SIEGE ENGINEER 76-A-01 ZIRSHATH GLARZUL Siege Engineer At 90 years of age, Zirshath is still fairly young and adventurous – for a Khuzdul. Born and raised in mason clan, Zirshath is well schooled in engineering and architecture. However, his passion is not for building things, but destroying them. The Khuzdul have not laid siege to any fortification for thousands of years, but maintain good records. Zirshath has studied them all. He has examined and sketched every piece of siege equipment within Azadmere, from catapults to trebuchet, ballistae to rams. He has studied every manner of breaching castle walls; including some texts older and wiser Khuzdul would have preferred he never found. Now, he is seeking an opportunity to put his theoretical knowledge to the test. With no opportunities in Azadmere, Zirshath has quietly used human intermediaries to find a client willing to pay for his skills. His clan elders do not approve of his intentions, but neither have they actively prevented him from seeking a patron. Some feel the income from such a venture will be welcome. Zirshath has collected his notes and theories into a book. Because of its value, Zirshath guards the book closely and keeps it with him at all times. The knowledge contained within would be of immense value to any human nation, both for its utility in warfare and for the engineering and technological advances that could be derived from it contents. The book is written in the Khuzan runic and encoded with a cipher of Zirshath’s own invention. Without deciphering and translation, only a small number of illustrations might be of use to an expert engineer. He has not considered the potential positive or negative impact to human society should it fall into their hands.
HOOKS
Bodyguards. The PCs are approached to act as personal bodyguards and attendants to Zirshath during his travels and while he serves his new patron. Retrieval. The King of Azadmere has learned of Zirshath’s activities and does not approve. The PCs are hired to locate and return him to Azadmere. Escape/On the Run. Things have not worked out between Zirshath and his employer. He tried to leave but was politely detained. Now he wishes to escape. PCs could be asked to aid in the escape, could be hired by another party to bring him to a new patron, or be tasked with recapturing him and returning him to his employer. Agents of Save K’nor. The church of Save K’nor wants to obtain a copy of Zirshath’s book and are willing to pay for the privilege of copying it. They are also willing to “borrow” it for a while, if necessary. © 2006, N. Robin Crossby & Columbia Games Inc.
ZIRSHATH GLARZUL
Siege Engineer – Born 2 Azura 630 (Nadai) Str 15 Sta 15 Dex 14
Agl 08 Eye 12 Hrg 15
Sml 12 Voi 15 Int 13
Wil 16 Cml 10 (12) Aur 11 End 15 Mor 10 (12) Mov 10
Physical Skills: Climbing 50, Condition 85, Jumping 52, Stealth 40, Throwing 75. Communication Skills: Awareness 90, Intrigue 65, Oratory 46, Rhetoric 52, Singing 45; Languages: Khuzdul 75, Harnic 60; Scripts: Runic 84, Runic (Ciphers) 58, Lakise 80. Religion: Ritual: Siem 34; Piety: 45 Combat Skills: Initiative 80, Unarmed 60, Dodge 50, Axe (hand) 80, Club 85, Dagger 75, Shield (Round) 72, Sword (Short) 75. Craft Skills: Carpentry 80, Carving/Engraving 65, Engineering 90, Masonry 85, Mathematics 70, Metalcraft 65, Mineralogy 45, Physician (Khuzdul) 36. Armour / Weapons: Cloth tunic, leggings, and cloak, Leather knee boots and gauntlets, mail hauberk (B3 E7 P6 F1), Plate half helm (B8 E12 P 8 F3). Optional: The broach holding his cloak closed appears to be made of gold. It could be solid gold, or gold plate, either way it is valuable. He could also be wearing expensive rings.
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HârnWorld
FRIENDS, FOES & FOLLOWERS GENERAL INFORMATION Name: Species: Sex: Apparent Age:
Zirshath Glarzul Khuzdul Male Early forties
Culture:
Khuzdul
Social Class:
Guilded
Height:
4 ft 5 in
Frame:
Heavy
Weight:
120 lbs
Appearance:
Average
Hair Colour:
Grey
Eye Colour:
Hazel
Voice: Obvious Medical Traits:
Excellent None
Apparent Occupation:
Advisor
Apparent Wealth:
Wealthy
Weapons:
Hand axe, keltan
Armour:
Plate half-helm, chain mail hauberk, round shield
Companions:
Human bodyguards
Other obvious features:
Always carrying a large book
Special GM Comments: ________________________________________________ ________________________________________________ ________________________________________________
Author: John S. Daniel II Artist: Richard Luschek Art Sponsor: Patrick Nilsson HârnWorld
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© 2006, N. Robin Crossby & Columbia Games Inc.