes another -d0 points of damage at the end of your next turn. Personal "ruename: #f a personal truename is used to speak this utterance, you deal -d@ points of damage with each instance of damage instead of -d0.
Word of Curturing, 6inor
Word of Curturing, *otent
Level: Duration: > rounds 4normal5 or instantaneous and concentration, up to one round 4reverse5 Saving Thro%: Cone
Level: Duration: > rounds 4normal5 or instantaneous and concentration, up to one round 4reverse5 Saving Thro%: Cone
-ormal: 8ou grant a creature fast healing . Personal "ruename: #f a personal truename is used to speak this utterance, you grant the target fast healing : instead.
-ormal: 8ou grant a creature fast healing /. Personal "ruename: #f a personal truename is used to speak this utterance, you grant the target fast healing < instead.
*everse: 8ou deal d0 points of damage to the target. #f you concentrate for round 4a standard action5, and the sub!ect remains withing range, it takes another d0 points of damage at the end of your next turn. Personal "ruename: #f a personal truename is used to speak this utterance, you deal d@ points of damage with each instance of damage instead of d0.
*everse: 8ou deal 0d0 points of damage to the target. #f you concentrate for round 4a standard action5, and the sub!ect remains withing range, it takes another 0d0 points of damage at the end of your next turn. Personal "ruename: #f a personal truename is used to speak this utterance, you deal 0d@ points of damage with each instance of damage instead of 0d0.
Word of Curturing, +esser
Word of Curturing, (ritical
Level: : Duration: > rounds 4normal5 or instantaneous and concentration, up to one round 4reverse5 Saving Thro%: Cone
Level: > Duration: > rounds 4normal5 or instantaneous and concentration, up to one round 4reverse5 Saving Thro%: Cone
-ormal: 8ou grant a creature fast healing >. Personal "ruename: #f a personal truename is used to speak this utterance, you grant the target fast healing ? instead. *everse: 8ou deal @d0 points of damage to the target. #f you concentrate for round 4a standard action5, and the sub!ect remains withing range, it takes another @d0 points of damage at the end of your next turn. Personal "ruename: #f a personal truename is used to speak this utterance, you deal @d@ points of damage with each instance of damage instead of @d0.
Word of Curturing, Freater Level: 0 Duration: > rounds 4normal5 or instantaneous and concentration, up to one round 4reverse5 Saving Thro%: Cone
-ormal: 8ou grant a creature fast healing :/. Personal "ruename: #f a personal truename is used to speak this utterance, you grant the target fast healing :> instead. *everse: 8ou deal /d0 points of damage to the target. #f you concentrate for round 4a standard action5, and the sub!ect remains withing range, it takes another /d0 points of damage at the end of your next turn. Personal "ruename: #f a personal truename is used to speak this utterance, you deal /d@ points of damage with each instance of damage instead of /d0.
(hapter 1ix
The +exicon of the (rafted Tool %nlike utterances from the +exicon of the volving 6ind, the utterances in this lexicon have no meaning or power when reversed. All the utterances in this lexicon target ob!ects & often the weapons and armor that you, your allies, or your enemies use. 1pell Eesistance applies to these utterances, as it does normally to spell&like abilities. Also as normal, attended ob!ects gain the benefit of their wielder)s spell resistance, if any. "owever, any item targeted by one of these utterances & attended or not & does not get to save to avoid the effects.
st +evel %tterances Agitate ,etal: (ause a creature)s metal equipment to radiate painful heat or cold. Anal#0e .tem: 2iscern the properties of a magic item. Forti"# Armor: 6ake a creature)s armor able to negate critical hits and sneak attacks. $een ea!on: #mprove the threat range of a weapon. ord o" 2!ening: 2oor or portal opens.
:nd +evel %tterances Sei0e .tem: Bring an ob!ect within range to your hand. Su!!ress ea!on: 1uppress the energy properties of a weapon. ea!on o" Energ#: Weapon deals extra energy damage. Planar Gate%a#: 2oor opens onto another word. Terminate S!ell: 2ispel one spell or supernatural ability. T%ist S!ell: (onvert the damage of a spell from one type to another
-th +evel %tterances Charge .tem: Five a staff or wand temporary charges. ,etamagic Catal#st: Five a potion or scroll the benefit of a metamagic feat. .nvulnera/ilit#: 6ake an ob!ect immune to all damage.
>th +evel %tterances &nmake: Eeturn an item to its component parts. *edirect S!ell: (hange the target of a spell.
Agitate 6etal Level: Target: 6etal equipment of one creature or one metal ob!ect Duration: ? rounds
This utterance functions as a chill metal spell or heat metal spell. 8ou choose which effect & cold or hot & you want to generate when you speak the utterance. Personal "ruename: #f you use the ob!ect)s personal truename to speak this utterance, the ob!ect immediately heats to searing or cools to freeing, as appropriate, and remains that way for the duration of the utterance.
Analye #tem Level: *ange: Touch Target: 'ne ob!ect Duration: #nstantaneous
By chanting the various truenames associated with perception and analysis, you determine all the magical properties of the targeted ob!ect, including how to activate those functions 4if appropriate5 and how many charges are left 4if any5. 8ou also learn any and all spells currently cast upon the ob!ect. 8ou cannot determine the function of an artifact with this utterance. Personal "ruename: #f you use the ob!ect)s personal truename to speak this utterance, you also learn part of the ob!ect)s history. 8ou learn the name 4but not truename5, race, gender, age, and alignment of anyone who has owned the ob!ect in the past year, as well as an y significant event 4as !udged by the 265 that has involved the ob!ect in the past year. vents of incredible importance 4such as the slaying of an ancient dragon or the coronation of a great king5 sometimes imprint on the item 426)s discretion5. These events are always revealed, no matter how much time has passed, as well as whoever owned the ob!ect at that time of the event.
(harge #tem Level: Target: 'ne wand or staff with charges remaining Duration: minute
8our words grant the targeted item :d- temporary charges, but the item loses one permanent charge. Temporary charges work much like temporary hit points; when a character uses the item, the temporary charges are used first. When charge item ends, all remaining temporary charges are lost. Personal "ruename: #f you speak the personal truename
of the ob!ect as part of this utterance, the duration of this utterance becomes instantaneous. #nstead of gaining :dtemporary charges at the cost of one permanent charge, the targeted wand or staff gains permanent charge at the cost of < J* per caster level of the targeted ob!ect.
(reate 'b!ect Level: < E""ect: 'ne created non&magical ob!ect Duration: minute
8ou describe an ob!ect to the universe and convince the cosmos that it exists, creating it from your words alone. This utterance functions as a ma)or creation spell, except as noted. The created ob!ect can be no larger than cubic foot per rank in Truespeak you posses. 8ou may substitute a Truespeak check for any (raft check needed to create a complex item. Attempting to use any created ob!ect as a material component causes the spell to fail. Personal "ruename: #f you speak the personal truename of an ob!ect that already exists, the ob!ect created is a non& magical copy of the truenamed ob!ect, perfect down to the last detail. Alternatively, you can give the created ob!ect a personal truename. 2oing so increases the Truespeak 2( by / and costs one fifth the ob!ect)s market price in J* 4minimum of J*5. 2oing so changes the duration of this utterance to instantaneous. The created ob!ect becomes real for all intents and purposes.
=ortify Armor
the ob!ect automatically fail. 1pells such as disintegrate also fail when used in an attempt to destroy the ob!ect, although a mage*s dis)unction or similar spell would still function, as this effect is removed at the same time as any magical properties the ob!ect may have. Personal "ruename: #f you use the ob!ect)s personal truename to speak this utterance, a casting of mage)s dis!unction or a similar spell has no effect upon the ob!ect while it is under the effects of this utterance. #t)s magical properties remain, as do any ongoing spell effects upon the ob!ect. "owever, all the power of this utterance is exhausted in doing so, causing this utterance to immediately end.
3een Weapon Level: Target: 'ne weapon Duration: minute
This utterance functions as the !een weapon spell, except as noted here. 8ou can use this utterance to augment the threat range of any weapon, not !ust piercing or slashing weapons. Personal "ruename: #f you use the ob!ect)s personal truename to speak this utterance, the weapon)s critical multiplier increases by , so a weapon that does x: damage on a critical hit would deal x<.
6etamagic (atalyst Level: Target: 'ne potion or scroll Duration: round
Level: Target: 'ne suit of armor Duration: minute
With this utterance, you can apply one of the following effects to the target potion or scroll; mpower 1pell, "eighten 1pell 4maximum 7: spell levels5, xtend 1pell, or nlarge 1pell. The utterance has no impact on the amount of When you speak this utterance, the targeted armor gives time it takes to activate the item, but if it that item is not used its wearer better protection against critical hits and sneak within the following round, the effect of the utterance fades. attacks. When a critical hit or sneak attack is scored on the 8ou can also modify a potion or scroll as with the Widen wearer, there is a :>K chance that the critical hit or snake 1pell or 6aximie 1pell feats, but doing so increases the 2( attack is negated and damage is rolled normally. 8ou can of your Truespeak check by /. increase the level of protection provided by the utterance by Personal "ruename: #f you use the ob!ect)s personal voluntarily increasing the Truespeak 2(. #f you add / to truename to speak this utterance, the magic item)s caster the 2(, critical hits and sneak attacks are negated >/K of the level also temporarily increases by :. time, and if you increase the 2( by :/ critical hits and sneak attacks are always negated. 6otion to the 6otionless Personal "ruename: #f you use the ob!ect)s personal Level: < truename to speak this utterance, the suit of armor)s armor Target: 'ne unattended ob!ect bonus increases by : for the duration of the utterance. Duration: (oncentration 7 / rounds
#nvulnerability Level: Target: 'ne ob!ect Duration: minute
The target of this utterance becomes impossible to destroy. #t is immune to all damage and all attempts to break
8ou inform the cosmos that an ob!ect is alive, animating the ob!ect and allowing it to act as you direct. The targeted ob!ect, which can be of an y sie, becomes an animated ob!ect 4see the 6onster 6anual for appropriate game statistics5. #t understands your spoken commands regardless of the language you speak and obeys as best it can, although its mindless state limits what commands it can understand.
Cote that most buildings and other structures count as attended ob!ects unless completely unoccupied. Also note that plants 4but not plant creatures5 and corpses 4but not undead5 are ob!ects. (onstruct creatures are not ob!ects and so cannot be affected by this utterance. Personal "ruename: #f you use the ob!ect)s personal truename to speak this utterance, the animated ob!ect has an #ntelligence score of /, allowing it to understand and carry out much more complex commands. The animated ob!ect still possesses no feats or skills, nor does its new found intelligence interfere with its immunity to mind&affecting abilities.
truename to speak this utterance, the amount of time the item has been destroyed becomes less important. As long as the item has not been broken for more than one minute, it is completely restored.
Eedirect 1pell Level: > Target: 'ne spell Duration: #nstantaneous
8ou order a spell to shift its course and it obeys. To use this utterance, you must ready an action, similar to readying an action to counterspell or counterspeak. #f you successfully *lanar Fateway speak this utterance, you can change the target of the spell to Level: : any legal target within range of the original caster and within Target: 'ne doorway 0/ feet of you. =or example, a sla' li&ing spell that was targeting your ally could be changed to target the caster Duration: minute 4provided the caster is a living creature5, but not a creature With a few words, you trick the universe, making it feet away 4as the spell still has a range of touch5. believe that a doorway)s destination lies not on this plane, Personal "ruename: #f you use the spell)s personal but on another. The targeted doorway fills with silvery light, truename to speak this utterance, you can ignore the spell)s becoming a portal to another realm of existence. Those who normal range and target the spell anywhere within 0/ feet of step through it are transported to some location on on a plane yourself. =or example, you could redirect a cure serious you specify. With this utterance, you can open the gateway wounds spell cast by an enemy cleric to an ally feet away, within > to >// miles 4>dK5 of a particular location on the even though the spell has a range of touch. plane you specify. A portal you open with a particular use of this utterance always takes creatures that pass through to the 1eie #tem same location, so as long as creatures use the same gateway Level: : they will not become split up. Two way travel through the Target: 'ne ob!ect weighing no more than >/ lbs. gateway is possible, but as the location of the other end is Duration: #nstantaneous hard to determine, this can be difficult to exploit. Personal "ruename: #f you speak the personal truename This utterance brings an ob!ect within range to your of one or more creatures as part of this utterance, only the hand. #f the ob!ect is unattended, it simply darts to your named creature4s5 can pass through the portal in either hand. #f attended, such as a wielded weapon, you must make direction. ach personal truename included increases the 2( a disarm attempt. 8ou use your Truespeak ranks as your base to speak this utterance by :. attack bonus, your #ntelligence modifier as your 1trength #f you speak the personal truename of another doorway bonus, and a failed attempt does not allow a reactive attempt as part of this utterance, the gateway created connects the by the target to disarm you. 1pell resistance applies normally two, allowing you to be certain of the destination)s location. for an attended ob!ect.
Eebuild #tem Level: < Target: 'ne destroyed item Duration: #nstantaneous
With this utterance, you instantly restore an item destroyed within the last round to its normal, undamaged state. 6agic items affected by this power retain all their magical properties, unlike an item restored with a ma!e whole spell. The reconstituted item has full hit points. 8ou cannot restore a destroyed artifact with this utterance, nor can you restore a magic item that has fully expended its magic, such as a wand without charges or a potion that has been drunk. Any item used as a material component for a spell is also beyond this utterance)s power to restore. Personal "ruename: #f you use the ob!ect)s personal
#f both your hands are full when you speak this utterance, the item lands in your square at your feet. Personal "ruename: #f you use the ob!ect)s personal truename to speak this utterance, you receive a 7> bonus on the disarm attempt and can affect items of up to // lbs.
1pell Eebirth Level: < Target: 'ne spell, spell&like ability, or supernatural ability. Duration: #nstantaneous
8ou restore a spell, spell&like ability, or supernatural ability that has !ust been dispelled or dismissed within the last round. *rovided that it had duration remaining, it resumes immediately with all former attributes. The caster level of a supernatural ability is equal to the (E of the caster if not otherwise specified. Personal "ruename: #f a personal truename is used to
speak this utterance, you restore the targeted spell, spell&like ability, or supernatural ability to its full duration, as though it had !ust been cast. 8ou can target any such effect, not !ust those that ended in the past round.
like ability, or supernatural ability have all other spells currently affecting them that have a lower caster level than the targeted spell or effect are immediately dispelled along with the initial target.
1uppress #tem
Transmute Weapon
Level: < Target: 'ne magic item Duration: (oncentration, up to / rounds, 7 round
Level: < Target: 'ne weapon Duration: minute
By speaking this utterance and focusing, you prevent A weapon targeted by this utterance can be changed into any magical properties of the item from functioning as long any special material of your choice from which it could as you concentrate and remain in range. #f the item moves normally be made. 8ou can make a weapon cold iron, out of range, the utterance)s effect ends round later. This adamantine, alchemical silver, or whatever other special effect otherwise functions as a dispel magic spell that targets material you wish, so long as the weapon could normally be a magic item. made from it. =or example, you could transmute a sword to Personal "ruename: #f you use the ob!ect)s personal be made of adamantine, but not a bow. +ikewise, you could truename to speak this utterance, you do not need to not transmute a sword to darkwood or to ordinary paper. concentrate to sustain the utterance. #ts duration becomes The weapon is treated as if made of that substance, and minute. its hardness, hit points, and the damage it deals might be affected depending on your choice. Personal "ruename: #f you use the ob!ect)s personal 1uppress Weapon truename to speak this utterance and expend a number of Level: : experience points equal to one third the cost ad!ustment for Target: 'ne weapon with an energy special ability the special material you choose, you may permanently Duration: minute transform the affected item into the special material of your choice. =or example, permanently transforming a longsword When you speak this utterance, you can prevent a into alchemical silver requires the expenditure of xp. weapon)s energy&based special ability 4or abilities5 from functioning. 1uch abilities include flaming and frost, among others 426)s discretion5. #f you successfully speak this utterance on a weapon that does not have such a property, it has no effect on the weapon, but you are still considered to have spoken the utterance for the purpose of the +aw of Eesistance. 8ou can suppress an energy burst ability by voluntarily increasing the 2( of your Truespeak check by >. #f you use this utterance on an energy burst weapon at the regular 2(, it has no effect. Suppress weapon counters and dispels weapon of energ'. Personal "ruename: #f you use the ob!ect)s personal truename to speak this utterance, the utterance also suppresses the holy, unholy, anarchic, and axiomatic weapon abilities.
