Written by ALEXANDER MACRIS
M ap B ook
A SUPPLEMENT FOR FANTASY RPG SANDBOX CAMPAIGNS
BY ALEXANDER MACRIS
Lairs & Encounters ©2016 Autarch™ LLC. Adventurer Conqueror King System © 2011-2016 Autarch LLC. Domains at War © 2013-2016 Autarch LLC. The Auran Empire™ and all proper names, dialogue, plots, storylines, locations, and characters relating thereto are copyright 2011-2016 by Alexander Macris and used by Autarch LLC under license. Cover artwork is copyright 2015 Ryan Browning and is used under license. Interior artwork is copyright 2016 Michael Syrigos and is used under license. Some artwork is copyright 2016 William McAusland and used with permission. Some artwork is copyright 2016 Jeshields and used with permission. Some artwork is copyright 2016 Earl Geier and used with permission. Some artwork is copyright 2016 Brad McDevitt and used with permission. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the written permission of the copyright owners. Autarch™, Adventurer Conqueror King™, Adventurer Conqueror King System™, ACKS™, Domains at War™, and Guns of War™ are trademarks of Autarch™ LLC. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
LLC
www.autarch.co
CREDITS Lead Design:
Alexander Macris
Design and Development: Jeff Binder Mark Bober Colin Chapman Kimagu Amy Macris Charles Myers Michael Morrison Jonathan Prosperi Editing:
Bobloblah Mark Bober
Cartography:
Simon Forster Cecil Howe
Cover Layout:
Carrie Keymel
Interior Layout:
Richard Iorio II
Cover Art:
Ryan Browning
Interior Art:
Michael Syrigos Ryan Browning John Lakey Laura Lakey Earl Geier Jeshields William McAusland
APPENDIX ONE TREASURE MAPS
What is Lairs & Encounters (L&E)? It’s a supplement intended for use by judges of fantasy role-playing games during wilderness adventures and long-term campaigns. Specifically, it’s a supplement that answers questions like these: a. How do I create an exciting wilderness filled with monster lairs without creating an enormous amount of redundant content that my adventurers will never find? b. If my adventurers want to secure a forest and clear it of any and all monster lairs, how many monster lairs are they likely to have to deal with? What if the terrain is swamp? What if the area is near a city? c. If the adventurers suspect that there are monsters living in an area, and start searching, how long will it take them to find the monsters’ lairs? What if they split up? What if they can search by air or magic? d. What do I do when the adventurers randomly encounter monsters in a wilderness lair? Many monsters live in large, organized bands with an assortment of leaders and allies and complex stockpiles of treasure. e. What happens when the adventurers capture some monsters and take them back to town - Can they sell them to animal trainers? If so, for how much gold? Can they raise them as war mounts? Does it matter if the monsters are babies or adults? Does it matter what type of monster it is? f. How do I create a new monster that has characteristics (e.g., armor class, hit dice, damage, special abilities, and treasure type) that make sense given the benchmarks set by the existing roster of monsters? These are all questions that arose while I was running my original Auran Empire campaign, and Lairs & Encounters is based on the answers I developed during actual play. Some of the material in this supplement was therefore actually written prior to the publication of Adventurer Conqueror King System. That’s why L&E was promised on p. 236 of the ACKS core rules to be “coming soon”! I expected it to be a simple task to polish up my material, expand my methods into formal rules, and release the book as the first supplement for ACKS. Alas, Lairs & Encounters was instead delayed and delayed – first by Player’s Companion, then by Domains at War, then by Dwimmermount, and most recently by The Sinister Stone of Sakkara. The original L&E material I wrote in 2009-2011 was invaluable to me during the Auran Empire campaign, and I regret that judges who began running campaigns with ACKS when it was first released in 2012 have had to wait so long for this supplement. Now that it’s here, I hope you will all find it was worth the wait!
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rtreasure map 6
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APPENDIX TWO LAIR MAPS
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Ape, White Lair
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14
Arane Lair
15
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Dragon, Black Lair
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Dragon, Blue Lair
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Dragon, Brown Lair
21
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Dragon, White Lair
23
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Dragon Turtle Lair
25
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Draugr Lair
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Dwarf Lair
29
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Elf Lair
31
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Faerie, Sprite Lair
33
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Farahavar Lair
35
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Gorgon Lair
37
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Grimlock Lair
39
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Hag Lair
41
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Khepri Lair
43
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Kobold Lair
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Leyak Lair
Men, Berserkers Lair
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Medusa Lair
49
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Men, Brigands Lair
51
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Men, Mages Lair
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Men, Merchants Lair
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Men, Nomads Lair
57
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Men, Pirates Lair
59
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Men, Thief/Witch Lair
61
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Men, Veterans Lair
63
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Mummy Lair
65
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Mummy Lord Lair
67
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Nathagol Lair
69
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Nymph, Naiad Lair
71
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Orc Lair
73
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Thrassian Lair
75
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Sphinx Lair
77
Chamber A B C D E F G H I 78
Shape Icosahedron Dodecahedron Hexahedron Tetrahedron Cylinder Tetrahedron Hexahedron Dodecahedron Icosahedron
Edges 30 30 12 6 2 6 12 30 30 Sorcerous Sphere Lair
Vertices 12 20 8 4 0 4 8 20 12
Faces 20 12 6 4 2 4 6 12 20
Sigil Entropy Entropy Entropy Entropy Both Energy Energy Energy Energy
Spell Effect -4 caster levels -3 caster levels -2 caster levels -1 caster levels No effect +1 caster levels +2 caster levels +3 caster levels +4 caster levels
Chamber A B C D E F G H I
Shape Icosahedron Dodecahedron Hexahedron Tetrahedron Cylinder Tetrahedron Hexahedron Dodecahedron Icosahedron
Edges 30 30 12 6 2 6 12 30 30
Vertices 12 20 8 4 0 4 8 20 12
Faces 20 12 6 4 2 4 6 12 20
Sigil Entropy Entropy Entropy Entropy Both Energy Energy Energy Energy
Spell Effect -4 caster levels -3 caster levels -2 caster levels -1 caster levels No effect +1 caster levels +2 caster levels +3 caster levels +4 caster levels
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Wyrm Lair
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Wraith Lair
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