ANCIENTS STANDARD BATTLE SCENARIOS
A N C I E N T S TACTICAL
BATTLES
SCENARIO LISTING Megidd Megiddo o ..................... ........................ ... Kadesh Kadesh .......................... .......................... Karkar Karkar ...................... .......................... .... Thymbra ............ ........... Marathon Marathon ..................... ....................... Platea Platea ............................ ............................ Leuctra Leuctra ...................... ......................... ... Mantinea Mantinea ....................... ....................... Chaerone Chaeronea a ..................... ..................... Granicus Granicus ...................... ........................ Issus Issus ..................... ............................. ........ Arbella Arbella ...................... .......................... .... Hydaspe Hydaspes s ....................... ....................... Heraclea Heraclea ........................ ........................ Trebia .............. ............. Trasimine ............. ......... Raphia Raphia ...................... .......................... .... Cannae Cannae ...................... ......................... ... Zama ...................... ............................ ...... Cynoscep Cynoscephala halae e ............... ............... Magnesia Magnesia ....................... ....................... Pydna Pydna ...................... ............................ ...... Muhlhaus Muhlhausen en .................. .................. Sambre Sambre ...................... ......................... ... Carrhae Carrhae ...................... ......................... ... Pharsalu Pharsalus s ..................... ....................... Philipi Philipi ..................... ........................... ...... Idistavis Idistaviso o ...................... ........................ Boudic Boudiccea cea ..................... ....................... Cibalis Cibalis ........................... ........................... Argentoratu Argentoratum m ................ ................ Adrianop Adrianople le ..................... ..................... Chalons Chalons ......................... ......................... Tricamarum ............. ..... Caslinum Caslinum ..................... ....................... Tours ............ .............. .. Ashdown Ashdown ...................... ........................ Lech ............................. ............................... Clontarf Clontarf ......................... ......................... Hastings Hastings ........................ ........................ Manzikert Manzikert ..................... ....................... Durazzo Durazzo ......................... ......................... Dorylaeu Dorylaeum m ..................... ..................... Legnano Legnano ..................... ........................ ... Hattin ..................... ........................... ...... Arsouf Arsouf ..................... ........................... ...... Bouvines Bouvines ...................... ........................ Kalka Kalka ...................... ............................ ...... Liegnitz Liegnitz ...................... ......................... ... Falkirk Falkirk ...................... .......................... .... Indus Indus ...................... ............................ ...... Bannockb Bannockburn urn ................ ................ Crecy Crecy ...................... ............................ ...... Poitiers Poitiers ...................... .......................... .... Sempach Sempach ...................... ........................ Agincourt Agincourt ..................... .......................
IN
THE
AGE
BEFORE
GUNPOWDER
INTRODUCTION 1481 1481 BC .............................. .............................. 2 1288 1288 BC ...................... .............................. ........ 2 853 BC ........................ ................................ ........ 2 546 BC BC ............ .............. ...... 3 490 BC ........................ ................................ ........ 3 479 BC ............................... ................................. 4 371 BC ........................ ................................ ........ 4 362 BC ............................. ................................ ... 4 338 BC ............................. ................................ ... 5 334 BC ........................... ................................ ..... 5 333 BC ............................. ................................ ... 5 331 BC ......................... ................................ ....... 6 326 BC ...................... ................................ .......... 6 280 BC ............................. ................................ ... 7 218 BC BC ............ .............. ...... 7 217 BC BC ............ .............. ...... 7 217 BC ......................... ................................ ....... 8 216 BC ........................ ................................ ........ 8 202 BC ........................ ................................ ........ 9 197 BC ...................... ................................ .......... 9 190 BC ............................. ................................ ... 9 168 BC ...................... ............................... ......... 10 58 BC ............................. ................................. .... 10 57 BC .......................... ................................. ....... 10 53 BC ............................... ................................. .. 11 48 BC ............................... ................................. .. 11 42 BC ........................... ................................. ...... 12 16 AD ...................... ................................. ........... 12 60 AD ...................... ................................. ........... 13 315 AD ...................... ............................... ......... 13 357 AD ...................... ............................... ......... 13 378 AD ...................... ............................... ......... 14 451 AD ...................... ............................... ......... 14 533 AD ............ .............. ..... 15 554 AD ...................... ............................... ......... 15 732 AD ............ .............. ..... 16 871 AD ...................... ............................... ......... 16 955 AD ...................... ............................... ......... 16 1014 1014 AD ...................... ............................. ....... 17 1066 1066 AD ...................... ............................. ....... 17 1071 1071 AD ...................... ............................. ....... 17 1081 1081 AD ...................... ............................. ....... 18 1097 1097 AD ...................... ............................. ....... 18 1176 1176 AD ...................... ............................. ....... 19 1187 1187 AD ...................... ............................. ....... 19 1191 1191 AD ...................... ............................. ....... 19 1214 1214 AD ...................... ............................. ....... 20 1223 1223 AD ...................... ............................. ....... 20 1241 1241 AD ...................... ............................. ....... 21 1298 1298 AD ...................... ............................. ....... 21 1221 1221 AD ...................... ............................. ....... 22 1314 1314 AD ...................... ............................. ....... 22 1346 1346 AD ...................... ............................. ....... 22 1356 1356 AD ...................... ............................. ....... 23 1386 1386 AD ...................... ............................. ....... 23 1415 1415 AD ...................... ............................. ....... 24
Each scenario specifies the map to be used. Set up of units uses the following system: The map map is overlaid with a grid of hexagons (hex or hexes) used used to regulate movement. movement. Each of these hexes hexes is assigned a grid coordinate made up of a letter and number. The hexes in which units begin the game are listed in parentheses after each unit, e.g.: 2A0 (Al) this would be a camp, set set up in the top left-hand corner of the map. In one corner of the map is a compass rose which indicates direction. The direction in which units begin facing is listed in each scenario (For example, Direction 4 is always toward the long edge of the map at the foot of the map). Each scenario is a game in itself that can be replayed any number of times, and each provides the following information: Scenario Name:
The name of this historical situation situation being simulated and the year in which the battle took place. The map used for the scenario is listed to the right.
Situa ituati tion on::
A bri brie ef des desc crip ription tion of what what eac each sid side e is is try tryin ing g to do and why.
Setup:
Tells what un units ea each si side ha has av available, and when and where they enter play. For example, if a line says Turn 4: 2-6, 2-6, 4-2,’ it means that two light cavalry and one heavy infantry appear as reinforcements on Turn 4.
Speci Special al Rules Rules::
If specia speciall rules rules or victo victory ry condit condition ions s are are in effect, they will be listed here.
Scale:
This has no bearing on play. It is included for those who wish to compare armies of different scenarios.
The first side listed in each scenario is the side to move first, and the game length is six turns, unless otherwise stated.
Page 1
ANCIENTS STANDARD BATTLE SCENARIOS MEGIDDO 1481 BC
MAP F
Thutmose III, Pharaoh of Egypt You have extended Egyptian rule up the coast a s far as Anatolya and Mespotamia. Now rebels in your northern provinces threaten to erode your empire. Dividing your army into 3 columns, you have turned his flank and forced him to give battle on ground of your choosing. Panic:
The defectors that told you the Hittites were retreating are spies! You are about to learn the true whereabouts of the enemy, when survivors of the Re corps stream into your camp. If you can hold out, your chronicler may be able to turn a draw into a victory or a defeat into a draw. Panic:
16
Units At Start: Dire Direct ctio ion n 2:
14
Units At Start: Dire Direct ctio ion n 1: 1:
Ramses II, Pharaoh of Egypt
x2 (C11 (C11), ), x2 (C11 (C11), ), 4B4 4B4 (C8 (C8), ), 2AO 2AO (C1 (C11) 1),, 1A3 1A3 (A8), 2-3 (B9), 2-3 (C9), 1A3 (E10), 2-3 (F11), 4B4 (G10), 2-3 (G11), 4B4 (U9), 2-3 (K8), 2-3 (L8), 1A3 (M7).
Reinforcements: Turn 4: Turn 6:
2-3 2-3 (I9 (I9), ), 2B3 2B3 (J9) (J9),, 4B4 4B4 (K8 (K8), ), 2AO 2AO (P9) (P9),, 2-3 2-3 (P8), 2B3 (Q8), 4B4 (Q9), x2 (Q9).
Ptah (any of hexes hexes A9-A11): A9-A11): 4B4, 2-3, 2-3, 2B3. Sutekh (any of hexes A9-A11): A9-A11): 4B4, 2-3, 2B3. Recruits (any of hexes R9-R11): 2-3.
King of Kadesh You are a proud king and ruler of a sovereign state. The Egyptian pharaoh calls you vassal’ and rebel.’ How can one lead a rebellion’ against a foreign state? You have assembled a coalition of other kings who feel as you do. Win this battle and you throw off the invader's yoke. yoke. Panic:
Special Rules: *
Scale: * *
10
Units At Start: Dire Direct ctio ion n 4: Dire Direct ctio ion n 5:
Special Rules: * *
Egyptians st ar art with one victory point for chroniclers’ (propagandists). (propagandists).
1/500, Chariots 1/2000, Infantry
Historical Note x2 (K5) (K5),, 4B4 4B4 (K5) (K5),, 2-3 2-3 (J6) (J6),, 2B3 2B3 (I6) (I6),, 2B3 (F8). 2-3 (E7) (E7),, 2-3 2-3 (E6) (E6),, 2B3 2B3 (D6) (D6),, 4B4 4B4 (C5) (C5),, x2 (C5), 2AO (G5).
After the Hittite ambush overran the Re division, Ramses gathered up his bodyguard and prepared to die valiantly. He was saved only by the timely arrival of reinforcements. Nevertheless, the Hittite failure to capitalize on their ambush is often considered to constitute an Egyptian victory.
ZOC rule should be used. A draw is a rebel minor victory.
KARKAR KARKAR - 853 BC
MAP B
Shalmanesar III, Emperor of Assyria Scale: * *
1/1000, Chariot 1/2000, Infantry
Historical Note The rebels’ reacted well to the Egyptian flanking move, adjusting their line to meet the threat. However, they were eventually forced back into their fortified camp. After a successful siege, the Egyptians took the camp. KADESH 1288 BC
MAP A
You have spread Assyrian rule to the north and west from Mesopotamia, and are now ready to complete your conquests all the way to the Mediterranean. Traveling down the Orontes River destroying the cities of those foolish enough to oppose you, you encounter an enemy army of many nations arrayed against you. Crush this rabble and Syria is yours. Panic: Units At Start: Direction 1: Any Direc Directio tion: n:
Matawallis, King of the Hittites Your spies have done their job well. The Egyptians have walked into your trap. You are now poised to destroyed an entire enemy corps, cut their army in two, and isolate the Egyptian Pharaoh. Panic: Units At Start: Dire Direct ctio ion n 1: 1:
18
2-3 2-3 (I1 (I11) 1),, 2-3 2-3 (J11 (J11), ), 2-3 2-3 (J1 (J12) 2),, 2B3 2B3 (K12 (K12), ), 4B4 4B4 (K11), 4B4 (K10), 4B4 (L12), 4B4 (L11), x2 (L11), 2B3 (M12), 4B4 (M11), 2AO (M10), 2-3 (N12), 2-3 (N11), 2-3 (O11).
38
2AO (O9). x2, x2, x2, 4B4 4B4,4 ,4B4 B4,4 ,4B4 B4,4 ,4B4 B4,, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6, 4-2, 4-2, 4-2, 4-2, 4-2, 2-3, 2-3, 2-3, 2-3, 23, 3A2, 3A2, 3A2, 3A2, 2B3, 2B3, 2B3, 2B3, 2B3.
Benhadad, King of Damascus The Assyrians are known known for their mailed infantry, swift swift horse soldiers, and great skill in siege. Most importantly, they are known for their cruelty! Their name alone can demoralize entire nations. Now, Syria is to be their next victim. Calling together all your subject states, and strengthened by allies from Asia Minor to Egypt, you have assembled a huge host. Panic:
Page 2
33
ANCIENTS STANDARD BATTLE SCENARIOS Units At Start: Direction 4: Any Direction:
Special Rules: * *
*
Units At Start: 2AO (N1). (Damascus) x2, x2, 4B4, 2-6, 4-2, 4-2, 2-3, 2-3, 2-3, 2-3, 2-3, 2-3, 2B3, 2B3. (Hamath) 4B4, 2-6, 4-2, 2-3, 2-3, 2-3, 2B3. (Israel) 1A3. (Arabs) 2-6.
For the Assyrians to claim a victory, they must win by at least 2 points. The Arab 26 is actually a camel corps. It may be considered doubled vs cavalry, if players so agree. Both sides setup within 4 hexes of their camp.
Direction 1:
Direction 2: Direction 6:
2-6 (C11), x2 (D11), 2-6 (D11), 2-6 (D12), 4-5 (E10), 2-6 (E11), 3A2 (I9), 3A2 (J9), x2 (J9), 3A2 (K9), 4-5 (O10), 2-6 (O11), 2-6 (P11), x2 (P11), 2-6 (P12), 2-6 (Q11), 4-2 (J11), 2AO (J12). 4-2 (L10), 4-2 (L11), 1A3 (L12). 4-2 (H10), 4-2 (H11), 1A3 (H12).