Twist 1pell Level: : Descri!tors: Acid, (old, =ire, or lectricity9 see text Target: 'ne spell Duration: #nstantaneous
8our words unravel the spell and spin it into something new. To use this utterance, you must ready an action, similar to readying an action to counterspell or counterspeak. #f you successfully speak this utterance, the targeted spell changes the type of damage it deals to one type of energy damage, either acid, cold, fire, or electricity damage, as chosen by you. =or example, you could use twist spell to change the force damage of a magic missile into acid damage or turn the fire damage of a fireball into cold damage. This utterance has no effect on spells that do not deal hit point damage. 1pells that deal ability damage or drain are Terminate 1pell unaffected. Level: : Personal "ruename: #f you use the spell)s personal Target: 'ne spell or supernatural ability. truename to speak this utterance, you can transform the Duration: #nstantaneous spell)s damage into pure cosmic energy, causing it to bypass The targeted spell or supernatural ability is immediately all forms of energy resistance and energy immunity. dispelled. The caster level of a supernatural ability is equal to %nmake the (E of the caster if not otherwise specified. #f the supernatural ability is continuously on, such as a medusa)s Level: > petrifying gae, the ability is suppressed for : rounds. Target: 'ne ob!ect Personal "ruename: #f a personal truename is used to Duration: #nstantaneous speak this utterance, all targets of the affected spell, spell&
8our words tear apart an ob!ect, reducing it to its The utterance still cannot open any door that either is an component parts. The ob!ect you target is instantly unmade, artifact or is held shut by an artifact. crumbling into its component parts. Fems fall from settings, swords break into chunks of steel, and ink drips from scrolls. This effectively destroys the item, but leaves behind mundane component materials worth one third the items cost 4for mundane ob!ects5 or one half the items cost 4for magical ob!ects5. Any experience points paid in the creation of a magic item are simply lost. %nmake has no effect on artifacts. Any attempt to use this utterance on an artifact automatically fails. Personal "ruename: #f you use the ob!ect)s personal truename to speak this utterance, the ob!ect is erased completely from reality, leaving nothing behind. Co effect less potent than a wish or miracle can restore that particular ob!ect to existence by any means.
Weapon of nergy Level: : Descri!tors: Acid, (old, lectricity, or =ire9 see text. Target: 'ne weapon Duration: minute
The targeted weapon becomes engulfed in some form of energy; acid, cold, electricity, or fire. This energy does not harm the wielder, but attacks made with the weapon deal an additional :d0 points of energy damage. This utterance)s descriptor is the same as the type of energy chosen. $eapon of energ' counters and dispels suppress weapon. Personal "ruename: #f you use the ob!ect)s personal truename to speak this utterance, the affected weapon deals an additional -d0 points of energy damage on a successful critical hit.
Word of 'pening Level: Target: 'ne door, box, or chest Duration: #nstantaneous
8ou inform the universe that a door is supposed to be open and the universe rushes to fix the discrepancy. The targeted door, box, or chest springs open immediately. Any and all mundane circumstances that would prevent it from opening, such as locks, bars, or simply being stuck, are instantly removed. +ocks unlock, latches lift, gates raise themselves, etc. 'nly those things that hold the portal closed are removed, however, so this utterance will not clear a doorway buried beneath rubble. 1ie has no bearing on which portals can be opened b y this utterance. This has no effect on magical means of holding the door closed. This utterance has no effect on artifacts. Personal "ruename: #f you use the ob!ect)s personal truename to speak this utterance, all magical or supernatural effects holding the door closed are also dispelled. ven an arcane loc! spell is permanently removed by this utterance.
(hapter 1even
The +exicon of the *erfected 6ap As with utterances from the +exicon of the (rafted Tool, speak this utterance, the area of the spell becomes a -/&ft& these utterances have no meaning or power when reversed. radius spread and the save 2(s for all of the earth+ua!e)s These utterances all target nearby areas, allowing you to effects are increased by >. reshape the landscape that surrounds you. %nless otherwise specified, these utterances affect a :/& (all the =allen 1tars foot&radius spread and allow no saving throw. Level: Descri!tors: =ire st +evel %tterances Duration: (oncentration, up to / rounds Fog From the 8oid: (reate a cloud of fog that obscures Area: /&ft&radius spread sight and makes movement difficult. Saving Thro%: Eeflex half ,aster o" the Four inds: Bend the winds to your will. Shado%5s Em/race: xtinguish all light within an area. 8our words pull the stars from the sky, causing them to Shock%ave: A violent pulse of energy knocks creatures from plummet to earth as burning meteors. This utterance their feet. summons blaing meteors from the sky, which crash into the S!eak *ock to ,ud: Turn solid rock into cloying mud. ground and explode. ach round you concentrate on this Shield o" the Landsca!e: Alter the landscape to temporarily utterance, a meteor lands where you wish at any point within negate or provide cover. 0/ ft and explodes, dealing @d0 points of damage to each Sk#%ard E#e: Oiew any place, much like a scr' spell. creature within / feet. (reatures caught in the blast can =ill the area with light. attempt a Eeflex save for half damage. This damage is half Sun5s )rilliance: fire damage and half bludgeoning damage. This utterance only functions in outdoor areas. #t has no :nd +evel %tterances effect if spoken inside a building or while underground. Lore o" the orld: The world gives you information you Personal "ruename: #f a personal truename is used to request speak this utterance, its area increases to a :/&foot&radius Trans"orm the Landsca!e: Add or remove difficult terrain. spread. Energ# 8orte+: =ill the area with energy that damages your foes. Trans!osition o" Location: Trade the locations of two places.
(on!unctive Fate Level: Descri!tors: 1ee text of the gate spell Duration: #nstantaneous or concentration 4up to minute5 E""ect: 'ne planar gateway or one called creature.
Anger the Slee!ing Earth: 1hake the earth, as the earthquake spell This utterance functions as a gate spell with a caster Th%art the Traveler: *revent extra&dimensional travel in level equal to 4your ranks in Truespeak & <5, except as noted. the area. To hold the gate open, you must concentrate on the Den# Passage: *revent creatures from entering or leaving an desired destination. 8ou may only hold the gate open for a area. maximum of one minute this way. %sing con!unctive gate to call a creature for service -th +evel %tterances costs the truenamer /// xp, as normal for a gate spell. Call the Fallen Stars: Eain meteors on your foes. Personal "ruename: #f you speak the personal truename Con4unctive Gate: As a gate spell of the creature you call when using this utterance, the called ords o" Creation: (reate your own demiplane creature is more amenable to long term service. #t charges only half of what it normally would to do tasks longer than roundcaster level. Anger the 1leeping arth #f you speak both the personal truename of your Level: < departure location and your target destination and expend Duration: round // xp as part of speaking this utterance, the duration of the Saving Thro%: Eeflex half9 see text of earthquake utterance becomes instantaneous. The created gateway stays open indefinitely. 'nly counterspeaking the effect or using a By speaking this utterance, you cause the earth to spell can shut a gate opened in this way. A dimensional loc! tremble and quake violently. This utterance functions as an or dimensional anchor spell cast on the gateway closes it if earth+ua!e spell. the caster succeeds on a caster level check 42( / 7 your Personal "ruename: #f a personal truename is used to
Truespeak modifier5. A mage*s dis)unction spell immediately closes the gateway. #ncorporating both personal truenames into this utterance for this effect only inflicts the difficulty increase for speaking a personal truename once.
2eny *assage Level: < Duration: (oncentration 7 / rounds Area: :/ ft. cube
#f your Truespeak check is successful, you can forbid creatures from entering the area of the utterance. %nless you allow a creature inside 4an immediate action on your part5, it is held at bay !ust outside the place as if affected by a protection from e&il spell 4although for this utterance the alignment of the creature doesn)t matter5. 8ou likewise prevent creatures from leaving the truenamed place. %nless you allow a creature to leave 4as an immediate action5, it is held at bay at the boundary of the area. Personal "ruename: #f you speak a creature)s personal truename as part of this utterance, that creature is exempt from the effects of this utterance. very personal truename included this way raises the Truespeak 2( of this utterance by :. #f you instead speak the personal truename of the location, all creatures that you do not want inside the area are forced out violently. They are hurled prone into whichever open square outside the area of effect is nearest to their original position.
nergy Oortex Level: : Descri!tors: Acid, (old, lectricity or =ire 4depending on energy chosen5 Duration: minute
8ou fill the air around your foes with energy, dealing damage. 8ou choose the type of damage to deal when you speak this utterance; acid, cold, electricity, or fire. (reatures in the affected area take -d0 points of damage and an additional -d0 points of damage at the beginning of each of their turns while they remain in the area. Personal "ruename: #f you speak a creature)s personal truename as part of this utterance, that creature takes no damage from this utterance. very personal truename included this way raises the Truespeak 2( of this utterance by :. #f you instead speak the personal truename of the location, only those you deem enemies take damage from this utterance.
=og =rom the Ooid Level: Duration: minute
This utterance functions as a solid fog spell, except as noted.
Personal "ruename: #f you speak a creature)s personal truename as part of this utterance, that creature is not slowed down by the fog, nor does it suffer a penalty on attack and damage rolls from the fog. #t is, however, no more able to see through the fog than normal. very personal truename included this way raises the Truespeak 2( of this utterance by :. #f you instead speak the personal truename of the location, only those you deem enemies are slowed and penalied by the fog.
+ore of the World Level: : Duration: minute Area: :/&ft.&radius spread centered on you
This utterance allows you to speak with ob!ects in the area as though you were under the effects of a stone tell spell, except you can speak with any ob!ect in the area, not !ust stones. #n addition to the information provided by that spell, you can tap into the knowledge of the land directly, providing you with the exact distance and direction to a location you seek within one mile. 8ou must know the name 4but not necessarily the truename5 of the place you are trying to locate to use this aspect of the utterance. #f multiple locations exist within the area that match the name of the place you seek, the spell gives you the direction and distance to the closest one. Personal "ruename: #f you speak the personal truename of a place as part of this utterance, the utterance gives you directions to that location as the find the path spell. This aspect of the utterance works regardless of how far away the truenamed location is from your current location.
6aster of the =our Winds Level: Descri!tors: Air Duration: (oncentration 7 / rounds Area: // ft. radius cylinder -/ ft. high *ange: :// ft.
This utterance functions as a control winds spell, except as noted. Personal "ruename: #f you speak the personal truename of a place as part of this utterance, the area of the utterance expands to fill the whole of the named region. =or example, if you used the personal truename of the town of 6ayfair as part of this utterance, the area of the utterance would include everything within the town limits of 6ayfair.
1hadow)s mbrace Level: Descri!tors: 2arkness Duration: (oncentration 7 / rounds
Telling the universe that no light could possibly shine in this place, you banish all light from the area. Within this
utterance)s area, all mundane light is suppressed, as well as Area: :/&ft.&radius emanation any light caused by spells of third level or lower. 1o long as no magical source of light exists in the area to cut through 8ou describe a place in the language of the universe and this utterance)s effect, true darkness exists within the effect)s suddenly a vision of that location is revealed to you. This area. utterance allows you to both see and hear everything within Personal "ruename: #f you instead speak the personal the affected area for the duration, although you cannot see truename of a place, the darkness fills the entirety of the beyond that area. 8ou can target any place you know the place for the duration. This replaces the utterance)s normal location of, regardless of distance or line of effect. area. Personal "ruename: #f you speak a creature)s personal truename as part of this utterance, this utterance)s area is automatically centered on that creature)s current location. 1hield of the +andscape The area does not move with the sub!ect, however. Level: #f you instead speak the personal truename of a place, Duration: (oncentration 7 / rounds you can see and hear everywhere within that location, all at once. The magic of this utterance allows you to comprehend 8ou can temporarily create or remove natural obstacles all of this information at the same time. This replaces the that provide cover. Any natural ob!ect in the area that you utterance)s normal area. designate withers and shrinks. 'b!ects that provided total cover now provides only cover, and any ob!ect that provided cover no longer does so. =urther, you can create small outcroppings of cover behind which you and your allies can hide. 8ou can cause any square of natural terrain in the area, such as earth or unworked stone, to sprout stalactites, large rocks, small trees, or other obstacles that provide cover to anyone standing in that square but do not hinder movement through those squares. After this utterance)s duration expires, the affected natural obstacles resume their normal shape and position. Personal "ruename: #f you speak a creature)s personal truename as part of this utterance, the effects of this utterance $follow$ the creature around while it remains in the affected area. #f the creature is an enemy, he finds any natural cover he attempts to use reduced, but only so long as he is using it as cover. #f the creature is an ally, cover sprouts in any natural square that creature occupies or passes through, disappearing once he leaves the square. very personal truename included this way raises the Truespeak 2( of this utterance by :. #f you instead speak the personal truename of the location, you can change which squares are reduced and which squares are sprouting cover as an immediate action.
1hockwave Level: Duration: #nstantaneous
This utterance causes a violent shockwave of energy to ripple through the affected area. (reatures in the area take >d0 points of nonlethal damage and are knocked prone. Personal "ruename: #f you speak the personal truename of the targeted area as part of this utterance, this utterance deals /d0 points of nonlethal damage instead of >d0.
1kyward ye Level: *ange: 1ee text Duration: (oncentration
1peak Eock to 6ud Level: Duration: minute
This utterance functions as a transmute roc! to mud spell, except as noted here. Personal "ruename: #f you speak the personal truename of the targeted area as part of this utterance, the duration of this utterance becomes instantaneous, causing the produced mud to never revert back to stone.
1un)s Brilliance Level: Descri!tors: +ight Duration: (oncentration 7 / rounds
By informing the universe that you stand beneath the noonday sun even when you do not, you fill the affected area with bright light. Any creature vulnerable to sunlight in any way is sic!ened within the area, but the created light does not actually count as true sunlight. The light from this utterance does not shed shadowy illumination outside of its area. Any darkness spell of
Thwart the Traveler Level: < Duration: (oncentration 7 / rounds
This utterance functions as a dimensional loc! spell, except as noted here. Personal "ruename: #f you speak a creature)s personal truename as part of this utterance, the creature is exempt from the utterance)s effect. very personal truename included this way raises the Truespeak 2( of this utterance by :.
#f you speak the personal truename of the location and expend -/// J*, the duration of this utterance becomes instantaneous. This means that the effect lasts indefinitely. A dispel magic spell can suppress the effect for / minutes if the caster succeeds on a caster level check 42( / 7 your Truespeak modifier5. A mage*s dis)unction permanently removes the effect.
completely contained within either area with them. (reatures and ob!ects that have been brought into either area are transported, but not creatures or ob!ects that have been removed from either location. "owever, due to the exacting detail with which you must describe the two locations to be exchanged, this utterance is not always accurate. There is a base chance of K for every : points by which you exceed the base Level: : Truespeak 2( needed to speak this utterance. Duration: minute #f this utterance does target a similar area, the area that is actually exchanged will be visually or thematically similar 8ou can cause natural terrain in the area, such as earth to the location you were attempting to swap with, such as or unworked stone, to buckle and crack, making it more arriving in an alchemist)s lab or a library when attempting to difficult to pass through. Any such square in the area that you designate becomes difficult terrain. This difficult terrain swap with a room from a wiard)s tower. This alternate location will usually be about 4d/ x d/K of the total does not obscure line of sight or provide cover. distance you had originally wished to cover5 off course from =urther, you can smooth an area of natural difficult terrain, eliminating penalties to movement or skill checks the your intended destination, but can be greater if no similar location is that near. =or example, if you had intended to terrain would normal impose. liminating difficult terrain translocate your location with one :/// miles away and does not eliminate terrain features that provide cover. rolled a and : on the d/s, you would find yourself =or the purposes of smoothing difficult terrain, light roughly -/ miles off target, provided a similar location can rubble, dense rubble, and undergrowth all count as difficult be found that near. terrain when using this utterance. The sudden removal or interposition of a location)s After the utterance)s duration expires, the affected features magically applies no effect to surrounding areas. =or terrain returns to its normal shape and position. example, transposing the wall out of a building does not Personal "ruename: #f you speak a creature)s personal damage the structure in any way, leaving no mark or seam truename as part of this utterance, the effects of this once the utterance ends, transposing a section of ocean into a utterance $follow$ the creature around as long as it remains in the affected area. #f the creature is an enemy, he finds any lake of lava will not cause the water to boil nor the lava to square of natural terrain that he passes through to be difficult solidify, and transposing a section of ground with a section terrain, as the ground cracks and breaks !ust as he steps onto of sky will result in a section of ground hovering mysteriously in midair. into it and then smooths out as soon as he leaves. #f the 'b!ects and creatures not fully contained within either creature is an ally, natural difficult terrain smooths as he area are not transported. #f they could not coexist with the moves through it and returns to normal as he leaves. very newly transposed location, for example a ship with a section personal truename included this way raises the Truespeak of water beneath it suddenly transposed with solid rock, the 2( of this utterance by :. creature or ob!ect is shunted to the nearest open location #f you instead speak the personal truename of the without harm. location, you can change which squares are being made This utterance can only transpose locations on the same difficult terrain and which squares are being smoothed as a plane of existence9 it cannot work between planes. free action for the duration of the utterance. Personal "ruename: #f you speak the personal truename of a place as part of this utterance, the location you target is Transposition of +ocation transposed with the named place with no chance of Level: : inaccuracy and across any distance. This still does not allow *ange: 0/ ft9 see text the utterance to work across planes of existence. Duration: minute Area: 'ne :/ ft. cube
Words of (reation
The area you target with this utterance trades places with an equivalently shaped area at the location you name. Any creatures caught or ob!ects completely contained within either of the two areas travel with their respective area to the new location instantly. The maximum distance that can lie between the two areas to be exchanged is up // miles per rank of Truespeak you possess. At the end of the duration, the two areas return to their natural locations, again taking any creatures or ob!ects
Level: Duration: #nstantaneous Area: %p to four >&ft cubes.
