Battletome
Necrontyr An Unofficial Warhammer: Age of Sigmar Supplement
A
mong the stars of
Azyr, another another
emperor wages another war for the soul of mankind. The Necrontyr are but one menace among the countless stars in the heavens that hang over Azyrheim. They know not of Sigmar and his crusade to retake the Realms. Realms. For millennia they slumbered on their tomb worlds. Now they have awakened to reclaim what was rightfully theirs. At first a trickle, the denizens of the far reaches of Azyr are becoming awakened to the Realms beneath them. The Realmgates are stirring from their slumber. slumber. The highly advanced armies of Azyr have been dragged into Sigmar’s war Sigmar’s war against the Gods of Chaos. In the grim darkness of A zyr there can be only war!
An Unofficial Warhammer: Warhammer: Age of Sigmar Supplement
Battle Trait Necrontyr
Battle Traits Armies with the Necrontyr allegiance have the following abilities. Disruption Fields: The Fields: The Necrontyr generate a special kind of electromagnetic field for use in their reanimation protocols. protocols. When the metallic vessel is destroyed, it releases a dangerously large amount of energy. energy. Whenever a model is slain from one of your Necrontyr units, units, roll roll a dice. On a result of 6, one enemy unit within 3” suffers a mortal wound.
The Awakening: The Awakening: The forces of the Necrontyr Necrontyr are still awakening from their millennia long great sleep. As they renew renew their conquest of the galaxy, they wake their allies who are still slumbering beneath the sands. During your hero phase, you may choose one of your Necrontyr Hero models to attempt to awaken their sleeping allies. Roll 2D6 on the following table to determine the result.
2D6 Awakening 2-5 Failure: The legions continue to sleep. 6-9
Rouse from Slumber: Choose Slumber: Choose a unit of no more than 10 wounds worth of Necrontyr models models that is not on the battlefield. battlefie ld. Your opponent must place that unit within 18” of your Necrontyr Hero, and not within 9” of any enemy models. This counts as the unit’s movement for the turn.
10+ Dread Rising: Choose a unit of no more than 10 wounds worth of models that is not on t he Necrontyr models battlefield. Place the unit within 18” of your Necrontyr Hero, and not within 9” of any enemy models. This counts as the unit’s movement for the turn.
An Unofficial Warhammer: Warhammer: Age of Sigmar Supplement
Command Traits Necrontyr
Command Traits In addition to their command abilities, the general of a Necrontyr army can have a command trait from from the list below. Pick the trait that best suits your general’s general’s personality. personalit y. Alternativ ely, you can roll a dice to randomly randomly determine a trait. If, for any reason, you must select a new general during a battle, immediately generate a trait for them.
D6 Command Trait 3 Repai epairr SubSub-ro rout utin ines es:: In their paranoia, the general general runs additional instances of its reanimation protocols.
D6 Command Trait 1 Hype Hyperl rlogi ogica call Str Strat ateg egis ist: t: Calculate odds of victory... victory... … … 99.99%
4
You may add or subtract 1 from your initiative rolls. 2
Endur during Will: Some machines just refuse to die. The general treats all enemy weapons as though their Damage was 1.
D6 Command Trait 5 Immor mmorta tall Hub Hubri ris: s: Believing that they will live forever, forever, some necron generals lead from the front and protect their subjects from harm.
Once during your hero phase, your general may engage their Repair Subroutines to heal D6 wounds suffered during the battle. Hono Honora rabl ble e Com Comba bata tant nt:: The leaders of the necrontyr cling to the last vestiges of their mortality. The general re-rolls failed rolls to hit enemy Hero models. Enemy Hero models within 1” of your g eneral subtract 1 from their to hit rolls against any unit besides your general.
During your hero phase, you may choose for your general to suffer a mortal wound. If they do, do, return D3 models to one of your Necrontyr units within 3”. 6
Grea Greatt Reani eanima mato tor: r: Some of the Necrontyr generals have dedicated themselves wholly to the task of bringing their allies out of the Great Sleep. When the general attempts to awaken their slumbering allies with The Awakening, Awakening, add 1 to their dice roll.
