IMPERIAL SUPER-HEAVY TANKS by Jervis and Warwick There are two main types of Imperial Guard super heavy tanks. The first is the Baneblade and its variants, which uses mass batteries of battle cannons and lascannons to bludgeon their way through the foe. The second is the Shadowsword, which has a single Titan busting weapon, like a Volcano Cannon or Plasma Blastgun. These are used to engage enemy war engines at long ranges to deliver a killing blow once a foes shields have been been demolished. The Leviathan is not actually a tank like the others, but an armoured mobile command centre, used to co-ordinate Imperial Guard attacks and lend its heavy firepower where it is needed.
THE BANEBLADE The Baneblade has a fearsome reputation, its massive armoured bulk and huge battlecannons make it a favoured weapon of Imperial Guard armoured commanders. A single Baneblade carries enough firepower to match match 3 ‘normal’ ‘normal’ tanks. tanks. In attacks the Baneblades thick frontal armour allows it to lead the assault, rolling through the enemy lines, keeping up a steady and relentless assault. Other Imperial tanks follow close behind to exploit the breakthrough. In defence a Baneblade becomes a bastion strongpoint in the Imperial Guard lines, its heavy weapons breaking enemy attacks. THE SHADOWSWORD Because of its armament the Shadowsword is
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used differently by Imperial Guard commanders. To utilise it’s weapons to best effect the Shadowsword is kept well back, deployed in a position that provides good fields of fire. Here its long range Volcano cannon can engage enemy Titans without the attendant risks of being assaulted by enemy infantry in the front line.
THE LEVIATHAN Leviathan command centres form the mobile headquarters of an Imperial Guard regiment. Each contains extensive communication and surveillance equipment used to co-ordinate the regiment in action, including links to orbitting space ships and direct links to company commanders. Inside are the regiments senior officers and their staff, plus a crew to man the weapons. The Leviathan is armed with a hull mounted Doomsday cannon (counts as a mega cannon), to lend long range fire support to attacks. For self defence it is armed with a turret mounted battle cannon and many heavy bolters and lascannons in the bastions. The bastions are located along the Leviathans flanks. They may shoot at other war engines but can fire at vehicles and infantry. Although the bastions consist of many secondary weapons they count as single location for damage purposes.
SUPER-HEAVY SUPER-HEAVY TANKS IN AT AT II The Imperial super-heavy tanks on the following pages use the Adeptus Titanicus II
rules for Titans, except where modified below. This means they follow (more or less) the same movement, shooting and close assault rules as Titans, and move and shoot at the same time during a turn. Super-Heavy Tank Detachments
Super-Heavy tanks are organised into detachments of between 1-4 vehicles.The rules for detachments in Epic 40,000 apply to Super Heavy tank detachments in AT II. All of the vehicles in a Super-heavy tank detachment count as a single ‘Titan’ for the purposes of the sequence of movement and shooting, i.e. they all move and shoot at the same time. If the enemy shoot at the detachment then they can pick which vehicle they shoot at, concentrating their fire or not as they see fit. When playing scenarios that use Army Morale values then morale points are lost when individual super-heavy tanks suffer major or catastrophic damage. Super-Heavy Tank Repair Rolls
Super-heavy tanks can make repair rolls in the same manner as a Titan. The number of repair rolls they receive each repair phase is noted on their data sheet.
Super-Heavy Tanks In Close Combat
Super-Heavy Tanks fight using the rules in Adeptus Titanicus II, and may not be assaulted by infantry or vehicle units. The number of improvised attacks they receive is noted on their data sheet. Super-Heavy Tank Damage Tables Super-Heavy Tanks simply cannot soak up damage like a Titan can, consequently when rolling for damage use the following Super Heavy Tank Damage table. In addition use the following damage table is used with superheavy tanks.
SUPER HEAVY TANK DAMAGE EFFECTS WEAPON Superficial The weapon cannot be used until repaired. Catastrophic As Superficial, plus inflicts superficial damage on one other random location. TRACKS AND WHEELS Superficial Speed is reduced by -5cm. May be repaired.
D6+Str-Arm
Result
Catastrophic Tracks are destroyed and super-heavy vehicle may no longer move
-1 or less
No damage.
CREW COMPARTMENT
0
Armour cracked. This result causes no immediate damage. However, if the location is already suffering Armour Cracked damage, then it now has superficial damage.
SUPER HEAVY TANK DAMAGE TABLE
1
2
Damaged. Treat as superficial damage. If already superficially damaged then suffer catastrophic damage. Catastrophic damage. Refer to the Titan damage table.
Apply the results of the damage immediately.
Superficial May not move or shoot until damage repaired. Catastrophic Crew are killed and super-heavy vehicle is destroyed! ENGINE COMPARTMENT Superficial Speed is halved. May be repaired. Catastrophic Engine explodes and super-heavy vehicle is destroyed!
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BANEBLADE SUPER-HEAVY TANK Speed
Manoeuvre
Gunnery
CC Skill
Void Shields
20cm
2
4+
4+
0
WEAPONS The Baneblade is armed with two mega-battlecannon backed up by an arsenal of heavy bolters and light lascannon. Each mega-battlecannon is treated as a separate weapon, but the heavy bolters and lascannon are combined and count as a one location for the purposes of damage and repairs.