8our words cause an entire new plane of existence to spring into being, to be shaped as you will. This utterance can only be used on the Astral *lane or inside of a demiplane. When spoken on the Astral *lane, you cause a new demiplane to come into being, with a permanent two&way
gateway connecting to it opening at your current location. The demiplane is a functionally infinite, lightless, gravityless expanse initially empty of an ything except breathable air, but it does possess whatever elemental, energy, or alignment traits you wish. The demiplane always has the normal time trait, meaning that time passes in the demiplane at the same rate as time passes on the 6aterial *lane. The demiplane is always alterable&morphic and has the normal magic trait. When used inside a demiplane you own, it instead creates, destroys, or alters some aspect of your demiplane. A demiplane)s owner is the one who created it in most cases. This utterance can do one of the following each time it is spoken; (reate or destro' earth, stone, or water in its area This cannot create valuable or rare materials, such as gold, rubies, uranium, holy water, or adamantine, although you could add those yourself later. Set the direction and strength of gra&it' in its area The gravity can be no gravity, light gravity, normal gravity, or heavy gravity. 8ou choose which direction is considered $down$ in any particular square. Set the le&el of light in its area This can be bright illumination, shadowy illumination, or darkness. Areas of bright illumination shed shadowy illumination into ad!acent squares. Suppress or reinstate a planar trait in its area =or example, if you created a demiplane that was fire dominant and strongly good&aligned, you could suppress the fire dominant trait in a particular place, preventing creatures there from taking fire damage, or you could suppress the strongly good&aligned trait, preventing evil and neutral creatures from taking (harisma penalties while in that part of the plane. This is only an $on$ or $off$ decision. 8ou cannot instate a new planar trait, nor can you merely lessen a planar trait 4such as ma!orly positive dominant to only minorly positive dominant5. (reate &egetation in its area This can be any sort of tree, shrub, flower, or other plants you may wish. 8ou cannot create rare or valuable varieties of vegetation with this, such as darkwood or black lotuses. Personal "ruename: #f you speak the personal truename of a demiplane when you use this utterance, you can take ownership of the demiplane from its current owner. #f the previous owner is deceased, gaining ownership is automatic, otherwise you and the current owner make opposed character level checks. Whoever wins becomes the owner of the demiplane. The loser cannot attempt to retake control of the demiplane for :- hours. #f you are speaking this utterance on the Astral *lane, you can give the newborn demiplane a personal truename of your choosing. 2oing so increases the Truespeak 2( of this utterance by /, and otherwise functions as normal 4although knowing the demiplane)s truename can be used to enhance any other utterances you know from the +exicon of the *erfected 6ap used inside5.
(hapter ight
Truename 6agic While truenamers and academics are the primary practitioners of truename magic, they are not the only ones to tap the power of the universal language. Wiards, sorcerers, clerics, and others have found ways to use truenames to enhance and expand their spells.
creature gets within the area, the other aspects of the spell function normally. 1econd, all creatures within the area gain a 7- deflection bonus to A( against attacks from the named creature and a 7- resistance bonus on saving throws required by the named creature)s spell effects and special attacks. Third, the barrier blocks any attempt by the creature to Trues!eak9*elated S!ells possess or exercise mental control over those within the All of the following spells are related to truenaming in spell)s area, including enchantment4charm5 effects and some fashion, often because the y have a Truename enchantment4compulsion5 effects that grant ongoing control component. over the sub!ect. ane of the archri&al suppresses these Truename 'T(: A Truename component is a Truespeak effects for the duration of the spell or as long as the sub!ect check made as part of casting the spell. 8ou can supply this remains within the area. Truespeak check as part of casting the spell, but you can also ane of the archri&al can be used to trap any creature supply this requirement by having a friendly truenamer ready whose personal truename you know in the same manner as a an action to speak the appropriate truenames when you cast magic circle against e&il spell, except the creature is trapped the spell. #f the truespeak check fails, the spell files unless regardless of it alignment. This includes the ability to stated otherwise. reinforce the trap with a calling diagram. The 2( of the truespeak check to provide a truename "ruename (omponent: When you cast this spell, the component depends upon the type of truename required. A personal truename of the creature to be warded against must creature)s truename requires a check of 2( > 7 the be spoken. creature)s (E 7 : the level of the spell being cast 4round up5. An ob!ect)s truename requires a check of 2( > 7 the xpunge the 1upernatural ob!ect)s caster level 7 : the level of the spell being cast 4round up5. =inally, a location)s truename requires a check of Transmutation Level: (leric >, druid >, sorcererwiard > 2( / 7 4the level of the spell x >5 7 an additional > if the location is magical. 1peaking a personal truename as part of Com!onents: O, 1, T Casting Time: standard action casting a spell with a truename component increases these 2(s as though they were utterances and ma y add additional *ange: (lose 4:> ft. 7 > ft.: levels5 Target: 'ne creature effects to the spell. Duration: 'ne day Saving Thro%: =ortitude negates Bane of the Archrival S!ell *esistance: 8es Ab!uration Level: (leric :, sorcererwiard :, paladin : As you cast this spell, you use the language of truespeak Com!onents: O, 1, T to spin a tale of tragedy, of how your foe lost his greatest Casting Time: standard action ability in his hour of need. #nfusing this story with *ange: Touch transformative power, you make fiction into fact. %pon Area: :/&ft. radius emanation centered on a point in space casting this spell, you name one supernatural ability that Duration: hourlevel your target possesses. =or the duration of the spell, the target Saving Thro%: 1ee text loses that supernatural ability. S!ell *esistance: Co "ruespea! (omponent: As part of casting this spell, you must successfully describe your target using Truespeak. This spell protects those within its area from a single #f a personal truename is used in the casting of this spell, named foe, doing so in three ways. then the target can be affected regardless of range or lack of =irst, the area is forbidden to the creature. #t must make line of effect, so long as he is on the same plane of existence a Will save to enter it by any means 4movement, as the caster. teleportation spells, and so on5. #f it fails its Will save and was endeavoring to use a teleportation spell to enter the area, "ide Truename it is shunted to a random open space on a suitable surface Ab!uration within / feet of the protected area. #f no free space is Level: (leric -, druid -, sorcererwiard available within / feet, the spell simply fails. The named Com!onents: O, 1, 6 creature can only try to enter the area once per round, but can continue to try on subsequent rounds. ven if the named Casting Time: standard action
*ange: (lose 4:> ft. 7 > ft.: levels5 Target: 'ne creature, ob!ect, or place. Duration: 'ne day Saving Thro%: Will negates 4harmless5 S!ell *esistance: 8es 4harmless5
This spell hides the target)s truename from the universe and others, making it more difficult for truenamers to affect the target or research his personal truename. The target gains truename resistance > and a 7- bonus on saving throws against utterances and other truespeak effects. Additionally, anyone attempting to research the target)s personal truename takes a &@ penalty on the check.
'ath of Brotherhood Cecromancy Level: (leric < Com!onents: O, 1, T, 2=, J* Casting Time: hour *ange: Touch Target: 'ne willing creature per caster level Duration: *ermanent Saving Thro%: Will negates 4harmless5 S!ell *esistance: 8es 4harmless5 1wearing upon their own truenames to be brothers to the end, the lives of the participants in this spell are !oined by mystic bonds. ach of the participants gains an instinctive knowledge of where the other participants are and how they are doing, as the status spell. Additionally, when any participant takes damage, any other participant within 0/ feet can choose to take the damage for him as an immediate action. "owever, there is a drawback to this spell. #f any of the participants should die, all other participants gain a negative level from the painful feedback. Oath of brotherhood can not be dispelled by dispel magic. .P (ost: >// J* from each participant. "ruename (omponent: As part of casting this spell, the personal truenames of each participant must be spoken. ach is a separate Truespeak check. #f any participant fails to be named, the spell does not file but that participant is not included in the spell.
*lanar #nfusion Transmutation Level: druid 0, sorcererwiard > Com!onents: O, 1, T, J* Casting Time: hour *ange: Touch Target: 'ne willing creature Duration: #nstantaneous Saving Thro%: Will negates 4harmless5 S!ell *esistance: 8es 4harmless5 8ou infuse the energy of one of the planes into your
target as you redefine its home plane to be something new using the language of Truespeak, changing its nature at a fundamental level. The affected creature)s native plane becomes the named plane 4making it gain the xtraplanar subtype on other planes5 and gains additional benefits based upon the primary trait of its new native plane; /ir Dominant: The target gains the Air subt ype and gains a flight speed equal to its base land speed with perfect mobility. %arth Dominant: The target gains the arth subtype and gains a burrow speed equal to its base land speed. #t cannot burrow through solid rock. #ire Dominant: The target gains the =ire subtype. This makes the creature immune to fire damage and vulnerable to cold damage. $ater Dominant: The target gains the Water subtype and gains a swim speed equal to its base land speed. Positi&e Dominant: The target gains fast healing : as an extraordinary ability and does not risk exploding when on a ma!or positive dominant plane. 0egati&e Dominant: The target is healed by negative energy and damaged by positive energy as though he were an undead creature. 1ood /ligned: The target gains the Food subtype. %&il /ligned: The target gains the vil subtype. (haos /ligned: The target gains the (haotic subtype. Law /ligned: The target gains the +awful subtype. #f the chosen plane has more than one of the previously mentioned traits, the caster chooses one of which to act as the primary trait. #f the chosen plane lacks an y of the previously mentioned traits, the target does not gain any additional abilities. #f the target is affected with the spell a second time, the new planar traits overwrite the old. .P (ost: :/// J* "ruename (omponent: As part of casting this spell, the truename of the plane the creature will become a native of must be spoken.
Eitual of Eenaming Transmutation Level: (leric ?, druid ?, sorcererwiard ? Com!onents: O, 1, T, J* Casting Time: hour *ange: Touch Target: 'ne willing creature Duration: #nstantaneous Saving Thro%: Will negates 4harmless5 S!ell *esistance: 8es 4harmless5 Waving your hands over the sub!ect to the chanted sounds of both the old and the new personal truenames, you magically transform the sub!ects truename from one to the other. This spell provides the only sure defense against a rival gaining mastery of your personal truename. 'nce cast, it consigns your old personal truename to oblivion and grants you a new personal truename, known only to those present at this spell)s casting.
.P (ost: >// J*. "ruename (omponent: As part of casting this spell, the personal truename of the sub!ect must be spoken.
1cramble *osition (on!uration4Teleportation5 Level: Bard , sorcererwiard Com!onents: O, 1, T Casting Time: standard action *ange: (lose 4:> ft. 7 > ft.: levels5 Area: /&ft. radius spread Duration: #nstantaneous Saving Thro%: Eeflex partial9 see text S!ell *esistance: 8es 1peaking truenames associated with direction and movement, you send a ripple of distorted space through the targeted area. (reatures within are shunted about in random directions by the distortion. 6ove all affected creatures : squares in a random direction using the $targeted on square$ part of the diagram on page >@ of the Pla'er*s 2andboo! . Scramble position can)t send a creature into a square occupied by solid matter or by another creature, but it can send a creature into a dangerous place 4into lava or off a cliff, for example5. The caster chooses the order in which affected creatures are shifted. #f you can)t move an affected target : squares in the indicated direction, move the target only a single square. #f that proves impossible, then the target disappears and reappears in the same square. This movement does not pass through the intervening space, so it can shunt creatures to the other side of thin walls, rubble, or similar obstacles. The distortion caused by this spell is disorienting for the sub!ects. All affected creatures must make a Eeflex save or fall prone in their square. "ruespea! (omponent: As part of casting this spell, The truenames for movement and direction must be spoken. This uses the same 2( formula for targeting a creature. When you roll the check, compare the result to each creature in the affected area. 'nly those creatures that the check result is high enough to affect are shifted by this spell.
Truefire vocation H=ireI Level: 1orcererwiard : Com!onents: O, 1, T Casting Time: standard action *ange: 6edium 4// ft. 7 / ft.level5 Target: 'ne creature Duration: #nstantaneous Saving Thro%: Cone S!ell *esistance: 8es 1peaking the truename for fire, you con!ure a spark of primal fire into being, then fan it into a blaing inferno with which to consume your enemies. Eoll the Truespeak check and consult the chart below to determine the spell)s effect.
Check *esult
S!ell E""ect
:- or less
Co 2amage
:> to
The spell deals d0 points of fire damage per caster level 4maximum /d05 to the targeted creature.
< to <>
The spell deals d0 points of fire damage per caster level 4maximum /d05 to the targeted creature. The spell)s damage ignores fire resistance.
<0 or more
The spell deals d0 points of fire damage per caster level 4maximum >d05 to the targeted creature. The spell)s damage ignores fire resistance and creatures normally immune to fire damage instead take half damage.
"ruename (omponent: As part of casting this spell, the truename for fire is spoken with as much exactness as possible. %nlike most other spells with a Truename component, the Truespeak check required as part of the casting of this spell has a fixed 2( of :-. 0ote: 1imilar spells exist for most other varieties of energy damage, such as Truespark and Truecold.
Truename Binding (on!uration4(alling5Hsee textI Level: 1orcererwiard ? Com!onents: O, 1, T, J* Casting Time: / minutes *ange: (lose 4:> ft. 7 > ft.: levels5 Target: 'ne elemental or outsider of (E / or less Duration: #nstantaneous Saving Thro%: Will negates S!ell *esistance: Co and yes9 see text (asting this spell attempts a dangerous act; to drag a creature from another plane using the power of its personal truename to a specifically prepared trap, which must lie within the spellDs range. The called creature is held in the trap until it agrees to perform one service in return for its freedom. To create the trap, you must use a magic circle spell 4or a bane of the archri&al spell5, focused inward. The target creature is allowed a Will saving throw. #f the saving throw succeeds, the creature resists the spell. #f the saving throw fails, the creature is immediately drawn to the trap 4spell resistance does not keep it from being called5. The creature can escape from the trap by successfully pitting its spell resistance against your caster level check, by dimensional travel, or with a successful (harisma check 42( > 7 P your caster level 7 your (ha modifier5. #t can try each method once per day. #f it breaks loose, it can flee or attack you. A dimensional anchor cast on the creature prevents its escape via dimensional travel. 8ou can also employ a calling diagram 4see magic circle against e&il 5 to make the trap more secure. #f the creature does not break free of the trap, you can keep it bound for as long as you dare. 8ou can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward. 8ou make a Truespeak check, speaking the creature)s personal truename, opposed by either the creatureDs own Truespeak check 4speaking your personal truename5 or with a (harisma check. #f the creature does not know your personal truename, it cannot use a Truespeak check to oppose you. 8our check is
assigned a bonus of 7/ to 70 based on the nature of the service and the reward. #f the creature wins the opposed check, it refuses service. Cew offers, bribes, and the like can be made or the old ones reoffered every :- hours. This The following spells are existing spells that can be process can be repeated until the creature promises to serve, adapted to use a truename component to increase their until it breaks free, or until you decide to get rid of it by power. The choice to use an optional truename component is means of some other spell. #mpossible demands or made at the time of casting. #f the caster chooses to add a unreasonable commands are never agreed to. #f you roll a truename component and the Truespeak check fails, the spell on the Truespeak check, the creature breaks free of the fails & it does not simply default to its basic effect. binding and can escape or attack you. 'nce the requested service is completed, the creature need only so inform you to be instantly sent back whence it *ower Word Blind came. The creature might later seek revenge. #f you assign "ruename (omponent: When this spell is cast using the some open&ended task that the creature cannot complete target)s personal truename, the spell affects the target though its own actions the spell remains in effect for a regardless of the target)s current hit points. The spell)s maximum of one day per caster level, and the creature gains duration becomes > minutes. an immediate chance to break free. Cote that a clever recipient can subvert some instructions. *ower Word 1tun When you use a calling spell to call an air, chaotic, "ruename (omponent: When this spell is cast using the earth, evil, fire, good, lawful, or water creature, it is a spell target)s personal truename, the spell affects the target of that type. regardless of the target)s current hit points. The spell)s .P (ost: :// J* duration becomes > rounds. "ruename (omponent: As part of casting this spell, the personal truename of the target must be spoken.