An Unofficial Warhammer: Warhammer: Age of Sigmar Supplement
Tomb World Artefacts Necrontyr
Tomb World Artefacts One Necrontyr Hero may be given one of the following Tomb World Artefacts. D6 Artefact 1 Nanos anosccarab arab Sw Swarm: arm: Canoptek technologists created this hive of scarabs to deconstruct enemies at the molecular level. During each of your hero phases, choose one enemy unit within 3” of the bearer. bearer. The chosen enemy suffers D3 mortal wounds. 2
Gloom Pr Prism: Each gloom prism creates an energy field that quells t he influence of the warp. Subtract 1 from the casting rolls of any Psykers within 12” of the bearer.
D6 Artefact 3 Cloak of the C’tan: Ancient C’tan technology temporarily transmutes the wearer into a being of pure energy.
D6 Artefact 5 Voidr idreape aper: It is said that this massive scythe of darkness once belonged to the C’tan known C’tan known as The Nightbringer.
Ignore the weapon’s Rend when making save rolls for the bearer. 4
Gaunt Gauntle lett of of the the Conf Conflag lagra rato tor: r: The gauntlet uses space bending technology to channel fire directly from the heart of a star star.. Once per battle, during your s hooting phase, the bearer may fire the Gauntlet. Choose an enemy enemy unit unit within 12”. 12”. The chosen unit suffers D6 mortal wounds.
The bearer’s melee weapon attacks do not allow save rolls. 6
Orb Orb of of Et Eternit rnity: y: This orb of crackling energy is believed to have been the very first Resurrection Orb ever crafted. Whenever an ability would return one or more slain models to one of your Necrontyr units within 12” of the general, return 1 additional model.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Overlord 4”
3
6
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Staff of Light
9”
1
4+
3+
-1
2
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Warscythe
2”
3
3+
3+
-2
2
Description An Overlord is a s ingle model equipped with a Staff of Light and a Warscythe.
Abilities Living Metal: During your hero phase, roll a dice. On a roll of 4 or higher, this model regains one wound lost during the battle. Warscythe: When using the Warscythe to attack a model with the Vehicle keyword, increase the attack’s damage by 1. Nightmare Shroud: Your opponent must re-roll re-roll battleshock tests of 1 for units within 12” of t he Overlord.
Command Ability Implacable Conqueror: When Conqueror: When an Overlord uses this ability, choose a unit from your army within Necrontyr unit 12”. 12”. The chosen unit may shoot even if it retreated retreated this turn.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Cryptek 4”
4
6
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Tachyon Array
48”
1
4+
4+
-3
3
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Void Blade
2”
2
4+
4+
-
2
Description The Cryptek is a single model equipped with a Tachyon Arrow and a Void Blade.
Abilities Living Metal: During your hero phase, roll a dice. On a roll of 4 or higher, this model regains one wound lost during the battle. Technomancer: Models with the
Resurrection Orb: When Orb: When a Necrontyr unit from your army within 12” rolls a dice for their Reanimation Protocols ability, they roll twice and keep the higher result.
keyword within 6” of the Canoptek keyword Cryptek may re-roll failed save rolls.
Void Blade: When you roll a 6 or higher to wound with the Void Blade, the target suffers 2 mortal wounds instead of the normal damage.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Destroyer Lord 8”
3
7
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Gauntlet of Fire
6”
4
3+
3+
-
1
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Hyperphase Sword
2” 2”
3
3+
3+
-1
D3
Description
Abilities
A Destroyer Lord is a s ingle model bearing a Gauntlet of Fire and a Hyperphase Sword.
Living Metal: During your hero phase, roll a dice. On a roll of 4 or higher, this model regains one wound lost during the battle.
Fly
Destroyer: Re-roll Re-roll this unit’s rolls of 1 to hit and to wound.
The Destroyer Lord has the ability to Fly.
Relentless: This unit may shoot even if it retreated retreated in the s ame turn.