Special Rules: *
ZOC rule should not be used.
Scale: * * *
1/2000, Cavalry and Missile 1/4000, Heavy Infantry 1/5000, Light Infantry
Scale: * * *
Historical Note
1/1000, Cavalry 1/1000, Chariots 1/2000, Infantry
Historical Note As with most battles of this period, little information is available. Therefore, we can safely put together almost any scenario we like. From various hints we can put together a fairly good guesstimate of the forces involved. It was probably fought on a plain so that the chariot forces could be used. Different sources award victory to each side. It appears to have been an Assyrian Pyrrhic victory, since they did take control of Syria, but not for a few years. THYMBRA 546 BC
Badly outnumbered, Cyrus refused both flanks. As the Lydian wings attempted to circle in to engage, gaps were created in their line. These were exploited by the Persians to win the battle. Ironically, this is the same tactic that would be used to defeat them 200 years later at Arbella. MARATHON 490 BC
MAP B
Callimachus, war Archon of Athens Although the mightiest empire in the world threatens all Greek city states, Greeks continue to squabble. Sparta delays religious ceremonies, they say. It is up to you to crush the Persian beachhead before it can be reinforced.
MAP D Panic:
12
Croesus, King of Lydia For trying to aid your brother-in-law, the King of the Medes, you have incurred the wrath of a mighty conqueror. He has conquered the Chaldean Empire, and then the Medes. Will the Lydian empire be next?
Units At Start: Direction 2:
x2 (L4), x2 (L9), 2A0 (I6), 4-2 (L3), 4-2 (L4), 42 (L5), 4-2 (L8), 4-2 (L9), 4-2 (L10).
Datis, general of Persia Panic: Units At Start: Direction 4:
35
2-6 (A3), 2-6 (B3), 2-6 (B4), 2-6 (C3), 2-6 (C4),2-3 (E4),4-2 (E5), 2-3 (F5), 4-2 (F6),2-3 (G4), 4-2 (G5), 2-3 (H5), 2B3 (H6), 2-3 (I4), 2B3 (IS), 2A0 (J3), 2-3 (J5), 2B3 (J6), x2 (J 6), x2 (J6), 2-3 (K4), 2B3 (K5), 2-3 (L5), 2B3 (L6), 2-3 (M4), 4-2 (M5), 2-3 (N5), 4-2 (N6), 2-6 (P4), 2-6 (P5), 2-6 (Q3), 2-6 (Q4), 2-6 (R4).
You command the spearhead of the campaign to take Athens and then the rest of Greece. After his disaster in Scythia, the Emperor will be in no mood for further failure. The Athenian infantry is gathering in the hills, but they have no archers or cavalry. They would be fools to attack now. Panic:
15
Units At Start: Direction 5:
Cyrus, King of Persia You have raised Persia from a vassal state of the Chaldeans to an empire matching even that of the late Assyrians. You not only conquer, but under your tolerant rule you are even welcomed as liberator. You will become known as the first great captain of history, and as the founder of the Persian empire.
Special Rules: * *
Panic:
Scale:
28
* *
Page 3
x2 (R4), x2 (R4), 2A0 (R4), 2-6 (02), 2B3 (03), 2B3 (04), 2B3 (05), 2B3 (06), 2B3 (07), 2-6 (08), 2-6 (P2), 2-3 (P3), 2-3 (P4), 2-3 (P5), 2-3 (P6), 2-3 (P7), 2-6 (P8), 2-6 (Q4).
ZOC rule should be used. A draw is considered a Persian victory.
1/1000, Cavalry 1/2000, Infantry
ANCIENTS STANDARD BATTLE SCENARIOS Historical Note
Cleambrotus (Sparta)
The Greeks weakened their center to strengthen both flanks. Rushing down out of the hills, they took the Persians by surprise and rolled up both flanks. This was the first demonstration of superior Greek heavy infantry.
Thebes should have learned its lesson in the last war. Now you must send Spartans back into Boeotia and remove their base of power. You have the larger army and they are Spartans. Panic:
PLATEA 479 BC
19
MAP B
Mardonius, general of Persia
Units At Start: Direction 2:
After the naval disaster at Salamis, supply lines to Greece are in jeopardy. The empire and much of the army has returned to Persia. You still have a considerable force, however, and a good chance of defeating the powerful coalition arrayed against you.
Scale:
Panic:
* * *
23
Units At Start: Direction 5: Direction 6:
2-6 (P1), 2-6 (P2), 6*1 (P3), 6*1 (P4), 6*1 (P5), 2B3 (Q3). x2 (K9), 2-6 (K9), 2-6 (L9), 2B3 (M8), 2B3 (N8), 2B3 (O7), 2B3 (P7), 2-6 (M9), 2-3 (N9), 2-3 (O8), 2-3 (P8), 2-3 (Q7), 2A0 (N10).
2A0 (E7),2B3 (D5), 6*1 (E5), 6*1 (176),6*1 (G6), x2 (G6), x2 (G6), 6*1 (H7), 6*1 (I7), 2B3 (J8), 2-6 (K8), 2-6 (L9).
1/500, Cavalry 1/2000, Phalanx 1/2000, Missile
Historical Note Contrary to prevailing practices, the Thebans placed their main strength on their left flank. This gave them the advantage of surprise, which they used to full effect. For a time Thebes became the dominant power in Greece.
Pausanius, commander of Greek allied Armies The invading army has fled, leaving behind their traitorous Greek lackeys. They have a strong position and have made some successful raids against your water source and supply convoys. But the enemy has his supply problems too. The battle will have to begin soon. Panic:
20
Units At Start: Direction 3:
x2 (H4), x2 (H4),2A0 (H4), 2B3 (G5), 2B3 (I4), 2B3 (I6), 2B3 (J6), 6*1 (K5), 6*1 (L5), 6*1 (L3), 6*1 (L2), 2B3 (M1), 6*1 (N3).
Scale: * * *
1/2000, Cavalry and Missiles 1/5000, Light Infantry 1/6000, Phalanx MANTINEA 362 BC
Historical Note Persian attacks threaten the Athenians on the Greek left. Meanwhile, Mardonius leads his cavalry to tie down the Spartans on the other flank. Eventually, however, victory goes to the Greeks, who have a greater number of hoplites (phalanx type infantry). LEUCTRA 371 BC
MAP E
Epaminodes, King of Thebes You have defeated the famous Spartans before. Now another war has broken out with them. This time they have the support of Athens. Your generalship and the Theban 'sacred band' must now prove their worth again.
MAP D Panic:
19
Epaminodas (Thebes) The Peloponnesian war put an end to Athenian arrogance. It replaced it with Spartan arrogance. To prevent your city state from being stifled, you must defeat the legendary Spartan army. Panic: Units At Start: Direction 5:
14
Units At Start: Direction 3:
x2 (N7), 6*1 (N7), 2-6 (N6), 2B3 (O5), x2 (M7), 6*1 (M7), 6*1 (M6), 6*1 (L7), 6*1 (K7),2-6 (J8), 2A0 (J6), 2B3 (I8).
Agesiaus, King of Sparta
2B3 (H5), 2B3 (I5), 6*1 (J6), 2A0 (K4), 6*1 (K5), 6*1 (K6), x2 (K6), x2 (K6), 2-6 (L7), 2-6 (M7), 2-6 (N8).
First the enemy general threatens Mantinea, then Sparta, now Mantinea again. He has kept you running across half of Greece. Now he attempts to out maneuver your position here. What will he do next?
Page 4
ANCIENTS STANDARD BATTLE SCENARIOS Panic:
GRANICUS 334 BC
16
Units At Start: Direction 1: Direction 6:
MAP A
Alexander of Macedonia 2B3 (J10), 2-6 (K10). 6*1 (L10), 6*1 (M9), 6*1 (N9), 2A0 (N10), 6*1 (O8), x2 (O8), x2 (O8),2-6 (P8), 2B3 (P7).
Your father, Philip, conquered Greece. Will you live in his shadow, or can you conquer the mightiest empire on earth? You have landed in Asia Minor and disbanded your fleet. You now face the first Persian army.
1/1500, Cavalry and Missile 1/5000, Phalanx
Panic:
Scale: * *
28
Units At Start: Direction 2:
Historical Note Epaninodes attacks by surprise in an oblique formation (left flank attacks with right trailing). This is very similar to his famous victory at Leuctra and again he wins. However, he dies in the battle.
4-5 (B3), 2-6 (B4), 2B3 (C4), 6*1 (D5), 6*1 (E5), 6*1 (F6), 2A0 (F7), 6*1 (G6), 6*1 (H7), 6*1 (I7), 2-6 (J8), 4-5 (J9), 4-5 (K8), x2 (K8), x2 (K8), x2 (K8), IA3 (L9), 1A3 (M9).
Memnon CHAERONEA 338 BC
MAP A
Philip, King of Macedonia You have built the finest army in the world, but to the Greeks to the south you are a barbarian. You will show these arrogant Greeks who is master, and then turn a united Greece against the decaying Persian empire. Panic:
18
Units At Start: Direction 5:
As a Greek general working for the Persians, you have been ordered to defend Persian territory and not to withdraw. They say Alexander is only a boy. But he is a boy with a superb, veteran army and the support of some Persian’ cities along the Aeonian coast. Panic:
32
Units At Start: Direction 5:
2B3 (G2), 2B3 (G3), 6*1 (G4), x2 (G4),6*1 (G5), 6*1 (G6), 6*1 (H7), 4-5 (I8), x2 (I8), x2 (I8), 2-6 (I9), 2B3 (I10), 2A0 (J7).
Theagenes, King of Thebes
2-6 (E1), 2-6 (F2), 2-6 (G2), 4-5 (H3), 4-5 (I3), 4-5 (J4), 4-5 (K4), 4-5 (K5), 4-5 (L5), 4-5 (L6), 4-5 (M5), 4-5 (M6), x2 (M6), 2-6 (N6), 2-6 (O5), 2-6 (O6), 2B3 (L1), 6*1 (M1), 6*1 (N2), 2A0 (O1), 2B3 (O2).
Scale: * * *
An upstart king from the northern fringes of civilization threatens the Greek city states. Thebes, Athens and several smaller cities have combined an army to teach these Macedonians about Greek military tradition.
1/1000, Cavalry 1/4000, Phalanx 1/2000, Infantry
Historical Note Panic:
20
Units At Start: Direction 3:
Special Rules: *
2A0 (E1), 2B3 (E2), 6* (E3), 6*1 (E4), 2B3 (E5), 6*1 (E6), 2B3 (E7), 6*1 (E8), 6*1 (E9), 26 (E10), 2-6 (E11), 2-6 (E8), 2-6 (E6).
The mercenary general Memnon suggested using a scorched earth strategy to grind the Macedonians down. This idea didn't sit well with the Persian nobles whose land was to be burned, so he was ordered to stand and fight. Given his weaker forces, the idea was to kill Alexander. In the cavalry battle on the Persian left, they very nearly succeeded. Instead, superior Macedonian troops cleared the hill and surrounded the enemy's Greek mercenaries.
ZOC rule should not be used. ISSUS 333 BC
MAP F
Scale: * * *
1/1000, Cavalry 1/2000, Missile 1/6000, Phalanx.
Alexander, King of Macedonia You have defeated the Persian army of the west and now you are campaigning in Syria. The Persian emperor arrives with his army and cuts your supply line to the north. His army is bigger, but you desire a decisive battle anyway.
Historical Note Philip attacks with his infantry on the right flank. He is either repulsed, or feigns a retreat. His son, Alexander, finds a gap in the opposite flank and leads his cavalry through it, to win the day. This tactic will become his trademark for the rest of his career. Please note that the woods’ on the map actually represent swampy ground. Treat them as woods anyway.
Panic: Units At Start: Direction 4:
Page 5
22
2B3 (F6), 2B3 (G6), 2-6 (I6), x2 (I6), x2 (I6), 45 (J7), 2B3 (K6), 1A3 (L6), 6*1 (M5), 2A0 (M3), 6*1 (N5), 6*1 (O4), x2 (O4), 6*1 (P4), 2B3 (Q4), 4-5 (R4).
ANCIENTS STANDARD BATTLE SCENARIOS Darius, Emperor of Persia A mere boy has invaded your empire and routes your armies. The Greeks are fine warriors, but you have the might of Asia at your disposal. Victory should be yours, but be cautious. Panic:
Units At Start: Direction 2:
34
Units At Start: Direction 1:
Special Rules: *
2B3 (E7), 2B3 (F8), 4-5 (I8), 2-6 (J9), 2B3 (K8), 2B3 (L5), 6*1 (M7), 6*1 (N7), 6*1 (O6), 4-5 (O7), x2 (O7), 6*1 (P6), 2B3 (Q6), 4-5 (R6), 2-6 (R7), 2-3 (M10), 2-3 (M11), 2-3 (N10), 2-3 (N11), 2-3 (O9), 2-3 (O10), 2A0 (O11), 2-3 (P9), 2-3 (P10), 2-3 (Q8), 2-3 (Q9).