S!ells ith 2!tional Truename Com!onents
*ower Word 3ill Truename Binding, Freater (on!uration4(alling5Hsee text of truename binding I Level: 1orcererwiard Com!onents: O, 1, T, J* Casting Time: / minutes *ange: (lose 4:> ft. 7 > ft.: levels5 Target: 'ne elemental or outsider of (E - or less Duration: #nstantaneous Saving Thro%: Will negates S!ell *esistance: Co and yes9 see text of truename binding This spell functions identically to truename binding except that you call a creature of (E - or less. .P (ost: / J*
Truename Binding, +esser (on!uration4(alling5Hsee text of truename binding I Level: 1orcererwiard > Com!onents: O, 1, T, J* Casting Time: / minutes *ange: (lose 4:> ft. 7 > ft.: levels5 Target: 'ne elemental or outsider of (E 0 or less Duration: #nstantaneous Saving Thro%: Will negates S!ell *esistance: Co and yes9 see text of truename binding This spell functions identically to truename binding except that you call a creature of (E 0 or less. .P (ost: // J*
"ruename (omponent: When this spell is cast using the target)s personal truename, the spell affects the target regardless of the target)s current hit points.
Soulmelds 2rawing upon the essential energies of the greatest scholars and truespeakers, meldshapers can create the following soulmelds to tap into the power of Truespeak for themselves.
1peaker)s Torc Descri!tors: Cone Classes: #ncarnate, 1oulborn Chakra: Arm, (rown, or Throat Saving Thro%: Cone
3ou shape incarnum into a thin, circular braid of gold and sil&er wire around 'our nec! "in' blue runes glow along the lengths of the wires 2rawing upon the souls of the greatest orators and truenamers of days to come and days gone by, meldshapers use a spea!er*s torc to aid them in improving their diction and clarity of speech. 8ou cannot be rendered unable to speak by any magical or supernatural effect, including a silence spell. 6undane means of rendering you silent, such as a gag, function normally. Essentia: 8ou gain an insight bonus to Truespeak and *erform4oratory5 checks equal to twice the number of points of essentia invested in your spea!er*s torc. This does not allow you to make Truespeak checks untrained.
Chakra )ind 'Cro%n( Instead of forming around 'our throat, the wire braid settles upon 'our brow as a circlet 8ou gain the ability to speak an utterance from the +exicon of the volving 6ind. The utterance is chosen when you shape soulmelds for the day and can be of any level. To speak the utterance, you must have an amount of essentia invested in the spea!er*s torc equal to the utterance)s level.
Chakra )ind 'Arms( raided wire bracelets twine around 'our wrists in addition to around 'our nec! 8ou gain the ability to speak an utterance from the +exicon of the (rafted Tool. The utterance is chosen when you shape soulmelds for the day and can be of any level. To speak the utterance, you must have an amount of essentia invested in the spea!er*s torc equal to the utterance)s level 7 :.
Chakra )ind 'Throat( "he wire braid widens into a metal cho!er co&ering 'our entire nec! 8ou gain the ability to speak an utterance from the +exicon of the *erfected 6ap. The utterance is chosen when you shape soulmelds for the day and can be of any level. To speak the utterance, you must have an amount of essentia invested in the spea!er*s torc equal to twice the utterance)s level.
(hapter Cine
6agic #tems Truenamers are not known for their skill with artifice and cannot make any of the more standard magic items, such as potions, wands and scrolls, so truename magic items tend to be fairly rare when compared to the magic items created by wiards, sorcerers, and artificers. 1till, some magic items created through truename magic achieve effects that are outside the capabilities of ordinary magic items. Truename magic items always carry an aura of universal magic. Truename magic items do not have a minimum caster level. #nstead, they have a minimum number of ranks in Truespeak 4abbreviated TE5 required to create them, which serves as their caster level for any purpose requiring such.
)ottled Echos A bottled echo is a glass bottle containing the echoing words of an utterance. The sounds of the utterance echoing can be faintly heard through the glass if one presses his ear to the bottle. Bottled echos are like utterances targeting whomever is nearest when the bottle is opened. The character affected by the bottled echo doesn)t get to make any decisions about the effect & the truenamer who bottled the utterance has already done so. =or example, a bottled echo of reversed energy negation is always designed to deal one type of energy damage chosen by the creator. Whoever is affected by the bottle echo is both the effective caster and the effective target, so some utterances have strange effects when made into a bottled echo, such as the singular mind utterance. Bottled echos have two restrictions as to who they can effect. =irst, each bottled echo is designed to affect only a particular creature type, such as humanoid or outsider. Anyone that does not have that creature type cannot be affected by that particular bottled echo. 1econd, a bottled echo has a maximum (E that it can affect. Anyone with a greater (E cannot be affected by that utterance. Ph#sical Descri!tion: A typical bottled echo is a spherical glass container fitted with a tight stopper. The container vibrates slightly from the words echoing within it. The container has A( <, hit point, hardness , and a break 2( of :. Activation: %nstoppering or throwing a bottled echo requires no special skill. %sing a bottled echo is a standard action. Affecting yourself is automatic, but affecting another creature requires a successful ranged touch attack to throw the bottled echo. A bottled echo has a range increment of /ft. #f the touch attack fails, use the $6issing with a Thrown Weapon$ table to determine where the bottled echo lands. A qualified creature within > feet of where the bottled utterance lands is affected 4if more than one qualified creature is within > feet, choose randomly5. 'therwise, the bottled echo is wasted. %sing a bottled echo provokes attacks of opportunity. A bottled echo can be used only once.
1aving throws against a bottled echo are made at a 2( of / 7 : the number of hit dice the bottled echo could affect 7 the utterance)s level. AuraTrues!eak *anks: Weak to strong universal. TE varies. ,arket Price: :> gp x the maximum (E the bottled echo can affect x the level of the stored utterance Creating a )ottled Echo: The creator of a bottled echo needs a quiet place to work 4to reduce possible contamination of the sound5, a container to hold the utterance, and special salves and oils to treat the container with to ensure the proper preservation of the utterance. The costs for these materials are subsumed in the cost for creating the bottled echo & :.> gp x the maximum (E the bottled echo can affect x the level of the bottled utterance. All ingredients used to create the bottled echo must be fresh and unused. The character must pay the full cost for creating each bottled echo. 'nly utterances from the +exicon of the volving 6ind can be made into bottled echos. The creator must know the utterance to be stored in the bottled echo. #f the utterance carries an J* cost, he must pay that J* cost. The creator chooses which creature type the bottle echo will affect when he creates the bottled echo. The maximum (E that the bottled cho can affect can be up to the creator)s number of ranks in Truespeak. 8ou can create a bottle echo incorporating a personal truename, but the bottled echo becomes useless against anyone but the named creature. #t still can only affect the named creature if the creature)s (E is less than the (E limit on the bottled utterance. %sing a personal truename does not affect the cost of a bottled echo.
.nscri!tions #nscriptions are a broad class of Truename magic items, functionally similar to wondrous items in most cases. 6ost inscriptions are a set of runic characters engraved upon some other ob!ect, although some are completely separate items themselves. Because of the exacting nature of Truespeak, much of the cost of creating an inscription is actually practice materials or waste caused by tiny flaws in execution. All inscriptions share one particular requirement. 8ou must know the personal truename of whatever it is you are putting the inscription on, be it a sword, a parchment, or your ally. #f an inscription acts as a weapon or armor special ability, it can be placed on any item of at least masterwork quality9 the weapon or armor does not need to be at least 7 already.
Amulet of the 1ilver Tongue An amulet of the sil&er tongue makes its wearer better
able to pronounce words clearly and correctly. Descri!tion: An amulet of the sil&er tongue is a small circular amulet, most often made of silver, depicting a grinning face with an open mouth. Words of Truespeech relating to competence and clarity are etched around the edge. Prere3uisite: The amulet functions for any creature, but only those with the Truespeak skill benefit from wearing it. Activation: An amulet of the sil&er tongue provides its bonus as long as it is worn. E""ect: The lesser version of the amulet provides a 7> competence bonus on Truespeak checks. A greater amulet of the sil&er tongue grants a 7/ competence bonus. AuraTrues!eak *anks: 6oderate universal, TE / 4lesser5 or 1trong %niversal, TE > 4greater5 Construction: ngrave #nscription, uni&ersal aptitude, ,:>/ gp 4lesser5 or >,/// gp 4greater5, // J* 4lesser5 or -// J* 4greater5, < days 4lesser5 or / days 4greater5. eight: & Price: :,>// gp 4lesser5 or /,/// gp 4greater5
#nscription of Camebane An inscription of namebane makes a weapon more deadly against a single creature. Descri!tion: A namebane weapon is carved with sharp& edged runes of hatred towards a single creature. Prere3uisite: An inscription of namebane can be added to any weapon. Activation: A namebane weapon)s ability only applies against a single creature, chosen at the time of the weapon)s creation. #ts ability activates whenever it is used to attack that creature. E""ect: Against its designated foe, a namebane weapon)s effective enhancement bonus is 7: better than its normal enhancement bonus 4so a masterwork longsword is a 7: longsword against its foe5. #t deals an extra :d0 damage against its foe. Bows, crossbows, and slings so crafted bestow the namebane quality upon their ammunition. Anyone in possession of a namebane weapon receives a 7circumstance bonus on 3nowledge rolls to research the personal truename of the weapon)s foe. AuraTrues!eak *anks: 6oderate universal, TE /. Construction: ngrave #nscription, must know the personal truename of the creature that the namebane will target, ,/// gp, @/ J*, : days. Price: 7:,/// gp
Camestone A namestone acts as a magical connection to a single creature. Descri!tion: A namestone is a glittering oval gemstone engraved with a single creature)s personal truename. The type of gem used is usually one with some special association to its associated creature. Prere3uisite: A namestone works for anyone, although those who cast spells or speak utterances derive the most benefit from possessing one. A namestone)s powers all
function only in relation to a single creature, chosen when the namestone is created. Activation: Coting a creature)s direction using a namestone is a move action. All other powers are always active. E""ect: A namestone has several effects. =irst, anyone can point unerringly towards the creature associated with the namestone. This only determines direction, not distance, but does ensure that you can always locate that creature, given enough effort. 1econd, any spell or utterance that targets one or more creatures can be cast on the namestone and affect the associated creature, so long as the associated creature is within 0/ feet of the namestone. 1pells requiring a touch attack or ranged touch attack automatically succeed in hitting the associated creature so long as the caster holds the namestone. =inally, the namestone is inscribed with the associated creature)s personal truename. Cot only does this reveal the truename to anyone who examines the namestone, but anyone holding the namestone receives a magical 7circumstance bonus on all attempts to speak that personal truename. AuraTrues!eak *anks: 1trong universal, TE :/. Construction: ngrave #nscription, confounding resistance, lore of the world , must know the personal truename of the creature that the namestone is to be associated with, >//,/// gp, -/// J*, // days Price: //,/// gp
6ark of Wholeness A mar! of wholeness protects an ob!ect from destruction. Descri!tion: A mar! of wholeness is a black, inked design on an ob!ect, composed of various words of Truespeak associated with completeness and solidity. Prere3uisite: A mar! of wholeness works on any ob!ect it is inscribed on. Activation: A mar! of wholeness activates immediately upon an ob!ect losing its last hit point or otherwise being destroyed. #t glows a bright copper color, then fades away to nothingness. E""ect: A mar! of wholeness restores the ob!ect it is scribed upon to complete wholeness the moment that the ob!ect is broken, as the rebuild item utterance. The mark only works once and then is consumed. AuraTrues!eak *anks: 6oderate universal, TE . Construction: ngrave #nscription, rebuild item, @// gp, 0- J*, : days. Price: ,0// gp
#nscription of Mudgment An inscription of )udgment makes a weapon more deadly against good or evil. Descri!tion: A weapon of !udgment is decorated with runes inlaid with silver 4for an inscription of hol' )udgment 5, or onyx 4for an inscription of unhol' )udgment 5.
brand only functions on the creature it is created for. 'nce a Prere3uisite: An inscription of )udgment can be added to any weapon. When you add the inscription to the weapon, creature receives a sla&e*s brand , it cannot be removed by you choose which version to add. A weapon can bear only any means short of a regeneration spell cast for !ust such a one inscription of )udgment . purpose. Eemoving the sla&e*s brand destroys it. Activation: 8ou may activate a weapon of !udgment on Activation: A sla&e*s brand activates whenever the any attack as a free action. A weapon of !udgment can be creature)s master issues the sub!ect a spoken command. used once per day. When activated, the runes on the weapon E""ect: A creature marked with a sla&e*s brand must glow brightly with silvery or reddish light. succeed on a 2( :/ Will 1ave whenever issued a command by his master or be forced to carry out that command as E""ect: When a weapon of !udgment is activated, it becomes charged with holy or unholy power for one attack. though dominated 4as the spell dominate monster 5. The #f the attack hits, the wielder receives a bonus on his damage effect lasts until the command is fulfilled, the sla&e*s brand roll equal to his "it 2ice, but only if the creature attacked is is removed, or the master dies, whichever comes first. evil 4for an inscription of hol' )udgment 5 or good 4for an AuraTrues!eak *anks: 1trong universal, TE :/. inscription of unhol' )udgment 5. Construction: ngrave #nscription, singular mind, AuraTrues!eak *anks: 6oderate universal 4good or :/,/// gp, ,0// J*, :-/ days9 The creature to be tattooed evil5, TE . must be present for the entire length of construction. Construction: ngrave #nscription, incarnation of Price: :-/,/// gp angels, <0// gp, :@@ J*, : days. Price: 7?,:// gp #nscription of 1harp Blows An inscription of sharp blows causes a weapon to deal more damage on a critical hit. "attoos of sure defense help a creature better defend Descri!tion: A weapon of sharp blows is has a tracery itself. of runes along its edge or striking surface. 1uch weapons Descri!tion: "attoos of sure defense are a series of usually seem to be unnatural sharp or unusually heavy truespeak characters tattooed across much of a creature)s 4although this does not add to the weapon)s actual weight5. upper torso, spelling out sutras of foresight and safety. Prere3uisite: An inscription of sharp blows can be Prere3uisite: Any creature can bear tattoos of sure added to any weapon. defense, but the tattoos only function for the creature they Activation: A weapon of sharp blows) ability becomes were created for. =urther, once a creature receives the tattoos, apparent whenever the weapon scores a successful critical they cannot be removed by any means short of a hit. The runes briefly flash white as they strike. regeneration spell cast for !ust such a purpose. The sub!ect E""ect: A weapon of sharp blows has its critical must be willing for the tattoos to be removed, as removing multiplier increased by . 4=or example, a longsword of the tattoos destroys them. sharp blows would deal x< damage on a successful critical )od# Slot: ArmorEobe 4Wearing a suit of magic armor hit5 or a magic robe on top of the tattoos suppresses their effect AuraTrues!eak *anks: 6oderate universal, TE <. in favor of the armor or robe.5 Construction: ngrave #nscription, !een weapon. Activation: "attoos of sure defense are always active. Price: 7 bonus E""ect: A creature bearing tattoos of sure defense receives an insight bonus to Armor (lass from 7 to 7-, #nscription of =ocused #ntent depending on the quality of the tattoos. An inscription of focused intent can turn an ordinary AuraTrues!eak *anks: Weak to strong universal, TE weapon into a deadly tool against a single foe at the cost of 4> x bonus5. making it useless against others. Construction: ngrave #nscription, defensi&e edge or Descri!tion: A focused weapon is engraved with a greater defensi&e edge9 :,/// gp, 0/ Jp, - days 4759 @,/// circle of runes dedicating the weapon to the destruction of a gp, 0-/ Jp, 0 days 47:59 0,/// gp, --/ Jp, <0 days 47<59 single being. When the weapon has a target, the being)s name <:,/// gp, :>0/ Jp, 0- days 47-59 The creature to be appears within the circle. tattooed must be present for the entire length of construction. Prere3uisite: An inscription of focused intent can be Price: -,/// gp 475, 0,/// 47:5, <0,/// 47<5, 0-,/// added to any weapon. 47-5 Activation: A focused weapon is activated by speaking
Tattoos of 1ure 2efense
a short phrase of truespeak to describe a creature to the 1lave)s Brand weapon. 2oing so is a full&round action that requires a A sla&e*s brand makes a creature your unwilling servant. successful Truespeak check 42( :< 7 the target)s (E5. #f the check fails, the weapon instead targets a random creature Descri!tion: A sla&e*s brand is tattoo that entwines the truenames of the bearer and his intended master with within fifty miles of the wielder. A focused weapon can be truenames associated with servitude and command. given a target no more than once a day. Prere3uisite: A sla&e*s brand can only be placed on a E""ect: A focused weapon functions as normal until it creature, though that creature need not be willing. A sla&e*s has been given a target. 'nce given a target, the weapon
becomes unable to deal lethal damage to any creature other than its target for one day 4including damage from properties such as flaming or frost5. The weapon)s target, however, suffers damage from the weapon normally and gains a negative level each time it is damaged by the weapon. #f a personal truename was used to give the weapon its target, the target instead suffers two negative levels each time it is damaged. The following day, the victim must make a successful =ortitude save 42( 05 for each negative level gained this way or permanently lose a level. AuraTrues!eak *anks: 1trong universal, TE >. Construction: ngrave #nscription, essence of lifespar! . Price: 7- bonus
%tterance (atalog An utterance catalog allows a master of truespeak to learn a new utterance. Descri!tion: An utterance catalog is a leather&bound book about the sie of a wiard)s spell book. The cover is embossed with gold wire spelling out truenames associated with memory and learning. Activation: An utterance catalog must be studied for eight hours before the user gains its benefits. The benefits of an utterance catalog are lost if the user does not study the book for at least twenty minutes each day. To understand an utterance catalog , the user must have a number of ranks in Truespeak equal to 4- x the level of the utterance contained within5. #f the utterance contained within is from the +exicon of the *erfected 6ap, increase the required number of ranks by an additional /. E""ect: An utterance catalog grants the owner with knowledge of how to speak a single utterance. This is in addition to any utterances the user knows how to speak by virtue of race or class abilities. An academic can copy the utterance contained within an utterance catalog into his phrasebook without restriction. AuraTrues!eak *anks: Weak to strong universal, TE varies. Construction: ngrave #nscription, ability to speak the utterance to be recorded. Price: Eecorded utterance)s level x minimum level required to learn the utterance x /// gp. Treat the level of an utterance from the +exicon of the *erfected 6ap as being - higher for the purpose of figuring its price.