Point
Arc
Turret
Weapon
Range
Acc
RoF
FP
AR
Battle Cannon
45cm
-
1
4
5
A
Battle Cannon
45cm
-
1
4
5
Lascannon & Heavy Bolters
45cm
-
3
3
4
Hull Sponsons
AR
Str
HIT LOCATIONS FRONT Roll 0-2
Location Tracks
3
Hull Weapon
SIDE Armour 9 10
Roll 0-2
Location Tracks
3
Engine Compartment
REAR Armour 9 11
Roll 0-2
Location Tracks
3-5
Engine Compartment
Armour 9 10
4 Sponson Weapons
10
5
Turret Weapon
10
4 Sponson Weapons
10
6 Sponson Weapons
10
6-7
Crew Compartment
12
5
Turret Weapon
10
7
10
6-7
Crew Compartment
11
Turret Weapon
Tracks
Armour Cracked
Superficial
Catastrophic
Hull Weapon
Armour Cracked
Superficial
Catastrophic
Sponson Weapons
Armour Cracked
Superficial
Catastrophic
Turret Weapon
Armour Cracked
Superficial
Catastrophic
Crew Compartment
Armour Cracked
Superficial
Catastrophic
Engine Compartment
Armour Cracked
Superficial
Catastrophic
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Improvised Attacks
Repair Rolls
1
2
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SHADOWSWORD SUPER-HEAVY TANK Speed
Manoeuvre
Gunnery
CC Skill
Void Shields
20cm
2
4+
4+
0
WEAPONS The Shadowsword is armed with a single main weapon mounted in the upper hull, backed up by sponson mounted heavy bolters and lascannon. The main weapon is treated as a separate weapon, but the heavy bolters and lascannon are combined and each count as a one location for the purposes of damage and repairs. The most common main weapon carried on a Shadowsword is the Volcano Cannon, though some carry the equally devastating plasma blastgun (see the Titan Guns weapon tables for details of these weapons and then record the details below).
Point
Arc
Upper Hull Sponsons
Weapon
Range
Acc
RoF
FP
Str
Lascannon & Heavy Bolters
45cm
-
4
4
4
A AR
HIT LOCATIONS FRONT Roll 0-2
Location Tracks
SIDE Armour 9
3 Sponson Weapons
10
4-5Upper Hull Weapon
10
6-7
12
Crew Compartment
Roll 0-2
Location Tracks
3
Engine Compartment
REAR Armour 9
Roll 0-2
Location Tracks
11
3-5
Engine Compartment
4 Sponson Weapons
10
6-7 Sponson Weapons
5 Upper Hull Weapon
10
6-7
Crew Compartment
Armour 9 10 10
11
Tracks
Armour Cracked
Superficial
Catastrophic
Upper Hull Weapon
Armour Cracked
Superficial
Catastrophic
Sponson Weapons
Armour Cracked
Superficial
Catastrophic
Crew Compartment
Armour Cracked
Superficial
Catastrophic
Engine Compartment
Armour Cracked
Superficial
Catastrophic
Improvised Attacks
Repair Rolls
1
2
Permission granted to photocopy
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LEVIATHAN COMMAND CENTRE Speed
Manoeuvre
Gunnery
CC Skill
Void Shields
15cm
1
4+
4+
4
WEAPONS The Leviathan is armed with a Doomsday Cannon backed up by a turret mounted Battle Cannon. It is protected from close assaults by an arsenal of bolters and light lascannon. The heavy bolters and lascannon are combined and count as a one location for the purposes of damage and repairs.
Point
Arc
Weapon
Range
Acc
RoF
FP
A
Doomsday Cannon
60cm
-
1
Mega Cannon
7
Turret
AR
Battle Cannon
45cm
-
1
3
5
Bastions
AR
Secondary Weapons
30cm
-
-
6
-
Hull
Str 15
HIT LOCATIONS FRONT
SIDE
Roll 0-2
Location Tracks
Armour 9
3
Hull Weapon
10
4
Bastion Weapons
10
5
Turret Weapon
6-7
Crew Compartment
Roll 0-2
Location Tracks
3
Engine Compartment
10
4
12
REAR Armour 9
Roll 0-2
Location Tracks
Armour 9
11
3-5
Engine Compartment
10
Bastion Weapons
10
6
Bastion Weapons
10
5
Turret Weapon
10
7
Turret Weapon
10
6-7
Crew Compartment
11
Tracks
Armour Cracked
Superficial
Catastrophic
Hull Weapon
Armour Cracked
Superficial
Catastrophic
Bastion Weapons
Armour Cracked
Superficial
Catastrophic
Turret Weapon
Armour Cracked
Superficial
Catastrophic
Crew Compartment
Armour Cracked
Superficial
Catastrophic
Engine Compartment
Armour Cracked
Superficial
Catastrophic
Improvised Attacks
Repair Rolls
1
4
22 Permission granted to photocopy