Special Rules: *
ZOC optional rule should not be used.
Scale: * * * * * * *
ZOC rule should not be used.
Scale: * * *
2A0 (F3), 2-3 (G2), 2-3 (G3), 2-3 (G4), 2-3 (G5), 2-3 (G6), 2-3 (G7), 2-3 (G8), 2-3 (G9), 23 (G10), 2-3 (G11), 2-6 (H1), 4-5 (H5), 4-5 (H6), 4-2 (H 7), x2 (H 7), 4-5 (H 8), 4-5 (H9), 26 (I1), 2-6 (I2), 2-6 (I3), 4-5 (I4), 4-5 (I5), 2B3 (I6), 4-5 (I7), 4-5 (I8), 2-6 (I9), 4-S (I10), 2-6 (I11), 2-6 (I12), 4B4 (J6), 6*3 (J7), 2-6 J10), 2-6 (J11).
1/2000, Cavalry and Missile 1/5000, Light Infantry 1/6000, Phalanx
1/15, Elephant 1/200, Chariots 1/2000, Cavalry 1/6000, Phalanx 1/4000, Heavy Infantry 1/5000, Light Infantry 1/2000, Missiles
Historical Note Historical Notes Alexander's light troops clear the hill threatening their right flank. His cavalry and missile troops hold against a Persian cavalry attack on the left. Alexander sends his cavalry around the Persian left and pushes his phalanx forward. Darius flees. His army is caught in a vice and his family is captured.
Alexander attacked on his right flank, while refusing his left. In attempting to conform to this movement, the Persians opened gaps in their ranks, which Alexander exploited with cavalry thrusts, causing Darius to flee in panic from the field. HYDASPES, 326 BC
MAP D
Alexander (Macedonia) ARBELLA (GAUGAMELA) 331 BC
MAP D
Alexander (Macedonia) The enemy empire has brought together a host of unheard of size. Your tiny army is well trained and experienced, but vastly outnumbered. Add to this the fact that you are deep inside their empire and it becomes clear that the result will 1~ close at best. Panic: Units At Start: Direction 4: Direction 5:
Direction 6:
Panic:
19
Units At Start: Direction 5:
25
4-5 (N9), 2-6 (O9). 2B3 (M4), 6*1 (M5), 6*1 (M6), 6*1 (M7), 2B3 (M8), 2B3 (O4), 6*1 (O5), 6*1 (O6), 2B3 (07), 2A0 (P6). x2 (M3), x2 (M3), x2 (M3), 4-5 (M3), IA3 (N3), 2-6 (O2).
Darius (Persia) The barbarian boy-king has been beating your army for years. He has refused offers of half your empire and your daughter in marriage. He seems implacable and unstoppable. You have combined the might of Asia. You have a fine cavalry force and a plain on which to use it. Make the best of your advantage, for this may be your last chance. Panic:
Crossing the Himalayas, you find the world does not end. There is another kingdom to defeat. You begin to wonder how much farther you have to go.
4-5 (F4), 2-6 (F5), 4-5 (G4), x2 (H4), x2 (H4), x2 (H4), 1A3 (H5), 2B3 (I5), 6*1 (J6), 6*1 (K6), 2A0 (L6), 6*1 (L6), 6*1, (M7), 2B3 (N8).
Porus (India) Your neighbor, the Persian Empire, has fallen. The invaders turn on you next. Earlier, your son was killed in battle. Now is the time for the showdown. Panic:
18
Units At Start: Direction 2:
2-6 (B7), 4B4 (C6), 1A3 (C7), 2-3 (D8), 1A3 (E8), 2-3 (F9), 2A0 (F10), 6*3 (G8), IA3 (G9), 2-3 (H10), x2 (I9), x2 (I9), 6*3 (I9), 1A3 (I10), 2-3 (J11), 1A3 (K11), 2-6 (L12), 4B4 (M11).
Scale: * * * * * *
45
Page 6
1/40, Elephants 1/100, Chariots 1/2000, Cavalry 1/6000, Phalanx 1/5000, Light Infantry 1/2000, Missile
ANCIENTS STANDARD BATTLE SCENARIOS Historical Note Alexander attacks (again!) on the right flank. Poras reinforces with cavalry, but is unable to stem the Greek tide. Alexander proceeds to roll up the Indian flank, and win t he battle. HERACLEA 280 BC
MAP D
Units At Start: Direction 3:
2-6 (D9), 4-2 (F7), 2B3 (F8), 2A0 (G5), 4-2 (G6), 4-2 (G7), 4-2 (H6), 4-2 (H7), x2 (H7), 4-2 (I5), 4-2 (I6), 4-2 (J6), 2B3 (K5), 2-6 (L4).
Hannibal, General of Carthage
Greek colonies in Italy are threatened by Rome, a newly emerging power. They appeal to you for help and you have sent it.
The Roman infantry is far superior to your barbarian mercenaries, and even your reliable Carthaginians. In addition, Roman fleets can keep Carthage's navy from sailing. You have crossed the Alps and brought war to Rome, but at a heavy cost to your army and with the loss of all your elephants.
Panic:
Panic:
Pyrrhus, King of Epirus
19
Units At Start: Direction 1:
6*3 (B11), 2-6 (C9), 6*1 (D9), 6*1 (E8), x2 (E8), 6*1 (F8), x2 (F8), 6*1 (G7), 1A3 (117), 2A0 (G10), 4-5 (J9).
19
Units At Start: Direction 6:
4-5 (I11), x2 (I11), 2B3 (J10), 2-6 (J12), 4-2 (K9), 4-2 (L9), 4-2 (M8), 4-2 (N8), 2-3 (N10), 2B3 (O7), 2-3 (O9), 2A0 (O10), 4-5 (Q6), 2-6 (R6), x2 (R6).
P. Laverius Laevinus, Consul of Rome Greeks are interfering with Rome's affairs in Italy. You have crossed the Siris river and will face a Greek army for the first time.
Reinforcements: Turn 1:
Enter on any map edge: 2-6.
Scale: Panic:
* *
16
Units At Start: Direction 4:
Special Rules: *
2-6 (B7), 2B3 (D7), 2A0 (E3), 4-2 (E5), 4-2 (E6), x2 (E6), 4-2 (F5), 4-2 (F6), 4-2 (G4), 4-2 (G5), x2 (GS), 2B3 (H5), 2-6 (J4).
ZOC rule should be used.
1/2000, Cavalry and Missile 1/4000, Infantry
Historical Note Roman cavalry was perhaps the worst in history. They were easily defeated by Hannibal. In addition, a hidden detachment of cavalry hit the Roman right rear. The result was that another army seemed to disappear – the Roman ar my. It was many days before the survivors straggled home with their long, sad story. TRASIMENE 217 BC
Scale: * * *
1/2000, Cavalry and Missile 1/4000, Heavy Infantry 1/6000, Phalanx
MAP B
Hannibal, General of Carthage After one victory on Italian soil, Rome's subject peoples are beginning to look to you as a savior. Another such victory and the Italian peoples should begin coming to your side.
Historical Note Greek Phalanx and Roman heavy infantry are well matched and the issue is in doubt. Pyrrhus launches war elephants against the Roman right. The Roman cavalry panics and the Roman right flank is rolled up. Pyrrhus wins here and again at Asculum, but his losses at both battles are so high, he remarks, "another such victory and I am lost". This is where we get the term Pyrrhic victory.' He is later defeated at Beneventum and comments "what a battlefield I am leaving for Carthage and Rome". He was right again.
Panic: Units At Start: Direction 2: Direction 3: Direction 4:
14
4-5 (O5), 2-6 (O6), 2-6 (O7), 2-3 (O8), 4-5 (O9), 2-3 (P10), 2A0 (M2). 4-2 (O2), x2 (O2), 4-2 (P2). 2B3 (Q1), 2B3 (R1).
Flaminius, Consul of Rome TREBIA 218 BC
MAP D
Sepronius, Consul of Rome Hannibal begins the war by making his army in Spain disappear. Now it has reappeared in Italy. You don't care how he did it; it is your duty and your career to defeat this oriental wizard. Panic:
Where Sepronius failed, you have the opportunity to win glory. You have a full consular army. Roman strength is more than a match for Phoenecian trickery. Panic: Units At Start: Direction 1:
20
Page 7
14
2-6, (Q3), x2 (Q3), 2-6 (Q4), 2B3 (Q5), 2B3 (Q6), 4-2 (Q7), 4-2 (Q8), 4-2 (R9), 4-2 (R10), 4-2 (R11), 2A0 (R12).
ANCIENTS STANDARD BATTLE SCENARIOS Special Rules: *
Panic: Hannibal must win by at least 2 points to win a victory.
31
Units At Start: Direction 3:
Scale: * * *
1/2000, Cavalry 1/1000, Missile 1/4000, Infantry
2-6 (B9), x2 (C7), x2 (C7), 2-3 (C8), 4-2 (D8), 4-2 (E7), 2B3 (E8), 6*1 (F7), 2AO (G5), 6*1 (G6), 6*1 (H6), 6*1 (I5), 6*1 (J5), 6*1 (K4), 2-3 (L4), 4-2 (M3), 6*3 (M4), 2-3 (N3), 2B3 (N4).
Scale:
Historical Note
* * * *
Historically, Hannibal won. To reflect history Hannibal should have a second leader counter and should not have to win by such a margin. The scenario has been “fixed” to provide play balance.
1/4000, Infantry 1/7000, Phalanx 1/50, Elephants 1/2000, Cavalry
Historical Note Both sides win on their respective right flanks. This leaves the matter to the phalanxes in the center. Here Ptolemy's Egyptians get the better of their opponents. Antioch is forced to delay his conquest of Syria. CANNAE 216 BC
MAP D
Hannibal (Carthage) Rather than waging a defensive war, you crossed the Alps into the enemy homeland. Unfortunately, you lost many good men and all your elephants doing it. Before you is an army at least twice your size. You have superior cavalry and one thing the Romans lack imagination. Panic:
15
Units At Start: Direction 3:
4-5 (H2), x2 (H2), 4-5 (H3), 4-2 (H4), x2 (H4), 2B3 (H5), 2-3 (H6), 2-3 (H7), 2-3 (G6), 2-3 (G7), 2B3 (F8), 4-2 (E8), x2 (E8), 2-6 (D9), 2-6 (C9), 2A0 (E5).
Varro (Rome) RAPHIA 217 BC
MAP D
Antiocus III Your great grandfather was one of Alexander's generals, and so inherited part of the empire. Your ambition is to reunite it. Later, you will retake the north, the east and move into the west. First, you plan to topple the weak Egyptian kingdom to the south. One victory and this war should be over. Panic:
This Hannibal was supposed to be in Spain. He appears in Italy. He defeats a Roman army. Another army is sent against him and disappears. Well, now you have temporary control of two Roman armies. Let's see the wizard make both armies disappear. Units At Start: Direction 6:
2-6 (G12), 4-2 (I10), 4-2 (J9), 4-2 (J10), 2B3 (J11), 4-2 (K10), 4-2 (K9), 4-2 (K8), x2 (K8), 4-2 (K7), 4-2 (L6), 4-2 (L7), 4-2 (L8), 4-2 (L9), 2-6 (M3), 2B3 (M6), 4-2 (M7), 2A0 (N10).
30 Scale:
Units At Start: Direction 6:
2-6 (E11), 1A3 (F10), 2B3 (F11), 6*3 (G9), 2-3 (G10), 2-3 (H10), 4-2 (I9), 4-2 (J9), 6*1 (K8), 6*1 (L8), 2A0 (L9), 6*1 (M7), 2-3 (N7), 6*3 (O5),4-2 (O6), 2B3 (P5), 2-6 (P6), 2-6 (Q5), x2 (Q6), x2 (Q6).
Ptolemy lV As if ruling the empire weren't enough, a foreign army has invaded and taken your father's gains in Syria and Palestine. Bother!
* *
1/3000, Cavalry 1/5000, Infantry
Historical Note The superior Roman infantry advances in a solid mass and forces back Hannibal's poorer troops in the center. The lines bow back, but do not break, thus surrounding the Romans on three sides. The Carthaginean cavalry easily wins on the wi ngs, and completes the trap by attacking the rear. Hannibal is unable or unwilling to march on Rome. Instead, he prefers to separate Rome from her manpower base in Italy.
Page 8
ANCIENTS STANDARD BATTLE SCENARIOS ZAMA 202 BC
MAP D
Flaminius, Consul of Rome
Several disappointing years campaigning in Italy has failed to unravel Rome's hold on various Italian peoples. Some have joined you, some haven't. Foreign powers come to your aid, but to no avail. No matter how many armies your defeat, Rome simply builds another!
