A Song of
Character Generation and Advancement Utility
Ice and Fire — Roleplaying —
ong o ce an re o ep ay ng reen on n u s ng. ong o ce an re eorge . . ar ar n. Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights. The author does not imply any intellectual property rights relating to the material of either George R.R. Martin or Green Ronin Publishing. This sheet is intended for use of owners of the "A Song of Ice and Fire Roleplaying" game.
Instructions for Use 1. Open the CharGen tab. Use this sheet to create your initial character. and side of the page. This contains all all of the informati ation that will a. The worksheet is on the left-hand populate your Character Sheet. The righ rightt hand hand side side of the the page page cont contai ains ns info inform rmat atio ion n that that will will be usef useful ul as you you crea create te your your char charac acte ter, r, b. The incl includ udin ing g the the Maxi Maximu mum m Rank Rank to wh whic ich h you you ma may y rais raisee your your Abil Abilit itie ies, s, and and the the am amou ount nt of Expe Experi rien ence ce you may spend on improving your Specialities. The bott bottom om of the the wo work rksh shee eett incl includ udes es info inform rmat atio ion n abou aboutt how how ma many ny Bene Benefi fits ts you you ma may y sele select ct,, and and c. The how many Flaws you must select as a result of your age. this wo work rksh shee eet, t, ever everyt ythi hing ng that that is WHIT WHITE E is a box box in wh whic ich h you you can can ente enterr a valu value. e. Some Some of thes thesee d. On this are entered as numbers (e.g. Ability scores) while others are selected from a drop-down list.
2. Begin to create your character a. Enter the Name, Age, Gender and House of your character. Age Cate Catego gory ry corr corres espo pond ndin ing g to your your age age wil will app appear ear on the the right ight-h -han and d side side of the the shee sheet. t. This This b. The Age will impact on your Experience points, Maximum Ability, permitted Benefits and required Flaws.
3. Abilities and Specialities Select ct the the leve levell of your your Abil Abilit itie iess by typi typing ng valu values es in the the wh whit itee boxe boxess corr corres espo pond ndin ing g to each each Abil Abilit ity. y. a. Sele You may not excee ceed your Maxim ximum Ability and no Ability may be low oweer than 1. The number of Experience Points remaining will be shown on the right-hand side of the sheet. Select ct the the Spec Specia iali liti ties es that that you you want want usin using g the the drop drop-d -dow own n menu menuss prov provid ided ed,, and and allo alloca cate te a valu valuee to b. Sele each each Spec Specia iali lity ty.. No Spec Specia iali lity ty may may be high higher er than than the the valu valuee of its its gover governi ning ng Abil Abilit ity. y. The The Expe Experi rien ence ce Points you have to increase Specialities is shown on the right hand side of the worksheet. Either er faili failing ng to spen spend d all all of your your Expe Experi rien ence ce,, or spen spendi ding ng more more Expe Experi rien ence ce than than you you have have allo alloca cate ted d c. Eith will mean that your character information will not be populated in the main Character Sheet.
4. Destiny Points, Benefits and Flaws number er of Dest Destin iny y Poin Points ts you you recei eceive ve depen epends ds on the the Age Age of your your char charac acte terr. You ma may y spe spend a. The numb these points on Benefits, or save them for use in play. umberr of Bene enefits fits you you ma may y purch urchas asee also also depe depend ndss on the the Age Age of your your char charac acte ter, r, and and rang rangees b. The numbe from from zero zero to thre three. e. Purc Purcha hase se bene benefi fits ts by sele select ctin ing g the the requ requir ired ed qual qualit ity y from from the the drop drop-d -dow own n menu menus. s. Your selection may be limited based on o n your Abilities and your previous choice of Benefits. sult of your char charac actter's age, you may also be required to sel select one one or more Flaws. Select a c. As a resul flaw using the the drop down options ons provided. Some of these Flaws may have to be chosen from a limited selection, to reflect your character's reduced Abilities as a result of aging. may y sel select ect addi additi tion onal al Flaw Flaws, s, eith either er to earn earn Dest Destiiny Poi Points nts or to offoff-se sett Bene enefits fits that that you you have ave d. You ma take taken n. If you you have haven' n'tt take taken n all all of your your ma mand ndat ator ory y flaw flaws, s, or your your Dest Destin iny y Poin Pointt tota totall is belo below w zero zero,, your character information will not be populated in the main Character Sheet.
A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.
e. Benefits and Flaws may have an elective element, such as picking a weapon for Weapon Mastery. These will be selected once character generation is otherwise completed, on 'Char Sheet p1'. f. Once you have completed your Abilities, Specialities, Benefits and Flaws, your basic character generation is complete. If you have completed all of the steps correctly, the box in the bottom-right of the CharGen sheet will say "Character Generation complete". If not, the box will appear in red and will detail where the errors have occurred.
5. Using Char Sheet p1. a. Select the tab labelled 'Char Sheet p1'. This contains all of your character details thus far. If for any reason you incorrectly complete the Character Generation sheet, this sheet will not contain any of your Abilities or Specialities. Return to the CharGen tab and double check the information box in the bottom-right hand corner of the CharGen sheet. b. This sheet uses a slightly different colour coding system, as this is the sheet you will print out as your main character sheet. Very few of the boxes on this sheet can be typed over. The areas you can enter information are highlighted in yellow. c. This sheet is also split into two halves. The right hand side is used when you earn experience and want to improve your abilities. The left hand side contains the main character sheet.