Command Ability Eternal Madness: When Madness: When the Destroyer Lord uses this ability, roll a dice for each unit from your army within Necrontyr unit 12”. 12”. For each unit that rolled a 6, that unit may attack with their ranged weapons during the hero phase as though it were were the shooting shooting phase. This does not prevent them from attacking during the shooting phase as well.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Overlord on Catacomb Command Barge 12”
4
8
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Gauss Barrage
24”
3
3+
4+
-1
1
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Warscythe
3”
3
3+
3+
-2
2
Description
Abilities
An Overlord on Catacomb Command Barge is a single model equipped with a Gauss Barrage and a Warscythe. Warscythe.
Living Metal: During your hero phase, roll a dice. On a roll of 4 or higher, this model regains one wound lost during the battle.
Fly
Cut Them Down: Double Double the number of attacks the Overlord makes with its Warscythe Warscythe if it charged in the same t urn.
The Catacomb Command Barge has the ability to Fly.
Warscythe: When using the Warscythe to attack a model with the Vehicle keyword, increase the attack’s damage by 1. 1.
Command Ability Fire of the Heavens: When Heavens: When the Overlord uses this ability, choose a Necrontyr Vehicle unit from your army within 12”. Improve the Rend attribute of each of the chosen unit’s weapons by 1 point until your next hero phase.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
C’tan Shard Ranged Weapons
6” 4
8
+
10
Range
Attacks
To Hit
24” 12” 6”
D6 D3 1
4+ 3+ 4+
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Timerend
3”
4
4+
4+
-3
2
Antimatter Meteor Transdimensional Thunderbolt Cosmic Fire
Description
To Wound
Rend
Damage
4+ -1 1 3+ -2 2 - - - - - Special - - - - -
Abilities
A C’tan Shard C’tan Shard is a s ingle model equipped with an Antimatter Meteor, Transdimensional Thunderbolt, and Cosmic Fire. In combat it tears foes foes apart with its Timerend.
Fly
Ethereal: Ignore the weapon’s rend when making save rolls for the C’tan Shard. C’tan Shard. Tesla Thunderbolt: Thund erbolt: When you roll a 6 or higher to hit with the Transdimensional Transdimensional Thunderbolt, make an additional attack against the same target.
Timerend: Whenever Timerend: Whenever an enemy model is slain by Timerend, roll a dice. On a roll of 5 or 6, the C’tan Shard C’tan Shard heals 1 wound suffered during during the battle.
The C’tan Shard C’tan Shard has the ability to Fly.
C’tan
Cosmic Fire: When Fire: When you hit with Cosmic Fire, the enemy unit suffers D6 mortal wounds.
C’tan
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Necron Warriors 4” 5
1
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Gauss Flayer
24”
1
4+
4+
-
1
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Bayonet
1”
1
5+
5+
-
1
Description A unit of Necron Warriors consists of 10 to 20 models equipped with Gauss Flayers Flayers and Bayonets.
Abilities Reanimation Protocols: During your hero phase, roll a dice and add 1 if the unit is within 6” of a Ghost Ark from your army. On a result of 4 or higher, return D6 slain models to this unit. Gauss Flayer: When you roll a 6 to hit with the Gauss Flayer, it inflicts 2 damage instead of 1 if the target is a Vehicle model.
Networking Protocols: Re-roll Protocols: Re-roll save rolls of 1 for this unit while they are within 3” of a Monolith from your army.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Ghost Ark 12”
5
6
+
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Gauss Flayer Array
24”
5
4+
4+
-
1
10
Description A Ghost Ark is a s ingle model equipped with a pair of Gauss Flayer Arrays.
Fly The Ghost Ark has the ability to Fly.
Abilities Living Metal: During your hero phase, roll a dice. On a roll of 4 or higher, this model regains one wound lost during the battle. Gauss Flayer Array: When you roll a 6 to hit with the Gauss Flayer Array, Array, it inflicts 2 damage instead of 1 if the target is a Vehicle model. Split Fire: The Gauss Flayer Array Array may attack twice during the shooting phase, but cannot attack the same target both times. Quantum Shielding: While this model has its full number of wounds, its save attribute is 2+ instead of 5+.