You command an army of two Roman legions, several thousand Greek allies, and even a few elephants. You have been sent to liberate the local city states from Macedonian oppression, and to spread Roman influence (not necessarily in that order). Rome will win the war eventually, but will you be the general to do it? This morning, you find the enemy camped virtually on top of you. You will have to win this battle unprepared.
Panic:
Panic:
Hannibal, General of Carthage
20
Units At Start: Direction 6:
2-6 (I9), 2B3 (J9), 6*3 (K8), 6*3 (L8), x2 (L8), 6*3 (M7), 4-2 (M9), 2B3 (N7), 4-2 (N9), 4-5 (O6), 4-2 (O8), 2A0 (P10).
22
Units At Start: Direction 2:
2A0 (C8), 4-2 (C10), 4-2 (C11), x2 (D8), x2 (D8), 6*3 (D10), 6*1 (D11), 2-3 (D12), 4-2 (E7), 4-2 (E8), 2-6 (F6), 2-3 (F7), 2-3 (F8), 2B3 (F9), 2-3 (F10), 2-3 (F11), 2-6 (F12).
Scipio Africanus, Consul of Rome Rome has trusted you with an army and with the honor of invading the enemy home land. So far it has paid off. Many of Carthage's former allies and subjects are coming over to Rome. But the famous Hannibal has returned from Italy. You will have to face him now.
Scale:
Panic:
18
Historical Note
2-6 (C7), 2-6 (D7), 2A0 (E4), 4-2 (E6), 4-2 (F6), 4-2 (G5), 2B3 (G6), x2 (G6), 4-2 (H5), 42 (I4), 2B3 (I5), x2 (L5), 4-2 (J4), 4-5 (K3).
Both sides rush to throw their troops into a battle neither expected. The first Macedonian phalanx pushes the Romans back. The second one is defeated befo re it can fully form up. The Romans then attack the first phalanx in the rear, resulting in an Roman victory.
Units At Start: Direction 3:
* * * *
1/1000, Cavalry 1/4000, Phalanx 1/2000, Infantry 1/20, Elephant
MAGNESIA 190 BC
Scale: * * * *
1/2000, Cavalry and Missile 1/4000, Infantry 1/25, Elephants 1/5000, Light Infantry
Antiochus III, King of Syria
Historical Note Scipio held all the cards. Hannibal was deprived of his usual cavalry superiority. His veteran army had been seriously reduced by years of campaigning. All he had was a bunch of lousy elephants that ended up trampling his own front line. CYNOSCEPHALAE 197 BC
MAP B
Since defeating Carthage, Rome has been interfering more and more in the eastern Mediterranean. They have even obtained Greek allies, and have sent an army against you. This morning, the fog rises and you find their army is right on your very door step. You have no choice but to fight.
Units At Start: Direction 5:
Despite several reversals, you have spent your reign reuniting the Seleucid empire that was left you. Now Rome presumes to dictate policy in Asia. They defeated you in Greece when you tried to bring it under your sway. Now the battle is in Asia Minor. Panic: Units At Start: Direction 2: Direction 4:
Philip V, King of Macedonia
Panic:
MAP E
21
4-5 (J5), 2-6 (J6), 2B3 (J7), 2-3 (J8), 2B3 (J9) 2-6 (J10), 4-5 (J11), 6*1 (K6), 6*1 (K7), 2A0 (M6), x2 (M7), 6*1 (M8), 6*1 (N8).
20
2-6 (A10),2-6 (A11), 2-6 (A12), 2-6 (B10), 4-5 (B11), x2 (B11), 2-6 (B12). 2A0 (E1), 2B3 (D6), 2B3 (E5), 6*1 (F5), 6*1 (G4), 2-3 (G3), 2-3 (H3), 6*1 (H4), 2-3 (I2), 6*1 (I3), 2-3 (J2), 6*1 (J3), 6*1 (K2),6*3 (L2).
Caeus Domitius , Consul of Rome Rome still has far to go to remove all its enemies. The Ptolemeac dynasty controls the wealth of Egypt. The warlike Greeks have been fighting each other for hundreds of years. But, for now, Rome is relying on you to stop the huge Seleucid empire. Panic: Units At Start: Direction 1:
Direction 5: Direction 6:
Page 9
20
2-6 (E7), 2-6 (F7), 2-6 (G6), 4-2 (H6), 4-2 (H7), 2AO (H9), 4-2 (I5), 4-2 (I6), 4-2 (J5), 4-2 (J6), 2B3 (K4), x2 (K4), 2B3 (L4), x2 (L4). 2-6 (E10), 2-6 (E9). 1A3 (03).
ANCIENTS STANDARD BATTLE SCENARIOS Special Rules: *
Historical Note ZOC rule should be used.
The Macedonian phalanx forces the Romans back. However, as it advances into rougher ground, gaps begin to appear. The more flexible legionaries infiltrate these gaps, and cause the phalanx to fall apart.
Scale: * * * *
1/2000, 1/6000, 1/5000, 1/4000,
Cavalry and Missile Phalanx Light Infantry Heavy Infantry
MUHLHAUSEN 58 BC
MAP D
Gaeus Julius Caesar, Consul of Rome
Historical Note Antiochus personally leads his cavalry against the Roman right, and nearly takes the Roman camp. On his other flank, however, his elephants are panicked and driven back to disorder his phalanx. Despite his losses against Rome and at Raphia, he succeeds in reuniting most of his fragmented empire. He becomes known as Antioch the Great. PYDNA 168 BC
MAP F
After saving Southern Gaul from invasion bythe Helvetii, you must now save eastern Gaul from the Germanic tribes under Ariovistus. These Germans claim they have never lost a battle, and your legions are close to panic. Still, the Germans must now prove their boasts. Panic:
17
Units At Start: Direction 3:
Perseus (Macedonia) The Romans have the arrogance to dictate policy in Greece. They even give you Ultimatums. They have the power to back up their words. But you have the Macedonian phalanx, descendants of Alexander's army.
Direction 4:
2A0 (D6), 4-2 (ES), 4-2 (E6), 4-2 (E7), 2-6 (E8), x2 (E8), 2B3 (FS), x2 (FS), 4-2 (F6), 4-2 (F7), 4-2 (F8). 2B3 (I2),4-2 (J3), 4-2 (K3), 4-2 (L4), x2 (L4), 4-2 (M4), 2-6 (N5).
Ariovistus, Chief of the Sequani Panic:
28
Units At Start: Direction 6:
2-6 (G12), 4-5 (H12), 2B3 (I11), 2B3 (J11), 6*1 (K10), 6*1 (L10), x2 (L10), x2 (L11), 6*1 (M9), 6*1 (M10), 2B3 (N9), 6*1 (N10), 2A0 (N11), 2B3 (O8), 4-5 (P8), 2-6 (Q7).
Paulus (Rome) You have taken command of the army in Greece. You must defeat the Macedonian king for your family honor, your career, and possibly your life. Those enemy pikes look very formidable. Also, the enemy king is an experienced general. Panic:
25
Units At Start: Direction 3:
Special Rules: *
*
You need living room, so by right you must take it from the weak. If these Romans wish to interfere, they will be defeated too. They are powerful warriors, but you have out maneuvered them and cut their supply. This has forced them to divide their forces. Panic:
24
Units At Start: Direction 1: direction 6:
2-3 (I5), 2-3 (J6), 4-2 (K6), 4-2 (L7), 4-2 (M 7), 2-6 (N8), 2A0 (L9), x2 (L9), x2 (L9). 2-3 (I7), 2-3 (I8), 2-3 (I9), 2-6 (I10), 2-3 (J8), 2-3 (J9), 2-3 (J10), 2-6 (J11).
Scale:
2-6 (D11), x2 (D11), 2-6 (E10), 4-2 (F9), 2A0 (G6), 2B3 (G10), 4-2 (H10), 2B3 (I9), 4-2 (J9),2B3 (K8),4-2 (L8),2B3 (M7),4-2 (N7), 2B3 (O6), 2-6 (O4), 2-6 (P4), x2 (P4), 4-2 (H8), 4-2 (J7), 4-2 (L6).
Terrain Modifications: The stream act ually represents 'broken ground'. It costs 1 MP to enter and units become disrupted. Ignore 'stream' effects. ZOC optional rule should not be used.
* * *
1/1000, Cavalry 1/1000, Missile 1/2000, Infantry
Historical Note To reopen his supply line, Caesar took a sizable force and established a position on the German flank. The Germans attacked this force, but it held until a larger force arrived to relieve it. By helping the Gauls against the Germans, Caesar gained a foothold in northern Gaul. It paved the way for his conquest of the whole country. SAMBRE 57 BC
MAP D
Bodougnatus, Chief of the Nervii Scale: * * * *
1/1000, 1/1000, 1/3000, 1/2000,
Cavalry Missile Phalanx Infantry
A huge army of hundreds of thousands was promised to Galba, King of the Belgae. But it has melted away. Only the Viromandui, the Atrebates, and your Nervii are in position to attack the Romans. You have heard how these Romans have conquered and humiliated neighboring tribes. It is now time to defendyour tribe, your family, and your way of life.
Page 10
ANCIENTS STANDARD BATTLE SCENARIOS Panic:
CARRHAE 53 BC
30
Units At Start: Direction 3:
Direction 4:
Sillaces, Commander of the Parthian Host 2-3 (G5), 2-3 (H5), 2-3 (H6), 2-3 (I2), 2-3 (I3), 2-3 (I4), 2-3 (I5), 2-3 (J3), 2-3 (J4), 2-3 (J5), 2A0 (J6), 2-3 (F12), 2-3 (G11), 2-3 (G12), 2-3 (H9), 2-3 (H10), 2-3 (H11), 2-3 (H12), 2-3 (I9), 2-3 (I10), 2-3 (I11). 2-3 (M1), 2-3 (M2), 2-3 (N2), 2-3 (N3), 2-3 (O2), 2-3 (O3), x2 (O3), 2-3 (P2), 2-3 (P3), 2-3 (Ql), 2-3 (Q2).
A Roman general sees your country as an easy road to power at home. He is a stranger from a far off land and knows naught of the bravery of the Parthian warrior. Panic:
11
Reinforcements: Turn 1:
Julius Caesar
x2, x2, 4-5, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6.
Having subdued most of Gaul, you are on your way to defeat the Belgae. These are the last and fiercest of the Gauls. While setting up camp, the barbarians ambush your scouts, cross the river and charge uphill towards the unprepared legionaries. Defeat could mean a major setback to your political career. You must rally, and win this battle.
Crassius, Triumvir of Rome
Panic:
Panic:
42
Units At Start: Direction 6:
Reinforcements: Turn 6:
Special Rules: * * *
*
2-6 (L4), 2B3 (L5), 2B3 (L6), 3-2 (R5), 3-2 (Q5), 2B3 (Q6), 3-2 (P6), 2A0 (P8), 2B3 (P9), x2 (Q8), x2 (Q8), x2 (Q8), 3-2 (O6), 3-2 (O7), 3-2 (O8), 3-2 (O9), 2B3 (O10), 3-2 (N10), 3-2 (N11), 2B3 (N12), 3-2 (M10), 3-2 (M11), 3-2 (M12).
Enter at any of hexes R6-R9. 4-2, 4-2, 4-2, 4-2, 2B3, 2B3, 2-6.
Barbarian infantry does not become disordered upon entering woods. During any one attack phase, the barbarians may triple the attack strength of all units. Note that all Roman Heavy Infantry begins disordered. The Turn 6 reinforcements, however, enter the game at full strength. A tie is considered a barbarian marginal victory for this scenario.
You and your legions are proven veterans. It was you who defeated Spartacus. But these Parthians will not stand and fight. They lead you further and further into the wilderness. Meanwhile they harry your columns on the march. You must force a battle to win. 18
Units At Start: Direction (any):
Special Rules: * *
x2, 2-6, 2-6, 2-6, 2-6, 4-2, 4-2, 4-2, 4-2, 4-2, 4-2, 2B3, 2B3, 2A0.
Romans setup anywhere Units At Start D. Parthians enter from any map edge on turn one. Parthian units may be withheld until later turns.
Scale: * * *
1/1000, Cavalry 1/2000, Missile 1/4000, Infantry
Historical Note The Romans were faced with the same problems the Crusaders would have hundreds of years later. Like the Crusaders, they marched in squares to give protection from attacks which came from any direction. Also like later Crusader armies, they were defeated while spread out pursuing the elusive light horsemen. PHARSALUS 48 BC
Scale: * * *
MAP D
1/1000, Cavalry 1/2000, Infantry 1/2500, Barbarians
MAP B
Julius Caesar Pompey's treachery and ambition have made it necessary for you to march on Rome. It is not for personal glory, the gods know. Fate is forcing you to become sole ruler of Rome.
Historical Note Caesar is surprised by the barbarian attack, as his men prepare to make camp. His right flank nearly collapses. Fortunately for him, the training and experience of the men save the day. Once his entire army is assembled, he goes over to the attack and takes the enemy camp.