Amulet of Another Came An amulet of another name protects you from some Truespeech effects by temporarily replacing your personal truename with another. Descri!tion: An amulet of another name is a rectangular silver plate on a thin chain. The plate is inscribed with a unique personal truename, as well as other truenames that define it to be the wearer)s own. Prere3uisite: An amulet of another name can be worn by any living creature that possesses a personal truename. )od# Slot: Ceck Activation: An amulet of another name is active as long
as it is worn. E""ect: While a creature wears an amulet of another name, it has a different personal truename than normal. #ts original personal truename still exists, but attempts to use it to affect the creature wearing the amulet fail. The creature)s original personal truename returns if the amulet is removed for any reason. Anyone speaking the personal truename inscribed on the amulet affects the creature wearing it as though he had !ust spoken that creature)s personal truename. The 2( to research the personal truename on the amulet is the same as to research the amulet)s personal truename 4although the two personal truenames are completely separate9 researching one does not reveal the other5. AuraTrues!eak *anks: 6a!or universal, TE :/. Construction: ngrave #nscription, >/,/// gp, -,/// J*, // days. Price: //,/// gp
#nscription of +oyalty An inscription of lo'alt' is a sort of supernatural mark of ownership. #t magically links an item to a creature)s personal truename, causing the item to constantly seek to be in that creature)s possession. The linked creature is called the item)s true owner. Descri!tion: An inscription of lo'alt' is a small engraving, usually on some part of the item that is not immediately visible. Prere3uisite: An inscription of lo'alt' can be added to any item. Activation: An inscription of lo'alt')s teleportation ability activates the first time the item the inscription is placed on becomes unattended after it has been out of the true owner)s possession for :- hours. An inscription of lo'alt')s abilities can be suppressed indefinitely by a remo&e curse or brea! enchantment spell. The inscription remains suppressed until the next time the true owner handles the item. E""ect: An inscription of lo'alt' grants the true owner a 7/ bonus on all disarm and sunder rolls involving the item. #f the true owner loses the item, the inscription of lo'alt' will cause the item to teleport to the true owner)s location and be found among his other possessions. AuraTrues!eak *anks: 6oderate universal, TE /. Construction: ngrave #nscription, must know the personal truename of the intended true owner, sei4e item, :,/// gp, 0/ Jp, - days. Price: 7-/// gp
Arti"acts (onnected as it is to the fundamental nature of the universe, it is no surprise that some of the most powerful artifacts in existence are tied to the power of Truenaming. #n addition to the Book of True Binds and the Tome of Truenaming, the following are artifacts associated with Truespeech.
The Book of Fenesis The oo! of 1enesis is thought to be the origin point for the whole of the 6aterial *lane. Descri!tion: The oo! of 1enesis, as its name would suggest, is a book, about two feet long, about a foot and a half in width, and over a foot thick. The book is bound in age&darkened leather and its pages are covered in writing using the language of Truespeak. The pages towards the back of the tome are yellowed and crumbling with age, while those towards the front are new, the ink almost wet on the page. The oo! of 1enesis has so far proved impervious to all attempts to destroy it or its pages. 'nly age can destroy any page from the book, but as soon as one page crumbles to dust, a new page appears at the front of the book, already covered with writing. Prere3uisite: 'nly those that can speak at least one utterance can read the oo! of 1enesis. Activation: %sing the words of creation ability of the oo! of 1enesis is a standard action. All other effects of the book are continuous. E""ect: Before anyone can tap into the power of the oo! of 1enesis, they must first spend a week studying its pages. 'nce that week is complete, they gain the ability to use the words of creation utterance for as long as the book remains in their possession, regardless of their level or ranks in Truespeak. =urther, he can reshape the 6aterial *lane as though it was his own demiplane. As a final benefit, anyone in possession of the Book of Fenesis gains a 7/ circumstance bonus on 3nowledge checks to research personal truenames and no one is considered obscure to the possessor for the purpose of researching their personal truename. The oo! of 1enesis is inextricably linked to the 6aterial *lane. All attempts to remove the book from the 6aterial *lane, including attempts to store the book in an extra&dimensional space, fail automatically. 1cholars of Truespeak theorie that destroying the oo! of 1enesis or otherwise removing it from the 6aterial *lane would have disastrous consequences. AuraTrues!eak *anks: 6a!or universal, TE :<.
The Book of =ate The oo! of #ate is similar to the oo! of 1enesis, except that where the oo! of 1enesis is concerned with what was and what is, the oo! of #ate is concerned with what might be. The book itself is eight inches wide, a foot long, two inches thick, and bound in midnight blue leather. The parchment pages are filled with words of truespeak, written in a small, even hand. The writing on the first pages seems much older than that on the last pages, !ust starting to fade at the front and with ink still fresh on the last pages. A few blank pages exist at the very end of the book. #f watched, one can observe words being written into the book by an invisible hand, filling page after page but never filling all of the blank pages. *ages at the front of the book disappear from time to time if not actively watched. =or those that can make sense of Truespeak, the pages of
the book speak of events to happen in the future, both ma!or and minor. "owever, the words shift and change as they are read, altering and even contradicting chains of events it has previously described. 2espite this, events generally happen as the oo! of #ate describes them to have happened, with such regularity that those who have studied the book believe that variations are due to the actions of those who have gained knowledge of the future. All attempts to harm the oo! of #ate have failed, not because of some demonstrable imperishability on the part of the oo! , but because all attempts have been thwarted by increasingly improbable coincidences. Attempts to set a burning tindertwig to the pages have been stopped numerous times by sudden gusts of wind, the onset of a rainstorm, or simple failure of the tindertwig to properly light. 1everal times, the book has been stolen the night before some destructive test would be attempted, and more spontaneous acts of destruction have been stopped by sudden heart attacks, lightning from a clear sky, earthquakes, and other dramatic events. *erhaps no future exists where the oo! can be harmed. *erhaps the oo! manipulates the future to protect itself. *erhaps the moment of the oo! )s destruction has not yet come. Prere3uisite: 'nly those who have at least one rank in the Truespeak skill can attempt to read the oo! of #ate. Activation: Eeading from the oo! of #ate requires at least ten minutes of study per attempt. E""ect: Anyone who reads from the oo! of #ate can attempt a Truespeak check 42( :>5 to glean some idea of what events are to come. #f the roll succeeds, the character can either get the answer to one question about the future or one $floating$ reroll. #f the character chooses an answer, the character)s player may ask one yes&or&no question to the 26 about something that might happen and the 26 must answer as honestly as he can, based on how events would likely have played out had the character not consulted the oo! . #f the character chooses a reroll, it can be used to reroll any d:/ roll made in the next week. The decision to use the reroll must be made after the original roll is made but before the 26 declares the result of the roll. =or every > points by which the character beats the minimum 2( on the Truespeak roll, the character receives either one additional answer or one additional reroll. "owever, the more the oo! of #ate is read, the more the future shifts and warps. very time the oo! is successfully read, the 2( of the Truespeak check increases by > for the next week. These increases are cumulative, so successfully reading the oo! three times in a week would increase the Truespeak 2( by >. AuraTrues!eak *anks: 6a!or universal, TE :<.
(hapter Ten
*restige (lasses Truename magic lends itself to interesting specialties Class Features and adaptations. *restige classes offer abilities and features As you advance as an Acolyte of the go, you learn new sought after by those skilled in Truespeak, be they ways in which to recite your truename, allowing you to give truenamers, opposed to truename magic, or simply dabblers yourself abilities above and beyond your already looking to expand their repertoire of tricks. considerable martial talents. 6ost of the prestige classes presented here require at Hit Dice: d@ least some knowledge of Truespeak, but many are accessible ,onk A/ilities: An acolyte of the ego adds his class to members of many classes, especially those who take the level to her monk level to determine his class&based A( Truename Training feat. 'nly a few require levels in the bonus, his unarmed damage, his unarmored speed bonus, and truenamer or academic classes. his flurry of blows progression. "is acolyte of the ego levels count as monk levels for determining the number of times per day he can use the 1tunning =ist feat. An acolyte of the ego does not count his class level for the purpose of determining when he gains any other monk class feature. 56now th'self5 *ecitations 'S!(: An acolyte of the ego gradually & Abbot #ra 2ravinian, Acolyte of the go masters various ways in which to recite his own personal truename. These recitations reinforce the acolyte in the mind The Acolytes of the go are an order of monks who seek of the universe, giving him special abilities by making him mastery over themselves through mastery over their own truenames and through it transcend the limits of their mortal more $real$ than his surroundings. These recitations function as utterances 4and can thus be affected by #nflection feats5, selves. but they have one ma!or difference. very recitation requires an acolyte of the ego to speak his own personal truename. As ntry Eequirements such, they can affect only him and never carry an additional Alignment: Any +awful personal truename effect. ach recitation lasts for one minute Skills: (oncentration @ ranks, Truespeak @ ranks unless otherwise noted. S!ecial: 1till 6ind class feature, must know your own An acolyte of the ego learns a new recitation with every personal truename class level, as given in the table. An acolyte of the ego can only learn a recitation with a level less than or equal to half his acolyte of the ego level 4round up5, so a
Acol#te o" the Ego
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This stacks with the bonus a creature normally receives for speaking its own personal truename. T%inned *ecitation 'S!(: An acolyte of the ego of at least ?th level can combine two recitations that he knows, allowing him to use both with a single Truespeak check. Personal Truename ,aster# 'E+(: At /th level, the acolyte of the ego has his own truename engrained into his very soul. "e can take / on any Truespeak check to speak his own personal truename, even if circumstances, such as nearby danger, would not normally allow him to take /. This explicitly allows the acolyte of the ego to take / on Truespeak check to speak his own personal truename, even though you normally cannot take / on a Truespeak check. ,ulticlass -ote: 6onks who multiclasses into this prestige class can continue advancing as monks.
over even the most broken of ground and so too do you. 8ou can ignore any movement penalty caused by difficult terrain.
*ecitation o" the *estless ind: The wind can be anywhere in an instant and so too do you. 8ou instantly teleport up to / feet per class level. #f a solid ob!ect occupies the location you would appear in, you are shunted to the nearest open space. This recitation has a duration of instantaneous. *ecitation o" the To%ering 2ak: To an ancient tree, the world seems much smaller. mulating this perspective is a simple matter, shrinking the world around you more to your liking. 8our sie category increases b y one step, with all the penalties and bonuses associated. *ecitation o" the Pounding Sur": The endless waves of water wear away at the land, tearing down mighty cliffs one *ecitations small grain at a time. With this recitation, you emulate their 1st Level *ecitations relentlessness. When making a full attack action, you may *ecitation o" the .ndomita/le Fortress: +ike a mighty make one extra attack. The attack is made using your full tower, you find the blows of your enemies to be too feeble to base attack bonus, plus any modifiers appropriate to the harm you. 8ou gain a bonus to your natural armor bonus situation. 4This effect is not cumulative with similar effects, equal to : your class level 4minimum 75. such as that provided by a weapon of speed, nor does it *ecitation o" the Pristine Sno%: As fresh fallen snow actually grant an extra action, so you canDt use it to cast a is unmarred, so too are you. 8ou immediately are cured of second spell or otherwise take an extra action in the round.5 any poison or disease currently affecting you and become *ecitation o" the &n#ielding Glacier: ven the immune to poison and disease. strength of mountains cannot turn aside a glacier, and your *ecitation o" 8erdant S!ring: As the spring abounds strength becomes as theirs. 8ou receive a bonus equal to with life and new growth, so also do you. 8ou gain fast your class level on all rolls made to bull rush or overrun a healing equal to your class level. creature as well as on all rolls to resist being tripped, bull *ecitation o" the &n%avering Sun: There is no rushed, overrun, or otherwise moved from your position. 8ou darkness within the sun)s sight and neither is there in yours. do not provoke attacks of opportunity for attempting to bull 8ou can see clearly in any level of light out to any distance. rush, overrun, or charge a creature. 6agical darkness does not impair your vision in any way. *ecitation o" the Dancing Feather: +ike a feather on a -th +evel Eecitations breee, you step lightly across the world. 8ou gain a bonus *ecitation o" the *aging .n"erno: As fire consumes all equal to your class level on all Balance, (limb, Mump, 6ove before it, so to does this utterance consume all. All spell 1ilently, and Tumble checks. effects currently affecting you, including the effects of an y recitations you may already have active, are immediately :nd +evel Eecitations dispelled. *ecitation o" the Pouncing Tiger: As few things are *ecitation o" the -orth Star: The north star is swifter than a pouncing tiger, so is it with you. 8ou gain a constant, never changing or wavering in its course. This bonus to your 2exterity equal to : your class level utterance allows you to emulate that constancy, making you 4minimum 75. difficult to alter with magic. 8ou gain spell resistance equal *ecitation o" the ,ight# )ull: The strongest of men to your "it 2ice 7 >. 8our own recitations are not affected pale before your might. 8ou gain a bonus to your 1trength by this spell resistance, but any other utterances you may equal to : your class level 4minimum 75. know still are. *ecitation o" the *aging )ear: =ew things are harder *ecitation o" the eathered Stone: 2espite the to stop than an angry bear, and you claim that endurance for constant wearing of wind and water, mountains still stand, yourself. 8ou gain a bonus to your (onstitution equal to : barely harmed by the elements. This recitation grants you a your class level 4minimum 75. portion of their resilience. 8ou gain 2amage *ecitation o" the Changing ,oon: very night, the Eeductionadamantine equal to : your class level moon shows the world a new face, and so can you. This 4minimum adamantine5. recitation functions as a disguise self spell, except that the *ecitation o" the Shattered all: The hardest stone effect is physical instead of illusory and the duration is and the toughest hide are as paper beneath your blows. 8ou instantaneous 4meaning it lasts until another use of this ignore the hardness of ob!ects and an y damage resistance a ability is used to counteract it5. creature might have. *ecitation o" the Coursing *iver: Water flows swiftly
researched a new utterance of at least >th level.
>th +evel Eecitations *ecitation o" the Em!t# Grave: The living do not belong amongst the dead, of this you can be sure. While under the effects of this utterance, you cannot die. 8ou are immune to any death effects. #f you are reduced to / hit points, you are not disabled, nor do you lose a hit point for taking a standard or full action. #f you are reduced to negative hit points, you are not rendered unconscious and you do not automatically lose hit point each round. #f you are reduced below & hit points, you do not die. #f you are still below & hit points when this recitation ends, you immediately die. *ecitation o" the Tran3uil Pool: 8ou clear your mind of all distraction, making it as untroubled as a pond on a windless night. Any mind&affecting spell or ability currently affecting you is dispelled and you become immune to mind& affecting spells and abilities. *ecitation o" the ,orning ,ist: The morning mist can be seen, but only briefly touched. With this recitation, you become as a ghost, moving through the world unseen and untouched. This recitation functions as an ethereal )aunt spell, except the duration is one minute. *ecitation o" the Ho%ling Gale: The wind moves swiftly, fast enough to be everywhere at once. This recitation gives you an additional move action on each of your turns.