Relentless: This Relentless: This model may shoot even if it retreated in the same turn. Ghost Transport Network: During your hero phase, one non- Vehicle Necrontyr unit within 6” of this model may be removed from the battlefield and replaced so that each model in the unit is within 6” of a Ghost Ark from your army and not within 3” of any enemy models. This counts as the unit’s movement for for the turn.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Necron Immortals 4” 4
2
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Tesla Carbine
24”
2
4+
5+
-
1
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Heavy Bayonet
1”
1
4+
4+
-
1
Description A unit of Necron Immortals consists of 5 to 10 models equipped with Tesla Carbines and Heavy Bayonets.
Abilities Reanimation Protocols: During your hero phase, roll a dice and add 1 if the unit is within 6” of a Ghost Ark from your army. On a result of 4 or higher, return D3 slain models to this unit. Tesla Carbines: When you roll a 6 to hit with a Tesla Carbine, make an additional attack with it against the same target.
Lightning Shield: When Shield: When an enemy unit ends its charge move within 3” of this unit, roll a dice for each model from the unit within 3” of of the Immortals. For each roll of 6, the enemy unit suffers a mortal wound.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Deathmarks 4” 5
1
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Synaptic Disintegrator
24”
1
3+
3+
-
1
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Hunter’s Blade
1”
1
4+
4+
-
1
Description A unit of Deathmarks consists of 5 t o 10 models equipped with Synaptic Disintegrators and Hunter’s Blade.
Abilities Reanimation Protocols: During your hero phase, roll a dice and add 1 if the unit is within 6” of a Ghost Ark from your army. On a result of 4 or higher, return D3 slain models to this unit. Synaptic Disintgrator: When you roll a 6 to wound with the Synaptic Disintegrator, the target takes a mortal wound instead of the normal damage.
Hunters From Hyperspace: After Hyperspace: After an enemy unit is set up on the battlefield during your opponent’s hero phase, if this unit is in reserve, you may place it within 6”, of the newly placed enemy unit, but not within 3” of any enemy models.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Lychguard 4” 4
2
+
10
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Phase Sword Dispersion Shield
1” 1”
1 2
3+ 4+
3+ 4+
-2 -
1 D3
Description A unit of Lychguard consists of 5 t o 10 models equipped with Phase Swords and Dispersion Shields.
Abilities Reanimation Protocols: During your hero phase, roll a dice and add 1 if the unit is within 6” of a Ghost Ark from your army. On a result of 4 or higher, return D3 slain models to this unit. Sworn Protectors: When one of your Necrontyr Hero Necrontyr Hero models within 3” of this unit would suffer a wound or mortal wound, you may have this unit suffer a mortal wound instead.
Dispersion Shield: Add Shield: Add 1 to the save rolls of models equipped with Dispersion Shields during the combat phase.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Flayed Ones 6”
5
1
+
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Flayer Claws
1”
4
5+
5+
-
1
10
Description A unit of Flayed Ones consists of 5 or more models that tear enemies apart with their Flayer Claws.
Abilities Reanimation Protocols: During your hero phase, roll a dice and add 1 if the unit is within 6” of a Ghost Ark from your army. On a result of 4 or higher, return D6 slain models to this unit. Flayer Claws: You can re-roll failed to wound rolls with Flayer Claws.
Scout: After Scout: After set-up is complete, you may move this unit as though it were moving in the movement phase.
Updated 3/21/17
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Necron Destroyers 8”
4
3
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Gauss Cannon
24”
3
4+
4+
-1
1
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Metal Talons
1”
1
4+
4+
-
1
Description A unit of Necron Destroyers consists of 3 to 12 models equipped with Gauss Cannons and Metal Talons.
Fly The Necron Destroyers have the ability to Fly.
Abilities Reanimation Protocols: During your hero phase, roll a dice and add 1 if the unit is within 6” of a Ghost Ark from your army. On a result of 4 or higher, return a slain model to this unit. Gauss Cannon: When you roll a 6 to hit with the Gauss Cannon, it inflicts 2 damage instead of 1 if the target is a Vehicle model.