Panic: Units At Start: Direction 5: Direction 4:
Page 11
13
2B3 (M2), x2 (M2). 2-6 (L3), 2B3 (M3), 4-2 (N3), 4-2 (O3), 2A0 (P1), 4-2 (P3), x2 (P3), 4-2 (Q3), 4-2 (R3).
ANCIENTS STANDARD BATTLE SCENARIOS Pompey Caesar has declared himself enemy of Rome. While you were in the east raising an army to defend her, Caesar has captured Gaul, Spain, and Italy. In Greece, however, you have stopped him. You are now ready for the final confrontation.
Units At Start: Direction 4:
2A0 (E3), x2 (E3), x2 (E3), 4-2 (E6), 4-2 (F6), 4-2 (G5), 4-2 (H5), 2-3 (I4), 2-3 (I3), 4-2 (J4), 4-2 (K3), 4-2 (L3), 4-2 (M2), 2-6 (N2), 2-6 (O1).
Triumvirs Panic:
26
Units At Start: Direction 1:
Special Rules: *
1-6 (K6), 1-6 (K7), 1-6 (L7), 1-6 (L8), x2 (L8), 1B3 (M 7), 1B3 (M8), 3-2 (N8), 3-2 (N9), 3-2 (O8), 3-2 (O9), 3-2 (P8), 3-2 (P9), x2 (P9), 2A0 (P10), 3-2 (Q8), 3-2 (Q9), 3-2 (R8), 3-2 (R9).
You must not only avenge Caesar's death, you must also stop the powerful and ambitious men who will surely threaten you next. Once they are dealt with, it will be time to tend to your current ally. Panic:
20
Units At Start: Direction 1: Caesar crossed into Italy with a battle hardened veteran army. Pompey has only hastily assembled legions. To reflect this, all Pompey's forces begin disordered.
4-2 (F9), 4-2 (G8), 4-2 (H8), 4-2 (I7), 2-3 (J7), 2-3 (J8), 4-2 (K6), 4-2 (L6), 4-2 (M5), 4-2 (N5), 2-6 (O4), 2-6 (P5), 2A0 (M9), x2 (M9), x2 (M9).
Scale: Scale: * * *
* *
1/4000, Heavy Infantry 1/1000, Missile 1/2000, Cavalry
1/2000, Cavalry and Missile 1/8000, Infantry
Historical Note
Historical Note By mixing infantry with his cavalry, Caesar routed Pompey's larger cavalry force. In the center, Pompey hoped to tire Caesar's infantry by standing on the defensive rather than meeting them half way across the field. This tactic failed, as Caesar's troops simply stopped at the half way point to rest and reform their lines. Pompey's recruits could not stand up to the charges in front by veteran infantry and on the flank by the victorious cavalry and light infantry.
Both sides win on their right flank. Brutus (Republicans) defeats Octavian (Triumivir) while Anthony (Triumvir) beats Cassius (Republicans). The following day the victorious armies meet, and the Triumvirs win. IDISTAVISO 16 AD
MAP D
Germanicus, General of Rome Attacks by Germanic barbarians across the Rhine have been a problem since the time of Caesar. You must prove again that barbarian hordes are no match for Roman training and discipline. Panic: Units At Start: Direction 2:
23
4-5 (I8), 2-6 (I9), 2A0 (I11), 4-5 (J9), 4-2 (J10), 2-3 (K9), 4-2 (K10), 2-3 (L10), 4-2 (L11), 2B3 (M10), 4-2 (M11), 2B3 (N11), 4-2 (N12), 2-3 (O11), 4-2 (O12), 2-3 (P12), x2 (L11), x2 (M 11).
Arminius, chief of the Germans Your people don't wish to destroy Rome. You admire much about it, and most would willingly join it. The problem is that the Romans don't want you, and you probably wouldn't be treated fairly anyway. But pressure from other tribes and population growth forces you to seek land to the west. PHILIPI 42 BC
MAP E
Republicans Killing Caesar was necessary to prevent him from becoming king. The idea of a king in Rome has been unthinkable for hundreds of years. Now you must deal with his nephew and his strongest supporter, who are here to avenge his death. Panic:
Panic: Units At Start: Direction 5:
20
Page 12
13
2-3 (L8), 2-6 (M8), 2-3 (N8), 2-3 (N9), 2-3 (O8), 2-3 (O9), 2A0 (P8), 2-3 (P9), 2B3 (P10), x2 (Q10), 2B3 (Q10), x2 (R11), 2B3 (R11), 2-3 (I6), 2-3 (J7), 2-3 (K7).
ANCIENTS STANDARD BATTLE SCENARIOS CIBALIS 315 AD
Scale: * *
1/2000, Cavalry 1/4000, Infantry
Lucinius, Augustus of Byzantium
Historical Note The Germans had moderate success in the center, but the Romans rolled up both their flanks very efficiently. This scenario illustrates the way in which the Roman army whipped hapless barbarians time after time. By the second century t he focus of the raids was across the Danube rather than the Rhine. BOUDICCEA 60 AD
MAP C
Boudiccea (Iceni)
Technically you are junior partner to the emperor in Rome. But this should not be. You fought hard for your position and you should rule Rome instead of the usurper, Constantine. Now he walks into your ambush. Panic:
28
Units At Start: Direction 5: Direction 6:
The Romans have laid crushing taxes on your people and have raped your sister. Following the lead of your tribe, the Iceni, all Britain has risen as one. There is only one more Roman army on the island. Panic:
Reinforcements: Turn 5:
18
Units At Start: Direction 4:
MAP B
1A3 (B2), 2-3 (C2), 2-3 (D3), 2-3 (E3) 2-3 (F4), 2-3 (G4), 2-3 (H5). 1A3 (G7), 1A3 (H7), 2-6 (K2), 4-5 (K3), 4-5 (K4), 4-5 (K5), x2 (K5), 4-5 (K6), 2-6 (K7), 1A3 (M2), 4-2 (M3), 4-2 (M4), 4-2 (M5), 4-2 (M6), 4-2 (M7), 4-2 (M8), 1A3 (M9), 2A0 (N7).
x2, x2 (Place where you wish)
Constantine, Caesar of Rome 2-3 (C2), 2-3 (D2), 2-3 (D3), 2-3 (D4), 2-3 (E1), 2-3 (F2), 2-3 (E3), 2A0 (F1), 2-3 (F2), 2-3 (F3), x2 (F4), 4B4 (F4), 2-3 (Gl), 2-3 (G2), 2-3 (G3), 2-3 (H2), 2-3 (H3), 2-3 (H4), 2-3 (I2).
You have fought your way to the throne by force of arms. Now your coruler in the east tries to stir up trouble in the west. You lead your armies east to confront him. Panic:
20
Paulinus (Rome) While campaigning in Wales, you hear stories of British rebels burning towns and slaughtering Roman citizens. You rush back to deal with this rabble.
Units At Start: Direction 3:
Panic:
Reinforcements: Turn 1:
10
Units At Start: Direction 1:
4-2 (D9), 4-2 (E9), 2B3 (F9), x2 (F9), x2 (F9), 4-2 (G9), 4-2 (H9), 2-6 (F11), 2A0 (F11).
2A0 (A3), x2 (A3), 4-2 (B4), 4-2 (C4), 4-2 (D5), 4-2 (E5), 4-S (F6), x2 (F6).
x2, 4-5, 2-6, 2-6, 4-2, 4-2, 1A3, 1A3, 1A3, 1A3 enter at map edge within two hexes of the Roman camp.
Scale: * *
Special Rules: * *
Iceni must use command control rule. Light Infantry (2-3) may triple st rengt h on any one turn. They choose which turn, but if not already used, this tripling ability must be used during the turn command control is lost.
1/1000, Cavalry and Missile 1/2000, Infantry
Historical Note Constantine was ambushed in a pass, but managed to fight his way out into the clear. Then Lucinius rallied his troops and momentum was back in his favor. Finally Constantine won the day with a well timed cavalry charge. It took several more battles to defeat Lucinius once and for all.
Scale: * * * *
ARGENTORATUM 357 AD
1/300, Chariots 1/2000, Heavy Infantry 1/3000, Light Infantry 1/1000, Mixed Missile.
MAP E
Chnodomar, Chief of the Allemani The Roman empire is weakening. You may now have a chance to grab some valuable land before some other group does.
Historical Note The barbarians charge in confidently. They heavily outnumber the Romans. The latter, however, have chosen their position well. The flanks are protected by woods, and Boudiccea's larger force cannot surround their foe. The Romans cut their way through the disorganized and lightly armored Britons.
Panic: Units At Start: Direction 4:
Page 13
16
2-3 (D1), 2-3 (E1), 2-3 (F1), 2-3 (F2), 2-3 (G1), 2-3 (G2), 2-3 (H2), 2-3 (H3), 2A0 (11), 2-3 (I2), 2-3 (I3), 2-3 (J3), 2-3 (J4), x2 (J4), x2 (J4), 4-5 (K2), 4-5 (L3).
ANCIENTS STANDARD BATTLE SCENARIOS Julian the Apostate, Emperor of Rome It is no secret that Roman vitality has been drained. You will dedicate your reign to restoring traditional Roman values. You can begin to restore Rome's greatness by defeating an invading barbarian horde. Panic:
Special Rules: *
13
Units At Start: Direction 1:
Reinforcements: Turn ?:
Direction 2:
4-2 (E5), 4-2 (F6), 4-2 (G6), x2 (G6), 4-2 (H7), 4-5 (I7), 2-6 (J8), 2A0 (E5). x2 (D4), 4-2 (D4).
Special Rules: *
ZOC rule should be used.
*
* * 1/1000, Cavalry 1/2000, Heavy Infantry 1/3000, Light Infantry
1/2000, Cavalry 1/3000, Infantry
Historical Note
Historical Note The barbarians defeat the cavalry on the Roman right flank, but the legions break through the center and rout the enemy. ADRIANOPLE 378 AD
All barbarian infantry is doubled on defense if within 2 hexes of their camp. At t he beginning of each Visigot h movement phase, a die is rolled. On a 1 or 2, his reinforcements arrive. Note: Historically this was on Turn 1.
Scale:
Scale: * * *
4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 2-6, 2-6, 2-6, 26, 2-6 enter at any of hexes Al, A2, A9, A11, B1-H1.
The Romans attack the barbarian camp, and are near to taking it when the Gothic cavalry returns from foraging. In true wildwest tradition, the cavalry arrives in the nick of time to save the circled wagons. This battle marks the domination of cavalry over infantry for the next 1000 years.
MAP D
Valens, Emperor of Rome You have a distinguished military record defending Rome's eastern borders. Now you face rebellious barbarians in Thrace. You need to defeat them quickly before your co-emperor, Gratian, arrives with the cavalry to steal your thunder. Panic: Units At Start: Direction 6:
29
1A3 (H4), 2B3 (H5), 2B3 (H6), 2B3 (H7), x2 (H7), x2 (H7), 2B3 (H8), 2B3 (H9), 1A3 (H10), 2-6 (H11), 2-6 (I3), 1A3 (I4), 4-2 (I5),4-2 (I6), 4-2 (I7),4-2 (I8),4-2 (I9), 1A3 (I10), 4-2 (J6), 42 (J7), 4-2 (J8), 4-2 (J9),4-2 (J10), 2A0 (K6).
Fritigern, King of the Visigoths The Romans promised you their protection and so you sent them the children of your noble families to act as hostages and to be educated. The truth is that you have been cheated on grain purchases, and the hostages have been sold into slavery. This situation is intolerable. You must now fight. But your cavalry is out foraging. Panic:
47
Units At Start: Direction 1: Direction 2: Direction 3: Direction 4: Direction 5: Direction 6:
2-3 (C3), 2-3 (D4). 2-3 (E4), 2-3 (E5). 2A0 (C5), 2-3 (D7), 2-3 (E6), x2 (C5). 2-3 (B7), 2-3 (C7). 2-3 (A5), 2-3 (A6). 2-3 (A4), 2-3 (B4).
CHALONS (CATALAUNIAN PLAIN) 451 AD
MAP F
Aetius (Rome) A pagan king has demanded your sister for his wife. After your refusal, he invades the empire. You gather up Rome's client tribes in Spain and Gaul to face him. But your opponent too has German allies. Also, these Huns are unlike any other people the empire has ever seen. Panic: Units At Start: Direction 6:
Page 14
25
4-2 (F9), 4-2 (G8), x2 (G8), 4-2 (H8), 2-3 (H9), 2-3 (G9), 2-3 (K8), 2-3 (L8), 2-3 (M7), 4-2 (M8), x2 (M8), 4-2 (L9), 2A0 (L10), 4-5 (O6), 4-5 (P6), 4-5 (P7), 4-5 (Q5), 4-5 (Q6).
ANCIENTS STANDARD BATTLE SCENARIOS Attila (Huns)
Turn 5:
The sister of t he Roman empire has offered herself to you in marriage. This is a highly attractive offer. Aside from an imperial dowry, this may even put you in line for the throne. The chance is too good to let slip through your fingers. After th is battle, the Emperor may be more cooperative. Panic: Units At Start: Direction 3:
4-5, 4-5, 4-5, 2-6, 2-6, 2-6, 2-3, 2-3, 2-3, on either edge within one hex of A1 or B1.
