Basic RPG System
This is the basic role-playing system I created for my Zombie Hero RPG. Any genre can be created with this system. Attributes: Roll 2d6 for each attribute. Strength: How strong your character is. Smarts: How intelligent your character is. Dexterity: How agile and nimble your character is. Stamina: Helps determine how much damage your character can take. Charisma: Your character’s personality. Magic: Only if the Character has a high level of Magic can he or she use magical spells. Hit Points: This is how much damage your Character can take before being taken out of
action. To get the Character’s Hit Points, add his Strength, Dexterity, Dexterity, and Stamina together. Abilities/Powers:
Clear any ability or power with the Game Master before you give them to your character. Some abilities/powers can upset a campaign. And be ready to explain how your your character received the abilities/powers. abilities/powers. Roll 2d6 for each power. power. Weaknesses:
Weaknesses are anything that can hinder your character. This can be a fear, a physical, mental, or emotional condition, or some substance (such as garlic to a vampire). va mpire). Skills:
Skills are abilities that your character has learned, like sailing, fighting, fighting, cooking, etc. All skills add +1 to any task, depending depen ding on what Attribute is used. Magic:
Magic is a special power. power. Only characters with a 10 or more in the Magic Attribute can use Magic. With With Magic, a character has access to all powers. powers. But as such, it is very powerful. To offset this potential unbalance in the game, a character may only start with a number of spells equal to the character’s Smarts score. The player may add one spell per level he/she attains. All spells use the Magic Attribute for determining results. results. Equipment:
Equipment is the stuff stuff your Character possesses. possesses. This can include what he or she she is carrying or wearing, a base/home, and items within the base/home, as well as other places, such as an office office or workshop. The Character’s occupation may determine some, if not all, of the equipment he/she has. Weapons:
Here is a small list of basic weapons. If the weapon you want is not listed, try to match it to the closest on the list. list. Game Masters may expand this list, if they so wish. To get a roll of 1d3, roll 1d6 and divide divide by 2. Range is in feet. Weapon Damage Club 1d3 Knife 1d3 Sword 1d6 Axe 1d6 Spear 1d6 Bow Short 1d6 Long 1d6+2 Composite 1d6+4 Crossbow Hand 1d6 Light 1d6+2 Heavy 2d6 Flintlock Pistol 1d6 Rifle 1d6+2 Modern Gun Pistol 1d6 +3 Rifle 1d6 +4 Laser * Pistol 1d6 +5 Rifle 2d6 +5
Range (short/medium/long) none 10/20/30 none none 10/20/30
Ammunition none none none none none
Cost (in dollars $) free 1 - 10 15 - 100 15 - 100 3 – 15
10/20/30 20/40/60 40/80/120
1 1 1
5-10 5-15 15-25
10/20/30 20/40/60 4080/120
1 1 1
5-10 15-25 50-100
20/30/60 30/40/70
1 1
5-500 10 -1000
40/60/120 80/120/240
6-12 2-24
5 - 500 10 - 1000
160/240/480 240/480/960
Unlimited Unlimited
5 Million - Billion 10 Million - Billion
*Lasers are experimental, and thus, very expensive (Millions and Billions). Billions). It is unlikely that your Character will have one of these unless he is either given one, on e, or he finds it somewhere. Combat:
Combat is simple. Depending on what type of weapon being used, the the attacker uses either his Strength Attribute, Attribute, or his Dexterity Attribute. As a rule, any weapon that is swung, stabbed with, or slashed with (such as clubs, knives, swords, etc.), use Strength. For a weapon that is aimed, (bows, pistols, rifles, etc.), use Dexterity. Dexterity. (Example is from my Zombie Hero game.) Example: Billy Butcherson Butcherson is fighting with another Zombie. Both are armed with a gentleman’s sword (1d6 Damage). Billy also has the fencing skill (he was taught fencing as a gentleman when he was alive in the 1650’s-1660’s), 1650’s-1660’s), and a Strength of 9. His opponent does not have the fencing skill, and has a Strength of 7. Thus: Billy Butcherson: Str: 9 + 1 (fencing skill) = 10 Fencing Sword: 1d6 Opponent: Str: 7 Fencing Sword: 1d6
Billy must roll his fencing (10) or under on 2d6 to make a successful attack on his opponent. His opponent must roll his Strength (7) or under on 2d6 to block Billy’s Billy’s attack. Billy rolls a 5 –well under his fencing skill. skill. His opponent rolls rolls a 7 –he barely blocks the blow of his more experienced foe. No resolution to the battle. Each may roll again. Billy rolls rolls a 7 –still –still under his fencing skill. His opponent rolls an 8 –just over what he needs. He fails to block, and Billy’ Billy’s thrust gets through. Billy rolls rolls 1d6 and gets a 5. His opponent has to deduct 5 Hit Hit Points from his total. A roll of 2 is is always a success, while a roll of 12 is always a failure. failure. If Billy got a 2 on his fencing skill roll, then the sword would have ha ve slipped easily past his opponent’s defenses, no matter what the opposing opposing Zombie would have rolled. Consequently, Consequently, if Billy had rolled a 12, he would have missed with his thrust, and his opponent would have gotten in a free hit. Battle with missile weapons (bows, pistols, rifles, etc.) and with magic are hand led the same way. way. Just replace the Strength score with Dexterity or Magic. Experience Levels
Experience Levels and Experience Points work like this: At the end of an adventure, Game Master will roll 2d6 for each player. player. The result is the base number of Experience Points (XPts) (XPts) each player will receive. receive. They can also receive additional XPts for the following: XPts. 1 1 or 2 1 1 or 2 1 1
Event Using Skills Using unique or clever ideas to deal with various situations. Reaching a goal Good Roleplaying Participation Anytime the GM thinks is good/right.
Experience Levels Chart Level Points
1 2 3 4 5 6 7 8 9 10
0-100 101-200 201-300 301-400 401-500 501-600 601-700 701-800 801-900 901-1000
For Experience Levels over 10th Level, add 100 to each additional level (i.e., 11 = 1001 – 1100; 12 = 1101 – 1200; 13 = 1201-1300; etc.) Zombie Hero RPG: Zombie Hero RPG and its supplements can be used with the Basic
RPG System, and it is encouraged. Animals from the Zombie Hero: Animals supplement can be used with the BRPGS, as can the NPCs from the Zombie Hero: Hero: Friends, Foes & More. Integrate your Zombie characters with the the BRPGS for more fun. More supplements to come, so keep checking back.
Character Sheet Name:____________________________ Race:_____________________________ Hit Points: _________________ Attributes: (Roll 2d6 for each) Strength: ________ Smarts: _________ Stamina: ________ Charisma: _______
Dexterity: _______ Magic: _________
Powers and Weaknesses
Abilities/Powers:
Weaknesses:
Skills: (adds +1 to Attributes)
Weapons:
Weapon:
Damage
Range Short/Medium/Long
Ammo