Relentless: This Relentless: This model may shoot even if it retreated in the same turn. Destroyer: Re-roll Re-roll this unit’s rolls of 1 to hit and to wound.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Heavy Destroyers 8”
4
3
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Heavy Gauss Cannon
36”
2
3+
3+
-2
D3
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Metal Talons
1”
1
4+
4+
-
1
Description A unit of Heavy Destroyers consists of 1 to 3 models equipped with Heavy Gauss Cannons and Metal Talons.
Fly The Heavy Destroyers have the ability to Fly.
Abilities Reanimation Protocols: During your hero phase, roll a dice and add 1 if the unit is within 6” of a Ghost Ark from your army. On a result of 4 or higher, return a slain model to this unit. Heavy Gauss Cannon: When you roll a 6 to hit with the Heavy Gauss Cannon, it inflicts D3+1 damage instead of D3 if the target is a Vehicle model.
Relentless: This Relentless: This model may shoot even if it retreated in the same turn. Destroyer: Re-roll Re-roll this unit’s rolls of 1 to hit and to wound.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Tomb Blades 12”
4
2
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Gauss Blaster
24”
2
4+
4+
-1
1
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Scythed Stabilizers
1”
1
4+
4+
-
1
Description A Tomb Blades unit consists of 3 to 12 models equipped with Gauss Blasters and Scythed Stabilizers.
Fly The Tomb Blades have the ability to Fly.
Abilities Reanimation Protocols: During your hero phase, roll a dice and add 1 if the unit is within 6” of a Ghost Ark from your army. On a result of 4 or higher, return D3 slain models to this unit. Gauss Blaster: When you roll a 6 to hit with the Gauss Blaster, it inflicts 2 damage instead of 1 if the target is a Vehicle model.
Nebuloscope: Tomb Nebuloscope: Tomb Blades can fire their Gauss Blasters at any target in range, even if they do not have line of sight. Shadowloom: Tomb Blades can re-roll save rolls of 1 while they are in cover.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Canoptek Scarabs 8”
6
5
+
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Entropic Entropic Mandibles
1”
5
5+
6+
-3
1
10
Description A unit of Canoptek Scarabs consists of any number of models equipped with Claws and Mandibles.
Abilities Scarab Hive: If the Canoptek Scarabs are within 6” of a Canoptek Spyder model during the battleshock phase, any Canoptek Scarab models that have been wounded but not slain are immediately healed to their starting number of Wounds.
Entropic Aura: When Aura: When an enemy unit retreats from combat with this unit, it suffers D3 mortal wounds for each Canoptek Scarabs models in this unit.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Canoptek Wraiths 12”
Ranged Weapons
4
3
+
10
Range
Attacks
To Hit
9”
1
5+
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Whipcoils
3”
3
4+
4+
-2
1
Transdimensional Beamer
Description A unit of Canoptek Wraiths consists of 3 to 12 models armed with Transdimensional Beamers and Whipcoils.
Fly The Canoptek Wraiths have the ability t o Fly.
To Wound
Rend
Damage
- - - - - Special - - - - -
Abilities Ethereal: Ignore the weapon’s Rend when making save rolls for t he Canoptek Wraiths.
Transdimensional Beamer: When Beamer: When you hit with the Transdimensional Beamer, it inflicts a mortal wound.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Canoptek Spyder 6”
-
6 10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Particle Beamer
36”
2
4+
4+
-1
D3
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Disassembler Claw
3” 3”
3
4+
4+
-2
D3
Description A Canoptek Spyder is a single model armed with a Particle Beamer and Disassembler Claw.
Abilities Fabrication Array: Your units that are within 6” of the Canoptek Spyder can reroll rolls for the Living Metal ability.
Particle Beamer: Add Beamer: Add 1 to the damage of this weapon when attacking a unit consisting of 10 or more models.
Gloom Prism: Subtract 1 from the casting rolls of any Psykers for each Canoptek Spyder within 12” of the Psyker .