Reinforcements: *
*
25
2-3 (D7), 2-3 (E6), 2-3 (E7), 2-3 (F6), 2-3 (F7), 2-3 (G6), 2A0 (113), 2-6 (H5), 2-6 (14), 4-5 (I5), 2-6 (J4), 4-5 (J5), x2 (J5), 2-6 (K3), 4-5 (K4), x2 (K4), 4-5 (L4), 2-3 (M2), 2-3 (N2) , 4-5 (N3), 2-3 (O1), 4-5 (O2), 4-5 (P2).
Vandal replacements may not be wit h h eld. They must enter on time.
*
Byzantine Heavy Cavalry has a fire rating of 'B' when not disordered. ZOC rule should be used.
* *
1/2000, Infantry 1/1000, Cavalry
Scale:
Historical Note Special Rules: * Scale: *
After defeating the first prong of the attack, Belisarius separated his cavalry from his infantry and used it to destroy each of the other two prongs in turn. He came in for a good deal of criticism for dividing his own forces, but as he pointed out it worked.
ZOC optional rule should be used. 1/5000, all units
Historical Note
CASLINUM 554 AD
On Attila's right the Romans capture and manage to hold the high ground. In the center, his attack can make no headway. On his left, Aetius' Visigoths rout the Ostrogoths. The battle is considered a draw, since neither side is able to launch an offensive the next day. After this battle the Huns raid into Italy, but can no longer undertake a full scale invasion. TRICAMARUM 533 AD
MAP D
Belisarius The Emperor, Justinian, has sent you to recover the western half of the empire. Your first task is to conquer the Vandal kingdom of North Africa. Landing near Carthage with only 15,000 men, you face a large barbarian army. Only your skill and your fine 'cataphract' cavalry give you the edge. Panic: Units At Start: Direction 5:
MAP D
Buccelin, Chief of the Franks Many powers contest for control of Italy. Ostrogoths, Vandals, Lombards, and even the Byzantine empire to the cast. Why shouldn't it belong to the Franks? These orientals are far to arrogant. Panic:
27
Units At Start: Direction 3:
4-5 (I8), 2A0 (J5), 4-2 (K6),4-2 (K7),2-3 (K8), 4-2 (L5), 4-2 (L6), 4-2 (L7), 2-3 (L8), 4-5 (M2) , 4-2 (M4), 4-2 (M5), 4-2 (M6), 2-3 (M7), 2-3 (N4), 2-3 (N5), 2-3 (N6), 2-3 (N7), x2 (N7), x2 (N7).
Narses, General of Byzantium
17
4-5 (K1), 3A2 (K3), 4-5 (L2), 4-2 (L4), 2A0 (M3), 4-2 (M4), 4-2 (N5), 3A2 (O5), 4-5 (Q5), 4-5 (R6), x2 (M4), x2 (N5).
The emperor sent Belisarius to recover the western provinces of the empire. He is dead now, but you are more than capable of carrying on his tradition. Your army is small, but very efficient and experienced. These barbarians know nothing of tactics. Panic:
20
Gelimer, King of the Vandals Facing an invasion from Constantinople, you raised three armies, hoping to surround and trap the enemy. But the maneuver has proven too complex for your undiscipl ined forces. You now risk being destroyed piecemeal. Panic: Units At Start: Direction 2: Direction 3: Reinforcements: Turn 2:
Units At Start: Direction 6:
4-5 (L11), 4-5 (M10), 4-5 (M11), x2 (M11), 3A2 (N10), 4-5 (N11), 3A2 (O9), 4-2 (P9), 4-5 (Q3), 4-5 (Q4), 3A2 (Q5), 3A2 (Q6), 4-2 (Q7), 4-2 (Q8), 4-5 (R4), x2 (R4), 4-5 (R5), 2A0 (R9).
36 Special Rules: * 4-5 (G4), 4-5 (H5),4-5 (I5), 2-3 (J6), 2-3 (K6), 2-3 (L7), 2-6 (M7), 2-6 (N8), 2-6 (08). 2A0 (Al).
*
Byzantine HC has firing rating of 'B' when not disordered. All Frankish units must use the 'command control' rule.
Scale: 4-5, 4-5, 4-5, 2-6, 2-6, 2-6, 2-3, 2-3, 2-3, x2, on either edge within two hexes of your camp.
Page 15
* *
1/1000, Cavalry and Missile 1/2000, Infantry
ANCIENTS STANDARD BATTLE SCENARIOS Historical Note Narses deployed in a concave formation. The Franks formed a wedge and charged right into the center. Needless to say, they were caught in a cross fire and surrounded at the same time. For historical accuracy, the Franks should have only 1 Leader, but that would give them no hope of winning. TOURS 732 AD
MAP D
Reinforcements: Turn 1:
x2, 2-3, 2-3, 2-3 on edge within four hexes of Saxon camp.
Vikings The Danelaw has been spreading. As you grow more successful, more Danes come to England, and you require more land to settle and more tribute to divide. The largest remaining Saxon Kingdom is Wessex...
Abd Al Rahman The true faith has swept in a crescent from Syria to Spain. Now you can bring the word of Allah to the land of the Franks. God is with you. Panic:
Panic:
11
Units At Start: Direction 6:
15
Units At Start: Direction 4:
2-6 (I2), 2-6 (J3), 4-5 (K1), 2-6 (K3),4-5 (L2), x2 (L2), 2-6 (L4), 4-5 (M2), 2-6 (M4), 2-6 (N5), x2 (N5), 2-6 (O5), 2A0 (P1), 4-5 (P4), 2-6 (P6), 4-5 (Q4), 2-6 (Q6), 2-6 (R7).
Charles Martel The true faith is under siege by infidel Saracens. They threaten to cross the Pyrennes and overrun your kingdom next. You are the bulwark of the Lord. God is with you. Panic:
Scale: *
Historical Note The initial Saxon attack fails to dislodge the Viking defenders. The Viking counterattack is on the verge of routing the Saxons, when Alfred appears with reinforcements to save the day. LECH (LECHFELD) 955 AD
Panic: Units At Start: Direction 6:
1/2000, Cavalry and Missile 1/4000, Infantry
Otto, Holy Roman Emperor
Historical Note
Panic:
The forces here are reasonably accurate, but there is little information on the battlefield. The terrain given here has some good diversity. The Franks probably did take advantage of such terrain features, otherwise the Arabs, with their superior cavalry forces, could easily have won. ASHDOWN 871 AD
MAP D
Aetheired of Wessex For nearly 80 years the Danes have been threatening Saxon lands, first as raiders, then as conquerors. Now, they move against your kingdom. Youwill join the battle when you aredone with prayer. Until then, your brother Alfred must deal with them. Panic: Units At Start: Direction 3:
MAP F
12
3A2 (J6), 4-2 (K6), 4-2 (L7), 4-2 (M7), x2 (M7), 2-3 (N8), 4-5 (N10), 2A0 (L9), 2-3 (O8), 4-5 (P9), 4-5 (Q9), x2 (Q9), 3A2 (I5).
Scale: * *
1/250, Infantry
Bulcsu, King of the Hungarians
20
Units At Start: Direction 1:
2-3 (O7), 2-3 (O8), 2-3 (O9), 4-2 (P6), x2 (P6), 4-2 (P7),4-2 (Q5), 1A3 (Q7), 4-2 (R5), 2A0 (R9).
11
1A3 (M4), 4-2 (M5), 4-2 (M6), x2 (M6), 4-2 (M7), 2-3 (M8), 2A0 (K4).
4-5 (G10), 4-5 (G11), x2 (G11) 4-5 (H9), x2 (H9), 2-6 (H11), 2-6 (H12), 4-5 (I8), 2-6 (I9), 2-6 (J9), 2A0 (L8).
16
Units At Start Direction 3:
Special Rules: * *
2A0 (B11), 4-5 (D9), 4-5 (D10), 4-5 (D11), x2 (D11), 4-5 (D12), 4-5 (E7), 4-5 (F7), 4-5 (F8), 4-5 (G7), x2 (G7).
ZOC rule should be used. Hungarian LC has afire rating 'B' when not disordered.
Scale: *
1/1000, Cavalry
Historical Note While the east was being hit by Moslems and the North by Vikings, central Europe was being hit by Magyars (Hungarians). Armies of this period were plentiful, but only a few thousand strong at best. Also, they used little in the way of combined arms and tactics. Here you see a German army arriving to lift a siege. The Hungarians attacked this force in two groups. Both were repulsed.
Page 16
ANCIENTS STANDARD BATTLE SCENARIOS CLONTARF 1014 AD
MAP D
Vikings Forces from Orkney and the Isle of Man have gathered at the Viking base of Dublin. They are joined by Irish troops from Leinster. With this host you can sweep aside the forces preventing your settlement of Ireland. You also have the opportunity to settle personal scores against Irish nobles in the enemy artily. Panic:
4-2 (I2), 4-5 (I3), 4-2 (J3), 1A3 (J4), 4-2 (L4), 2-3 (L5), 4-2 (M4), 2-3 (M5), 2A0 (N2), 4-2 (O5), 1A3 (O6), 4-2 (P6), 4-5 (P7), 2A0 (N2), x2 (L4), x2 (M4).
For years your rule has brought peace and stability to Ireland. Now, your old enemies, the Danes (Norsemen actually) and Leinster, threaten the kingdom. What is even more frustrating, you are too old to lead your army. Your son must lead. 17
Units At Start: Direction 1:
Special Rules: *
4-5 (I7), 2-3 (I8), 1A3 (J8), 2-3 (J9), 4-2 (L9), 4-2 (L10), 2A0 (L12), 4-2 (M9), 4-2 (M 10), 1A3 (O10), 2-3 (O11), 4-5 (P11), 2-3 (P12), x2 (L10), x2 (M10).
1/1000, Infantry 1/500, Cavalry
Historical Note
HASTINGS 1066 AD
MAP B
William, Duke of Normandy The death of Edward the Confessor leaves you the rightful King of England. Well not really, but as long as you have a good army and the Saxons are in disarray, you have a good chance. Harold's power is growing, though. You must defeat him before he consolidates his position.
Units At Start: Direction 1:
2-3 (B2), 2-3 (C2), 4-2 (D3), 2A0 (E2), 4-2 (E3), x2 (E3), 4-2 (F4), 2-3 (G4), 2-3 (H5).
Special Rules: William starts at one victory point for being in hostile country.
* *
1/500, Cavalry 1/1000, Infantry
Historical Note Multiple Norman attacks are unable to push the Anglo-Saxons off their hill. Finally, the Normans hear a rumor that William has been killed. As they begin to panic, the levy infantry on both Anglo-Saxon flanks pursues onto the open plain. William rallies his cavalry and rides down the exposed pursuers. The hill is finally taken when a lucky arrow kills Harold. MANZIKERT 1071 AD
MAP D
Turkish barbarians have invaded eastern Anatolia, and taken important towns and forts. The empire has faced threats such as this before. Now you gather your army and follow in a long line of emperors who have had to defend the empire. Panic:
The Vikings were defeated and chased back to Dublin, with the loss of 7000 men. Unfortunately for the Irish, their legendary king, Brian Boru, was found alone and killed by some fleeing Vikings after the battle.
Panic:
10
Romanus IV (Byzantium) All non-archers on bot h sides must roll for command control.’
Scale: * *
Panic:
Scale:
Brian Boru (Irish)
Panic:
Your succession to the throne has not been uneventful: not only internal enemies, but a Viking invasion in the north and a Norman one in the south. The first was dealt with at Stamford Bridge. Now, for the second. Another forced march and you face the Normans. A second victory will give you the support you need.
Units At Start: Direction 4:
19
Units At Start: Direction 4:
Harold, King of Wessex
Units At Start: Direction 6:
8-4 (J10), 8-4 (K9), 3A2 (K10), 8-4 (L9), x2 (L9), 3A2 (L10), 8-4 (M8), x2 (M8), 4-2 (M9), 8-4 (N8), 4-2 (N9), 2A0 (N10), 8-4 (O7), 3A2 (O8), 3A2 (P8).
Alp Arslan (Turks) To spread Islam (and Turkish holdings) you invade the Christian empire to the west. You have met with success so far, but be careful. This empire is no paper tiger, and an army is on its way to oppose you. Panic: Units At Start: Direction 3:
11
34
1A3 (A4), 4-5 (A5), 2-3 (C5), 4-5 (C6), x2 (C6), 2-3 (D6), 4-S (D7), 2A0 (C8), 1A3 (F7), 4-5 (F8).
Page 17
33
2-6 (B6), 2-6 (B7), 4-5 (C5), 2-6 (C6), x2 (C6), 4-5 (D5), 4-5 (D6), 2A0 (E3), 4-5 (E4), 4-5 (E5), 4-5 (F4), 4-5 (F5), 4-5 (G3), 4-5 (G4), 4-S (H3), 4-5 (H4), 4-5 (I2), 4-5 (I3), 2-6 (J2), 4-5 (J3), 2-6 (K1), 2-6 (K2), x2 (K2).