Class Skills The Bereft)s class skills are (oncentration, (raft, 2ecipher 1cript, Father #nformation, 3nowledge 4All skills taken individually5, +isten, *rofession, Truespeak, and 1peak +anguage. Skill Points at Each Level: - 7 #nt modifier
Class Features
As you advance as a bereft, you continue to learn new utterances, but you also learn fragments of the =orbidden Word, each a potent utterance in itself. =inally, you master the =orbidden Word itself and become able to remove your enemies from existence entirely. Hit Dice: d&tterances: 8our bereft levels stack with your levels in an existing utterance&using class for determining the highest level utterance you can learn from the +exicon of the volving 6ind, +exicon of the (rafted Tool, and the +exicon of the *erfected 6ap. #f you had more than one utterance&using class before becoming a bereft, you must choose which class to add each level for determining the highest level utterance you can learn in that class. 8ou do not learn any additional utterances from this increased effective level. At each new bereft level, you learn one new utterance. This utterance can be from any +exicon you have access to 5"here is death and then there is obli&ion /nger me and and can be of any level you are able to learn in that +exicon. S#lla/le o" Destruction 'S!(: At st level, the bereft I will show 'ou the difference firsthand5 learns the 1yllable of 2estruction. The first syllable of the & Theremor 2elanar, bereft. =orbidden Word tears apart flesh and stone with its fury. The s'llable of destruction is a fifth level utterance but does not A bereft is someone who has begun to uncover one of belong to any existing +exicon. #t can target a creature or the most dangerous words of Truespeak ever discovered. (alled the =orbidden Word by the Wardens of 1ilence, !ust a ob!ect. The target takes >d0 damage 7 d0 damage per class single syllable of the word can tear a creature)s memory from level you have. =urther, if the target was a creature, the target suffers a &- penalty on attack rolls, saving throws, skill the universe or kill outright. The full word itself rends checks, and ability checks and takes a &- penalty to A( for someone from existence entirely. one round from the wracking pain caused by this utterance. S#lla/le o" For/iddance 'S!(: At :nd level, the bereft ntry Eequirements learns the 1yllable of =orbiddance. The second syllable of Skills: Truespeak @ ranks, 2ecipher 1cript @ ranks the =orbidden Word strips its victims of their greatest &tterances: Ability to speak >th level utterances from powers. The s'llable of forbiddance is a fifth level utterance the +exicon of the volving 6ind. but does not belong to any existing +exicon. #t targets a S!ecial: 6ust have either researched the personal creature or ob!ect and its effect last for one minute. truenames of at least ten different creatures, at least one of #f used on an ob!ect, any magical properties the item which must have had a (E of > or more, or must have may have are suppressed for the duration of the effect. #f
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The =orbidden Word
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used on a creature, the bereft names some ability and the target becomes unable to use that ability for the duration of the effect. The forbidden ability can be any single feat, spell, power, mystery, soulmeld, utterance, maneuver, spell&like ability, psi&like ability, supernatural ability, or extraordinary ability. #f the ability is currently active, its effects are suppressed for the duration of this utterance. By voluntarily increasing the 2( of the s'llable)s Truespeak check, the bereft can specify additional abilities the target cannot use. =or every five points b y which the 2( is increased, the bereft can specify one additional ability to be forbidden. %sing the s'llable of forbiddance confers no awareness of what abilities a target actually is capable of performing, so a bereft can forbid an ability that the target does not actually possess. S#lla/le o" Dissolution 'S!(: At th level, the bereft learns how to properly combine the the four syllables together to form one word of incredible potence. By speaking this word, a bereft can make it as though his victim never existed. The forbidden word is a seventh level utterance, but does not belong to any existing +exicon. #t targets either a creature or ob!ect and requires one round to speak. #f the target fails a =ortitude save, it is slain instantly
and removed from existence. #ts body and all of its non& magical possessions disintegrate into nothingness. Anyone who ever knew of the target forgets the target as though the target was affected by the s'llable of dissolution. The target cannot be returned to life b y any means short of either a true resurrection spell or reversed unname utterance 4using the personal truename effect5 combined with a ritual of renaming spell to give the target a new personal truename. ven if returned to life in such a manner, the target)s own memory is wiped out. "e retains all experience, class features, skill ranks, feats, languages he has learned, and other abilities & such are ingrained into him by constant repetition & but the target cannot remember anything from before the moment the bereft finished speaking the forbidden word , not even his own name or family. "is lost memory can only be restored by a wish or miracle spell used specifically for that purpose.
Fiend/inder 5De&ils fear m' name 3ou would do well to do the same5 & Oalenia Eedflame, fiendbinder =or better or worse, a fiendbinder is one who has mastered the art of calling an entity from the +ower *lanes and binding it to their will using the power of its truename. 6ost become fiendbinders in a quest for power, but sometimes a good person will turn to commanding fiends as a way to turn the power of evil against itself. Whatever motives drive a fiendbinder are largely unimportant to many, for they see only someone who dabbles with dark powers. =iendbinders play a dangerous game, for they have shackled to their souls the very essence of evil, something that rankles against its slavery and waits for the moment when its supposed master will slip.
ntry Eequirements Skills: 3nowledge 4The *lanes5 / ranks, 1peak +anguage 4Abyssal5, 1peak +anguage 4#nfernal5, Truespeak / ranks Feats: Truename Eesearch S!ellcasting&tterances: Ability to cast
Class Skills The =iendbinder)s class skills are Bluff, (oncentration, (raft, 2ecipher 1cript, 2iplomacy, #ntimidate, 3nowledge 4all skills taken individually5, *rofession, 1ense 6otive, 1pellcraft, and Truespeak. Skill Points at Each Level: - 7 #nt modifier
The Fiend/inder Level
)ase Attack )onus
Fort Save
*e" Save
ill Save
st
7/
7/
7/
7:
:nd
7
7/
7/
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7
7
7
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7
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70
S!ecial
&tterancesS!ellcasting
Bind =iend, (ommand =iend
& 7 level of existing utterance&speaking class or 7 level of existing spellcasting class
=iendish loquence
7 level of existing utterance&speaking class or 7 level of existing spellcasting class 7 level of existing utterance&speaking class or 7 level of existing spellcasting class
Bind Tormented 1oul
7 level of existing utterance&speaking class or 7 level of existing spellcasting class 7 level of existing utterance&speaking class or 7 level of existing spellcasting class
1wift (ommand
7 level of existing utterance&speaking class or 7 level of existing spellcasting class 7 level of existing utterance&speaking class or 7 level of existing spellcasting class
th
7-
7<
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70
Fift of the Archfiend
/th
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7<
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(ommand the =iendish "orde
Class Features As a fiendbinder, your exhaustive studies have finally rewarded you with a mastery over the residents of the lower planes. As your class level increases, you can bind more powerful fiends and command them with greater ease. ventually, you can tap into the powers of the great lords of the lower planes. Hit Dice: d0 &tterancesS!ellcasting: At each level except st and th level, you either gain new spells per day and an increase in caster level 4and spells known, if applicable5 as if you had also gained a level in a spellcasting class to which you belonged before becoming a fiendbinder or you gain new utterances known as though you gained a level in an utterance&using class you belonged to before you became a fiendbinder. 8ou do not, however, gain any other benefits a character of either of these classes would have gained. #f you had more than one utterance&using or spellcasting class before becoming a fiendbinder, you must choose to which class to add each level for the purpose of determining spells per day, caster level, spells known, and utterances known. )ind Fiend 'Su(: At st level, you master the complex rituals needed to call forth and bind a fiend whose personal truename you know. 8ou can summon any outsider with the evil subtype, referred to here as a fiend, whose (E is no greater than 4> 7 your fiendbinder level5. The ritual consumes materials costing 4fiend)s (E squared x // gp5 and takes @ uninterrupted hours to perform. Additionally, you must succeed in a Truespeak check 42( :> 7 the fiend)s (E5 to successfully speak the fiend)s personal truename 4the 7: difficulty for speaking a personal truename is already included in the 2(5. At the conclusion of the ritual, the fiend appears. #f the Truespeak check was successful, the fiend is bound to your will. #t isn)t happy about its service, but it cannot willingly attack you in any way, even if you attack it. #f the Truespeak check failed, the fiend appears, but it is not bound and is likely very angry about its attempted enslavement. 6any would&be fiendbinders meet their end at the claws of a fiend they were unable to control. %nless it is commanded to do otherwise, a bound fiend must remain within / feet of you at all times and can take
& 7 level of existing utterance&speaking class or 7 level of existing spellcasting class
no action 4other than speaking or following you as you move5 that you do not explicitly command 4see below5. #f a bound fiend ever moves more than mile from you, it receives an immediate Will save 42( / 7 your fiendbinder level 7 your (harisma modifier5 to break the bond, but only one Will save per instance of moving beyond this one mile mark. A bound fiend can usually only attain this distance from its master due to a careless command. 6ost fiends, once freed in this fashion, return to their home plane, but particularly vindictive fiends or those fiends that have been enslaved particularly often or for long periods of time may choose to seek revenge. 8ou can free a bound fiend and banish it back to its home plane as a standard action b y speaking its personal truename 4Truespeak 2( :> 7 the fiend)s (E5, if you wish. 8ou can bind multiple fiends if you have the gold and time to do so. A bound fiend cannot use its summoning ability. 1ince this is a calling effect, bound fiends are truly dead when slain. #f you are killed, any fiend that was bound to you prior to your death stays with your remains for :- hours. #t does not guard your body9 it merely remains nearby, tracking the passage of time intently to determine if it will be set free. #f you are returned to life during that period, the fiend remains bound to your service at no additional cost to you. "owever, if :- hours pass and you remain dead, the fiend is released and sent back to the place whence it came, dragging your soul behind it. At that point, only a true resurrection spell or a reversed unname utterance spoken with your personal truename can return you to life, but if you are brought back, your fiend comes back with you, still bound to your service and with no additional cost to you. Command Fiend 'Su(: 2ue to the capricious and violent tendencies of many fiends, it has always proven far safer to bind fiends to take no action unless you command it to do so, but because a fiend is always an unwilling slave, you must compel it to action with the power of its personal truename or it will not act on your behalf. 2oing so is a standard action and requires you to succeed on a Truespeak check 42( :/ 7 the fiend)s (E5. This 2( includes the 7: for speaking a personal truename. =ailure on this check means the fiend is not compelled to do anything.
8ou can issue any one of the following commands to a fiend; Possi/le Commands Attack a specific foe 4attacks the foe until it is slain5 2efend me 4attacks the first creature to attack you5 2eliver a message or package and return 1cout and report back 1erve as a steed for one hour 4only for those fiends capable of serving as such5 1tand watch for @ hours and raise alarm if needed %ndertake repetitive labor for one hour %se a skill on your behalf %se a spell&like ability on your behalf
The fiend is compelled to carry out your orders to the best of its abilities, but remember when issuing a command that the fiend does not en!o y its service and actively wishes you harm, so the fiend will take whatever interpretation of your orders will cause you the most harm. =or example, if you instruct a glabreu demon to use its wish spell&like ability to grant you wealth, it will likely do so by creating a large block of gold directly over your head, hoping to crush you beneath it. 8ou can issue a command to only a single fiend in your service at one time 4unless you possess the (ommand the =iendish "orde ability9 see below5 and a fiend will only obe y the latest command you have given it. (ommanding a fiend in this manner is not sub!ect to the +aw of Eesistance. Fiendish Elo3uence 'E+(: 8our extensive dealings with fiends has allowed you to attain a great deal of experience in convincing them to do your bidding. 6any such creatures fear your power over them. 1tarting at th level, you learn the secret of calling one such soul forth and binding its essence within yourself. 8our eyes turn dead black, your complexion pales, and black veins form beneath your skin until the tormented soul is released or destroyed. The tormented soul has no alignment or awareness, per se, and cannot be held at bay using magic circle spells or similar effects. Binding a tormented soul is an immediate action that requires a Truespeak check 42( :/ 7 your character level5. #f you know your personal truename, you can use that as part of this ability. #f the check succeeds, you harness the tormented soul)s suffering and become inured to pain. 8ou can continue to act normally even when disabled 4reduced to / hit points5 or dying 4reduced to & to & hit points5. Additionally, you do not die at &/ hit points or lower. #nstead, while you are in this condition, you can take a single move or standard action each turn 4but not both, nor can you take full&round actions5. Although you can take a move action without further in!uring yourself, performing any standard action 4or any other action the 26 deems as strenuous, including some free actions5 deals point of damage to you after the act is completed.
The binding you can place upon a tormented soul is unstable however, and soon destroyed, releasing the soul back to its prison on the +ower *lanes. 8ou can only bind a tormented soul for a number of rounds equal to : your class level. 'nce the tormented soul is gone, you immediately incur the normal effects for being at / hit points or negative hit points 4if your hit point total when the soul departs is at / or below5. #n addition, assuming you survive the ordeal, you are fatigued for hour 4if you are already fatigued, you are exhausted instead5. 8ou can voluntarily release a bound tormented soul as a free action, but you still endure the effects noted above. This ability is sub!ect to the +aw of Eesistance and the +aw of 1equence. S%i"t Command 'Su(: Through long practice, you master the art of swiftly commanding your fiendish thralls. 1tarting at ?th level, you can use your (ommand =iend ability as a swift action. 8ou can still use (ommand =iend as a standard action if you wish, so you can now issue two commands in a single round, one as a swift action and the other as a standard action, allowing you to more easily direct your slaves. Gi"t o" the Arch"iend 'Su(: Through your studies of the truenames of fiends, you have uncovered the secret of investing yourself with a fragment of might taken from a powerful archfiend, one of the 2emon *rinces of the Abyss or one of the infernal Archdukes of the Cine "ells. By uttering the personal truename of one such being, you force the entity to grant you power. The being does not appear before you, but you become suffused with infernal or demonic power. %sing this ability to take power from an archfiend carries the risk of annoying or angering that great being, so many fiendbinders curry favor with one such entity to avoid its wrath when using this ability. 1till, others use it despite the risk. To use this ability, you must have researched the personal truename of at least one archfiend 4and many fiendbinders research the truenames of more than one5. The 2( of the 3nowledge 4The *lanes5 check needed to discover such a truename is -/ and / successful checks are needed to uncover the truename. Activating this ability is a standard action that requires a successful 2( >/ Truespeak check. This ability is sub!ect to the +aw of Eesistance and the +aw of 1equence. The gift of the archfiend lasts for ten minutes. 2epending on the kind of the archfiend whose truename you speak, you gain one of the following benefits; aate4u "raits: #f you speak the personal truename of an infernal Archduke of the Cine "ells, you gain damage reduction >good and silver, darkvision 0/ feet, immunity to fire and poison, and resistance to acid / and cold /. #n addition, you can see in darkness of any kind 4even that created by the deeper dar!ness spell5 "anar*ri "raits: #f you speak the personal truename of a 2emon *rince of the Abyss, you gain damage reduction >cold iron and good, darkvision 0/ feet, immunity to electricity and poison, and resistance to acid /, cold /, and
fire /. Command the Fiendish Horde 'Su(: 8our skill in directing your thralls becomes unparalleled. 8ou can now use (ommand =iend to give a single command to as many of your fiends as you wish. The base 2( for your Truespeak check is equal to the most powerful 4highest (E5 fiend in the group you wish to command. =or each fiend you wish to command beyond the first, the 2( of your Truespeak check increases by :.
Class Features
As you advance as a forgotten, the universe slowly forgets who you are, due to your constant changing of truenames. As it does so, your connection to others becomes hay, leaving you an indistinct form in their memories and difficult to affect with their spells. Hit Dice: d0 Alias 'Su(: 8ou know how to change your personal truename on a whim. At st level, you can change it with one minute of chanting and a successful Truespeak check 42( :/ 7 your character level5. This renders your previous personal 5Some people li!e to be famous 0ot me #amous people truename invalid, so all those who have previously learned your personal truename through truename research will find end up dead I*d rather be forgotten5 your old truename no longer works. 8ou know your new & %nknown =orgotten truename and can teach it to others if you wish, but many forgotten find the idea abhorrent. =orgotten are those people who have gone to such At higher levels, the amount of time needed to change extreme lengths to disappear that even the universe begins to forget about their existence. 1ome start down this path when your personal truename decreases, although the formula for calculating the Truespeak 2( remains the same. At
Forgotten
The Forgotten Level
)ase Attack )onus
Fort Save
*e" Save
ill Save
S!ecial
st
7/
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Alias 4 minute5
:nd
7
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#nfinitely =orgettable
7:
7
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Alias 4standard action5
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Alias 4swift action5
@th
70
7:
70
70
+ost +ocation
th
70
7<
70
70
Ageless
/th
7?
7<
7?
7?