Disassembler Claw: Double the damage of the Disassembler Claw when attacking Vehicle models.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Triarch Praetorians 12”
4
2
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Rod of Covenant
9”
1
4+
3+
-2
1
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Rod of Covenant
2”
1
4+
3+
-2
1
Description A unit of Triarch Praetorians consists of 5 to 10 models equipped with Rods of Covenant.
Fly The Triarch Praetorians have the ability to Fly.
Abilities Reanimation Protocols: During your hero phase, roll a dice and add 1 if the unit is within 6” of a Ghost Ark from your army. On a result of 4 or higher, return D3 slain models to this unit. Triarch Triarch Covenant: Covena nt: When your general uses their Inspiring Presence command ability on a unit of Triarch Praetorians, units from your army do not Necrontyr units have to test for battleshock while they are within 6” of this unit until your next hero phase.
Judicator Protocols: This Protocols: This unit may re-roll to wound rolls for attacks made against any enemy units within 6” of another of your Triarch Council units.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Triarch Stalker 6”
3
8
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Heat Ray
36”
2
3+
3+
-2
D3
Melee Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Bladed Limbs
3”
3
4+
4+
-
D3
Description The Triarch Stalker is a single model equipped with a Heat Ray and Bladed Limbs.
Abilities Living Metal: During your hero phase, roll a dice. On a roll of 4 or higher, this model regains one wound lost during the battle. Heat Ray: When attacking enemies within 12” of less, the Heat Ray inflicts D6 damage instead of D3.
Relentless: This Relentless: This model may shoot even if it retreated in the same turn. Target Relay: The Triarch Stalker and your other Necrontyr units within 6” may rereroll failed to hit rolls during the shooting phase.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Doomsday Ark 12”
5
6
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Gauss Flayer Array Doomsday Cannon
24” 60”
5 1
4+ 3+
4+ 3+
-2
1 D6
Description The Doomsday Ark is a single model equipped with two Gauss Flayer Arrays and a Doomsday Cannon.
Fly The Doomsday Ark has the ability to Fly.
Abilities Living Metal: During your hero phase, roll a dice. On a roll of 4 or higher, this model regains one wound lost during the battle. Gauss Flayer Array: When you roll a 6 to hit with the Gauss Flayer Array, Array, it inflicts 2 damage instead of 1 if the target is a Vehicle model. Split Fire: The Gauss Flayer Array Array may attack twice during the shooting phase, but cannot attack the same target both times.
Relentless: This Relentless: This model may shoot even if it retreated in the same turn. Doomsday Cannon: When attacking a unit of 10 or more models, the Doomsday Cannon inflicts 2D6 damage instead of D6. Quantum Shielding: While this model has its full number of wounds, its save attribute is 2+ instead of 5+.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Annihilation Barge 12”
5
5
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Tesla Cannon Tesla Destructor
24” 24”
5 5
3+ 3+
5+ 4+
-
1 2
Description The Annihilation Barge a single model equipped with a Tesla Cannon and a Tesla Destructor.
Fly The Annihilation Barge has the ability t o Fly.
Abilities Living Metal: During your hero phase, roll a dice. On a roll of 4 or higher, this model regains one wound lost during the battle. Tesla Destructor: When you roll a 6 or higher to hit with the Tesla Destructor, make an additional attack against the same target.
Relentless: This Relentless: This model may shoot even if it retreated in the same turn. Quantum Shielding: While this model has its full number of wounds, its save attribute is 2+ instead of 5+.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Monolith 6”
3
12
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Gauss Flux Array Particle Whip
12” 24”
*
3+ 3+
4+ 3+
-
2
1
*
Damage Table
Description The Monolith is a single model equipped with four Gauss Flux Arrays and a Particle Whip.
Fly The Monolith has the ability to Fly.
Abilities Living Metal: During your hero phase, roll a dice. On a roll of 4 or higher, this model regains one wound lost during the battle. Split Fire: The Gauss Flux Array may fire four times, but cannot fire more than once at the same target.