ANCIENTS STANDARD BATTLE SCENARIOS Special Rules: * *
Historical Note Byzantine KT have missile rating of B when not disrupted. Byzantine KT must use the command control rule.’ This simulates the tactical error made by Romans at the beginning of the battle. It is not a reflection on the cataphracts of the period. It is also necessary to balance the scenario.
The Normans are near to defeat when Alexius' Varangian guard makes an ill-timed charge which leaves them exposed. Ironically, the Varangian guard was made up largely of AngloSaxons, who lost to the Normans at Hastings the same way. Although he wins the battle, Robert Guiscard dies of the plague a few years later.
1/5000, all units
The true faith has spread steadily, even crushing the might of the Byzantine empire. But fresh Christian armies appear. First was the rabble that was easily defeated. Now a trained army comes. They walk into your ambush, but this is a new foe with unknown ways of fighting.
Scale:
DORYLAEUM 1097 AD
MAP D
Soliman, Sultan of the Saracens *
Historical Note The Roman cavalry attacked prematurely, and out ran its infantry. The Turks were thus able to surround the cavalry and defeat it in detail. Although the Byzantine empire lasted for another 400 years, it was never again a major military power. DURAZZO 1081 AD
MAP D
Panic:
23
Units At Start: Directions 3:
Robert Guiscard of Normandy The Pope granted you southern Italy and Sicily if you could take them from the nonbelievers. This you did and now you continue your war against Byzantium into northern Greece. Who knows where success here could lead?
1A3 (A5), 1A3 (B5), 1A3 (C4), 4-5 (C6), 1A3 (D4), 4-5 (D6), 1A3 (E3), 4-5 (E5), 2-6 (E7), 4-5 (F5), 2-6, (F7), 2-6 (F8), 4-5 (G4), 2-6 (G6), x2 (G6), 2-6 (G7), 2-6 (H6), 2-6 (H7), x2 (H7), 2-6 (I5), 2-6 (I6), 2-6 (J6).
Bohemund Panic:
27
Units At Start: Direction 6:
8-4 (K5), 8-4 (K6), x2 (K6), 1A3 (K7),4-2 (K8), 1A3 (K9), x2 (K10), 8-4 (K10), 8-4 (K11), 8-4 (L6), 8-4 (L11), 2A0 (M9).
Since it doesn't look like you can claim your inheritance in your Norman lands, you decide to join the Crusades. This will give you a chance to carve out a kingdom for yourself with the blessing of the Church and the Byzantine emperor. You find yourself at the head of the lead Crusader column in the holy land.
Alexius Comnenus, Emperor of Byzantium
Panic:
It was well and good for a Norman adventurer to take Sicily from the heathen Arabs, but he goes so far as to take Imperial lands in southern Italy. He has landed near Corfu and must be defeated soon.
Units At Start: Direction 6:
Panic:
24
Units At Start: Direction 3:
Special Rules * *
23
Reinforcements: Turn 2:
2A0 (B5), 4-5 (D5), 4-5 (D6), x2 (D6), 4-5 (F3), 3A2 (F4), 2-3 (F5), 2-3 (F6), 2-3 (F7), 3A2 (F8), 4-5 (F9), 4-5 (G3), 3A2 (G4), 2-3 (G5), 2-3 (G6), 2-3 (G7), 3A2 (G8), 4-5 (G9).
ZOC rule should be used. Byzant ine Light Infant ry must use c ommand control.’
Special Rules: * *
2A0 (N10), x2 (N10), 3A2 (N11), 3A2 (O9), 8-4 (O10).
x2, 8-4, 8-4, 8-4, 8-4, on any edge within five hexes of A1 or B1.
ZOC optional rule should be used. The Saracens must win by two points to claim victory.
Scale: *
1/10000 (more likely 1/2000), all units
Historical Note Scale: * *
1/2000, Calvary and Missiles 1/5000, Infantry
After the disaster at Manzikert, calls for help went out to western Europe. This battle saw the first real army to face the Saracens. It began with the first of the two crusader columns being ambushed. Their camp was captured, but Bohemund led a skillful defense until the main force under Raymond of Toulouse arrived to save the day.
Page 18
ANCIENTS STANDARD BATTLE SCENARIOS LEGNANO 1176 AD
MAP D
It is time to expel the infidel from the holy land. They have broken their truces, so now you will retake Jerusalem.
Fredrich Barbarosa , Holy Roman Emperor Who does Alexander III think he is? You are the Holy Roman Emperor and therefore lord of northern Italy. His kingdom is the kingdom of men's souls, not of earthly possessions. This is your fifth expedition into Italy. Make it your last. Panic:
Saladin
Panic:
16
Units At Start: Direction 5.
24
Units At Start: Direction 2:
Reinforcements: Turn 2:
8-4 (I8), 8-4 (J9), 8-4 (J11), 8-4 (I10), 8-4 (G9), 8-4 (H10), 2A0 (H11).
Reinforcements: Turn 1:
Special Rules: * *
x2 (Place where you wish).
Alexander III, Pope (in exile) Who does Fredrich think he is? You are the father of the church and God's representative on earth. Fredrich is just an earthly king. With the army of the Lombard League at your back you can make Fredrich's fifth invasion of Italy his last. Panic: Units At Start: Direction 2:
8-4 (M6), 3A2 (M3), 4-2 (N4), 4-2 (O4), 2A0 (P3), x2 (P3), 3A2 (P5).
8-4, 8-4, enter at map edge within two hexes of the camp. x2, 8-4, 8-4, 8-4, enter at map edge within two hexes of the camp.
Turn 3:
4-5, 4-5, 4-5, 4-5, 4-5, 4-5 enter from any map edge.
Knights must use command control’ rule. Turkish 4-5's may be withheld t o enter on a later turn.
Scale: * *
1/2000, Cavalry and Missile l/4000, Infantry
Historical Note
31
Reinforcements: Turn 2:
2-6 (N6), 2-6 (O6), 2-6 (P7), 2-6 (Q7), x2 (Q7), x2 (Q7).
The Turks were often frustrated that Crusader armor was too difficult to penetrate. The Crusaders were frustrated that the enemy light cavalry would snipe from a distance, but wouldn't stand and fight. In this battle the Turks succeed in separating the enemy cavalry from the infantry, so that each can be defeated in detail. If they could prevent this, the Crusaders would win.
Scale: * *
1/500, Cavalry 1/1000, Infantry
Historical Note Fredrich's cavalry defeated the lead Italian cavalry, but was stopped dead by the Italian pikemen. The rest of the Italian cavalry then appeared, and tipped the balance in the Pope's favor. This battle later became recognized as a foreshadowing of the rise of infantry. In this scenario, however, you will find the Italian infantry hanging on by its fingernails until the cavalry can ride to its rescue. Much more dramatic. HATTIN 1187 AD
MAP D
Guy of Lusignan The infidels have attacked the crusader states and threatened the holy land. You have assembled all available crusaders to defeat these invaders. Panic: Units At Start: Direction 3:
21
ARSOUF 1191 AD
MAP A
Saladin
3A2 (E6) 4-2 (F7), 4-2 (G7), 2A0 (H8), 8-4 (I8), 8-4 (J9), 8-4 (K9), 8-4 (L10), x2 (L10).
The infidel has captured Acre and slaughtered helpless prisoners. His army is marching down the Mediterranean coast, dividing your empire in half. You must make a stand somewhere before more cities fall.
Page 19
ANCIENTS STANDARD BATTLE SCENARIOS Panic:
35
Units At Start: Direction 5:
Direction 4:
Panic:
2-3 (E6), 2-3 (E7), 2-3 (F7), 2-3 (F8), 2-3 (G7), 2-3 (G8), 2-3 (H8), 2-3 (H9), 2-3 (I8), 2-3 (I9), 2-3 (J9), 2-3 (J10), 2-3 (K9). 2-6 (A5), 2-3 (A7), 2-3 (A8), 2A0 (B3), 2-6 (B5), 2-3 (B7), 2-3 (B8), 2-6 (C4), 2-3 (C6), 2-3 (C7), 4-5 (D4), 2-3 (D6), 2-3 (D7), 4-S (E4), 4-5 (F5), x2 (F5), x2 (F5), 4-5 (G5), 4-5 (H6), 2-6 (I6), 2-6 (J7).
42
Units At Start: Direction 5:
8-4 (F3), 8-4 (G2), x2 (G2), 8-4 (G3), 3A2 (I4), 4-2 (J5), 3A2 (K3), 4-2 (K5), 2-3 (L4), 4-2 (L6), 2-3 (M3), 2-3 (M4), 4-2 (M6), 2-3 (N4), 2-3 (N5), 3A2 (N7), 2-3 (O4), 2-3 (O5), 2A0 (P3), 2-3 (P5), 3A2 (P6), 8-4 (P8), x2 (P8), 8-4 (Q8).
Scale: * *
1/1000, Cavalry 1/4000, Infantry
Richard the Lionheart Historical Note
Four years ago the pagan, Saladin, destroyed a Christian army at Hattin and captured Jerusalem. You have come on crusade to recapture the city. Currently, you are marching south, consolidating the coastal cities and being harassed by enemy archers. Near the woods before Arsouf you are attacked.
The French knights win on both flanks, owingto superior training and practice. The German infantry is then left in an untenable position. This is the way medieval battles were supposed to be decided.
Panic:
KALKA 1223
28
Units At Start: Direction 1: Direction 2: Direction 6:
Subadai of the Mongols 2A0 (E11), x2 (E11), x2 (E11), 3A2 (D9). 8-4 (C11), 8-4 (D11), 8-4 (E10), 3A2 (F10), 3A2 (E9), 8-4 (F 11), 3A2 (G10), 3A2 (H11). 3A2 (B11), 3A2 (B10), 3A2 (C9).
While Ghengis Khan is out busy conquering Empires such as China or Khwarazim, you are free to take your men and conquer smaller kingdoms such as Korea or, now, Russia. Panic:
Special Rules: * *
MAP F
The optional ZOC rule may not be used in this scenario. The river actually represent s t he coast line. Ignore the bridge and ford hexes.
Scale:
15
Units At Start: Direction 6:
2-6 (M11), 2-6 (N11), 4-5 (N12), x2 (O10), 2-6 (O10), 4-5 (O11), 2-6 (P10), x2 (P11), 4-5 (P11), 2-6 (Q9), 4-5 (Q10), 4-5 (R10).
Mstislav, Prince of Kiev *
1/1000, all units
Historical Note Saladin harasses and finally attacks the Crusader army on its march. Richard manages to hold his knights in check and control their attack. If he could not have done this, his cavalry would have been drawn off and defeated, as happened at Manzikert. BOUVINES 1214 AD
Thinking you'd be too busy with the English, Otto of Germany has invaded France. Moving your army against him, you are forced to battle near the village of Bouvines.
Units At Start: Direction 2:
Units At Start: Direction 2: Direction 3:
MAP D
Phillip 11, King of France
Panic:
Eastern barbarians have invaded your country, but you have put together a huge army from a coalition of kingdoms. Your infantry takes up a strong position on a hill and covers the cavalry as it crosses a river in your advance on t he enemy. Panic: 24
Direction 4: Direction 5: Direction 6: Special Rules: * *
35
8-4 (C4), x2 (C5), 8-4 (CS), 8-4 (D5), 3A2 (F6), 4-2 (G6), 4-2 (H 7), 2A0 (G8), 4-2 (I7), 4-2 (J8), 3A2 (K8), 8-4 (M9), 8-4 ( M10), x2 (M10), 8-4 (N10).
4-2 (E4), 3A2 (E5), 4-2 (F6), 4-2 (G6). 4-2 (G7), 2-3 (J7), 2-3 (K6), 2-6 (K8), 2-3 (L6), 4-5 (L8), 2-3 (M5), 4-5 (M7), x2 (M7), 4-5 (N7), 2-6 (O6). 2A0 (F7), 4-2 (F8). 3A2 (D6), 3A2 (E6), 3A2 (E7). 3A2 (D5).
ZOC rules should not be used. A draw is considered a minor Russian victory.
Scale:
Otto IV, Emperor of the Holy Roman Empire You command an army of Germans, Flemis h, and a few English. It is time to lower lances, and with God's grace victory will be yours.
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* * *
1/2000, Cavalry and Missiles 1/4000, Heavy Infantry 1/5000, Light Infantry
ANCIENTS STANDARD BATTLE SCENARIOS Historical Note
FALKIRK 1298 AD
The Mongols feign a retreat to draw the Russian cavalry forward. They then counterattack and cut it to pieces while it is spread in pursuit. The infantry on the hill, however, holds out for three days. That position must be taken by trickery. LIEGNITZ 1241 AD
MAP D
Edward I of England Scotland makes treaties with your enemy France. Plus there is always the threat of border raids. Leaving an unsubdued Scotland on your northern border is far too dangerous.
