These are the legendary tales of King Vikramaditya. The stories are available from three sources, the Baitala Pachisi (25 [tales] of the Vampire), the Simhasana Dhwathrimshika (32 [tales] of…Full description
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setiap hari selalu terjadi kecelakaan lalulintas di berbagai tempat. Berdasarkan data statistik yang dikeluarkan WHO, jauh lebih banyak orang yang meninggal dunia akibat kecelakaan lalu lintas Sdib...Full description
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Block
Counter
Block Open & Strike
Available at all levels
Available at level 4
Available at all levels
Basic defence using a shield’s DTN
During the rst exchange of this maneuver, Block
Aer declaring this maneuver, parry as normal. If
Roll alloed dice against the shields DTN. If you net more successes then the a ggressor then the aack is blocked and you become the aggressor.
or parry like normal aer declaring this maneu-
successful, you receive a number of dice equal to
ver and paying the acvaon cost.
the aacks TOTAL successes on his aack on your follow up aack.
If the block/parry is successful than you receive the QoS from the rst exchange added as bonus
based on the following table from p72.
dice to your follow -up aack.
Disarm
Counter Table Normal(D12)/Half -sword
The Follow up aack must be chosen randomly
Evasion
Eect
1
Slash 1
2
Slash 2
Available at level 3
Available at all levels
Used to disarm your opponent.
Full evaded/retreat (DTN 5) breaks combat and
If the manuever is successful, the aggressor
you can not retreat directly aer your own aack
3
Slash 3
makes a knockdown knockdown check with a diculty equal
4
Slash 4
to the QoS. If the check is failed, the weapon is
5
Slash 5
dropped. If the check is successful, the aggressor
combat. Can spend 2 MP dice to take iniave
retains their weapon but the defender takes ini-
(automac if opponent botches)
6/1
Pommel 13 (Dr-1 Blunt)
7/2
Thrust 13
8/3
Slash at same as aacked
9/4
Grapple (no Acvaon cost)
10/5
Disarm
11/6
Thrust to body 11 or 12
ave.
Paral Evade (DTN 8) dodges aack but stays in
Duck and Weave (DTN (DTN 10) May aack on the next exchange as if opponent botched.
Expulsion
Overrun
Half Sword
Available at level 3
Available at all levels
Available at level 8
Similar to oensive beat
Reduces sword’s reach by one or two steps.
Combines an aack and defense in the same
Can be used against any thrust based aack or
Reduces Thrust ATN and DTN by 1 and increased
slash based aacks made with 4 dice or less.
If you are victorious, your QoS is subtracted from
acon. First, by dodging the incoming aack then by launching you own.
the Thrust DR by 1.
your opponent’s MP. If their MP should go Nega-
Going into or out of a half sword during an ex-
and an aack.
change costs 1 MP.
ve those dice are then added to your MP.
Allocate dice for both the paral evasion (DTN 8)
Carry our the Paral evade rst. If successful, QoS is added to the aack.
Parry
Winding & Binding
Rota
Available at all levels
Available at Level 2
Available at level 5
Simply deects an incoming aack with a weap-
Only useful against slash type aacks and the
Locks swords together temporarily
Sll succeeds if the defender es. Receives QoS
on you are carrying.
follow up must also be a slash type.
Aer declaring this maneuver, parry as normal. If
in the next exchange( p73)
successful, you receive a number of dice equal to
the aacks TOTAL successes on his aack on
1 - Wind for Advantage. (2 * QoS in next exchange)
your follow up aack.
2 - Thrust to 13
The Follow up aack must be the same zone that
3 - Thrust to 12
was parried.
4 - Thrust to 11 5 - Grapple Primary Arm 6 - Head bu or hilt strike to 13 7 - Swing to area 7