Wounds Suffered
Move
Gauss Flux Array
Particle Whip
0-2
8”
2D6
D6
3-5
6”
2D6
D3
6-7
4”
D6
D3
8-9
2”
D3
D3
10+
0”
D3
1
Gauss Flux Array: When you roll a 6 to hit with the Gauss Flux Array, it inflicts 3 damage instead of 2 if the target is a Vehicle model. Particle Whip: When attacking a unit of 10 or more models, increase this weapon’s weapon’s damage damag e by 1 for every 10 models in the unit, and improve its rend by 1 for every 10 models in the unit.
Relentless: This Relentless: This model may shoot even if it retreated in the same turn. Gate of Eternity: During the hero phase, you can remove one non- Vehicle unit from the battlefield and Necrontyr unit place it within 6” of the Monolith, but not within 3” of any enemy enemy models. This counts as the unit’s movement for the turn.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Doom Scythe 18”
5
6
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Tesla Destructor Death Ray
24” 18”
5 1
3+ 2+
4+ 2+
-2
2 3
Description A Doom Scythe is a s ingle model equipped with a Tesla Destructor and a Death Ray.
Fly The Doom Scythe has the ability to Fly.
Abilities Living Metal: During your hero phase, roll a dice. On a roll of 4 or higher, the models regains one wound lost during the battle. Tesla Destructor: When you roll a 6 or higher to hit with the Tesla Destructor, make an additional attack against the same target. Aerial Support: This model cannot be attacked during the combat phase except by models with the ability to Fly.
Relentless: This Relentless: This model may shoot even if it retreated in the same turn. Death Ray: Double the damage dealt by the Death Ray to Vehicle units.
An Unofficial Warhammer: Warhammer: Age of of Sigmar Supplement Supplement
Night Scythe 18”
5
6
+
10
Ranged Weapons
Range
Attacks
To Hit
To Wound
Rend
Damage
Tesla Destructor
24”
5
3+
4+
-
2
Description A Night scythe is a s ingle model equipped with a Tesla Destructor.
Fly The Night Scythe has the ability to Fly.
Abilities Living Metal: During your hero phase, roll a dice. On a roll of 4 or higher, the models regains one wound lost during the battle. Tesla Destructor: When you roll a 6 or higher to hit with the Tesla Destructor, make an additional attack against the same target. Aerial Support: This model cannot be attacked during the combat phase except by models with the ability to Fly.
Relentless: This Relentless: This model may shoot even if it retreated in the same turn. Invasion Beams: During your hero phase, you may place one non- Vehicle Necrontyr unit from your reserves so that each model is within 6” of the Night Scythe but is not within 3” of any enemy models. The unit cannot cannot move during during the ensuing movement phase.
An Unofficial Warhammer: Warhammer: Age of Sigmar Supplement
Pitched Battle Profiles Necrontyr
Necrontyr Unit
Unit Size Min
Max
Points
Battlefield Role
1 1 1
1 1 1
100 100 140
Leader Leader Leader
1
1
180
Leader, Behemoth
1 10 1 5 5 5 5 3 1 3 3
1 20 1 10 10 10 10 12 3 12 12
160 80 60 160 60 80 60 160 100 180 80
Leader, Behemoth Battleline
Canoptek Wraiths
3
12
100
Canoptek Spyder
1
1
40
Triarch Praetorians
5
10
160
Triarch Stalker
1
1
160
Overlord Cryptek Destroyer Lord Overlord on Catacomb Command Barge C’tan Shard Necron Warriors Ghost Ark Necron Immortals Deathmarks Lychguard Flayed Ones Necron Destroyers Heavy Destroyers Destroyers Tomb Blades Canoptek Scarabs
Notes
Experimental Experiment al points cost
Battleline if army has Canoptek Drones allegiance Battleline if army has Triarch Council allegiance
An Unofficial Warhammer: Warhammer: Age of Sigmar Supplement
Pitched Battle Profiles Necrontyr
Necrontyr Unit Doomsday Ark Annihilation Annihilation Barge Monolith Doom Scythe Night Scythe
Unit Size Min
Max
Points
Battlefield Role
Notes
1 1 1 1 1
1 1 1 1 1
140 120 300 160 180
Artillery Artillery Artillery, Behemoth Artillery Artillery
Experimental Experiment al points cost