6. Completing your character - Electives, Arms and Armour a. If any of your Benefits or Flaws require you to specify an elective, there will be a bright yellow box under the Qualities heading. Type an appropriate elective, remembering that, if you are electing an Ability or type of Weapon, ensure your spelling matches that used by the worksheet. b. In the bottom right hand corner of the sheet, use the drop-down box to pick the type of armour your character is wearing. This may affect traits such as Combat Defence and Movement speed. If you are wearing no armour, select "None". c. In the table in the bottom left of the character sheet, select the Weapons that your character will be wielding. If you are unarmed, select "None" d. If appropriate, select the quality of your weapon. If you leave this blank, the sheet will assume you are using a weapon of "normal" quality. e. Your weapons may affect your Movement speed. The Movement rates in the table assume that you are only carrying one bulky weapon at any given time. If this is not the case, you may need to manually adjust your Movement using the rules in the SIFRP rule book.
7. Gaining Experience a. After you have successfully undertaken some heroic adventures, you will want to improve your abilities. This can be done on the 'Char Sheet p1' tab. b. Enter the Experience Points you have been awarded in the "Experience Awarded" box in the top right of the sheet. NOTE: This should be the cumulative total, i.e. if you had previously been awarded 100 Experience and are awarded another 100 Experience points, enter "200" in this box. c. If you have been awarded Destiny Points, or had to burn one or more Destiny points during your adventures, enter these in the corresponding boxes. Again, these must be cumulative totals. d. By entering values in the yellow boxes provided, you can increase your Abilities, increase or gain new Specialities and buy additional Destiny Points. e. You may also gain additional Benefits and Flaws. Enter these in the boxes toward the bottom of the right hand side of the sheet. f. If a Flaw has been allocated to you because of an event in the story, type "y" in the "Assigned" box in the Flaw table. This will ensure that this Flaw does not affect your Destiny Point total. g. Similarly, if a Benefit has been allocated, select the relevant Benefit but then add 1 to the "Destiny Awarded" tally to reflect that this Benefit does not affect your Destiny Point total.
A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice Fire © 1996-2009 George R. R. Martin Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.
NAME AGE
PLAYER
GENDER
RATING
ABILITY
2
AGILITY
2
Male
HOUSE ABILITIES
SPECIALITIES
RATING
ABILITY
2
KNOWLEDGE
2D
ANIMAL HANDLING
2
2D
2
ATHLETICS
2
AWARENESS
2
CUNNING
2
DECEPTION
2
ENDURANCE
5
FIGHTING
2
HEALING
2
LANGUAGE
2D
2D
Passive Awareness 8
2D
2D
2D
Passive Endurance 8
5D
2D
Benefit Benefit Flaw
---ROLEPLAYING---
SPECIALITIES
2D
MARKSMANSHIP 2D
2
PERSUASION
2
STATUS
2
STEALTH
2
SURVIVAL
2
THIEVERY
2
WARFARE
2
WILL
2D
2D
2D
Passive Stealth 8
2D
2D
2D
2D
2D
QUALITIES Benefit
SONG OF ICE AND FIRE A
Ben
INTRIGUE INTRIGUE DEFENCE
COMBAT 6
Awareness + Cunning + Status
COMPOSURE
COMBAT DEFENCE
6
Agi + Ath + Awa + Def Bonus - Armour Pen
6
WILL RANKS x 3
HEALTH
6
ENDURANCE RANKS x 3
Flaw Flaw Flaw
DESTINY POINTS
7
BASE MOVEMENT 4 MOVE / SPRINT 16
Flaw Flaw Flaw
You haven't spent the right amount of Experience Points
NAME AGE RATING
0
GENDER
Male
HOUSE ABILITIES
SPECIALITIES
D
0
0
ATHLETICS
AWARENESS D
0
0
0
Passive Awareness 8
CUNNING D
DECEPTION
ENDURANCE D
0
Passive Endurance 8
FIGHTING D
HEALING
PERSUASION D
0
STATUS
0
STEALTH
D
D
Passive Stealth 8
SURVIVAL D
0
THIEVERY
0
WARFARE
D
D
0
D
D
0
D
0
D
MARKSMANSHIP
0
D
SPECIALITIES
KNOWLEDGE
0
D
—ROLEPLAYING —
ABILITY
0
ANIMAL HANDLING
0
-
RATING
AGILITY
SONG OF ICE AND FIRE A
Ben
PLAYER
ABILITY
0
0
-
WILL D
LANGUAGE D
QUALITIES
Specialism
INTRIGUE INTRIGUE DEFENCE
COMBAT 0
Awareness + Cunning + Status
COMPOSURE
Agi + Ath + Awa + Def - Armour
0
Weapon
Quality
Test
0
HEALTH
WILL RANKS x 3
ENDURANCE RANKS x 3
Intrigue Damage
Combat Damage
7 ☼☼☼☼☼☼☼☼ DESTINY POINTS
WEAPONS
Weapon Qualities
Dmg
0
COMBAT DEFENCE
INJURIES / WOUNDS
ARMOUR
Bulk
Armour Rating Armour Penalty Bulk
0 0 0
MOVE / SPRINT 4
Base
16
4
Armoured
16
4
Fully Laden
16
WOUNDS
APPEARANCE HEIGHT
WEIGHT
EYE COLOUR
HAIR COLOUR
MANNERISMS
EQUIPMENT DISTINGUISHING FEATURES
RETAINERS
PERSONAL HISTORY
ALLIES
ENEMIES
OATHS
HERALDRY
PORTRAIT
MOTTO
Version Issues CharSheet p1 didn't add XP spend on Specialities. 3.1
Changes Amended formula in 'Char Sheet p1'AN3