MAP D Panic:
25
Henry of Silesia A new heathen menace threatens Europe. Towns from the Baltic to the Carpathians are suddenly attacked. An army with such a front must indeed be huge. Your force of 30,000 is on its way to join with King Wenceslas and his 50,000 when you spot the enemy cavalry. Show this pagan horde what Christian Chivalry can do.
Units At Start: Direction 3:
1A3 (H8), 8-4 (H9), 2A0 (I5), 4-2 (I6), 8-4 (I8), 4-2 (J6), 1A3 (J7), 8-4 (K7), x2 (K7), 1A3 (M5), 8-4 (M6), 8-4 (N6).
Wallace of Scotland Panic:
58
Units At Start: Direction 5:
The English interfere in Scottish affairs and break their treaties. After their conquest of Wales, it is clear that Scotland is their next target.
8-4 (N2), 8-4 (N3), 3A2 (N4), 4-2 (N5), 4-2 (N6), 4-2 (N7), 3A2 (N8), 8-4 (N9), 8-4 (N10), x2 (N10), 8-4 (N11), 8-4 (O1), 8-4 (O2), 3A2 (O3), 4-2 (O4), 4-2 (O5), 4-2 (O6), 3A2 (07), 8-4 (O8), 8-4 (O9), 8-4 (O10), 2A0 (Q5).
Panic:
20
Units At Start: Direction 6:
8-4 (M11), 6*1 (N11), 6*1 (O10), x2 (O10), 6*1 (P10), 6*1 (Q9), 2AO (Q11), 8-4 (R9).
Kaidu The Mongols have overrun country a fter country and empire after empire in only two generations. Now it is time for these strange westerners and their cumbersome, heavy cavalry. Taking 20,000 men for the campaign, you sweep into Europe in a two pronged attack and prepare to defeat your slower adversaries one at a time in traditional Mongol manner. Panic:
Special Rules: *
ZOC rule should be used.
Scale: * * *
1/2000, Cavalry 1/1000, Missile 1/6000, Infantry
30
Historical Note Units At Start: Direction 2:
Special Rules: * *
4-5 (G2),4-5 (G3),4-5 (G4),4-5 (GS), 4-5 (G6), 4-5 (G7), 4-5 (G8), 4-5 (G9), 4-5 (G10), 4-5 (G11), 2-6 (I2), 2-6 (I3), 2-6 (I4), 2-6 (I5), 2-6 (I6), x2 (I6),2-6 (I7), x2 (I7),2-6 (I8),2-6 (I9), 26 (I10), 2-6 (I11).
The English cavalry easily routs the Scottish cavalry, but can make no headway against the Scottish shiltron’ (circles of pikemen). The English bring up their new weapon, the longbow, which disrupts the shiltrons, which can then be defeated by the cavalry. There is a lot of disagreement over the size of armies involved. If you disagree, adjust the scale accordingly.
Mongol light cavalry has missile rat ing B . Mongol units may leave t he map and reent er the same map edge on the following turn, an adjacent edge in two turns, or the opposite edge in three turns.
Scale: * *
1/1000, Cavalry 1/2000, Infantry
Historical Note The knights charged and put the Mongols to flight. Thinking the battle was over, part of the ,victorious' force was spread out in pursuit and part was on its way home. The Mongols could pick off the stragglers at their leisure.
Page 21
ANCIENTS STANDARD BATTLE SCENARIOS INDUS 1221 AD
MAP E
Units At Start: Direction 1:
Shahjabil Ad-Din (Kwarazim) Barbarian infidels have been raiding the empire you built. Their lightning raids across the desert have been whittling down your army. But now you have brought them to battle and can defeat them once and for all. Panic:
Panic: 2-6 (E1), 2-6 (F1), 2-6 (F2), 2-6 (G1), 2-6 (G2), 2-3 (I2), 4-5 (I3), 2A0 (J1), 2-3 (J3), 4-5 (J4), 2-3 (K3), 4-S (K4), 4-S (L2), 4-5 (M2), 1A3 (M5), 1A3 (N5), 1A3 (N6), 1A3 (O5), x2 (G1), x2 (K3).
Ghengis Khan (Mongols) You rule the united tribes of northern Asia and half of China. But the Kingdom of Kwarazim refuses to respect you. They have even killed your envoys who were trying to establish peaceful relations. Panic:
Robert the Bruce Scotland has too long been under the English yoke. You have been hunted as a fugitive for years, but now you have an army. This is your chance for independence.
20
Units At Start: Direction 4:
Special Rules: *
*
6*1 (L6), 6*1 (M6), 8-4 (NS), 6*1 (N6), 6*1 (O6), 2A0 (P4), 6*1 (P6).
Reinforcements: Turn 4:
x2, 2-3, see below.
Special Rules: *
English archers get three shots per turn.
*
Scott ish reinforcements a rrive in the camp hex. It costs them one movement point to leave. If they cannot leave the camp, they must be brought in later.
* * * * *
1/1000, English Cavalry 1/2000, English Infantry 1/500, Scottish Cavalry 1/1000, Scottish Infantry 1/2000, Scottish Phalanx
2-6 (E3), 2-6 (E4), 4-5 (F4), 4-5 (F5), x2 (F5), 2-6 (G4), 2-6 (I5), 2-6 (I6), 4-5 (J6), 4-5 (J7), x2 (J7),4-5 (J9),4-5 (I8),4-5 (H8),4-5 (K9), 2-6 (K6), 2-6 (K7), 2-6 (M7), 2-6 (M8), 4-5 (N8), 4-5 (N9), x2 (N9), 2-6 (O8), 2A0 (O10).
Scale:
The infant ry is actually dismounted cavalry. Players may substitute 10 LC for the infantry if desired. Mongol 2-6 (LC) has missile rating B ’ when not disordered.
Historical Note
Scale: * * *
20
Units At Start: Direction 4:
30
Units At Start: Direction 1:
8-4 (K11), 8-4 (L11), 8-4 (M11), 8-4 (o8), 8-4 (O9), 1A3 (O10), 1A3 (O11), 8-4 (P9), x2 (P9), 8-4 (P10), 1A3 (P11), IA3 (P12), 8-4 (Q9),8-4 (Q10), 1A3 (Q11), 8-4 (R10), 2A0 (R11).
1/2500, Cavalry 1/5000, Light Infantry 1/2500, Archers
CRECY 1346 AD
Historical Note The Shah secretly weakened his left flank and sent it around to strength his main attack on the opposite flank. Today, this is called the "Hail Mary" play, and it was successful in the Gulf War. However, the Mongol reserves, including Genghis Khan's own Imperial Guard, reinforced and held the threatened flank. BANNOCKBURN 1314 AD
An English flanking attack is foreseen and repulsed. The main attack has some limited success despite the terrain and the sturdy Scottish pike units. At a critical point civilians from the Scottish camp make a spontaneous attack. The English are driven back into the woods and marsh where they are destroyed. The famous English longbo ws were present, but seem to have played no part in the battle. MAP C
Phillip VI of France The English king holds half of France as your vassal. Butyou have no power over him because he is also the king of his own country. This state of affairs cannot be tolerated. You must act to restore your kingdom.
MAP A Panic:
44
Edward of England The Scots are in rebellion. You have an army of 20,000 with which to put them down. The enemy rabble is no match for English chivalry and sturdy yeoman archers. Don't let the poor terrain discourage you. Panic:
Units At Start: Direction 1:
43
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2A0 (J10), 8-4 (L9), 8-4 (L10), 1A3 (M7), 8-4 (M8), 8-4 (M9), 1A3 (N7), 8-4 (N8), x2 (N8), 84 (N9), 1A3 (O6), 8-4 (O7), 8-4 (O8), 8-4 (P7), 8-4 (P8).
ANCIENTS STANDARD BATTLE SCENARIOS Edward III of England
Black Prince
You agree that France should be united under one king you! You already control most of the kingdom and have won a naval battle at Sluys. If you can win a land battle, this war can end soon. Panic:
Panic:
12
Units At Start: Direction 3
8
Units At Start: Direction 3: Direction 4:
1A3 (N5). 1A3 (K5), 4-2 (L4), x2 (U), 1A3 (M5), 4-2 (M3), 2A0 (M2), 4-2 (O4), 1A3 (P4).
Special Rules: * * * *
Special Rules: * *
2A0 (J7), 4-2 (K4), x2 (K4), 8-4 (KS), 1A3 (K6), 1A3 (L5), 4-2 (L6), 4-2 (M4), 1A3 (N4).
French knights must use 'command control'. English archers may shoot three times per turn.
Scale: Ignore the stream on the map; it doesn't exist. ZOC rule should be used. French knights must use c ommand control. English archers may fire three times per turn.
* *
1/2000, Cavalry 1/1000, Infantry
Historical Note This was essentially a replay of Crecy. English longbows were again superior to crossbows, and could break a cavalry charge. SEMPACH 1386 AD
MAP B
Scale: * *
1/2000, Cavalry 1/1000, Infantry
Austrians
Historical Note The French round a bend in the road only to find t he English army arrayed for battle in front of them. They get over their shock quickly and react by riding down their own archers to get at the enemy. The fire power of the English longbow breaks their charge and wins the battle. The 100 years war is now well under way.
Panic:
32
Units At Start: Direction 3:
2A0 (C5), 4-2 (C6), 4-2 (D6), x2 (D6), 4-2 (F5).
Reinforcements: Turn 2:
8-4, 8-4, 8-4, 8-4, 8-4, 8-4, enter on either map edge within four hexes of camp.
Swiss Panic:
16
Units At Start: Direction 1: Direction 6:
Special Rules: * *
4-2 (H7). 6*1 (E11), x2 (F11), 6*1 (F11), 4-2 (G7), 6*1 (G10), 2A0 (H8), 6*1 (H10).
ZOC rule should be used. Beginning with Turn 3, Austrian knights must use command control.’
Scale: * * POITIERS 1356 AD
MAP C
John II of France Panic: Units At Start: Direction 6:
35
3A2 (N6), 3A2 (N7), 8-4 (N8), 8-4 (O5), 8-4 (P7), x2 (P8), 8-4 (P8), 8-4 (P9), 8-4 (Q7), 8-4 (Q8), x2 (Q8), 8-4 (Q9), 2A0 (R9).
1/500, Cavalry 1/1000, Infantry
Historical Note The initial Austrian advance has some success until it runs into the main body of Swiss pikemen. Even with the arrival of reinforcements they are pushed back and eventually broken. With this battle the pike begins to replace cavalry as the dominant arm. Gunpowder is already available at this time and will begin to be used more and more frequently. Thus enters the period of 'Musket and Pike', and the end of Ancient warfare.
Page 23
ANCIENTS STANDARD BATTLE SCENARIOS AGINCOURT 1415 AD
MAP E
Henry V, King of England
Reinforcements: * *
Your army is ill-fed, ill-clothed and ill. It is losing morale rapidly. Your only hope of avoiding complete disintegration is to vanquish the larger French army that has been chasing you. Panic: Units At Start: Direction 4:
*
7
English archers fire t hree volleys per turn. Either use c ommand control’ for French knights, or restrict play to the area between the woods. The French heavy infantry are dismounted knights and must behave as such for purposes of command control.
Scale: * *
1A3 (C2), 1A3 (D2), 4-2 (E1), 1A3 (F1), 4-2 (G1), x2 (G1), 1A3 (H2), 1A3 (12), 2A0 (J1).
1/500, English Heavy Infantry l/1000, Others
Charles VI, King of France
Historical Note
For centuries the English have laid claim to half your kingdom. Now, you have them at bay. You have 20,000 knights. The English king has only 1,000, plus a few peasant archers. Twenty to one odds assures you of victory. But be cautious. English chivalry defeated Frenchmen years ago at Crecy, by fighting dismounted.
The French knew about the longbow and respected it as a powerful weapon. They still did not recognize it as the decisive cause of their earlier defeats. They thought the English were winning by fighting dismounted. So they dismounted some of their own knights in response. They also insisted on squeezing into the narrow field between the woods. While the main body was being shot to pieces, a small force of Frenchmen managed to capture the English camp briefly, simply by coming in from another direction.
Panic: Units At Start: Direction 1:
65
4-2 (D6), 3A2 (D7), 4-2 (D8), 4-2 (E5), 3A2 (E6), 4-2 (E7), 4-2 (F6), 3A2 (F7), 4-2 (F8), 42 (G5), 3A2 (G6), 4-2 (G7),4-2 (H6), 3A2 (H7), 4-2 (H8), 8-4 (C10), 8-4 (C11), 8-4 (E10), 8-4 (E11), 8-4 (F10), x2 (F10), 8-4 (F11), 2A0 (F12), 8-4 (G10), 8-4 (G11), 8-4 (I10), 8-4 (I11).
CREDITS Scenario Design ...................................... William L. Banks Editing and Layout ............. .............. ....... Michael P. Nagel Image Source ................................................ Corel Gallery
Page 24