Cameless
,is!lace Danger 'Su(: 1tarting at -th level, the universe occasionally misplaces harmful effects currently affecting you whenever you change your truename. Whenever you change your personal truename, you can make a new save against each ongoing spell, spell&like ability, or supernatural ability affecting you. This save is made at the same 2( as the original. #f you succeed on this new save, the effect ends immediately. This ability never restores lost hit points or ability score damage, but it does eliminate conditions, such as shaken, fatigued, or nauseated, that were caused by the spell or effect. -e% Face 'E+(: Beginning at >th level, the universe starts to forget what you really look like. Whenever you change your personal truename, you can also change your appearance, as though you used a disguise self spell. %nlike the spell, however, this change is an actual change. #t)s effects are not illusory, so nothing feels or sounds wrong, nor can a true seeing spell see through the disguise. This ability has no effect on any equipment you may be wearing. As with a disguise self spell, you receive a 7/ bonus on the 2isguise check if you use this ability to create a disguise. 8ou can use this ability to disguise yourself as an existing creature, but doing so requires you to change your personal truename to something similar to the creature)s own personal truename. This requires that you know the creature)s personal truename and increases the 2( of changing your personal truename by :. Hide in Plain Sight 'Su(: 1tarting at 0th level, the universe is really confused about you and this shows in people)s memories. *eople can forget you are there even if you are standing right in front of them. 8ou can use the "ide skill even while being observed. This ability does not apply against creatures immune to mind&affecting abilities. Lost Location 'Su(: At @th level, the universe has forgotten where you can actually be found. As such, any attempt to find you using spells, spell&like abilities, or supernatural abilities automatically fail. 8ou leave no tracks and have no scent, so most forms of mundane tracking become impossible. Were it possible to be seen, you also leave no fingerprints. #t is as if you have never been anywhere at all. Ageless 'E+(: At th level, the universe is too bus y trying to keep track of who you are to bother with such irrelevancies as your age. 8ou no longer takes ability score penalties for aging and cannot be magically aged. Any penalties you may have already incurred, however, remain in place. Bonuses still accrue, but you can no longer die of old age. -ameless 'E+(: At /th level, the universe has finally forgotten which personal truename is yours. 8ou still have one, but it no longer has any connection to the being you are. As such, you can no longer be affected by utterances using your personal truename and all attempts to research your personal truename automatically fail. Additionally, you gain Truename Eesistance >.
*une/lade 5Stic!s and stones can brea! m' bones, but words will ne&er hurt me5 & unnamed bandit, deceased. A runeblade is a warrior who dabbled in using the power of Truespeech to improve his fighting prowess and in doing so discovered the nature of runes. A rune is a special form of written Truespeech, complete in itself and yet capable of resonating with the a properly spoken word of Truespeech to produce even greater power.
ntry Eequirements )ase Attack )onus: 7> &tterances: Ability to speak st level utterances from the +exicon of the (rafted Tool Skills: Truespeak @ ranks, (raft4(alligraphy5 @ ranks S!ecial: *roficiency with all martial weapons. S!ecial: 6ust have researched the personal truename of a shield, suit of armor, or weapon in his possession.
Class Skills The Euneblade)s class skills are Balance, (limb, (oncentration, (raft, "andle Animal, #ntimidate, Mump, *rofession, Eide, 1urvival, 1wim, and Truespeak. Skill Points at Each Level: - 7 #nt modifier
Class Features As a Euneblade, you have discovered the use of runes, Truespeak sigils that you can use to augment your weapons and armor with to enhance your power in battle. 8ou also dabble a little in utterances from the +exicon of the volving 6ind and the +exicon of the (rafted Tool. Hit Dice: d/ ea!on and Armor Pro"icienc#: A runeblade is proficient with all simple and martial weapons and with shields 4but not with tower shields5. A runeblade gains no additional proficiency with any sort of armor. &tterances 'S!(: At each new level, a runeblade learns one new utterance. This utterance can be of any level the runeblade can learn but must come from either the +exicon of the volving 6ind or the +exicon of the (rafted Tool. At :nd, 0th, and /th level, the maximum level of utterance the runeblade can learn from the +exicon of the volving 6ind and from the +exicon of the (rafted Tool increases by one. #f the runeblade has no levels in a class that naturally learns utterances 4such as a runeblade who qualified for this class by means of the +east %tterance of the (rafted Tool feat5, they are considered to be able to learn st level %tterances from both the +exicon of the volving 6ind and the +exicon of the (rafted Tool upon taking their first level in this class. *unes 'S!(: A runeblade has been taught or discovered the use of runes, powerful symbols in the language of Truespeak that allow the runeblade to combine the spoken
The *une/lade Level
)ase Attack )onus
Fort Save
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ill Save
st
7
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*unes $no%n
%tterances, Eunes
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#ncreased 6aximum %tterance +evel
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and written forms of Truespeak into potent effects. A runeblade learns one new rune at each level. To use a rune, the rune must first be drawn on some item of the runeblade)s gear. #t can only be drawn upon an item if the runeblade knows the item)s personal truename. 2rawing a rune requires > minutes of work and appropriate ink or paint. A runeblade can have no more than three runes drawn on any one piece of gear, though a given type of rune can be duplicated as many times as desired. A rune remains drawn until used. 'nce drawn, a rune)s passive benefit takes effect immediately, lasting as long as the rune remains drawn. Any bonuses provided by a rune do not stack with runes of the same kind. By speaking a word of truespeak, a standard action that does not provoke attacks of opportunity and requires a successful Truespeak check 42( :/ 7 your character level5, a rune can be a ctivated for greater effect, though this immediately ends the passive benefit of that rune. 'nce the rune)s effect ends, the rune burns away. 'nly runes on items currently in the runeblade)s possession can be activated. Eunes come in two types; instantaneous and sustained. #nstantaneous runes immediately cause their effect when activated and are then expended, while sustained runes remain in effect for one minute. The activation of runes is sub!ect to both the +aw of Eesistance and the +aw of 1equence. While a rune is active, another rune of the same name cannot be activated and each activation of runes with that name in the same day suffers a cumulative 7: increase to the Truespeak 2( needed to activate it. A rune)s equivalent utterance level is equal to one half of the runeblade)s class level 4round up5. Engrave .nscri!tion: At th level and again at th level, a runeblade gains a bonus feat. These bonus feats must be chosen from either the list of truespeech&related feats or from the list of fighter bonus feats. ords o" ar 'E+(: At /th level, a runeblade has mastered the names of his runes. "e is now able to activate a rune as a swift action. "e still retains the ability to activate a rune as a standard action.
*unes Eune of *ain T#!e: 1ustained Passive )ene"it: A weapon with a rune of pain drawn upon it gains a bonus on damage rolls equal to one&third of the runeblade)s class level 4minimum 5. Activated )ene"it: Anyone within / feet of the runeblade suffers wracking pain. They take a &: penalty on attack rolls, saving throws, and skill checks and suffer a &: penalty to their A(. While activated, a rune of pain glows a sickly green.
Eune of Eesonance T#!e: 1ustained Passive )ene"it: The runeblade gains a bonus on Truespeak checks equal to one half of his runeblade)s class level 4minimum 5 when attempting to name a creature that has been damaged by a weapon bearing his rune of resonance in the last minute. Activated )ene"it: The 1ave 2(s of the runeblade)s utterances are increased by :. While activated, a rune of resonance glows cobalt blue.
Eune of Warding T#!e: 1ustained Passive )ene"it: When drawing a rune of warding , choose a creature type from the list of appropriate ranger favored enemies. A suit of armor or shield provides a higher armor or shield bonus 4as appropriate5 against attacks from creatures of that creature type. The A( bonus is increased by one half the runeblade)s class level. Activated )ene"it: (reatures of the chosen creature type cannot voluntarily approach within / feet. While activated, a rune of warding glows white.
Eune of lements T#!e: 1ustained Passive )ene"it: An item with a rune of elements drawn upon it gains a bonus on saving throws equal to one half of the runeblade)s class level 4minimum 5 on saves against fire, cold, electricity, or acid spells and abilities. The rune
provides its bonus only against one type, chosen when the rune is drawn. Activated )ene"it: The runeblade gains energy resistance equal to 4one half his class level5 x>. The type of energy resistance gained is the same as the type of energy damage the save bonus applied to. While activated, a rune of elements flickers between red, green, yellow, and blue.
Eune of *rotection T#!e: 1ustained Passive )ene"it: A shield or suit of armor with a rune of protection drawn upon it grants an armor or shield bonus higher than normal. The A( bonus is increased by one&third of the runeblade)s class level 4minimum 5. Activated )ene"it: The runeblade gains 2E J&, where J is the runeblade)s class level. While activated, a rune of protection glows silver.
Eune of 6otion T#!e: 1ustained Passive )ene"it: An item with a rune of motion drawn upon it increases the runeblade)s movement speed by / feet. Activated )ene"it: The runeblade does not provoke attacks of opportunity. While activated, a rune of motion glows sky blue.
Eune of 1hadows T#!e: 1ustained Passive )ene"it: An item with a rune of shadows drawn upon it grants a bonus on "ide and 6ove 1ilently rolls equal to one half of the runeblade)s class level 4minimum 5. Activated )ene"it: The runeblade is surrounded by a sphere of darkness that moves with him as he moves. The sphere reaches out to a > ft radius. The darkness provides concealment to everything within it, but the runeblade ignores the concealment granted by the darkness. While activated, a rune of shadows glows purple.
Eune of Oitality T#!e: #nstantaneous Passive )ene"it: An item with a rune of &italit' drawn upon it grants fast healing equal to one&third of the runeblade)s class level 4minimum 5. Activated )ene"it: The runeblade immediately heals :d0 points of damage per class level. When activated, a rune of &italit' flashes a bright green before burning out.
Eune of Breaking T#!e: 1ustained Passive )ene"it: A weapon with a rune of brea!ing drawn upon it grants a bonus on sunder rolls made with the weapon equal to one half of the runeblade)s class level 4minimum 5. Activated )ene"it: The runeblade ignores the hardness of ob!ects and the damage reduction of creatures. While activated, a rune of brea!ing crackles with golden static.
Eune of Thought T#!e: 1ustained Passive )ene"it: An item with a rune of thought drawn upon it grants a bonus on saves against mind&affecting spells and abilities equal to one&third of the runeblade)s class level 4minimum 5. Activated )ene"it: The runeblade is immune to mind& affecting spells and abilities. While activated, a rune of thought seems outlined by pale blue mist.
Eune of 2eception T#!e: 1ustained Passive )ene"it: A weapon with a rune of deception drawn upon it grants a bonus on Bluff checks made to feint with the weapon equal to one half of the runeblade)s class level 4minimum 5. Activated )ene"it: The runeblade appears to be in multiple, equally valid places within his own square at the same time. All attempts to attack the runeblade have a >/K chance to target the wrong image and do nothing. While activated, a rune of deception glows bright orange.
Eune of Oigilance T#!e: 1ustained Passive )ene"it: An item with a rune of &igilance drawn upon it grants a bonus on 1pot checks equal to one half of the runeblade)s class level 4minimum 5. Activated )ene"it: The runeblade can see invisible and ethereal creatures and ignores all forms of concealment. While activated, a rune of &igilance glows brown.
Eune of =orce T#!e: #nstantaneous Passive )ene"it: A weapon with a rune of force drawn upon it grants a bonus on opposed rolls to trip, overrun, or bull rush using the weapon equal to one half of the runeblade)s class level 4minimum 5. Activated )ene"it: All creatures within > feet of the runeblade are hurled :/ feet away from the runeblade and must make a Eeflex save 42( / 7 the runeblade)s class level 7 his #ntelligence modifier5 or fall prone. #f the creature impacts a solid ob!ect, it stops at the last valid location it could occupy. While activated, a rune of force flares with a gray light before burning away.
Eune of 2istance T#!e: 1ustained Passive )ene"it: A melee weapon with a rune of distance drawn upon it becomes a reach weapon. The weapon can also be used to attack creatures in ad!acent spaces, even if the weapon normally could not. Attacks made outside the normal threat range of the weapon are delivered by phantom versions of the weapon. A ranged weapon with a rune of distance drawn upon it doubles its range increment. Activated )ene"it: The runeblade can deliver his attacks
from any square within feet of his actual position. 'ther ntry Eequirements creatures see the a phantom image of the runeblade appear in Skills: Truespeak @ ranks, *erform4'ratory5 or the chosen square and make the attack. All modifiers to the *erform41ing5 @ ranks attack are calculated as though the runeblade was at the Feats: xtend %tterance chosen location. This does not allow the runeblade to flank S!ecial: Bardic 6usic class feature. with himself. While activated, a rune of distance sheds S!ecial: #nspire (ompetence class feature. silvery sparks. &tterances: Ability to speak :nd level utterances from the +exicon of the volving 6ind.
Eune of 1acrifice
T#!e: 1ustained Passive )ene"it: A weapon or shield with a rune of sacrifice drawn upon it grants a cover bonus to a particular creature, chosen when the rune was drawn, equal to one&third of the runeblade)s class level 4minimum 5. The creature only receives this bonus whenever standing ad!acent to the runeblade or in a square the runeblade threatens. Activated )ene"it: All damage dealt to the chosen creature is transferred to the runeblade. While activated, a rune of sacrifice glows crimson.
Class Skills
Eune of +ight
Class Features
The Truename (hanter)s class skills are Appraise, Balance, Bluff, (limb, (oncentration, (raft, 2ecipher 1cript, 2iplomancy, Father #nformation, Mump, 3nowledge 4All skills taken individually5, +isten, *erform4'ratory5, *erform41ing5, *rofession, 1ense 6otive, 1peak +anguage, 1pellcraft, 1wim, Truespeak, Tumble, and %se 6agic 2evice. Skill Points at Each Level: 0 7 #nt modifier
As you advance as a truename chanter, you improve T#!e: #nstantaneous both your bardic talents and your ability to speak utterances Passive )ene"it: An item with a rune of light drawn upon it as well as finding new ways to use one to complement the sheds bright light out to 4runeblade)s level x >5 feet and other. shadowy illumination out to twice that distance. Hit Dice: d0 Activated )ene"it: veryone within the reach of the rune)s &tterancesS!ellcasting: At each level, you gain new light except the runeblade must make a =ortitude save 42( spells per day and an increase in caster level 4and spells / 7 the runeblade)s class level 7 his #ntelligence modifier5 or be blinded for five rounds. When activated, a rune of light known, if applicable5 as if you had also gained a level in an arcane spellcasting class to which you belonged before flares with a brilliant while light before burning away. becoming a truename chanter. 8ou also add your truename chanter level to an utterance&using class you belonged to before you became a truename chanter for the purposes of determining the maximum utterance level you can learn from the +exicon of the volving 6ind. 8ou do not, however, 5$h' tell stories of the past when I can spea! of the gain any other benefits a character of either of these classes present and change the future75 would have gained. #f you had more than one utterance&using & Abigail 'ncesong, former storyteller. or arcane spellcasting class before becoming a truename chanter, you must choose to which class to add each level for Truename (hanters are performers who have applied the purpose of determining spells per day, caster level, spells their performing skills to the art of Truespeak. Their vocal talents allow them to speak utterances more forcefully, affect known, and maximum utterance level known. 8ou learn one additional utterance from the +exicon of a greater audience, and to prolong their effects.
Truename Chanter
The Truename Chanter Level
)ase Attack )onus
Fort Save
*e" Save
ill Save
S!ecial
&tterances
S!ellcasting
st
7/
/
7:
7:
Eesounding %tterance
7 level of existing arcane spellcasting class
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7 level of existing arcane spellcasting class
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1peak %nto The 6asses
0
7 level of existing arcane spellcasting class
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7 level of existing arcane spellcasting class
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70
7:
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7 level of existing arcane spellcasting class
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Accompany Truespeak
(hant %tterance
the volving 6ind at each new truename chanter level. #f you did not belong to a class that naturally learns utterances 4such as by qualifying for this class b y means of the +esser %tterance of the volving 6ind feat5, you are considered to be able to learn :nd level %tterances from the +exicon of the volving 6ind upon taking your first level in this class and at rounds thereafter, any ally who can hear you gains a 7competence bonus to Truespeak checks as your words reinforce their efforts. 8ou must have at least < ranks in a *erform skill to use this ability. S!eak &nto the ,asses 'Su(: At 0th level, a truename chanter learns to affect a number of creatures with a single powerful utterance. By expending a use of your bardic music, you affect all creatures, excluding yourself, within range of the utterance that can hear you speak. The base 2( for your Truespeak check is equal to the most powerful 4highest (E5 creature in the group. =or each creature that will also be affected beyond the first, the 2( of your Truespeak check increases by . The +aw of Eesistance still applies to utterances altered with 1peak unto the 6asses, but only counts as one use of that utterance, not once per creature affected. 8ou cannot speak a personal truename while using 1peak %nto the 6asses, nor can you choose to exclude any creature other than yourself within range. (reatures that are deafened, in an area of magical silence, or otherwise unable to hear are unaffected. 8ou must have at least > ranks in a *erform skill to use this ability. Personal Per"ormance 'Su(: By speaking a personal truename, a truename chanter of @th level or higher can extend the effects a bardic music effect to a creature that ma y not be present or capable of hearing. When you activate a bardic music effect, you may make a Truespeak check 42( :/ 7 the creature)s (E5 for each creature you wish to affect in addition to those that can hear you. This 2( includes the 7: for speaking a personal truename. #f the check succeeds, the named creature immediately can hear your bardic music effect and can gain its benefits, despite distance, intervening obstacles, or even being on a different plane of existence. This even affects deafened creatures, creatures in the area of
a silence spell, or creatures normally incapable of hearing. 8ou must have at least ? ranks in a *erform skill to use this ability. Chant &tterance 'Su(: A truename chanter of /th level has mastered the art of repeating an utterance in an exacting cadence in order to maintain its effects. By expending a use of your bardic music and concentrating, you can extend the duration of any utterance with a duration other than instantaneous or concentration. As long as you concentrate on the utterance, its normal duration does not being to elapse. 8ou can concentrate on the utterance for a maximum number of rounds equal to your effective bard level. 8ou must have at least ranks in a *erform skill to use this ability.
True Scholar 5It is one thing to !now how the uni&erse wor!s It is another to get results I do both5 & Thelonius Argavain, True 1cholar Anyone who bothers to learn both arcane magic and truename magic knows that the verbal components of arcane spells are small fragments of Truespeech. True scholars are those who study this connection between the two disciplines, gradually mastering both arcane magic and truename magic.
ntry Eequirements Feats: Any one inflection feat, any one metamagic feat Skills: 3nowledge 4Arcana5 ranks, 1pellcraft ranks, Truespeak ranks S!ellcasting: Ability to cast :nd level arcane spells &tterances: Ability to speak :nd level utterances from the +exicon of the volving 6ind S!ecial: 3nowledge =ocus H3nowledge 4Arcana5I class feature.
Class Skills The True 1cholar)s class skills are (oncentration, (raft, 2ecipher 1cript, 3nowledge 4all skills taken individually5, *rofession, 1pellcraft, 1peak +anguage, and Truespeak. Skill Points at Each Level: - 7 #nt modifier
Class Features As you advance as a true scholar, you learn new ways to combine arcane magic and truename magic. ventually, you learn ways to treat one discipline as the other. Hit Dice: d&tterancesS!ellcasting: At each level, you gain new spells per day and an increase in caster level 4and spells known, if applicable5 as if you had also gained a level in an arcane spellcasting class to which you belonged before becoming a true scholar. 8ou also gain new utterances known as though you gained a level in an utterance&using class you belonged to before you became a true scholar. 8ou do not, however, gain any other benefits a character of either
The True Scholar Level
)ase Attack )onus
Fort Save
*e" Save
ill Save
st
7/
7/
7/
7:
Arcane %tterance 4Truespeak Bonus5
7 level of existing utterance&speaking class 7 level of existing arcane spellcasting class
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7 level of existing utterance&speaking class 7 level of existing arcane spellcasting class
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S!ecial
of these classes would have gained. #f you had more than one utterance&using or arcane spellcasting class before becoming a true scholar, you must choose to which class to add each level for the purpose of determining spells per day, caster level, spells known, and utterances known. Arcane &tterance 'Su(: 8our mastery of arcane magic allows you to use eldritch force to enhance your utterances in new ways. At st level, you can only use magic to make reality easier to affect. 8ou can expend an arcane spell slot as part of speaking an utterance to gain a bonus to your Truespeak check equal to the level of the spell slot expended. This ability continues to improve as you level. At >th level, you can use magic to enhance the force of your utterances. By expending an arcane spell slot as you speak a spell, you increase the save 2( of the utterance by : the spell slot)s level 4rounded up5. At th level, you can use your knowledge of arcane magic to modify the properties of your utterances as though they were spells. By expending an arcane spell slot, you can add a metamagic feat you know to the utterance as though it were a spell. The level of the spell slot expended must be at least twice the level ad!ustment of the metamagic feat to be applied. 8ou can use any of these abilities on any utterance you know, but you must expend a separate spell slot for each one of them that you use. &tter S!ell 'Su(: As a true scholar, you understand that somatic and material components are only substitutions for the words of truespeak that are the spell)s only real component. As such, starting at :nd level, you can choose to cast any spell as though you possessed the schew 6aterials feat and the spell was modified with the 1till 1pell metamagic feat. 2oing so gives the spell a verbal component, even if it previously did not possess one, and you must succeed on a Truespeak check 42( :/ 7 three times the level of the spell5 or the spell fails. 8ou cannot apply the effects of the 1ilent 1pell feat to spells cast using %tter 1pell. At higher levels, this ability improves. At 0th level, you can use the power of Truespeech to substitute for more costly material components. When you use %tter 1pell to cast a spell, you can choose to ignore the material components and raise the 2( of the Truespeak
&tterancesS!ellcasting
7 level of existing utterance&speaking class 7 level of existing arcane spellcasting class 7 level of existing utterance&speaking class 7 level of existing arcane spellcasting class
check by : for every // gp worth of material components you are attempting to ignore. 8ou cannot ignore only part of the material components. #t must be all or nothing. 8ou cannot ignore a focus, only the material components. At /th level, you can use the power of Truespeech to enhance your spells. Whenever you use %tter 1pell to cast a spell, you can apply any inflection feats you know to the spell, raising the Truespeak 2( as though the spell were an utterance.
arden o" Silence 52e didn*t spea! /ll he did was hold up a hand, 'et I !new that should I attempt to enter the restricted section, he would be forced to !ill me5 & A lost visitor to the Freat +ibrary The Wardens of 1ilence are an order of warrior&scholars dedicated to collecting knowledge, especially about Truespeak and the nature of the universe. Because so much knowledge could cause disaster if it fell into the wrong hands, members of the order are required to swear an oath of silence upon their own truenames. To further safeguard their knowledge, the Wardens train in techniques to use against those that would misuse their research, guarding their Freat +ibrary ealously against truenamers and others after the thousands of truenames cataloged within.
ntry Eequirements )ase Attack )onus: 7> Skills: +isten, 1pot, or 1ense 6otive - ranks, Any 3nowledge skill or Truespeak - ranks S!ecial: 6ust be proficient with all martial weapons S!ecial: 6ust !oin the order of the Wardens of 1ilence
Class Skills The Warden of 1ilence)s class skills are Balance, (oncentration, 2ecipher 1cript, (limb, (raft, "ide, "andle Animal, #ntimidate, Mump, 3nowledge 4all skills, taken separately5, +isten, 6ove 1ilently, Eide, 1ense 6otive,
1peak +anguage, 1urvival, 1wim, Truespeak and Tumble. Skill Points at Each Level: - 7 #nt modifier
concepts, like $Where is the bathroomQ$ or $Timmy fell down the wellR$, to others as a standard action. The Warden must share a language with those he is attempting to communicate with and the sub!ects must be able to see him Class Features to understand him. The Warden can communicate extremely As a Warden of 1ilence, you learn esoteric techniques simple ideas, such as $1topR$ or $Attack himR$ as a free for dealing with truenamers and other spellcaster in action. exchange for your eternal silence. As you progress, you ,aster Li/rarian 'E+(: At :nd level, a Warden of master further techniques that allow you to better counter 1ilence becomes infinitely familiar with libraries and other truenamers and also help mitigate the problems of your vow repositories of knowledge, allowing him to find anything he of silence. wishes to know about quickly. *rovided that he has access to Hit Dice: d/ a sufficiently stocked library, he can take :/ on all 8o% o" Silence: A Warden of 1ilence has taken a vow 3nowedge checks, including those to research a personal never to speak again. #f the warden ever speaks even a single truename. =urther, taking :/ on a 3nowledge check does not word, whether to speak an utterance, cast a spell with a take the Warden any more time than normal. =inally, when verbal component, or to shout for help, he loses all Warden researching a personal truename, no creature is considered of 1ilence class features until he renews his vow of silence obscure to the Warden of 1ilence. and receives an atonement spell. )onus Feats: At :nd, >th, and @th levels, a Warden of Scholarl# )ent: A Warden of 1ilence is well versed in 1ilence gains a bonus feat. This bonus feat may be any feat all disciplines of academics. All 3nowledge skills and the normally allowed as a fighter bonus feat or one of the Truespeak skill are always class skills for the warden, even following feats; Truename Eesearch, 'bscure *ersonal when taking a class other than Warden of 1ilence. #f the Truename, *ersonal Truename Backlash, or ngrave warden of silence purchased ranks in any of these skills at a #nscription. cross&class rate, he receives additional ranks in those skills as Per"ect &nderstanding o" Gesture 'E+(: At th level, the Warden of times per day equal to his class level plus his #ntelligence 1ilence has become well versed in all manner of utterances. modifier. "e automatically succeeds on all Truespeak checks to A Warden of 1ilence can deliver a 1ilencing 1mite as a identify an utterance. =urther, he is treated as though he melee touch attack that deals no damage. knew every utterance for the purpose of meeting item S!eech ithout ords 'E+(: very initiate of the creation prerequisites. Wardens of 1ilence is taught a method of communicating Silence Disru!tion 'Su(: At 0th level, the Warden of ideas and information through simple hand gestures. This 1ilence learns ways to prevent even distant foes from allows a Warden of 1ilence to communicate relatively simple
The arden o" Silence Level
)ase Attack )onus
Fort Save
*e" Save
ill Save
S!ecial
st
7
7:
7/
7:
Oow of 1ilence, 1cholarly Bent, 1ilencing 1mite, 1peech Without Words
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Transcendentally 6eaningful Festure
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All&ncompassing Awareness
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speaking. By expending two uses of his silencing smite ability, he can attempt to silence one creature within 0/ feet as an immediate action. The Warden must succeed on a ranged touch attack against the target, but he adds his #ntelligence bonus to the attack roll. #f the attack is successful, the target is rendered utterly silent, as though affected by the Warden)s silencing smite ability. This effect lasts for one minute. #f the target was in the middle of speaking an utterance or casting a spell with a verbal component, the utterance or spell fails and is wasted. Transcendentall# ,eaning"ul Gesture 'E+(: At ?th level, the Warden of 1ilence learns how to express even his most complex thoughts with but a single gesture. (ommunicating in this manner is a free action. very creature within // feet that can see the warden and has an #ntelligence score of < or more can understand what the Warden is trying to communicate, regardless of what language they normally speak. All9Encom!assing A%areness 'E+(: At th level, the Warden of 1ilence)s awareness of his surroundings reaches incredible levels. "e gains blindsight out to feet. En"orce Silence 'Su(: At /th level, the Warden of 1ilence masters silence itself. By expending two uses of his silencing smite ability, he can create a one of absolute silence around himself. This one of silence is a &foot& radius emanation centered on the Warden and moves with him. verything within the area of this ability is silenced as though affected by the warden)s silencing smite ability. (reatures that leave the area of this effect become able to speak and make noise normally and creatures entering the area become silenced for as long as they remain within the area. This one of silence lasts for one minute.
considered sacred to the various deities of the world. When spoken aloud and backed by divine power, these words become potent weapons in the struggle between good and evil, order and chaos. A wordspeaker is one who seeks out these words and masters them in the name of her god, dedicated to spreading his worship to the world.
ntry Eequirements Skills: 3nowledge 4Eeligion5 @ ranks, Truespeak @ ranks S!ellcasting: Ability to cast :nd level divine spells &tterances: Ability to speak :nd level utterances from the +exicon of the volving 6ind S!ecial: 3nowledge =ocus H3nowledge 4Eeligion5I class feature
Class Skills The Wordspeaker)s class skills are (oncentration, (raft, 2iplomacy, 3nowledge 4arcana5, 3nowledge 4religion5, 3nowledge 4the planes5, *erform 4oratory5, *rofession, 1pellcraft, 1peak +anguage, and Truespeak. Skill Points at Each Level: - 7 #nt modifier
Class Features
As you advance as a wordspeaker, you discover new words of Truespeak that give you great power over those who do not share your beliefs. Hit Dice: d0 &tterancesS!ellcasting: At each level, you gain new spells per day and an increase in caster level 4and spells known, if applicable5 as if you had also gained a level in a divine spellcasting class to which you belonged before becoming a true scholar. 8ou also gain new utterances known as though you gained a level in an utterance&using class you belonged to before you became a wordspeaker. 5ac! to the infernal pit whence 'e were spawned, 8ou do not, however, gain any other benefits a character of fiend8 $ith the word of amarna-!ar*ianurius I banish thee85 either of these classes would have gained. #f you had more & 1elena Whitewind, Wordspeaker and crusader of the than one utterance using or divine spellcasting class before "igh Temple of "eironeous becoming a true scholar, you must choose to which class to add each level for the purpose of determining spells per day, There are words in the lexicons of Truespeech that are caster level, spells known, and utterances known.
ords!eaker
The ords!eaker Level
)ase Attack )onus
Fort Save
*e" Save
ill Save
S!ecial
&tterancesS!ellcasting
st
7/
7:
7/
7:
Turn or Eebuke %ndead
7 level of existing utterance&speaking class 7 level of existing divine spellcasting class
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7
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1mite the %nbeliever
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1peak %nto the 6asses
7 level of existing utterance&speaking class 7 level of existing divine spellcasting class
1acred Word
7 level of existing utterance&speaking class 7 level of existing divine spellcasting class
7 level of existing utterance&speaking class 7 level of existing divine spellcasting class
7 level of existing utterance&speaking class 7 level of existing divine spellcasting class Aura of =aith
7 level of existing utterance&speaking class 7 level of existing divine spellcasting class
Turn or *e/uke &ndead 'Su( ; A wordspeaker who already has the ability to turn or rebuke undead adds his wordspeaker level to his effective cleric level for all purposes related to turning or rebuking undead. A wordspeaker who doesn)t have the ability to turn or rebuke undead from another class gains the ability to turn or rebuke undead 4as appropriate to his alignment5 as a cleric of his wordspeaker level. As with a cleric, a wordspeaker can use this ability a number of times per day equal to < 7 his (harisma modifier. Smite the &n/eliever 'S!(: At :nd level, a wordspeaker learns a word of Truespeak which burns unbelievers who hear it spoken. This is a special
equal to the most powerful 4highest (E5 creature in the group. =or each creature you wish to affect beyond the first, the 2( of your Truespeak check increases by :. The +aw of Eesistance still applies to utterances altered with 1peak unto the 6asses, but only counts as one use of that utterance, not once per creature affected. 8ou cannot speak a personal truename while using 1peak %nto the 6asses. Sacred ord 'S!(: At @th level, a wordspeaker learns a word of Truespeak that sends unbelievers reeling from its divine power. This is a special -th level utterance from the +exicon of the volving 6ind. As part of speaking this utterance, you must either expend a use of your turn or rebuke undead ability or a divine spell slot of at least 0th level. The degree by which the targeted creature is harmed depends on the difference between its "it 2ice and your divine caster level. The effects of this utterance last > rounds. Hit Dice
E""ect
qual to or greater than caster level
2eafened
%p to caster level &
Blinded, 2eafened
%p to caster level &>
*aralyed, Blinded, 2eafened
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1lain #nstantly
=urther, if the affected creature is an extra&planar creature, it must succeed on a Will save or be instantly banished back to its home plane. (reatures so banished cannot leave their home plane for :- hours. This utterance only has an effect upon creatures whose alignment does not share at least one component with yours. =or example, a chaotic good wordspeaker can use sacred word to harm a devil 4+5, but not a demon 4(5. Aura o" Faith 'S!(: At /th level, a wordspeaker learns a word of Truespeak that protects a faithful creature with sacred power. This is a special >th level utterance from the +exicon of the volving 6ind. As part of speaking this utterance, you must either expend a use of your turn or rebuke undead ability or a divine spell slot of at least ?th level. =or the next > rounds, this utterance has the following effects upon the chosen creature; =irst, the creature gains a 7- sacred bonus on saving throws and a 7- sacred bonus to Armor (lass. This applies to all attacks. 1econd, the creature gains spell resistance :> against spells cast by creatures that do not share at least one component of your alignment. +astly, any creature that does not share at least one component of your alignment who successfully makes a melee attack against the sub!ect must succeed on a =ortitude save or be blinded for one minute. As an example, an aura of faith spoken by a true neutral wordspeaker could force a paladin 4+F5, a red dragon 4(5, an erinyes 4+5, or a d!inni 4(F5 to save or be blinded, but not a red slaad 4(C5 or an angel 4CF5.